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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6.  
  7.  
  8. wait(0.2)
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = nil
  33. if sick == nil then
  34. sick = Instance.new("Sound",Character)
  35. sick.SoundId = "rbxassetid://1073360199"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 0.5
  39. sick:Play()
  40. end
  41. Taunts = {907330619,907332856,907329893}
  42. ALONE = 907328147
  43. script.Parent = workspace
  44. HASDIED = false
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  64. local NEWMESH = IT(MESH)
  65. if MESH == "SpecialMesh" then
  66. NEWMESH.MeshType = MESHTYPE
  67. if MESHID ~= "nil" and MESHID ~= "" then
  68. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  69. end
  70. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  71. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  72. end
  73. end
  74. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  75. NEWMESH.Scale = SCALE
  76. NEWMESH.Parent = PARENT
  77. return NEWMESH
  78. end
  79.  
  80. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  81. local NEWPART = IT("Part")
  82. NEWPART.formFactor = FORMFACTOR
  83. NEWPART.Reflectance = REFLECTANCE
  84. NEWPART.Transparency = TRANSPARENCY
  85. NEWPART.CanCollide = false
  86. NEWPART.Locked = true
  87. NEWPART.Anchored = true
  88. if ANCHOR == false then
  89. NEWPART.Anchored = false
  90. end
  91. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  92. NEWPART.Name = NAME
  93. NEWPART.Size = SIZE
  94. NEWPART.Position = Torso.Position
  95. NEWPART.Material = MATERIAL
  96. NEWPART:BreakJoints()
  97. NEWPART.Parent = PARENT
  98. return NEWPART
  99. end
  100.  
  101. --//=================================\\
  102. --|| CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. Player_Size = 1 --Size of the player.
  106. Animation_Speed = 20
  107. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  108.  
  109. local Speed = 50
  110. local Effects2 = {}
  111.  
  112. --//=================================\\
  113. --|| END OF CUSTOMIZATION
  114. --\\=================================//
  115.  
  116. local function weldBetween(a, b)
  117. local weldd = Instance.new("ManualWeld")
  118. weldd.Part0 = a
  119. weldd.Part1 = b
  120. weldd.C0 = CFrame.new()
  121. weldd.C1 = b.CFrame:inverse() * a.CFrame
  122. weldd.Parent = a
  123. return weldd
  124. end
  125.  
  126. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  127. local acs = Instance.new("Part")
  128. acs.CanCollide = false
  129. acs.Anchored = false
  130. acs.Size = Vector3.new(0,0,0)
  131. acs.CFrame = attachmentpart.CFrame
  132. acs.Parent = Character
  133. acs.BrickColor = color
  134. local meshs = Instance.new("SpecialMesh")
  135. meshs.MeshId = mesh
  136. meshs.TextureId = texture
  137. meshs.Parent = acs
  138. meshs.Scale = scale
  139. meshs.Offset = offset
  140. weldBetween(attachmentpart,acs)
  141. end
  142.  
  143. --//=================================\\
  144. --|| USEFUL VALUES
  145. --\\=================================//
  146.  
  147. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  150. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  151. local CHANGEDEFENSE = 0
  152. local CHANGEDAMAGE = 0
  153. local CHANGEMOVEMENT = 0
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local WALK = 0
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. --ROBLOXIDLEANIMATION.Parent = Humanoid
  171. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  172. WEAPONGUI.Name = "Weapon GUI"
  173. local Weapon = IT("Model")
  174. Weapon.Name = "Adds"
  175. local Tail = IT("Model",Weapon)
  176. Tail.Name = "Tail"
  177. local Minions = IT("Model",Character)
  178. Minions.Name = "MinionFolder"
  179. local Effects = IT("Folder", Weapon)
  180. Effects.Name = "Effects"
  181. local ANIMATOR = Humanoid.Animator
  182. local ANIMATE = Character.Animate
  183. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  184. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  185. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  186. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  187. local UNANCHOR = true
  188.  
  189. local SKILLTEXTCOLOR = C3(1,1,1)
  190.  
  191. --//=================================\\
  192. --\\=================================//
  193.  
  194.  
  195. --//=================================\\
  196. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  197. --\\=================================//
  198.  
  199. ArtificialHB = Instance.new("BindableEvent", script)
  200. ArtificialHB.Name = "ArtificialHB"
  201.  
  202. script:WaitForChild("ArtificialHB")
  203.  
  204. frame = Frame_Speed
  205. tf = 0
  206. allowframeloss = false
  207. tossremainder = false
  208. lastframe = tick()
  209. script.ArtificialHB:Fire()
  210.  
  211. game:GetService("RunService").Heartbeat:connect(function(s, p)
  212. tf = tf + s
  213. if tf >= frame then
  214. if allowframeloss then
  215. script.ArtificialHB:Fire()
  216. lastframe = tick()
  217. else
  218. for i = 1, math.floor(tf / frame) do
  219. script.ArtificialHB:Fire()
  220. end
  221. lastframe = tick()
  222. end
  223. if tossremainder then
  224. tf = 0
  225. else
  226. tf = tf - frame * math.floor(tf / frame)
  227. end
  228. end
  229. end)
  230.  
  231. --//=================================\\
  232. --\\=================================//
  233.  
  234.  
  235.  
  236.  
  237.  
  238. --//=================================\\
  239. --|| SOME FUNCTIONS
  240. --\\=================================//
  241.  
  242. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  243. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  244. end
  245.  
  246. function PositiveAngle(NUMBER)
  247. if NUMBER >= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function NegativeAngle(NUMBER)
  254. if NUMBER <= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function Swait(NUMBER)
  261. if NUMBER == 0 or NUMBER == nil then
  262. ArtificialHB.Event:wait()
  263. else
  264. for i = 1, NUMBER do
  265. ArtificialHB.Event:wait()
  266. end
  267. end
  268. end
  269.  
  270. function QuaternionFromCFrame(cf)
  271. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  272. local trace = m00 + m11 + m22
  273. if trace > 0 then
  274. local s = math.sqrt(1 + trace)
  275. local recip = 0.5 / s
  276. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  277. else
  278. local i = 0
  279. if m11 > m00 then
  280. i = 1
  281. end
  282. if m22 > (i == 0 and m00 or m11) then
  283. i = 2
  284. end
  285. if i == 0 then
  286. local s = math.sqrt(m00 - m11 - m22 + 1)
  287. local recip = 0.5 / s
  288. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  289. elseif i == 1 then
  290. local s = math.sqrt(m11 - m22 - m00 + 1)
  291. local recip = 0.5 / s
  292. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  293. elseif i == 2 then
  294. local s = math.sqrt(m22 - m00 - m11 + 1)
  295. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  296. end
  297. end
  298. end
  299.  
