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  1. <decoration type="prefab" name="abandoned_house_01" prob=".1"/>
  2. <decoration type="prefab" name="abandoned_house_02" prob=".1"/>
  3. <decoration type="prefab" name="abandoned_house_03" prob=".1"/>
  4. <decoration type="prefab" name="abandoned_house_04" prob=".1"/>
  5. <decoration type="prefab" name="abandoned_house_05" prob=".1"/>
  6. <decoration type="prefab" name="abandoned_house_06" prob=".1"/>
  7. <decoration type="prefab" name="abandoned_house_07" prob=".1"/>
  8. <decoration type="prefab" name="abandoned_house_08" prob=".1"/>
  9. <decoration type="prefab" name="apartment_adobe_red_5_flr" prob=".1"/>
  10. <decoration type="prefab" name="apartment_brick_6_flr" prob=".1"/>
  11. <decoration type="prefab" name="army_barracks_01" prob=".1"/>
  12. <decoration type="prefab" name="army_camp_01" prob=".1"/>
  13. <decoration type="prefab" name="army_camp_02" prob=".1"/>
  14. <decoration type="prefab" name="army_camp_03" prob=".1"/>
  15. <decoration type="prefab" name="arrowslitAI" prob=".1"/>
  16. <decoration type="prefab" name="barn_01" prob=".1"/>
  17. <decoration type="prefab" name="barn_02" prob=".1"/>
  18. <decoration type="prefab" name="barn_03" prob=".1"/>
  19. <decoration type="prefab" name="bar_sm_01" prob=".1"/>
  20. <decoration type="prefab" name="bar_stripclub_01" prob=".1"/>
  21. <decoration type="prefab" name="bar_theater_01" prob=".1"/>
  22. <decoration type="prefab" name="blueberryfield_sm" prob=".1"/>
  23. <decoration type="prefab" name="bluff01" prob=".1"/>
  24. <decoration type="prefab" name="bombshelter_lg_01" prob=".1"/>
  25. <decoration type="prefab" name="bombshelter_md_01" prob=".1"/>
  26. <decoration type="prefab" name="bridge_10x10_end_01" prob=".1"/>
  27. <decoration type="prefab" name="bridge_10x10_tile_01" prob=".1"/>
  28. <decoration type="prefab" name="bridge_asphalt1" prob=".1"/>
  29. <decoration type="prefab" name="bridge_asphalt_broken" prob=".1"/>
  30. <decoration type="prefab" name="bridge_concrete1" prob=".1"/>
  31. <decoration type="prefab" name="bridge_wood1" prob=".1"/>
  32. <decoration type="prefab" name="bridge_wood2" prob=".1"/>
  33. <decoration type="prefab" name="business_burnt_01" prob=".1"/>
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  35. <decoration type="prefab" name="business_old_01" prob=".1"/>
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  37. <decoration type="prefab" name="business_old_03" prob=".1"/>
  38. <decoration type="prefab" name="business_old_04" prob=".1"/>
  39. <decoration type="prefab" name="business_old_05" prob=".1"/>
  40. <decoration type="prefab" name="business_old_06" prob=".1"/>
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  43. <decoration type="prefab" name="business_strip_old_01" prob=".1"/>
  44. <decoration type="prefab" name="business_strip_old_02" prob=".1"/>
  45. <decoration type="prefab" name="business_strip_old_03" prob=".1"/>
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  47. <decoration type="prefab" name="bus_stop_01" prob=".1"/>
  48. <decoration type="prefab" name="bus_wreck_01" prob=".1"/>
  49. <decoration type="prefab" name="cabin_01" prob=".1"/>
  50. <decoration type="prefab" name="cabin_02" prob=".1"/>
  51. <decoration type="prefab" name="cabin_03" prob=".1"/>
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  54. <decoration type="prefab" name="cabin_06" prob=".1"/>
  55. <decoration type="prefab" name="cabin_07" prob=".1"/>
  56. <decoration type="prefab" name="cabin_08" prob=".1"/>
  57. <decoration type="prefab" name="cabin_09" prob=".1"/>
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  59. <decoration type="prefab" name="cabin_11" prob=".1"/>
  60. <decoration type="prefab" name="cabin_12" prob=".1"/>
  61. <decoration type="prefab" name="cabin_13" prob=".1"/>
  62. <decoration type="prefab" name="cabin_14" prob=".1"/>
  63. <decoration type="prefab" name="cabin_15" prob=".1"/>
  64. <decoration type="prefab" name="canyon_car_wreck" prob=".1"/>
  65. <decoration type="prefab" name="canyon_cliff_dwellings" prob=".1"/>
  66. <decoration type="prefab" name="canyon_gift_shop" prob=".1"/>
  67. <decoration type="prefab" name="canyon_gift_shop_sign" prob=".1"/>
  68. <decoration type="prefab" name="canyon_mine" prob=".1"/>
  69. <decoration type="prefab" name="carlot_01" prob=".1"/>
  70. <decoration type="prefab" name="carlot_02" prob=".1"/>
  71. <decoration type="prefab" name="carlot_03_temp" prob=".1"/>
  72. <decoration type="prefab" name="cave_01" prob=".1"/>
  73. <decoration type="prefab" name="cave_02" prob=".1"/>
  74. <decoration type="prefab" name="cave_03" prob=".1"/>
  75. <decoration type="prefab" name="cave_04" prob=".1"/>
  76. <decoration type="prefab" name="cave_05" prob=".1"/>
  77. <decoration type="prefab" name="cemetery_01" prob=".1"/>
  78. <decoration type="prefab" name="cemetery_02" prob=".1"/>
  79. <decoration type="prefab" name="church_01" prob=".1"/>
  80. <decoration type="prefab" name="church_graveyard1" prob=".1"/>
  81. <decoration type="prefab" name="church_sm_01" prob=".1"/>
  82. <decoration type="prefab" name="cornfield_lg" prob=".1"/>
  83. <decoration type="prefab" name="cornfield_med" prob=".1"/>
  84. <decoration type="prefab" name="cornfield_sm" prob=".1"/>
  85. <decoration type="prefab" name="courthouse_med_01" prob=".1"/>
  86. <decoration type="prefab" name="courthouse_med_02" prob=".1"/>
  87. <decoration type="prefab" name="courthouse_med_0T" prob=".1"/>
  88. <decoration type="prefab" name="culvert_01" prob=".1"/>
  89. <decoration type="prefab" name="deco_coal_vein" prob=".1"/>
  90. <decoration type="prefab" name="deco_iron_vein" prob=".1"/>
  91. <decoration type="prefab" name="deco_lead_vein" prob=".1"/>
  92. <decoration type="prefab" name="deco_nitrate_vein" prob=".1"/>
  93. <decoration type="prefab" name="deco_shale_vein" prob=".1"/>
  94. <decoration type="prefab" name="departure_bridge_01" prob=".1"/>
  95. <decoration type="prefab" name="departure_bridge_02" prob=".1"/>
  96. <decoration type="prefab" name="departure_city_blk_01" prob=".1"/>
  97. <decoration type="prefab" name="departure_city_sign" prob=".1"/>
  98. <decoration type="prefab" name="desert_arch" prob=".1"/>
  99. <decoration type="prefab" name="desert_form01" prob=".1"/>
  100. <decoration type="prefab" name="desert_form02" prob=".1"/>
  101. <decoration type="prefab" name="diersville_city_blk_01" prob=".1"/>
  102. <decoration type="prefab" name="diersville_city_blk_02" prob=".1"/>
  103. <decoration type="prefab" name="diersville_city_sign_01" prob=".1"/>
  104. <decoration type="prefab" name="diner_01" prob=".1"/>
  105. <decoration type="prefab" name="diner_02" prob=".1"/>
  106. <decoration type="prefab" name="diner_03" prob=".1"/>
  107. <decoration type="prefab" name="docks_01" prob=".1"/>
  108. <decoration type="prefab" name="docks_02" prob=".1"/>
  109. <decoration type="prefab" name="docks_03" prob=".1"/>
  110. <decoration type="prefab" name="docks_04" prob=".1"/>
  111. <decoration type="prefab" name="docks_05" prob=".1"/>
  112. <decoration type="prefab" name="factory_lg_01" prob=".1"/>
  113. <decoration type="prefab" name="factory_lg_02" prob=".1"/>
  114. <decoration type="prefab" name="fastfood_01" prob=".1"/>
  115. <decoration type="prefab" name="fastfood_02" prob=".1"/>
  116. <decoration type="prefab" name="fastfood_03" prob=".1"/>
  117. <decoration type="prefab" name="fastfood_04" prob=".1"/>
  118. <decoration type="prefab" name="fire_station_01" prob=".1"/>
  119. <decoration type="prefab" name="fire_station_02" prob=".1"/>
  120. <decoration type="prefab" name="football_stadium" prob=".1"/>
  121. <decoration type="prefab" name="funeral_home_01" prob=".1"/>
  122. <decoration type="prefab" name="garage_01" prob=".1"/>
  123. <decoration type="prefab" name="garage_02" prob=".1"/>
  124. <decoration type="prefab" name="garage_03" prob=".1"/>
  125. <decoration type="prefab" name="garage_04" prob=".1"/>
  126. <decoration type="prefab" name="garage_05" prob=".1"/>
  127. <decoration type="prefab" name="garage_06" prob=".1"/>
  128. <decoration type="prefab" name="garage_07" prob=".1"/>
  129. <decoration type="prefab" name="garage_09" prob=".1"/>
  130. <decoration type="prefab" name="garage_10" prob=".1"/>
  131. <decoration type="prefab" name="gas_station1" prob=".1"/>
