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  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html>
  3. <head>
  4.  
  5. <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7/jquery.min.js"></script>
  6.  
  7. <script src="http://static.tumblr.com/iuw14ew/VSQma1786/jquery.style-my-tooltips.js"></script>
  8.  
  9. <script>
  10.  
  11. (function($){
  12.  
  13. $(document).ready(function(){
  14.  
  15. $("a[title]").style_my_tooltips({
  16.  
  17. tip_follows_cursor:true,
  18.  
  19. tip_delay_time:90,
  20.  
  21. tip_fade_speed:600,
  22.  
  23. attribute:"title"
  24.  
  25. });
  26.  
  27. });
  28.  
  29. })(jQuery);
  30.  
  31. </script>
  32. <!--basic tooltip from tutorial-baby! Enjoy-->
  33. <style>
  34. .tooltip{
  35. display: inline;
  36. position: relative;
  37. }
  38. #s-m-t-tooltip {
  39. max-width:300px; /*how big the tooltip can be at most*/
  40. border-radius: 0px; /*change your border radius*/
  41. padding:3px 4px 5px 4px; /*padding inside tooltip*/
  42. margin:20px 7px -2px 20px; /*distance from word*/
  43. background-color:#000000; /*background color*/
  44. border:1px solid #E0E0E0; /*border info*/
  45. font-family: 'Patrick Hand', cursive; /*tooltip font*/
  46. font-size:11px; /*tooltip font size*/
  47. letter-spacing:2px; /*tooltip letter spacing*/
  48. text-transform:none; /*makes the tooltip title uppercase*/
  49. color:#ffffff; /*tooltip font color*/
  50. z-index:999999999999999999999999999999999999;
  51. }
  52.  
  53. ol.notes {
  54. list-style:none;
  55. font-size:13px;
  56. text-decoration:none;
  57. }
  58.  
  59.  
  60. ol.notes img {
  61. width:10px;
  62. height:10px;
  63. display:none;
  64. }
  65.  
  66.  
  67.  
  68.  
  69.  
  70.  
  71.  
  72. </style>
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86.  
  87. <title>— ᴷᶤᶰᵍ ᵒᶠ ᵗʰᵉ ᶜᵒᶰᶜʳᵉᵗᵉ ᴶᵘᶰᵍˡᵉ —</title>
  88. <link rel="shortcut icon" href="http://www.clker.com/cliparts/t/b/A/n/J/U/pi-symbol-md.png">
  89. <link rel="alternate" type="application/rss+xml" href="{RSS}">
  90.  
  91.  
  92.  
  93. <!--- POP UPS --->
  94. <script type="text/javascript"
  95. src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script>
  96. <script>
  97. $(document).ready(function() {
  98. //
  99. $('a.poplight[href^=#]').click(function() {
  100. var popID = $(this).attr('rel'); //Get Popup Name
  101. var popURL = $(this).attr('href'); //Get Popup href to define size
  102. var query= popURL.split('?');
  103. var dim= query[1].split('&');
  104. var popWidth = dim[0].split('=')[1]; //Gets the first query string value
  105. $('#' + popID).fadeIn().css({ 'width': Number( popWidth ) }).prepend('');
  106. var popMargTop = ($('#' + popID).height() + 80) / 2;
  107. var popMargLeft = ($('#' + popID).width() + 80) / 2;
  108. //Apply Margin to Popup
  109. $('#' + popID).css({
  110. 'margin-top' : -popMargTop,
  111. 'margin-left' : -popMargLeft
  112. });
  113. $('body').append('<div id="fade"></div>');
  114. $('#fade').css({'filter' : 'alpha(opacity=80)'}).fadeIn(); //Fade in the fade layer - .css({'filter' : 'alpha(opacity=80)'})
  115. return false;
  116. });
  117. $('a.close, #fade').live('click', function() {
  118. $('#fade , .popup_block').fadeOut(function() {
  119. $('#fade, a.close').remove(); //fade them both out
  120. });
  121. return false;
  122. });
  123. });
  124. </script>
  125.  
  126. <!--------------- TYPING/MOVING TITLE ----------------------->
  127.  
  128. <script type="text/javascript">
  129. var rev = "fwd";
  130. function titlebar(val)
  131. {
  132. var msg = "— ᴷᶤᶰᵍ ᵒᶠ ᵗʰᵉ ᶜᵒᶰᶜʳᵉᵗᵉ ᴶᵘᶰᵍˡᵉ —";
  133. var res = " ";
  134. var speed = 100;
  135. var pos = val;
  136. msg = "— ᴷᶤᶰᵍ ᵒᶠ ᵗʰᵉ ᶜᵒᶰᶜʳᵉᵗᵉ ᴶᵘᶰᵍˡᵉ —";
  137. var le = msg.length;
  138. if(rev == "fwd"){
  139. if(pos < le){
  140. pos = pos+1;
  141. scroll = msg.substr(0,pos);
  142. document.title = scroll;
  143. timer = window.setTimeout("titlebar("+pos+")",speed);}
  144. else{
  145. rev = "bwd";
  146. timer = window.setTimeout("titlebar("+pos+")",speed);}}
  147. else{
  148. if(pos > 0){
  149. pos = pos-1;
  150. var ale = le-pos;
  151. scrol = msg.substr(ale,le);
  152. document.title = scrol;
  153. timer = window.setTimeout("titlebar("+pos+")",speed);}
  154. else{
  155. rev = "fwd";
  156. timer = window.setTimeout("titlebar("+pos+")",speed);
  157. }}}
  158. titlebar(0);
  159. </script>
  160.  
  161.  
  162.  
  163. <link href="https://fonts.googleapis.com/css?family=Poiret+One" rel="stylesheet">
  164. <link href="https://fonts.googleapis.com/css?family=Righteous" rel="stylesheet">
  165. <link href="https://fonts.googleapis.com/css?family=Sriracha" rel="stylesheet">
  166. <link href="https://fonts.googleapis.com/css?family=Arima+Madurai" rel="stylesheet">
  167.  
  168. <link href="https://fonts.googleapis.com/css?family=Pattaya" rel="stylesheet">
  169.  
  170.  
  171. <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7/jquery.min.js"></script>
  172. <script type="text/javascript">
  173. $(document).ready(function () {
  174. $("#clk").toggle(function() {
  175. $("#upd").show();
  176. }, function() {
  177. $("#upd").hide();
  178. });
  179. });
  180. </script>
  181.  
  182. <style type="text/css">
  183.  
  184.  
  185. .updates {
  186. width:180px;
  187. height:16px;
  188. top:100px;
  189. right:20px;
  190. z-index:10;
  191. position:fixed;
  192. overflow:hidden;
  193. padding-right:15px;
  194. padding-top:5px;
  195. text-align:right;
  196. font-family: 'Poiret One', cursive;
  197. font-size:15px;
  198. border-right:3px white solid;
  199. -webkit-transition: all 0.5s ease-in-out;
  200. -moz-transition: all 0.5s ease-in-out;
  201. -o-transition: all 0.5s ease-in-out;
  202. }
  203.  
  204. .updatestitle {
  205. letter-spacing:2px;
  206. font-size:11px;
  207. }
  208.  
  209. .updates:hover {
  210. height:260px;
  211. }
  212.  
  213. #bubble-music {
  214. position:fixed;
  215. right:20px;
  216. top:50px;
  217. width:30px;
  218. height:30px;
  219. background-color:#000000;
  220. border-radius:100%;
  221. -moz-border-radius:100%;
  222. overflow:hidden;
  223. -webkit-transition: all 0.5s ease-out;
  224. -moz-transition: all 0.5s ease-out;
  225. transition: all 0.5s ease-out
  226.  
  227. }
  228.  
  229. #bubble-music:hover {
  230. border-radius:9px;
  231. -moz-border-radius:9px;
  232. width:140px;
  233. height:30px;
  234. }
  235.  
  236. .music_embed {
  237. margin:-23px 0 0 70px;
  238. z-index:1;
  239. font-family:consolas;
  240. font-size:8px;
  241. -webkit-transition: all 0.5s ease-out;
  242. -moz-transition: all 0.5s ease-out;
  243. transition: all 0.5s ease-out
  244. }
  245.  
  246. #bubble-music:hover .music_embed {
  247. margin:-23px 0 0 34px;
  248. opacity:1;
  249. }
  250.  
  251.  
  252.  
  253. /* POP UPS */
  254. #fade { /*--Transparent background layer--*/
  255. display: none; /*--hidden by default--*/
  256. background: #000000;
  257. position: fixed; left: 0; top: 0;
  258. width: 100%; height: 100%;
  259. opacity: .6;
  260. z-index: 9999;
  261. }
  262.  
  263. .popup_block{
  264. display: none; /*--hidden by default--*/
  265. background: #000000;
  266. background-image: url('https://s15.postimg.org/wdyu922wb/Untitled_hjghjghjghjghh.png');
  267. background-position:center;
  268. background-size: 650px 450px;
  269. background-repeat: no-repeat;
  270. padding: 20px;
  271. font-family: 'Poiret One', cursive;
  272. float: left;
  273. font-size: 13px;
  274. position: fixed;
  275. width: 650px 450px;
  276. overflow: auto;
  277. top: 50%; left: 50%;
  278. border:5px solid #ffffff
  279. color:#000000;
  280.  