  300. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  301. local xs, ys, zs = x + x, y + y, z + z
  302. local wx, wy, wz = w * xs, w * ys, w * zs
  303. local xx = x * xs
  304. local xy = x * ys
  305. local xz = x * zs
  306. local yy = y * ys
  307. local yz = y * zs
  308. local zz = z * zs
  309. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  310. end
  311.  
  312. function QuaternionSlerp(a, b, t)
  313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314. local startInterp, finishInterp;
  315. if cosTheta >= 0.0001 then
  316. if (1 - cosTheta) > 0.0001 then
  317. local theta = ACOS(cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((1 - t) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = 1 - t
  323. finishInterp = t
  324. end
  325. else
  326. if (1 + cosTheta) > 0.0001 then
  327. local theta = ACOS(-cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((t - 1) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = t - 1
  333. finishInterp = t
  334. end
  335. end
  336. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  337. end
  338.  
  339. function Clerp(a, b, t)
  340. local qa = {QuaternionFromCFrame(a)}
  341. local qb = {QuaternionFromCFrame(b)}
  342. local ax, ay, az = a.x, a.y, a.z
  343. local bx, by, bz = b.x, b.y, b.z
  344. local _t = 1 - t
  345. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  346. end
  347.  
  348. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  349. local frame = IT("Frame")
  350. frame.BackgroundTransparency = TRANSPARENCY
  351. frame.BorderSizePixel = BORDERSIZEPIXEL
  352. frame.Position = POSITION
  353. frame.Size = SIZE
  354. frame.BackgroundColor3 = COLOR
  355. frame.BorderColor3 = BORDERCOLOR
  356. frame.Name = NAME
  357. frame.Parent = PARENT
  358. return frame
  359. end
  360.  
  361. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  362. local label = IT("TextLabel")
  363. label.BackgroundTransparency = 1
  364. label.Size = UD2(1, 0, 1, 0)
  365. label.Position = UD2(0, 0, 0, 0)
  366. label.TextColor3 = TEXTCOLOR
  367. label.TextStrokeTransparency = STROKETRANSPARENCY
  368. label.TextTransparency = TRANSPARENCY
  369. label.FontSize = TEXTFONTSIZE
  370. label.Font = TEXTFONT
  371. label.BorderSizePixel = BORDERSIZEPIXEL
  372. label.TextScaled = false
  373. label.Text = TEXT
  374. label.Name = NAME
  375. label.Parent = PARENT
  376. return label
  377. end
  378.  
  379. function NoOutlines(PART)
  380. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  381. end
  382.  
  383.  
  384. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  385. local NEWWELD = IT(TYPE)
  386. NEWWELD.Part0 = PART0
  387. NEWWELD.Part1 = PART1
  388. NEWWELD.C0 = C0
  389. NEWWELD.C1 = C1
  390. NEWWELD.Parent = PARENT
  391. return NEWWELD
  392. end
  393.  
  394. function CreateSound(ID, PARENT, VOLUME, PITCH)
  395. local NEWSOUND = nil
  396. coroutine.resume(coroutine.create(function()
  397. NEWSOUND = IT("Sound", PARENT)
  398. NEWSOUND.Volume = VOLUME
  399. NEWSOUND.Pitch = PITCH
  400. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  401. Swait()
  402. NEWSOUND:play()
  403. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  404. end))
  405. return NEWSOUND
  406. end
  407.  
  408. function CFrameFromTopBack(at, top, back)
  409. local right = top:Cross(back)
  410. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  411. end
  412.  
  413. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  414. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  415. local mesh = IT("SpecialMesh",wave)
  416. mesh.MeshType = "FileMesh"
  417. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  418. mesh.Scale = SIZE
  419. mesh.Offset = VT(0,0,-SIZE.X/8)
  420. wave.CFrame = CFRAME
  421. coroutine.resume(coroutine.create(function(PART)
  422. for i = 1, WAIT do
  423. Swait()
  424. mesh.Scale = mesh.Scale + GROW
  425. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  426. if DOESROT == true then
  427. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  428. end
  429. wave.Transparency = wave.Transparency + (0.5/WAIT)
  430. if wave.Transparency > 0.99 then
  431. wave:remove()
  432. end
  433. end
  434. end))
  435. end
  436.  
  437. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  439. local mesh = IT("SpecialMesh",wave)
  440. mesh.MeshType = "FileMesh"
  441. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  442. mesh.Scale = SIZE
  443. mesh.Offset = VT(0,0,-SIZE.X/8)
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale + GROW
  449. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  450. if DOESROT == true then
  451. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  452. end
  453. wave.Transparency = wave.Transparency + (0.5/WAIT)
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  463. local mesh = IT("SpecialMesh",wave)
  464. mesh.MeshType = "FileMesh"
  465. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  466. mesh.Scale = SIZE
  467. mesh.Offset = VT(0,0,-SIZE.X/8)
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale + GROW
  473. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  474. if DOESROT == true then
  475. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  476. end
  477. wave.Transparency = wave.Transparency + (0.5/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  487. local mesh = IT("SpecialMesh",wave)
  488. mesh.MeshType = "FileMesh"
  489. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  490. mesh.Scale = SIZE
  491. mesh.Offset = VT(0,0,-SIZE.X/8)
  492. wave.CFrame = CFRAME
  493. coroutine.resume(coroutine.create(function(PART)
  494. for i = 1, WAIT do
  495. Swait()
  496. mesh.Scale = mesh.Scale + GROW
  497. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  498. if DOESROT == true then
  499. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  500. end
  501. wave.Transparency = wave.Transparency + (0.5/WAIT)
  502. if wave.Transparency > 0.99 then
  503. wave:remove()
  504. end
  505. end
  506. end))
  507. end
  508.  
