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- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local tele = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tele.Name = "Teleport"
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.Button1Down:connect(function()
- if mouse.Target and tele.Active then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = mouse.Hit + Vector3.new(0,2,0)
- end
- end)
- local Ink = Instance.new("Part",p.Torso)
- Ink.Anchored = true
- Ink.CanCollide = false
- Ink.Size = Vector3.new(4,5,4)
- Ink.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = Ink
- weld.C1 = CFrame.new(0,0,-1) * CFrame.Angles(0,math.rad(0),0)
- Ink.Anchored = false
- local InkMesh = Instance.new("SpecialMesh",Ink)
- InkMesh.MeshType = Enum.MeshType.FileMesh
- InkMesh.Scale = Vector3.new(0.6,0.6,0.6)
- InkMesh.MeshId = "rbxassetid://749927813"
- InkMesh.TextureId = "rbxassetid://749927884"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Bendy = Instance.new("Part",p.Torso)
- Bendy.Anchored = true
- Bendy.CanCollide = false
- Bendy.Size = Vector3.new(1,1,1)
- Bendy.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Bendy
- weld2.C1 = CFrame.new(0,0,0)-- * CFrame.Angles(0,math.rad(180),0)
- Bendy.Anchored = false
- Bendy.Transparency = 1;
- local Particle = Instance.new("ParticleEmitter",Bendy)
- Particle.Color = ColorSequence.new(Color3.new(0,0,0))
- Particle.LockedToPart = true
- Particle.ZOffset = 2;
- Particle.Rate = 50;
- Particle.Transparency = NumberSequence.new(0.9,0.9)
- Particle.Size = NumberSequence.new(3,3)
- Particle.Lifetime = NumberRange.new(1,1)
- Particle.Rotation = NumberRange.new(0,360)
- Particle.Speed = NumberRange.new(3,3);
- Particle.VelocitySpread = 360;
- Particle.Texture = "rbxassetid://133619974"
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Accessory") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- Ink.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
- local Slush = SFX(379698301)
- Slush:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(882172805)
- Music.Volume = 100
- Music.Looped = true;
- wait(1)
- Music:Play();
- -- ~CL 2016
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