  281. z-index: 99999999999999999;
  282. -webkit-box-shadow: 0px 0px 0px 0px #FF0000;
  283. -moz-box-shadow: 0px 0px 0px 0px #FF0000;
  284. box-shadow: 0px 0px 0px 0px #FF0000;
  285. -webkit-transition: all .7s ease;
  286. -moz-transition: all .7s ease;
  287. -o-transition: all .7s ease;
  288. transition: all .7s ease;
  289. }
  290.  
  291. .popup_block:hover{
  292. opacity:1;
  293. -webkit-transition: all .7s ease;
  294. -moz-transition: all .7s ease;
  295. -o-transition: all .7s ease;
  296. transition: all .7s ease;
  297. }
  298.  
  299.  
  300. *html .popup_block {
  301. position: absolute;
  302. }
  303.  
  304.  
  305. .popuptext {
  306. width:230px;
  307. height:400px;
  308. border:2px solid #ffffff;
  309. font-family: 'Poiret One', cursive;
  310. margin-left:400px;
  311. margin-top:3px;
  312. margin-bottom:3px;
  313. padding-top:10px;
  314. padding-bottom:10px;
  315. padding-left:10px;
  316. padding-right:10px;
  317. overflow-y: scroll;
  318. overflow-x: hidden;
  319. text-align:justify;
  320.  
  321. }
  322.  
  323.  
  324. /* WEBKIT */
  325. ::-webkit-scrollbar {
  326. width: 4px;
  327. height: 4px;
  328. }
  329. ::-webkit-scrollbar-button {
  330. width: 0px;
  331. height: 0px;
  332. }
  333. ::-webkit-scrollbar-thumb {
  334. background: transparent;
  335. border: 0px none transparent;
  336. border-radius: 50px;
  337.  
  338. }
  339. ::-webkit-scrollbar-track {
  340. background: transparent;
  341. border: 0px none transparent;
  342. border-radius: 50px;
  343. }
  344.  
  345. ::-webkit-scrollbar-corner {
  346. background: transparent;
  347. }
  348.  
  349. /* POSTS */
  350. body {
  351. background-image: url('https://s21.postimg.org/3n4wpbhs7/Untitled_3asdfasdf.png');
  352. background-position: top left;
  353. background-repeat: no-repeat;
  354. background-attachment: fixed;
  355. background-color:#000000;
  356. color:#ffffff;
  357. font-family: 'Poiret One', cursive;
  358. text-align:justify;
  359. font-size: 16px;
  360. }
  361.  
  362. a {
  363. text-decoration:none;
  364. font-family: 'Pattaya', sans-serif;
  365. color:#ffffff;
  366. text-shadow:0px 0px 5px #ffffff;
  367. moz-transition-duration:.6s;
  368. -webkit-transition-duration:.6s;
  369. -o-transition-duration:.6s;
  370. }
  371.  
  372. a:hover {
  373. color:#ffffff;
  374. text-shadow:0px 0px 1px #ffffff;
  375. moz-transition-duration:.6s;
  376. -webkit-transition-duration:.6s;
  377. -o-transition-duration:.6s;
  378. }
  379.  
  380. b, strong {
  381. text-transform: none;
  382. color:#ffffff;
  383. font-family: 'Righteous', cursive;
  384. font-size:14px;
  385. text-shadow: 0px 0px 9px #e1cb50;
  386. letter-spacing:2px;
  387.  
  388. }
  389.  
  390. i, em {
  391. text-transform: none;
  392. color:#ffffff;
  393. font-family: 'Sriracha', cursive;
  394. font-size:15px;
  395. text-shadow: 0px 0px 7px #e1cb50;
  396. letter-spacing:0px;
  397. }
  398. small {
  399. font-size:13px;
  400. }
  401. sup {
  402. font-size:13px;
  403. }
  404. big {
  405. font-size:18px;
  406. font-family: 'Arima Madurai', cursive;
  407. }
  408.  
  409. h1, h2 {
  410. font-size:25px;
  411. font-family: 'Arima Madurai', cursive;
  412. font-weight: 100;
  413. letter-spacing: 0px;
  414. line-height: 130%;
  415. text-shadow: 1px 1px 5px #ffffff;
  416. color:#e6e6e6;
  417.  
  418. }
  419.  
  420. blockquote {
  421. padding:2px 10px;
  422. margin: 3px 0 3px 8px;
  423. border-left:1px solid #ffffff;
  424. border-top-left-radius: .5em;
  425. border-bottom-left-radius: .5em;
  426. }
  427.  
  428. blockquote img {
  429. max-width:100%;
  430. height:auto;
  431. }
  432.  
  433. img {
  434.  
  435. max-width:100%;
  436. }
  437.  
  438. #container {
  439. position:fixed;
  440. height:350px;
  441. width:500px;
  442. top:362px;
  443. left:70px;
  444. overflow-y:scroll;
  445. overflow-x:hidden;
  446. -webkit-mask-image: -webkit-gradient(
  447. linear, right 5%, right bottom,
  448. color-stop(0.00, rgba(0,0,0,1)),
  449. color-stop(1.00, rgba(0,0,0,0)));
  450.  
  451.  
  452. }
  453.  
  454. .posts {
  455. width:460px;
  456. background-color:transparent;
  457. padding-top:30px;
  458. padding-bottom:10px;
  459. padding-left:20px;
  460. padding-right:10px;
  461. margin-bottom:20px;
  462. margin-top:30px;
  463. margin-left:2px;
  464. margin-right:20px;
  465.  
  466. }
  467.  
  468. #quote {
  469. color:#ffffff;
  470. text-shadow:0px 0px 2px #ffffff;
  471. text-align:center;
  472. font-family: 'Arima Madurai', cursive;
  473. font-size:20px;
  474. margin-left:20px;
  475. }
  476.  
  477.  
  478.  
  479. .quotation1 {
  480. position:absolute;
  481. line-height:90%;
  482. margin-left:-14px;
  483. margin-top:-3px;
  484. display:initial;
  485. opacity:0.3;
  486. color:#ffffff;
  487. text-shadow:0px 0px 5px #ffffff;
  488. text-align:center;
  489. font-family: 'Poiret One', cursive;
  490. font-size:50px;
  491.  
  492. }
  493.  
  494. .quotation2 {
  495. position:absolute;
  496. line-height:90%;
  497. margin-left:-14px;
  498. margin-top:8px;
  499. display:initial;
  500. opacity:0.3;
  501. color:#ffffff;
  502. text-shadow:0px 0px 5px #ffffff;
  503. text-align:center;
  504. font-family: 'Poiret One', cursive;
  505. font-size:50px;
  506.  
  507. }
  508.  
  509. #chat {
  510. color:#ffffff;
  511. font-family: 'Poiret One', cursive;
  512. text-align:justify;
  513. font-size: 14px;
  514. }
  515.  
  516. .chattitle {
  517. font-family: 'Arima Madurai', cursive;
  518. font-size:20px;
  519. text-shadow:0px 0px 5px #ffffff;
  520. text-align:center;
  521. }
  522.  
  523.  
  524. .playerbuttonbg {
  525. position: absolute;
  526. left: 20px;
  527. top: 20px;
  528. width: 19px;
  529. height: 19px;
  530. background-color: #ffffff;
  531. padding: 10px;
  532. -webkit-border-radius: 40px;
  533. -moz-border-radius: 40px;
  534. border-radius: 40px;
  535. opacity: .4;
  536. filter: alpha(opacity=40);
  537. -moz-opacity: 0.4;
  538. -khtml-opacity: 0.4;
  539. transition: opacity .7s ease-in-out;
  540. -moz-transition: opacity .7s ease-in-out;
  541. -webkit-transition: opacity .7s ease-in-out;
  542. }
  543.  
  544. .playerbuttonbg:hover {
  545. opacity: 1;
  546. filter: alpha(opacity=100);
  547. -moz-opacity: 1;
  548. -khtml-opacity: 1;
  549. }
  550.  
  551. .newplayerbutton {
  552. position: relative;
  553. width: 19px;
  554. height: 19px;
  555. overflow: hidden;
  556. }
  557.  
  558. .playerbuttonhug {
  559. position: absolute;
  560. top: -18px;
  561. left: -4px;
  562. }
  563.  
  564. .tumblr_audio_player {
  565. height: 90px;
  566. width: 270px;
  567. -moz-transform: scale(0.60, 0.60);
  568. -webkit-transform: scale(0.60, 0.60);
  569. -o-transform: scale(0.60, 0.60);
  570. -ms-transform: scale(0.60, 0.60);
  571. transform: scale(0.60, 0.60);
  572. -moz-transform-origin: top left;
  573. -webkit-transform-origin: top left;
  574. -o-transform-origin: top left;
  575. -ms-transform-origin: top left;
  576. transform-origin: top left;
  577. }
  578.  
