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- -- Converted using Mokiros's Model to Script plugin
- -- Converted string size: 8671
- local Scripts = { function()
- function Poison(lastTime)
- local character = script.Parent
- local humanoid = character:FindFirstChild("Humanoid")
- local childs = character:GetChildren()
- local colors = {}
- for i=1,#childs do
- if (childs[i].className == "Part") then
- colors[i] = childs[i].BrickColor
- childs[i].BrickColor = BrickColor.new(119)
- end
- end
- wait(1)
- for i=1,#childs do
- if (childs[i].className == "Part") then
- childs[i].BrickColor = colors[i]
- end
- end
- tagHumanoid(humanoid)
- humanoid.Health = humanoid.Health - (humanoid.MaxHealth / 8) -- forcefield won't stop poison damage
- wait(1)
- --untagHumanoid(humanoid)
- end
- function tagHumanoid(humanoid)
- local poisoner = script:FindFirstChild("poisoner")
- if (poisoner ~= nil) then
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = poisoner.Value
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- end
- for i=1,5 do
- Poison(i == 5)
- wait(.1)
- end
- script.Parent = nil
- end; function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 5
- local slash_damage = 10
- local lunge_damage = 20
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function Poison(humanoid, character, attacker)
- if (character:FindFirstChild("ForceField") ~= nil) then return end
- if (character:FindFirstChild("Poison") == nil ) then
- local s = script.Parent.Poison:clone()
- tagPoison(s, player)
- s.Disabled = false
- s.Parent = character
- end
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- Poison(humanoid, humanoid.Parent, attacker)
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function tagPoison(s, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "poisoner"
- creator_tag.Parent = s
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < 2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- end; function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end; function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 10
- local slash_damage = 12
- local lunge_damage = 25
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < 4) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- end; function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end; function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 10
- local damage_base = 15
- local damage_max = 25
- local slash_damage = 10
- local lunge_damage = 20
- sword = script.Parent.Handle
- Tool = script.Parent
- local ghostEffect = nil
- local ghostChar = nil
- local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
- local gravity = .75 -- things float at > 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function recursiveGetMass(node)
- local m = 0
- local c = node:GetChildren()
- for i=1,#c do
- if c[i].className == "Part" then
- m = m + c[i]:GetMass()
- end
- m = m + recursiveGetMass(c[i])
- end
- return m
- end
- function makeMeGhostly(trans)
- if ghostChar == nil then return end
- local parts = {"Head", "Torso", "Left Leg", "Right Leg", "Left Arm", "Right Arm"}
- for i=1,#parts do
- local p = ghostChar:FindFirstChild(parts[i])
- if p ~= nil then p.Transparency = trans end
- end
- end
- function UpdateGhostState(isUnequipping)
- if isUnequipping == true then
