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lighting fix attempt

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Dec 26th, 2020
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  1. For some improved lighting for faces and hair as well as fixing (at least trying my best) to fix the weird jaggy loose hairs when light is coming through them the AA says no or something idk
  2. paste here in a text file named nigger.ini or whatever you want -> Cyberpunk 2077\engine\config\platform\pc
  3. ------------------------------------------------------------------------------------------------------------
  4. [Rendering/Shadows]
  5. CascadeRange0 = 12.000000
  6. CascadeRange1 = 30.000000
  7. CascadeRange2 = 75.000000
  8. CascadeRange3 = 140.000000
  9.  
  10. [Developer/FeatureToggles]
  11. CharacterSubsurfaceTranslucency = true
  12.  
  13. [Editor/Characters/Hair]
  14. AdditionalAreaRoughness = 0.100000
  15. AlbedoMultiplier = 0.500000
  16. ContactShadowClamp = 0.350000
  17. RoughnessFactor = 0.500000
  18. SpecularRandom_Max = 0.000000
  19. SpecularRandom_Min = -0.300000
  20. UseGlobalContactShadowsOnHair = true
  21. UseLocalContactShadowsOnHair = true
  22.  
  23. [Editor/Characters/RimEnhancement]
  24. GlobalCharacterFresnel = -0.900000
  25. LightBlockerInfluence = 0.700000
  26. RoughnessFactor_Bias = -0.900000
  27. RoughnessFactor_Scale = -0.900000
  28.  
  29. [Editor/Characters/RimEnhancement/Foliage]
  30. Foliage_ConstOffsetCoefficient = 0.000000
  31. Foliage_FresnelCoefficient = 2.500000
  32. Foliage_SpecularCoefficient = 1.200000
  33.  
  34. [Editor/Characters/RimEnhancement/Skin]
  35. ConstOffsetCoefficient = 0.000000
  36. FresnelCoefficient = -0.900000
  37. SpecularCoefficient = -0.900000
  38.  
  39. [Editor/Characters/RimEnhancement/Standard]
  40. Standard_ConstOffsetCoefficient = 0.000000
  41. Standard_FresnelCoefficient = 1.500000
  42. Standard_SpecularCoefficient = 1.400000
  43.  
  44. [Editor/Characters/RimEnhancement/Weapon]
  45. Weapon_ConstOffsetCoefficient = 0.000000
  46. Weapon_FresnelCoefficient = 2.400000
  47. Weapon_SpecularCoefficient = 1.400000
  48.  
  49. [Editor/Characters/RimEnhancement_RayTracing]
  50. GlobalCharacterFresnel = -0.900000
  51. LightBlockerInfluence = 0.700000
  52. RoughnessFactor_Bias = 0.000000
  53. RoughnessFactor_Scale = 0.000000
  54.  
  55. [Editor/Characters/RimEnhancement_RayTracing/Foliage]
  56. Foliage_ConstOffsetCoefficient = 0.000000
  57. Foliage_FresnelCoefficient = 2.500000
  58. Foliage_SpecularCoefficient = 1.200000
  59.  
  60. [Editor/Characters/RimEnhancement_RayTracing/Skin]
  61. ConstOffsetCoefficient = 0.000000
  62. FresnelCoefficient = -0.9000000
  63. SpecularCoefficient = -0.9000000
  64.  
  65. [Editor/Characters/RimEnhancement_RayTracing/Standard]
  66. Standard_ConstOffsetCoefficient = 0.000000
  67. Standard_FresnelCoefficient = 1.500000
  68. Standard_SpecularCoefficient = 1.400000
  69.  
  70. [Editor/Characters/RimEnhancement_RayTracing/Weapon]
  71. Weapon_ConstOffsetCoefficient = 0.000000
  72. Weapon_FresnelCoefficient = 2.400000
  73. Weapon_SpecularCoefficient = 1.400000
  74.  
  75. [Editor/Characters/Skin]
  76. SubsurfaceSpecularTintWeight = 0.600000
  77.  
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