  132. <decoration type="prefab" name="gas_station2" prob=".1"/>
  133. <decoration type="prefab" name="gas_station3" prob=".1"/>
  134. <decoration type="prefab" name="gas_station4" prob=".1"/>
  135. <decoration type="prefab" name="gas_station5" prob=".1"/>
  136. <decoration type="prefab" name="gas_station6" prob=".1"/>
  137. <decoration type="prefab" name="gas_station7" prob=".1"/>
  138. <decoration type="prefab" name="gas_station8" prob=".1"/>
  139. <decoration type="prefab" name="gas_station9" prob=".1"/>
  140. <decoration type="prefab" name="gravestowne_city_blk_01" prob=".1"/>
  141. <decoration type="prefab" name="gravestowne_city_blk_half" prob=".1"/>
  142. <decoration type="prefab" name="gravestowne_city_blk_quarter" prob=".1"/>
  143. <decoration type="prefab" name="gravestowne_city_sign_01" prob=".1"/>
  144. <decoration type="prefab" name="hospital_01" prob=".1"/>
  145. <decoration type="prefab" name="hotel_new_01" prob=".1"/>
  146. <decoration type="prefab" name="hotel_ostrich" prob=".1"/>
  147. <decoration type="prefab" name="hotel_roadside_01" prob=".1"/>
  148. <decoration type="prefab" name="hotel_roadside_02" prob=".1"/>
  149. <decoration type="prefab" name="house_burnt_01" prob=".1"/>
  150. <decoration type="prefab" name="house_burnt_02" prob=".1"/>
  151. <decoration type="prefab" name="house_burnt_03" prob=".1"/>
  152. <decoration type="prefab" name="house_burnt_04" prob=".1"/>
  153. <decoration type="prefab" name="house_burnt_05" prob=".1"/>
  154. <decoration type="prefab" name="house_burnt_06" prob=".1"/>
  155. <decoration type="prefab" name="house_construction_01" prob=".1"/>
  156. <decoration type="prefab" name="house_construction_02" prob=".1"/>
  157. <decoration type="prefab" name="house_modern_01" prob=".1"/>
  158. <decoration type="prefab" name="house_modern_02" prob=".1"/>
  159. <decoration type="prefab" name="house_modern_03" prob=".1"/>
  160. <decoration type="prefab" name="house_modern_04" prob=".1"/>
  161. <decoration type="prefab" name="house_modern_05" prob=".1"/>
  162. <decoration type="prefab" name="house_modern_06" prob=".1"/>
  163. <decoration type="prefab" name="house_modern_07" prob=".1"/>
  164. <decoration type="prefab" name="house_modern_08" prob=".1"/>
  165. <decoration type="prefab" name="house_modern_09" prob=".1"/>
  166. <decoration type="prefab" name="house_modern_10" prob=".1"/>
  167. <decoration type="prefab" name="house_modern_11" prob=".1"/>
  168. <decoration type="prefab" name="house_new_mansion_03" prob=".1"/>
  169. <decoration type="prefab" name="house_old_bungalow_01" prob=".1"/>
  170. <decoration type="prefab" name="house_old_bungalow_02" prob=".1"/>
  171. <decoration type="prefab" name="house_old_bungalow_03" prob=".1"/>
  172. <decoration type="prefab" name="house_old_bungalow_04" prob=".1"/>
  173. <decoration type="prefab" name="house_old_bungalow_05" prob=".1"/>
  174. <decoration type="prefab" name="house_old_bungalow_06" prob=".1"/>
  175. <decoration type="prefab" name="house_old_bungalow_07" prob=".1"/>
  176. <decoration type="prefab" name="house_old_bungalow_08" prob=".1"/>
  177. <decoration type="prefab" name="house_old_bungalow_09" prob=".1"/>
  178. <decoration type="prefab" name="house_old_bungalow_10" prob=".1"/>
  179. <decoration type="prefab" name="house_old_bungalow_11" prob=".1"/>
  180. <decoration type="prefab" name="house_old_bungalow_12" prob=".1"/>
  181. <decoration type="prefab" name="house_old_gambrel_01" prob=".1"/>
  182. <decoration type="prefab" name="house_old_gambrel_02" prob=".1"/>
  183. <decoration type="prefab" name="house_old_gambrel_03" prob=".1"/>
  184. <decoration type="prefab" name="house_old_mansard_01" prob=".1"/>
  185. <decoration type="prefab" name="house_old_mansard_02" prob=".1"/>
  186. <decoration type="prefab" name="house_old_mansard_03" prob=".1"/>
  187. <decoration type="prefab" name="house_old_mansard_04" prob=".1"/>
  188. <decoration type="prefab" name="house_old_mansard_05" prob=".1"/>
  189. <decoration type="prefab" name="house_old_mansard_06" prob=".1"/>
  190. <decoration type="prefab" name="house_old_modular_01" prob=".1"/>
  191. <decoration type="prefab" name="house_old_modular_02" prob=".1"/>
