Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function c33308.initial_effect(c)
- --xyz summon
- aux.AddXyzProcedure(c,nil,3,3)
- c:EnableReviveLimit()
- --sendtograve
- local e1=Effect.CreateEffect(c)
- e1:SetDescription(aux.Stringid(33308,0))
- e1:SetCategory(CATEGORY_TOGRAVE)
- e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
- e1:SetCountLimit(1,33308)
- e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
- e1:SetCode(EVENT_SPSUMMON_SUCCESS)
- e1:SetTarget(c33308.mattg)
- e1:SetOperation(c33308.matop)
- c:RegisterEffect(e1)
- --
- local e2=Effect.CreateEffect(c)
- e2:SetDescription(aux.Stringid(33308,1))
- e2:SetType(EFFECT_TYPE_IGNITION)
- e2:SetCountLimit(1,33308)
- e2:SetRange(LOCATION_MZONE)
- e2:SetCost(c33308.dacost)
- e2:SetTarget(c33308.datg)
- e2:SetOperation(c33308.daop)
- c:RegisterEffect(e2,false,1)
- end
- function c33308.matfilter(c)
- return c:IsSetCard(0x14d) and c:IsAbleToGrave()
- end
- function c33308.mattg(e,tp,eg,ep,ev,re,r,rp,chk)
- if chk==0 then return Duel.IsExistingMatchingCard(c33308.matfilter,tp,LOCATION_DECK,0,1,nil) end
- Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
- end
- function c33308.matop(e,tp,eg,ep,ev,re,r,rp)
- Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
- local g=Duel.SelectMatchingCard(tp,c33308.matfilter,tp,LOCATION_DECK,0,1,1,nil)
- if g:GetCount()>0 then
- Duel.SendtoGrave(g,REASON_EFFECT)
- end
- end
- function c33308.dacost(e,tp,eg,ep,ev,re,r,rp,chk)
- if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
- e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
- end
- function c33308.datg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
- if chk==0 then return true end
- Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
- Duel.RegisterEffect(e2,tp)
- end
- function c33308.daop(e,tp,eg,ep,ev,re,r,rp)
- local c=e:GetHandler()
- local e2=Effect.CreateEffect(c)
- e2:SetType(EFFECT_TYPE_FIELD)
- e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
- e2:SetCode(EFFECT_CANNOT_ACTIVATE)
- e2:SetTargetRange(1,1)
- e2:SetValue(c33308.aclimit)
- e2:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1)
- Duel.RegisterEffect(e2,tp)
- end
- function c33308.aclimit(e,re,tp)
- return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP) and not re:GetHandler():IsImmuneToEffect(e)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement