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Jul 29th, 2019
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  1. # . . .. .. . .
  2. # . . . . . ....
  3. # . . . . .
  4. # .... . . .
  5. # DeathMessagesPrime Configuration File
  6. # SAVE THIS FILE AS UTF-8!!!! (without BOM)
  7. # Your text editor should support it. (Windows Notepad does probably not work)
  8.  
  9. # Configuration version, do not change this unless you want your config to be
  10. # reset.
  11. config-version: 46
  12.  
  13. # World groups.
  14. # If a world is in a group, and a death occurs there, the appropriate death
  15. # message will be shown in rest of the worlds in that same group too.
  16. #
  17. # If _enabled is false, this feature is disabled. Instead, the death message
  18. # behavior will be specified with per-world-messages.
  19. #
  20. # per-world-messages must be enabled to make world-groups work!
  21. world-groups:
  22. _enabled: true
  23. world:
  24. - world
  25. - world_nether
  26. - world_the_end
  27.  
  28. # Following players will never have visible death messages.
  29. # ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use
  30. # /dmsg uuid player_name.
  31. # Default: (empty)
  32. player-blacklist:
  33. # - '00000000-0000-0000-0000-000000000000'
  34.  
  35. # List worlds, where death messages from PvP are not recorded, here.
  36. # Default: (empty)
  37. worlds-no-pvp-death-messages:
  38. # - world2
  39.  
  40. # List worlds, where death messages from anything else than PvP are not
  41. # recorded, here.
  42. # Default: (empty)
  43. worlds-no-natural-death-messages:
  44. # - world2
  45.  
  46. # List worlds, where death messages are only shown to the killer and the
  47. # victim, here.
  48. # Default: (empty)
  49. worlds-private-pvp-death-messages:
  50. # - world3
  51.  
  52. # List worlds, where death messages are only shown to the player that died here.
  53. # Default: (empty)
  54. worlds-private-natural-death-messages:
  55. # - world3
  56.  
  57. # Worlds with maximum radius (in blocks) for death messages, assumed infinite
  58. # if world is not present.
  59. # Should a world have a death message radius, the messages will never be shown
  60. # to players in any other world.
  61. worlds-death-message-radius:
  62. #world: 10
  63.  
  64. # Similar to the above, but this only controls PVP messages (not natural
  65. # death messages). If both are set, the above worlds-death-message-radius
  66. # will affect the natural messages and this one will affect the PVP messages.
  67. # In order to only have a PVP message radius: add the world here only.
  68. # In order to only have a natural message radius: add the world under
  69. # both options and set it to -1 here.
  70. worlds-pvp-death-message-radius:
  71. #world: 10
  72.  
  73. # If a player dies over death-count times within death-interval seconds,
  74. # death messages from that player will be hidden for death-cooldown seconds.
  75. # If death-reset is true, every hidden death message resets the cooldown.
  76. # Default: 3
  77. cooldown-death-count: 3
  78. # Default: 10
  79. cooldown-death-interval: 10
  80. # Default: 10
  81. cooldown-death-cooldown: 10
  82. # Default: false
  83. cooldown-death-reset: false
  84.  
  85. # Show debug information upon death, useful for determining plugin conflicts,
  86. # etc.
  87. # Default: false
  88. debug: false
  89.  
  90. # Show death messages in all worlds, if false. Needs to be true in order to
  91. # worldgroups to function.
  92. # Default: true
  93. per-world-messages: true
  94.  
  95. # Death message compatibility: set the message as normal, until HIGHEST,
  96. # when it is emptied.
  97. # Use this if any conflicts arise.
  98. # Default: true
  99. death-message-compat-mode: true
  100.  
  101. # Whether to use DMP broadcasting if a custom death message is set by
  102. # another plugin.
  103. # Default: false
  104. death-message-conflict-broadcast: false
  105.  
  106. # Whether to enable namedmob messages. If disabled, namedmob messages
  107. # will not be shown and will be replaced with mob.
  108. # Default: true
  109. death-message-enable-namedmob: true
  110.  
  111. # Show the rarity of items in the %weapon_name% and %weapon% tags.
  112. # (This affects the text colors and formatting for some items, such
  113. # as enchanted ones.)
  114. # Default: true
  115. death-message-show-rarity: true
  116.  
  117. # Allows applying item flags on items that appear in death messages.
  118. # Note that this feature only works on Minecraft 1.8 and above.
  119. # Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
  120. death-message-item-flags:
  121. # - HIDE_ATTRIBUTES
  122. # - HIDE_ENCHANTS
  123.  
