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Dredion313

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Nov 12th, 2019
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  1. Pokémon Trainer Archetype. This Archetype is full of Monsters based around Pokémon, and they have the gimmick of being able to special summon another Pokémon from your hand when it the monsters are destroyed by battle or card effect, but you lose LP based on the number of Pokémon in your GY. The spells and traps attempt to get your Pokemon out of the GY, and the Link 2 allows you to special summon a Pokemon from your Deck. The Archetype overall has a few big body monsters and what you want to do is get these big bodies out on the field and continuously recycle through the monsters.
  2. Monsters
  3. • Pikachu- Quick attack, Thunder bolt
  4. • Charizard- Flare Blitz
  5. • Espeon- Reflect/ Psychic
  6. • Snorlax- 2800 Def, Rest
  7. • Venusaur- Solar Beam,
  8. • Blastoise- Hyrdo Pump
  9. • Lapras- Blizzard
  10. • Trainer- Special Summon, and get items
  11.  
  12. Spells/Traps
  13. • Pokeball: Target 1 Monster your opponent controls, and 1 Pokemon monster you control, banish the first monster, then if your monster has declared an attack this turn, gain control of that monster during your next standby phase, if not that monster returns to the field during your next standby phase.
  14. • Pokedex: Search your deck for a Pokemon that is in your GY, add it to your hand
  15. • Potion: Return 1 Pokemon from GY to your deck then gain LP equal to the returned monsters ATK and DEF
  16. • Revive: Target 1 Pokemon in your GY Special Summon it, if you control a Pokemon already that Pokemon is returned to your hand.
  17. • TM- Return 1 Pokemon from the GY then target 1 Pokemon you control that Pokemon gains the returned Pokemons effects while it remains on the field.
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