Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- english:
- unknown-command: "&cUnknown command."
- no-permission: "&cYou don't have permission!"
- under-development: "&cUnder development."
- first-join-message:
- - "&7&m----------------------"
- - " &rWelcome to &cKits&e!"
- - ""
- - " &6Website: &rwww.minewar.club"
- - " &6Webshop: &rminewar.minemarket.hu"
- - " &6Teamspeak: &rts.minewar.club"
- - " &6Discord: &rwww.bit.ly/minewardc"
- - ""
- - " &rNeed help? &6/helpop"
- - ""
- - "&7&m----------------------"
- join-message:
- - "&7&m----------------------"
- - " &rWelcome to &cKits&e!"
- - ""
- - " &6Website: &rwww.minewar.club"
- - " &6Webshop: &rminewar.minemarket.hu"
- - " &6Teamspeak: &rts.minewar.club"
- - " &6Discord: &rwww.bit.ly/minewardc"
- - ""
- - " &rNeed help? &6/helpop"
- - ""
- - "&7&m----------------------"
- language:
- usage: "&c/{label} <language>"
- not-setup: "&cNot setup language with this name." ##{language}
- already: "&cYour game language is already &e{language}&c."
- successful: "&cYour game language is now &e{language}&c."
- broadcast:
- usage: "/{label} <message>"
- message: "&7[&6Kits&7] &8» &a{message}"
- economy:
- help:
- - "&c/{label} set <player> <value>"
- - "&c/{label} deposit <player> <value>"
- - "&c/{label} withdraw <player> <value>"
- usage:
- set: "&cUsage: /{label} set <player> <value>"
- deposit: "&cUsage: /{label} deposit <player> <value>"
- withdraw: "&cUsage: /{label} withdraw <player> <value>"
- does-not-exists: "&cDoesn't exists profile with this name."
- invalid-value: "&cInvalid value."
- changed:
- set: "&a{target}'s &ebalance has been changed to &a${balance}&e."
- deposit: "&a{target}'s &ebalance has been deposited &a{amount}&e. New balance: &a${balance}&e."
- withdraw: "&a{target}'s &ebalance has been withdrawed &a{amount}&e. New balance: &a${balance}&e."
- balance:
- usage: "&cUsage: /{label} <player>"
- for-yourself: "&eYou have &a${balance}&e."
- for-other: "&a{target}'s &ehas &a${balance}&e."
- pay:
- usage: "&cUsage: /{label} <player> <amount>"
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- can-not-transaction:
- invalid-amount: "&cInvalid amount!"
- min-amount: "&cMinimum amount: &e${min_amount}"
- max-amount: "&cMinimum amount: &e${max_amount}"
- not-enough-money: "&cYou don't have enough money."
- sender: "&eYou sent &a${amount} &eto &a{target}&e."
- target: "&eYou got &a${amount} &efrom &a{sender}&e."
- crate:
- inventory-full: "&cYour inventory is full."
- invalid-crate: "&cInvalid crate."
- key:
- usage: "&c/{label} key <player/*> <crate> <piece>"
- not-online: "&e{target} &cis not online."
- invalid-amount: "&cInvalid amount."
- successful:
- sender: "&eGiven &a{cratename} &ekey for &a{target}&e."
- target: "&eYou got &a{cratename} &ekey."
- teleport:
- to:
- usage: "&cUsage: /{label} <player>"
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&eYou have been teleported to &a{target}&e."
- here:
- usage: "&cUsage: /{label} <player>"
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&a{target} &ehas been teleported to &ayou&e."
- target: "&eYou have been teleported to &a{sender}&e."
- kit:
- create:
- usage: "&cUsage: /{label} <name>"
- already-exists: "&cAlready exists kit with this name."
- successful: "&a{name} &ekit successfully created."
- delete:
- usage: "&cUsage: /{label} <name>"
- does-not-exists: "&cDoes not exists kit with this name."
- successful: "&a{name} &ekit successfully deleted."
- edit:
- usage: "&cUsage: /{label} <name>"
- does-not-exists: "&cDoes not exists kit with this name."
- successful: "&a{name} &ekit successfully edited."
- cooldown:
- usage: "&cUsage: /{label} <name> <cooldown in sec>"
- does-not-exists: "&cDoes not exists kit with this name."
- invalid-number: "&cInvalid number."
- successful: "&a{name} &ekit successfully cooldowned."
- list:
- are-not-exists: "&cKits are not exists."
- title: "&6&lKits: "
- splitter: "&c{name}&7, "
- load:
- ## usage: "&cUsage: /{label} <name> <player>"
- usage: "{listkit}"
- please-wait: "&cPlease wait &e{time} seconds&c."
- has-valuable-item: "&eYou have valuable item(s). &cAre you sure you want to?"
- cooldown:
- ##default:
- ## enabled: true
- ## style: "{day}:{hour}:{minute}:{second}"
- ##custom:
- ## day: "day(s)"
- ## hour: "hour(s)"
- ## minute: "minute(s)"
- ## second: "second(s)"
- message: "&cYou have cooldown for &e{cooldown}&c."
- does-not-exists: "&cDoes not exists kit with this name."
- for-yourself:
- has-cooldown: "&cYou have &e{time} &ccooldown for this kit."
- successful: "&a{name} &ekit successfully loaded."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not load &e{name} &ckit for &eyourself&c."
- successful:
- sender: "&a{name} &ekit successfully loaded for &a{target}&e."
- target: "&a{name} &ekit successfully loaded by &a{sender}&e."
- time-changed:
- day: "&eTime set to day."
- night: "&eTime set to night."
- sunset: "&eTime set to sunset."
- gamemode:
- survival: "survival"
- creative: "creative"
- adventure: "adventure"
- ## spectator: "spectator"
- usage: "&c/{label} <gamemode> <player>"
- invalid-gamemode: "&cInvalid gamemode."
- for-yourself:
- already-in: "&cYou &eare already in &c{gamemode}&e."
- changed: "&aYour &egamemode has been changed to &a{gamemode}&e."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not change gamemode for &eyourself&c."
- already-in: "&c{target} &eis already in &c{gamemode}&e."
- changed:
- sender: "&a{target}&e's gamemode has been changed to &a{gamemode}&e."
- target: "&aYour gamemode has been changed to &a{gamemode} &eby &a{sender}&e."
- vanishmode:
- usage: "&c/{label} <player>"
- for-yourself:
- enabled: "&eVanish mode has been &aenabled&e."
- disabled: "&eVanish mode has been &cdisabled&e."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- enabled:
- sender: "&eVanish mode has been &aenabled &efor &a{target}&e."
- target: "&eVanish mode has been &aenabled &eby &a{sender}&e."
- disabled:
- sender: "&eVanish mode has been &cdisabled &efor &a{target}&e."
- target: "&eVanish mode has been &cdisabled &eby &a{sender}&e."
- staffmode:
- usage: "&c/{label} <player>"
- for-yourself:
- enabled: "&eStaff mode has been &aenabled&e."
- disabled: "&eStaff mode has been &cdisabled&e."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- enabled:
- sender: "&eStaff mode has been &aenabled &efor &a{target}&e."
- target: "&eStaff mode has been &aenabled &eby &a{sender}&e."
- disabled:
- sender: "&eStaff mode has been &cdisabled &efor &a{target}&e."
- target: "&eStaff mode has been &cdisabled &eby &a{sender}&e."
- chat:
- style: "&8[&bStaffChat&8] &3{sender} &8» &b{message}"
- enabled: "&eStaff chat has been &aenabled&e."
- disabled: "&eStaff chat has been &cdisabled&e."
- tablist:
- header:
- - ""
- - "&6&lMine&f&lWar &8&l- &6&lKits"
- - ""
- footer:
- - ""
- - "Server Address&7: &eplay.minewar.club"
- - "Discord&7: &ehttp://bit.ly/minewardc"
- - ""
- sidebar:
- enabled: "&eEnabled"
- disabled: "&eDisabled"
- global: "&eGlobal"
- staff: "&eStaff"
- label: "&8&m--»------------«--"
- info: "play.minewar.club"
- welcome:
- title: "&a&lWelcome {player}!"
- lines:
- - "&8&m--»------------«--"
- - "&lIn latest update"
- - "&7» &e&lAdded kits"
- - "&7» &e&lFixed some bugs"
- - "&8&m--»------------«--"
- - "&lUnder development"
- - "&7» &e&lClan rename"
- - "&7» &e&lClan chest"
- - "&7» &e&lTop lists"
- - "&8&m--»------------«--"
- - "{server_info}"
- - "&8&m--»------------«--"
- default:
- title: "&6&lKits"
- lines:
- - "&8&m--»------------«--"
- - "Kills&7: &e{kills}"
- - "Deaths&7: &e{deaths}"
- - "Balance&7: &e${balance}"
- - "{server_label}"
- - "{server_info}"
- - "&8&m--»------------«--"
- timer:
- title: "&6&lKits"
- lines:
- - "{koth_name}&7: &e{koth_time}"
- - "Energy&7: &e{bard_energy}"
- - "Cooldown&7: &e{bard_effect_cooldown}s"
- - "Spawn&7: &e{spawn}s"
- - "{warpname}&7: &e{warptime}s"
- - "Combat&7: &e{combattag}s"
- - "Enderpearl&7: &e{enderpearl}s"
- - "{server_label}"
- - "{server_info}"
- - "&8&m--»------------«--"
- staffmode:
- title: "&6&lStaffMode"
- lines:
- - "&8» &rGamemode&7: &e{gamemode}"
- - "&8» &rVanish&7: &e{vanish}"
- - "&8» &rOnline&7: &e{online}"
- - "&8» &rTPS&7: &e{tps}"
- - "{server_label}"
- - "{server_info}"
- - "&8&m--»------------«--"
- event:
- sumo:
- queue:
- title: "&6&lSumo Event"
- lines:
- - "&8&m--»------------«--"
- - "In queue&7: &e{sumo_in_queue}"
- - "Starts in&7: &e{sumo_queuetime}"
- - "&8&m--»------------«--"
- active:
- title: "&6&lSumo Event"
- lines:
- - "&8&m--»------------«--"
- - "In game&7: &e{sumo_in_game}"
- - "Duration&7: &e{sumo_duration}"
- - "Round&7: &e#{sumo_round}"
- - "&e{sumo_matchplayer_1}"
- - "&vs"
- - "&e{sumo_matchplayer_2}"
- - "&8&m--»------------«--"
- timer:
- enderpearl: "&eYou can not use this for &c{time} second(s)&e."
- combattag:
- damager: "&eYou have been combat-tagged for &c{time} second(s)&e."
- entity: "&eYou have been combat-tagged for &c{time} second(s)&e."
- left-in-combat: "&c{player} &eleft in combat."
- can-not-use-command: "&cYou can not use this command in combat."
- setspawn:
- usage: "&cUsage: /{label}"
- location-changed: "&eSpawn location has been changed."
- spawn:
- usage: "&cUsage: &c/{label} <player>"
- for-yourself:
- already: "&cYou are already teleporting..."
- cancelled: "&cTeleport cancelled."
- started: "&eTeleporting to the spawn..."
- successful: "&eYou have been teleported to the spawn."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&a{target} &ehas been teleported to the spawn."
- target: "&eYou have been teleported to the spawn by &a{sender}&e."
- kill-reward: "&eYou got &a${reward} &efor kill."
- delwarp:
- usage: "&cUsage: /{label} <name>"
- does-not-exists: "&eDoes not exists warp with this name."
- successful: "&a{name} &ewarp has been deleted."
- setwarp:
- usage: "&cUsage: /{label} <name>"
- already-exists: "&eAlready exists warp with this name."
- successful: "&a{name} &ewarp has been created."
- warp:
- list:
- are-not-exists: "&cWarps are not exists."