- makeMeGhostly(0)
- ghostEffect.Parent = nil
- ghostEffect = nil
- ghostChar = nil
- else
- if ghostEffect == nil then
- local char = Tool.Parent
- if char == nil then return end
- ghostEffect = Instance.new("BodyForce")
- ghostEffect.Name = "GhostEffect"
- ghostEffect.force = Vector3.new(0, recursiveGetMass(char) * equalizingForce * gravity,0)
- ghostEffect.Parent = char.Head
- ghostChar = char
- end
- local power = script.Parent.Kills.Value
- if power > 9 then power = 9 end
- script.Parent.Name = "Ghostwalker (" .. power .. ")"
- slash_damage = damage_base + (damage_max - damage_base) * (power / 9)
- lunge_damage = 2 * (damage_base + (damage_max - damage_base) * (power / 9))
- makeMeGhostly(.2 + ((power / 9) * .8))
- end
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) and humanoid.Health > 0) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- if (humanoid.Health <= 0) then
- script.Parent.Kills.Value = script.Parent.Kills.Value + 1
- local sound = script.Parent.Handle:findFirstChild("GhostSound")
- if sound == nil then
- sound = Instance.new("Sound")
- sound.Name = "GhostSound"
- sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
- sound.Parent = script.Parent.Handle
- end
- sound:play()
- UpdateGhostState(false)
- end
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- UpdateGhostState(false)
- end
- function onUnequipped()
- UpdateGhostState(true)
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- script.Parent.Unequipped:connect(onUnequipped)
- connection = sword.Touched:connect(blow)
- end; function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end; function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 20
- local slash_damage = 16
- local lunge_damage = 32
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function DarkKill(character, humanoid, attacker)
- if (character:FindFirstChild("ForceField") ~= nil) then return end
- local childs = character:GetChildren()
- local colors = {}
- tagHumanoid(humanoid, attacker)
- humanoid.Health = 0
- for i=1,#childs do
- if (childs[i].className == "Part") then
- colors[i] = childs[i].BrickColor
- childs[i].BrickColor = BrickColor.new(26)
- childs[i].CanCollide = true
- childs[i].Anchored = true
- end
- end
- wait(.25)
- for i=1,#childs do
- if (childs[i].className == "Part") then
- local b = Instance.new("BodyVelocity")
- b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
- b.maxForce = Vector3.new(1e5,1e5,1e5)
- b.Parent = childs[i]
- end
- end
- for i=1,#childs do
- if (childs[i].className == "Part") then
- childs[i].Anchored = false
- end
- end
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- hum.Health = hum.Health + (damage * .4)
- if humanoid.Health > damage then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- else
- DarkKill(humanoid.Parent, humanoid, vPlayer)
- end
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- end; function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end; function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 5
- local slash_damage = 10
- local lunge_damage = 15
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- local isDeadly = false
- function toggleDeadly(on)
- isDeadly = on
- if (on == true) then
- Tool.Handle.BrickColor = BrickColor.new(23)
- else
- Tool.Handle.BrickColor = BrickColor.new(1)