  509. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  510. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  511. local mesh = IT("SpecialMesh",wave)
  512. mesh.MeshType = "FileMesh"
  513. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  514. mesh.Scale = SIZE
  515. wave.CFrame = CFRAME
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, WAIT do
  518. Swait()
  519. mesh.Scale = mesh.Scale + GROW
  520. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  521. if DOESROT == true then
  522. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  523. end
  524. wave.Transparency = wave.Transparency + (0.5/WAIT)
  525. if wave.Transparency > 0.99 then
  526. wave:remove()
  527. end
  528. end
  529. end))
  530. end
  531.  
  532. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  533. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  534. local mesh = IT("SpecialMesh",wave)
  535. mesh.MeshType = "FileMesh"
  536. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  537. mesh.Scale = SIZE
  538. wave.CFrame = CFRAME
  539. coroutine.resume(coroutine.create(function(PART)
  540. for i = 1, WAIT do
  541. Swait()
  542. mesh.Scale = mesh.Scale + GROW
  543. if DOESROT == true then
  544. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  545. end
  546. wave.Transparency = wave.Transparency + (0.5/WAIT)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "FileMesh"
  558. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  559. mesh.Scale = SIZE
  560. mesh.Offset = VT(0,0,0)
  561. wave.CFrame = CFRAME
  562. coroutine.resume(coroutine.create(function(PART)
  563. for i = 1, WAIT do
  564. Swait()
  565. mesh.Scale = mesh.Scale + GROW
  566. if DOESROT == true then
  567. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  568. end
  569. wave.Transparency = wave.Transparency + (0.5/WAIT)
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  579. local mesh = IT("SpecialMesh",wave)
  580. mesh.MeshType = "Sphere"
  581. mesh.Scale = SIZE
  582. mesh.Offset = VT(0,0,0)
  583. wave.CFrame = CFRAME
  584. coroutine.resume(coroutine.create(function(PART)
  585. for i = 1, WAIT do
  586. Swait()
  587. mesh.Scale = mesh.Scale + GROW
  588. wave.Transparency = wave.Transparency + (1/WAIT)
  589. if wave.Transparency > 0.99 then
  590. wave:remove()
  591. end
  592. end
  593. end))
  594. end
  595.  
  596. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  597. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  598. local mesh = IT("BlockMesh",wave)
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW
  604. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  605. wave.Transparency = wave.Transparency + (1/WAIT)
  606. if wave.Transparency > 0.99 then
  607. wave:remove()
  608. end
  609. end
  610. end))
  611. end
  612.  
  613. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  614. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  615. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  616. wave.CFrame = CFRAME
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, WAIT do
  619. Swait()
  620. mesh.Scale = mesh.Scale * GROW
  621. wave.Transparency = wave.Transparency + (0.5/WAIT)
  622. if wave.Transparency > 0.99 then
  623. wave:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630. if TYPE == "Cyl" then
  631. local MSH = IT("CylinderMesh",PART)
  632. elseif TYPE == "Ball" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Sphere"
  635. elseif TYPE == "Wedge" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Wedge"
  638. end
  639. end
  640.  
  641. function CheckTableForString(Table, String)
  642. for i, v in pairs(Table) do
  643. if string.find(string.lower(String), string.lower(v)) then
  644. return true
  645. end
  646. end
  647. return false
  648. end
  649.  
  650. function CheckIntangible(Hit)
  651. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  652. if Hit and Hit.Parent then
  653. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  654. return true
  655. end
  656. end
  657. return false
  658. end
  659.  
  660. Debris = game:GetService("Debris")
  661.  
  662. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  663. local Direction = CFrame.new(StartPos, Vec).lookVector
  664. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  665. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  666. if RayHit and CheckIntangible(RayHit) then
  667. if DelayIfHit then
  668. wait()
  669. end
  670. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  671. end
  672. return RayHit, RayPos, RayNormal
  673. end
  674.  
  675. function turnto(position)
  676. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  677. end
  678.  
  679. --//=================================\\
  680. --|| WEAPON CREATION
  681. --\\=================================//
  682.  
  683. local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  684. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  685. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  686.  
  687. local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  688. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  689. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  690.  
  691. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  692. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  693. MakeForm(part,"Ball")
  694. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  695. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  696. MakeForm(Eye,"Ball")
  697. Eye.Color = C3(0,0,0)
  698. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  699. local LASTPART = Torso
  700. for b = 1, 17 do
  701. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  702. TAIL1.Color = C3(0,0,0)
  703. local weld = nil
  704. local WAG = -1*(b/15)
  705. if LASTPART == Torso then
  706. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local FRAME = IT("CFrameValue",TAIL1)
  708. FRAME.Name = "Frame"
  709. FRAME.Value = CF(0, 0.5, -0.2)
  710. else
  711. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local FRAME = IT("CFrameValue",TAIL1)
  713. FRAME.Name = "Frame"
  714. FRAME.Value = CF(0, 0, WAG)
  715. end
  716. local FRAME = IT("NumberValue",TAIL1)
  717. FRAME.Name = "Time"
  718. FRAME.Value = b
  719. LASTPART = TAIL1
  720. end
  721.  
  722. Weapon.Parent = Character
  723.  
  724. Humanoid.HealthChanged:connect(function()
  725. if Humanoid.Health == 0 then
  726. Humanoid.MaxHealth = "inf"
  727. Humanoid.Health = "inf"
  728. end
  729. end)
  730.  
  731. Humanoid.Died:connect(function()
  732. ATTACK = true
  733. HASDIED = true
  734. Character.Parent = nil
  735. local corpse = Character
  736. local CFRAME = RootPart.CFrame
  737. Character = nil
  738. repeat Swait() until Player.Character ~= corpse
  739. Character = Player.Character
  740. repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
  741. PlayerGui = Player.PlayerGui
  742. Cam = workspace.CurrentCamera
  743. Backpack = Player.Backpack
  744. RootPart = Character["HumanoidRootPart"]
  745. Torso = Character["Torso"]
  746. Head = Character["Head"]
  747. RightArm = Character["Right Arm"]
  748. LeftArm = Character["Left Arm"]
  749. RightLeg = Character["Right Leg"]
  750. LeftLeg = Character["Left Leg"]
  751. RootJoint = RootPart["RootJoint"]
  752. Neck = Torso["Neck"]
  753. RightShoulder = Torso["Right Shoulder"]
  754. LeftShoulder = Torso["Left Shoulder"]
  755. RightHip = Torso["Right Hip"]
  756. LeftHip = Torso["Left Hip"]
  757. Humanoid = Character.Humanoid
  758. RootPart.CFrame = CFRAME
  759. sick:remove()
  760. WEAPONGUI = IT("ScreenGui", PlayerGui)
  761. WEAPONGUI.Name = "Weapon GUI"
  762. Weapon = IT("Model",Character)
  763. Weapon.Name = "Adds"
  764. Minions = IT("Model",Character)
  765. Minions.Name = "MinionFolder"
  766. Effects = IT("Folder", Weapon)
  767. Effects.Name = "Effects"
  768. Tail = IT("Model",Weapon)
  769. Tail.Name = "Tail"
  770. wait()
  771. Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  772. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  773. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  774.  
