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Feb 20th, 2025
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  1.  
  2.  
  3. Mind
  4. Fight (easy)
  5. Explore
  6. Fight (-121 blood)
  7. Chest (weapon: Carapace Dagger)
  8. Journey
  9. Courtyard
  10. GOOD: Blessing (+300 Sanity)
  11. EVIL: (+3 DS)
  12. Absord Souls (SP)
  13. Journey
  14. Glowing Pool
  15. EVIL: (can drink first but not rest) Kill Fishes
  16. Rest
  17. Accept (-300 blood, +500 sanity)
  18. SILVER DAGGER: Stab (reduces health)
  19. PENDANT: unlock trinket then do vampire stuff
  20. Fight
  21. BAT: Follow & become vampire
  22. Drink (+20 Spirit +100 sanity) - DO THIS BEFORE REST
  23. Rest (+10 spirit)
  24. Journey
  25. Fight (-666 sanity, smitable, raisable)
  26. Journey
  27. Puzzle Door
  28. Unlock (req 1200 sanity)
  29. Red (+800 blood)
  30. Blue (+500 sanity)
  31. Purple (+50 spirit RESTORE not max)
  32. Black (-0.5s weapons)
  33. Journey
  34. Journey
  35. Journey
  36. ARENA
  37. Journey - JUMP TO GLOWING POOL
  38. Journey
  39. MASTER SMITH - Sword/Dagger (weapon) EVIL fight to get both, or upgrade HAMMER
  40. Journey
  41. GOBLIN: Join March
  42. Journey
  43. ARENA
  44. Follow
  45. Fight (pointless) - JUMP TO GLOWING POOL
  46. Journey - JUMP TO GLOWING POOL
  47. GOBLIN: Coward - JUMP TO MASTER SMITH
  48.  
  49. Body
  50. EVIL: Desecrate (DS/SP)
  51. EVIL GOBLIN: Grave Robber (DS/SP)
  52. GOOD HUMAN: Prayer (XP)
  53. Leave
  54. Fight (easy, smitable, smashable, raisable(?))
  55. Fight (easy, smitable, smashable, raisable(?))
  56. Journey
  57. WOLF: Follow
  58. Fight
  59. Werewolf
  60. Proceed - JUMP TO TREE
  61. Follow Wolf
  62. Fight (-120 blood)
  63. Pit
  64. Journey
  65. Fight
  66. OGRE: take hammer
  67. Journey
  68. ARENA
  69. Upstairs
  70. Journey - JUMP TO TREE
  71. Ignore
  72. Journey (TREE)
  73. BAT: Chase Imps - jump to minotaur
  74. GOOD: +500 blood
  75. EVIL: Oaken Shield +3
  76. Gather Crystals (SP)
  77. Journey
  78. Trade (-25 spirit, -0.5s weapons)
  79. Fight: (-279 blood, -98 sanity, -0.5s weapons, dismemberable)
  80. EVIL GOBLIN: Steal (-0.5s weapons)
  81. HUMAN: Bargain (buy for 5)
  82. Ignore
  83. Journey
  84. ARENA
  85.  
  86.  
  87.  
  88. Spirit
  89.  
  90. Search: +30 Soul
  91. GOBLIN Scavenge: upgrade daggers
  92. Drink: Fight (-33 spirit) / Draw (+20 spirit)
  93. Journey
  94. Fight (-1793 blood)
  95. GOBLIN Quick Wit - become Ogre
  96. Journey
  97. BAT: Follow
  98. Journey - jump to pebble place
  99. Run Away: -200 sanity
  100. WOLF: Dash - jump to pathways
  101. Wait
  102. Fight (-1400 sanity, +300 sanity)
  103. Left
  104. BAT: get dagger
  105. Throw
  106. Journey
  107. Proceed
  108. BAT: Fly across - jump to black knight
  109. Struggle (spirit death)
  110. Backtrack
  111. GOOD: (+50 spirit)
  112. EVIL: Oaken Shield +7
  113. Absorb Souls (SP)
  114. Journey
  115. Rest (+100 blood, +100 sanity, -15 spirit)
  116. Mushrooms (+100 sanity, -200 blood)
  117. Fight (-240 sanity, -30 spiri, NO BENEFIT?)
  118. Left
  119. Fight (unlock upgrade)
  120. Right
  121. ARENA
  122. Right
  123. GOBLIN: Detonate (need 2500 blood, unlock upgrade)
  124. Journey
  125. ARENA
  126. Forward - jump to tree
  127. Toll - Jump to bats
  128.  
  129. Soul
  130. OGRE: smash cleric to make fight easier
  131. Fight (-940 blood, -150 sanity)
  132. Rogue - Holy Dagger
  133. Paladin - blood death
  134. Cleric - +300 blood
  135. Journey
  136. Fight (-172 spirit)
  137. Left
  138. Pay (30 spirit)
  139. Left
  140. OOZE: go down
  141. DIVINATION: boost black soul gem
  142. Journey
  143. Pendant - allows meeting vampire on mind path - PERSISTENT
  144. Lying Mirror - no use yet
  145. Small Key - no use yet
  146. Journey - jump to left/right choice
  147. Journey (EVIL: fight Treant to unlock trinket, draw for oak shield +20)
  148. Left
  149. Potions - +300 blood, -100 sanity
  150. Books - spirit -5 (clue?)
  151. HUMAN: Decipher - lore
  152. DIVINATION - sirit +5, sanity -100, skill (trade sanity for spirit)
  153. Journey
  154. DIVINATION - spirit +5
  155. Journey (try coming here as nonhuman)
  156. Humans (defeat)
  157. Journey
  158. ARENA
  159. Creatures - +300 blood, +200 sanity
  160. Journey
  161. ARENA
  162. HUMAN: Lead (get medal - currenly useless?)
  163. Journey
  164. ARENA
  165. Right
  166. Fight (-450 blood, get charcoal - currently useless?)
  167. Journey - jump to human/creature room
  168. HUMAN: smite
  169. Journey
  170. Divination - can open chest without breaking gate
  171. Break Gate (1700 blood)
  172. Open Chest
  173. Escape
  174. Fight (get wand of protection)
  175. Open Door
  176. GOOD: unlock thing
  177. EVIL: fight
  178. Tunnel - jump to undead area
  179. Journey
  180. Snake Figurine - +300 sanity, tricket unlock
  181. Journey
  182. ARENA
  183. Rest - +100 Blood
  184. Journey
  185. ARENA
  186. Desecrate - +10 spirit
  187. Journey
  188. ARENA
  189. Journey - jump to "open door" (but without waand or figurine)
  190. GOOD: prayer - SPIRIT +5 SANITY +50, jump to "left/journey" choice
  191. Right (maybe try evil?)
  192. Journey
  193. HUMAN: Smite (weaken enemy)
  194. Fight (several times)
  195. Journey
  196. Confront (no effect?)
  197. EVIL: observe (XP)
  198. Journey
  199. GOOD: pull sword (meh weapon)
  200. NOT-GOOD: force (-200 blood, no weapon)
  201. Journey
  202.  
  203.  
  204.  
  205.  
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