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Jan 29th, 2019
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  1. #include <Windows.h>
  2. #include <iostream>
  3. #include "MemMan.h"
  4.  
  5. MemMan MemClass;
  6.  
  7. struct gameOffsets
  8. {
  9. DWORD lPlayer = 0xCBD6A4;
  10. DWORD fJump = 0x5170E70;
  11. DWORD flags = 0x104;
  12. }offsets;
  13.  
  14. struct values
  15. {
  16. DWORD localPlayer;
  17. DWORD process;
  18. DWORD gameModule;
  19. BYTE flag;
  20. }val;
  21.  
  22. int main()
  23. {
  24. val.process = MemClass.getProcess("csgo.exe");
  25. val.gameModule = MemClass.getModule(val.process, "client_panorama.dll");
  26.  
  27. val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lPlayer);
  28.  
  29. if (val.localPlayer == NULL)
  30. while (val.localPlayer == NULL)
  31. val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lPlayer);
  32.  
  33. while (true)
  34. {
  35. val.flag = MemClass.readMem<BYTE>(val.localPlayer + offsets.flags);
  36.  
  37. if (GetAsyncKeyState(VK_SPACE) && val.flag & (1 << 0))
  38. MemClass.writeMem<DWORD>(val.gameModule + offsets.fJump, 6);
  39.  
  40. Sleep(1);
  41. }
  42.  
  43.  
  44. return 0;
  45. }
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