  124. # Heart compatibility mode: use mob instead of namedmob when the mob name
  125. # contains heart characters.
  126. # Designed for mob health bar plugins, et cetera.
  127. # Enable this if death messages have mob names be a row of hearts representing
  128. # health.
  129. # Default: false
  130. heart-compat-mode: false
  131.  
  132. # If the mob name contains any of the following characters and
  133. # heart-compat-mode is enabled, the default mob name is displayed. You can add
  134. # characters if the health bar is still visible (copy the character from the
  135. # death message logs) or remove them at will.
  136. heart-characters: "♡♥❤■"
  137.  
  138. # Broadcast death message to console.
  139. # none: Do not print death message in console.
  140. # normal: Print the DeathMessagesPrime message in console.
  141. # verbose: Print a verbose message, including coordinates, and other info.
  142. # Verbose is useful for debugging
  143. # Default: normal
  144. console-death-message: normal
  145.  
  146. # Clean prefix/suffix from messages printed in the console,
  147. # ignored if console-death-message is not normal
  148. # Default: false
  149. console-death-message-strip-prefix: false
  150.  
  151. # Clean color codes from messages printed in the console,
  152. # ignored if console-death-message is not normal
  153. # Default: false
  154. console-death-message-strip-colors: false
  155.  
  156. # The priority for the listener. Set to lower value if there are any conflicts
  157. # with plugins that provide their own death message systems.
  158. # In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
  159. # MONITOR is UNSUPPORTED - do not use it, as it causes conflicts and may
  160. # mess with plugins using the API.
  161. # Default: HIGH
  162. death-listener-priority: HIGH
  163.  
  164. # Whether to show the custom weapon death messages (ZombieCustom for example)
  165. # on all weapons (true), or only on weapons with custom names (false).
  166. # Default: false
  167. show-custom-death-msg-on-all-weapons: false
  168.  
  169. # THIS FEATURE IS NOT IMPLEMENTED RIGHT NOW, AS THE API DOES NOT SUPPORT
  170. # MODIFYING PET DEATH MESSAGES.
  171. # Whether to show death messages for tamed and named pets.
  172. # (true is the vanilla Minecraft behavior)
  173. # Default: true
  174. show-named-pet-death-messages: true
  175.  
  176. # Messages for enabling and disabling death messages using /toggledeathmsg
  177. death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
  178. death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
  179.  
  180. # Here are the actual death messages. They are as a list, so you can add as
  181. # many as you want, and the plugin will support it. Color codes in format &0-&f
  182. # and &k-&r are supported.
  183. #
  184. # %player% represents the player's name.
  185. # %name% represents the player's display name.
  186. # %killer% represents the killer player (in PvP reasons), or
  187. # pursuing mob (in DrowningMob etc. reasons) (mob names can be
  188. # changed in mob-names section).
  189. # %killer2% represents the killer player's display name in PvP reasons only.
  190. # %plrtag% represents the dead player's username with entity tooltip.
  191. # %victim% represents the dead player's display name with entity tooltip.
  192. # %entity% represents the killer's display name with entity tooltip.
  193. # %weapon_name% represents the weapon name.
  194. # %weapon% represents the weapon name (including the tooltip).
  195. # %world% represents the world name of the death.
  196. # %biome% represents the biome, where the death occurred.
  197. # %x%, %y% and %z% represents the player death coordinates.
  198. # %distance% represents the distance between the player and the killer
  199. # in blocks (if applicable)
  200. # %playerxp%, %playerlevel% represent the XP and level of the player.
  201. # %killerxp%, %killerlevel% are same for a killing *player*.
  202. #
  203. # Death messages for being killed by normally peaceful mobs also exist,
  204. # designed for custom maps, plugins or mods which may change functionality.
