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- Antagonist Decks:
- Dartz: Orichalcos
- Orichalcos Kyutora
- Level 3 LIGHT Rock Effect Monster
- ATK/500
- DEF/500
- Cannot be Normal Summoned/Set. If you control "The Seal of Orichalcos": You can pay 500 LP; Special Summon this card from your hand. You take no battle damage from attacks involving monsters you control. If this card is destroyed by your opponent's card: Special Summon 1 each of "Orichalcos Shunorous", "Orichalcos Aristera" and "Orichalcos Dexia" from your hand, Deck or GY. You can only use this effect of "Orichalcos Kyutora" once per turn.
- Orichalcos Deuteros
- Continuous Spell Card
- Activate only if you control "The Seal or Orichalcos" in your Field Zone. You can only control 1 "Orichalcos Deuteros". "The Seal of Orichalcos" must be face-up on the field for you to activate and resolve the following effects:
- •Once per turn: You can gain 500 LP for each monster you control.
- •When your opponent's monster declares an attack: You can Tribute 1 monster; destroy that attacking monster.
- Orichalcos Tritos
- Continuous Spell Card
- Activate only if you control "The Seal of Orichalcos" in your Field Zone and "Orichalcos Deuteros" in a Spell & Trap Zone. You can only control 1 "Orichalcos Tritos". If this card is banished: You can add 1 "Divine Serpent Geh" from your Deck to your hand. "The Seal of Orichalcos" and "Orichalcos Deuteros" must be face-up on the field for you to activate and resolve the following effect:
- •When your opponent activates a Spell/Trap Card or effect targeting 1 monster you control (and no other cards): You can negate that activation, and if you do, destroy it.
- Photon Ring
- Quick-Play Spell Card
- Bakura: Undead Lockdown
- Counterbalance
- Continuous Spell Card
- You can only control 1 "Counterbalance". Once per turn, during the End Phase: The turn player sends cards from the top of their Deck to the GY equal to the number of monsters on the field and/or banished monsters.
- Cursed Twin Dolls
- Continuous Spell Card
- When this card is activated: Banish all cards from your GY. You cannot send cards from your hand or Deck to the GY. If a card is sent from the field to your GY, banish it. If a card is sent to your opponent's GY: They gain 200 LP for each card sent.
- Disgraced Mage
- Level 4 DARK Zombie Effect Monster
- ATK/1700
- DEF/1400
- Shuffle any monster destroyed by battle with this card into the Deck. If this card is destroyed by your opponent's card: You can shuffle this card into your Deck instead of sending it to the GY, also shuffle all cards in your hand into the Deck, and if you do, you take no damage for the rest of this turn, also add 1 each of "Counterbalance" and "Cursed Twin Dolls" from your Deck to your hand during your next Standby Phase.
- Yusuke: Clear
- Clear World (TCG)
- Field Spell
- During each of your End Phases, pay 500 LP or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: Once per turn, during your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. ● WATER: Once per turn, during your End Phase: Discard 1 card. ● FIRE: Once per turn, during your End Phase: Take 1000 damage. ● WIND: You must pay 500 LPo activate a Spell Card.
- Clear Vice Dragon (TCG)
- Level 8 DARK Dragon Effect Monster
- ATK/?
- DEF/0
- You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
- Clear Vicious Knight
- Level 7 DARK Warrior Effect Monster
- ATK/2300
- DEF/1100
- You are unaffected by the effects of "Clear World". If your opponent controls a monster(s), you can Normal Summon this card with 1 Tribute. Once per turn (Quick Effect), if you control no other cards: You can make this card gain ATK equal to the original ATK of the 1 face-up monster your opponent controls with the highest ATK, until the end of the turn.
- Clear Cube
- Level 1 DARK Machine Effect Monster
- ATK/0
- DEF/0
- You are unaffected by the effects of "Clear World". If this card leaves the field: You can Special Summon 1 "Clear Cube" from your Deck. You can only use this effect of "Clear Cube" once per turn.
- Clear Phantom
- Level 3 DARK Fiend Effect Monster
- ATK/1200
- DEF/800
- You are unaffected by the effects of "Clear World". You can only use each of the following effects of "Clear Phantom" once per turn. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card "Clear World" in its text from your Deck to your hand. If this card is destroyed by your opponent's card: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent's Deck to the GY.
- Clear Rage Golem
- Level 4 DARK Rock Effect Monster
- ATK/1600
- DEF/1800
- You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can add 1 monster that specifically lists the card "Clear World" in its text from your Deck to your hand. You can only use this effect of "Clear Rage Golem" once per turn. If this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.
- Clear Sacrifice
- Normal Spell Card
- If you would Tribute Summon a monster that specifically lists the card "Clear World" in its text, you can banish monsters from your GY instead, equal to the number of required Tributes. If this card is in your GY and you control "Clear World": You can Set this card, but banish it when it leaves the field.
- Clear Wall
- Continuous Spell Card
- If you do not control "Clear World": Destroy this card. Attack Position monsters that specifically list the card "Clear World" in their text cannot be destroyed by battle, also you take no battle damage from battles involving them if you would take less than 1000 damage. If you would take 1000 or more damage, you can destroy this card instead.
- Clear Enlightenment
- Normal Spell Card
- Add 1 "Clear World", or 1 card that specifically lists the card "Clear World" in its text, from your Deck to your hand, except "Clear Enlightenment". If a "Clear World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Clear Enlightenment" per turn.
- Nightshroud: Darkness
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