  579. .audioimgwrapper {
  580. position: absolute;
  581. left: 0px;
  582. top: 0px;
  583. -webkit-border-radius: 40px;
  584. -moz-border-radius: 40px;
  585. border-radius: 40px;
  586. overflow: hidden;
  587. width: 79px;
  588. height: 79px;
  589. }
  590.  
  591. .audioimgwrapper img {
  592. width: 100%;
  593. height: auto;
  594. -webkit-border-radius: 40px;
  595. -moz-border-radius: 40px;
  596. border-radius: 40px;
  597. }
  598.  
  599. .trackdetails {
  600. width: auto;
  601. border: 1px solid black;
  602. display:inline-block;
  603. margin-left: 90px;
  604. min-height: 85px;
  605. }
  606.  
  607. .audiowrapper {
  608. position: relative;
  609. display:inline-block;
  610. }
  611.  
  612. #question {
  613. width:400px;
  614. border-top-right-radius: 1em;
  615. border-bottom-right-radius: 1em;
  616. font-family: 'Poiret One', cursive;
  617. padding-left:10px;
  618. font-size:14px;
  619. text-align:justify;
  620. background-image: url('https://s17.postimg.org/pj2g1ihrz/tumblr_nf7pzmp89_V1tg7z2bo1_500.gif');
  621. background-repeat:no-repeat;
  622. background-position:center;
  623. }
  624.  
  625. #answer {
  626. background-color:rgba(0,0,0,1);
  627. width:300px;
  628.  
  629. }
  630.  
  631. .answerquotation1 {
  632. position:absolute;
  633. line-height:90%;
  634. margin-left:-11px;
  635. margin-top:-8px;
  636. display:initial;
  637. opacity:0.3;
  638. color:#ffffff;
  639. text-shadow:0px 0px 5px #ffffff;
  640. text-align:center;
  641. font-family: 'Arima Madurai', cursive;
  642. font-size:50px;
  643.  
  644. }
  645.  
  646. .answerquotation2 {
  647. position:absolute;
  648. line-height:90%;
  649. margin-left:-14px;
  650. margin-top:8px;
  651. display:initial;
  652. opacity:0.3;
  653. color:#ffffff;
  654. text-shadow:0px 0px 5px #ffffff;
  655. text-align:center;
  656. font-family: 'Arima Madurai', cursive;
  657. font-size:50px;
  658.  
  659. }
  660.  
  661. #title {
  662. font-family: 'Arima Madurai', cursive;
  663. font-size:30px;
  664. color:#ffffff;
  665. text-shadow:0px 0px 2px #ff0000;
  666. text-align:center;
  667. }
  668.  
  669.  
  670.  
  671.  
  672.  
  673. /* PERMALINKS */
  674. #permalinks {
  675. text-align:center;
  676. letter-spacing:5px;
  677. padding-bottom:3px;
  678. margin-top:30px;
  679. box-shadow:0px 3px 10px #2b2b2b;
  680. background-image: url('https://s22.postimg.org/5b4u29awh/kynperma.png');
  681. border-top-left-radius: 1em;
  682. border-bottom-right-radius: 1em;
  683. background-repeat:no-repeat;
  684. background-position:center;
  685. margin-left:80px;
  686. height:20px;
  687. width:300px;
  688. }
  689.  
  690. #permalinks a {
  691. text-decoration:none;
  692. font-size:16px;
  693. color:#ffffff;
  694. text-shadow:0px 0px 6px #000000;
  695. moz-transition-duration:.6s;
  696. -webkit-transition-duration:.6s;
  697. -o-transition-duration:.6s;
  698. }
  699.  
  700. #permalinks a:hover {
  701. color:#000000;
  702. text-shadow:0px 0px 1px #ffffff;
  703. moz-transition-duration:.6s;
  704. -webkit-transition-duration:.6s;
  705. -o-transition-duration:.6s;
  706. }
  707.  
  708. #tags {
  709. margin-top:-30px;
  710. text-align:center;
  711. padding-top:12px;
  712. width:290px;
  713. margin-left:80px;
  714. margin-bottom:50px;
  715. }
  716.  
  717. #tags a {
  718. text-decoration:none;
  719. font-size:13px;
  720. text-transform:none;
  721. color:#ffffff;
  722. text-shadow:0px 0px 9px #ffd800;
  723. moz-transition-duration:.6s;
  724. -webkit-transition-duration:.6s;
  725. -o-transition-duration:.6s;
  726. }
  727.  
  728. #tags a:hover {
  729. color:#ffffff;
  730. text-shadow:0px 0px 1px #ffd800;
  731. moz-transition-duration:.6s;
  732. -webkit-transition-duration:.6s;
  733. -o-transition-duration:.6s;
  734. }
  735.  
  736. /* PAGINATION */
  737. #pagination {
  738. display:inline-block;
  739. font-size:15px;
  740. z-index:9;
  741. position:absolute;
  742. text-align:center;
  743. font-family: 'Poiret One', cursive;
  744. }
  745.  
  746. #pagination a {
  747. display:block;
  748. color:#ffffff;
  749. text-shadow:0px 0px 6px #fffff;
  750. moz-transition-duration:.6s;
  751. -webkit-transition-duration:.6s;
  752. -o-transition-duration:.6s;
  753.  
  754. }
  755.  
  756. #pagination a:hover {
  757. color:#ffffff;
  758. text-shadow:0px 0px 1px #ffffff;
  759. moz-transition-duration:.6s;
  760. -webkit-transition-duration:.6s;
  761. -o-transition-duration:.6s;
  762. }
  763.  
  764. .up {
  765. top:335px;
  766. left:90px;
  767. height:10px;
  768. width:auto;
  769. transform: rotate(0deg);
  770. -ms-transform:rotate(0deg);
  771. -webkit-transform:rotate(0deg);
  772. }
  773.  
  774. .up:empty {
  775. diplay:none;
  776. }
  777.  
  778. .down {
  779. top:388px;
  780. left:38px;
  781. height:10px;
  782. width:auto;
  783. transform: rotate(-90deg);
  784. -ms-transform:rotate(-90deg);
  785. -webkit-transform:rotate(-90deg);
  786. }
  787.  
  788. /* SCATTER LINKS */
  789. #alinks {
  790. display:block;
  791. position:fixed;
  792. font-family:arial;
  793. top:248px;
  794. left:843px;
  795. font-size:14px;
  796. z-index:9;
  797. }
  798.  
  799. #alinks a {
  800. display:block;
  801. color:#ffffff;
  802. text-shadow:0px 0px 9px #ffffff;
  803. opacity:.6;
  804. moz-transition-duration:.6s;
  805. -webkit-transition-duration:.6s;
  806. -o-transition-duration:.6s;
  807. transform: rotate(30deg);
  808. -ms-transform:rotate(30deg);
  809. -webkit-transform:rotate(30deg);
  810. }
  811.  
  812. #alinks a:hover {
  813. color:#ffd800;
  814. text-shadow:0px 0px 3px #ffd800;
  815. moz-transition-duration:.6s;
  816. -webkit-transition-duration:.6s;
  817. -o-transition-duration:.6s;
  818. }
  819.  
  820. #blinks {
  821. display:block;
  822. position:fixed;
  823. font-family:arial;
  824. top:339px;
  825. left:704px;
  826. font-size:12px;
  827. z-index:9;
  828. }
  829.  
  830. #blinks a {
  831. display:block;
  832. color:#ffffff;
  833. text-shadow:0px 0px 9px #ffffff;
  834. opacity:.6;
  835. moz-transition-duration:.6s;
  836. -webkit-transition-duration:.6s;
  837. -o-transition-duration:.6s;
  838. transform: rotate(30deg);
  839. -ms-transform:rotate(30deg);
  840. -webkit-transform:rotate(30deg);
  841.  
  842. }
  843.  
  844. #blinks a:hover {
  845. color:#ffd800;
  846. text-shadow:0px 0px 3px #ffd800;
  847. moz-transition-duration:.6s;
  848. -webkit-transition-duration:.6s;
  849. -o-transition-duration:.6s;
  850. }
  851.  
  852.  
  853. #clinks {
  854. display:block;
  855. position:fixed;
  856. font-family:arial;
  857. top:449px;
  858. left:659px;
  859. font-size:17px;
  860. z-index:9;
  861.  
  862. }
  863.  
  864. #clinks a {
  865. display:block;
  866. color:#ffffff;
  867. text-shadow:0px 0px 9px #ffffff;
  868. opacity:.6;
  869. moz-transition-duration:.6s;
  870. -webkit-transition-duration:.6s;
  871. -o-transition-duration:.6s;
  872. transform: rotate(30deg);
  873. -ms-transform:rotate(30deg);
  874. -webkit-transform:rotate(30deg);
  875.  
  876. }
  877.  