  205. death-messages:
  206. # Prefix of all death messages
  207. prefix: "&a[&eD&a] &c"
  208. # Suffix of all death messages
  209. suffix: ""
  210. # If you want a prefix / suffix only for PVP messages, uncomment these:
  211. # prefix-pvp: "&a[&eD&a] &c"
  212. # suffix-pvp: ""
  213. mob:
  214. Bat:
  215. - "%plrtag% was slain by Bat"
  216. BlazeMelee:
  217. - "%plrtag% was slain by Blaze"
  218. BlazeFireball:
  219. - "%plrtag% was fireballed by Blaze"
  220. Cat:
  221. - "%plrtag% was slain by Cat"
  222. CaveSpider:
  223. - "%plrtag% was slain by Cave Spider"
  224. Chicken:
  225. - "%plrtag% was slain by Chicken"
  226. Cod:
  227. - "%plrtag% was slain by Cod"
  228. Cow:
  229. - "%plrtag% was slain by Cow"
  230. Creeper:
  231. - "%plrtag% was blown up by Creeper"
  232. CreeperCharged: # charged Creeper
  233. - "%plrtag% was blown up by Creeper"
  234. Dolphin:
  235. - "%plrtag% was slain by Dolphin"
  236. Donkey:
  237. - "%plrtag% was slain by Donkey"
  238. DrownedMelee:
  239. - "%plrtag% was slain by Drowned"
  240. DrownedTrident:
  241. - "%plrtag% was impaled by Drowned"
  242. DrownedMeleeCustom:
  243. - "%plrtag% was slain by Drowned using [%weapon%&f]"
  244. DrownedTridentCustom:
  245. - "%plrtag% was impaled by Drowned using [%weapon%&f]"
  246. ElderGuardian:
  247. - "%plrtag% was slain by Elder Guardian"
  248. EnderDragon:
  249. - "%plrtag% was slain by Ender Dragon"
  250. EnderDragonBreath:
  251. - "%plrtag% was roasted in dragon breath"
  252. Enderman:
  253. - "%plrtag% was slain by Enderman"
  254. Endermite:
  255. - "%plrtag% was slain by Endermite"
  256. Evoker:
  257. - "%plrtag% was slain by Evoker"
  258. Fox:
  259. - "%plrtag% was slain by Fox"
  260. Ghast:
  261. - "%plrtag% was fireballed by Ghast"
  262. Giant:
  263. - "%plrtag% was slain by Giant"
  264. Guardian:
  265. - "%plrtag% was slain by Guardian"
  266. Horse:
  267. - "%plrtag% was slain by Horse"
  268. HuskMelee:
  269. - "%plrtag% was slain by Husk"
  270. HuskCustom:
  271. - "%plrtag% was slain by Husk using [%weapon%&f]"
  272. Illusioner:
  273. - "%plrtag% was shot by Illusioner"
  274. IronGolem:
  275. - "%plrtag% was slain by Iron Golem"
  276. Llama:
  277. - "%plrtag% was slain by Llama"
  278. MagmaCube:
  279. - "%plrtag% was slain by Magma Cube"
  280. Mooshroom:
  281. - "%plrtag% was slain by Mooshroom"
  282. Mule:
  283. - "%plrtag% was slain by Mule"
  284. Panda:
  285. - "%plrtag% was slain by Panda"
  286. Parrot:
  287. - "%plrtag% was slain by Parrot"
  288. Phantom:
  289. - "%plrtag% was slain by Phantom"
  290. Pig:
  291. - "%plrtag% was slain by Pig"
  292. PillagerArrow:
  293. - "%plrtag% was shot by Pillager"
  294. PillagerMelee:
  295. - "%plrtag% was slain by Pillager"
  296. PillagerArrowCustom:
  297. - "%plrtag% was shot by Pillager using [%weapon%&f]"
  298. PillagerCustom:
  299. - "%plrtag% was slain by Pillager using [%weapon%&f]"
  300. PolarBear:
  301. - "%plrtag% was slain by Polar Bear"
  302. PufferFish:
  303. - "%plrtag% was slain by Puffer Fish"
  304. Rabbit:
  305. - "%plrtag% was slain by Rabbit"
  306. Ravager:
  307. - "%plrtag% was slain by Ravager"
  308. Salmon:
  309. - "%plrtag% was slain by Salmon"
  310. Sheep:
  311. - "%plrtag% was slain by Sheep"
  312. Shulker:
  313. - "%plrtag% was slain by Shulker"
  314. Silverfish:
  315. - "%plrtag% was slain by Silverfish"
  316. SkeletonArrow:
  317. - "%plrtag% was shot by Skeleton"
  318. SkeletonArrowCustom:
  319. - "%plrtag% was shot by Skeleton using [%weapon%&f]"
  320. SkeletonMelee:
  321. - "%plrtag% was slain by Skeleton"
  322. SkeletonCustom:
  323. - "%plrtag% was slain by Skeleton using [%weapon%&f]"
  324. SkeletonHorse:
  325. - "%plrtag% was slain by Skeleton Horse"
  326. Slime:
  327. - "%plrtag% was slain by Slime"
  328. SnowGolem:
  329. - "%plrtag% was pummeled by Snow Golem"
