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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  5. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  6. Map revision 63
  7. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  8. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  9. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  10. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  13. Building Faces...done (0)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...
  16. Merged 1876 detail faces...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (1)
  22. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  23. done (0)
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (3) (862236 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 4361 texinfos to 3245
  32. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  33. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  34. 5 seconds elapsed
  35.  
  36.  
  37.  
  38. 4 threads
  39. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  40. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  41. 376 portalclusters
  42. 773 numportals
  43. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  44. Total clusters visible: 139662
  45. Average clusters visible: 371
  46. Building PAS...
  47. Average clusters audible: 374
  48. visdatasize:38272 compressed from 36096
  49. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  50. 3 seconds elapsed
  51.  
  52.  
  53.  
  54. [Reading texlights from 'lights.rad']
  55. [17 texlights parsed from 'lights.rad']
  56.  
  57. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  58. 17970 faces
  59. 48 degenerate faces
  60. 18727596 square feet [2696773888.00 square inches]
  61. 1225 Displacements
  62. 2366353 Square Feet [340754944.00 Square Inches]
  63. 17922 patches before subdivision
  64. 17922 patches after subdivision
  65. 5 direct lights
  66. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3681188, max 1519
  67. transfer lists: 28.1 megs
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(769, 605, 557)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63, 44, 36)
  70. Build Patch/Sample Hash Table(s).....Done<0.3703 sec>
  71. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  74. Ready to Finish
  75.  
  76. Object names Objects/Maxobjs Memory / Maxmem Fullness
  77. ------------ --------------- --------------- --------
  78. models 8/1024 384/49152 ( 0.8%)
  79. brushes 2291/8192 27492/98304 (28.0%)
  80. brushsides 21607/65536 172856/524288 (33.0%)
  81. planes 21048/65536 420960/1310720 (32.1%)
  82. vertexes 30567/65536 366804/786432 (46.6%)
  83. nodes 3103/65536 99296/2097152 ( 4.7%)
  84. texinfos 3245/12288 233640/884736 (26.4%)
  85. texdata 37/2048 1184/65536 ( 1.8%)
  86. dispinfos 1225/0 215600/0 ( 0.0%)
  87. disp_verts 95249/0 1904980/0 ( 0.0%)
  88. disp_tris 149984/0 299968/0 ( 0.0%)
  89. disp_multiblend 0/0 0/0 ( 0.0%)
  90. disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
  91. faces 17970/65536 1006320/3670016 (27.4%)
  92. hdr faces 0/65536 0/3670016 ( 0.0%)
  93. origfaces 9530/65536 533680/3670016 (14.5%)
  94. facebrushes 1122/0 2244/0 ( 0.0%)
  95. facebrushlists 17970/0 71880/0 ( 0.0%)
  96. leaves 3112/65536 99584/2097152 ( 4.7%)
  97. leaffaces 18299/65536 36598/131072 (27.9%)
  98. leafbrushes 4139/65536 8278/131072 ( 6.3%)
  99. areas 3/1024 24/8192 ( 0.3%)
  100. surfedges 140208/512000 560832/2048000 (27.4%)
  101. edges 83856/256000 335424/1024000 (32.8%)
  102. LDR worldlights 5/8192 500/819200 ( 0.1%)
  103. HDR worldlights 0/8192 0/819200 ( 0.0%)
  104. leafwaterdata 0/32768 0/393216 ( 0.0%)
  105. waterstrips 2115/32768 21150/327680 ( 6.5%)
  106. waterverts 0/65536 0/786432 ( 0.0%)
  107. waterindices 62286/65536 124572/131072 (95.0%) VERY FULL!