  192. <decoration type="prefab" name="house_old_modular_03" prob=".1"/>
  193. <decoration type="prefab" name="house_old_modular_04" prob=".1"/>
  194. <decoration type="prefab" name="house_old_modular_05" prob=".1"/>
  195. <decoration type="prefab" name="house_old_modular_06" prob=".1"/>
  196. <decoration type="prefab" name="house_old_modular_07" prob=".1"/>
  197. <decoration type="prefab" name="house_old_modular_08" prob=".1"/>
  198. <decoration type="prefab" name="house_old_pyramid_01" prob=".1"/>
  199. <decoration type="prefab" name="house_old_pyramid_02" prob=".1"/>
  200. <decoration type="prefab" name="house_old_pyramid_03" prob=".1"/>
  201. <decoration type="prefab" name="house_old_pyramid_04" prob=".1"/>
  202. <decoration type="prefab" name="house_old_pyramid_05" prob=".1"/>
  203. <decoration type="prefab" name="house_old_ranch_01" prob=".1"/>
  204. <decoration type="prefab" name="house_old_ranch_02" prob=".1"/>
  205. <decoration type="prefab" name="house_old_ranch_03" prob=".1"/>
  206. <decoration type="prefab" name="house_old_ranch_04" prob=".1"/>
  207. <decoration type="prefab" name="house_old_ranch_05" prob=".1"/>
  208. <decoration type="prefab" name="house_old_ranch_06" prob=".1"/>
  209. <decoration type="prefab" name="house_old_ranch_07" prob=".1"/>
  210. <decoration type="prefab" name="house_old_ranch_08" prob=".1"/>
  211. <decoration type="prefab" name="house_old_ranch_09" prob=".1"/>
  212. <decoration type="prefab" name="house_old_ranch_10" prob=".1"/>
  213. <decoration type="prefab" name="house_old_spanish_01" prob=".1"/>
  214. <decoration type="prefab" name="house_old_tudor_01" prob=".1"/>
  215. <decoration type="prefab" name="house_old_tudor_02" prob=".1"/>
  216. <decoration type="prefab" name="house_old_tudor_03" prob=".1"/>
  217. <decoration type="prefab" name="house_old_tudor_04" prob=".1"/>
  218. <decoration type="prefab" name="house_old_tudor_05" prob=".1"/>
  219. <decoration type="prefab" name="house_old_tudor_06" prob=".1"/>
  220. <decoration type="prefab" name="house_old_victorian_01" prob=".1"/>
  221. <decoration type="prefab" name="house_old_victorian_02" prob=".1"/>
  222. <decoration type="prefab" name="house_old_victorian_03" prob=".1"/>
  223. <decoration type="prefab" name="house_old_victorian_04" prob=".1"/>
  224. <decoration type="prefab" name="house_old_victorian_05" prob=".1"/>
  225. <decoration type="prefab" name="house_old_victorian_06" prob=".1"/>
  226. <decoration type="prefab" name="house_old_victorian_07" prob=".1"/>
  227. <decoration type="prefab" name="house_old_victorian_08" prob=".1"/>
  228. <decoration type="prefab" name="house_old_victorian_09" prob=".1"/>
  229. <decoration type="prefab" name="house_old_victorian_10" prob=".1"/>
  230. <decoration type="prefab" name="house_old_victorian_11" prob=".1"/>
  231. <decoration type="prefab" name="house_old_victorian_12" prob=".1"/>
  232. <decoration type="prefab" name="house_old_victorian_13" prob=".1"/>
  233. <decoration type="prefab" name="hwy_overpass_sign_01" prob=".1"/>
  234. <decoration type="prefab" name="indian_burial_grounds_01" prob=".1"/>
  235. <decoration type="prefab" name="installation_red_mesa" prob=".1"/>
  236. <decoration type="prefab" name="installation_red_mesa_security" prob=".1"/>
  237. <decoration type="prefab" name="installation_red_mesa_sign" prob=".1"/>
  238. <decoration type="prefab" name="junkyard_01" prob=".1"/>
  239. <decoration type="prefab" name="junkyard_lg_01" prob=".1"/>
  240. <decoration type="prefab" name="junkyard_med_01" prob=".1"/>
  241. <decoration type="prefab" name="Kubikus_skyscraper_01" prob=".1"/>
  242. <decoration type="prefab" name="lodge_01" prob=".1"/>
  243. <decoration type="prefab" name="mp_waste_bldg_01_red" prob=".1"/>
  244. <decoration type="prefab" name="mp_waste_bldg_01_tan" prob=".1"/>
  245. <decoration type="prefab" name="mp_waste_bldg_01_white" prob=".1"/>
  246. <decoration type="prefab" name="mp_waste_bldg_02_red" prob=".1"/>
  247. <decoration type="prefab" name="mp_waste_bldg_02_tan" prob=".1"/>
  248. <decoration type="prefab" name="mp_waste_bldg_03_red" prob=".1"/>
  249. <decoration type="prefab" name="mp_waste_bldg_03_tan" prob=".1"/>