  775. Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  776. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  777. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  778. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  779. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  780. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  781. MakeForm(part,"Ball")
  782. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  783. PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  784. MakeForm(Eye,"Ball")
  785. Eye.Color = C3(0,0,0)
  786. local LASTPART = Torso
  787. for b = 1, 17 do
  788. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  789. TAIL1.Color = C3(0,0,0)
  790. local weld = nil
  791. local WAG = -1*(b/15)
  792. if LASTPART == Torso then
  793. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local FRAME = IT("CFrameValue",TAIL1)
  795. FRAME.Name = "Frame"
  796. FRAME.Value = CF(0, 0.5, -0.2)
  797. else
  798. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  799. local FRAME = IT("CFrameValue",TAIL1)
  800. FRAME.Name = "Frame"
  801. FRAME.Value = CF(0, 0, WAG)
  802. end
  803. local FRAME = IT("NumberValue",TAIL1)
  804. FRAME.Name = "Time"
  805. FRAME.Value = b
  806. LASTPART = TAIL1
  807. end
  808. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  809. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  810. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  811. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  812. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  813. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  814.  
  815. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  816. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  817. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  818. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  819. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  820. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  821. HASDIED = false
  822. ATTACK = false
  823. end)
  824.  
  825. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  826. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  827. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  828. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  829. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  830. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  831.  
  832. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  833. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  834. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  835. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  836. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  837. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  838.  
  839. --//=================================\\
  840. --|| DAMAGE FUNCTIONS
  841. --\\=================================//
  842.  
  843. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  844. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  845. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  846. local BODYGYRO = IT("BodyGyro", STATPART)
  847. local BODYPOSITION = IT("BodyPosition", STATPART)
  848. BODYPOSITION.P = 2000
  849. BODYPOSITION.D = 100
  850. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  851. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  852. game:GetService("Debris"):AddItem(STATPART ,5)
  853. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  854. BILLBOARDGUI.Adornee = STATPART
  855. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  856. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  857. BILLBOARDGUI.AlwaysOnTop = false
  858. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  859. TEXTLABEL.BackgroundTransparency = 1
  860. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  861. TEXTLABEL.Text = TEXT
  862. TEXTLABEL.Font = "SciFi"
  863. TEXTLABEL.FontSize="Size42"
  864. TEXTLABEL.TextColor3 = COLOR
  865. TEXTLABEL.TextStrokeTransparency = 1
  866. TEXTLABEL.TextScaled = true
  867. TEXTLABEL.TextWrapped = true
  868. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  869. if LABELTYPE == "Normal" then
  870. for i = 1, 30 do
  871. Swait()
  872. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  873. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  874. end
  875. elseif LABELTYPE == "Debuff" then
  876. for i = 1, 30 do
  877. Swait()
  878. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  879. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  880. end
  881. elseif LABELTYPE == "Shock" then
  882. local ORIGIN = STATPART.Position
  883. for i = 1, 30 do
  884. Swait()
  885. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  886. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  887. end
  888. end
  889. THEPART.Parent = nil
  890. end),STATPART, BODYPOSITION, TEXTLABEL)
  891. end
  892.  
  893. --//=================================\\
  894. --|| DAMAGING
  895. --\\=================================//
  896.  
  897. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  898. local dmg = math.random(min,max)
  899. for i,v in ipairs(workspace:GetChildren()) do
  900. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  901. local body = v:GetChildren()
  902. for part = 1, #body do
  903. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  904. if(body[part].Position - position).Magnitude < radius then
  905. if v.ClassName == "Model" then
  906. if v:FindFirstChild("Humanoid") then
  907. if v.Humanoid.Health ~= 0 then
  908. if CanBeDodgedByJumping == true then
  909. if body[part].Position.Y < position.Y+5 then
  910. if math.random(1,100) < critrate+1 then
  911. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  912. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  913. else
  914. v.Humanoid.Health = v.Humanoid.Health - dmg
  915. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  916. end
  917. local defence = Instance.new("BoolValue",v)
  918. defence.Name = ("HitBy"..Player.Name)
  919. game:GetService("Debris"):AddItem(defence, 0.01)
  920. end
  921. else
  922. if beserk == true then
  923. v.Humanoid.Health = 0
  924. end
  925. if math.random(1,100) < critrate+1 then
  926. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  927. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  928. else
  929. v.Humanoid.Health = v.Humanoid.Health - dmg
  930. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  931. end
  932. local defence = Instance.new("BoolValue",v)
  933. defence.Name = ("HitBy"..Player.Name)
  934. game:GetService("Debris"):AddItem(defence, 0.01)
  935. end
  936. end
  937. end
  938. end
  939. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  940. end
  941. end
  942. end
  943. if v.ClassName == "Part" then
  944. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  945. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  946. end
  947. end
  948. end
  949. end
  950. end
  951.  
  952. function Sink(position,radius)
  953. for i,v in ipairs(workspace:GetChildren()) do
  954. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  955. local body = v:GetChildren()
  956. for part = 1, #body do
  957. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  958. if(body[part].Position - position).Magnitude < radius then
  959. if v.ClassName == "Model" then
  960. if v:FindFirstChild("Humanoid") then
  961. local defence = Instance.new("BoolValue",v)
  962. defence.Name = ("Hit2By"..Player.Name)
  963. if v.Humanoid.Health ~= 0 then
  964. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  965. if TORS ~= nil then
  966. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  967. coroutine.resume(coroutine.create(function()
  968. if HITFLOOR2 ~= nil then
  969. TORS.Anchored = true
  970. table.insert(Effects2,{v})
  971. repeat
  972. Swait()
  973. TORS.CFrame = TORS.CFrame * CF(0,-1,0)
  974. until TORS.Position.Y<position.Y-4
  975. v:remove()
  976. end
  977. end))
  978. end
  979. end
  980. end
  981. end
  982. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  983. end
  984. end
  985. end
  986. end
  987. end
  988. end
  989.  