  108. cubemapsamples 3/1024 48/16384 ( 0.3%)
  109. overlays 0/1024 0/360448 ( 0.0%)
  110. LDR lightdata [variable] 40387348/0 ( 0.0%)
  111. HDR lightdata [variable] 0/0 ( 0.0%)
  112. visdata [variable] 38272/16777216 ( 0.2%)
  113. entdata [variable] 26548/393216 ( 6.8%)
  114. LDR ambient table 3112/65536 12448/262144 ( 4.7%)
  115. HDR ambient table 3112/65536 12448/262144 ( 4.7%)
  116. LDR leaf ambient 4338/65536 121464/1835008 ( 6.6%)
  117. HDR leaf ambient 3112/65536 87136/1835008 ( 4.7%)
  118. occluders 0/0 0/0 ( 0.0%)
  119. occluder polygons 0/0 0/0 ( 0.0%)
  120. occluder vert ind 0/0 0/0 ( 0.0%)
  121. detail props [variable] 1/12 ( 8.3%)
  122. static props [variable] 1/77098 ( 0.0%)
  123. pakfile [variable] 300892/0 ( 0.0%)
  124. physics [variable] 862236/4194304 (20.6%)
  125. physics terrain [variable] 350121/1048576 (33.4%)
  126.  
  127. Level flags = 7d
  128.  
  129. Total triangle count: 66252
  130. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  131. 1 minute, 27 seconds elapsed
  132.  
  133.  
  134.  
  135.  
  136.  
  137.  
  138. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  139. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  140. Map revision 64
  141. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  142. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  143. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  144. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  145. fixing up env_cubemap materials on brush sides...
  146. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  147. Building Faces...done (0)
  148. Chop Details...done (0)
  149. Find Visible Detail Sides...
  150. Merged 1914 detail faces...done (0)
  151. Merging details...done (0)
  152. FixTjuncs...
  153. PruneNodes...
  154. WriteBSP...
  155. done (1)
  156. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  157. done (0)
  158. Finding displacement neighbors...
  159. Finding lightmap sample positions...
  160. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  161. Building Physics collision data...
  162. done (3) (783219 bytes)
  163. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  164. Compacting texture/material tables...
  165. Reduced 3635 texinfos to 2995
  166. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  167. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  168. 5 seconds elapsed
  169.  
  170.  
  171.  
  172. 4 threads
  173. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  174. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  175. 337 portalclusters
  176. 666 numportals
  177. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  178. Total clusters visible: 112897
  179. Average clusters visible: 335
  180. Building PAS...
  181. Average clusters audible: 335
  182. visdatasize:31606 compressed from 32352
  183. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  184. 3 seconds elapsed
  185.  
  186.  
  187.  
  188. [Reading texlights from 'lights.rad']
  189. [17 texlights parsed from 'lights.rad']
  190.  
  191. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  192. 16016 faces
  193. 35 degenerate faces
  194. 18707400 square feet [2693865472.00 square inches]
  195. 1225 Displacements
  196. 2366353 Square Feet [340754944.00 Square Inches]
  197. 15981 patches before subdivision
  198. 15981 patches after subdivision
  199. 5 direct lights
  200. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3426853, max 1532
  201. transfer lists: 26.1 megs
  202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(771, 606, 558)
  203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63, 44, 36)
  204. Build Patch/Sample Hash Table(s).....Done<0.3708 sec>
  205. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  206. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  207. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  208. Ready to Finish
  209.  
  210. Object names Objects/Maxobjs Memory / Maxmem Fullness
  211. ------------ --------------- --------------- --------
  212. models 7/1024 336/49152 ( 0.7%)
  213. brushes 2092/8192 25104/98304 (25.5%)
  214. brushsides 20073/65536 160584/524288 (30.6%)
  215. planes 19094/65536 381880/1310720 (29.1%)
  216. vertexes 27898/65536 334776/786432 (42.6%)
  217. nodes 1464/65536 46848/2097152 ( 2.2%)
  218. texinfos 2995/12288 215640/884736 (24.4%)
  219. texdata 37/2048 1184/65536 ( 1.8%)
  220. dispinfos 1225/0 215600/0 ( 0.0%)
  221. disp_verts 95249/0 1904980/0 ( 0.0%)
  222. disp_tris 149984/0 299968/0 ( 0.0%)
  223. disp_multiblend 0/0 0/0 ( 0.0%)
  224. disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
  225. faces 16016/65536 896896/3670016 (24.4%)
  226. hdr faces 0/65536 0/3670016 ( 0.0%)
  227. origfaces 8793/65536 492408/3670016 (13.4%)
  228. facebrushes 865/0 1730/0 ( 0.0%)
  229. facebrushlists 16016/0 64064/0 ( 0.0%)
  230. leaves 1472/65536 47104/2097152 ( 2.2%)
  231. leaffaces 16098/65536 32196/131072 (24.6%)
  232. leafbrushes 3227/65536 6454/131072 ( 4.9%)
  233. areas 3/1024 24/8192 ( 0.3%)
  234. surfedges 127546/512000 510184/2048000 (24.9%)
  235. edges 77121/256000 308484/1024000 (30.1%)
  236. LDR worldlights 5/8192 500/819200 ( 0.1%)
  237. HDR worldlights 0/8192 0/819200 ( 0.0%)
  238. leafwaterdata 0/32768 0/393216 ( 0.0%)
  239. waterstrips 2220/32768 22200/327680 ( 6.8%)
  240. waterverts 0/65536 0/786432 ( 0.0%)
  241. waterindices 65286/65536 130572/131072 (99.6%) VERY FULL!
