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- Guild Ranks
- Iron: Beginner level ranks. Need to come out in the top 3 of the Trials.
- Bronze: After your 5th quest you are given the Bronze Rank. This gives you discounts at the guild hall for food.
- Silver: After your 2nd Harrowing you're given a quest, uncompleted in the community due to difficulty level, and should you complete it your rank goes up to Silver.
- Gold: After completing a quest that has been issued by a high ranked employer such as a noble or government you get the rank of Gold.
- Mithril: Defeating a threat against the country such as the leader of an invading army, a rampaging dragon, or a Lich nets you the rank of Mithril.
- Adamant:
- Rogue Trials: You will have an hour to complete each challenge given in the trial. The challenges are coordinated to start with the chime of the bells after the 7th chime and to continue until the 12th.
- Pricing: Up here I have 3 statues, all of similar make, and all of them from similar time frames of craft date. Similar, but not exact. It's your job to find out how much they're worth in a snappy amount of time. More than 50 Fen off and you fail or take more than 10 minutes to state a price and you fail.
- {Sam will meet the Half-Elf Mime/Bard named Anrina "Annie" Lecerf while he waits, and she will ask if he will partner with her so their chances of success increase.}
- Lockpicking: There will be a few locations marked with a hand print in white paint. Small but visible for those looking. If you fail to pick these locks they will elicit an alarm, and guards will be coming shortly, and you'll be spending the night in a cell until we can tell them you're part of the Trials. Try not to let that happen.
- Retrieval: Some of you here are already members of the Guild, given a task. You carry a small piece of yellow cloth. Those of you here NOT in the Guild will be trying to lift it from them. Good luck.
- {The Wild Elf woman named Ghislaine is a Silver Ranked adventurer and is instructed to keep her cloth on her at any costs, even if she has to use aversion and force. She will call out the party in the middle of the Ambush hour and tell them that "Their luck has run out" and will proceed to attack them.}
- Stealth: Sneak past the guard at the west city gate. He hasn't been told of anyone's name, identity, items on their person, etc. He's just a normal guard that does his best for the town's night-time protection. Though we do capitalize on it in times like these. In that area there is a 7PM curfew instated. Get caught, get jailed.
- {The Guard they they're peaking of is known as Thousand-Eyes Tirul, a High Elven Seargeant and Ex-Adventurer that guards the Noble Quarter.}
- Ambush: In a barrel near the staircase are wooden short swords, wooden arrows, and a few throwing daggers. They've all got leather scabbards with red ink pooled at their base, and quivers for the archers in the group. Mark any of your peer's cloak with ink and they're out, having to surrender the cloak to you as well. If we find that you've been marked but haven't been honorable to the Trial then you are barred from the Soen Guild indefinitely.
- {The Serial Killer will strike at an exposed member in Sam's party, and the group will only have their armor they brought and wooden weapons.}
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