  990. --//=================================\\
  991. --|| ATTACK FUNCTIONS AND STUFF
  992. --\\=================================//
  993.  
  994. local asd = Instance.new("ParticleEmitter")
  995. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  996. asd.LightEmission = .1
  997. asd.Size = NumberSequence.new(0.2)
  998. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  999. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1000. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1001. asd.Transparency = bbb
  1002. asd.Size = aaa
  1003. asd.ZOffset = .9
  1004. asd.Acceleration = Vector3.new(0, -5, 0)
  1005. asd.LockedToPart = false
  1006. asd.EmissionDirection = "Back"
  1007. asd.Lifetime = NumberRange.new(1, 2)
  1008. asd.Rotation = NumberRange.new(-100, 100)
  1009. asd.RotSpeed = NumberRange.new(-100, 100)
  1010. asd.Speed = NumberRange.new(2)
  1011. asd.Enabled = false
  1012. asd.VelocitySpread = 10000
  1013.  
  1014. function getbloody(victim,amount)
  1015. local prtcl = asd:Clone()
  1016. prtcl.Parent = victim
  1017. prtcl:Emit(amount)
  1018. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10))
  1019. end
  1020.  
  1021. function Strike1()
  1022. ATTACK = true
  1023. Rooted = false
  1024. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1025. for i=0, 0.1, 0.1 / Animation_Speed do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. end
  1034. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false)
  1035. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1036. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1037. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1038. for i=0, 0.3, 0.1 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. end
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. function Strike2()
  1052. ATTACK = true
  1053. Rooted = true
  1054. for i=1, 50 do
  1055. Swait()
  1056. VALUE1 = true
  1057. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1065. AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1066. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1067. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1068. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1069. end
  1070. ATTACK = false
  1071. Rooted = false
  1072. end
  1073.  
  1074. function Strike3()
  1075. ATTACK = true
  1076. Rooted = false
  1077. for i = 1, 15 do
  1078. for i = 1, 2 do
  1079. Swait()
  1080. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1087. end
  1088. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1089. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1090. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1091. for i = 1, 2 do
  1092. Swait()
  1093. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1100. end
  1101. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1102. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1103. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1104. end
  1105. if KEYHOLD == true then
  1106. repeat
  1107. for i = 1, 2 do
  1108. Swait()
  1109. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1116. end
  1117. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1118. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1119. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1120. for i = 1, 2 do
  1121. Swait()
  1122. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1129. end
  1130. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1131. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1132. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1133. until KEYHOLD == false
  1134. end
  1135. ATTACK = false
  1136. Rooted = false
  1137. end
  1138.  
  1139. function FalseDenial()
  1140. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1141. local HITBODY = Mouse.Target.Parent
  1142. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1143. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1144. if TORS ~= nil and HUMAN ~= nil then
  1145. ATTACK = true
  1146. Rooted = true
  1147. RootPart.CFrame = TORS.CFrame * CF(-1,0,8)
  1148. TORS.Anchored = true
  1149. CreateSound(ALONE, Head, 10, 1)
  1150. for i=0, 1, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1158. end
  1159. local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false)
  1160. HandlePart.Color = C3(1,1,1)
  1161. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0))
  1162. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1163. local WELD = weldBetween(RightArm,HandlePart)
  1164. Rooted = true
  1165. CreateSound("289315275", HandlePart, 10, 1.5)
  1166. for i=1, 50 do
  1167. Swait()
  1168. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1169. HandlePart.Transparency = HandlePart.Transparency - (0.01)
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1176. end
  1177. for i=0, 1, 0.1 / Animation_Speed do
  1178. Swait()
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1185. end
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  1192. Swait()
  1193. WELD:remove()
  1194. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1195. HandlePart.Anchored = true
  1196. local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1))
  1197. MakeForm(HEART,"Ball")
  1198. HEART.CFrame = HandlePart.CFrame*CF(0,6,0)
  1199. getbloody(HEART,2)
  1200. Swait(15)
  1201. CreateSound("289315275", HEART, 10, 3)
  1202. for i = 1, 25 do
  1203. Swait()
  1204. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1205. end
  1206. CreateSound("264486467", HEART, 10, 1)
  1207. getbloody(HEART,25)
  1208. HEART.Transparency = 1
  1209. HITBODY:BreakJoints()
  1210. TORS.Anchored = false
  1211. ATTACK = false
  1212. Rooted = false
  1213. coroutine.resume(coroutine.create(function()
  1214. Swait(15)
  1215. CreateSound("2248511", HandlePart, 10, 1)
  1216. for i = 1, 50 do
  1217. Swait()
  1218. HandlePart.Transparency = HandlePart.Transparency + (0.01)
  1219. end
  1220. HandlePart:remove()
  1221. end))
  1222. end
  1223. end
  1224. end
  1225.  
  1226. function findNearestTorso(pos)
  1227. local list = game.Workspace:children()
  1228. local torso = nil
  1229. local dist = 1000
  1230. local temp = nil
  1231. local human = nil
  1232. local temp2 = nil
  1233. for x = 1, #list do
  1234. temp2 = list[x]
  1235. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  1236. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1237. human = temp2:findFirstChildOfClass("Humanoid")
  1238. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1239. if (temp.Position - pos.Position).magnitude < dist then
  1240. torso = temp
  1241. dist = (temp.Position - pos.Position).magnitude
  1242. end
  1243. end
  1244. end
  1245. end
  1246. return torso,dist
  1247. end
  1248.  