  242. cubemapsamples 3/1024 48/16384 ( 0.3%)
  243. overlays 0/1024 0/360448 ( 0.0%)
  244. LDR lightdata [variable] 40233892/0 ( 0.0%)
  245. HDR lightdata [variable] 0/0 ( 0.0%)
  246. visdata [variable] 31606/16777216 ( 0.2%)
  247. entdata [variable] 25111/393216 ( 6.4%)
  248. LDR ambient table 1472/65536 5888/262144 ( 2.2%)
  249. HDR ambient table 1472/65536 5888/262144 ( 2.2%)
  250. LDR leaf ambient 3439/65536 96292/1835008 ( 5.2%)
  251. HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
  252. occluders 0/0 0/0 ( 0.0%)
  253. occluder polygons 0/0 0/0 ( 0.0%)
  254. occluder vert ind 0/0 0/0 ( 0.0%)
  255. detail props [variable] 1/12 ( 8.3%)
  256. static props [variable] 1/77096 ( 0.0%)
  257. pakfile [variable] 300892/0 ( 0.0%)
  258. physics [variable] 783219/4194304 (18.7%)
  259. physics terrain [variable] 350121/1048576 (33.4%)
  260.  
  261. Level flags = 7d
  262.  
  263. Total triangle count: 60444
  264. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  265. 1 minute, 19 seconds elapsed
  266.  
  267.  
  268.  
  269. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  270. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  271. Map revision 65
  272. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  273. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  274. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  275. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  276. fixing up env_cubemap materials on brush sides...
  277. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  278. Building Faces...done (0)
  279. Chop Details...done (0)
  280. Find Visible Detail Sides...
  281. Merged 1876 detail faces...done (0)
  282. Merging details...done (0)
  283. FixTjuncs...
  284. PruneNodes...
  285. WriteBSP...
  286. done (1)
  287. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  288. done (0)
  289. Finding displacement neighbors...
  290. Finding lightmap sample positions...
  291. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  292. Building Physics collision data...
  293. done (3) (743227 bytes)
  294. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  295. Compacting texture/material tables...
  296. Reduced 3421 texinfos to 2819
  297. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  298. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  299. 5 seconds elapsed
  300.  
  301.  
  302.  
  303. 4 threads
  304. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  305. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  306. 337 portalclusters
  307. 666 numportals
  308. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  309. Total clusters visible: 112897
  310. Average clusters visible: 335
  311. Building PAS...
  312. Average clusters audible: 335
  313. visdatasize:31606 compressed from 32352
  314. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  315. 1 second elapsed
  316.  
  317.  
  318.  
  319. [Reading texlights from 'lights.rad']
  320. [17 texlights parsed from 'lights.rad']
  321.  
  322. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  323. 15631 faces
  324. 35 degenerate faces
  325. 18688670 square feet [2691168512.00 square inches]
  326. 1225 Displacements
  327. 2366353 Square Feet [340754944.00 Square Inches]
  328. 15596 patches before subdivision
  329. 15596 patches after subdivision
  330. 5 direct lights
  331. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
  332. transfer lists: 25.3 megs
  333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(767, 603, 556)
  334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63, 44, 36)
  335. Build Patch/Sample Hash Table(s).....Done<0.3820 sec>
  336. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  337. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  338. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  339. Ready to Finish
  340.  
