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  1. local plr = game:service'Players'.LocalPlayer
  2. local char = plr.Character
  3. local hum = char.Humanoid
  4. local hed = char.Head
  5. local root = char.HumanoidRootPart
  6. local rootj = root.RootJoint
  7. local tors = char.Torso
  8. local ra = char["Right Arm"]
  9. local la = char["Left Arm"]
  10. local rl = char["Right Leg"]
  11. local ll = char["Left Leg"]
  12. local neck = tors["Neck"]
  13. local mouse = plr:GetMouse()
  14. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  15. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  16. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  17. --------------------------
  18. cam = game.Workspace.CurrentCamera
  19. CF = CFrame.new
  20. VT = Vector3.new
  21. angles = CFrame.Angles
  22. attack = false
  23. Euler = CFrame.fromEulerAnglesXYZ
  24. Rad = math.rad
  25. IT = Instance.new
  26. BrickC = BrickColor.new
  27. Cos = math.cos
  28. Acos = math.acos
  29. Sin = math.sin
  30. Asin = math.asin
  31. Abs = math.abs
  32. Mrandom = math.random
  33. Floor = math.floor
  34. ---------------------------
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. plr = game:GetService("Players").LocalPlayer
  52. char = plr.Character
  53. hum = char.Humanoid
  54. local cam = game.Workspace.CurrentCamera
  55. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  56. Camera = cam
  57. local CamInterrupt = false
  58. local TwoD = false
  59. local TargetInfo = {nil, nil}
  60. cam.CameraType = "Custom"
  61. t = char.Torso
  62. h = char.Head
  63. ra = char["Right Arm"]
  64. la = char["Left Arm"]
  65. rl = char["Right Leg"]
  66. ll = char["Left Leg"]
  67. tors = char.Torso
  68. lleg = char["Left Leg"]
  69. root = char.HumanoidRootPart
  70. hed = char.Head
  71. rleg = char["Right Leg"]
  72. rarm = char["Right Arm"]
  73. larm = char["Left Arm"]
  74. radian = math.rad
  75. random = math.random
  76. Vec3 = Vector3.new
  77. Inst = Instance.new
  78. cFrame = CFrame.new
  79. Euler = CFrame.fromEulerAnglesXYZ
  80. vt = Vector3.new
  81. bc = BrickColor.new
  82. br = BrickColor.random
  83. it = Instance.new
  84. cf = CFrame.new
  85. local eff = true
  86. local shielding = false
  87.  
  88. local Booleans = {
  89. CamFollow = true,
  90. GyroUse = true
  91. }
  92.  
  93. function lerp(object, newCFrame, alpha)
  94. return object:lerp(newCFrame, alpha)
  95. end
  96.  
  97. local Directer = Inst("BodyGyro", root)
  98. Directer.MaxTorque = Vec3(0, 0, 0)
  99. Directer.P = 600000
  100. local CPart = Inst("Part")
  101. CPart.Anchored = true
  102. CPart.CanCollide = false
  103. CPart.Locked = true
  104. CPart.Transparency = 1
  105.  
  106. local rainbowmode = false
  107. local chaosmode = false
  108.  
  109. kan = Instance.new("Sound",char)
  110. kan.Volume = 1.25
  111. kan.TimePosition = 0
  112. kan.PlaybackSpeed = 1
  113. kan.Pitch = 1
  114. kan.SoundId = "rbxassetid://0"
  115. kan.Name = "wrecked"
  116. kan.Looped = true
  117. kan:Play()
  118.  
  119. function newTheme(ID,timepos,pitch,vol)
  120. local kanz = kan
  121. --kanz:Stop()
  122. --kanz.Volume = vol
  123. --kanz.TimePosition = timepos
  124. kanz.PlaybackSpeed = pitch
  125. kanz.Pitch = pitch
  126. kanz.SoundId = ID
  127. kanz.Name = "wrecked"
  128. kanz.Looped = true
  129. kanz.Volume = 0.3
  130. --kanz:Play()
  131. --coroutine.resume(coroutine.create(function()
  132. --wait(0.05)
  133. --end))
  134. end
  135.  
  136. function newThemeCust(ID,timepos,pitch,vol)
  137. local kanz = kan
  138. kanz:Stop()
  139. kanz.Volume = vol
  140. kanz.TimePosition = timepos
  141. kanz.PlaybackSpeed = pitch
  142. kanz.Pitch = pitch
  143. kanz.SoundId = ID
  144. kanz.Name = "wrecked"
  145. kanz.Looped = true
  146. kanz:Play()
  147. coroutine.resume(coroutine.create(function()
  148. wait(0.05)
  149. end))
  150. end
  151.  
  152. local BC = char["Body Colors"]
  153. BC.HeadColor = BrickColor.new("Pastel brown")
  154. BC.RightArmColor = BrickColor.new("Pastel brown")
  155. BC.LeftArmColor = BrickColor.new("Pastel brown")
  156. BC.RightLegColor = BrickColor.new("Pastel brown")
  157. BC.LeftLegColor = BrickColor.new("Pastel brown")
  158. BC.TorsoColor = BrickColor.new("Pastel brown")
  159.  
  160. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  161.  
  162. for i,v in pairs(char:children()) do
  163. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  164. v:Remove()
  165. end
  166. end
  167. shirt = Instance.new("Shirt", char)
  168. shirt.Name = "Shirt"
  169. pants = Instance.new("Pants", char)
  170. pants.Name = "Pants"
  171. char.Shirt.ShirtTemplate = "rbxassetid://768490081"
  172. char.Pants.PantsTemplate = "rbxassetid://771695895"
  173.  
  174. function CameraShake(Times, Power, PlayerTarget)
  175. coroutine.resume(coroutine.create(function()
  176. FV = Instance.new("BoolValue", PlayerTarget)
  177. FV.Name = "CameraShake"
  178. for ShakeNum=1,Times do
  179. swait()
  180. local ef=Power
  181. if ef>=1 then
  182. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  183. else
  184. ef=Power*10
  185. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  186. end
  187. end
  188. Humanoid.CameraOffset = Vector3.new(0,0,0)
  189. FV:Destroy()
  190. end))
  191. end
  192.  
  193. function CameraEnshaking(Length,Intensity)
  194. coroutine.resume(coroutine.create(function()
  195. local intensity = 1*Intensity
  196. local rotM = 0.01*Intensity
  197. for i = 0, Length, 0.1 do
  198. swait()
  199. intensity = intensity - 0.05*Intensity/Length
  200. rotM = rotM - 0.0005*Intensity/Length
  201. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  202. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  203. end
  204. Humanoid.CameraOffset = Vec3(0, 0, 0)
  205. end))
  206. end
  207. CamShake=function(Part,Distan,Power,Times)
  208. local de=Part.Position
  209. for i,v in pairs(workspace:children()) do
  210. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  211. for _,c in pairs(v:children()) do
  212. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  213. local Noob=v.Humanoid
  214. if Noob~=nil then
  215. coroutine.resume(coroutine.create(function()
  216. FV = Instance.new("BoolValue", Noob)
  217. FV.Name = "CameraShake"
  218. for ShakeNum=1,Times do
  219. swait()
  220. local ef=Power
  221. if ef>=1 then
  222. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  223. else
  224. ef=Power*10
  225. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  226. end
  227. end
  228. Humanoid.CameraOffset = Vector3.new(0,0,0)
  229. FV:Destroy()
  230. end))
  231. CameraShake(Times, Power, Noob)
  232. end
  233. end
  234. end
  235. end
  236. end
  237. end
  238.  
  239. function chatfunc(text,color)
  240. local chat = coroutine.wrap(function()
  241. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  242. Character:FindFirstChild("TalkingBillBoard"):destroy()
  243. end
  244. local naeeym2 = Instance.new("BillboardGui",Character)
  245. naeeym2.Size = UDim2.new(0,100,0,40)
  246. naeeym2.StudsOffset = Vector3.new(0,3,0)
  247. naeeym2.Adornee = Character.Head
  248. naeeym2.Name = "TalkingBillBoard"
  249. local tecks2 = Instance.new("TextLabel",naeeym2)
  250. tecks2.BackgroundTransparency = 1
  251. tecks2.BorderSizePixel = 0
  252. tecks2.Text = ""
  253. tecks2.Font = "SciFi"
  254. tecks2.TextSize = 30
  255. tecks2.TextStrokeTransparency = 0
  256. tecks2.TextColor3 = color
  257. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  258. tecks2.Size = UDim2.new(1,0,0.5,0)
  259. local tecks3 = Instance.new("TextLabel",naeeym2)
  260. tecks3.BackgroundTransparency = 1
  261. tecks3.BorderSizePixel = 0
  262. tecks3.Text = ""
  263. tecks3.Font = "SciFi"
  264. tecks3.TextSize = 30
  265. tecks3.TextStrokeTransparency = 0
  266. tecks3.TextColor3 = Color3.new(255,0,0)
  267. tecks3.TextStrokeColor3 = color
  268. tecks3.Size = UDim2.new(1,0,0.5,0)
  269. coroutine.resume(coroutine.create(function()
  270. while true do
  271. swait(1)
  272. plr.Character.wrecked.Volume = 0.3
  273. if chaosmode == true then
  274. tecks2.TextColor3 = BrickColor.random().Color
  275. tecks3.TextStrokeColor3 = BrickColor.random().Color
  276. end
  277. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  278. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  279. tecks2.Rotation = math.random(-5,5)
  280. tecks3.Rotation = math.random(-5,5)
  281. end
  282. end))
  283. for i = 1,string.len(text),1 do
  284. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  285. tecks2.Text = string.sub(text,1,i)
  286. tecks3.Text = string.sub(text,1,i)
  287. swait(1)
  288. end
  289. wait(1)
  290. local randomrot = math.random(1,2)
  291. if randomrot == 1 then
  292. for i = 1, 50 do
  293. swait()
  294. tecks2.Rotation = tecks2.Rotation - .75
  295. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  296. tecks2.TextTransparency = tecks2.TextTransparency + .04
  297. tecks3.Rotation = tecks2.Rotation + .75
  298. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  299. tecks3.TextTransparency = tecks2.TextTransparency + .04
  300. end
  301. elseif randomrot == 2 then
  302. for i = 1, 50 do
  303. swait()
  304. tecks2.Rotation = tecks2.Rotation + .75
  305. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  306. tecks2.TextTransparency = tecks2.TextTransparency + .04
  307. tecks3.Rotation = tecks2.Rotation - .75
  308. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  309. tecks3.TextTransparency = tecks2.TextTransparency + .04
  310. end
  311. end
  312. naeeym2:Destroy()
  313. end)
  314. chat()
  315. end
  316.  