  1249. function CreateBody()
  1250. local zombie = IT("Model",Effects)
  1251. zombie.Name = "Possessed"
  1252. local tors = IT("Part",zombie)
  1253. tors.Name = "Torso"
  1254. tors.Size = Torso.Size
  1255. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  1256. tors.Color = C3(0,0.5,0.5)
  1257. local heed = IT("Part",zombie)
  1258. heed.Size = Head.Size
  1259. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  1260. heed.Name = "Head"
  1261. heed.Color = C3(255/255, 230/255, 194/255)
  1262. local face = IT("Decal",heed)
  1263. face.Texture = "http://www.roblox.com/asset/?id=149118644"
  1264. weldBetween(tors,heed)
  1265. local headmesh = IT("SpecialMesh",heed)
  1266. headmesh.Scale = VT(1.25,1.25,1.25)
  1267. local limb = IT("Part",zombie)
  1268. limb.Size = VT(1,2,1)
  1269. limb.Name = "Left Arm"
  1270. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  1271. limb.Color = C3(255/255, 230/255, 194/255)
  1272. weldBetween(tors,limb)
  1273. local limb = IT("Part",zombie)
  1274. limb.Size = VT(1,2,1)
  1275. limb.Name = "Right Arm"
  1276. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  1277. limb.Color = C3(255/255, 230/255, 194/255)
  1278. weldBetween(tors,limb)
  1279. local limb = IT("Part",zombie)
  1280. limb.Size = VT(1,2,1)
  1281. limb.Name = "Right Leg"
  1282. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  1283. limb.Color = C3(0,0.5,0.5)
  1284. weldBetween(tors,limb)
  1285. local limb = IT("Part",zombie)
  1286. limb.Size = VT(1,2,1)
  1287. limb.Name = "Left Leg"
  1288. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  1289. limb.Color = C3(0,0.5,0.5)
  1290. weldBetween(tors,limb)
  1291. local hooman = IT("Humanoid",zombie)
  1292. return zombie
  1293. end
  1294.  
  1295. function DenialPossession()
  1296. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1297. local HITBODY = Mouse.Target.Parent
  1298. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1299. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1300. if TORS ~= nil and HUMAN ~= nil then
  1301. ATTACK = true
  1302. Rooted = true
  1303. TORS.Anchored = true
  1304. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1305. for i=0, 1, 0.1 / Animation_Speed do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1313. end
  1314. CreateSound("289315275", TORS, 10, 3)
  1315. for i = 1, 25 do
  1316. if HITBODY:FindFirstChild("Head") then
  1317. Swait()
  1318. MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1319. if HITBODY.Head:FindFirstChildOfClass("Decal") then
  1320. HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
  1321. end
  1322. end
  1323. end
  1324. local CLONE = HITBODY:Clone()
  1325. if CLONE ~= nil then
  1326. CLONE.Parent = Minions
  1327. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1328. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1329. TORS.Anchored = false
  1330. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1331. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1332. end
  1333. coroutine.resume(coroutine.create(function()
  1334. while wait() do
  1335. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1336. if MAN.Health ~= 0 then
  1337. local target,dist = findNearestTorso(TORS)
  1338. if target ~= nil then
  1339. MAN:MoveTo(target.Position)
  1340. if dist < 7 then
  1341. if MRANDOM(1,5) == 1 then
  1342. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1343. end
  1344. end
  1345. end
  1346. else
  1347. CLONE.Parent = workspace
  1348. Debris:AddItem(CLONE,5)
  1349. end
  1350. end
  1351. end))
  1352. HITBODY:BreakJoints()
  1353. HITBODY.Parent = nil
  1354. else
  1355. local CLONE = CreateBody()
  1356. CLONE.Torso.CFrame = TORS.CFrame
  1357. CLONE.Parent = Minions
  1358. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1359. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1360. TORS.Anchored = false
  1361. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1362. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1363. end
  1364. for _, c in pairs(HITBODY:GetChildren()) do
  1365. if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then
  1366. c.Parent = CLONE
  1367. end
  1368. end
  1369. coroutine.resume(coroutine.create(function()
  1370. while wait() do
  1371. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1372. if MAN.Health ~= 0 then
  1373. local target,dist = findNearestTorso(TORS)
  1374. if target ~= nil then
  1375. MAN:MoveTo(target.Position)
  1376. if dist < 7 then
  1377. if MRANDOM(1,5) == 1 then
  1378. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1379. end
  1380. end
  1381. end
  1382. else
  1383. CLONE.Parent = workspace
  1384. Debris:AddItem(CLONE,5)
  1385. end
  1386. end
  1387. end))
  1388. HITBODY:BreakJoints()
  1389. HITBODY.Parent = nil
  1390. end
  1391. ATTACK = false
  1392. Rooted = false
  1393. end
  1394. end
  1395. end
  1396.  
  1397. function ForbiddenGate()
  1398. ATTACK = true
  1399. Rooted = true
  1400. CreateSound(ALONE, Head, 10, 1)
  1401. for i=0, 2, 0.1 / Animation_Speed do
  1402. Swait()
  1403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1409. end
  1410. CreateSound("1075001850", RootPart, 10, 3)
  1411. UNANCHOR = false
  1412. RootPart.Anchored = true
  1413. local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1))
  1414. MakeForm(GATE,"Cyl")
  1415. GATE.Color = C3(0,0,0)
  1416. GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0)
  1417. for i=1, 250 do
  1418. Swait()
  1419. UNANCHOR = false
  1420. GATE.Size = GATE.Size + VT(1,0,1)
  1421. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1422. RootPart.Anchored = true
  1423. Sink(GATE.Position,GATE.Size.Z/2.2)
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1430. end
  1431. repeat Swait() until #Effects2 == 0
  1432. for i=1, 25 do
  1433. Swait()
  1434. GATE.Size = GATE.Size - VT(10,0,10)
  1435. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1442. end
  1443. GATE:remove()
  1444. RootPart.Anchored = false
  1445. UNANCHOR = true
  1446. ATTACK = false
  1447. Rooted = false
  1448. end
  1449.  
