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- #include a_samp
- #define LIMITE_ (30) // Coloque o máximo de KILLS que player pode receber. coloque 0 para infinito.
- new
- Killyn[MAX_PLAYERS char]
- ;
- public OnPlayerConnect(playerid)
- {
- Killyn{playerid} = false;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(Killyn[playerid] != 0)
- {
- SetPlayerHealth(playerid, 0);
- SendClientMessage(playerid, -1,"Você foi morto por que já foste banido.");
- static str[60]; str[0] = EOS;
- format(str, sizeof(str),"Falta: %d mortes.", Killyn{playerid});
- SendClientMessage(playerid, -1, str);
- Killyn{playerid} --;
- return 0;
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext,"/akill", true, 5))
- {
- if(!strlen(cmdtext[7]) || !strlen(cmdtext[9]))
- return SendClientMessage(playerid, -1, "/akill <ID> <kills>");
- if(!IsPlayerConnected(strval(cmdtext[7])))
- return SendClientMessage(playerid, -1, "Prayer naol conectadu");
- if(LIMITE_ != 0 && strval(cmdtext[9]) > LIMITE_)
- return SendClientMessage(playerid, -1, "VCCC ACONSOL LIMITI");
- static str[100]; str[0] = EOS;
- format(str, 100, "Ta coisando o id: %d(Veses: %d)", strval(cmdtext[7]), strval(cmdtext[9]));
- SendClientMessage(playerid, -1, str);
- Killyn{strval(cmdtext[7])} = strval(cmdtext[9]);
- return 1;
- }
- return 0;
- }
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