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Jun 27th, 2017
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  1.         } else if ((status == 1) && (finished))
  2.         {
  3.            
  4.             if (eim != null)
  5.             {
  6.                 eim.removePlayer(cm.getPlayer());             //this will warp them out, so we don't have to worry about it
  7.                 givePrize();
  8.             }  else {
  9.                 cm.warpMap(100000000); // Warp player, in case something has gone DRASTICALLY wrong somewhere
  10.             }
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