  250. <decoration type="prefab" name="mp_waste_bldg_03_white" prob=".1"/>
  251. <decoration type="prefab" name="mp_waste_bldg_04_grey" prob=".1"/>
  252. <decoration type="prefab" name="mp_waste_bldg_04_red" prob=".1"/>
  253. <decoration type="prefab" name="mp_waste_bldg_04_tan" prob=".1"/>
  254. <decoration type="prefab" name="mp_waste_bldg_04_white" prob=".1"/>
  255. <decoration type="prefab" name="mp_waste_bldg_05_grey" prob=".1"/>
  256. <decoration type="prefab" name="mp_waste_bldg_06_grey" prob=".1"/>
  257. <decoration type="prefab" name="mp_waste_bldg_governer_08" prob=".1"/>
  258. <decoration type="prefab" name="mp_waste_cover_01" prob=".1"/>
  259. <decoration type="prefab" name="mp_waste_cover_02" prob=".1"/>
  260. <decoration type="prefab" name="mp_waste_hole_asphalt_01" prob=".1"/>
  261. <decoration type="prefab" name="mp_waste_hole_rock_01" prob=".1"/>
  262. <decoration type="prefab" name="mp_waste_pile_01" prob=".1"/>
  263. <decoration type="prefab" name="mp_waste_pile_02" prob=".1"/>
  264. <decoration type="prefab" name="mp_waste_pile_03" prob=".1"/>
  265. <decoration type="prefab" name="mp_waste_pile_04" prob=".1"/>
  266. <decoration type="prefab" name="mp_waste_pile_05" prob=".1"/>
  267. <decoration type="prefab" name="mp_waste_sewer_hole_1" prob=".1"/>
  268. <decoration type="prefab" name="mp_waste_sewer_hole_2" prob=".1"/>
  269. <decoration type="prefab" name="mp_waste_tree_pile_01" prob=".1"/>
  270. <decoration type="prefab" name="mp_waste_tree_pile_02" prob=".1"/>
  271. <decoration type="prefab" name="navezgane_waterfall_01" prob=".1"/>
  272. <decoration type="prefab" name="oldwest_business_01" prob=".1"/>
  273. <decoration type="prefab" name="oldwest_business_02" prob=".1"/>
  274. <decoration type="prefab" name="oldwest_business_03" prob=".1"/>
  275. <decoration type="prefab" name="oldwest_business_04" prob=".1"/>
  276. <decoration type="prefab" name="oldwest_business_05" prob=".1"/>
  277. <decoration type="prefab" name="oldwest_business_06" prob=".1"/>
  278. <decoration type="prefab" name="oldwest_business_07" prob=".1"/>
  279. <decoration type="prefab" name="oldwest_business_08" prob=".1"/>
  280. <decoration type="prefab" name="oldwest_business_09" prob=".1"/>
  281. <decoration type="prefab" name="oldwest_business_10" prob=".1"/>
  282. <decoration type="prefab" name="oldwest_business_11" prob=".1"/>
  283. <decoration type="prefab" name="oldwest_business_12" prob=".1"/>
  284. <decoration type="prefab" name="oldwest_business_13" prob=".1"/>
  285. <decoration type="prefab" name="oldwest_business_14" prob=".1"/>
  286. <decoration type="prefab" name="oldwest_church" prob=".1"/>
  287. <decoration type="prefab" name="oldwest_coal_factory" prob=".1"/>
  288. <decoration type="prefab" name="oldwest_gallows" prob=".1"/>
  289. <decoration type="prefab" name="oldwest_jail" prob=".1"/>
  290. <decoration type="prefab" name="oldwest_stables" prob=".1"/>
  291. <decoration type="prefab" name="oldwest_strip_01" prob=".1"/>
  292. <decoration type="prefab" name="oldwest_strip_02" prob=".1"/>
  293. <decoration type="prefab" name="oldwest_strip_03" prob=".1"/>
  294. <decoration type="prefab" name="oldwest_strip_04" prob=".1"/>
  295. <decoration type="prefab" name="oldwest_watertower" prob=".1"/>
  296. <decoration type="prefab" name="parking_garage_01" prob=".1"/>
  297. <decoration type="prefab" name="parking_lot_01" prob=".1"/>
  298. <decoration type="prefab" name="parking_lot_02" prob=".1"/>
  299. <decoration type="prefab" name="parking_lot_03" prob=".1"/>
  300. <decoration type="prefab" name="park_01" prob=".1"/>
  301. <decoration type="prefab" name="park_02" prob=".1"/>
  302. <decoration type="prefab" name="perishton_city_blk_01" prob=".1"/>
  303. <decoration type="prefab" name="perishton_city_blk_02" prob=".1"/>
  304. <decoration type="prefab" name="perishton_city_blk_03" prob=".1"/>
  305. <decoration type="prefab" name="perishton_city_blk_04" prob=".1"/>
  306. <decoration type="prefab" name="perishton_city_sign_01" prob=".1"/>
  307. <decoration type="prefab" name="perishton_median_01" prob=".1"/>
  308. <decoration type="prefab" name="player_start1" prob=".1"/>