  330. Spider:
  331. - "%plrtag% was slain by Spider"
  332. Squid:
  333. - "%plrtag% was slain by Squid"
  334. StrayArrow:
  335. - "%plrtag% was shot by Stray"
  336. StrayMelee:
  337. - "%plrtag% was slain by Stray"
  338. StrayCustom:
  339. - "%plrtag% was slain by Stray using [%weapon%&f]"
  340. TropicalFish:
  341. - "%plrtag% was slain by Tropical Fish"
  342. Turtle:
  343. - "%plrtag% was slain by Turtle"
  344. Vex:
  345. - "%plrtag% was slain by Vex"
  346. Vindicator:
  347. - "%plrtag% was slain by Vindicator"
  348. WanderingTrader:
  349. - "%plrtag% was slain by Wandering Trader"
  350. Witch:
  351. - "%plrtag% was killed by Witch using magic"
  352. Wither:
  353. - "%plrtag% was slain by Wither"
  354. WitherSpawnBoom: # Dies from wither spawn explosion
  355. - "%plrtag% was blown up by Wither"
  356. WitherSkeletonMelee:
  357. - "%plrtag% was slain by Wither Skeleton"
  358. WitherSkeletonCustom:
  359. - "%plrtag% was slain by Wither Skeleton using [%weapon%&f]"
  360. Wolf:
  361. - "%plrtag% was slain by Wolf"
  362. ZombieMelee:
  363. - "%plrtag% was slain by Zombie"
  364. ZombieCustom:
  365. - "%plrtag% was slain by Zombie using [%weapon%&f]"
  366. ZombiePigManMelee:
  367. - "%plrtag% was slain by Zombie Pigman"
  368. ZombiePigManCustom:
  369. - "%plrtag% was slain by Zombie Pigman using [%weapon%&f]"
  370. ZombieVillagerMelee:
  371. - "%plrtag% was slain by Zombie Villager"
  372. ZombieVillagerCustom:
  373. - "%plrtag% was slain by Zombie Villager using [%weapon%&f]"
  374. ZombieHorse:
  375. - "%plrtag% was slain by Zombie Horse"
  376. namedmob: # For named mobs, use %killer% as mob
  377. Bat:
  378. - "%plrtag% was slain by %killer%"
  379. BlazeMelee:
  380. - "%plrtag% was slain by %killer%"
  381. BlazeFireball:
  382. - "%plrtag% was fireballed by %killer%"
  383. Cat:
  384. - "%plrtag% was slain by %killer%"
  385. CaveSpider:
  386. - "%plrtag% was slain by %killer%"
  387. Chicken:
  388. - "%plrtag% was slain by %killer%"
  389. Cod:
  390. - "%plrtag% was slain by %killer%"
  391. Cow:
  392. - "%plrtag% was slain by %killer%"
  393. Creeper:
  394. - "%plrtag% was blown up by %killer%"
  395. CreeperCharged: # charged Creeper
  396. - "%plrtag% was blown up by %killer%"
  397. Dolphin:
  398. - "%plrtag% was slain by %killer%"
  399. Donkey:
  400. - "%plrtag% was slain by %killer%"
  401. DrownedMelee:
  402. - "%plrtag% was slain by %killer%"
  403. DrownedTrident:
  404. - "%plrtag% was impaled by %killer%"
  405. DrownedMeleeCustom:
  406. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  407. DrownedTridentCustom:
  408. - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  409. ElderGuardian:
  410. - "%plrtag% was slain by %killer%"
  411. EnderDragon:
  412. - "%plrtag% was slain by %killer%"
  413. EnderDragonBreath:
  414. - "%plrtag% was killed by %killer% using magic"
  415. Enderman:
  416. - "%plrtag% was slain by %killer%"
  417. Endermite:
  418. - "%plrtag% was slain by %killer%"
  419. Evoker:
  420. - "%plrtag% was slain by %killer%"
  421. Fox:
  422. - "%plrtag% was slain by %killer%"
  423. Ghast:
  424. - "%plrtag% was fireballed by %killer%"
  425. Giant:
  426. - "%plrtag% was slain by %killer%"
  427. Guardian:
  428. - "%plrtag% was slain by %killer%"
  429. Horse:
  430. - "%plrtag% was slain by %killer%"
  431. HuskMelee:
  432. - "%plrtag% was slain by %killer%"
  433. HuskCustom:
  434. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  435. Illusioner:
  436. - "%plrtag% was shot by %killer%"
  437. IronGolem:
  438. - "%plrtag% was slain by %killer%"
  439. Llama:
  440. - "%plrtag% was slain by %killer%"
  441. MagmaCube:
  442. - "%plrtag% was slain by %killer%"
  443. Mooshroom:
  444. - "%plrtag% was slain by %killer%"
  445. Mule:
  446. - "%plrtag% was slain by %killer%"
  447. Panda:
  448. - "%plrtag% was slain by %killer%"
  449. Parrot:
  450. - "%plrtag% was slain by %killer%"
  451. Phantom:
  452. - "%plrtag% was slain by %killer%"
  453. Pig:
  454. - "%plrtag% was slain by %killer%"
  455. PillagerArrow:
  456. - "%plrtag% was shot by %killer%"
  457. PillagerMelee:
  458. - "%plrtag% was slain by %killer%"
  459. PillagerArrowCustom:
  460. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  461. PillagerCustom:
  462. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  463. PolarBear:
  464. - "%plrtag% was slain by %killer%"
  465. PufferFish:
  466. - "%plrtag% was slain by %killer%"
  467. Rabbit:
  468. - "%plrtag% was slain by %killer%"
  469. Ravager:
  470. - "%plrtag% was slain by %killer%"
  471. Salmon:
  472. - "%plrtag% was slain by %killer%"
  473. Sheep:
  474. - "%plrtag% was slain by %killer%"
  475. Shulker:
  476. - "%plrtag% was slain by %killer%"
  477. Silverfish:
  478. - "%plrtag% was slain by %killer%"
  479. SkeletonArrow:
  480. - "%plrtag% was shot by %killer%"
  481. SkeletonMelee:
  482. - "%plrtag% was slain by %killer%"
  483. SkeletonArrowCustom:
  484. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  485. SkeletonCustom:
  486. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  487. SkeletonHorse:
  488. - "%plrtag% was slain by %killer%"
  489. Slime:
  490. - "%plrtag% was slain by %killer%"
  491. SnowGolem:
  492. - "%plrtag% was pummeled by %killer%"
  493. Spider:
  494. - "%plrtag% was slain by %killer%"
  495. Squid:
  496. - "%plrtag% was slain by %killer%"
  497. StrayArrow:
  498. - "%plrtag% was shot by %killer%"
  499. StrayMelee:
  500. - "%plrtag% was slain by %killer%"
  501. StrayCustom:
  502. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  503. TropicalFish:
  504. - "%plrtag% was slain by %killer%"
  505. Turtle:
  506. - "%plrtag% was slain by %killer%"
  507. Vex:
  508. - "%plrtag% was slain by %killer%"
  509. Villager:
  510. - "%plrtag% was slain by %killer%"
  511. Vindicator:
  512. - "%plrtag% was slain by %killer%"
  513. WanderingTrader:
  514. - "%plrtag% was slain by %killer%"
  515. Witch:
  516. - "%plrtag% was killed by %killer% using magic"
  517. Wither:
  518. - "%plrtag% was slain by %killer%"
  519. WitherSpawnBoom: # Dies from wither spawn explosion
  520. - "%plrtag% was blown up by %killer%"
  521. WitherSkeletonMelee:
  522. - "%plrtag% was slain by %killer%"
  523. WitherSkeletonCustom:
  524. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  525. Wolf:
  526. - "%plrtag% was slain by %killer%"
  527. ZombieMelee:
  528. - "%plrtag% was slain by %killer%"
  529. ZombieCustom:
  530. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  531. ZombiePigManMelee:
  532. - "%plrtag% was slain by %killer%"
  533. ZombiePigManCustom:
  534. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  535. ZombieVillagerMelee:
  536. - "%plrtag% was slain by %killer%"
  537. ZombieVillagerCustom:
  538. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  539. ZombieHorse:
  540. - "%plrtag% was slain by %killer%"
  541. pvp:
  542. PlayerMelee:
  543. - "%plrtag% was slain by %killer%"
  544. PlayerCustom:
  545. - "%plrtag% Wurde von %killer% mit [%weapon%&f] umgebracht!"
  546. PlayerArrow:
  547. - "%plrtag% was shot by %killer%"
  548. PlayerTrident:
  549. - "%plrtag% was impaled by %killer%"
  550. PlayerTridentCustom:
  551. - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  552. PlayerFireball: # Just in case
  553. - "%plrtag% was fireballed by %killer%"
  554. PlayerSnowball: # Just in case
  555. - "%plrtag% was pummeled by %killer%"
  556. PlayerProjectileCustom: # Bows, plugins like CrackShot
  557. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  558. PlayerPotion:
  559. - "%plrtag% was killed by %killer% using magic"
  560. natural:
  561. Thorns:
  562. - "%plrtag% was killed while trying to hurt %killer%"
  563. TNT:
  564. - "%plrtag% Ist explodiert!"