- end
- end
- function FreezeKill(character, humanoid, attacker)
- if (character:FindFirstChild("ForceField") ~= nil) then return end
- if (character:FindFirstChild("Firebrand") ~= nil) then return end
- -- make sure this dude dies (edge case when ice dagger wielder gets killed, we may not get back here)
- local dies = script.MakeSureDudeDies:clone()
- dies.Disabled = false
- dies.Parent = character
- local childs = character:GetChildren()
- local colors = {}
- for i=1,#childs do
- if (childs[i].className == "Part") then
- colors[i] = childs[i].BrickColor
- childs[i].BrickColor = BrickColor.new(11)
- childs[i].Transparency = .5
- childs[i].Anchored = true
- end
- end
- wait(2)
- for i=1,#childs do
- if (childs[i].className == "Part") then
- childs[i].Anchored = false
- end
- end
- tagHumanoid(humanoid, attacker)
- humanoid.Health = 0
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- if (isDeadly == true) then
- FreezeKill(humanoid.Parent, humanoid, vPlayer)
- else
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- end
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- toggleDeadly(false)
- wait(3)
- toggleDeadly(true)
- UnsheathSound:play()
- end
- function onUnequipped()
- toggleDeadly(false)
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- script.Parent.Unequipped:connect(onUnequipped)
- connection = sword.Touched:connect(blow)
- end; function()
- wait(2)
- -- we're in the character model
- script.Parent.Humanoid.Health = 0
- end; function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end; function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 10
- local slash_damage = 20
- local lunge_damage = 40
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- game.Debris:AddItem(creator_tag, 1)
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,80,0)
- force.Parent = Tool.Parent.Torso
- wait(.25)
- force.velocity = (Tool.Parent.Torso.CFrame.lookVector * 120) + Vector3.new(0, 60,0)
- swordOut()
- wait(.5)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- function reveal()
- -- tag all nearby invisible players for reveal
- -- only check when the weapon is equipped
- if (script:IsDescendantOf(game.Workspace) == false) then return end
- local p = game.Players:GetPlayers()
- for i=1,#p do
- local c = p[i].Character
- if (c ~= nil) then
- if (script.Parent.Parent ~= nil and script.Parent.Parent ~= c) then -- don't check self
- local torso = c:FindFirstChild("Torso")
- if (torso ~= nil) then
- if (torso.Position - script.Parent.Handle.Position).magnitude < 32 then
- local parts = c:GetChildren()
- for j=1,#parts do
- if (parts[j].className == "Part") then
- if (parts[j]:FindFirstChild("IlluminaSparkles") == nil) then
- if (parts[j].Transparency > 0) then
- local s = script.Parent.Handle.IlluminaSparkles:Clone()
- game.Debris:AddItem(s, 2)
- s.Parent = parts[j]
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- while true do
- wait(.25)
- reveal()
- end
- end; function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberRange = NumberRange.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,PrimaryPart,Color,Position,Orientation,Size,TopSurface,Scale,CFrame,Texture,Transparency,CanCollide,BottomSurface,MaxVelocity,C0,C1,Part0,Part1,LeftSurface,RightSurface,AttachmentPoint,Attachment'
- ..'Pos,Locked,MeshId,TextureId,MeshType,Rotation,Value,HeadColor3,LeftArmColor3,RightArmColor3,LeftLegColor3,RightLegColor3,TorsoColor3,ShirtTemplate,PantsTemplate,Grip,GripPos,GripForward,GripRight,Grip'
- ..'Up,Reflectance,Velocity,VertexColor,SoundId,Volume,Anchored,BackSurface,FrontSurface,SparkleColor;Part,Model,SpecialMesh,Attachment,Decal,Motor6D,Humanoid,Accessory,Vector3Value,BodyColors,Shirt,Pants'
- ..',Tool,Sound,Script,LocalScript,Snap,IntValue,Weld,SpawnLocation,RotateP,Sparkles;Part|ExShadowKid: Enjoy The Swords Bois|Head|0.066,0.066,0.066|-31.399,4.5,46.449|0,-90,0|2,1,1|Smooth|1.25,1.25,1.25|H'
- ..'atAttachment|0,0.6,0|0,0.6,0,1,0,0,0,1,0,0,0,1|HairAttachment|FaceFrontAttachment|0,0,-0.601|0,0,-0.601,1,0,0,0,1,0,0,0,1|FaceCenterAttachment|face|http://www.roblox.com/asset/?id=7074749|HumanoidRoot'
- ..'Part|1|-31.399,3,46.449|2,2,1|false|RootJoint|0.1|0,0,0,-1,0,0,0,0,1,0,1,-0|Left Arm|-31.399,3,44.949|1,2,1|LeftShoulderAttachment|0,1,0|0,1,0,1,0,0,0,1,0,0,0,1|Left Leg|-31.399,1,45.949|Right Arm|-31'
- ..'.399,3,47.949|RightShoulderAttachment|Right Leg|-31.399,1,46.949|Torso|Weld|roblox|Right Shoulder|1,0.5,0,0,0,1,0,1,-0,-1,0,0|-0.5,0.5,0,0,0,1,0,1,-0,-1,0,0|Right Hip|1,-1,0,0,0,1,0,1,-0,-1,0,0|0.5,1,'
- ..'0,0,0,1,0,1,-0,-1,0,0|Neck|0,1,0,-1,0,0,0,0,1,0,1,-0|0,-0.5,0,-1,0,0,0,0,1,0,1,-0|Left Shoulder|-1,0.5,0,0,0,-1,0,1,0,1,0,0|0.5,0.5,0,0,0,-1,0,1,0,1,0,0|Left Hip|-1,-1,0,0,0,-1,0,1,0,1,0,0|-0.5,1,0,0,'
- ..'0,-1,0,1,0,1,0,0|WaistFrontAttachment|0,-1,-0.5|0,-1,-0.5,1,0,0,0,1,0,0,0,1|WaistCenterAttachment|0,-1,0|0,-1,0,1,0,0,0,1,0,0,0,1|WaistBackAttachment|0,-1,0.5|0,-1,0.5,1,0,0,0,1,0,0,0,1|RightCollarAtt'
- ..'achment|1,1,0|1,1,0,1,0,0,0,1,0,0,0,1|NeckAttachment|LeftCollarAttachment|-1,1,0|-1,1,0,1,0,0,0,1,0,0,0,1|BodyFrontAttachment|0,0,-0.5|0,0,-0.5,1,0,0,0,1,0,0,0,1|BodyBackAttachment|0,0,0.5|0,0,0.5,1,0'
- ..',0,0,1,0,0,0,1|ROBLOXCap|0,-0.076,0.2,1,0,0,0,1,0,0,0,1|0,-0.076,0.2|Handle|true|-31.2,5.075,46.449|1.199,0.799,1.4|0.66,0.66,0.66|http://www.roblox.com/asset?id=71483350|rbxassetid://607698990|FileMe'
- ..'sh|0,0.025,0.199|0,-0.001,-0.001|0,0.025,0.199,1,0,-0.001,-0.001,1,-0.001,0,0,1|OriginalSize|Shirt|http://www.roblox.com/asset/?id=607785311|Pants|http://www.roblox.com/asset/?id=398633811|Venomshank|'
- ..'0,0,-2,0,0,1,1,0,0,0,1,0|0,0,-2|-1,-0,-0|0,0,1|0.388,0.372,0.384|0.699|-42,5.789,37.5|90,-89.551,0|0,0.006,0|1,0.8,6|1.5,1.5,1.5|0.3,1,0.3|rbxasset://fonts/sword.mesh|rbxasset://textures/SwordTexture.'
- ..'png|rbxasset://sounds/swordslash.wav|rbxasset://sounds/swordlunge.wav|0.6|rbxasset://sounds/unsheath.wav|Poison|SwordScript|Local Gui|0.643,0.741,0.278|-42.5,2.6,37.5|3,0.4,3|0,-0.201,0,1,0,0,-0,-0,-1'
- ..',0,1,0|0,1.199,0,1,0,0,0,0,-1,0,1,0|0.294,0.592,0.294|0.3|-42.5,1.2,37.5|3,2.4,3|0,-1.201,0,1,0,0,-0,-0,-1,0,1,0|-42.5,10,37.5,0,-1,0,0,0,-1,1,0,0|Firebrand|0.768,0.156,0.109|-42.5,1.2,41.5|0,1.2,0,-1'
- ..',-0,-0,0,0,1,0,1,0|0,-0.2,0,-1,0,0,0,0,1,0,1,0|-42.5,10,41.5,0,-1,0,0,0,-1,1,0,0|0.854,0.521,0.254|-42.5,2.6,41.5|-41.998,5.789,41.5|89.97,-63.26,26.7|0,-0.006,0|0.5,0,0|Ghost Walker|0.949,0.952,0.952'
- ..'|0.5|-42.5,1.2,45.5|0,180,0|0,-0.2,0,0,-1,0,0,0,1,-1,0,0|-42.5,10,45.5,-1,0,0,0,0,-1,0,-1,0|Ghostwalker|0,0,-1.5,0,0,1,1,0,0,0,1,0|0,0,-1.5|-41.991,4.789,45.501|89.97,-30.271,59.77|0,0.006,-0.001|1,0.'
- ..'8,4|Kills|GhostSwordScript|0.105,0.164,0.207|-42.5,2.6,45.5|Dark Heart|-42.5,1.2,49.5|1.5,0,0,0,0,1,0,1,0,-1,-0,-0|0.5,-0.201,-3,1,-0,0,0,1,0,0,-0,1|-42.5,10,49.5,1,0,0,0,0,-1,0,1,0|0.96,0.803,0.188|-'
- ..'42.5,2.6,49.5|Darkheart|-43.016,4.789,49.449|89.97,76.48,-13.221|-0.001,-0.009,-0.001|0.8,0.8,1|0,0,0|-38,1.4,50|0,90,0|6,1.2,6|michael1784|Ice Dagge|0.431,0.6,0.792|0.2|-42.5,1.2,53.5|-3.5,-0.201,-3,'
- ..'1,-0,0,0,1,0,0,-0,1|-42.5,10,53.5,1,0,0,0,0,-1,0,1,0|-42.5,2.6,53.5|Ice Dagger|0,0,-0.75,0,0,1,1,0,0,0,1,0|0,0,-0.75|-42.988,3.789,53.499|89.98,49.33,-38.451|0,-0.007,-0.001|1,0.8,2|0.5,0.5,0.5|MakeSu'
- ..'reDudeDies|Illumina Giver|-42.5,2.6,57.5|0,1.199,0,-0,1,0,0,0,-1,-1,0,0|0.843,0.772,0.603|-42.5,1.2,57.5|-42.5,10,57.5,0,1,0,0,0,-1,-1,0,0|Illumina|-42.5,4.789,57.4|-90,-180,0|0,-0.001,0|IlluminaSpark'
- ..'les|1.083,1,1|0.611,0.098,1;0,1>2>9,10>17>9,10>18>17,19>17>17,19>18>14,20>17>17,20>18>16,21>17>17,21>18>2,22>17>17,22>18>11,23>17>17,23>18>13,62>17>61,62>18>63,64>17>63,64>18,67>17>66,67>18>69,68>17>6'
- ..'6,68>18,89>17>88,89>18>109,90>17>88,90>18,112>17>111,112>18>115,113>17>111,113>18>133,114>17>111,114>18,137>17>136,137>18>140,138>17>136,138>18>133,139>17>136,139>18,162>17>161,162>18>163,164>17>163,1'
- ..'64>18;2|1:2;n;1|1:3|3:4|4:5|5:6|6:7|7:8|3:4|3:4;n;3|8:9;4|1:10|4:11|9:12;4|1:13|4:11|9:12;4|1:14|4:15|9:16;4|1:17;5|1:18|10:19;p;1|1:20|11:21|4:22|5:6|6:23|12:24|13:8|7:8;n;6|1:25|14:26|15:27|16:27;p;'
- ..'1|1:28|3:4|4:29|5:6|6:30|12:24|3:4|3:4;n;4|1:31|4:32|9:33;p;1|1:34|3:4|4:35|5:6|6:30|12:24|13:8|3:4|3:4;1|1:36|3:4|4:37|5:6|6:30|12:24|3:4|3:4;n;4|1:38|4:32|9:33;p;1|1:39|3:4|4:40|5:6|6:30|12:24|13:8|'
- ..'3:4|3:4;1|1:41|3:4|4:22|5:6|6:23|19:42|20:42|3:4|3:4;n;5|1:43;6|1:44|14:26|15:45|16:46;6|1:47|14:26|15:48|16:49;6|1:50|14:26|15:51|16:52;6|1:53|14:26|15:54|16:55;6|1:56|14:26|15:57|16:58;4|1:59|4:60|9'
- ..':61;4|1:62|4:63|9:64;4|1:65|4:66|9:67;4|1:68|4:69|9:70;4|1:71|4:32|9:33;4|1:72|4:73|9:74;4|1:75|4:76|9:77;4|1:78|4:79|9:80;p;7;8|1:81|21:82|22:83;n;1|1:84|23:85|4:86|5:6|6:87|13:8|7:8;n;3|8:88|24:89|2'
- ..'5:90|26:91;4|1:10|4:92|5:93|27:93|9:94;9|1:95|28:87;p;p;10|29:4|30:4|31:4|32:4|33:4|34:4;11|1:96|35:97;12|1:98|36:99;p;2;n;2|1:100;n;13|1:100|37:101|38:102|39:103|40:32|41:104;n;1|1:84|3:105|42:106|4:'
- ..'107|5:108|43:109|6:110|13:8|7:8|3:105|3:105;n;3|8:111|44:112|24:113|25:114|26:91;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14'
- ..'|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;p;15|1:119;15|1:120;16|1:121;p;1|47:85|3:122|4:123|5:6|6:124|3:122|3:122;n;17|15:125|16:126;p;1|47:85|3:127|42:128|4:12'