  317.  
  318. local Create = LoadLibrary("RbxUtility").Create
  319.  
  320. CFuncs = {
  321. ["Part"] = {
  322. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  323. local Part = Create("Part"){
  324. Parent = Parent,
  325. Reflectance = Reflectance,
  326. Transparency = Transparency,
  327. CanCollide = false,
  328. Locked = true,
  329. BrickColor = BrickColor.new(tostring(BColor)),
  330. Name = Name,
  331. Size = Size,
  332. Material = Material,
  333. }
  334. RemoveOutlines(Part)
  335. return Part
  336. end;
  337. };
  338.  
  339. ["Mesh"] = {
  340. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  341. local Msh = Create(Mesh){
  342. Parent = Part,
  343. Offset = OffSet,
  344. Scale = Scale,
  345. }
  346. if Mesh == "SpecialMesh" then
  347. Msh.MeshType = MeshType
  348. Msh.MeshId = MeshId
  349. end
  350. return Msh
  351. end;
  352. };
  353.  
  354. ["Mesh"] = {
  355. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  356. local Msh = Create(Mesh){
  357. Parent = Part,
  358. Offset = OffSet,
  359. Scale = Scale,
  360. }
  361. if Mesh == "SpecialMesh" then
  362. Msh.MeshType = MeshType
  363. Msh.MeshId = MeshId
  364. end
  365. return Msh
  366. end;
  367. };
  368.  
  369. ["Weld"] = {
  370. Create = function(Parent, Part0, Part1, C0, C1)
  371. local Weld = Create("Weld"){
  372. Parent = Parent,
  373. Part0 = Part0,
  374. Part1 = Part1,
  375. C0 = C0,
  376. C1 = C1,
  377. }
  378. return Weld
  379. end;
  380. };
  381.  
  382. ["Sound"] = {
  383. Create = function(id, par, vol, pit)
  384. coroutine.resume(coroutine.create(function()
  385. local S = Create("Sound"){
  386. Volume = vol,
  387. Name = "EffectSoundo",
  388. Pitch = pit or 1,
  389. SoundId = id,
  390. Parent = par or workspace,
  391. }
  392. wait()
  393. S:play()
  394. game:GetService("Debris"):AddItem(S, 10)
  395. end))
  396. end;
  397. };
  398.  
  399. ["LongSound"] = {
  400. Create = function(id, par, vol, pit)
  401. coroutine.resume(coroutine.create(function()
  402. local S = Create("Sound"){
  403. Volume = vol,
  404. Pitch = pit or 1,
  405. SoundId = id,
  406. Parent = par or workspace,
  407. }
  408. wait()
  409. S:play()
  410. game:GetService("Debris"):AddItem(S, 30)
  411. end))
  412. end;
  413. };
  414.  
  415. ["ParticleEmitter"] = {
  416. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  417. local fp = Create("ParticleEmitter"){
  418. Parent = Parent,
  419. Color = ColorSequence.new(Color1, Color2),
  420. LightEmission = LightEmission,
  421. Size = Size,
  422. Texture = Texture,
  423. Transparency = Transparency,
  424. ZOffset = ZOffset,
  425. Acceleration = Accel,
  426. Drag = Drag,
  427. LockedToPart = LockedToPart,
  428. VelocityInheritance = VelocityInheritance,
  429. EmissionDirection = EmissionDirection,
  430. Enabled = Enabled,
  431. Lifetime = LifeTime,
  432. Rate = Rate,
  433. Rotation = Rotation,
  434. RotSpeed = RotSpeed,
  435. Speed = Speed,
  436. VelocitySpread = VelocitySpread,
  437. }
  438. return fp
  439. end;
  440. };
  441.  
  442. CreateTemplate = {
  443.  
  444. };
  445. }
  446.  
  447.  
  448.  
  449. New = function(Object, Parent, Name, Data)
  450. local Object = Instance.new(Object)
  451. for Index, Value in pairs(Data or {}) do
  452. Object[Index] = Value
  453. end
  454. Object.Parent = Parent
  455. Object.Name = Name
  456. return Object
  457. end
  458. local halocolor = BrickColor.new("Really red")
  459. local halocolor2 = BrickColor.new("Really red")
  460. local starcolor = BrickColor.new("Really red")
  461. local lunacolor = BrickColor.new("Really red")
  462. local lunacolor2 = BrickColor.new("Really red")
  463. local wepcolor = BrickColor.new("Really red")
  464. local maincolor = BrickColor.new("Really red")
  465. local m = Instance.new("Model",char)
  466. local m2 = Instance.new("Model",char)
  467. local m3 = Instance.new("Model",char)
  468. local mw1 = Instance.new("Model",char)
  469. local mw2 = Instance.new("Model",char)
  470.  
  471. local extrawingmod1 = Instance.new("Model",char)
  472. local extrawingmod2 = Instance.new("Model",char)
  473.  
  474. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  475. local p = Instance.new("Part")
  476. p.TopSurface = 0
  477. p.BottomSurface = 0
  478. p.Parent = parent
  479. p.Size = Vector3.new(0.1,0.1,0.1)
  480. p.Transparency = transparency
  481. p.Reflectance = reflectance
  482. p.CanCollide = false
  483. p.Locked = true
  484. p.BrickColor = brickcolor
  485. p.Material = material
  486. return p
  487. end
  488.  
  489. function CreateMesh(parent,meshtype,x1,y1,z1)
  490. local mesh = Instance.new("SpecialMesh",parent)
  491. mesh.MeshType = meshtype
  492. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  493. return mesh
  494. end
  495.  
  496. function Shatter(Part)
  497. if Part.Transparency < 1 then
  498. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  499. Debris:AddItem(SOUNDPART,5)
  500. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  501. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  502. local SIZESET = SIZE/4
  503. local XOffset = Part.Size.X*1.5/SIZESET
  504. local YOffset = Part.Size.Y*1.5/SIZESET
  505. local ZOffset = Part.Size.Z*1.5/SIZESET
  506. for x = 1, math.ceil(XOffset) do
  507. for y = 1, math.ceil(YOffset) do
  508. for z = 1, math.ceil(ZOffset) do
  509. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  510. SHARD.CanCollide = true
  511. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  512. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  513. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  514. for _, c in pairs(Part:GetChildren()) do
  515. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  516. c:Clone().Parent = SHARD
  517. end
  518. end
  519. end
  520. end
  521. end
  522. end
  523. Part:remove()
  524. end
  525.  
  526. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  527. local mesh = Instance.new("SpecialMesh",parent)
  528. mesh.MeshType = "FileMesh"
  529. mesh.MeshId = meshid
  530. mesh.Scale = Vector3.new(x1,y1,z1)
  531. return mesh
  532. end
  533.  
  534.  
  535. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  536. local mesh = Instance.new("SpecialMesh",parent)
  537. mesh.MeshType = "FileMesh"
  538. mesh.MeshId = meshid
  539. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  540. mesh.Scale = Vector3.new(x1,y1,z1)
  541. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  542. return mesh
  543. end
  544.  
  545. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  546. local weld = Instance.new("Weld")
  547. weld.Parent = parent
  548. weld.Part0 = part0
  549. weld.Part1 = part1
  550. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  551. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  552. return weld
  553. end
  554.  
  555.  
  556. --------------
  557. local secondchar = Instance.new("Model",char)
  558. local GhostCol = BrickColor.new("Really red")
  559. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  560. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  561. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  562.  
  563. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  564. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  565. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  566.  
  567. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  568. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  569. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  570.  
  571. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  572. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  573. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  574.  
  575. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  576. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  577. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  578.  
  579. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  580. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  581. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  582. --------------
  583. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  584. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  585. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  586. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  587.  
  588. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  589. CreateMesh(handle,"Brick",0,0,0)
  590. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  591. local valuaring = 10
  592. for i = 0, 49 do
  593. valuaring = valuaring + 10
  594. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  595. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  596. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  597. end
  598.  
  599. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  600. CreateMesh(handle,"Brick",0,0,0)
  601. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  602. local valuaring = 10
  603. for i = 0, 49 do
  604. valuaring = valuaring + 10
  605. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  606. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  607. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  608. end
  609.  
  610.  
  611. local handle = CreateParta(m,1,1,"Neon",maincolor)
  612. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  613. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  614.  
  615. --- Left wing.
  616.  
  617. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  618. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  619. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  620.  
  621. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  622. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  623. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  624. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  625. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  626. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  627. A0 = Instance.new('Attachment',wed)
  628. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  629. CreateMesh(wed,"Wedge",0.05,0.5,3)
  630. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  631. A1 = Instance.new('Attachment',wed)
  632. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  633. CreateMesh(wed,"Wedge",0.05,3,0.5)
  634. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  635.  
  636. tl1 = Instance.new('Trail',wed)
  637. tl1.Attachment0 = A0
  638. tl1.Attachment1 = A1
  639. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  640. tl1.LightEmission = 1
  641. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  642. tl1.Color = ColorSequence.new(BrickColor.random().Color)
  643. tl1.Lifetime = 0.6
  644.  