  309. <decoration type="prefab" name="player_start2" prob=".1"/>
  310. <decoration type="prefab" name="player_start3" prob=".1"/>
  311. <decoration type="prefab" name="player_start4" prob=".1"/>
  312. <decoration type="prefab" name="player_start5" prob=".1"/>
  313. <decoration type="prefab" name="player_start6" prob=".1"/>
  314. <decoration type="prefab" name="police_station1" prob=".1"/>
  315. <decoration type="prefab" name="pond01" prob=".1"/>
  316. <decoration type="prefab" name="pond02" prob=".1"/>
  317. <decoration type="prefab" name="post_office_med_01" prob=".1"/>
  318. <decoration type="prefab" name="post_office_sm_01" prob=".1"/>
  319. <decoration type="prefab" name="potatofield_sm" prob=".1"/>
  320. <decoration type="prefab" name="prison_01" prob=".1"/>
  321. <decoration type="prefab" name="ranger_station1" prob=".1"/>
  322. <decoration type="prefab" name="remnant_burnt_01" prob=".1"/>
  323. <decoration type="prefab" name="remnant_burnt_02" prob=".1"/>
  324. <decoration type="prefab" name="remnant_burnt_03" prob=".1"/>
  325. <decoration type="prefab" name="remnant_burnt_04" prob=".1"/>
  326. <decoration type="prefab" name="remnant_burnt_05" prob=".1"/>
  327. <decoration type="prefab" name="remnant_burnt_06" prob=".1"/>
  328. <decoration type="prefab" name="remnant_burnt_07" prob=".1"/>
  329. <decoration type="prefab" name="remnant_burnt_08" prob=".1"/>
  330. <decoration type="prefab" name="remnant_burnt_09" prob=".1"/>
  331. <decoration type="prefab" name="remnant_burnt_deco_01" prob=".1"/>
  332. <decoration type="prefab" name="remnant_burnt_deco_02" prob=".1"/>
  333. <decoration type="prefab" name="remnant_business_01" prob=".1"/>
  334. <decoration type="prefab" name="remnant_business_02" prob=".1"/>
  335. <decoration type="prefab" name="remnant_house_01" prob=".1"/>
  336. <decoration type="prefab" name="remnant_house_02" prob=".1"/>
  337. <decoration type="prefab" name="remnant_house_03" prob=".1"/>
  338. <decoration type="prefab" name="remnant_house_04" prob=".1"/>
  339. <decoration type="prefab" name="remnant_house_05" prob=".1"/>
  340. <decoration type="prefab" name="remnant_house_06" prob=".1"/>
  341. <decoration type="prefab" name="remnant_house_07" prob=".1"/>
  342. <decoration type="prefab" name="remnant_house_08" prob=".1"/>
  343. <decoration type="prefab" name="remnant_house_09" prob=".1"/>
  344. <decoration type="prefab" name="remnant_house_10" prob=".1"/>
  345. <decoration type="prefab" name="remnant_mill_01" prob=".1"/>
  346. <decoration type="prefab" name="remnant_oldwest_01" prob=".1"/>
  347. <decoration type="prefab" name="remnant_oldwest_02" prob=".1"/>
  348. <decoration type="prefab" name="remnant_oldwest_03" prob=".1"/>
  349. <decoration type="prefab" name="remnant_oldwest_04" prob=".1"/>
  350. <decoration type="prefab" name="remnant_oldwest_05" prob=".1"/>
  351. <decoration type="prefab" name="remnant_oldwest_06" prob=".1"/>
  352. <decoration type="prefab" name="remnant_oldwest_07" prob=".1"/>
  353. <decoration type="prefab" name="remnant_oldwest_08" prob=".1"/>
  354. <decoration type="prefab" name="remnant_oldwest_09" prob=".1"/>
  355. <decoration type="prefab" name="resource_coal_pile" prob=".1"/>
  356. <decoration type="prefab" name="resource_lead_pile" prob=".1"/>
  357. <decoration type="prefab" name="resource_nitrate_pile" prob=".1"/>
  358. <decoration type="prefab" name="resource_oilshale_pile" prob=".1"/>
  359. <decoration type="prefab" name="roadblock_01" prob=".1"/>
  360. <decoration type="prefab" name="road_railing_long_filled_01" prob=".1"/>
  361. <decoration type="prefab" name="rock_form01" prob=".1"/>
  362. <decoration type="prefab" name="rock_form02" prob=".1"/>
  363. <decoration type="prefab" name="rock_form03" prob=".1"/>
  364. <decoration type="prefab" name="rock_form04" prob=".1"/>
  365. <decoration type="prefab" name="rock_form05" prob=".1"/>
  366. <decoration type="prefab" name="rwg_bridge_end_01" prob=".1"/>
  367. <decoration type="prefab" name="rwg_bridge_tile_01" prob=".1"/>
  368. <decoration type="prefab" name="sawmill_01_snow" prob=".1"/>
  369. <decoration type="prefab" name="school_01" prob=".1"/>
  370. <decoration type="prefab" name="school_daycare_01" prob=".1"/>