  878. #clinks a:hover {
  879. color:#ffd800;
  880. text-shadow:0px 0px 3px #ffd800;
  881. moz-transition-duration:.6s;
  882. -webkit-transition-duration:.6s;
  883. -o-transition-duration:.6s;
  884. }
  885.  
  886.  
  887. #dlinks {
  888. display:block;
  889. position:fixed;
  890. font-family:arial;
  891. top:304px;
  892. left:917px;
  893. font-size:23px;
  894. z-index:9;
  895. }
  896.  
  897. #dlinks a {
  898. display:block;
  899. color:#ffffff;
  900. text-shadow:0px 0px 9px #ffffff;
  901. opacity:.6;
  902. moz-transition-duration:.6s;
  903. -webkit-transition-duration:.6s;
  904. -o-transition-duration:.6s;
  905. transform: rotate(30deg);
  906. -ms-transform:rotate(30deg);
  907. -webkit-transform:rotate(30deg);
  908.  
  909. }
  910.  
  911. #dlinks a:hover {
  912. color:#ffd800;
  913. text-shadow:0px 0px 3px #ffd800;
  914. moz-transition-duration:.6s;
  915. -webkit-transition-duration:.6s;
  916. -o-transition-duration:.6s;
  917. }
  918.  
  919.  
  920. #elinks {
  921. display:block;
  922. position:fixed;
  923. font-family:arial;
  924. top:164px;
  925. left:906px;
  926. font-size:11px;
  927. z-index:9;
  928. }
  929.  
  930. #elinks a {
  931. display:block;
  932. color:#ffffff;
  933. opacity:.6;
  934. text-shadow:0px 0px 9px #ffffff;
  935. moz-transition-duration:.6s;
  936. -webkit-transition-duration:.6s;
  937. -o-transition-duration:.6s;
  938. transform: rotate(-25deg);
  939. -ms-transform:rotate(-25deg);
  940. -webkit-transform:rotate(-25deg);
  941.  
  942. }
  943.  
  944. #elinks a:hover {
  945. color:#ffd800;
  946. text-shadow:0px 0px 3px #ffd800;
  947. moz-transition-duration:.6s;
  948. -webkit-transition-duration:.6s;
  949. -o-transition-duration:.6s;
  950. }
  951.  
  952.  
  953. #flinks {
  954. display:block;
  955. position:fixed;
  956. font-family:arial;
  957. top:152px;
  958. left:870px;
  959. font-size:10px;
  960. z-index:9;
  961. }
  962.  
  963. #flinks a {
  964. display:block;
  965. color:#ffffff;
  966. opacity:.6;
  967. text-shadow:0px 0px 9px #ffffff;
  968. moz-transition-duration:.6s;
  969. -webkit-transition-duration:.6s;
  970. -o-transition-duration:.6s;
  971. transform: rotate(-25deg);
  972. -ms-transform:rotate(-25deg);
  973. -webkit-transform:rotate(-25deg);
  974.  
  975. }
  976.  
  977. #flinks a:hover {
  978. color:#ffd800;
  979. text-shadow:0px 0px 3px #ffd800;
  980. moz-transition-duration:.6s;
  981. -webkit-transition-duration:.6s;
  982. -o-transition-duration:.6s;
  983. }
  984.  
  985.  
  986. #glinks {
  987. display:block;
  988. position:fixed;
  989. font-family:arial;
  990. top:389px;
  991. left:737px;
  992. font-size:10px;
  993. z-index:9;
  994. }
  995.  
  996. #glinks a {
  997. display:block;
  998. color:#ffffff;
  999. opacity:.6;
  1000. text-shadow:0px 0px 9px #ffffff;
  1001. moz-transition-duration:.6s;
  1002. -webkit-transition-duration:.6s;
  1003. -o-transition-duration:.6s;
  1004. transform: rotate(-25deg);
  1005. -ms-transform:rotate(-25deg);
  1006. -webkit-transform:rotate(-25deg);
  1007.  
  1008. }
  1009.  
  1010. #glinks a:hover {
  1011. color:#ffd800;
  1012. text-shadow:0px 0px 3px #ffd800;
  1013. moz-transition-duration:.6s;
  1014. -webkit-transition-duration:.6s;
  1015. -o-transition-duration:.6s;
  1016. }
  1017.  
  1018.  
  1019. #postnotes {
  1020.  
  1021. color:#ffffff;
  1022. font-size:13px;
  1023. text-shadow:0px 0px 6px #ffffff;
  1024. text-decoration:none;
  1025. text-align:left;
  1026. }
  1027.  
  1028. #postnotes a {
  1029. color:#ffffff;
  1030. text-shadow:0px 0px 1px #ffffff;
  1031. text-decoration:none
  1032. }
  1033.  
  1034.  
  1035. {CustomCSS}</style></head>
  1036.  
  1037. <div class="updates">
  1038.  
  1039.  
  1040. <div class="updatestitle">HOVER.</div>
  1041.  
  1042.  
  1043. <p>❝ This is <b>my</b> Game. And I only allow <i>two</i> things;<br> <big><b>flawless</b></big> calculations... and <big><i>beauty!</i></big> ❞
  1044.  
  1045. <p>Indie. Semi-Sel. <br><b>Sho Minamimoto</b>
  1046. <p>Theme background by <i>me</i>
  1047. <br>Theme code by <a href="http://stcrgczer.tumblr.com/" title="Andy" >Stcrgczer</a></div></div></div></div></div></div>
  1048.  
  1049.  
  1050. <!---- You can put more updates underneath by adding another p tag and where it says .updates:hover {
  1051. height:240px;
  1052. }
  1053.  
  1054. just change 240px to whatever height you need to make it (according to how much text you put in the updates)
  1055.  
  1056. and the .updates .updatestitle and .updates:hover bits control what the tab looks like so you can play around with that, for example change the colour of the border or the font or whatever
  1057.  
  1058. ---->
  1059.  
  1060. </div>
  1061.  
  1062. <div id="bubble-music">
  1063. <img style="margin:8px;" src="http://66.media.tumblr.com/tumblr_m7w2py1dEP1r6o8v2.gif">
  1064. <div class="music_embed">
  1065. <embed src="http://www.sheepproductions.com/billy/billy.swf?autoplay=true&f0=http://k003.kiwi6.com/hotlink/ktmbtmdpn7/Requiem_For_A_Dream_Music_Box_Version_edit.mp3&t0=Requiem for a Dream&f1=http://k003.kiwi6.com/hotlink/o8vqc1pskx/Mozart_-_Lacrimosa.mp3&t1=Lacrimosa&total=2" quality="high" wmode="transparent" width="200" height="10" name="billy" align="middle" type="application/x-shockwave-flash" />
  1066. </div>
  1067. </div>
  1068.  
  1069.  
  1070.  
  1071. <!--- SCATTER LINKS --->
  1072. <div id="alinks">
  1073.  
  1074. <a href="http://stcrgczer.tumblr.com/" title="Refresh" >●</a></div></div></div></div></div></div>
  1075.  
  1076. <div id="blinks">
  1077. <a href="#?w=650" rel="02" class="poplight" title="Message" >●</a></div></div></div></div></div></div>
  1078. <div id="clinks">
  1079. <a href="#?w=650" rel="03" class="poplight" title="Rules" >●</a></div></div></div></div></div></div>
  1080. <div id="dlinks">
  1081. <a href="#?w=650" rel="04" class="poplight" title="TWEWY" >●</a></div></div></div></div></div></div>
  1082. <div id="elinks">
  1083. <a href="#?w=650" rel="05" class="poplight" title="Verses" >●</a></div></div></div></div></div></div>
  1084. <div id="flinks">
  1085. <a href="#?w=650" rel="06" class="poplight" title="Tags" >●</a></div></div></div></div></div></div>
  1086. <div id="glinks">
  1087. <a href="#?w=650" rel="07" class="poplight" title="Profile" >●</a></div></div></div></div></div></div>
  1088.  
  1089. <!---PAGINATION--->
  1090. <div id="pagination" class="down">{block:Pagination}<big>{block:PreviousPage}<a href="{PreviousPage}">Fall</a>{/block:PreviousPage}</div></div></div></div>
  1091.  
  1092. <div id="pagination" class="up">{block:NextPage}<a href="{NextPage}">Rise</a></big>{/block:NextPage}{/block:Pagination}</div></div></div></div></div></div></div>
  1093.  
  1094. <div id="container">{block:Posts}<div class="posts">
  1095.  
  1096.  
  1097.  
  1098.  
  1099. {block:Text}<div id="title">{block:Title}{Title}{/block:Title}</div>{Body}{/block:Text}
  1100.  
  1101. {block:Photo}<center><img src="{PhotoURL-250}" alt="{PhotoAlt}"/>{block:Caption}{/block:Caption}</center>{/block:Photo}
  1102.  
  1103. {block:Panorama}{LinkOpenTag}<img src="{PhotoURL-Panorama}" alt="{PhotoAlt}"/>{LinkCloseTag}{block:Caption}{Caption}{/block:Caption}{/block:Panorama}
  1104.  