  645.  
  646. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  647. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  648. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649.  
  650. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  651. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  652. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  653. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  654. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  655. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  656. A0 = Instance.new('Attachment',wed)
  657. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  658. CreateMesh(wed,"Wedge",0.05,0.5,3)
  659. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  660. A1 = Instance.new('Attachment',wed)
  661. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  662. CreateMesh(wed,"Wedge",0.05,3,0.5)
  663. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  664.  
  665. tl2 = Instance.new('Trail',wed)
  666. tl2.Attachment0 = A0
  667. tl2.Attachment1 = A1
  668. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  669. tl2.LightEmission = 1
  670. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  671. tl2.Color = ColorSequence.new(BrickColor.random().Color)
  672. tl2.Lifetime = 0.6
  673.  
  674. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  675. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  676. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  677.  
  678. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  679. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  680. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  681. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  682. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  683. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  684. A0 = Instance.new('Attachment',wed)
  685. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  686. CreateMesh(wed,"Wedge",0.05,0.5,3)
  687. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  688. A1 = Instance.new('Attachment',wed)
  689. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  690. CreateMesh(wed,"Wedge",0.05,3,0.5)
  691. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  692.  
  693. tl3 = Instance.new('Trail',wed)
  694. tl3.Attachment0 = A0
  695. tl3.Attachment1 = A1
  696. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  697. tl3.LightEmission = 1
  698. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  699. tl3.Color = ColorSequence.new(BrickColor.random().Color)
  700. tl3.Lifetime = 0.6
  701.  
  702. tl1.Enabled = false
  703. tl2.Enabled = false
  704. tl3.Enabled = false
  705. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  706. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  707. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  708.  
  709. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  710. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  711. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  712. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  713. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  714. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  715. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  716. CreateMesh(wed,"Wedge",0.05,0.5,3)
  717. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  718. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  719. CreateMesh(wed,"Wedge",0.05,3,0.5)
  720. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721.  
  722. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  723. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  724. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  725.  
  726. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  727. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  728. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  729. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  730. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  731. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  732. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  733. CreateMesh(wed,"Wedge",0.05,0.5,3)
  734. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  735. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  736. CreateMesh(wed,"Wedge",0.05,3,0.5)
  737. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  738.  
  739. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  740. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  741. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  742.  
  743. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  744. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  745. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  746. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  747. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  748. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  749. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  750. CreateMesh(wed,"Wedge",0.05,0.5,3)
  751. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  752. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  753. CreateMesh(wed,"Wedge",0.05,3,0.5)
  754. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  755.  
  756. -- Right wing.
  757.  
  758. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  759. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  760. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761.  
  762. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  763. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  764. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. A0 = Instance.new('Attachment',wed)
  766. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  767. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  768. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  770. CreateMesh(wed,"Wedge",0.05,0.5,3)
  771. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  773. CreateMesh(wed,"Wedge",0.05,3,0.5)
  774. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  775. A1 = Instance.new('Attachment',wed)
  776.  
  777. tr1 = Instance.new('Trail',wed)
  778. tr1.Attachment0 = A0
  779. tr1.Attachment1 = A1
  780. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  781. tr1.LightEmission = 1
  782. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  783. tr1.Color = ColorSequence.new(BrickColor.random().Color)
  784. tr1.Lifetime = 0.6
  785.  
  786. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  787. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  788. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  789.  
  790. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  792. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. A0 = Instance.new('Attachment',wed)
  794. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  795. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  796. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  798. CreateMesh(wed,"Wedge",0.05,0.5,3)
  799. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  801. CreateMesh(wed,"Wedge",0.05,3,0.5)
  802. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. A1 = Instance.new('Attachment',wed)
  804.  
  805. tr2 = Instance.new('Trail',wed)
  806. tr2.Attachment0 = A0
  807. tr2.Attachment1 = A1
  808. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  809. tr2.LightEmission = 1
  810. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  811. tr2.Color = ColorSequence.new(BrickColor.random().Color)
  812. tr2.Lifetime = 0.6
  813.  
  814. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  815. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  816. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817.  
  818. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  819. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  820. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821. A0 = Instance.new('Attachment',wed)
  822. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  823. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  824. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  826. CreateMesh(wed,"Wedge",0.05,0.5,3)
  827. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,3,0.5)
  830. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. A1 = Instance.new('Attachment',wed)
  832.  
  833. tr3 = Instance.new('Trail',wed)
  834. tr3.Attachment0 = A0
  835. tr3.Attachment1 = A1
  836. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  837. tr3.LightEmission = 1
  838. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  839. tr3.Color = ColorSequence.new(BrickColor.random().Color)
  840. tr3.Lifetime = 0.6
  841.  
  842.  
  843. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  844. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  845. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846.  
  847. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  849. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  852. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,3)
  855. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,3,0.5)
  858. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  861. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  862. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863.  
  864. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,3)
  872. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,3,0.5)
  875. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876.  
  877. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  878. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  879. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880.  
  881. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  883. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.5,3)
  889. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,3,0.5)
  892. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894. ---- HERES THE RING
  895.  
  896.  
  897. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  898. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  899. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  901. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  902. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  904. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  905. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906.  
  907.  
  908. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  909. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  910. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911.  
  912. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  913. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  914. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915.  
  916.  
  917.  
  918. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  919. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  920. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  923. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  924. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925.  
  926. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  927. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  928. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  931. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  932. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  934. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  935. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936.  
  937. --- second ring
  938.  
  939. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  940. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  941. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  943. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  944. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  946. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  947. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948.  
  949. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  950. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  951. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952.  
  953. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  954. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  955. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956.  
  957.  
  958.  
  959. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  960. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  961. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962.  
  963. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  964. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  965. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966.  
  967. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  968. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  969. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970.  
  971. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  972. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  973. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  975. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  976. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  977.  
  978.  
  979.  
  980. for i, v in pairs(m:GetChildren()) do
  981. if v:IsA("Part") then
  982. v.BrickColor = BrickColor.new("Really red")
  983. v.Material = "Glass"
  984. end
  985. end
  986. for i, v in pairs(m2:GetChildren()) do
  987. if v:IsA("Part") then
  988. v.BrickColor = BrickColor.new("Really red")
  989. v.Material = "Granite"
  990. end
  991. end
  992. for i, v in pairs(m3:GetChildren()) do
  993. if v:IsA("Part") then
  994. v.BrickColor = BrickColor.new("Really red")
  995. v.Material = "Neon"
  996. end
  997. end
  998. for i, v in pairs(mw2:GetChildren()) do
  999. if v:IsA("Part") then
  1000. v.BrickColor = BrickColor.new("Really red")
  1001. v.Material = "Neon"
  1002. end
  1003. end
  1004. for i, v in pairs(mw1:GetChildren()) do
  1005. if v:IsA("Part") then
  1006. v.Transparency = 1
  1007. v.BrickColor = BrickColor.new("Really red")
  1008. v.Material = "Neon"
  1009. end
  1010. end
  1011. for i, v in pairs(extrawingmod1:GetChildren()) do
  1012. if v:IsA("Part") then
  1013. v.Transparency = 1
  1014. v.BrickColor = BrickColor.new("Really red")
  1015. v.Material = "Neon"
  1016. end
  1017. end
  1018. for i, v in pairs(extrawingmod2:GetChildren()) do
  1019. if v:IsA("Part") then
  1020. v.Transparency = 1
  1021. v.BrickColor = BrickColor.new("Really red")
  1022. v.Material = "Neon"
  1023. end
  1024. end
  1025. local MAINRUINCOLOR = BrickColor.new("Really red")
  1026. ------------------
  1027. ------------------------------
  1028. --------------------------
  1029. function insanitymode()
  1030. rainbowmode = false
  1031. glitchymode = false
  1032. chaosmode = true
  1033. tl1.Enabled = true
  1034. tl2.Enabled = true
  1035. tl3.Enabled = true
  1036. local lust = ModeOfGlitch == 69
  1037. newTheme("rbxassetid://837095833",100, 1)
  1038. coroutine.resume(coroutine.create(function()
  1039. tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1040. tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1041. tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1042. attack = true
  1043. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  1044. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  1045. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  1046. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  1047. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  1048. CameraEnshaking(5,2.5)
  1049. MAINRUINCOLOR = BrickColor.new("Really black")
  1050. ModeOfGlitch = 666666
  1051. for i, v in pairs(mw2:GetChildren()) do
  1052. if v:IsA("Part") then
  1053. v.BrickColor = MAINRUINCOLOR
  1054. v.Material = "Neon"
  1055. end
  1056. end
  1057. char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
  1058. CV="Maroon"
  1059. Player = game.Players.LocalPlayer
  1060. Character = Player.Character
  1061. local txt = Instance.new("BillboardGui", Character)
  1062. txt.Adornee = Character .Head
  1063. txt.Name = "_status"
  1064. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1065. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1066. local text = Instance.new("TextLabel", txt)
  1067. text.Size = UDim2.new(10, 0, 7, 0)
  1068. text.FontSize = "Size24"
  1069. text.TextScaled = true
  1070. text.TextTransparency = 0
  1071. text.BackgroundTransparency = 1
  1072. text.TextTransparency = 0
  1073. text.TextStrokeTransparency = 0
  1074. text.Font = "Bodoni"
  1075. text.TextStrokeColor3 = Color3.new(255,0,0)
  1076.  
