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- For some improved lighting for faces and hair as well as fixing (at least trying my best) to fix the weird jaggy loose hairs when light is coming through them the AA says no or something idk
- paste here in a text file named nigger.ini or whatever you want -> Cyberpunk 2077\engine\config\platform\pc
- ------------------------------------------------------------------------------------------------------------
- [Rendering/Shadows]
- CascadeRange0 = 12.000000
- CascadeRange1 = 30.000000
- CascadeRange2 = 75.000000
- CascadeRange3 = 140.000000
- [Developer/FeatureToggles]
- CharacterSubsurfaceTranslucency = true
- [Editor/Characters/Hair]
- AdditionalAreaRoughness = 0.100000
- AlbedoMultiplier = 0.500000
- ContactShadowClamp = 0.350000
- RoughnessFactor = 0.500000
- SpecularRandom_Max = 0.000000
- SpecularRandom_Min = -0.300000
- UseGlobalContactShadowsOnHair = true
- UseLocalContactShadowsOnHair = true
- [Editor/Characters/RimEnhancement]
- GlobalCharacterFresnel = -0.900000
- LightBlockerInfluence = 0.700000
- RoughnessFactor_Bias = -0.900000
- RoughnessFactor_Scale = -0.900000
- [Editor/Characters/RimEnhancement/Foliage]
- Foliage_ConstOffsetCoefficient = 0.000000
- Foliage_FresnelCoefficient = 2.500000
- Foliage_SpecularCoefficient = 1.200000
- [Editor/Characters/RimEnhancement/Skin]
- ConstOffsetCoefficient = 0.000000
- FresnelCoefficient = -0.900000
- SpecularCoefficient = -0.900000
- [Editor/Characters/RimEnhancement/Standard]
- Standard_ConstOffsetCoefficient = 0.000000
- Standard_FresnelCoefficient = 1.500000
- Standard_SpecularCoefficient = 1.400000
- [Editor/Characters/RimEnhancement/Weapon]
- Weapon_ConstOffsetCoefficient = 0.000000
- Weapon_FresnelCoefficient = 2.400000
- Weapon_SpecularCoefficient = 1.400000
- [Editor/Characters/RimEnhancement_RayTracing]
- GlobalCharacterFresnel = -0.900000
- LightBlockerInfluence = 0.700000
- RoughnessFactor_Bias = 0.000000
- RoughnessFactor_Scale = 0.000000
- [Editor/Characters/RimEnhancement_RayTracing/Foliage]
- Foliage_ConstOffsetCoefficient = 0.000000
- Foliage_FresnelCoefficient = 2.500000
- Foliage_SpecularCoefficient = 1.200000
- [Editor/Characters/RimEnhancement_RayTracing/Skin]
- ConstOffsetCoefficient = 0.000000
- FresnelCoefficient = -0.9000000
- SpecularCoefficient = -0.9000000
- [Editor/Characters/RimEnhancement_RayTracing/Standard]
- Standard_ConstOffsetCoefficient = 0.000000
- Standard_FresnelCoefficient = 1.500000
- Standard_SpecularCoefficient = 1.400000
- [Editor/Characters/RimEnhancement_RayTracing/Weapon]
- Weapon_ConstOffsetCoefficient = 0.000000
- Weapon_FresnelCoefficient = 2.400000
- Weapon_SpecularCoefficient = 1.400000
- [Editor/Characters/Skin]
- SubsurfaceSpecularTintWeight = 0.600000
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