  1105. {block:Photoset}<center>{Photoset-250}{block:Caption}{Caption}{/block:Caption}</center>{/block:Photoset}
  1106.  
  1107.  
  1108.  
  1109.  
  1110. <div id="quote">
  1111.  
  1112. {block:Quote}<div class="quotation1">❝</div>{Quote}<div class="quotation2">❞</div><p><div style="font-size:15px; font-family: 'Patrick Hand', cursive; text-shadow:0px 0px 0px #000000;">{block:Source}{Source}</div>{/block:Source}{/block:Quote}</div>
  1113.  
  1114.  
  1115.  
  1116.  
  1117. {block:Link}<a href="{URL}" class="link" {Target}>{Name}</a>{/block:Link}
  1118.  
  1119. {block:Chat}<div class="chattitle">{block:Title}{Title}</a></div>{/block:Title}<div id="chat">
  1120. {block:Lines}<ul>{block:Label}<b>{Label}</b>{/block:Label} {Line}</ul>{/block:Lines}</div>{/block:Chat}
  1121.  
  1122. {block:Video}{Video-250}{/block:Video}
  1123.  
  1124. {block:AudioPlayer}
  1125. <div class="audiowrapper">
  1126. {block:AlbumArt}
  1127. <div class="audioimgwrapper"><img src="{AlbumArtURL}"></div>
  1128. {/block:AlbumArt}
  1129.  
  1130. <div class="playerbuttonbg">
  1131. <div class="newplayerbutton">
  1132. <div class="playerbuttonhug">
  1133.  
  1134. {AudioPlayerWhite}
  1135.  
  1136. </div>
  1137. </div>
  1138. </div>
  1139.  
  1140. <div class="trackdetails">
  1141.  
  1142. {block:TrackName}<div style="font-family: 'Pattaya', sans-serif;">{TrackName}</div>{/block:TrackName}<br/>
  1143. {block:Artist}<b>Artist:</b> {Artist}{/block:Artist}<br/>
  1144. {block:Album}<i>Album:</i> {Album}{/block:Album}<br/>
  1145.  
  1146.  
  1147. </div>
  1148. </div>
  1149. {/block:AudioPlayer}
  1150.  
  1151. {block:Caption}{Caption}{/block:Caption}
  1152.  
  1153. {block:Answer}<div id="question"><div style="padding-top:20px;">
  1154.  
  1155. {Asker} said — </div><div style="padding-right:10px; padding-top:10px;"><div class="answerquotation1">❝</div> {Question} <div class="answerquotation2">❞</div></div>
  1156.  
  1157. <br></div><div id="answer"></div>
  1158.  
  1159. {Answer}
  1160.  
  1161. {/block:Answer}
  1162.  
  1163.  
  1164.  
  1165.  
  1166. <div id="permalinks">
  1167. {block:Date}<a href="{Permalink}" title="{12Hour}:{Minutes}{CapitalAmPm} {ShortMonth} {DayofMonth}{DayofMonthSuffix}">●</a>{/block:Date}
  1168.  
  1169. {block:NoteCount}<a href="{Permalink}" title="{NoteCount} Notes">●</a>{/block:NoteCount}
  1170.  
  1171.  
  1172.  
  1173. {block:RebloggedFrom}<a title="Via {ReblogParentName}" href="{ReblogParentURL}">●</a>{/block:RebloggedFrom}
  1174. {block:ContentSource}<a title="From {SourceTitle}" href="{SourceURL}">●</a>{/block:ContentSource}
  1175. <a href="{ReblogURL}"target="_blank" title="Reblog">●</a></div>
  1176. </div>
  1177.  
  1178. <div id="tags">
  1179. {block:hastags}{block:tags}<a href="{tagurl}"> {TAG} ; </a>{/block:tags}{/block:hastags}</div>
  1180.  
  1181. <div id="postnotes">{block:PostNotes} {PostNotes} {/block:PostNotes} </div>
  1182.  
  1183. {/block:Posts}</div>
  1184.  
  1185.  
  1186.  
  1187.  
  1188.  
  1189.  
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195.  
  1196.  
  1197. </div></div></div>
  1198.  
  1199.  
  1200.  
  1201.  
  1202.  
  1203. </body>
  1204.  
  1205. <!--- POPUPS --->
  1206. <div id="02" class="popup_block"><div class="popuptext"><p><center>
  1207. <img src="https://s11.postimg.org/e38kf22ub/div6.png" style="border-top-right-radius:1em; border-bottom-left-radius:1em;"></center><p>
  1208.  
  1209. <p>● Anons welcomed as well.
  1210. <p>● Tag me in random starters.
  1211. <p>● Message me on tumblr.
  1212. <p>● Throw plots at me and AU’s
  1213. <p>● Spam me with memes.
  1214. <p>● Mention my muse in other threads with another.
  1215.  
  1216.  
  1217. <p><center>
  1218. <img src="https://s14.postimg.org/nepwcjxi9/div5.png" style="border-top-right-radius:1em; border-bottom-left-radius:1em;"></center>
  1219.  
  1220. <p>● Leave your quotes uncut.
  1221. <p>● Harass me or other partners.
  1222. <p>● Vague blog about me or others.
  1223.  
  1224.  
  1225.  
  1226.  
  1227.  
  1228.  
  1229. <p><center>
  1230. <p>
  1231. <p><center><iframe id="ask_form" style="background-color: transparent; overflow: hidden;" src="http://www.tumblr.com/ask_form/outofyourvector.tumblr.com" frameborder="2" scrolling="no" width="230" height="300"></iframe></center>
  1232. <p><center><iframe frameborder="2" border="0" scrolling="no" width="230" height="350" allowtransparency="true" src="http://www.tumblr.com/submit_form/outofyourvector.tumblr.com" style="background-color:transparent; overflow:hidden;"></iframe></center>
  1233.  
  1234.  
  1235.  
  1236. </div></div></div></div></div></div></div></div></div></div></div></div>
  1237.  
  1238.  
  1239. <div id="03" class="popup_block"><div class="popuptext">
  1240. <p><center>
  1241. <img src="https://s15.postimg.org/lsv3e9acr/rules.png" style="border-top-right-radius:1em; border-bottom-left-radius:1em;"></center>
  1242. </h2><p><b><br></b></p><p><small>If you need anymore information you don’t see here please feel free to ask me.</small></p><p><b>General Information</b></p><ul><li><small>This is a Indie <b>Sho Minamimoto</b> blog from The World Ends With You (TWEWY) from the DS made by <i>Square Enix.</i><br></small></li><li><small><b>Sho Minamimoto</b>- <a href="http://twewy.wikia.com/wiki/Sho_Minamimoto">Wikipedia</a></small></li><li><small><b>Sho Minamimoto</b>- <a href="https://www.youtube.com/watch?v=vfQXSIpzYJo">Voice Sample</a></small></li><li><small><b>Sho Minamimoto-</b> <a href="https://www.youtube.com/watch?v=FNBU94yz7M4">Boss Battle</a>&nbsp;(Set speed to 1.25)</small></li></ul><p><b>Mun Information</b></p><ul><li><small>I go by Kyn or Vector-sama.<br></small></li><li><small>20+ years of age<br></small></li><li><small>I work about 33+ hours weekly so I’m always tired, so don’t feel too offended if I don’t answer you back.</small></li><li><small>S<b>quare Enix</b> and Atlus trash I am.</small></li><li><small>I tend to art time to time</small></li></ul><p><b>Roleplaying Information</b></p><ul><li><small><b>Cut your quotes.</b><br></small></li><li><small>Throw anything explicit under read mores.<br></small></li><li><small>You don’t need to match my length.<br></small></li><li><small><b>Cross-over’s</b> and OC’s welcomed.<br></small></li><li><small><b>NSFW </b>from violence, swearing and smut does happen on this blog and I tag is appropriately as well as use read mores. I may also post some<b> NSFW </b>content that can’t be thrown in readmores like aesthetic pictures or memes.<br></small></li><li><small>Keep OOC drama to a minimum.</small></li><li><small>No oversized pictures in roleplays ex: 300 x 500 dimensions</small></li><li><small><b>Shipping? </b>Lol, do you really want to ship with this asshole? It’s possible but approach at your own caution.</small></li><li>You’re free to drop threads with me as I am to you. We can just make <small>BILLIONS more of unfinished threads because yes let’s do things.</small></li></ul>
  1243. </ul>
  1244.  
  1245.  
  1246.  
  1247. </div></div></div></div></div></div></div></div>
  1248.  
  1249.  
  1250. <div id="04" class="popup_block"><div class="popuptext">
  1251. <p><center>
  1252. <img src="https://s4.postimg.org/9n5mjgood/abouttwewy.png" style="border-top-right-radius:1em; border-bottom-left-radius:1em;"></center>
  1253. <p>The setting of <b>The World Ends with You</b> is <i>heavily</i> based on the Japanese city of <b>Shibuya,</b> including major landmarks like the <i>Scramble Crossing.</i> It even has the same currency, Yen (¥), which is used in shops. Many elements of the game are also based on <b>Japanese culture,</b> including the food, fashion & artwork in the game.
