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- Info on editing Armor:
- 1. Most stuff you want to edit is in "/[ArmorName].sbactorpack/Actor/GeneralParamList/[ActorName].bgparamlist"
- 2. structure is as follows
- param_root
- L Armor
- L StarNum
- L DefenceAddLevel
- L WindScaleMesh
- L WindScale
- L NextRankName
- L AffectTransOffsetShield
- L AffectRotOffsetShield
- L ArmorEffect
- L EffectType
- L EffectLevel
- L AncientPowUp
- L EnableClimbWaterfall
- L EnableSpinAttack
- L ArmorHead/ArmorUpper (This all depends on where you wear it)
- L SeriesArmor
- L SeriesType
- L EnableCompBonus
- L Item
- L PlayerUseItem
- L SellingPrice
- L BuyingPrice
- L CreatingPrice
- L StainColor
- L SaleRevivalCount
- L UseIconActorName
- and here is the breakdown of the position specific params:
- ArmorHead
- L EarRotate
- L MantleType
- L MaskType
- ArmorUpper
- L IsDispOffPorch
- L ShiekerStoneTransOffset
- L ShiekerStoneRotOffset
- L DisableSelfMantle
- L UseMantleType
- Pants do not have their own type of this param
- Here are some of the less self explanatory ones:
- -StarNum: Pretty sure this is how much it has been upgraded
- -NextRankName: The name of the actor that you get after upgrading from the fairy fountain, blank if there is no upgrade
- -AffectTransOffsetX/AffectRotOffsetX: this is how X should be moved if this is worn (used to avoid shield/slate/ears clipping through armor
- -EffectType: the effect given by this piece of armor regardless of whether or not the set is complete, None if there is no effect
- -AncientPowUp: effectiveness against guardians
- -IsDispOffPorch: probably does nothing?
- -MaskType: Name of enemy it tricks, left blank if not applicable
- -EnableCompBonus: whether or not this is eligible for activating the series' bonus in tandem with others (i.e. if all armors are same series name and have compBonus as 1 then you will get the full set bonus)
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