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  1. # __________________________________________________________
  2.  
  3. # / / / /\ \
  4.  
  5. # \_\___________________________________________________\_\/ /
  6.  
  7. # / / _____ __ __ / /
  8.  
  9. # / / / ____\ / / /_/ /\ / /
  10.  
  11. # / / / /__ / /___ ___ __ ______ __/ /_ / /
  12.  
  13. # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
  14.  
  15. # / / ____/ / / /\ \ / / / / / /_/ / / / / /
  16.  
  17. # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
  18.  
  19. # / / ========================== / / ========== / / \ \
  20.  
  21. # | | /_/ | | | |
  22.  
  23. # \_\_________________________________________________\_\_/_/
  24.  
  25. #
  26.  
  27. # == Introduction ==
  28.  
  29. # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
  30.  
  31. #
  32.  
  33. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  34.  
  35. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  36.  
  37. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  38.  
  39. #
  40.  
  41. # === !!! PLEASE NOTE !!! ===
  42.  
  43. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  44.  
  45. # Please remember the following when editing files:
  46.  
  47. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
  48.  
  49. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
  50.  
  51. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
  52.  
  53. #
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61. # ==== General Options ====
  62.  
  63.  
  64.  
  65. language: english
  66.  
  67. # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
  68.  
  69. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
  70.  
  71. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
  72.  
  73. # (open the jar as zip or rename it to Skript.zip to access it)
  74.  
  75.  
  76.  
  77.  
  78.  
  79. check for new version: true
  80.  
  81. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  82.  
  83. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  84.  
  85. # If set to false you can still check for a new version with '/skript update check'.
  86.  
  87. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
  88.  
  89.  
  90.  
  91. update check interval: 12 hours
  92.  
  93. # If 'check for new version' is enabled, this sets how often to check for a new update.
  94.  
  95. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
  96.  
  97. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
  98.  
  99. # Please note that this option is currently the only means of making Skript check for an update more than once,
  100.  
  101. # as '/skript update check' does only display the results of the last check if a check has been made before.
  102.  
  103.  
  104.  
  105. automatically download new version: false
  106.  
  107. # Whether Skript should automatically download & install the newest version if one is available.
  108.  
  109. # I suggest to disable this feature if your server restarts automatically as you likely won't be informed
  110.  
  111. # of any incompatibilities of your scripts and the newest version of Skript.
  112.  
  113. # If you disable this you can still use '/skript update download' to make Skript download the newest version.
  114.  
  115. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
  116.  
  117.  
  118.  
  119.  
  120.  
  121. enable effect commands: false
  122.  
  123. effect command token: !
  124.  
  125. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  126.  
  127. # The token can be longer than a single character, but it should not start with '/' as that starts a command.
  128.  
  129. # A player needs the permission "skript.effectcommands" to use such commands,
  130.  
  131. # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
  132.  
  133. # Some example commands which can be used if this setting is enabled:
  134.  
  135. # !heal player - heals the player (doesn't do anything if used from the console)
  136.  
  137. # !repair tool - repairs the currently held item
  138.  
  139. # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  140.  
  141. # !set time to 6:00 - sets the time in the current world
  142.  
  143. # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
  144.  
  145. # !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
  146.  
  147. # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  148.  
  149. # !ban all players - as the effect implies
  150.  
  151.  
  152.  
  153. allow ops to use effect commands: false
  154.  
  155. # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
  156.  
  157. # This setting is mainly useful for servers that do not run any permissions plugin.
  158.  
  159.  
  160.  
  161.  
  162.  
  163. use player UUIDs in variable names: false
  164.  
  165. # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
  166.  
  167. # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
  168.  
  169. # Please note that if this setting is changed old variables WILL NOT be renamed automatically.
  170.  
  171.  
  172.  
  173.  
  174.  
  175. date format: default
  176.  
  177. # The date format to be used when dates should be displayed.
  178.  
  179. # This can be 'default' to use Java's default date format for the system's language.
  180.  
  181. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  182.  
  183. # some examples:
  184.  
  185. # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  186.  
  187. # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
  188.  
  189.  
  190.  
  191.  
  192.  
  193. verbosity: normal
  194.  
  195. # Determines how much info is logged.
  196.  
  197. # Allowed values: low, normal, high, very high, debug
  198.  
  199. # The highest you should go is very high, which prints quite a lot of useful information,
  200.  
  201. # including how much time each trigger takes to execute.
  202.  
  203. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
  204.  
  205.  
  206.  
  207.  
  208.  
  209. plugin priority: high
  210.  
  211. # Allowed values: lowest, low, normal, high, highest
  212.  
  213. # Change this if you encounter problems with other plugins, e.g.:
  214.  
  215. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  216.  
  217. # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
  218.  
  219. # and you made some 'place' triggers which should not bypass WorldGuard's protection)
  220.  
  221. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  222.  
  223. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  224.  
  225. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  226.  
  227. # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  228.  
  229.  
  230.  
  231.  
  232.  
  233. log player commands: true
  234.  
  235. # Whether Skript should log the usage of custom commands.
  236.  
  237. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  238.  
  239.  
  240.  
  241.  
  242.  
  243. number accuracy: 2
  244.  
  245. # How many digits should be displayed after the dot at maximum when displaying numbers.
  246.  
  247. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
  248.  
  249. # Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
  250.  
  251.  
  252.  