- title: "&6&lWarps: "
- splitter: "&c{name}&7, "
- ## usage: "&cUsage: /{label} <name> <player>"
- usage: "{warplist}"
- does-not-exists: "&cDoes not exists kit with warp name."
- for-yourself:
- already: "&cYou are already teleporting..."
- cancelled: "&cTeleport cancelled."
- started: "&eTeleporting to the &a{name} &ewarp..."
- successful: "&eYou have been teleported to the &a{name} &ewarp."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&a{target} &ehas been teleported to the &a{name} &ewarp."
- target: "&eYou have been teleported to the &a{name} &ewarp by &a{sender}&e."
- ping:
- usage: "&cUsage: /{label} <player>"
- for-yourself: "&eYour ping: &a{ping}ms"
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- get-ping:
- - "&e{target}'s ping: &a{targetping}ms"
- - "&eDifference: &a{differenceping}ms"
- heal:
- usage: "&cUsage: /{label} <player>"
- for-yourself: "&eYou have been healed."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&a{target} &ehas been healed."
- target: "&eYou have been healed by &a{sender}&e."
- feed:
- usage: "&cUsage: /{label} <player>"
- for-yourself: "&eYou have been fed."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&a{target} &ehas been fed."
- target: "&eYou have fed healed by &a{sender}&e."
- privatemessage:
- message:
- usage: "&cUsage: /{label} <player> <message>"
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- sender: "&7(&eTo &a{target}&7) &e{message}"
- target: "&7(&eFrom &a{sender}&7) &e{message}"
- reply:
- usage: "&cUsage: /{label} <message>"
- not-has: "&cYou are not messaging anyone right now."
- not-online: "&e{target} &cis not online."
- fly:
- usage: "&cUsage: /{label} <player>"
- for-yourself:
- enabled: "&eFly mode has been &aenabled&e."
- disabled: "&eFly mode has been &cdisabled&e."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- enabled:
- sender: "&eFly mode has been &aenabled &efor &a{target}&e."
- target: "&eFly mode has been &aenabled &eby &a{sender}&e."
- disabled:
- sender: "&eFly mode has been &cdisabled &efor &a{target}&e."
- target: "&eFly mode has been &cdisabled &eby &a{sender}&e."
- god:
- usage: "&cUsage: /{label} <player>"
- for-yourself:
- enabled: "&eGod mode has been &aenabled&e."
- disabled: "&eGod mode has been &cdisabled&e."
- for-other:
- not-online: "&e{target} &cis not online."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- enabled:
- sender: "&eGod mode has been &aenabled &efor &a{target}&e."
- target: "&eGod mode has been &aenabled &eby &a{sender}&e."
- disabled:
- sender: "&eGod mode has been &cdisabled &efor &a{target}&e."
- target: "&eGod mode has been &cdisabled &eby &a{sender}&e."
- combattaged:
- can-not-use-command: "&cYou can not use this command."
- freeze:
- usage: "&cUsage: /{label} <player>"
- not-online: "&e{target} &cis not online."
- has-bypass: "&e{target} &chas bypass."
- can-not-use-command: "&cYou can not use this command."
- left: "&8&l[&4&lALERT&8&l] &e{target} &cleft while frozen."
- frozen:
- sender: "&a{target} &efrozen successfully."
- target: "&cYou have been frozen by &e{sender}&c."
- unfrozen:
- sender: "&a{target} &eunfrozen successfully."
- target: "&cYou have been unfrozen by &e{sender}&c."
- koth:
- help:
- - "&8&m---------------------"
- - " &9&lKoths Help"
- - "&8&m---------------------"
- - "&c/{label} create <name>"
- - "&c/{label} delete <name>"
- - "&c/{label} start <name>"
- - "&c/{label} stop <name>"
- - "&c/{label} list"
- - "&8&m---------------------"
- create:
- usage: "&cUsage: /{label} create <name> <time>"
- already-exists: "&cAlready exists koth with this name." ##{name}
- selection: "&cPlease select positions."
- successful: "&a{name} &ekoth successfully created."
