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Languid

Wolfgang's Character Sheet

Apr 1st, 2016
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  1. Wolfgang 'Young Wolf' 'The Crow' Crowther (Daemonym: Ulfrael)
  2. Level 15 Space Wizard
  3. Character portrait: -https://i.imgsafe.org/44760b3.png
  4. Max Hit Points: 10
  5. Max Magic Points: 34 (Regain 1/hr)
  6.  
  7. --Physical notes--
  8.  
  9. -Glamoured Appearance
  10. Wolfgang is 6'1 tall, with immaculately black hair kept short and stylish. He has a light complexion, and a light, but resilient build. He has hazel eyes and strikingly handsome features.
  11.  
  12. -True Appearance
  13. Wolfgang prefers to think of his glamored form as his true appearance.
  14.  
  15. --Style notes--
  16. Gravitates irresistibly toward three-piece suits and fashionable men's wear. Rarely will Wolfgang be seen wearing the same tie twice, or tromping around in shoes that do not match his belt. When hemmed into a situation demanding more casual attire, he favors classy attire, such as polos and button-down shirts. Keeps hair gelled, shirts ironed, and shoes polished. Never settles for second-best or second-rate when it comes to fashion.
  17.  
  18. --Personality notes--
  19. Introverted, but makes a concentrated effort to be outgoing. Prefers small, intimate settings over large gatherings or crowded areas. Relates to others through wit and intellect. Often the life of the party, when he feels comfortable. Contemplative in private and around strangers, but when with friends, he becomes much more outspoken and spontaneous.
  20.  
  21. --Skills and Knowledge--
  22. A: Law, wit, lying, sense of style, computers
  23. B: Social graces, occult knowledge, mathematics, magister dealings
  24. C: Ice skating, history, literature
  25. D: Relaxation, forgiveness, dealing with Father
  26. E: Dealing with girlfriend's father
  27.  
  28. --Languages--
  29. Natural Usage: English, Drathinean
  30. Fluent: Heltic
  31. Comprehension: Latin
  32. Studying: Japanese
  33.  
  34. --Items of Importance--
  35. Utility: Car, steel focus staff, reservoir stones, scrying mirror, textbooks, Sierra survival ring
  36. Personal: Tie collection, photo album, laptop
  37.  
  38. -Focus Staff-
  39. A lightweight steel staff cored with silver capable of conducting and focusing arcane energies.
  40. Focus: Reduces power cost of spells and abilities.
  41. Inflict Minor Wounds: 2d2 bludgeon damage, touch attack, 0 PP casting cost, requires enough room to swing staff at target
  42.  
  43. -Reservoir Stones-
  44. Three rare mineral stones capable of storing arcane energy for later use.
  45. Reservoir: Each stone can store 6 PP for later use. This power can be used directly to cast a spell, or absorbed back into the body. At any time, power may be stored into one of the stones.
  46.  
  47. -Scrying Mirror-
  48. An object which should probably be returned to Maviel at some point. Can be used to remotely view anything within 50 feet.
  49.  
  50. -Sierra Survival Ring-
  51. Grants thorough protection against heat and fire effects.
  52. Armor: ~5 versus heat based damage (good up to temperatures around 2600 degrees Fahrenheit)
  53. Note to self: shielding adequate, but tapers off after extensive use. Needs more work.
  54.  
  55. --Relationships--
  56. Sisters: Maviel, Moriah
  57. Parent: Father
  58. Bloodsucking Girlfriend: Sierra
  59. Brothers in Arms: Nathaniel Robertson, Jean Courbet
  60. That guy who buys all of Maviel's paintings: Waldric
  61. Conclave Members Not Yet Bested in Checkers: Orias
  62. Too many leeches: Xanissil, Sierra (sometimes)
  63. Sierra's family: Rowan, Harvey, Cassandra
  64. Sierra's adoptive father: The Butcher
  65. San Fransisco Civil Assembly: Ms. Song, Elan Maddox, Borislav Zerevskii
  66. Father's magister associates: Acatra, Gillian Graves
  67. Traitors: Jonathan, Wendy
  68.  
  69. ------------------------Ability notes-----------------------
  70.  
  71. --Innate Abilities--
  72.  
  73. Horns: Wolfgang has a pair of curved, pointed horns protruding from his forehead. His horns protect her head from some forms of trauma. In a pinch, they also make for good head-butts. Damage: 2d3, Type: Bludgeon, Range: Touch
  74.  
  75. Skeletal Countenance: Wolfgang's musculature is uncovered by skin, and his face is comprised of bone and stringy sinew. He can hide his true features under a complex glamor mimicking the look and feel of human skin. By themselves, his features are horrifying to regular people, and can incite panic. There is a 1 MP cost to employ facial glamor. 4 MP cost to employ a similar glamor to the rest of his body.
  76.  
  77. Eye of Hel'drath: Wolfgang is capable of perceiving magic in a meaningful way comparable to vision. This makes working with arcane forces abundantly easier. This sight can be difficult to differentiate from mundane vision. The third eye can be suppressed with concentration. Wolfgang also can feel the arcane energies that radiate from both people and objects. (I.E., Wolfgang can see power points) Passive ability.
  78.  
  79. --Magical Skills--
  80. -Magic is divided into generic skills applicable in a variety of situations, and specific schools and studies which allow more particular types of arcane manipulations. Channeling is the fine application and control of willpower in dealing with delicate or complex spell work. Evocation is the conversion of willpower to outward forces, such as force, heat, light, or arcane energy. Ritual is the means of invoking certain universal principles by matter of technique and study, rather than power or will. Alchemy is similar to ritual, though focuses on creating spells through mixtures of significant ingredients, whether arcane or mundane.
  81.  
  82. Solid: Channeling, Lexterian School
  83. Well Versed: Ritual, Inculcation, Arcanism
  84. Passable: Evocation, Alchemy
  85. Poor: Prognostication
  86. Abysmal: Black Necromancy
  87.  
  88. -Lexterian School-
  89. The art of folding, warping, or otherwise distorting space, and the applications thereof.
  90.  
  91. -Arcanism-
  92. Interacting with the raw magical world.
  93.  
  94. -Prognostication-
  95. The art and science of foretelling the future by means.
  96.  
  97. -Black Necromancy-
  98. The magical discipline and study of death.
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