  1077. v=Instance.new("Part")
  1078. v.Name = "ColorBrick"
  1079. v.Parent=Player.Character
  1080. v.FormFactor="Symmetric"
  1081. v.Anchored=true
  1082. v.CanCollide=false
  1083. v.BottomSurface="Smooth"
  1084. v.TopSurface="Smooth"
  1085. v.Size=Vector3.new(10,5,3)
  1086. v.Transparency=1
  1087. v.CFrame=Character.Torso.CFrame
  1088. v.BrickColor=BrickColor.new(CV)
  1089. v.Transparency=1
  1090. text.TextColor3 = Color3.new(0,0,0)
  1091. v.Shape="Block"
  1092. text.Text = "Evil Morty"
  1093. local Hat = Instance.new("Part", char)
  1094. Hat.Name = "Hat"
  1095. Hat.CanCollide = false
  1096. Hat.BrickColor = BrickColor.new("Black")
  1097. Hat.Transparency = 0
  1098. Hat.Material = "Plastic"
  1099. Hat.Size = Vector3.new(1, 1, 2)
  1100. Hat.TopSurface = Enum.SurfaceType.Smooth
  1101. Hat.BottomSurface = Enum.SurfaceType.Smooth
  1102.  
  1103. local Weld = Instance.new("Weld", Hat)
  1104. Weld.Part0 = hed
  1105. Weld.Part1 = Hat
  1106. Weld.C1 = CFrame.new(0, -0.4, 0)
  1107.  
  1108. local M2 = Instance.new("SpecialMesh")
  1109. M2.Parent = Hat
  1110. M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
  1111. M2.TextureId = "rbxassetid://20642711"
  1112. M2.Scale = Vector3.new(1.05, 1.1, 1.1)
  1113.  
  1114.  
  1115.  
  1116. local Hat2 = Instance.new("Part", char)
  1117. Hat2.Name = "Hat2"
  1118. Hat2.CanCollide = false
  1119. Hat2.BrickColor = BrickColor.new("Black")
  1120. Hat2.Transparency = 0
  1121. Hat2.Material = "Plastic"
  1122. Hat2.Size = Vector3.new(1, 1, 2)
  1123. Hat2.TopSurface = Enum.SurfaceType.Smooth
  1124. Hat2.BottomSurface = Enum.SurfaceType.Smooth
  1125.  
  1126. local Weld = Instance.new("Weld", Hat2)
  1127. Weld.Part0 = hed
  1128. Weld.Part1 = Hat2
  1129. Weld.C1 = CFrame.new(0, -0.4, 0.020)
  1130.  
  1131. local M2 = Instance.new("SpecialMesh")
  1132. M2.Parent = Hat2
  1133. M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
  1134. M2.Scale = Vector3.new(1.025, 1, 1.05)
  1135. for i, v in pairs(mw1:GetChildren()) do
  1136. if v:IsA("Part") then
  1137. v.Transparency = 0.75
  1138. v.BrickColor = BrickColor.new("Really black")
  1139. v.Material = "Neon"
  1140. end
  1141. end
  1142. for i, v in pairs(m:GetChildren()) do
  1143. if v:IsA("Part") then
  1144. v.BrickColor = BrickColor.new("Really black")
  1145. v.Material = "Neon"
  1146. end
  1147. end
  1148. for i, v in pairs(m2:GetChildren()) do
  1149. if v:IsA("Part") then
  1150. v.BrickColor = BrickColor.new("Really black")
  1151. v.Material = "Neon"
  1152. end
  1153. end
  1154. for i, v in pairs(m3:GetChildren()) do
  1155. if v:IsA("Part") then
  1156. v.BrickColor = BrickColor.new("Really black")
  1157. v.Material = "Neon"
  1158. end
  1159. end
  1160. for i, v in pairs(extrawingmod1:GetChildren()) do
  1161. if v:IsA("Part") then
  1162. v.Transparency = .75
  1163. v.BrickColor = BrickColor.new("Really black")
  1164. v.Material = "Neon"
  1165. end
  1166. end
  1167. for i, v in pairs(extrawingmod2:GetChildren()) do
  1168. if v:IsA("Part") then
  1169. v.Transparency = 0
  1170. v.BrickColor = BrickColor.new("Really black")
  1171. v.Material = "Neon"
  1172. end
  1173. end
  1174. attack = false
  1175. end))
  1176. end
  1177. ------------
  1178. -- Synapse Decompiler
  1179. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  1180.  
  1181. wait(0.2)
  1182. Player = game:GetService("Players").LocalPlayer
  1183. PlayerGui = Player.PlayerGui
  1184. Cam = workspace.CurrentCamera
  1185. Backpack = Player.Backpack
  1186. Character = Player.Character
  1187. Humanoid = Character.Humanoid
  1188. Mouse = Player:GetMouse()
  1189. RootPart = Character.HumanoidRootPart
  1190. Torso = Character.Torso
  1191. Head = Character.Head
  1192. RightArm = Character["Right Arm"]
  1193. LeftArm = Character["Left Arm"]
  1194. RightLeg = Character["Right Leg"]
  1195. LeftLeg = Character["Left Leg"]
  1196. RootJoint = RootPart.RootJoint
  1197. Neck = Torso.Neck
  1198. RightShoulder = Torso["Right Shoulder"]
  1199. LeftShoulder = Torso["Left Shoulder"]
  1200. RightHip = Torso["Right Hip"]
  1201. LeftHip = Torso["Left Hip"]
  1202. local sick = Instance.new("Sound", Character)
  1203. IT = Instance.new
  1204. CF = CFrame.new
  1205. VT = Vector3.new
  1206. RAD = math.rad
  1207. C3 = Color3.new
  1208. UD2 = UDim2.new
  1209. BRICKC = BrickColor.new
  1210. ANGLES = CFrame.Angles
  1211. EULER = CFrame.fromEulerAnglesXYZ
  1212. COS = math.cos
  1213. ACOS = math.acos
  1214. SIN = math.sin
  1215. ASIN = math.asin
  1216. ABS = math.abs
  1217. MRANDOM = math.random
  1218. FLOOR = math.floor
  1219. Animation_Speed = 3
  1220. Frame_Speed = 0.016666666666666666
  1221. local Speed = 16
  1222. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1223. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1224. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1225. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1226. local DAMAGEMULTIPLIER = 1
  1227. local ANIM = "Idle"
  1228. local ATTACK = false
  1229. local EQUIPPED = false
  1230. local HOLD = false
  1231. local COMBO = 1
  1232. local Rooted = false
  1233. local SINE = 0
  1234. local KEYHOLD = false
  1235. local CHANGE = 2 / Animation_Speed
  1236. local WALKINGANIM = false
  1237. local VALUE1 = false
  1238. local VALUE2 = false
  1239. local ROBLOXIDLEANIMATION = IT("Animation")
  1240. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1241. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1242. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1243. WEAPONGUI.Name = "Weapon GUI"
  1244. script.Parent = WEAPONGUI
  1245. Character.Archivable = true
  1246. local SHADOW = Character:Clone()
  1247. SHADOW.Parent = nil
  1248. RootPart2 = SHADOW.HumanoidRootPart
  1249. Torso2 = SHADOW.Torso
  1250. Head2 = SHADOW.Head
  1251. RightArm2 = SHADOW["Right Arm"]
  1252. LeftArm2 = SHADOW["Left Arm"]
  1253. RightLeg2 = SHADOW["Right Leg"]
  1254. LeftLeg2 = SHADOW["Left Leg"]
  1255. RootJoint2 = RootPart2.RootJoint
  1256. Neck2 = Torso2.Neck
  1257. RightShoulder2 = Torso2["Right Shoulder"]
  1258. LeftShoulder2 = Torso2["Left Shoulder"]
  1259. RightHip2 = Torso2["Right Hip"]
  1260. LeftHip2 = Torso2["Left Hip"]
  1261. SHADOW.PrimaryPart = RootPart2
  1262. Character.Archivable = false
  1263. SHADOW.Name = Player.Name .. "'s War"
  1264. local Effects = IT("Folder", Character)
  1265. Effects.Name = "Effects"
  1266. local ANIMATOR = Humanoid.Animator
  1267. local ANIMATE = Character.Animate
  1268. local UNANCHOR = true
  1269. local ROAR = 528589078
  1270. local E = 1.32
  1271. local PLAYSONG = true
  1272. local REPLAY = false
  1273. ArtificialHB = Instance.new("BindableEvent", script)
  1274. ArtificialHB.Name = "ArtificialHB"
  1275. script:WaitForChild("ArtificialHB")
  1276. frame = Frame_Speed
  1277. tf = 0
  1278. allowframeloss = false
  1279. tossremainder = false
  1280. lastframe = tick()
  1281. script.ArtificialHB:Fire()
  1282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1283. tf = tf + s
  1284. if tf >= frame then
  1285. if allowframeloss then
  1286. script.ArtificialHB:Fire()
  1287. lastframe = tick()
  1288. else
  1289. for i = 1, math.floor(tf / frame) do
  1290. script.ArtificialHB:Fire()
  1291. end
  1292. lastframe = tick()
  1293. end
  1294. if tossremainder then
  1295. tf = 0
  1296. else
  1297. tf = tf - frame * math.floor(tf / frame)
  1298. end
  1299. end
  1300. end)
  1301. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1302. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1303. end
  1304. function PositiveAngle(NUMBER)
  1305. if NUMBER >= 0 then
  1306. NUMBER = 0
  1307. end
  1308. return NUMBER
  1309. end
  1310. function NegativeAngle(NUMBER)
  1311. if NUMBER <= 0 then
  1312. NUMBER = 0
  1313. end
  1314. return NUMBER
  1315. end
  1316. function Swait(NUMBER)
  1317. if NUMBER == 0 or NUMBER == nil then
  1318. ArtificialHB.Event:wait()
  1319. else
  1320. for i = 1, NUMBER do
  1321. ArtificialHB.Event:wait()
  1322. end
  1323. end
  1324. end
  1325. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1326. local NEWMESH = IT(MESH)
  1327. if MESH == "SpecialMesh" then
  1328. NEWMESH.MeshType = MESHTYPE
  1329. if MESHID ~= "nil" and MESHID ~= "" then
  1330. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1331. end
  1332. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1333. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1334. end
  1335. end
  1336. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1337. NEWMESH.Scale = SCALE
  1338. NEWMESH.Parent = PARENT
  1339. return NEWMESH
  1340. end
  1341. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1342. local NEWPART = IT("Part")
  1343. NEWPART.formFactor = FORMFACTOR
  1344. NEWPART.Reflectance = REFLECTANCE
  1345. NEWPART.Transparency = TRANSPARENCY
  1346. NEWPART.CanCollide = false
  1347. NEWPART.Locked = true
  1348. NEWPART.Anchored = true
