Sanokal

Dartz and Bakura

May 27th, 2020 (edited)
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  1. Antagonist Decks:
  2.  
  3. Dartz: Orichalcos
  4.  
  5. Orichalcos Kyutora
  6. Level 3 LIGHT Rock Effect Monster
  7. ATK/500
  8. DEF/500
  9. Cannot be Normal Summoned/Set. If you control "The Seal of Orichalcos": You can pay 500 LP; Special Summon this card from your hand. You take no battle damage from attacks involving monsters you control. If this card is destroyed by your opponent's card: Special Summon 1 each of "Orichalcos Shunorous", "Orichalcos Aristera" and "Orichalcos Dexia" from your hand, Deck or GY. You can only use this effect of "Orichalcos Kyutora" once per turn.
  10.  
  11. Orichalcos Deuteros
  12. Continuous Spell Card
  13. Activate only if you control "The Seal or Orichalcos" in your Field Zone. You can only control 1 "Orichalcos Deuteros". "The Seal of Orichalcos" must be face-up on the field for you to activate and resolve the following effects:
  14. •Once per turn: You can gain 500 LP for each monster you control.
  15. •When your opponent's monster declares an attack: You can Tribute 1 monster; destroy that attacking monster.
  16.  
  17. Orichalcos Tritos
  18. Continuous Spell Card
  19. Activate only if you control "The Seal of Orichalcos" in your Field Zone and "Orichalcos Deuteros" in a Spell & Trap Zone. You can only control 1 "Orichalcos Tritos". If this card is banished: You can add 1 "Divine Serpent Geh" from your Deck to your hand. "The Seal of Orichalcos" and "Orichalcos Deuteros" must be face-up on the field for you to activate and resolve the following effect:
  20. •When your opponent activates a Spell/Trap Card or effect targeting 1 monster you control (and no other cards): You can negate that activation, and if you do, destroy it.
  21.  
  22. Photon Ring
  23. Quick-Play Spell Card
  24.  
  25. Bakura: Undead Lockdown
  26.  
  27. Counterbalance
  28. Continuous Spell Card
  29. You can only control 1 "Counterbalance". Once per turn, during the End Phase: The turn player sends cards from the top of their Deck to the GY equal to the number of monsters on the field and/or banished monsters.
  30.  
  31. Cursed Twin Dolls
  32. Continuous Spell Card
  33. When this card is activated: Banish all cards from your GY. You cannot send cards from your hand or Deck to the GY. If a card is sent from the field to your GY, banish it. If a card is sent to your opponent's GY: They gain 200 LP for each card sent.
  34.  
  35. Disgraced Mage
  36. Level 4 DARK Zombie Effect Monster
  37. ATK/1700
  38. DEF/1400
  39. Shuffle any monster destroyed by battle with this card into the Deck. If this card is destroyed by your opponent's card: You can shuffle this card into your Deck instead of sending it to the GY, also shuffle all cards in your hand into the Deck, and if you do, you take no damage for the rest of this turn, also add 1 each of "Counterbalance" and "Cursed Twin Dolls" from your Deck to your hand during your next Standby Phase.
  40.  
  41. Yusuke: Clear
  42.  
  43. Clear World (TCG)
  44. Field Spell
  45. During each of your End Phases, pay 500 LP or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: Once per turn, during your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. ● WATER: Once per turn, during your End Phase: Discard 1 card. ● FIRE: Once per turn, during your End Phase: Take 1000 damage. ● WIND: You must pay 500 LPo activate a Spell Card.
  46.  
  47. Clear Vice Dragon (TCG)
  48. Level 8 DARK Dragon Effect Monster
  49. ATK/?
  50. DEF/0
  51. You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
  52.  
  53. Clear Vicious Knight
  54. Level 7 DARK Warrior Effect Monster
  55. ATK/2300
  56. DEF/1100
  57. You are unaffected by the effects of "Clear World". If your opponent controls a monster(s), you can Normal Summon this card with 1 Tribute. Once per turn (Quick Effect), if you control no other cards: You can make this card gain ATK equal to the original ATK of the 1 face-up monster your opponent controls with the highest ATK, until the end of the turn.
  58.  
  59. Clear Cube
  60. Level 1 DARK Machine Effect Monster
  61. ATK/0
  62. DEF/0
  63. You are unaffected by the effects of "Clear World". If this card leaves the field: You can Special Summon 1 "Clear Cube" from your Deck. You can only use this effect of "Clear Cube" once per turn.
  64.  
  65. Clear Phantom
  66. Level 3 DARK Fiend Effect Monster
  67. ATK/1200
  68. DEF/800
  69. You are unaffected by the effects of "Clear World". You can only use each of the following effects of "Clear Phantom" once per turn. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card "Clear World" in its text from your Deck to your hand. If this card is destroyed by your opponent's card: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent's Deck to the GY.
  70.  
  71. Clear Rage Golem
  72. Level 4 DARK Rock Effect Monster
  73. ATK/1600
  74. DEF/1800
  75. You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can add 1 monster that specifically lists the card "Clear World" in its text from your Deck to your hand. You can only use this effect of "Clear Rage Golem" once per turn. If this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.
  76.  
  77. Clear Sacrifice
  78. Normal Spell Card
  79. If you would Tribute Summon a monster that specifically lists the card "Clear World" in its text, you can banish monsters from your GY instead, equal to the number of required Tributes. If this card is in your GY and you control "Clear World": You can Set this card, but banish it when it leaves the field.
  80.  
  81. Clear Wall
  82. Continuous Spell Card
  83. If you do not control "Clear World": Destroy this card. Attack Position monsters that specifically list the card "Clear World" in their text cannot be destroyed by battle, also you take no battle damage from battles involving them if you would take less than 1000 damage. If you would take 1000 or more damage, you can destroy this card instead.
  84.  
  85. Clear Enlightenment
  86. Normal Spell Card
  87. Add 1 "Clear World", or 1 card that specifically lists the card "Clear World" in its text, from your Deck to your hand, except "Clear Enlightenment". If a "Clear World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Clear Enlightenment" per turn.
  88.  
  89. Nightshroud: Darkness
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