  1254.  
  1255.  
  1256. <blockquote><big>The Reapers’ Game</big></blockquote>
  1257.  
  1258. <p>➤ The Game is a <b>one-week competition</b> in which those who have <i>died</i> may participate. Each potential participant is approached shortly after their passing & is given the <b>choice</b> by the Reaper. Games usually take place <i>weeks</i> apart, but sometimes games can be held two times in a row, & in rare instances, three times.
  1259.  
  1260.  
  1261. <blockquote><big>Players</big></blockquote>
  1262.  
  1263. <p>➤ Every <b>contestant</b> is called a Player & is given a player <i>pin</i> as a sign of his or her entry. To enter in the game every player has to pay an <b>'entry fee’,</b> that is taken by the Conductor. Every Player must give up whatever is <i>dearest</i> to them in order to participate. This entry fee can be <b>physical,</b> such as mementos or people, or more <i>psychological</i> or immaterial such as one’s appearance, dreams, or memories.
  1264.  
  1265.  
  1266. <blockquote><big>Scanning</big></blockquote>
  1267.  
  1268. <p>➤ The <b>player pin</b> lets the holder read the mind of <i>any</i> person <b>not</b> carrying a player pin (with some exceptions like the <i>reapers</i>), an ability called “Scanning”.
  1269.  
  1270.  
  1271. <blockquote><big>Pacts</big></blockquote>
  1272.  
  1273. <p>➤ A Pact is the partnership between <b>two Players</b> during the Game. Symbolized by the <i>Puck</i> in battles, the pact is not simply an agreement; it is a <b>binding force</b> between two Players, & its benefits are <i>vital</i> to their survival in the Game. These benefits include the ability to activate <b>psychs</b> & the prevention of unwanted battles with <i>Noise</i> (except those set upon them by Reapers & Taboo Noise). A Player whose partner is <b>Erased</b> has <i>seven minutes</i> to make a new pact before being erased him or herself. As any nearby Player will probably already have a partner, Erasure is almost <b>certain.</b> Pacts can also be formed with certain <i>objects,</i> such as Beat with Rhyme’s pin. <b>Harrier Reapers</b> may form a pact with another <i>Harrier,</i> & a Puck will travel between them in battle, but often, they will fight alone, presumably making a Pact with their own <b>shadow,</b> hence why they are not consumed by regular Noise & granting them a shadow doppelganger to help them fight. Additionally, Harrier Reapers may also form pacts with <i>unpartnered Players,</i> as Beat did with Neku.
  1274.  
  1275.  
  1276. <blockquote><big>Reapers</big></blockquote>
  1277.  
  1278. <p>➤ Reapers are a type of <b>administrator</b> in the Game. They are identified by the <i>black wings</i> on their back, which are a manifestation of their supernatural powers. Reapers are recruited from <b>Players</b> who have <i>survived</i> previous runs of the game. Any such player, provided they are strong enough, may <b>choose</b> to become a Reaper if they wish.
  1279. <br>Reapers are able to move between the <i>Realground</i> & the <b>Underground</b> without anybody really noticing. While on the RG, reapers <i>do not</i> possess their wings & <i>cannot</i> use their powers. Reapers are permitted to live <b>normal</b> lives on the RG within certain constraints, although they must report for duty in the UG whenever <i>required.</i> The <b>lifespan</b> of a Reaper is determined by the number of Players they successfully <i>Erase</i> (their “Score”). Reapers can also be Erased <b>by</b> players as part of the game. A new Reaper has around a <i>2 week lifespan</i> in which to erase their first Player. The majority of Reapers are eventually erased before they can rise very high in the organization, either directly by Players or by their lifespan running out.
  1280. <br>Reapers can instantly erase any Noise that they <b>themselves</b> created. Reapers can make Pacts & work together like players; they can also project their <i>Shadow</i> onto the alternate plane to fight Noise - or groups of players - alone, but they are less effective in this case.
  1281. <br>All Reapers are <b>forbidden</b> from attacking players <i>directly</i> except in <b>exceptional circumstances.</b> One such exceptional circumstance is an <i>Emergency Call (EC)</i> - an alert to an event that affects the continued existence of the UG. In this case, all Reapers - even Support Reapers - may <b>directly engage</b> Players.
  1282. <br>The symbol for the Reapers is a very stylized <i>skull & crossbones,</i> the crossbones showing up on two pins throughout the game. Reapers are subdivided into <b>three broad categories:</b> officers, harriers, & support.
  1283.  
  1284.  
  1285. <blockquote><big>Wings</big></blockquote>
  1286.  
  1287. <p>➤ The wings on the backs of <b>most</b> Reapers are one of the more obvious indications of their <i>strength,</i> & also a distinguishing feature apart from normal people & Players in the UG.
  1288. <br>While many would state “The <b>bigger-looking</b> the wings, the <i>stronger</i> the Reaper,” Reapers in The World Ends with You go by an <b>opposite</b> mentality. The reason this can be claimed is because most of the <i>weaker</i> Reapers have slightly <b>large</b> yet crude wings, while more <i>polished</i> Reapers have smooth, thin, & <b>smaller</b> wings. This can be a measurement of how much <i>control</i> they have of their powers: the stronger they are, the more they can control their wings. This is apparent in the fact that Sho Minamimoto, Megumi Kitaniji, & Mitsuki Konishi don’t <b>show</b> their wings except when Neku fights against them. Higashizawa, who was a newly promoted <i>game master,</i> had <b>puny wings,</b> which would mean he was one step under Sho, Megumi, & Mitsuki. This also supports the fact that <i>Koki Kariya</i> is a <b>long time veteran,</b> as his wings are quite small in proportion to others Harriers such as his own partner, Uzuki Yashiro.
  1289.  
  1290.  
  1291. <blockquote><big>Support Reapers</big></blockquote>
  1292.  
  1293. <p>➤ Support Reapers are the <b>lowest</b> ranking Reapers. They create challenges within the game exactly as instructed by the Game Master. Usually, this involves maintaining special <i>walls</i> separating the different <b>districts</b> of Shibuya, informing players of the requirements to <i>destroy</i> certain walls, & <b>lowering</b> the walls when the requirements are met. Like <i>all</i> Reapers, they have the power to <b>create Noise,</b> but usually only as part of the challenges required to remove walls.
  1294. <br>It appears that a large number of these Reapers have <i>identical appearance,</i> or they are able to <b>exist simultaneously</b> in more than one place on the RG. However, it is possible that low-ranking Reapers simply have a <i>regulated uniform,</i> as they would need to be easily identifiable to passing Players.
  1295. <br>As support Reapers were <b>former Players,</b> they do, in fact, have names, although the only one known is 777’s bandmate Tenho & BJ.
  1296. <br>It is not clear <i>which</i> Reapers are able to create Walls. Tenho & Konishi demonstrate the ability to create Walls in the game; BJ <b>guards</b> numerous walls, but doesn’t clearly <i>create</i> any. Not only <b>support</b> reapers can create walls, it is mentioned in the game by Sho Minamimoto, that <i>Mitsuki Konishi</i> made a wall, that even he couldn’t take down. This could however suggest officers & support have this exclusive ability.
  1297.  
  1298.  
  1299. <blockquote><big>Harrier Reapers</big></blockquote>
  1300.  
  1301. <p>➤ Harrier reapers are <b>mid-ranking</b> reapers who are permitted to act <i>independently</i> (within a few constraints) in order to <b>erase Players</b> during the game. Usually, the <i>Game Master</i> will specify when & where Harriers may act. Due to the rule that Reapers may not normally attack players <b>directly,</b> Harriers must summon <i>Noise</i> to attack the players. Under special conditions as decided by the Conductor, it is possible for a <b>new</b> Reaper to join <i>directly</i> as a Harrier (as in the case of Beat). It is possible that this is determined by the <b>player’s</b> score during his or her time as a player.
  1302.  
  1303.  
  1304. <blockquote><big>Officer Reapers</big></blockquote>
  1305.  
  1306. <p>➤ Officer Reapers are the <b>highest</b> ranking below <i>Angels.</i> Not much is <b>known</b> about this class other than that they can manifest their wings at <i>will</i> & one is <b>chosen</b> by the Composer to be <i>Game Master</i> for a week. They are assumed to be much stronger than <b>Harriers</b> but must still abide by the Composer’s <i>laws.</i> Within reason, they, too, can live <b>normal lives</b> outside of Game weeks. They have the same abilities as <i>Harriers,</i> being able to spawn & despawn Noise at will, though, assumingly, the Noise they can summon is much <b>stronger</b> than their Harrier counter parts.
  1307.  
  1308.  
  1309. <blockquote><big>Game Master</big></blockquote>
  1310.  