  341. Object names Objects/Maxobjs Memory / Maxmem Fullness
  342. ------------ --------------- --------------- --------
  343. models 7/1024 336/49152 ( 0.7%)
  344. brushes 1985/8192 23820/98304 (24.2%)
  345. brushsides 19362/65536 154896/524288 (29.5%)
  346. planes 18872/65536 377440/1310720 (28.8%)
  347. vertexes 27092/65536 325104/786432 (41.3%)
  348. nodes 1464/65536 46848/2097152 ( 2.2%)
  349. texinfos 2819/12288 202968/884736 (22.9%)
  350. texdata 37/2048 1184/65536 ( 1.8%)
  351. dispinfos 1225/0 215600/0 ( 0.0%)
  352. disp_verts 95249/0 1904980/0 ( 0.0%)
  353. disp_tris 149984/0 299968/0 ( 0.0%)
  354. disp_multiblend 0/0 0/0 ( 0.0%)
  355. disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
  356. faces 15631/65536 875336/3670016 (23.9%)
  357. hdr faces 0/65536 0/3670016 ( 0.0%)
  358. origfaces 8447/65536 473032/3670016 (12.9%)
  359. facebrushes 841/0 1682/0 ( 0.0%)
  360. facebrushlists 15631/0 62524/0 ( 0.0%)
  361. leaves 1472/65536 47104/2097152 ( 2.2%)
  362. leaffaces 15690/65536 31380/131072 (23.9%)
  363. leafbrushes 3113/65536 6226/131072 ( 4.8%)
  364. areas 3/1024 24/8192 ( 0.3%)
  365. surfedges 123867/512000 495468/2048000 (24.2%)
  366. edges 74455/256000 297820/1024000 (29.1%)
  367. LDR worldlights 5/8192 500/819200 ( 0.1%)
  368. HDR worldlights 0/8192 0/819200 ( 0.0%)
  369. leafwaterdata 0/32768 0/393216 ( 0.0%)
  370. waterstrips 2113/32768 21130/327680 ( 6.4%)
  371. waterverts 0/65536 0/786432 ( 0.0%)
  372. waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
  373. cubemapsamples 3/1024 48/16384 ( 0.3%)
  374. overlays 0/1024 0/360448 ( 0.0%)
  375. LDR lightdata [variable] 40176376/0 ( 0.0%)
  376. HDR lightdata [variable] 0/0 ( 0.0%)
  377. visdata [variable] 31606/16777216 ( 0.2%)
  378. entdata [variable] 25111/393216 ( 6.4%)
  379. LDR ambient table 1472/65536 5888/262144 ( 2.2%)
  380. HDR ambient table 1472/65536 5888/262144 ( 2.2%)
  381. LDR leaf ambient 3405/65536 95340/1835008 ( 5.2%)
  382. HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
  383. occluders 0/0 0/0 ( 0.0%)
  384. occluder polygons 0/0 0/0 ( 0.0%)
  385. occluder vert ind 0/0 0/0 ( 0.0%)
  386. detail props [variable] 1/12 ( 8.3%)
  387. static props [variable] 1/74104 ( 0.0%)
  388. pakfile [variable] 300892/0 ( 0.0%)
  389. physics [variable] 743227/4194304 (17.7%)
  390. physics terrain [variable] 350121/1048576 (33.4%)
  391.  
  392. Level flags = 7d
  393.  
  394. Total triangle count: 58903
  395. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  396. 1 minute, 14 seconds elapsed
  397.  
  398.  
  399.  
  400. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  401. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  402. Map revision 66
  403. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  404. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  405. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  406. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  407. fixing up env_cubemap materials on brush sides...
  408. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  409. Building Faces...done (0)
  410. Chop Details...done (0)
  411. Find Visible Detail Sides...
  412. Merged 1876 detail faces...done (0)
  413. Merging details...done (0)
  414. FixTjuncs...
  415. PruneNodes...
  416. WriteBSP...
  417. done (1)
  418. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  419. done (0)
  420. Finding displacement neighbors...
  421. Finding lightmap sample positions...
  422. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  423. Building Physics collision data...
  424. done (3) (743227 bytes)
  425. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  426. Compacting texture/material tables...
  427. Reduced 3427 texinfos to 2818
  428. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  429. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  430. 5 seconds elapsed
  431.  
  432.  
  433.  