  1349. if ANCHOR == false then
  1350. NEWPART.Anchored = false
  1351. end
  1352. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1353. NEWPART.Name = NAME
  1354. NEWPART.Size = SIZE
  1355. NEWPART.Position = Torso.Position
  1356. NEWPART.Material = MATERIAL
  1357. NEWPART:BreakJoints()
  1358. NEWPART.Parent = PARENT
  1359. return NEWPART
  1360. end
  1361. local weldBetween = function(a, b)
  1362. local weldd = Instance.new("ManualWeld")
  1363. weldd.Part0 = a
  1364. weldd.Part1 = b
  1365. weldd.C0 = CFrame.new()
  1366. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1367. weldd.Parent = a
  1368. return weldd
  1369. end
  1370. function QuaternionFromCFrame(cf)
  1371. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1372. local trace = m00 + m11 + m22
  1373. if trace > 0 then
  1374. local s = math.sqrt(1 + trace)
  1375. local recip = 0.5 / s
  1376. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1377. else
  1378. local i = 0
  1379. if m00 < m11 then
  1380. i = 1
  1381. end
  1382. if m22 > (i == 0 and m00 or m11) then
  1383. i = 2
  1384. end
  1385. if i == 0 then
  1386. local s = math.sqrt(m00 - m11 - m22 + 1)
  1387. local recip = 0.5 / s
  1388. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1389. elseif i == 1 then
  1390. local s = math.sqrt(m11 - m22 - m00 + 1)
  1391. local recip = 0.5 / s
  1392. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1393. elseif i == 2 then
  1394. local s = math.sqrt(m22 - m00 - m11 + 1)
  1395. local recip = 0.5 / s
  1396. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1397. end
  1398. end
  1399. end
  1400. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1401. local xs, ys, zs = x + x, y + y, z + z
  1402. local wx, wy, wz = w * xs, w * ys, w * zs
  1403. local xx = x * xs
  1404. local xy = x * ys
  1405. local xz = x * zs
  1406. local yy = y * ys
  1407. local yz = y * zs
  1408. local zz = z * zs
  1409. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1410. end
  1411. function QuaternionSlerp(a, b, t)
  1412. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1413. local startInterp, finishInterp
  1414. if cosTheta >= 1.0E-4 then
  1415. if 1 - cosTheta > 1.0E-4 then
  1416. local theta = ACOS(cosTheta)
  1417. local invSinTheta = 1 / SIN(theta)
  1418. startInterp = SIN((1 - t) * theta) * invSinTheta
  1419. finishInterp = SIN(t * theta) * invSinTheta
  1420. else
  1421. startInterp = 1 - t
  1422. finishInterp = t
  1423. end
  1424. elseif 1 + cosTheta > 1.0E-4 then
  1425. local theta = ACOS(-cosTheta)
  1426. local invSinTheta = 1 / SIN(theta)
  1427. startInterp = SIN((t - 1) * theta) * invSinTheta
  1428. finishInterp = SIN(t * theta) * invSinTheta
  1429. else
  1430. startInterp = t - 1
  1431. finishInterp = t
  1432. end
  1433. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1434. end
  1435. function Clerp(a, b, t)
  1436. local qa = {
  1437. QuaternionFromCFrame(a)
  1438. }
  1439. local qb = {
  1440. QuaternionFromCFrame(b)
  1441. }
  1442. local ax, ay, az = a.x, a.y, a.z
  1443. local bx, by, bz = b.x, b.y, b.z
  1444. local _t = 1 - t
  1445. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1446. end
  1447. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1448. local frame = IT("Frame")
  1449. frame.BackgroundTransparency = TRANSPARENCY
  1450. frame.BorderSizePixel = BORDERSIZEPIXEL
  1451. frame.Position = POSITION
  1452. frame.Size = SIZE
  1453. frame.BackgroundColor3 = COLOR
  1454. frame.BorderColor3 = BORDERCOLOR
  1455. frame.Name = NAME
  1456. frame.Parent = PARENT
  1457. return frame
  1458. end
  1459. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1460. local label = IT("TextLabel")
  1461. label.BackgroundTransparency = 1
  1462. label.Size = UD2(1, 0, 1, 0)
  1463. label.Position = UD2(0, 0, 0, 0)
  1464. label.TextColor3 = TEXTCOLOR
  1465. label.TextStrokeTransparency = STROKETRANSPARENCY
  1466. label.TextTransparency = TRANSPARENCY
  1467. label.FontSize = TEXTFONTSIZE
  1468. label.Font = TEXTFONT
  1469. label.BorderSizePixel = BORDERSIZEPIXEL
  1470. label.TextScaled = false
  1471. label.Text = TEXT
  1472. label.Name = NAME
  1473. label.Parent = PARENT
  1474. return label
  1475. end
  1476. function NoOutlines(PART)
  1477. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1478. end
  1479. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1480. local NEWWELD = IT(TYPE)
  1481. NEWWELD.Part0 = PART0
  1482. NEWWELD.Part1 = PART1
  1483. NEWWELD.C0 = C0
  1484. NEWWELD.C1 = C1
  1485. NEWWELD.Parent = PARENT
  1486. return NEWWELD
  1487. end
  1488. local S = IT("Sound")
  1489. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1490. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1491. local NEWSOUND
  1492. coroutine.resume(coroutine.create(function()
  1493. NEWSOUND = S:Clone()
  1494. NEWSOUND.EmitterSize = VOLUME * 5
  1495. NEWSOUND.Parent = PARENT
  1496. NEWSOUND.Volume = VOLUME
  1497. NEWSOUND.Pitch = PITCH
  1498. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  1499. NEWSOUND:play()
  1500. if DOESLOOP == true then
  1501. NEWSOUND.Looped = true
  1502. else
  1503. repeat
  1504. wait(1)
  1505. until NEWSOUND.Playing == false
  1506. NEWSOUND:remove()
  1507. end
  1508. end))
  1509. return NEWSOUND
  1510. end
  1511. function CFrameFromTopBack(at, top, back)
  1512. local right = top:Cross(back)
  1513. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1514. end
  1515. function WACKYEFFECT(Table)
  1516. local TYPE = Table.EffectType or "Sphere"
  1517. local SIZE = Table.Size or VT(100, 100, 100)
  1518. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1519. local TRANSPARENCY = Table.Transparency or 0
  1520. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1521. local CFRAME = Table.CFrame or Torso.CFrame
  1522. local MOVEDIRECTION = Table.MoveToPos or nil
  1523. local ROTATION1 = Table.RotationX or 0
  1524. local ROTATION2 = Table.RotationY or 0
  1525. local ROTATION3 = Table.RotationZ or 0
  1526. local MATERIAL = Table.Material or "Neon"
  1527. local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667)
  1528. local TIME = Table.Time or 45
  1529. local SOUNDID = Table.SoundID or nil
  1530. local SOUNDPITCH = Table.SoundPitch or nil
  1531. local SOUNDVOLUME = Table.SoundVolume or nil
  1532. coroutine.resume(coroutine.create(function()
  1533. local PLAYSSOUND = false
  1534. local SOUND
  1535. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
  1536. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1537. PLAYSSOUND = true
  1538. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1539. end
  1540. EFFECT.Color = COLOR
  1541. local MSH
  1542. if TYPE == "Sphere" then
  1543. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1544. elseif TYPE == "Block" or TYPE == "Box" then
  1545. MSH = IT("BlockMesh", EFFECT)
  1546. MSH.Scale = SIZE
  1547. elseif TYPE == "Wave" then
  1548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1549. elseif TYPE == "Ring" then
  1550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1551. elseif TYPE == "Slash" then
  1552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1553. elseif TYPE == "Round Slash" then
  1554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1555. elseif TYPE == "Swirl" then
  1556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1557. elseif TYPE == "Skull" then
  1558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1559. elseif TYPE == "Crystal" then
  1560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1561. end
  1562. if MSH ~= nil then
  1563. local MOVESPEED
  1564. if MOVEDIRECTION ~= nil then
  1565. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1566. end
  1567. local GROWTH = SIZE - ENDSIZE
  1568. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1569. if TYPE == "Block" then
  1570. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1571. else
  1572. EFFECT.CFrame = CFRAME
  1573. end
  1574. for LOOP = 1, TIME + 1 do
  1575. Swait()
  1576. MSH.Scale = MSH.Scale - GROWTH / TIME
  1577. if TYPE == "Wave" then
  1578. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1579. end
  1580. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1581. if TYPE == "Block" then
  1582. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1583. else
  1584. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1585. end
  1586. if MOVEDIRECTION ~= nil then
  1587. local ORI = EFFECT.Orientation
  1588. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1589. EFFECT.Orientation = ORI
  1590. end
  1591. end
  1592. if PLAYSSOUND == false then
  1593. EFFECT:remove()
  1594. else
  1595. repeat
  1596. Swait()
  1597. until SOUND.Playing == false
  1598. EFFECT:remove()
  1599. end
  1600. elseif PLAYSSOUND == false then
  1601. EFFECT:remove()
  1602. else
  1603. repeat
  1604. Swait()
  1605. until SOUND.Playing == false
  1606. EFFECT:remove()
  1607. end
  1608. end))
  1609. end
  1610.  