  1311. <p>➤ Game Master an <b>Officer-rank Reaper</b> selected by the Composer to assign the <i>missions</i> for the Reapers’ Game of that week. While the rank of Game Master doesn’t affect one’s <b>power,</b> it does grant more <i>liberties</i> than a non-Game Master has. For example, Game Masters have control over all the Reapers <b>below</b> the rank of <i>Conductor.</i> The only way to become a Game Master is to be <b>chosen</b> by the Composer. The Game Master isn’t really a <i>“rank”,</i> but rather a <b>temporary title</b> & privilege, since one is only Game Master for a period of <i>seven days.</i>
  1312.  
  1313. <blockquote><big>Noise</big></blockquote>
  1314.  
  1315. <p>➤ Noise are a <b>race</b> of beings, summoned physical forms from a <i>Soul</i> bound to a Pin, incarnated <b>between</b> the Underground & Realground planes of Shibuya. Because they straddle the border between the two planes, they are able to exact an <i>influence</i> in both, being physically present in the Underground, while capable of influencing people’s thought in the Realground, typically resulting in <b>negative emotions</b> on the victim’s behalf.
  1316. <br>Noise take on the form of an <i>animal</i> or <b>mythical creature,</b> colored in a wide variety of pallettes. It is worth mentioning that the Noise at least has a part of its body lined with or replaced with a <i>tattoo-like patterns.</i> All Reapers have the power to <b>create</b> Noise. Reapers have their own pins which they use to create different forms of Noise. <i>Most</i> Noise will not attack players who have a Pact. <b>Taboo Noise,</b> however, freely attack <i>anybody,</i> Player or Reaper.
  1317.  
  1318.  
  1319. <blockquote><big>Taboo Noise</big></blockquote>
  1320.  
  1321. <p>➤ Taboo Noise are a form of Noise which are <b>artificially</b> made. Unlike their normal counterparts, Taboo Noise will attack both <i>players & reapers</i> at will, unlike normal Noise which will only attack players if brought into battle. They are <b>powerful</b> in comparison to normal Noise & battles against them should be taken with <i>extreme caution.</i>
  1322. <br>Taboo Noise take on a very <b>monochrome</b> shade of their familial counterparts, being a mix of black, dark grey & light grey. All of their eyes are <i>red,</i> which supports their aggressive nature. Their Noise symbol is also shaded in a monochrome-like manner, being dark or light grey in color. Unlike regular Noise symbols, which will drift <b>harmlessly</b> when a Player scans, Taboo Noise symbols will <i>charge</i> at them in haste to initiate a battle.
  1323. <br>Unlike regular Noise, which Reapers can create at will, Taboo Noise can only be created using <b>Taboo Noise Refineries.</b> These are shown as a blue noise symbol surrounded by Japanese writing on walls & floors. Because they are technically “artificial” Noise, this is the only current method known of how they are made. Creating them also requires a <i>high</i> amount of capability, making it impossible for <b>most</b> reapers to make them.
  1324. <br>Fighting Taboo Noise are much <i>harder</i> than their normal counterparts. Due to their high resistance to almost all sources of damage, defeating Taboo Noise requires <b>high level pins</b> & <i>good puck-passing work.</i> Puck-passing is important due to the fact that the player without the puck will deal considerably <b>less</b> damage to Taboo Noise. They are also on the high end of damage dealing within their respective Noise family, which makes them harder to fight against. It is <i>impossible</i> to escape from a Taboo battle once forced into one.
  1325.  
  1326.  
  1327. <blockquote><big>UG/RG</big></blockquote>
  1328.  
  1329. <p>➤ The Underground, or UG, is a <b>parallel plane</b> of existence of Shibuya that only <i>Reapers & Players</i> of the Reapers’ Game can see. It exists in the same space/time as the Realground (RG) but has a <b>higher vibration frequency.</b> Those in the RG cannot <i>generally</i> see, hear, or in any way <b>perceive</b> events & people in the UG, while those in the UG can perceive RG events <i>freely</i> (though <b>physical</b> interaction remains <i>difficult</i>). It is said in a report that the <b>Noise</b> plane <i>straddles</i> both the UG & the RG. Certain people are able to <b>see</b> the UG or the Noise plane from the RG, what causes this being <i>unclear.</i>
  1330.  
  1331.  
  1332. <blockquote><big>Pins/Psychs</big></blockquote>
  1333.  
  1334. <p>➤ Pins can be used to activate <b>Psychs</b> in combat. Players can <i>obtain</i> pins by defeating <b>enemies,</b> by <i>buying</i> them from shops, or in rare situations, from <b>Reapers.</b> Pins are <i>material objects</i> which act as a medium to activate Psychs; <b>supernatural abilities</b> of a wide variety. From interacting with the <i>RG environment</i> to <b>damaging an enemy</b> to <i>giving oneself a unique buff,</i> to dealing chunks of damage in the form of <b>lightning bolts</b> or <i>pillars of ice,</i> Pins & Psychs are the <b>only</b> way to injure <i>Noise & Reapers,</i> but the diversity is almost endless.
  1335.  
  1336.  
  1337. <blockquote><big>Composer</big></blockquote>
  1338.  
  1339. <p>➤ The Composer is the <b>leader</b> of the Reapers & the <i>ruler</i> of the Underground. It falls upon the Composer’s shoulders to <b>create</b> the rules for the Reapers’ Game, & to <i>judge</i> the Players. The Composer’s main purpose in the Underground is to create & maintain the rules for the Reapers’ Game, & to run the Reapers’ Game. While almost never leaving his headquarters in the <b>Shibuya River,</b> the Composer works through his second-in-command, the <i>Conductor.</i>
  1340. <br>The Composer is the <b>most powerful</b> being in the UG, having almost <i>god-like</i> abilities. To achieve the rank of Composer, the <b>current</b> Composer must be defeated. This is easier said than done, considering the Composer’s immense amount of power.
  1341. <br>As the supreme commander of the Reaper’s Game, the Composer has <i>little</i> direct contact with Reapers below the rank of Conductor. The relationship with the Conductor is marked by the power dynamics of a commanding officer & his underling, with little friendship readily apparent between the two. The Composer only leaves his hidden base during absolute <b>emergencies</b> or in special circumstances. Because of this, most Reapers <i>never</i> meet the Composer.
  1342. <br>Throughout the course of normal games, the Composer presumably has extremely <b>limited</b> contact with <i>Players.</i> His primary role is to judge the Players who <b>survive</b> the week & determine what fate should await them. Whether the Composer meets with Players following their victory on Day 7 in normal circumstances is unknown; the Conductor seems capable of relaying the Composer’s decisions to the winners, although only the Composer may <i>resurrect</i> Players to the RG, should they elect that option.
  1343.  
  1344.  
  1345. <blockquote><big>Conductor</big></blockquote>
  1346.  
  1347. <p>➤ The Conductor is the Composer’s <b>second in command.</b> He carries out the Composer’s <i>missions,</i> & delivers <b>messages</b> from the Composer to the Reapers. The Conductor serves as the Composer’s <i>representative,</i> transmitting orders from the Composer to the Reapers. Their respective roles are analogous to that of their musical counterparts: just as a composer writes music & a conductor interprets & communicates that music to the orchestra, so does the Game’s Composer create plans & orders, & it falls to the Conductor to give those orders to the Reapers & ensure they are followed. He can also serve as a last line of <b>defense,</b> as he guards the <i>entrance</i> to the Composer’s lair.
  1348. <br>While it is never revealed how one <b>achieves</b> the position of the Conductor, it is assumed that the Composer <i>hand-picks</i> him or her out of the <b>Officer-rank</b> Reapers. The Reapers generally honor the assignments given to them by the Conductor. The only Reaper who frequently defies the Conductor’s missions is <i>Sho Minamimoto.</i> Normally, however, the Conductor is <b>respected</b> & revered among the Reaper community.
  1349. <br>As far as the information given in The World Ends with You goes, the Conductor is oblivious to the existence of the Angels, & as such has never knowingly met or spoken with any of them.
  1350.  
  1351.  
  1352. <blockquote><big>Producer</big></blockquote>
  1353.  
  1354. <p>➤ The Producer is an <b>Angel</b> chosen to watch over the Reapers’ Game & to make <i>reports</i> on it. The Producer also serves as a sort of <b>guardian</b> of the Game, traveling around Shibuya & making sure both Reapers & Players play by the <b>rules</b> set by the Composer.
  1355. <br>The Producer’s power is on the <i>same</i> tier as the Composer (if not a <b>higher</b> tier). The Producer wields <i>immense</i> strength in the Underground despite having to limit his power by “tuning down” his frequency to the travel to the Underground. One could only imagine his strength while in his homeworld of the Higher Plane.
  1356. <br>Similar to the Conductor, no information is given to how one <b>receives</b> the rank of Producer. It’s <i>assumed</i> that the <b>Angels</b> as a whole select someone among themselves to become the Producer. This is not a proven fact, however, & shouldn’t be relied upon as one.