  434. 4 threads
  435. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  436. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  437. 337 portalclusters
  438. 666 numportals
  439. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  440. Total clusters visible: 112897
  441. Average clusters visible: 335
  442. Building PAS...
  443. Average clusters audible: 335
  444. visdatasize:31606 compressed from 32352
  445. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  446. 1 second elapsed
  447.  
  448.  
  449.  
  450. [Reading texlights from 'lights.rad']
  451. [17 texlights parsed from 'lights.rad']
  452.  
  453. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  454. 15631 faces
  455. 35 degenerate faces
  456. 18688670 square feet [2691168512.00 square inches]
  457. 1225 Displacements
  458. 2366353 Square Feet [340754944.00 Square Inches]
  459. 15596 patches before subdivision
  460. 15596 patches after subdivision
  461. 5 direct lights
  462. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
  463. transfer lists: 25.3 megs
  464. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(17519, 13132, 12345)
  465. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1252, 816, 692)
  466. Build Patch/Sample Hash Table(s).....Done<0.3752 sec>
  467. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  468. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  469. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  470. Ready to Finish
  471.  
  472. Object names Objects/Maxobjs Memory / Maxmem Fullness
  473. ------------ --------------- --------------- --------
  474. models 7/1024 336/49152 ( 0.7%)
  475. brushes 1985/8192 23820/98304 (24.2%)
  476. brushsides 19362/65536 154896/524288 (29.5%)
  477. planes 18872/65536 377440/1310720 (28.8%)
  478. vertexes 27092/65536 325104/786432 (41.3%)
  479. nodes 1464/65536 46848/2097152 ( 2.2%)
  480. texinfos 2818/12288 202896/884736 (22.9%)
  481. texdata 37/2048 1184/65536 ( 1.8%)
  482. dispinfos 1225/0 215600/0 ( 0.0%)
  483. disp_verts 95249/0 1904980/0 ( 0.0%)
  484. disp_tris 149984/0 299968/0 ( 0.0%)
  485. disp_multiblend 0/0 0/0 ( 0.0%)
  486. disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
  487. faces 15631/65536 875336/3670016 (23.9%)
  488. hdr faces 0/65536 0/3670016 ( 0.0%)
  489. origfaces 8447/65536 473032/3670016 (12.9%)
  490. facebrushes 841/0 1682/0 ( 0.0%)
  491. facebrushlists 15631/0 62524/0 ( 0.0%)
  492. leaves 1472/65536 47104/2097152 ( 2.2%)
  493. leaffaces 15690/65536 31380/131072 (23.9%)
  494. leafbrushes 3113/65536 6226/131072 ( 4.8%)
  495. areas 3/1024 24/8192 ( 0.3%)
  496. surfedges 123867/512000 495468/2048000 (24.2%)
  497. edges 74455/256000 297820/1024000 (29.1%)
  498. LDR worldlights 5/8192 500/819200 ( 0.1%)
  499. HDR worldlights 0/8192 0/819200 ( 0.0%)
  500. leafwaterdata 0/32768 0/393216 ( 0.0%)
  501. waterstrips 2113/32768 21130/327680 ( 6.4%)
  502. waterverts 0/65536 0/786432 ( 0.0%)
  503. waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
  504. cubemapsamples 3/1024 48/16384 ( 0.3%)
  505. overlays 0/1024 0/360448 ( 0.0%)
  506. LDR lightdata [variable] 40176376/0 ( 0.0%)
  507. HDR lightdata [variable] 0/0 ( 0.0%)
  508. visdata [variable] 31606/16777216 ( 0.2%)
  509. entdata [variable] 25561/393216 ( 6.5%)
  510. LDR ambient table 1472/65536 5888/262144 ( 2.2%)
  511. HDR ambient table 1472/65536 5888/262144 ( 2.2%)
  512. LDR leaf ambient 5842/65536 163576/1835008 ( 8.9%)
  513. HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
  514. occluders 0/0 0/0 ( 0.0%)
  515. occluder polygons 0/0 0/0 ( 0.0%)
  516. occluder vert ind 0/0 0/0 ( 0.0%)
  517. detail props [variable] 1/12 ( 8.3%)
  518. static props [variable] 1/74104 ( 0.0%)
  519. pakfile [variable] 300892/0 ( 0.0%)
  520. physics [variable] 743227/4194304 (17.7%)
  521. physics terrain [variable] 350121/1048576 (33.4%)
  522.  