  1611. function MakeForm(PART, TYPE)
  1612. if TYPE == "Cyl" then
  1613. local MSH = IT("CylinderMesh", PART)
  1614. elseif TYPE == "Ball" then
  1615. local MSH = IT("SpecialMesh", PART)
  1616. MSH.MeshType = "Sphere"
  1617. elseif TYPE == "Wedge" then
  1618. local MSH = IT("SpecialMesh", PART)
  1619. MSH.MeshType = "Wedge"
  1620. end
  1621. end
  1622. Debris = game:GetService("Debris")
  1623. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1624. local DIRECTION = CF(StartPos, EndPos).lookVector
  1625. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1626. end
  1627. function GetRoot(MODEL, ROOT)
  1628. if ROOT == true then
  1629. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1630. else
  1631. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1632. end
  1633. end
  1634. function FacialShadow()
  1635. local SHADOWS = {}
  1636. for i = 1, 16 do
  1637. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1638. FACE.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1639. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1640. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  1641. table.insert(SHADOWS, FACE)
  1642. end
  1643. local function UNDO()
  1644. for i = 1, #SHADOWS do
  1645. SHADOWS[i]:remove()
  1646. end
  1647. end
  1648. return UNDO
  1649. end
  1650. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1651. if FLOOR ~= nil then
  1652. for i = 1, AMOUNT do
  1653. do
  1654. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1655. DEBREE.Material = FLOOR.Material
  1656. DEBREE.Color = FLOOR.Color
  1657. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1658. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1659. coroutine.resume(coroutine.create(function()
  1660. Swait(15)
  1661. DEBREE.Parent = workspace
  1662. DEBREE.CanCollide = true
  1663. Debris:AddItem(DEBREE, SWAIT)
  1664. end))
  1665. end
  1666. end
  1667. end
  1668. end
  1669. local SIZE = 10
  1670. RootPart2.Size = RootPart.Size * SIZE
  1671. Torso2.Size = Torso.Size * SIZE
  1672. RightArm2.Size = RightArm.Size * SIZE
  1673. RightLeg2.Size = RightLeg.Size * SIZE
  1674. LeftArm2.Size = LeftArm.Size * SIZE
  1675. LeftLeg2.Size = LeftLeg.Size * SIZE
  1676. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1677. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1678. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1679. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1680. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1681. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1682. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1683. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1684. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1685. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1686. Head2.Size = VT(1, 1, 1) * SIZE
  1687. Neck2.Parent = Torso
  1688. RightShoulder2.Parent = Torso
  1689. LeftShoulder2.Parent = Torso
  1690. RightHip2.Parent = Torso
  1691. LeftHip2.Parent = Torso
  1692. local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667)
  1693. local SKILLFONT = "Fantasy"
  1694. local SKILLTEXTSIZE = 6
  1695. local ATTACKS = {
  1696. "Z-Tremor Punch",
  1697. "E-Meteor Impact",
  1698. "R-Uppercut"
  1699. }
  1700. local GUIS = {}
  1701. for i = 1, #ATTACKS do
  1702. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1703. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1704. SKILLTEXT.TextXAlignment = "Left"
  1705. table.insert(GUIS, SKILLTEXT)
  1706. end
  1707. function ApplyDamage(Humanoid, Damage)
  1708. Damage = Damage * DAMAGEMULTIPLIER
  1709. if Humanoid.Health < 2000 then
  1710. if Humanoid.Health - Damage > 0 then
  1711. Humanoid.Health = Humanoid.Health - Damage
  1712. else
  1713. Humanoid.Parent:BreakJoints()
  1714. end
  1715. else
  1716. Humanoid.Parent:BreakJoints()
  1717. end
  1718. end
  1719. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1720. for index, CHILD in pairs(workspace:GetDescendants()) do
  1721. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1722. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1723. if HUM then
  1724. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1725. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1726. if INSTAKILL == true then
  1727. CHILD:BreakJoints()
  1728. else
  1729. local DMG = MRANDOM(MINDMG, MAXDMG)
  1730. ApplyDamage(HUM, DMG)
  1731. end
  1732. if FLING > 0 then
  1733. for _, c in pairs(CHILD:GetChildren()) do
  1734. if c:IsA("BasePart") then
  1735. local bv = Instance.new("BodyVelocity")
  1736. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1737. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1738. bv.Parent = c
  1739. Debris:AddItem(bv, 0.05)
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748. function Intro()
  1749. EQUIPPED = true
  1750. ATTACK = true
  1751. Rooted = true
  1752. if Rooted == false then
  1753. Disable_Jump = false
  1754. Humanoid.WalkSpeed = Speed
  1755. elseif Rooted == true then
  1756. Disable_Jump = true
  1757. Humanoid.WalkSpeed = 0
  1758. end
  1759. coroutine.resume(coroutine.create(function()
  1760. repeat
  1761. Swait()
  1762. RootPart2.Anchored = true
  1763. for _, c in pairs(SHADOW:GetChildren()) do
  1764. if c:IsA("Part") then
  1765. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1766. if c ~= RootPart2 then
  1767. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1768. end
  1769. if c:FindFirstChildOfClass("Decal") then
  1770. c:ClearAllChildren()
  1771. end
  1772. c.CanCollide = false
  1773. c.Material = "Neon"
  1774. else
  1775. c:remove()
  1776. end
  1777. end
  1778. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. until ATTACK == false
  1785. end))
  1786. wait(1)
  1787. SHADOW.Parent = Character
  1788. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1789. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1790. for i = 1, 250 do
  1791. Swait()
  1792. E = E - 0.0032
  1793. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1794. local TIMER = MRANDOM(20, 80)
  1795. WACKYEFFECT({
  1796. Time = TIMER,
  1797. EffectType = "Sphere",
  1798. Size = VT(1, 1, 1),
  1799. Size2 = VT(0, 45, 0),
  1800. Transparency = 0,
  1801. Transparency2 = 0,
  1802. CFrame = AREA,
  1803. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1804. RotationX = 0,
  1805. RotationY = 0,
  1806. RotationZ = 0,
  1807. Material = "Neon",
  1808. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1809. SoundID = nil,
  1810. SoundPitch = 0.8,
  1811. SoundVolume = 5
  1812. })
  1813. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1814. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. end
  1821. for i = 0, 0.6, 0.1 / Animation_Speed do
  1822. Swait()
  1823. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1824. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1827. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1828. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. CreateSound(ROAR, Head2, 10, 1, false)
  1832. for i = 0, 4, 0.1 / Animation_Speed do
  1833. Swait()
  1834. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1835. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. end
  1842. ATTACK = false
  1843. Rooted = false
  1844. end
  1845. function Roar(TABLE)
  1846. ATTACK = true
  1847. Rooted = true
  1848. local E = false
  1849. coroutine.resume(coroutine.create(function()
  1850. repeat
  1851. Swait()
  1852. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1859. until E == true
  1860. end))
  1861. for i = 0, 1, 0.1 / Animation_Speed do
  1862. Swait()
  1863. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1866. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1867. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. end
  1870. CreateSound(ROAR, Effects, 4, 1, false)
  1871. if TABLE then
  1872. for E = 1, #TABLE do
  1873. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1874. local ROOT = GetRoot(TABLE[E], true)
  1875. if ROOT then
  1876. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1877. local bv = Instance.new("BodyVelocity")
  1878. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1879. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1880. bv.Parent = ROOT
  1881. Debris:AddItem(bv, 0.05)
  1882. end
  1883. end
  1884. end
  1885. end
  1886. for i = 0, 6, 0.1 / Animation_Speed do
  1887. Swait()
  1888. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1889. if HITFLOOR then
  1890. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1891. end
  1892. WACKYEFFECT({
  1893. EffectType = "Wave",
  1894. Size = VT(20, 1, 20),
  1895. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1896. Transparency = 0.9,
  1897. Transparency2 = 1,
  1898. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1899. MoveToPos = nil,
  1900. RotationX = 0,
  1901. RotationY = 5,
  1902. RotationZ = 0,
  1903. Material = "Neon",
  1904. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1905. SoundID = nil,
  1906. SoundPitch = nil,
  1907. SoundVolume = nil
  1908. })
  1909. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1911. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. end
  1916. E = true
  1917. if TABLE then
  1918. CreateSound(1535995263, Head, 10, 1, false)
  1919. for i = 0, 2.2, 0.1 / Animation_Speed do
  1920. Swait()
  1921. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1922. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1923. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1924. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1925. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1926. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1927. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1934. end
  1935. end
  1936. ATTACK = false
  1937. Rooted = false
  1938. end
  1939. function Punch()
  1940. ATTACK = true
  1941. Rooted = false
  1942. local HITS = {}
  1943. Speed = 12
  1944. for i = 0, 1, 0.1 / Animation_Speed do
  1945. Swait()
  1946. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1947. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1948. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1949. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1950. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1951. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1952. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. end
  1960. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1961. for i = 0, 0.3, 0.1 / Animation_Speed do
  1962. Swait()
  1963. WACKYEFFECT({
  1964. EffectType = "Box",
  1965. Size = RightArm2.Size,
  1966. Size2 = RightArm2.Size,
  1967. Transparency = RightArm2.Transparency,
  1968. Transparency2 = 1,
  1969. CFrame = RightArm2.CFrame,
  1970. MoveToPos = nil,
  1971. RotationX = 0,
  1972. RotationY = 0,
  1973. RotationZ = 0,
  1974. Material = "Neon",
  1975. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1976. SoundID = nil,
  1977. SoundPitch = nil,
  1978. SoundVolume = nil
  1979. })
  1980. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1981. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1982. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1983. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1984. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1985. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. end
  1994. for index, CHILD in pairs(workspace:GetDescendants()) do
  1995. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1996. do
  1997. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1998. if HUM then
  1999. do
  2000. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2001. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2002. table.insert(HITS, CHILD)
  2003. coroutine.resume(coroutine.create(function()
  2004. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2005. TORSO.Anchored = true
  2006. local POS = TORSO.CFrame
  2007. for i = 1, 35 do
  2008. Swait()
  2009. ApplyDamage(HUM, MRANDOM(1, 1))
  2010. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  2011. end
  2012. TORSO.Anchored = false
  2013. end))
  2014. end
  2015. end
  2016. end
  2017. end
  2018. end
  2019. end
  2020. for i = 0, 0.2, 0.1 / Animation_Speed do
  2021. Swait()
  2022. WACKYEFFECT({
  2023. EffectType = "Box",
  2024. Size = RightArm2.Size,
  2025. Size2 = RightArm2.Size,
  2026. Transparency = RightArm2.Transparency,
  2027. Transparency2 = 1,
  2028. CFrame = RightArm2.CFrame,
  2029. MoveToPos = nil,
  2030. RotationX = 0,
  2031. RotationY = 0,
  2032. RotationZ = 0,
  2033. Material = "Neon",
  2034. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2035. SoundID = nil,
  2036. SoundPitch = nil,
  2037. SoundVolume = nil
  2038. })
  2039. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2040. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2041. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2042. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2043. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2044. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2045. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2046. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. end
  2053. if #HITS > 0 then
  2054. for i = 0, 0.5, 0.1 / Animation_Speed do
  2055. Swait()
  2056. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2057. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2058. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2059. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2060. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2061. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2062. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. end
  2070. Roar(HITS)
  2071. end
  2072. Speed = 16
  2073. ATTACK = false
  2074. Rooted = false
  2075. end
  2076.  
