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- **Stand Ability:** [Chichi Wo Motomete] is a house-sized mecha, and contains a repertoire of paraphernalia that one may find “typical” of such in the Super Robot genre, focusing on kinetic and thermal attacks:
- - Missile Barrages, multiple C POW missiles whose damage output is found in numbers rather than raw yield, although they take D SPD time to reload. These missiles make loud noises on impact, waking up James should they be too close.
- - Beam Sword, 5m long which makes a loud humming noise while active.
- - Unibeam, a chest laser that not only does thermal and kinetic damage, weathering away material as long as the target stays in the path of the beam. However, the beam takes time to heat up to full A POW damage: getting clipped won't do major damage but prolonged contact will.
- - Shining Hand, an A POW thermal attack concentrated in [CWM]'s hands, burning and melting things it makes prolonged contact with.
- It has two modes, corresponding to its Stand types:
- **[Automatic]** - [CWM] responds to the cries and whims of James, Judith's infant son, coming to his aid from outside of its range. As a result, it cannot act proactively, but reactively, generally boasting the full range of its Stats, but only able to act to the infant's defense (and thus Judith's). This manifests in a three step process:
- 1. **Arrival** - [CWM] will fly in at top speed, often from above with a crash landing that can do great damage to enemies in range.
- 2. **Defense** - [CWM] will act immediately to protect James, immediately blocking any damage or threat, and prioritizing defensing against any threats, keeping up with James (and more specifically, Judith's carrying him) to do so.
- 3. **Repulsion** - Once James is out of immediate danger, it will use its incredible physicals to dispel whatever actively has threatened James, most often by broadly swatting at the aforementioned threat in melee, and flying after it. It will fight very strategically, generally looking to overwhelm and pin down its opponent with its Missiles as it advances, using Unibeam they hide behind terrain or have no escape. From there, it will switch to midrange tactics with its Beam Sword, using Shining Hand to grapple and crush its opponent if it has managed to fully close the distance. [CWM] can be "stratted" with further specification to match the situation and leverage the environment, but it will keep to these broad strokes: softening up with ranged attacks before finishing in close range or with its beam attack.
- **[Suit]** - Judith is able to pilot [CWM] directly, gaining precision at the cost of having to keep baby on board. She can more precisely use [CWM]'s weaponry, but bringing James literally on board has several drawbacks:
- 1. As mentioned above, the sound of the beamsword and rocket explosions will wake him, so Judith has to rely on attacking from long range (the Missiles and the Unibeam) or using Shining Hand as extreme close range.
- 2. Judith can't pilot [CWM] at its max C SPD, instead needing to move slowly lest she shake the robot and wake James.
- 3. While Judith and James are insulated from damage to [CWM], should the cockpit/faceplate be attacked, the alerts from doing will gradually rouse and wake James.
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