  565. TNTKill:
  566. - "%plrtag% Wurde von %killer% gesprengt!"
  567. EnderCrystal:
  568. - "%plrtag% blew up"
  569. Bed: # exploding beds
  570. - "%plrtag% was killed by Intentional Game Design"
  571. Cactus:
  572. - "%plrtag% was pricked to death"
  573. CactusKill:
  574. - "%plrtag% walked into a cactus whilst trying to escape %killer%"
  575. Anvil:
  576. - "%plrtag% was squashed by a falling anvil"
  577. FallingBlock: # Only when a FallingBlock is modified to cause damage
  578. - "%plrtag% was squashed by a falling block"
  579. UnknownArrow: # arrow from unknown entity or source, /summon?
  580. - "%plrtag% was shot by arrow"
  581. DispenserArrow:
  582. - "%plrtag% was shot by arrow"
  583. DispenserFireball:
  584. - "%plrtag% burned to death"
  585. DispenserSnowball:
  586. - "%plrtag% died"
  587. Drowning:
  588. - "%plrtag% Ist ertrunken!"
  589. DrowningKill:
  590. - "%killer% Hat %plrtag% ertränkt! "
  591. PotionPoison: Normally impossible
  592. - "%plrtag% Wurde zu tode vergiftet!"
  593. PotionWither:
  594. - "%plrtag% Ist verottet"
  595. PotionHarming:
  596. - "%plrtag% Wurde zu tode gezaubert1"
  597. FireBlock:
  598. - "%plrtag% went up in flames"
  599. FireBlockKill:
  600. - "%plrtag% walked into a fire whilst fighting %killer%"
  601. FireTick:
  602. - "%plrtag% ist verbrannt"
  603. FireTickKill:
  604. - "%plrtag% burnt into a crisp whilst fighting %killer%"
  605. Magma:
  606. - "%plrtag% discovered floor was lava"
  607. MagmaKill:
  608. - "%plrtag% walked into danger zone due to %killer%"
  609. BerryBush:
  610. - "%plrtag% was poked to death by a sweet berry bush"
  611. BerryBushKill:
  612. - "%plrtag% was poked to death by a sweet berry bush whilst trying to escape %killer%"
  613. Lava:
  614. - "%plrtag% tried to swim in lava"
  615. LavaKill:
  616. - "%plrtag% tried to swim in lava while trying to escape %killer%"
  617. Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
  618. - "%plrtag% went up in flames"
  619. Starvation:
  620. - "%plrtag% starved to death"
  621. Suffocation:
  622. - "%plrtag% suffocated in a wall"
  623. Cramming: # maxEntityCramming
  624. - "%plrtag% was squished too much"
  625. CrammingKill:
  626. - "%plrtag% was squished too much"
  627. Void:
  628. - "%plrtag% fell out of the world"
  629. VoidFall: # in DMP, if entity falls over y>=64 to the void
  630. - "%plrtag% fell from a high place and fell out of the world"
  631. VoidKill:
  632. - "%plrtag% didn't want to live in the same world as %killer%"
  633. FallShort: # Fall distance 5 blocks or less, or ender pearl
  634. - "%plrtag% hit the ground too hard"
  635. FallLong: # Fall distance over 5 blocks
  636. - "%plrtag% fell from a high place"
  637. FallLadder:
  638. - "%plrtag% fell off a ladder"
  639. FallVine:
  640. - "%plrtag% fell off some vines"
  641. FallWater:
  642. - "%plrtag% fell out of the water"
  643. FallFire:
  644. - "%plrtag% fell into a patch of fire"
  645. FallCacti:
  646. - "%plrtag% fell into a patch of cacti"
  647. FallKill:
  648. - "%killer% Hat %plrtag geschubst!%"
  649. FallKillWeapon:
  650. - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
  651. FallFinishKill:
  652. - "%plrtag% fell too far and was finished by %killer%"
  653. FallFinishKillWeapon:
  654. - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
  655. FallExplosionKill: # FallKill caused by entity explosion
  656. - "%plrtag% was blown from a high place by %killer%"
  657. FallLadderKill:
  658. - "%plrtag% was shot off a ladder by %killer%"
  659. FallVineKill:
  660. - "%plrtag% was shot off some vines by %killer%"
  661. Firework:
  662. - "%plrtag% went off with a bang"
  663. Elytra:
  664. - "%plrtag% experienced kinetic energy"
  665. Suicide: # Some plugins may use this one, /suicide and /kill for example
  666. - "%plrtag% Ist gestorben!"