  1450. function MorphantDash()
  1451. ATTACK = true
  1452. Rooted = true
  1453. local CRAWL = true
  1454. for i=0, 1, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed)
  1462. end
  1463. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  1464. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  1465. MakeForm(part,"Ball")
  1466. UNANCHOR = false
  1467. RootPart.Anchored = true
  1468. local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false)
  1469. MakeForm(NEWTORS,"Ball")
  1470. NEWTORS.Color = C3(0,0,0)
  1471. NEWTORS.CFrame = Torso.CFrame
  1472. weldBetween(Torso,NEWTORS)
  1473. for i = 1, 15 do
  1474. Swait()
  1475. NEWTORS.Size = NEWTORS.Size * 1.2
  1476. weldBetween(Torso,NEWTORS)
  1477. end
  1478. for i = 1, 15 do
  1479. Swait()
  1480. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed)
  1481. end
  1482. local boop = false
  1483. local OFFSET = 8
  1484. for i = 1, 3 do
  1485. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1486. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
  1487. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1488. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1489. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1490. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
  1491. local ECH = OFFSET
  1492. OFFSET = OFFSET - 8
  1493. if boop == false then
  1494. boop = true
  1495. elseif boop == true then
  1496. boop = false
  1497. end
  1498. coroutine.resume(coroutine.create(function()
  1499. local twist = boop
  1500. while wait() do
  1501. if CRAWL == false then
  1502. LimbPart1:remove()
  1503. LimbPart2:remove()
  1504. LimbPart3:remove()
  1505. break
  1506. end
  1507. for i = 1, 3 do
  1508. wait()
  1509. if twist == false then
  1510. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1511. elseif twist == true then
  1512. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1513. end
  1514. if CRAWL == false then
  1515. LimbPart1:remove()
  1516. LimbPart2:remove()
  1517. LimbPart3:remove()
  1518. break
  1519. end
  1520. end
  1521. for i = 1, 3 do
  1522. wait()
  1523. if twist == true then
  1524. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1525. elseif twist == false then
  1526. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1527. end
  1528. if CRAWL == false then
  1529. LimbPart1:remove()
  1530. LimbPart2:remove()
  1531. LimbPart3:remove()
  1532. break
  1533. end
  1534. end
  1535. end
  1536. end))
  1537. end
  1538. OFFSET = 8
  1539. for i = 1, 3 do
  1540. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1541. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
  1542. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1543. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1544. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1545. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
  1546. local ECH = OFFSET
  1547. OFFSET = OFFSET - 8
  1548. if boop == false then
  1549. boop = true
  1550. elseif boop == true then
  1551. boop = false
  1552. end
  1553. coroutine.resume(coroutine.create(function()
  1554. local twist = boop
  1555. while wait() do
  1556. if CRAWL == false then
  1557. LimbPart1:remove()
  1558. LimbPart2:remove()
  1559. LimbPart3:remove()
  1560. break
  1561. end
  1562. for i = 1, 3 do
  1563. wait()
  1564. if twist == false then
  1565. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1566. elseif twist == true then
  1567. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1568. end
  1569. if CRAWL == false then
  1570. LimbPart1:remove()
  1571. LimbPart2:remove()
  1572. LimbPart3:remove()
  1573. break
  1574. end
  1575. end
  1576. for i = 1, 3 do
  1577. wait()
  1578. if twist == true then
  1579. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1580. elseif twist == false then
  1581. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1582. end
  1583. if CRAWL == false then
  1584. LimbPart1:remove()
  1585. LimbPart2:remove()
  1586. LimbPart3:remove()
  1587. break
  1588. end
  1589. end
  1590. end
  1591. end))
  1592. end
  1593. CreateSound("131060194", Head, 10, 1)
  1594. for i = 1, 350 do
  1595. Swait()
  1596. turnto(Mouse.Hit.p)
  1597. RootPart.CFrame = RootPart.CFrame * CF(0,0,-5)
  1598. AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false)
  1599. end
  1600. CRAWL = false
  1601. Swait(5)
  1602. for i = 1, 50 do
  1603. Swait()
  1604. NEWTORS.Size = NEWTORS.Size * 0.9
  1605. weldBetween(Torso,NEWTORS)
  1606. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1607. end
  1608. part:remove()
  1609. UNANCHOR = true
  1610. RootPart.Anchored = false
  1611. NEWTORS:remove()
  1612. ATTACK = false
  1613. Rooted = false
  1614. end
  1615.  
  1616. --//=================================\\
  1617. --|| ASSIGN THINGS TO KEYS
  1618. --\\=================================//
  1619.  
  1620. function MouseDown(Mouse)
  1621. if ATTACK == false then
  1622. end
  1623. end
  1624.  
  1625. function MouseUp(Mouse)
  1626. HOLD = false
  1627. end
  1628.  
  1629. function KeyDown(Key)
  1630. KEYHOLD = true
  1631. if Key == "q" and ATTACK == false then
  1632. Strike1()
  1633. end
  1634.  
  1635. if Key == "f" and ATTACK == false then
  1636. Strike2()
  1637. end
  1638.  
  1639. if Key == "g" and ATTACK == false then
  1640. Strike3()
  1641. end
  1642.  
  1643. if Key == "b" and ATTACK == false then
  1644. FalseDenial()
  1645. end
  1646.  
  1647. if Key == "v" and ATTACK == false then
  1648. DenialPossession()
  1649. end
  1650.  
  1651. if Key == "c" and ATTACK == false then
  1652. Minions:ClearAllChildren()
  1653. end
  1654.  
  1655. if Key == "k" and ATTACK == false then
  1656. MorphantDash()
  1657. end
  1658.  
  1659. if Key == "x" and ATTACK == false then
  1660. ForbiddenGate()
  1661. end
  1662.  
  1663. if Key == "p" and ATTACK == false then
  1664. if Speed == 16 then
  1665. Speed = 60
  1666. elseif Speed == 60 then
  1667. Speed = 16
  1668. end
  1669. end
  1670.  
  1671. if Key == "t" and ATTACK == false then
  1672. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1)
  1673. end
  1674. end
  1675.  
  1676. function KeyUp(Key)
  1677. KEYHOLD = false
  1678. end
  1679.  
  1680. Mouse.Button1Down:connect(function(NEWKEY)
  1681. MouseDown(NEWKEY)
  1682. end)
  1683. Mouse.Button1Up:connect(function(NEWKEY)
  1684. MouseUp(NEWKEY)
  1685. end)
  1686. Mouse.KeyDown:connect(function(NEWKEY)
  1687. KeyDown(NEWKEY)
  1688. end)
  1689. Mouse.KeyUp:connect(function(NEWKEY)
  1690. KeyUp(NEWKEY)
  1691. end)
  1692.  
  1693. --//=================================\\
  1694. --\\=================================//
  1695.  
  1696.  
  1697. function unanchor()
  1698. if UNANCHOR == true then
  1699. g = Character:GetChildren()
  1700. for i = 1, #g do
  1701. if g[i].ClassName == "Part" then
  1702. g[i].Anchored = false
  1703. end
  1704. end
  1705. end
  1706. end
  1707.  
