Advertisement
Guest User

Untitled

a guest
Mar 19th, 2018
1,039
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.94 KB | None | 0 0
  1. <item id="70" name="handPlayer"> <!-- handPlayer must remain on ID 70 -->
  2. <property name="Extends" value="handMaster"/>
  3. <property name="CreativeMode" value="None"/>
  4. <property name="HoldType" value="0"/>
  5. <property class="Action0">
  6. <property name="Delay" value="0.75"/>
  7. <property name="Range" value="2.5"/>
  8. <property name="DamageEntity" value="5"/>
  9. <property name="DamageBlock" value="1"/>
  10. <property name="Stamina_usage" value="3"/>
  11. <property name="DamageBonus.head" value="2"/>
  12. <property name="DamageBonus.organic" value="5"/>
  13. <property name="ToolCategory.harvestingTools" value="1.5" param1="1"/>
  14. <property name="ToolCategory.Fishing" value="1" param1="10"/>
  15. </property>
  16. <property class="Action1"> <!-- UseAction -->
  17. <property name="Class" value="Eat"/>
  18. <property name="Delay" value="1"/>
  19. <property name="Use_time" value="..."/>
  20. <property name="Gain_health" value="0"/>
  21. <property name="Gain_stamina" value="5"/>
  22. <property name="Gain_food" value="0"/>
  23. <property name="Gain_water" value="15"/>
  24. <property name="Gain_sickness" value="15"/>
  25. <property name="Condition_raycast_block" value="826,1472"/>
  26. <property name="Sound_start" value="player_drinking"/>
  27. <property name="Buff" value="dysentery"/>
  28. <property name="Buff_chance" value="0.5"/>
  29. </property>
  30. <property class="Attributes">
  31. <property name="DismembermentBaseChance" value="-0.2,-0.2"/>
  32. <property name="DismembermentBonus" value="0,0"/>
  33. </property>
  34. <property name="ActionSkillGroup" value="Athletics"/>
  35. <!--use_action class="LiftUpTerrain" delay="1" use_time="..." gain_health="-5"gain_stamina="-20" gain_food="0" gain_water="10" gain_sickness="15" condition_raycast_block="77,78,79,80" sound_start="player_drinking" /-->
  36. </item>
  37. <item id="21" name="huntingKnife">
  38. <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knifePrefab"/>
  39. <property name="Material" value="metal"/>
  40. <property name="RepairTools" value="forgedIron"/>
  41. <property name="HoldType" value="36"/>
  42. <property name="DegradationBreaksAfter" value="false"/>
  43. <property name="FuelValue" value="12"/>
  44. <property name="EconomicValue" value="120"/>
  45. <property name="SoundJammed" value="ItemNeedsRepair"/>
  46. <property name="SoundDestroy" value="wooddestroy1"/>
  47. <property class="Action0"> <!-- AttackAction -->
  48. <property name="Class" value="Melee"/>
  49. <property name="Delay" value="1.2"/>
  50. <property name="Range" value="2.2"/>
  51. <property name="Sphere" value="0.1"/>
  52. <property name="Sound_start" value="swoosh"/>
  53. <property name="Stamina_usage" value="5.5"/>
  54. <property name="DamageBonus.head" value="5"/>
  55. <property name="DamageBonus.glass" value="1"/>
  56. <property name="DamageBonus.leaves" value="25"/>
  57. <property name="DamageBonus.organic" value="10"/>
  58. <property name="ToolCategory.Butcher" value="1" param1="10"/>
  59. <property name="ToolCategory.Fishing" value="1"/>
  60. <property name="Sound_harvesting" value="open_animal" param1="organic" />
  61. </property>
  62. <property class="Attributes">
  63. <property name="EntityDamage" value="10,20"/>
  64. <property name="BlockDamage" value="1,2"/>
  65. <property name="DegradationMax" value="200,600"/>
  66. <property name="DegradationRate" value="1,1"/>
  67. <property name="DismembermentBaseChance" value="0.01,0.02"/>
  68. </property>
  69. <property name="Group" value="Ammo/Weapons"/>
  70. <property name="ActionSkillGroup" value="Blade Weapons"/>
  71. <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
  72. <property name="RepairExpMultiplier" value="5.5"/>
  73. </item>
  74.  
  75.  
  76.  