  667. Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
  668. - "%plrtag% died"
  669. DryOut: # Some plugins may use this one, orig. fish outside water
  670. - "%plrtag% died"
  671. Custom: # Some plugins may use this one
  672. - "%plrtag% died"
  673. unknown:
  674. - "%plrtag% died"
  675. # if any custom plugins offer custom messages, add them below.
  676. # for example: for tag "foo.bar", use
  677. # foo:
  678. # bar:
  679. # - "foo.bar death message"
  680.  
  681. mob-names:
  682. Bat: "Bat"
  683. Blaze: "Blaze"
  684. Cat: "Cat"
  685. CaveSpider: "Cave Spider"
  686. Chicken: "Chicken"
  687. Cod: "Cod"
  688. Cow: "Cow"
  689. Creeper: "Creeper"
  690. Dolphin: "Dolphin"
  691. Donkey: "Donkey"
  692. Drowned: "Drowned"
  693. ElderGuardian: "Elder Guardian"
  694. EnderDragon: "Ender Dragon"
  695. Enderman: "Enderman"
  696. Endermite: "Endermite"
  697. Evoker: "Evoker"
  698. Fox: "Fox"
  699. Ghast: "Ghast"
  700. Giant: "Giant"
  701. Guardian: "Guardian"
  702. Horse: "Horse"
  703. Husk: "Husk"
  704. Illusioner: "Illusioner"
  705. IronGolem: "Iron Golem"
  706. Llama: "Llama"
  707. MagmaCube: "Magma Cube"
  708. Mooshroom: "Mooshroom"
  709. Mule: "Mule"
  710. Panda: "Panda"
  711. Parrot: "Parrot"
  712. Phantom: "Phantom"
  713. Pig: "Pig"
  714. Pillager: "Pillager"
  715. PolarBear: "Polar Bear"
  716. PufferFish: "Puffer Fish"
  717. Ocelot: "Ocelot"
  718. Rabbit: "Rabbit"
  719. Ravager: "Ravager"
  720. Salmon: "Salmon"
  721. Sheep: "Sheep"
  722. Shulker: "Shulker"
  723. Silverfish: "Silverfish"
  724. Skeleton: "Skeleton"
  725. SkeletonHorse: "Skeleton Horse"
  726. Slime: "Slime"
  727. SnowGolem: "Snow Golem"
  728. Spider: "Spider"
  729. Squid: "Squid"
  730. Stray: "Stray"
  731. TraderLlama: "Trader Llama"
  732. TropicalFish: "Tropical Fish"
  733. Turtle: "Turtle"
  734. Vex: "Vex"
  735. Villager: "Villlager"
  736. Vindicator: "Vindicator"
  737. WanderingTrader: "Wandering Trader"
  738. Witch: "Witch"
  739. Wither: "Wither"
  740. WitherSkeleton: "Wither Skeleton"
  741. Wolf: "Wolf"
  742. Zombie: "Zombie"
  743. ZombieHorse: "Zombie Horse"
  744. ZombiePigMan: "Zombie Pigman"
  745. ZombieVillager: "Zombie Villager"
  746.  
  747. custom-mob-death-messages:
  748. # The following attribute takes in regular expressions and checks top-down
  749. # whether the names of the mobs match them.
  750. # If there is no list, as in [], the plugin will look up the message from
  751. # the normal death messages.
  752. # If the list only has an empty message, the death message for that mob will
  753. # be hidden.