  1708.  
  1709. --//=================================\\
  1710. --|| WRAP THE WHOLE SCRIPT UP
  1711. --\\=================================//
  1712.  
  1713. Humanoid.Changed:connect(function(Jump)
  1714. if Jump == "Jump" and (Disable_Jump == true) then
  1715. Humanoid.Jump = false
  1716. end
  1717. end)
  1718.  
  1719. local WAG = 20
  1720.  
  1721. coroutine.resume(coroutine.create(function()
  1722. while wait() do
  1723. for i = 1, 50 do
  1724. Swait()
  1725. WAG = WAG - 0.8
  1726. end
  1727. for i = 1, 50 do
  1728. Swait()
  1729. WAG = WAG + 0.8
  1730. end
  1731. end
  1732. end))
  1733.  
  1734. local LOOP = 0
  1735.  
  1736. while true do
  1737. Swait()
  1738. if HASDIED == false then
  1739. ANIMATE.Parent = nil
  1740. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1741. IDLEANIMATION:Play()
  1742. SINE = SINE + CHANGE
  1743. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1744. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1745. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1746. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1747. local WALKSPEEDVALUE = 6
  1748. if ATTACK == true then
  1749. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1750. end
  1751. if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then
  1752. for _, c in pairs(Tail:GetChildren()) do
  1753. if c.ClassName == "Part" then
  1754. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1755. c.Color = C3(0,0,0)
  1756. local WELD = c:FindFirstChild("Weld")
  1757. if WELD ~= nil then
  1758. coroutine.resume(coroutine.create(function()
  1759. local EGG = WAG
  1760. wait(c.Time.Value/25)
  1761. if VALUE1 == false then
  1762. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed)
  1763. end
  1764. end))
  1765. end
  1766. end
  1767. end
  1768. else
  1769. for _, c in pairs(Tail:GetChildren()) do
  1770. if c.ClassName == "Part" then
  1771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1772. c.Color = C3(0,0,0)
  1773. local WELD = c:FindFirstChild("Weld")
  1774. if WELD ~= nil then
  1775. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1776. end
  1777. end
  1778. end
  1779. end
  1780. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1781. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1782. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed)
  1783. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1784. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1785. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1786. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1787. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1788. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1789. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1790. end
  1791. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1792. if ANIM ~= "Jump" then
  1793. LOOP = 0
  1794. end
  1795. ANIM = "Jump"
  1796. if ATTACK == false then
  1797. LOOP = LOOP + 1
  1798. VALUE1 = false
  1799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1805. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1806. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1807. end
  1808. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1809. ANIM = "Fall"
  1810. if ATTACK == false then
  1811. VALUE1 = false
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1818. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1819. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1820. end
  1821. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1822. ANIM = "Idle"
  1823. if ATTACK == false then
  1824. VALUE1 = false
  1825. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed)
  1832. end
  1833. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1834. ANIM = "Walk"
  1835. WALK = WALK + 1 / Animation_Speed
  1836. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1837. WALK = 0
  1838. if WALKINGANIM == true then
  1839. WALKINGANIM = false
  1840. elseif WALKINGANIM == false then
  1841. WALKINGANIM = true
  1842. end
  1843. end
  1844. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1845. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1846. if ATTACK == false then
  1847. if Speed < 30 then
  1848. VALUE1 = false
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1855. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1856. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1857. elseif Speed >= 30 then
  1858. VALUE1 = true
  1859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1865. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1866. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1867. end
  1868. end
  1869. end
  1870. unanchor()
  1871. Humanoid.MaxHealth = "inf"
  1872. Humanoid.Health = "inf"
  1873. Humanoid.JumpPower = 150
  1874. if Rooted == false then
  1875. Disable_Jump = false
  1876. if ANIM == "Jump" or ANIM == "Fall" then
  1877. Humanoid.WalkSpeed = Speed*5
  1878. else
  1879. Humanoid.WalkSpeed = Speed
  1880. end
  1881. elseif Rooted == true then
  1882. Disable_Jump = true
  1883. Humanoid.WalkSpeed = 0
  1884. end
  1885. q = Character:GetChildren()
  1886. for u = 1, #q do
  1887. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1888. q[u]:remove()
  1889. elseif q[u].ClassName == "Shirt" then
  1890. q[u]:Destroy()
  1891. elseif q[u].ClassName == "Pants" then
  1892. q[u]:Destroy()
  1893. elseif q[u].ClassName == "CharacterMesh" then
  1894. q[u]:remove()
  1895. elseif q[u].ClassName == "ShirtGraphic" then
  1896. q[u]:remove()
  1897. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1898. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1899. if q[u]:FindFirstChildOfClass("ParticleEmitter")then
  1900. q[u]:FindFirstChildOfClass("ParticleEmitter"):remove()
  1901. end
  1902. end
  1903. end
  1904. if Head:FindFirstChild("face") then
  1905. Head.face:remove()
  1906. end
  1907. local MATHS = {"0","1"}
  1908. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1909. Humanoid.PlatformStand = false
  1910. if sick ~= nil then
  1911. sick.Parent = Character
  1912. end
  1913. else
  1914. if sick ~= nil then
  1915. sick.Parent = workspace
  1916. end
  1917. end
  1918. script.Parent = workspace
  1919. if Character ~= nil then
  1920. Character.Parent = workspace
  1921. end
  1922. for _, c in pairs(Weapon:GetChildren()) do
  1923. if c.ClassName == "Part" then
  1924. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1925. end
  1926. end
  1927. Humanoid.DisplayDistanceType = "None"
  1928. if #Effects2>0 then
  1929. for e=1,#Effects2 do
  1930. if Effects2[e]~=nil then
  1931. local Thing=Effects2[e]
  1932. if Thing~=nil then
  1933. local Part=Thing[1]
  1934. if Part.Parent == nil then
  1935. table.remove(Effects2,e)
  1936. end
  1937. end
  1938. end
  1939. end
  1940. end
  1941. end
  1942.  
  1943. --//=================================\\
  1944. --\\=================================//
  1945.  
  1946.  
  1947.  
  1948.  
  1949.  
  1950. --//====================================================\\--
  1951. --|| END OF SCRIPT
  1952. --\\====================================================//--
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