- ..'9|5:6|6:130|3:127|3:127;n;17|15:131|16:132;p;p;2|1:133;n;1|47:85|3:134|4:135|5:6|6:130|3:134|3:134;n;17|15:136|16:137;17|15:131|16:138;p;1|3:139|4:140|5:6|6:124|3:139|3:139;13|1:133|37:101|38:102|39:1'
- ..'03|40:32|41:104;n;1|1:84|3:105|42:106|4:141|5:142|43:143|6:110|13:8|7:8|3:105|3:105;n;3|8:111|44:144|24:113|25:114|26:91;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46'
- ..':117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;p;15|1:120;16|1:121;p;p;2|1:145;n;1|47:85|3:146|11:147|4:148|5:149|6:130|3:146|'
- ..'3:146;n;17|15:136|16:150;17|15:131|16:151;p;13|1:152|37:153|38:154|39:103|40:32|41:104;n;1|1:84|3:146|11:106|4:155|5:156|43:157|6:158|13:8|7:8|3:146|3:146;n;3|44:69|24:113|26:91;14|45:115|46:106;14|45'
- ..':116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;p;18|1:159;15|1:160;16'
- ..'|1:121;p;1|3:161|42:117|4:162|5:6|6:124|3:161|3:161;p;2|1:163;n;1|47:85|3:161|42:128|4:164|6:130|3:161|3:161;n;17|15:136|16:137;19|15:165|16:166;17|15:131|16:167;p;1|3:168|4:169|6:124|3:168|3:168;13|1'
- ..':170|37:153|38:154|39:103|40:32|41:104;n;1|1:84|3:105|42:106|4:171|5:172|43:173|6:158|13:8|7:8|3:105|3:105;n;3|8:174|44:175|24:113|25:114|26:91;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:'
- ..'115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;p;15|1:120;16|1:121;p;p;20|47:85|11:21|4:176|5:177|6:178'
- ..'|48:42|13:42|49:42|19:42|20:42|7:8;n;21|1:179;p;2|1:180;n;1|47:85|3:181|11:182|4:183|6:130|3:181|3:181;n;17|15:136|16:137;19|15:165|16:184;17|15:131|16:185;p;1|3:146|11:128|4:186|6:124|3:146|3:146;13|'
- ..'1:187|37:188|38:189|39:103|40:32|41:104;n;1|1:84|3:146|4:190|5:191|43:192|6:193|13:8|7:8|3:146|3:146;n;3|8:194|44:104|24:113|26:91;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14'
- ..'|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;p;15|1:120;n;15|1:195;p;16|1:121;p;p;2|1:196;n;2;n;1|47:85|3:146|42:2'
- ..'1|4:197|5:149|6:124|3:146|3:146;n;17|15:125|16:198;p;1|47:85|3:199|42:128|4:200|5:177|6:130|3:199|3:199;n;17|15:131|16:201;p;p;13|1:202|37:153|38:154|39:103|40:32|41:104;n;15|1:120;1|1:84|3:105|42:106'
- ..'|4:203|5:204|43:205|6:158|13:8|7:8|3:105|3:105;n;3|44:69|24:113|26:91;22|1:206|3:207|50:208|3:207|3:207;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;14|45:115|46:106;14|45:116|46:117;14|45:118|46'
- ..':21;14|45:115|46:106;14|45:116|46:117;14|45:118|46:21;p;16|1:121;p;p;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
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