  523. Level flags = 7d
  524.  
  525. Total triangle count: 58903
  526. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  527. 1 minute, 15 seconds elapsed
  528.  
  529.  
  530.  
  531. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  532. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  533. Map revision 67
  534. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  535. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  536. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  537. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  538. fixing up env_cubemap materials on brush sides...
  539. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  540. Building Faces...done (0)
  541. Chop Details...done (0)
  542. Find Visible Detail Sides...
  543. Merged 1876 detail faces...done (0)
  544. Merging details...done (0)
  545. FixTjuncs...
  546. PruneNodes...
  547. WriteBSP...
  548. done (1)
  549. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  550. done (0)
  551. Finding displacement neighbors...
  552. Finding lightmap sample positions...
  553. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  554. Building Physics collision data...
  555. done (3) (743227 bytes)
  556. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  557. Compacting texture/material tables...
  558. Reduced 3428 texinfos to 2819
  559. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  560. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  561. 5 seconds elapsed
  562.  
  563.  
  564.  
  565. 4 threads
  566. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  567. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  568. 337 portalclusters
  569. 666 numportals
  570. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  571. Total clusters visible: 112897
  572. Average clusters visible: 335
  573. Building PAS...
  574. Average clusters audible: 335
  575. visdatasize:31606 compressed from 32352
  576. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  577. 2 seconds elapsed
  578.  
  579.  
  580.  
  581. [Reading texlights from 'lights.rad']
  582. [17 texlights parsed from 'lights.rad']
  583.  
  584. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  585. 15631 faces
  586. 35 degenerate faces
  587. 18688670 square feet [2691168512.00 square inches]
  588. 1225 Displacements
  589. 2366353 Square Feet [340754944.00 Square Inches]
  590. 15596 patches before subdivision
  591. 15596 patches after subdivision
  592. 5 direct lights
  593. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
  594. transfer lists: 25.3 megs
  595. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(17519, 13132, 12345)
  596. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1252, 816, 692)
  597. Build Patch/Sample Hash Table(s).....Done<0.3716 sec>
  598. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  599. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  600. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  601. Ready to Finish
  602.  
  603. Object names Objects/Maxobjs Memory / Maxmem Fullness
  604. ------------ --------------- --------------- --------
  605. models 7/1024 336/49152 ( 0.7%)
  606. brushes 1985/8192 23820/98304 (24.2%)
  607. brushsides 19362/65536 154896/524288 (29.5%)
  608. planes 18872/65536 377440/1310720 (28.8%)
  609. vertexes 27092/65536 325104/786432 (41.3%)
  610. nodes 1464/65536 46848/2097152 ( 2.2%)
  611. texinfos 2819/12288 202968/884736 (22.9%)
  612. texdata 37/2048 1184/65536 ( 1.8%)
  613. dispinfos 1225/0 215600/0 ( 0.0%)
  614. disp_verts 95249/0 1904980/0 ( 0.0%)
  615. disp_tris 149984/0 299968/0 ( 0.0%)
  616. disp_multiblend 0/0 0/0 ( 0.0%)
  617. disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
  618. faces 15631/65536 875336/3670016 (23.9%)
  619. hdr faces 0/65536 0/3670016 ( 0.0%)
  620. origfaces 8447/65536 473032/3670016 (12.9%)
  621. facebrushes 841/0 1682/0 ( 0.0%)
  622. facebrushlists 15631/0 62524/0 ( 0.0%)
  623. leaves 1472/65536 47104/2097152 ( 2.2%)
  624. leaffaces 15690/65536 31380/131072 (23.9%)
  625. leafbrushes 3113/65536 6226/131072 ( 4.8%)
  626. areas 3/1024 24/8192 ( 0.3%)
  627. surfedges 123867/512000 495468/2048000 (24.2%)
  628. edges 74455/256000 297820/1024000 (29.1%)
  629. LDR worldlights 5/8192 500/819200 ( 0.1%)
  630. HDR worldlights 0/8192 0/819200 ( 0.0%)
  631. leafwaterdata 0/32768 0/393216 ( 0.0%)
  632. waterstrips 2113/32768 21130/327680 ( 6.4%)
  633. waterverts 0/65536 0/786432 ( 0.0%)
  634. waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
  635. cubemapsamples 3/1024 48/16384 ( 0.3%)
  636. overlays 0/1024 0/360448 ( 0.0%)
  637. LDR lightdata [variable] 40176376/0 ( 0.0%)
  638. HDR lightdata [variable] 0/0 ( 0.0%)
  639. visdata [variable] 31606/16777216 ( 0.2%)
