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- Mind
- Fight (easy)
- Explore
- Fight (-121 blood)
- Chest (weapon: Carapace Dagger)
- Journey
- Courtyard
- GOOD: Blessing (+300 Sanity)
- EVIL: (+3 DS)
- Absord Souls (SP)
- Journey
- Glowing Pool
- EVIL: (can drink first but not rest) Kill Fishes
- Rest
- Accept (-300 blood, +500 sanity)
- SILVER DAGGER: Stab (reduces health)
- PENDANT: unlock trinket then do vampire stuff
- Fight
- BAT: Follow & become vampire
- Drink (+20 Spirit +100 sanity) - DO THIS BEFORE REST
- Rest (+10 spirit)
- Journey
- Fight (-666 sanity, smitable, raisable)
- Journey
- Puzzle Door
- Unlock (req 1200 sanity)
- Red (+800 blood)
- Blue (+500 sanity)
- Purple (+50 spirit RESTORE not max)
- Black (-0.5s weapons)
- Journey
- Journey
- Journey
- ARENA
- Journey - JUMP TO GLOWING POOL
- Journey
- MASTER SMITH - Sword/Dagger (weapon) EVIL fight to get both, or upgrade HAMMER
- Journey
- GOBLIN: Join March
- Journey
- ARENA
- Follow
- Fight (pointless) - JUMP TO GLOWING POOL
- Journey - JUMP TO GLOWING POOL
- GOBLIN: Coward - JUMP TO MASTER SMITH
- Body
- EVIL: Desecrate (DS/SP)
- EVIL GOBLIN: Grave Robber (DS/SP)
- GOOD HUMAN: Prayer (XP)
- Leave
- Fight (easy, smitable, smashable, raisable(?))
- Fight (easy, smitable, smashable, raisable(?))
- Journey
- WOLF: Follow
- Fight
- Werewolf
- Proceed - JUMP TO TREE
- Follow Wolf
- Fight (-120 blood)
- Pit
- Journey
- Fight
- OGRE: take hammer
- Journey
- ARENA
- Upstairs
- Journey - JUMP TO TREE
- Ignore
- Journey (TREE)
- BAT: Chase Imps - jump to minotaur
- GOOD: +500 blood
- EVIL: Oaken Shield +3
- Gather Crystals (SP)
- Journey
- Trade (-25 spirit, -0.5s weapons)
- Fight: (-279 blood, -98 sanity, -0.5s weapons, dismemberable)
- EVIL GOBLIN: Steal (-0.5s weapons)
- HUMAN: Bargain (buy for 5)
- Ignore
- Journey
- ARENA
- Spirit
- Search: +30 Soul
- GOBLIN Scavenge: upgrade daggers
- Drink: Fight (-33 spirit) / Draw (+20 spirit)
- Journey
- Fight (-1793 blood)
- GOBLIN Quick Wit - become Ogre
- Journey
- BAT: Follow
- Journey - jump to pebble place
- Run Away: -200 sanity
- WOLF: Dash - jump to pathways
- Wait
- Fight (-1400 sanity, +300 sanity)
- Left
- BAT: get dagger
- Throw
- Journey
- Proceed
- BAT: Fly across - jump to black knight
- Struggle (spirit death)
- Backtrack
- GOOD: (+50 spirit)
- EVIL: Oaken Shield +7
- Absorb Souls (SP)
- Journey
- Rest (+100 blood, +100 sanity, -15 spirit)
- Mushrooms (+100 sanity, -200 blood)
- Fight (-240 sanity, -30 spiri, NO BENEFIT?)
- Left
- Fight (unlock upgrade)
- Right
- ARENA
- Right
- GOBLIN: Detonate (need 2500 blood, unlock upgrade)
- Journey
- ARENA
- Forward - jump to tree
- Toll - Jump to bats
- Soul
- OGRE: smash cleric to make fight easier
- Fight (-940 blood, -150 sanity)
- Rogue - Holy Dagger
- Paladin - blood death
- Cleric - +300 blood
- Journey
- Fight (-172 spirit)
- Left
- Pay (30 spirit)
- Left
- OOZE: go down
- DIVINATION: boost black soul gem
- Journey
- Pendant - allows meeting vampire on mind path - PERSISTENT
- Lying Mirror - no use yet
- Small Key - no use yet
- Journey - jump to left/right choice
- Journey (EVIL: fight Treant to unlock trinket, draw for oak shield +20)
- Left
- Potions - +300 blood, -100 sanity
- Books - spirit -5 (clue?)
- HUMAN: Decipher - lore
- DIVINATION - sirit +5, sanity -100, skill (trade sanity for spirit)
- Journey
- DIVINATION - spirit +5
- Journey (try coming here as nonhuman)
- Humans (defeat)
- Journey
- ARENA
- Creatures - +300 blood, +200 sanity
- Journey
- ARENA
- HUMAN: Lead (get medal - currenly useless?)
- Journey
- ARENA
- Right
- Fight (-450 blood, get charcoal - currently useless?)
- Journey - jump to human/creature room
- HUMAN: smite
- Journey
- Divination - can open chest without breaking gate
- Break Gate (1700 blood)
- Open Chest
- Escape
- Fight (get wand of protection)
- Open Door
- GOOD: unlock thing
- EVIL: fight
- Tunnel - jump to undead area
- Journey
- Snake Figurine - +300 sanity, tricket unlock
- Journey
- ARENA
- Rest - +100 Blood
- Journey
- ARENA
- Desecrate - +10 spirit
- Journey
- ARENA
- Journey - jump to "open door" (but without waand or figurine)
- GOOD: prayer - SPIRIT +5 SANITY +50, jump to "left/journey" choice
- Right (maybe try evil?)
- Journey
- HUMAN: Smite (weaken enemy)
- Fight (several times)
- Journey
- Confront (no effect?)
- EVIL: observe (XP)
- Journey
- GOOD: pull sword (meh weapon)
- NOT-GOOD: force (-200 blood, no weapon)
- Journey
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