  2077. function Taunt_Demon()
  2078. ATTACK = true
  2079. Rooted = false
  2080. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  2081. repeat
  2082. Swait()
  2083. TAUNT.Parent = Head
  2084. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. until TAUNT.Playing == false
  2092. ATTACK = false
  2093. Rooted = false
  2094. end
  2095. function Throw()
  2096. ATTACK = true
  2097. Rooted = false
  2098. local DEBREE = {}
  2099. for i = 0, 1, 0.1 / Animation_Speed do
  2100. Swait()
  2101. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  2102. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2103. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2104. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2105. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2106. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2107. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. end
  2115. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  2116. Humanoid.PlatformStand = true
  2117. UNANCHOR = false
  2118. for i = 0, 1, 0.1 / Animation_Speed do
  2119. Swait()
  2120. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2121. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2122. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2123. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2124. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2125. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2126. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2127. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  2128. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. end
  2135. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2136. for i = 0, 0.4, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2139. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2140. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2141. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2142. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2143. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2144. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2145. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. end
  2152. local IMPACT = false
  2153. WELD:remove()
  2154. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  2155. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2156. for i = 0, 0.4, 0.1 / Animation_Speed do
  2157. Swait()
  2158. WACKYEFFECT({
  2159. EffectType = "Box",
  2160. Size = RightArm2.Size,
  2161. Size2 = RightArm2.Size,
  2162. Transparency = RightArm2.Transparency,
  2163. Transparency2 = 1,
  2164. CFrame = RightArm2.CFrame,
  2165. MoveToPos = nil,
  2166. RotationX = 0,
  2167. RotationY = 0,
  2168. RotationZ = 0,
  2169. Material = "Neon",
  2170. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2171. SoundID = nil,
  2172. SoundPitch = nil,
  2173. SoundVolume = nil
  2174. })
  2175. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2176. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2177. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2178. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2179. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2180. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2181. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. end
  2189. coroutine.resume(coroutine.create(function()
  2190. repeat
  2191. Swait()
  2192. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2193. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2194. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2195. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2196. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2197. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2198. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. until IMPACT == true or ATTACK == false
  2205. end))
  2206. local FLOOR
  2207. for i = 1, 80 do
  2208. Swait()
  2209. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  2210. if HIT then
  2211. FLOOR = HIT
  2212. IMPACT = true
  2213. local ORI = VT(0, RootPart.Orientation.Y, 0)
  2214. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  2215. RootPart.Orientation = ORI
  2216. RootJoint.Parent = RootPart
  2217. break
  2218. else
  2219. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  2220. end
  2221. end
  2222. UNANCHOR = true
  2223. if FLOOR then
  2224. do
  2225. local PLAYING = false
  2226. Humanoid.PlatformStand = false
  2227. local REPLAY = true
  2228. local FLING = false
  2229. coroutine.resume(coroutine.create(function()
  2230. local ROCKS = MRANDOM(8, 13)
  2231. for i = 1, ROCKS do
  2232. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true)
  2233. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  2234. table.insert(DEBREE, {
  2235. DEBREEPART,
  2236. DEBREEPART.Orientation,
  2237. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  2238. })
  2239. end
  2240. repeat
  2241. Swait()
  2242. for E = 1, #DEBREE do
  2243. local ROCK = DEBREE[E][1]
  2244. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  2245. ROCK.Orientation = DEBREE[E][2]
  2246. end
  2247. until FLING == true or ATTACK == false
  2248. if FLING == false then
  2249. for E = 1, #DEBREE do
  2250. local ROCK = DEBREE[E][1]
  2251. ROCK.Anchored = false
  2252. Debris:AddItem(ROCK, 4)
  2253. end
  2254. else
  2255. for E = 1, #DEBREE do
  2256. do
  2257. local ROCK = DEBREE[E][1]
  2258. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  2259. coroutine.resume(coroutine.create(function()
  2260. for i = 1, 150 do
  2261. Swait()
  2262. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  2263. if HIT then
  2264. break
  2265. else
  2266. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  2267. end
  2268. end
  2269. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  2270. WACKYEFFECT({
  2271. EffectType = "Box",
  2272. Size = ROCK.Size,
  2273. Size2 = ROCK.Size * 1.2,
  2274. Transparency = 0,
  2275. Transparency2 = 1,
  2276. CFrame = ROCK.CFrame,
  2277. MoveToPos = nil,
  2278. RotationX = 0,
  2279. RotationY = 0,
  2280. RotationZ = 0,
  2281. Material = "Neon",
  2282. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2283. SoundID = nil,
  2284. SoundPitch = nil,
  2285. SoundVolume = nil
  2286. })
  2287. WACKYEFFECT({
  2288. Time = 15,
  2289. EffectType = "Sphere",
  2290. Size = ROCK.Size,
  2291. Size2 = VT(35, 35, 35),
  2292. Transparency = 0.8,
  2293. Transparency2 = 1,
  2294. CFrame = CF(ROCK.Position),
  2295. MoveToPos = nil,
  2296. RotationX = 0,
  2297. RotationY = 0,
  2298. RotationZ = 0,
  2299. Material = "Neon",
  2300. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2301. SoundID = 174580476,
  2302. SoundPitch = 1,
  2303. SoundVolume = 3
  2304. })
  2305. ROCK:remove()
  2306. end))
  2307. Swait(5)
  2308. end
  2309. end
  2310. end
  2311. end))
  2312. local UNDO = FacialShadow()
  2313. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  2314. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2315. if NEWKEY == "e" then
  2316. KEY:Disconnect()
  2317. PLAYING = true
  2318. end
  2319. end)
  2320. for i = 0, 2, 0.1 / Animation_Speed do
  2321. Swait()
  2322. if PLAYING == true then
  2323. break
  2324. end
  2325. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2326. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2327. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2328. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2329. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2330. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2331. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. end
  2339. if KEY then
  2340. KEY:Disconnect()
  2341. end
  2342. if PLAYING == true then
  2343. for i = 0, 0.3, 0.1 / Animation_Speed do
  2344. Swait()
  2345. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2346. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2347. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2348. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2349. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2350. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2351. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2352. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. end
  2359. FLING = true
  2360. for i = 0, 1, 0.1 / Animation_Speed do
  2361. Swait()
  2362. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2363. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2364. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  2365. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2366. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2367. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2368. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2369. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. end
  2376. end
  2377. UNDO()
  2378. end
  2379. end
  2380. REPLAY = false
  2381. ATTACK = false
  2382. Rooted = false
  2383. end
  2384. function Uppercut()
  2385. ATTACK = true
  2386. Rooted = false
  2387. local HITS = {}
  2388. Speed = 12
  2389. for i = 0, 1, 0.1 / Animation_Speed do
  2390. Swait()
  2391. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2392. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2393. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2394. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2395. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2396. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2397. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. end
  2405. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2406. for i = 0, 0.3, 0.1 / Animation_Speed do
  2407. Swait()
  2408. WACKYEFFECT({
  2409. EffectType = "Box",
  2410. Size = RightArm2.Size,
  2411. Size2 = RightArm2.Size,
  2412. Transparency = RightArm2.Transparency,
  2413. Transparency2 = 1,
  2414. CFrame = RightArm2.CFrame,
  2415. MoveToPos = nil,
  2416. RotationX = 0,
  2417. RotationY = 0,
  2418. RotationZ = 0,
  2419. Material = "Neon",
  2420. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2421. SoundID = nil,
  2422. SoundPitch = nil,
  2423. SoundVolume = nil
  2424. })
  2425. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  2426. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2427. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2428. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2430. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2431. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2432. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. end
  2439. for index, CHILD in pairs(workspace:GetDescendants()) do
  2440. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2441. do
  2442. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2443. if HUM then
  2444. do
  2445. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2446. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2447. coroutine.resume(coroutine.create(function()
  2448. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2449. local grav = Instance.new("BodyPosition", TORSO)
  2450. grav.D = 1500
  2451. grav.P = 20000
  2452. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2453. grav.position = TORSO.Position + VT(0, 25, 0)
  2454. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  2455. table.insert(HITS, {CHILD, grav})
  2456. ApplyDamage(HUM, MRANDOM(12, 22))
  2457. end))
  2458. end
  2459. end
  2460. end
  2461. end
  2462. end
  2463. end
  2464. if #HITS > 0 then
  2465. coroutine.resume(coroutine.create(function()
  2466. repeat
  2467. Swait()
  2468. until ATTACK == false
  2469. for E = 1, #HITS do
  2470. HITS[E][2]:remove()
  2471. end
  2472. end))
  2473. end
  2474. REPLAY = true
  2475. local PLAYING = false
  2476. local WHACK = false