  77. <item id="1625" name="Fishing Rod">
  78. <property name="Meshfile" value="Items/Tools/stone_shovelPrefab"/>
  79. <property name="Material" value="Mplastics"/>
  80. <property name="HoldType" value="18"/>
  81. <property name="EconomicValue" value="500"/>
  82. <property name="EconomicBundleSize" value="1"/>
  83. <property name="SellableToTrader" value="false"/>
  84. <property class="Action0">
  85. <!-- UseAction -->
  86. <property name="Class" value="ExchangeItem"/>
  87. <property name="Delay" value="1.8"/>
  88. <property name="Range" value="2.4"/>
  89. <property name="Sphere" value="0.2"/>
  90. <property name="Change_item_to" value="Fishing Rod Full"/>
  91. <property name="Focused_blockname_1" value="water"/>
  92. <property name="Focused_blockname_2" value="waterMoving"/>
  93. <property name="Focused_blockname_3" value="waterStaticBucket"/>
  94. <property name="Focused_blockname_4" value="waterMovingBucket"/>
  95. <property name="Focused_blockname_5" value="waterSource8"/>
  96. <property name="Sound_start" value="SlowSwoosh"/>
  97. </property>
  98. <property name="Group" value="Tools/Traps,Basics"/>
  99. <property name="DescriptionKey" value="fishingRodDesc"/>
  100. </item>
  101. <item id="1626" name="Fishing Rod Full">
  102. <property name="Meshfile" value="Items/Tools/stone_shovelPrefab"/>
  103. <property name="Material" value="Mplastics"/>
  104. <property name="HoldType" value="18"/>
  105. <property class="Action1">
  106. <!-- UseAction -->
  107. <property name="Class" value="PlaceAsBlock"/>
  108. <property name="Delay" value="0.5"/>
  109. <property name="Blockname" value="Livewell"/>
  110. <property name="Change_item_to" value="Fishing Rod"/>
  111. <property name="Sound_start" value="bucketplace_water"/>
  112. </property>
  113. <property name="Group" value="Tools/Traps,Basics"/>
  114. </item>
  115. <item id="1627" name="Raw Fish">
  116. <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
  117. <property name="Material" value="organic"/>
  118. <property name="HoldType" value="31"/>
  119. <property name="Stacknumber" value="10"/>
  120. <property name="EconomicValue" value="10"/>
  121. <property name="CraftingIngredientTime" value="15"/>
  122. <property class="Action1">
  123. <!-- UseAction -->
  124. <property name="Class" value="Eat"/>
  125. <property name="Delay" value="1.0"/>
  126. <property name="Use_time" value="..."/>
  127. <property name="Gain_health" value="2"/>
  128. <property name="Gain_food" value="5"/>
  129. <property name="Gain_water" value="0"/>
  130. <property name="Gain_stamina" value="0"/>
  131. <property name="Gain_sickness" value="30"/>
  132. <property name="Buff" value="foodPoisoning"/>
  133. <property name="Buff_chance" value="0.5"/>
  134. <property name="Sound_start" value="player_eating"/>
  135. </property>
  136. <property name="DescriptionKey" value="rawFishDesc"/>
  137. <property name="Smell" value="ExLargeSmell"/>
  138. <property name="Group" value="Food/Cooking"/>
  139. </item>
  140. <item id="1628" name="Grilled Fish">
  141. <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
  142. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  143. <property name="HoldType" value="31"/>
  144. <property name="Material" value="organic"/>
  145. <property name="Stacknumber" value="50"/> <!-- STK food -->
  146. <property name="EconomicValue" value="24"/>
  147. <property class="Action1">
  148. <property name="Class" value="Eat"/>
  149. <property name="Delay" value="2.1"/>
  150. <property name="Use_time" value="..."/>
  151. <property name="Gain_health" value="0"/>
  152. <property name="Gain_food" value="5"/>
  153. <property name="Gain_water" value="-2"/>
  154. <property name="Gain_wellness" value="0.042"/>
  155. <property name="Sound_start" value="player_eating"/>
  156. </property>
  157. <property name="DescriptionKey" value="rawFishDesc"/>
  158. <property name="Smell" value="mediumSmell"/>
  159. <property name="Group" value="Food/Cooking"/>
  160. </item>
  161. <item id="1629" name="Boiled Fish">
  162. <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
  163. <property name="Material" value="organic"/>
  164. <property name="HoldType" value="31"/>
  165. <property name="Stacknumber" value="50"/>
  166. <property name="EconomicValue" value="10"/>
  167. <property class="Action1">
  168. <!-- UseAction -->
  169. <property name="Class" value="Eat"/>
  170. <property name="Delay" value="2.1"/>
  171. <property name="Use_time" value="..."/>
  172. <property name="Gain_health" value="0"/>
  173. <property name="Gain_food" value="5"/>
  174. <property name="Gain_water" value="0"/>
  175. <property name="Gain_wellness" value="0.084"/>
  176. <property name="Sound_start" value="player_eating"/>
  177. </property>
  178. <property name="DescriptionKey" value="rawFishDesc"/>
  179. <property name="Smell" value="mediumSmell"/>
  180. <property name="Group" value="Food/Cooking"/>
  181. </item>
  182. <item id="1630" name="Charred Fish">
  183. <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
  184. <property name="Material" value="organic"/>
  185. <property name="HoldType" value="31"/>
  186. <property name="Stacknumber" value="50"/>
  187. <property name="EconomicValue" value="10"/>
  188. <property name="SellableToTrader" value="false"/>
  189. <property class="Action1">
  190. <!-- UseAction -->
  191. <property name="Class" value="Eat"/>
  192. <property name="Delay" value="2.1"/>
  193. <property name="Use_time" value="..."/>
  194. <property name="Gain_health" value="0"/>
  195. <property name="Gain_food" value="5"/>
  196. <property name="Gain_water" value="-5"/>
  197. <property name="Gain_wellness" value="0"/>
  198. <property name="Sound_start" value="player_eating"/>
  199. </property>
  200. <property name="DescriptionKey" value="rawFishDesc"/>
  201. <property name="Smell" value="largeSmell"/>
  202. <property name="Group" value="Food/Cooking"/>
  203. </item>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement