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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 63
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1876 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (862236 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4361 texinfos to 3245
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 5 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 376 portalclusters
- 773 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 139662
- Average clusters visible: 371
- Building PAS...
- Average clusters audible: 374
- visdatasize:38272 compressed from 36096
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 3 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 17970 faces
- 48 degenerate faces
- 18727596 square feet [2696773888.00 square inches]
- 1225 Displacements
- 2366353 Square Feet [340754944.00 Square Inches]
- 17922 patches before subdivision
- 17922 patches after subdivision
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3681188, max 1519
- transfer lists: 28.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(769, 605, 557)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63, 44, 36)
- Build Patch/Sample Hash Table(s).....Done<0.3703 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 2291/8192 27492/98304 (28.0%)
- brushsides 21607/65536 172856/524288 (33.0%)
- planes 21048/65536 420960/1310720 (32.1%)
- vertexes 30567/65536 366804/786432 (46.6%)
- nodes 3103/65536 99296/2097152 ( 4.7%)
- texinfos 3245/12288 233640/884736 (26.4%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 1225/0 215600/0 ( 0.0%)
- disp_verts 95249/0 1904980/0 ( 0.0%)
- disp_tris 149984/0 299968/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
- faces 17970/65536 1006320/3670016 (27.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9530/65536 533680/3670016 (14.5%)
- facebrushes 1122/0 2244/0 ( 0.0%)
- facebrushlists 17970/0 71880/0 ( 0.0%)
- leaves 3112/65536 99584/2097152 ( 4.7%)
- leaffaces 18299/65536 36598/131072 (27.9%)
- leafbrushes 4139/65536 8278/131072 ( 6.3%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 140208/512000 560832/2048000 (27.4%)
- edges 83856/256000 335424/1024000 (32.8%)
- LDR worldlights 5/8192 500/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2115/32768 21150/327680 ( 6.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62286/65536 124572/131072 (95.0%) VERY FULL!
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 40387348/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 38272/16777216 ( 0.2%)
- entdata [variable] 26548/393216 ( 6.8%)
- LDR ambient table 3112/65536 12448/262144 ( 4.7%)
- HDR ambient table 3112/65536 12448/262144 ( 4.7%)
- LDR leaf ambient 4338/65536 121464/1835008 ( 6.6%)
- HDR leaf ambient 3112/65536 87136/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/77098 ( 0.0%)
- pakfile [variable] 300892/0 ( 0.0%)
- physics [variable] 862236/4194304 (20.6%)
- physics terrain [variable] 350121/1048576 (33.4%)
- Level flags = 7d
- Total triangle count: 66252
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 minute, 27 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 64
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1914 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (783219 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3635 texinfos to 2995
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 5 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 337 portalclusters
- 666 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 112897
- Average clusters visible: 335
- Building PAS...
- Average clusters audible: 335
- visdatasize:31606 compressed from 32352
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 3 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 16016 faces
- 35 degenerate faces
- 18707400 square feet [2693865472.00 square inches]
- 1225 Displacements
- 2366353 Square Feet [340754944.00 Square Inches]
- 15981 patches before subdivision
- 15981 patches after subdivision
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3426853, max 1532
- transfer lists: 26.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(771, 606, 558)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63, 44, 36)
- Build Patch/Sample Hash Table(s).....Done<0.3708 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 2092/8192 25104/98304 (25.5%)
- brushsides 20073/65536 160584/524288 (30.6%)
- planes 19094/65536 381880/1310720 (29.1%)
- vertexes 27898/65536 334776/786432 (42.6%)
- nodes 1464/65536 46848/2097152 ( 2.2%)
- texinfos 2995/12288 215640/884736 (24.4%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 1225/0 215600/0 ( 0.0%)
- disp_verts 95249/0 1904980/0 ( 0.0%)
- disp_tris 149984/0 299968/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
- faces 16016/65536 896896/3670016 (24.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8793/65536 492408/3670016 (13.4%)
- facebrushes 865/0 1730/0 ( 0.0%)
- facebrushlists 16016/0 64064/0 ( 0.0%)
- leaves 1472/65536 47104/2097152 ( 2.2%)
- leaffaces 16098/65536 32196/131072 (24.6%)
- leafbrushes 3227/65536 6454/131072 ( 4.9%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 127546/512000 510184/2048000 (24.9%)
- edges 77121/256000 308484/1024000 (30.1%)
- LDR worldlights 5/8192 500/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2220/32768 22200/327680 ( 6.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 65286/65536 130572/131072 (99.6%) VERY FULL!
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 40233892/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31606/16777216 ( 0.2%)
- entdata [variable] 25111/393216 ( 6.4%)
- LDR ambient table 1472/65536 5888/262144 ( 2.2%)
- HDR ambient table 1472/65536 5888/262144 ( 2.2%)
- LDR leaf ambient 3439/65536 96292/1835008 ( 5.2%)
- HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/77096 ( 0.0%)
- pakfile [variable] 300892/0 ( 0.0%)
- physics [variable] 783219/4194304 (18.7%)
- physics terrain [variable] 350121/1048576 (33.4%)
- Level flags = 7d
- Total triangle count: 60444
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 minute, 19 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 65
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1876 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (743227 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3421 texinfos to 2819
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 5 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 337 portalclusters
- 666 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 112897
- Average clusters visible: 335
- Building PAS...
- Average clusters audible: 335
- visdatasize:31606 compressed from 32352
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 15631 faces
- 35 degenerate faces
- 18688670 square feet [2691168512.00 square inches]
- 1225 Displacements
- 2366353 Square Feet [340754944.00 Square Inches]
- 15596 patches before subdivision
- 15596 patches after subdivision
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(767, 603, 556)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63, 44, 36)
- Build Patch/Sample Hash Table(s).....Done<0.3820 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 1985/8192 23820/98304 (24.2%)
- brushsides 19362/65536 154896/524288 (29.5%)
- planes 18872/65536 377440/1310720 (28.8%)
- vertexes 27092/65536 325104/786432 (41.3%)
- nodes 1464/65536 46848/2097152 ( 2.2%)
- texinfos 2819/12288 202968/884736 (22.9%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 1225/0 215600/0 ( 0.0%)
- disp_verts 95249/0 1904980/0 ( 0.0%)
- disp_tris 149984/0 299968/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
- faces 15631/65536 875336/3670016 (23.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8447/65536 473032/3670016 (12.9%)
- facebrushes 841/0 1682/0 ( 0.0%)
- facebrushlists 15631/0 62524/0 ( 0.0%)
- leaves 1472/65536 47104/2097152 ( 2.2%)
- leaffaces 15690/65536 31380/131072 (23.9%)
- leafbrushes 3113/65536 6226/131072 ( 4.8%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 123867/512000 495468/2048000 (24.2%)
- edges 74455/256000 297820/1024000 (29.1%)
- LDR worldlights 5/8192 500/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2113/32768 21130/327680 ( 6.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 40176376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31606/16777216 ( 0.2%)
- entdata [variable] 25111/393216 ( 6.4%)
- LDR ambient table 1472/65536 5888/262144 ( 2.2%)
- HDR ambient table 1472/65536 5888/262144 ( 2.2%)
- LDR leaf ambient 3405/65536 95340/1835008 ( 5.2%)
- HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/74104 ( 0.0%)
- pakfile [variable] 300892/0 ( 0.0%)
- physics [variable] 743227/4194304 (17.7%)
- physics terrain [variable] 350121/1048576 (33.4%)
- Level flags = 7d
- Total triangle count: 58903
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 minute, 14 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 66
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1876 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (743227 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3427 texinfos to 2818
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 5 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 337 portalclusters
- 666 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 112897
- Average clusters visible: 335
- Building PAS...
- Average clusters audible: 335
- visdatasize:31606 compressed from 32352
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 15631 faces
- 35 degenerate faces
- 18688670 square feet [2691168512.00 square inches]
- 1225 Displacements
- 2366353 Square Feet [340754944.00 Square Inches]
- 15596 patches before subdivision
- 15596 patches after subdivision
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(17519, 13132, 12345)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1252, 816, 692)
- Build Patch/Sample Hash Table(s).....Done<0.3752 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 1985/8192 23820/98304 (24.2%)
- brushsides 19362/65536 154896/524288 (29.5%)
- planes 18872/65536 377440/1310720 (28.8%)
- vertexes 27092/65536 325104/786432 (41.3%)
- nodes 1464/65536 46848/2097152 ( 2.2%)
- texinfos 2818/12288 202896/884736 (22.9%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 1225/0 215600/0 ( 0.0%)
- disp_verts 95249/0 1904980/0 ( 0.0%)
- disp_tris 149984/0 299968/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
- faces 15631/65536 875336/3670016 (23.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8447/65536 473032/3670016 (12.9%)
- facebrushes 841/0 1682/0 ( 0.0%)
- facebrushlists 15631/0 62524/0 ( 0.0%)
- leaves 1472/65536 47104/2097152 ( 2.2%)
- leaffaces 15690/65536 31380/131072 (23.9%)
- leafbrushes 3113/65536 6226/131072 ( 4.8%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 123867/512000 495468/2048000 (24.2%)
- edges 74455/256000 297820/1024000 (29.1%)
- LDR worldlights 5/8192 500/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2113/32768 21130/327680 ( 6.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 40176376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31606/16777216 ( 0.2%)
- entdata [variable] 25561/393216 ( 6.5%)
- LDR ambient table 1472/65536 5888/262144 ( 2.2%)
- HDR ambient table 1472/65536 5888/262144 ( 2.2%)
- LDR leaf ambient 5842/65536 163576/1835008 ( 8.9%)
- HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/74104 ( 0.0%)
- pakfile [variable] 300892/0 ( 0.0%)
- physics [variable] 743227/4194304 (17.7%)
- physics terrain [variable] 350121/1048576 (33.4%)
- Level flags = 7d
- Total triangle count: 58903
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 minute, 15 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 67
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1876 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (743227 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3428 texinfos to 2819
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 5 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 337 portalclusters
- 666 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 112897
- Average clusters visible: 335
- Building PAS...
- Average clusters audible: 335
- visdatasize:31606 compressed from 32352
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 15631 faces
- 35 degenerate faces
- 18688670 square feet [2691168512.00 square inches]
- 1225 Displacements
- 2366353 Square Feet [340754944.00 Square Inches]
- 15596 patches before subdivision
- 15596 patches after subdivision
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(17519, 13132, 12345)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1252, 816, 692)
- Build Patch/Sample Hash Table(s).....Done<0.3716 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 1985/8192 23820/98304 (24.2%)
- brushsides 19362/65536 154896/524288 (29.5%)
- planes 18872/65536 377440/1310720 (28.8%)
- vertexes 27092/65536 325104/786432 (41.3%)
- nodes 1464/65536 46848/2097152 ( 2.2%)
- texinfos 2819/12288 202968/884736 (22.9%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 1225/0 215600/0 ( 0.0%)
- disp_verts 95249/0 1904980/0 ( 0.0%)
- disp_tris 149984/0 299968/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
- faces 15631/65536 875336/3670016 (23.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8447/65536 473032/3670016 (12.9%)
- facebrushes 841/0 1682/0 ( 0.0%)
- facebrushlists 15631/0 62524/0 ( 0.0%)
- leaves 1472/65536 47104/2097152 ( 2.2%)
- leaffaces 15690/65536 31380/131072 (23.9%)
- leafbrushes 3113/65536 6226/131072 ( 4.8%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 123867/512000 495468/2048000 (24.2%)
- edges 74455/256000 297820/1024000 (29.1%)
- LDR worldlights 5/8192 500/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2113/32768 21130/327680 ( 6.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 40176376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31606/16777216 ( 0.2%)
- entdata [variable] 29345/393216 ( 7.5%)
- LDR ambient table 1472/65536 5888/262144 ( 2.2%)
- HDR ambient table 1472/65536 5888/262144 ( 2.2%)
- LDR leaf ambient 5842/65536 163576/1835008 ( 8.9%)
- HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/74104 ( 0.0%)
- pakfile [variable] 300892/0 ( 0.0%)
- physics [variable] 743227/4194304 (17.7%)
- physics terrain [variable] 350121/1048576 (33.4%)
- Level flags = 7d
- Total triangle count: 58903
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 minute, 16 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 67
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 1876 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (743227 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3428 texinfos to 2819
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 6 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 337 portalclusters
- 666 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 112897
- Average clusters visible: 335
- Building PAS...
- Average clusters audible: 335
- visdatasize:31606 compressed from 32352
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.vmf
- Map revision 67
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_grass_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_rock_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/desert/desert_sand_wvt_patch
- Patching WVT material: maps/last_survivor_finish-test/concrete/blend_blacktop_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1876 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (743227 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3428 texinfos to 2819
- Reduced 44 texdatas to 37 (1367 bytes to 1081)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 5 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.prt
- 337 portalclusters
- 666 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 112897
- Average clusters visible: 335
- Building PAS...
- Average clusters audible: 335
- visdatasize:31606 compressed from 32352
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 15631 faces
- 35 degenerate faces
- 18688670 square feet [2691168512.00 square inches]
- 1225 Displacements
- 2366353 Square Feet [340754944.00 Square Inches]
- 15596 patches before subdivision
- 15596 patches after subdivision
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3320302, max 1485
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(17519, 13132, 12345)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1252, 816, 692)
- Build Patch/Sample Hash Table(s).....Done<0.3602 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 1985/8192 23820/98304 (24.2%)
- brushsides 19362/65536 154896/524288 (29.5%)
- planes 18872/65536 377440/1310720 (28.8%)
- vertexes 27092/65536 325104/786432 (41.3%)
- nodes 1464/65536 46848/2097152 ( 2.2%)
- texinfos 2819/12288 202968/884736 (22.9%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 1225/0 215600/0 ( 0.0%)
- disp_verts 95249/0 1904980/0 ( 0.0%)
- disp_tris 149984/0 299968/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1672832/0 1672832/0 ( 0.0%)
- faces 15631/65536 875336/3670016 (23.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8447/65536 473032/3670016 (12.9%)
- facebrushes 841/0 1682/0 ( 0.0%)
- facebrushlists 15631/0 62524/0 ( 0.0%)
- leaves 1472/65536 47104/2097152 ( 2.2%)
- leaffaces 15690/65536 31380/131072 (23.9%)
- leafbrushes 3113/65536 6226/131072 ( 4.8%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 123867/512000 495468/2048000 (24.2%)
- edges 74455/256000 297820/1024000 (29.1%)
- LDR worldlights 5/8192 500/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2113/32768 21130/327680 ( 6.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62244/65536 124488/131072 (95.0%) VERY FULL!
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 40176376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31606/16777216 ( 0.2%)
- entdata [variable] 29345/393216 ( 7.5%)
- LDR ambient table 1472/65536 5888/262144 ( 2.2%)
- HDR ambient table 1472/65536 5888/262144 ( 2.2%)
- LDR leaf ambient 5842/65536 163576/1835008 ( 8.9%)
- HDR leaf ambient 1472/65536 41216/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/74104 ( 0.0%)
- pakfile [variable] 300892/0 ( 0.0%)
- physics [variable] 743227/4194304 (17.7%)
- physics terrain [variable] 350121/1048576 (33.4%)
- Level flags = 7d
- Total triangle count: 58903
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\last_survivor_finish-test.bsp
- 1 minute, 11 seconds elapsed
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