  2477. local HITTING = 0
  2478. local PAYDOWN = 200
  2479. local UNDO = FacialShadow()
  2480. for i = 0, 0.5, 0.1 / Animation_Speed do
  2481. Swait()
  2482. if PLAYING == true then
  2483. break
  2484. end
  2485. WACKYEFFECT({
  2486. EffectType = "Box",
  2487. Size = RightArm2.Size,
  2488. Size2 = RightArm2.Size,
  2489. Transparency = RightArm2.Transparency,
  2490. Transparency2 = 1,
  2491. CFrame = RightArm2.CFrame,
  2492. MoveToPos = nil,
  2493. RotationX = 0,
  2494. RotationY = 0,
  2495. RotationZ = 0,
  2496. Material = "Neon",
  2497. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2498. SoundID = nil,
  2499. SoundPitch = nil,
  2500. SoundVolume = nil
  2501. })
  2502. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2503. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2504. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2505. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2506. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2507. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2508. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. end
  2516. if #HITS > 0 then
  2517. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2518. if NEWKEY == "r" and WHACK == false then
  2519. if PLAYING == false then
  2520. PLAYING = true
  2521. end
  2522. WHACK = true
  2523. PAYDOWN = 70
  2524. HITTING = HITTING + 1
  2525. for E = 1, #HITS do
  2526. if HITS[E][1] then
  2527. local ROOT = GetRoot(HITS[E][1], true)
  2528. if ROOT then
  2529. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  2530. if HUM and HUM.Health > 0 then
  2531. HUM.PlatformStand = true
  2532. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  2533. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  2534. ROOT.CFrame = CF(POS)
  2535. ApplyDamage(HUM, MRANDOM(12, 18))
  2536. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  2537. if HIT then
  2538. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  2539. end
  2540. end
  2541. end
  2542. end
  2543. end
  2544. CreateSound(217767125, RightArm, 10, 1, false)
  2545. for i = 0, 0.25, 0.1 / Animation_Speed do
  2546. Swait()
  2547. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2548. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2549. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2550. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2551. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2552. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2553. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2554. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. end
  2561. WHACK = false
  2562. end
  2563. end)
  2564. end
  2565. for i = 0, 1, 0.1 / Animation_Speed do
  2566. Swait()
  2567. if PLAYING == true then
  2568. break
  2569. end
  2570. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2571. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2572. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2573. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2574. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2575. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2576. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2577. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2583. end
  2584. if PLAYING == true then
  2585. Rooted = true
  2586. repeat
  2587. Swait()
  2588. if WHACK == false then
  2589. PAYDOWN = PAYDOWN - 1
  2590. if PAYDOWN <= 0 then
  2591. PLAYING = false
  2592. end
  2593. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2594. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2595. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2596. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2597. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2598. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2599. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2600. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. end
  2607. until PLAYING == false
  2608. end
  2609. if KEY then
  2610. KEY:Disconnect()
  2611. end
  2612. if HITTING > 4 then
  2613. CreateSound(1535994137, Head, 10, 1, false)
  2614. for i = 0, 2.4, 0.1 / Animation_Speed do
  2615. Swait()
  2616. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2617. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2618. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2619. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2620. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2621. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2622. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2623. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. end
  2630. end
  2631. UNDO()
  2632. Speed = 16
  2633. REPLAY = false
  2634. ATTACK = false
  2635. Rooted = false
  2636. end
  2637.  
  2638. function idk()
  2639. ATTACK = true
  2640. Rooted = true
  2641. local L = CreateSound(1278007556,Head,8,1.1,false)
  2642. L.EmitterSize = 25
  2643. for i = 1, 20 do
  2644. Swait()
  2645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. for i = 1, 40 do
  2653. Swait()
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. end
  2661. ATTACK = false
  2662. Rooted = false
  2663. end
  2664. function DoubleJump()
  2665. ATTACK = true
  2666. Rooted = false
  2667. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  2668. CreateSound(159882477, Head, 4, 1, false)
  2669. CreateSound(1112042117, Torso, 2, 1, false)
  2670. local E = 360/12
  2671. for i=1, 12 do
  2672. Swait()
  2673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2677. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2679. end
  2680. ATTACK = false
  2681. Rooted = false
  2682. end
  2683.  
  2684. function TakeOn()
  2685. ATTACK = true
  2686. Rooted = true
  2687. coroutine.resume(coroutine.create(function()
  2688. repeat
  2689. Swait()
  2690. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2691. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2692. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2693. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2694. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2695. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2696. until ATTACK == false
  2697. end))
  2698. CreateSound(1535994669, Head, 10, 1, false)
  2699. for i = 0, 1, 0.1 / Animation_Speed do
  2700. Swait()
  2701. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. end
  2708. for i = 0, 1, 0.1 / Animation_Speed do
  2709. Swait()
  2710. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. end
  2717. ATTACK = false
  2718. Rooted = false
  2719. end
  2720. function MouseDown(Mouse)
  2721. if ATTACK == false then
  2722. end
  2723. end
  2724. function MouseUp(Mouse)
  2725. HOLD = false
  2726. end
  2727. function KeyDown(Key)
  2728. KEYHOLD = true
  2729. if Key == "z" and ATTACK == false then
  2730. Punch()
  2731. end
  2732. if Key == "e" and ATTACK == false and REPLAY == false then
  2733. Throw()
  2734. end
  2735. if Key == "r" and ATTACK == false and REPLAY == false then
  2736. Uppercut()
  2737. end
  2738. if Key == "t" and ATTACK == false then
  2739. Roar()
  2740. end
  2741. if Key == "y" and ATTACK == false then
  2742. TakeOn()
  2743. end
  2744. if Key == "m" and ATTACK == false then
  2745. insanitymode()
  2746. end
  2747. if Key == "]" and ATTACK == false then
  2748. Taunt_Demon()
  2749. end
  2750. if Key == "p" and ATTACK == false then
  2751. idk()
  2752. end
  2753. end
  2754. function KeyUp(Key)
  2755. KEYHOLD = false
  2756. end
  2757. Mouse.Button1Down:connect(function(NEWKEY)
  2758. MouseDown(NEWKEY)
  2759. end)
  2760. Mouse.Button1Up:connect(function(NEWKEY)
  2761. MouseUp(NEWKEY)
  2762. end)
  2763. Mouse.KeyDown:connect(function(NEWKEY)
  2764. KeyDown(NEWKEY)
  2765. end)
  2766. Mouse.KeyUp:connect(function(NEWKEY)
  2767. KeyUp(NEWKEY)
  2768. end)
  2769. function unanchor()
  2770. for _, c in pairs(Character:GetChildren()) do
  2771. if c:IsA("BasePart") and c ~= RootPart then
  2772. c.Anchored = false
  2773. end
  2774. end
  2775. if UNANCHOR == true then
  2776. RootPart.Anchored = false
  2777. else
  2778. RootPart.Anchored = true
  2779. end
  2780. end
  2781. Humanoid.Changed:connect(function(Jump)
  2782. if Jump == "Jump" and Disable_Jump == true then
  2783. Humanoid.Jump = false
  2784. end
  2785. end)
  2786. coroutine.resume(coroutine.create(function()
  2787. while true do
  2788. Swait()
  2789. SINE = SINE + CHANGE
  2790. end
  2791. end))
  2792. ----------------------
  2793. while true do
  2794. Swait()
  2795. script.Parent = WEAPONGUI
  2796. ANIMATE.Parent = nil
  2797. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2798. v:Stop()
  2799. end
  2800. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2801. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2802. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2803. local WALKSPEEDVALUE = 4
  2804. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2805. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2806. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2807. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2808. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2809. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2810. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2811. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2812. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2813. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2814. end
  2815. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2816. ANIM = "Jump"
  2817. if ATTACK == false then
  2818. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2825. end
  2826. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2827. ANIM = "Fall"
  2828. if ATTACK == false then
  2829. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2836. end
  2837. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2838. ANIM = "Idle"
  2839. if ATTACK == false then
  2840. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2847. end
  2848. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2849. ANIM = "Walk"
  2850. if ATTACK == false then
  2851. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2852. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2853. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2854. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2855. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2856. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2857. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  2859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2863. end
  2864. end
  2865. if ATTACK == false then
  2866. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2867. end
  2868. unanchor()
  2869. RootPart2.Anchored = true
  2870. Humanoid.MaxHealth = 200
  2871. Humanoid.Health = 200
  2872. if Rooted == false then
  2873. Disable_Jump = false
  2874. Humanoid.WalkSpeed = Speed
  2875. elseif Rooted == true then
  2876. Disable_Jump = true
  2877. Humanoid.WalkSpeed = 0
  2878. end
  2879. for _, c in pairs(SHADOW:GetChildren()) do
  2880. if c:IsA("Part") then
  2881. c.Color = C3(0, 0, 0)
  2882. if c ~= RootPart2 then
  2883. c.Transparency = E + 0.15 * SIN(SINE / 12)
  2884. end
  2885. if c:FindFirstChildOfClass("Decal") then
  2886. c:ClearAllChildren()
  2887. end
  2888. c.CanCollide = false
  2889. c.Material = "Neon"
  2890. else
  2891. c:remove()
  2892. end
  2893. end
  2894. sick.SoundId = "rbxassetid://0"
  2895. sick.Looped = true
  2896. sick.Pitch = 1
  2897. sick.Volume = 1.5
  2898. sick.Parent = Character
  2899. sick.Playing = PLAYSONG
  2900. if EQUIPPED == false then
  2901. Intro()
  2902. end
  2903. end
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