  640. entdata [variable] 29345/393216 ( 7.5%)
  641. LDR ambient table 1472/65536 5888/262144 ( 2.2%)
  642. HDR ambient table 1472/65536 5888/262144 ( 2.2%)
  643. LDR leaf ambient 5842/65536 163576/1835008 ( 8.9%)
  644. HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
  645. occluders 0/0 0/0 ( 0.0%)
  646. occluder polygons 0/0 0/0 ( 0.0%)
  647. occluder vert ind 0/0 0/0 ( 0.0%)
  648. detail props [variable] 1/12 ( 8.3%)
  649. static props [variable] 1/74104 ( 0.0%)
  650. pakfile [variable] 300892/0 ( 0.0%)
  651. physics [variable] 743227/4194304 (17.7%)
  652. physics terrain [variable] 350121/1048576 (33.4%)
  653.  
  654. Level flags = 7d
  655.  
  656. Total triangle count: 58903
  657. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  658. 1 minute, 16 seconds elapsed
  659.  
  660.  
  661.  
  662. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  663. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  664. Map revision 67
  665. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  666. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  667. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  668. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  669. fixing up env_cubemap materials on brush sides...
  670. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  671. Building Faces...done (0)
  672. Chop Details...done (1)
  673. Find Visible Detail Sides...
  674. Merged 1876 detail faces...done (1)
  675. Merging details...done (0)
  676. FixTjuncs...
  677. PruneNodes...
  678. WriteBSP...
  679. done (0)
  680. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  681. done (0)
  682. Finding displacement neighbors...
  683. Finding lightmap sample positions...
  684. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  685. Building Physics collision data...
  686. done (2) (743227 bytes)
  687. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  688. Compacting texture/material tables...
  689. Reduced 3428 texinfos to 2819
  690. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  691. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  692. 6 seconds elapsed
  693.  
  694.  
  695.  
  696. 4 threads
  697. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  698. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  699. 337 portalclusters
  700. 666 numportals
  701. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  702. Total clusters visible: 112897
  703. Average clusters visible: 335
  704. Building PAS...
  705. Average clusters audible: 335
  706. visdatasize:31606 compressed from 32352
  707. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  708. 1 second elapsed
  709.  
  710.  
  711.  
  712. [Reading texlights from 'lights.rad']
  713. [17 texlights parsed from 'lights.rad']
  714.  
  715. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  716.  
  717.  
  718.  
  719. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  720. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
  721. Map revision 67
  722. Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
  723. Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
  724. Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
  725. Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
  726. fixing up env_cubemap materials on brush sides...
  727. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  728. Building Faces...done (0)
  729. Chop Details...done (0)
  730. Find Visible Detail Sides...
  731. Merged 1876 detail faces...done (0)
  732. Merging details...done (0)
  733. FixTjuncs...
  734. PruneNodes...
  735. WriteBSP...
  736. done (1)
  737. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
  738. done (0)
  739. Finding displacement neighbors...
  740. Finding lightmap sample positions...
  741. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  742. Building Physics collision data...
  743. done (2) (743227 bytes)
  744. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  745. Compacting texture/material tables...
  746. Reduced 3428 texinfos to 2819
  747. Reduced 44 texdatas to 37 (1367 bytes to 1081)
  748. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  749. 5 seconds elapsed
  750.  
  751.  
  752.  
  753. 4 threads
  754. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  755. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
  756. 337 portalclusters
  757. 666 numportals
  758. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  759. Total clusters visible: 112897
  760. Average clusters visible: 335
  761. Building PAS...
  762. Average clusters audible: 335
  763. visdatasize:31606 compressed from 32352
  764. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  765. 1 second elapsed
  766.  