  371. <decoration type="prefab" name="school_k6" prob=".1"/>
  372. <decoration type="prefab" name="school_k6_01" prob=".1"/>
  373. <decoration type="prefab" name="settlement_01" prob=".1"/>
  374. <decoration type="prefab" name="settlement_trader_01" prob=".1"/>
  375. <decoration type="prefab" name="settlement_trader_02" prob=".1"/>
  376. <decoration type="prefab" name="settlement_trader_03" prob=".1"/>
  377. <decoration type="prefab" name="settlement_trader_04" prob=".1"/>
  378. <decoration type="prefab" name="settlement_trader_05" prob=".1"/>
  379. <decoration type="prefab" name="sign_260_east_speed_65" prob=".1"/>
  380. <decoration type="prefab" name="sign_260_west_speed_65" prob=".1"/>
  381. <decoration type="prefab" name="sign_73_north" prob=".1"/>
  382. <decoration type="prefab" name="sign_73_south" prob=".1"/>
  383. <decoration type="prefab" name="sign_albuquerque" prob=".1"/>
  384. <decoration type="prefab" name="sign_ansel_adams_river" prob=".1"/>
  385. <decoration type="prefab" name="sign_arrowhead_apache" prob=".1"/>
  386. <decoration type="prefab" name="sign_camp_fish" prob=".1"/>
  387. <decoration type="prefab" name="sign_caution" prob=".1"/>
  388. <decoration type="prefab" name="sign_hazardous_waste" prob=".1"/>
  389. <decoration type="prefab" name="sign_info_center1" prob=".1"/>
  390. <decoration type="prefab" name="sign_navezgane_natl_forest" prob=".1"/>
  391. <decoration type="prefab" name="sign_phoenix" prob=".1"/>
  392. <decoration type="prefab" name="sign_road_work" prob=".1"/>
  393. <decoration type="prefab" name="sign_school_25" prob=".1"/>
  394. <decoration type="prefab" name="sign_slow" prob=".1"/>
  395. <decoration type="prefab" name="sign_speed_25" prob=".1"/>
  396. <decoration type="prefab" name="sign_speed_35" prob=".1"/>
  397. <decoration type="prefab" name="sign_speed_45" prob=".1"/>
  398. <decoration type="prefab" name="sign_speed_55" prob=".1"/>
  399. <decoration type="prefab" name="sign_spillway_lake" prob=".1"/>
  400. <decoration type="prefab" name="sign_stop" prob=".1"/>
  401. <decoration type="prefab" name="sign_stop_4way" prob=".1"/>
  402. <decoration type="prefab" name="skate_park_01" prob=".1"/>
  403. <decoration type="prefab" name="skyscraper_01" prob=".1"/>
  404. <decoration type="prefab" name="skyscraper_02" prob=".1"/>
  405. <decoration type="prefab" name="skyscraper_03" prob=".1"/>
  406. <decoration type="prefab" name="skyscraper_04" prob=".1"/>
  407. <decoration type="prefab" name="store_autoparts_01" prob=".1"/>
  408. <decoration type="prefab" name="store_bank_lg_01" prob=".1"/>
  409. <decoration type="prefab" name="store_book_lg_01" prob=".1"/>
  410. <decoration type="prefab" name="store_book_sm_01" prob=".1"/>
  411. <decoration type="prefab" name="store_grocery_lg_01" prob=".1"/>
  412. <decoration type="prefab" name="store_grocery_sm_01" prob=".1"/>
  413. <decoration type="prefab" name="store_gun_lg_01" prob=".1"/>
  414. <decoration type="prefab" name="store_gun_sm_01" prob=".1"/>
  415. <decoration type="prefab" name="store_hardware_lg_01" prob=".1"/>
  416. <decoration type="prefab" name="store_hardware_sm_01" prob=".1"/>
  417. <decoration type="prefab" name="store_laundry_01" prob=".1"/>
  418. <decoration type="prefab" name="store_pawn_01" prob=".1"/>
  419. <decoration type="prefab" name="store_pharmacy_sm_01" prob=".1"/>
  420. <decoration type="prefab" name="store_salon" prob=".1"/>
  421. <decoration type="prefab" name="streets_essag" prob=".1"/>
  422. <decoration type="prefab" name="streets_tran_and_lang" prob=".1"/>
  423. <decoration type="prefab" name="street_apache" prob=".1"/>
  424. <decoration type="prefab" name="street_bell_courtland" prob=".1"/>
  425. <decoration type="prefab" name="street_coronado" prob=".1"/>
  426. <decoration type="prefab" name="street_courtland_apache" prob=".1"/>
  427. <decoration type="prefab" name="street_courtland_coronado" prob=".1"/>
  428. <decoration type="prefab" name="street_courtland_east_260" prob=".1"/>
  429. <decoration type="prefab" name="street_davis" prob=".1"/>
  430. <decoration type="prefab" name="street_huenink_courtland" prob=".1"/>