  754. # To match color codes, use the § character instead of &. (This file must be
  755. # encoded in UTF-8)
  756. # Examples:
  757. #
  758. # "_*": # match all mobs
  759. # - "%plrtag% was killed by a mob"
  760. #
  761. # "^[Ss]_*": # match all mobs beginning with S or s
  762. # - "%plrtag% was killed by a mob"
  763. #
  764. # "§cMy Custom Boss": [] # display normal messages for mobs named
  765. # # 'My Custom Boss' written in red
  766. #
  767. # "My Custom Boss": # match all mobs with name being 'My Custom Boss'
  768. # - "%plrtag% was killed by a boss"
  769. # - "%plrtag% was pummeled by a boss"
  770. #
  771. # "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
  772. # # written in light green
  773. # - "%plrtag% was killed by a boss"
  774. # - "%plrtag% was pummeled by a boss"
  775. #
  776. # "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
  777. # - "%plrtag% was killed by a boss"
  778. # - "%plrtag% was pummeled by a boss"
  779. #
  780. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  781. # IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
  782. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  783. #
  784. Melee:
  785. "_*": []
  786. Ranged:
  787. "_*": []
  788. Potion:
  789. "_*": []
  790. Thorns:
  791. "_*": []
  792. TNTKill:
  793. "_*": []
  794. CactusKill:
  795. "_*": []
  796. DrowningKill:
  797. "_*": []
  798. CrammingKill:
  799. "_*": []
  800. FireBlockKill:
  801. "_*": []
  802. FireTickKill:
  803. "_*": []
  804. LavaKill:
  805. "_*": []
  806. MagmaKill:
  807. "_*": []
  808. VoidKill:
  809. "_*": []
  810. FallKill:
  811. "_*": []
  812. Other:
  813. "_*": []
  814.  
  815. custom-user-death-messages:
  816. # Same deal here. The plugin checks from the actual user names of players.
  817. # custom-user-death-messages is preferred over custom-player-death-messages:
  818. # empty list here will pass to custom-player-death-messages before passing
  819. # through to normal death messages.
  820. Melee:
  821. "_*": []
  822. Ranged:
  823. "_*": []
  824. Potion:
  825. "_*": []
  826. Thorns:
  827. "_*": []
  828. TNTKill:
  829. "_*": []
  830. CactusKill:
  831. "_*": []
  832. DrowningKill:
  833. "_*": []
  834. CrammingKill:
  835. "_*": []
  836. FireBlockKill:
  837. "_*": []
  838. FireTickKill:
  839. "_*": []
  840. LavaKill:
  841. "_*": []
  842. MagmaKill:
  843. "_*": []
  844. VoidKill:
  845. "_*": []
  846. FallKill:
  847. "_*": []
  848. Other:
  849. "_*": []
  850.  
  851. custom-player-death-messages:
  852. # Same deal here. The plugin checks from the display names of players.
  853. Melee:
  854. "_*": []
  855. Ranged:
  856. "_*": []
  857. Potion:
  858. "_*": []
  859. Thorns:
  860. "_*": []
  861. TNTKill:
  862. "_*": []
  863. CactusKill:
  864. "_*": []
  865. DrowningKill:
  866. "_*": []
  867. CrammingKill:
  868. "_*": []
  869. FireBlockKill:
  870. "_*": []
  871. FireTickKill:
  872. "_*": []
  873. LavaKill:
  874. "_*": []
  875. MagmaKill:
  876. "_*": []
  877. VoidKill:
  878. "_*": []
  879. FallKill:
  880. "_*": []
  881. Other:
  882. "_*": []
  883.  
  884. custom-biome-names:
  885. # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
  886. # The key should be one from the list above, for example:
  887.  
  888. # SAVANNA_ROCK: "Savanna Plateau"
  889.  
  890. custom-world-names:
  891. # World name as the key and display name as the value.
  892.  
  893. # "world": "World #1"
  894.  
  895. custom-messages-per-player:
  896. # Add custom messages for players. Use the UUID as the key, then use a death
  897. # reason key with the list of messages.
  898. # To get the UUID of an online player, use /dmsg uuid player_name
  899.  
  900. # Will this override custom-mob-death-messages, custom-user-death-messages
  901. # and custom-player-death-messages?
  902. override: true
  903. # also affects custom-messages-per-killer-player
  904.  
  905. # "123e4567-e89b-12d3-a456-426655440000":
  906. # natural:
  907. # TNT:
  908. # - "A VIP player, %plrtag%, blew up!"
  909.  
  910. custom-messages-per-killer-player:
  911. # Same as above, but for killing players in PVP events.
  912. # To get the UUID of an online player, use /dmsg uuid player_name
  913.  
  914. # "123e4567-e89b-12d3-a456-426655440000":
  915. # natural:
  916. # TNTKill:
  917. # - "%plrtag% got blown up by a VIP player, %entity%!"
  918.  
  919. custom-messages-per-world:
  920. # Add custom messages for worlds. Use the world name as the key, then
  921. # use a death reason key with the list of messages.
  922. # This has lesser priority than custom-messages-per-player,
  923. # custom-messages-per-killer-player or others.
  924.  
  925. # "world":
  926. # natural:
  927. # TNT:
  928. # - "A player, %plrtag%, blew up in the specific world!"
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