  767.  
  768.  
  769. [Reading texlights from 'lights.rad']
  770. [17 texlights parsed from 'lights.rad']
  771.  
  772. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  773. 15631 faces
  774. 35 degenerate faces
  775. 18688670 square feet [2691168512.00 square inches]
  776. 1225 Displacements
  777. 2366353 Square Feet [340754944.00 Square Inches]
  778. 15596 patches before subdivision
  779. 15596 patches after subdivision
  780. 5 direct lights
  781. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
  782. transfer lists: 25.3 megs
  783. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(17519, 13132, 12345)
  784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1252, 816, 692)
  785. Build Patch/Sample Hash Table(s).....Done<0.3602 sec>
  786. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  787. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  788. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  789. Ready to Finish
  790.  
  791. Object names Objects/Maxobjs Memory / Maxmem Fullness
  792. ------------ --------------- --------------- --------
  793. models 7/1024 336/49152 ( 0.7%)
  794. brushes 1985/8192 23820/98304 (24.2%)
  795. brushsides 19362/65536 154896/524288 (29.5%)
  796. planes 18872/65536 377440/1310720 (28.8%)
  797. vertexes 27092/65536 325104/786432 (41.3%)
  798. nodes 1464/65536 46848/2097152 ( 2.2%)
  799. texinfos 2819/12288 202968/884736 (22.9%)
  800. texdata 37/2048 1184/65536 ( 1.8%)
  801. dispinfos 1225/0 215600/0 ( 0.0%)
  802. disp_verts 95249/0 1904980/0 ( 0.0%)
  803. disp_tris 149984/0 299968/0 ( 0.0%)
  804. disp_multiblend 0/0 0/0 ( 0.0%)
  805. disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
  806. faces 15631/65536 875336/3670016 (23.9%)
  807. hdr faces 0/65536 0/3670016 ( 0.0%)
  808. origfaces 8447/65536 473032/3670016 (12.9%)
  809. facebrushes 841/0 1682/0 ( 0.0%)
  810. facebrushlists 15631/0 62524/0 ( 0.0%)
  811. leaves 1472/65536 47104/2097152 ( 2.2%)
  812. leaffaces 15690/65536 31380/131072 (23.9%)
  813. leafbrushes 3113/65536 6226/131072 ( 4.8%)
  814. areas 3/1024 24/8192 ( 0.3%)
  815. surfedges 123867/512000 495468/2048000 (24.2%)
  816. edges 74455/256000 297820/1024000 (29.1%)
  817. LDR worldlights 5/8192 500/819200 ( 0.1%)
  818. HDR worldlights 0/8192 0/819200 ( 0.0%)
  819. leafwaterdata 0/32768 0/393216 ( 0.0%)
  820. waterstrips 2113/32768 21130/327680 ( 6.4%)
  821. waterverts 0/65536 0/786432 ( 0.0%)
  822. waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
  823. cubemapsamples 3/1024 48/16384 ( 0.3%)
  824. overlays 0/1024 0/360448 ( 0.0%)
  825. LDR lightdata [variable] 40176376/0 ( 0.0%)
  826. HDR lightdata [variable] 0/0 ( 0.0%)
  827. visdata [variable] 31606/16777216 ( 0.2%)
  828. entdata [variable] 29345/393216 ( 7.5%)
  829. LDR ambient table 1472/65536 5888/262144 ( 2.2%)
  830. HDR ambient table 1472/65536 5888/262144 ( 2.2%)
  831. LDR leaf ambient 5842/65536 163576/1835008 ( 8.9%)
  832. HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
  833. occluders 0/0 0/0 ( 0.0%)
  834. occluder polygons 0/0 0/0 ( 0.0%)
  835. occluder vert ind 0/0 0/0 ( 0.0%)
  836. detail props [variable] 1/12 ( 8.3%)
  837. static props [variable] 1/74104 ( 0.0%)
  838. pakfile [variable] 300892/0 ( 0.0%)
  839. physics [variable] 743227/4194304 (17.7%)
  840. physics terrain [variable] 350121/1048576 (33.4%)
  841.  
  842. Level flags = 7d
  843.  
  844. Total triangle count: 58903
  845. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
  846. 1 minute, 11 seconds elapsed
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