  1357. <br>The Producer <b>cannot</b> reveal his identity to <i>anyone</i> besides the Composer. Due to this rule, the Producer is <b>not</b> allowed to have <i>relationships</i> with Reapers <b>or</b> Players <i>as</i> the Producer. However, the Producer is allowed to <b>communicate</b> & give information (to an extent) to both Players & Reapers as long as he keeps his position of Producer a <i>secret.</i>
  1358. <br>Because the Producer himself is an <b>Angel,</b> it is assumed that he is on good terms with all of the <i>other</i> Angels. The term <b>“Fallen Angel”</b> is a direct reference to the biblical tradition of angels who <i>rebelled</i> against God, siding with Lucifer (Satan), & some interpretations of biblical text depict Fallen Angels as demons following their defeat.
  1359.  
  1360.  
  1361. <blockquote><big>Angels</big></blockquote>
  1362.  
  1363. <p>➤ The only <b>known</b> ranking of the angel species is the Producer. Angels live in a separate & <i>higher</i> plane from the RG & UG. <b>They</b> created a social schema web to <i>guide</i> their activities. The Angels have their <b>own</b> frequency & the Composer can only pick up <i>one</i> frequency from the Angels, which would be the <b>Producer’s.</b> There are also Fallen Angels who are considered <i>criminals</i> for breaking the Angel’s code. A <b>Reaper</b> can <i>become</i> an Angel after achieving <b>Officer</b> rank & <i>ascending.</i> It is unclear how exactly this happens.
  1364.  
  1365.  
  1366. <blockquote><big>Dead God’s Pad</big></blockquote>
  1367.  
  1368. <p>➤ The Dead God’s Pad is a <b>district</b> in Shibuya. It is the fourth part of the <i>Shibuya River</i> & connects the Trail of the Bygone with the Trail of the Judged. This is the general area in which Reapers are believed to <b>congregate;</b> for social reasons & for missions.
  1369.  
  1370. <blockquote><big>Shibuya River</big></blockquote>
  1371.  
  1372. <p>➤ The Shibuya River is an area of Shibuya where the <b>Composer</b> 'lives’. It is <i>inaccessible</i> by players until the <b>final day,</b> & is reached via the <i>Station Underpass.</i> It consists of the Trail of the Sinner, the Rubicon, the Trail of the Bygone, the Dead God’s Pad, the Trail of the Judged, & the Room of Reckoning.
  1373.  
  1374. </div></div></div></div></div></div></div></div>
  1375.  
  1376.  
  1377. <div id="05" class="popup_block"><div class="popuptext">
  1378. <p><center>
  1379. <img src="https://s16.postimg.org/p4lmju7rp/div1.png" style="border-top-right-radius:1em; border-bottom-left-radius:1em;"></center>
  1380. <p><strong>v; W</strong>e<strong> p</strong>lay<strong> f</strong>or<strong> K</strong>eeps</p>
  1381. <p>Just before the fight for Shibuya, Sho was nothing than a harrier reaper quickly climbing ranks with the display of intellect &amp; power he showed in his player count.</p>
  1382. <p><strong>v;</strong> <strong>F</strong>allen <strong>P</strong>rodigy</p>
  1383. <p>Sanae Hanekoma had retrieved a wounded Sho, since Joshua had temporarily rendered him unconscious opposed to erasing him at the moment. Even through his failed attempts at killing the composer the city was still spared. Sho had stripped himself of his officer status much like his reaper status, so now he stays in a rather limbo state. Still, tainted with the taboo that is slowly eating away at his mentality making him lose his grip on reality, but more importantly himself.</p>
  1384. <p><strong>v; &nbsp;S</strong>inging Lion</p>
  1385. <p>Shibuya&rsquo;s brand new composer after managing to do away with the former. Joshua&rsquo;s fall was a heavy one, but certainly not without a long, enduring fight. Even with the newly acquired powers &amp;&amp; perception, the taint runs through his blood, His powers helping to keep it more it at bay. His power&rsquo;s will mature more over time, but as of right now with the combination of the taboo Sho power far exceeded the former Composer&rsquo;s.</p>
  1386. <p>The city is safe under his care, yet the cravings to ingest taboo noise was still there. Which is more than a fight to resist.</p>
  1387. <p><strong>v;</strong> It&rsquo;s <strong>ART</strong></p>
  1388. <p>A teacher&rsquo;s aide to one, Sanae Hanekoma at the university. One of the most well versed &amp;&amp; promising students to show such creativity &amp;&amp; passion in their work. For now, he works in helping Hanekoma in his classes with his other students while he steadily prepares to show his own works in galleria&rsquo;s.</p>
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  1396.  
  1397.  
  1398. <a href="http://outofyourvector.tumblr.com/tagged/π%20open%20starter" >Open Starters</a>
  1399. <br><a href="http://outofyourvector.tumblr.com/tagged/stcrgczer" >Kariya</a>
  1400. <br><a href="http://outofyourvector.tumblr.com/tagged/hippestbarista" >Sanae</a>
  1401. <br><a href="http://outofyourvector.tumblr.com/tagged/nctycurprcxy" >Neku</a>
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  1409. <p><strong>Name:</strong> Sho Minamimoto</p>
  1410. <p><strong>Nicknames:</strong> Junkman, Tabooty, Pi-face, Grim Heaper</p>
  1411. <p><strong>Noise Form:</strong> Leo Cantus (Aka The singing Lion)</p>
  1412. <p><strong>Rank:</strong> Officer/Former-Officer</p>
  1413. <p><strong>Age:</strong>&nbsp;18 (Possibly older since he&rsquo;s been dead for some time)</p>
  1414. <p><strong>Status:</strong> Alive</p>
  1415. <p><strong>Bio</strong></p>
  1416. <p>It&rsquo;s hard to really say what made Sho become a reaper&mdash;obviously he was able to survive the Reaper&rsquo;s game and opted to become a reaper. The math enthusiast showed great ascension through the reaper rank&rsquo;s and soon claimed the title of a <em>Officer</em>. One of the most talented and youngest reapers to ever obtain Game Master in such short amount of time where it took others longer. Certainly the most brilliant of minds or at least he would be&hellip;</p>
  1417. <p>If most could understand what he was spouting off through a microphone.</p>
  1418. <p>The <strong>Cantus</strong> wanted to aspire much higher than just being Game Master. &nbsp;Eyes were set to obtaining the position of &lsquo;<strong>Composer&rsquo;.</strong> Overall ruler of Shibuya and it&rsquo;s domain to make it his own. A task that was impossible to do unless one soth out to kill the current Composer that was seated upon the throne. Yet, one couldn&rsquo;t possibly just &lsquo;kill&rsquo; the composer without being erased on the spot.</p>
  1419. <p>One of the most troublesome equations he&rsquo;s ever had to solve, yet with the help from an outside source the officer was soon putting two and two together to discover the Composer&rsquo;s other identity. A time where he was most likely vulernable for a plotted assassination attempt.</p>
  1420. <p>In short, it had failed. Miscalculation on his part for underestimating the <em>petite prince,</em> thinking his low tuned<em> frequency</em> would play in his favor when he wasn&rsquo;t UG&rsquo;s turf. With his chance missed, Sho fell back and retreated into the shadows, biding his time until another rare opportunity would arise&hellip;</p>
  1421. <p>Waiting would pay off once he was named Game Master for the second week and this time, the Composer was participating with his proxy. The time was now to strike with this orchestrated plan he&rsquo;s been waiting to unleash&hellip;</p>
  1422. <p><strong>Personality</strong></p>
  1423. <p><strong>T</strong>here are many words to describe Sho. Loud, obnoxious, short-tempered, egotistical, and chaotic are no more than a few of his <strong>defining</strong> personality traits. Even being one of the most strongest reapers in the game there is still a thirst for more power. <strong>(</strong>Or at least he seems like he wants to have power<strong>)</strong> It&rsquo;s certainly enough to push those desires to a unhealthy addiction to wanting to grasp this from the Composer.</p>
  1424. <p><em>Math.</em></p>
  1425. <p>Sho is completely obsessed with math.<strong> N</strong>umbers, <em>equations</em>, division, <strong>a</strong>lgebra,&hellip; There is no equation he can&rsquo;t solve. Through his eyes, the world revolves around soley with numbers. Stripping everything down will always end in their numerical base&mdash;truly the only <strong>beauty</strong> that&rsquo;s among the constant heaps of garbage that plagues the world. Sho makes a point to demonstrate this with his <em>art</em>.</p>
  1426. <p>Maybe it&rsquo;s <strong>strange</strong> abstract art, though one can&rsquo;t help but see his &lsquo;<em>art</em>&rsquo; as no more than a tower of collected pieces of metal and overall<strong> trash</strong>. They always seem to appear in the most unorthodox places that are scattered throughout Shibuya in the streets and other places.</p>
  1427. <p>Sho excels in all qualities that make a leader&mdash;except for <strong>cooperation</strong>. He absolutely will not cooperate with others. There were few moments he ever has and it has only been to benefit himself. Otherwise? No.</p>
  1428. <p>Yet, he did cooperate with one <strong>S</strong>anae <strong>H</strong>anekoma in the struggle to keep Shibuya from being destoryed.</p>
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