  431. <decoration type="prefab" name="street_lake_bell" prob=".1"/>
  432. <decoration type="prefab" name="street_light_01" prob=".1"/>
  433. <decoration type="prefab" name="street_light_02" prob=".1"/>
  434. <decoration type="prefab" name="street_maple" prob=".1"/>
  435. <decoration type="prefab" name="street_maple_courtland" prob=".1"/>
  436. <decoration type="prefab" name="street_private" prob=".1"/>
  437. <decoration type="prefab" name="street_tran_courtland" prob=".1"/>
  438. <decoration type="prefab" name="survivor_site_01" prob=".1"/>
  439. <decoration type="prefab" name="survivor_site_02" prob=".1"/>
  440. <decoration type="prefab" name="survivor_site_03" prob=".1"/>
  441. <decoration type="prefab" name="survivor_site_04" prob=".1"/>
  442. <decoration type="prefab" name="survivor_site_05" prob=".1"/>
  443. <decoration type="prefab" name="survivor_site_06" prob=".1"/>
  444. <decoration type="prefab" name="survivor_site_07" prob=".1"/>
  445. <decoration type="prefab" name="survivor_site_08" prob=".1"/>
  446. <decoration type="prefab" name="theater_01" prob=".1"/>
  447. <decoration type="prefab" name="theatre_01" prob=".1"/>
  448. <decoration type="prefab" name="trailer_01" prob=".1"/>
  449. <decoration type="prefab" name="trailer_02" prob=".1"/>
  450. <decoration type="prefab" name="trailer_03" prob=".1"/>
  451. <decoration type="prefab" name="trailer_04" prob=".1"/>
  452. <decoration type="prefab" name="trailer_park_01" prob=".1"/>
  453. <decoration type="prefab" name="tree_bruntpine_cluster_01" prob=".1"/>
  454. <decoration type="prefab" name="tree_bruntpine_cluster_02" prob=".1"/>
  455. <decoration type="prefab" name="tree_burntpine_01" prob=".1"/>
  456. <decoration type="prefab" name="tree_burntpine_02" prob=".1"/>
  457. <decoration type="prefab" name="tree_burntpine_03" prob=".1"/>
  458. <decoration type="prefab" name="tree_cactus_01" prob=".1"/>
  459. <decoration type="prefab" name="tree_cactus_02" prob=".1"/>
  460. <decoration type="prefab" name="tree_cactus_03" prob=".1"/>
  461. <decoration type="prefab" name="tree_mountainpine06m" prob=".1"/>
  462. <decoration type="prefab" name="tree_mountainpine13m" prob=".1"/>
  463. <decoration type="prefab" name="tree_mountainpine16m" prob=".1"/>
  464. <decoration type="prefab" name="tree_mountainpine19m" prob=".1"/>
  465. <decoration type="prefab" name="tree_mountainpine20m" prob=".1"/>
  466. <decoration type="prefab" name="tree_mountainpinedry" prob=".1"/>
  467. <decoration type="prefab" name="utility_celltower_01" prob=".1"/>
  468. <decoration type="prefab" name="utility_celltower_02" prob=".1"/>
  469. <decoration type="prefab" name="utility_electric_co_01" prob=".1"/>
  470. <decoration type="prefab" name="utility_refinery_01" prob=".1"/>
  471. <decoration type="prefab" name="utility_waterworks_01" prob=".1"/>
  472. <decoration type="prefab" name="vacant_lot_01" prob=".1"/>
  473. <decoration type="prefab" name="vacant_lot_02" prob=".1"/>
  474. <decoration type="prefab" name="vacant_lot_03" prob=".1"/>
  475. <decoration type="prefab" name="vacant_lot_04" prob=".1"/>
  476. <decoration type="prefab" name="vacant_lot_05" prob=".1"/>
  477. <decoration type="prefab" name="warehouse_01" prob=".1"/>
  478. <decoration type="prefab" name="waste_rubble_bldg_01" prob=".1"/>
  479. <decoration type="prefab" name="waste_rubble_bldg_02" prob=".1"/>
  480. <decoration type="prefab" name="waste_rubble_bldg_03" prob=".1"/>
  481. <decoration type="prefab" name="waste_rubble_bldg_04" prob=".1"/>
  482. <decoration type="prefab" name="waste_rubble_bldg_05" prob=".1"/>
  483. <decoration type="prefab" name="waste_rubble_bldg_06" prob=".1"/>
  484. <decoration type="prefab" name="waste_rubble_bldg_07" prob=".1"/>
  485. <decoration type="prefab" name="waste_rubble_bldg_08" prob=".1"/>
  486. <decoration type="prefab" name="waste_rubble_bldg_09" prob=".1"/>
  487. <decoration type="prefab" name="waste_rubble_highway_01" prob=".1"/>
  488. <decoration type="prefab" name="water_tower_01" prob=".1"/>
  489. <decoration type="prefab" name="water_tower_02" prob=".1"/>
  490. <decoration type="prefab" name="water_tower_03" prob=".1"/>
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