  253.  
  254.  
  255. maximum target block distance: 100
  256.  
  257. # How far to search for a player's targeted block in blocks/meters.
  258.  
  259. # Lower values improve performance, but might reduce the usability of your scripts.
  260.  
  261. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
  262.  
  263.  
  264.  
  265.  
  266.  
  267. case sensitive: false
  268.  
  269. # Whether Skript's functions should be case sensitive or not.
  270.  
  271. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
  272.  
  273. # Variable names are case-insensitive irrespective of this setting.
  274.  
  275.  
  276.  
  277.  
  278.  
  279. disable variable conflict warnings: false
  280.  
  281. # Disables warnings of potential variable name conflicts if set to true.
  282.  
  283. # I recommend to not touch this option, but if you do so you should at least set it back to false
  284.  
  285. # whenever you create new scripts with new variables.
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293. # ==== Variables ====
  294.  
  295.  
  296.  
  297. databases:
  298.  
  299. # Databases to store variables in. These can either be used as a simple one-server-storage
  300.  
  301. # where variables are written constantly but only read at server start,
  302.  
  303. # or as a connection between multiple servers by monitoring the database(s) for changes.
  304.  
  305. #
  306.  
  307. # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
  308.  
  309. #
  310.  
  311. # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
  312.  
  313. # and install it in your server's plugin directory like other plugins.
  314.  
  315. #
  316.  
  317. # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
  318.  
  319.  
  320.  
  321. # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
  322.  
  323. database 1:
  324.  
  325. # an example database to describe all possible options.
  326.  
  327.  
  328.  
  329. type: disabled
  330.  
  331. # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
  332.  
  333. # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
  334.  
  335.  
  336.  
  337. pattern: .*
  338.  
  339. # Defines which variables to save in this database.
  340.  
  341. # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
  342.  
  343. # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
  344.  
  345. # Please note that variables are only stored in one database, and databases are checked from top to bottom,
  346.  
  347. # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
  348.  
  349. # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
  350.  
  351.  
  352.  
  353. monitor changes: false
  354.  
  355. monitor interval: 20 seconds
  356.  
  357. # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
  358.  
  359. # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
  360.  
  361.  
  362.  
  363. # == MySQL configuration ==
  364.  
  365. host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
  366.  
  367. port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value
  368.  
  369. user: root
  370.  
  371. password: pass
  372.  
  373. database: skript # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist
  374.  
  375. # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  376.  
  377.  
  378.  
  379. # == SQLite/CSV configuration ==
  380.  
  381. file: ./plugins/Skript/variables.db
  382.  
  383. # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
  384.  
  385. # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
  386.  
  387.  
  388.  
  389. backup interval: 2 hours
  390.  
  391. # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
  392.  
  393. # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
  394.  
  395. # Set this to 0 to disable this feature.
  396.  
  397.  
  398.  
  399.  
  400.  
  401. MySQL example:
  402.  
  403. # A MySQL database example, with options unrelated to MySQL removed.
  404.  
  405.  
  406.  
  407. type: disabled # change to line below to enable this database
  408.  
  409. # type: MySQL
  410.  
  411.  
  412.  
  413. pattern: synced_.* # this pattern will save all variables that start with 'synced_' in this MySQL database.
  414.  
  415.  
  416.  
  417. host: localhost
  418.  
  419. port: 3306
  420.  
  421. user: root
  422.  
  423. password: pass
  424.  
  425. database: skript
  426.  
  427.  
  428.  
  429. monitor changes: true
  430.  
  431. monitor interval: 20 seconds
  432.  
  433.  
  434.  
  435. SQLite example:
  436.  
  437. # An SQLite database example.
  438.  
  439.  
  440.  
  441. type: disabled # change to line below to enable this database
  442.  
  443. # type: SQLite
  444.  
  445.  
  446.  
  447. pattern: db_.* # this pattern will save all variables that start with 'db_' in this SQLite database.
  448.  
  449.  
  450.  
  451. file: ./plugins/Skript/variables.db
  452.  
  453. # SQLite databases must end in '.db'
  454.  
  455.  
  456.  
  457. backup interval: 0 # 0 = don't create backups
  458.  
  459. monitor changes: false
  460.  
  461. monitor interval: 20 seconds
  462.  
  463.  
  464.  
  465. default:
  466.  
  467. # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
  468.  
  469. # This is the last database in this list to catch all variables that have not been saved anywhere else.
  470.  
  471. # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
  472.  
  473.  
  474.  
  475. type: CSV
  476.  
  477.  
  478.  
  479. pattern: .*
  480.  
  481.  
  482.  
  483. file: ./plugins/Skript/variables.csv
  484.  
  485.  
  486.  
  487. backup interval: 2 hours
  488.  
  489.  
  490.  
  491. # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
  492.  
  493. # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
  494.  
  495. # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
  496.  
  497. # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
  498.  
  499.  
  500.  
  501.  
  502.  
  503.  
  504.  
  505. # ==== Settings that should not be changed ====
  506.  
  507.  
  508.  
  509. version: ${project.version}
  510.  
  511. # DO NOT CHANGE THIS VALUE MANUALLY!
  512.  
  513. # This saves for which version of Skript this configuration was written for.
  514.  
  515. # If it does not match the version of the .jar file then the config will be updated automatically.
  516. # on explode:
  517. tab cancel event
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