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- if game.Workspace:WaitForChild("SoccerBall") then
- local root = game.Players.LocalPlayer.Character.HumanoidRootPart
- spawn(function()
- game:GetService("RunService").RenderStepped:Connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "SoccerBall" then
- firetouchinterest(root,v,0)
- wait()
- firetouchinterest(root,v,1)
- end
- end
- end)
- end)
- for i2,v2 in pairs(game.Workspace:GetDescendants()) do
- if game.Players.LocalPlayer.Team.Name == "Brazil" and v2.Name == "BlueGoal" and v2:FindFirstChildOfClass("TouchTransmitter") then
- repeat
- wait(1)
- root.CFrame = v2.CFrame * CFrame.new(-1,-2,-5)
- wait(1)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(v2.CFrame.X - 3,v2.CFrame.Y - 2, v2.CFrame.Z -5))
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- else
- if game.Players.LocalPlayer.Team.Name == "USA" and v2.Name == "RedGoal" and v2:FindFirstChildOfClass("TouchTransmitter") then
- repeat
- wait(1)
- root.CFrame = v2.CFrame * CFrame.new(-1,-2,-5)
- wait(1)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(v2.CFrame.X - 3,v2.CFrame.Y - 2, v2.CFrame.Z -5))
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end
- end
- end
- end
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