- delete:
- usage: "&cUsage: /{label} delete <name>"
- does-not-exists: "&cDoes not exists koth with this name." ##{name}
- is-active: "&cYou can not delete this koth because is active."
- successful: "&a{name} &ekoth successfully deleted."
- start:
- usage: "&cUsage: /{label} start <name>"
- is-active: "&cYou can not start koth because is already started."
- does-not-exists: "&cDoes not exists koth with this name." ##{name}
- invalid-time: "&cInvalid time."
- successful: "&a{name} &ekoth successfully started."
- stop:
- usage: "&cUsage: /{label} stop"
- does-not-active: "&cYou can not start koth because is already started."
- successful: "&a{name} &ekoth successfully stopped."
- started:
- - "&7\u2588\u2588\u2588\u2588\u2588\u2588\u2588"
- - "&7\u2588&6\u2588&7\u2588&6\u2588&7\u2588&6\u2588&7\u2588"
- - "&7\u2588&6\u2588\u2588\u2588\u2588\u2588&7\u2588 &a{name} &ekoth has"
- - "&7\u2588\u2588\u2588&6\u2588&7\u2588\u2588\u2588 &ebeen started."
- - "&7\u2588\u2588\u2588&6\u2588&7\u2588\u2588\u2588 &cCoords: &7X: {centerx}, Z: {centerz}"
- - "&7\u2588\u2588\u2588\u2588\u2588\u2588\u2588"
- broadcast:
- somebody: "&eSomebody controlling &a{name} koth&e. &cCoords: &7X: {centerx}, Z: {centerz}"
- nobody: "&eNobody controlling &a{name} koth&e. &cCoords: &7X: {centerx}, Z: {centerz}"
- ended:
- - "&7\u2588\u2588\u2588\u2588\u2588\u2588\u2588"
- - "&7\u2588&6\u2588&7\u2588&6\u2588&7\u2588&6\u2588&7\u2588"
- - "&7\u2588&6\u2588\u2588\u2588\u2588\u2588&7\u2588 &a{name} &ekoth captured"
- - "&7\u2588\u2588\u2588&6\u2588&7\u2588\u2588\u2588 &eby &a{capturer}&e."
- - "&7\u2588\u2588\u2588&6\u2588&7\u2588\u2588\u2588"
- - "&7\u2588\u2588\u2588\u2588\u2588\u2588\u2588"
- capturing: "&eNow you are capturing..."
- knocked: "&cYou have lost control of &e{name}&c."
- for-other:
- knocked: "&e{capturer} &chas lost control of &e{name}&c."
- clan:
- help:
- - "&8&m------------------------------------------"
- - " &9&lClans Help"
- - "&8&m------------------------------------------"
- - "&8» &c/{label} info <clan/player> &7Clan information."
- - "&8» &c/{label} create <name> &7Creating a clan."
- - "&8» &c/{label} deposit <amount> &7Clan depositing."
- - "&8» &c/{label} withdraw <amount> &7Clan withdrawing."
- - "&8» &c/{label} invite <player> &7Inviting player to the clan."
- - "&8» &c/{label} accept <name> &7Accepting clan invite."
- - "&8» &c/{label} kick <player> &7Kicking player from clan."
- - "&8» &c/{label} leader <player> &7Giving leader for player."
- - "&8» &c/{label} promote <player> &7Promoting player to captain."
- - "&8» &c/{label} demote <player> &7Demoting player to member."
- - "&8» &c/{label} kick <player> &7Kicking player from clan."
- - "&8» &c/{label} disband &7Disbanding a clan."
- - "&8» &c/{label} list &7Listing clans."
- - "&4&lUnder development"
- - "&8» &c/{label} rename &7Renaming clan."
- - "&8» &c/{label} chest &7Opening clan chest."
- - "&8» &c/{label} top <kills/points> &7Listing clan topkills/points."
- - "&8&m------------------------------------------"
- not-found-clan:
- you: "&cYou are not in clan."
- other: "&cNot clan or member with the name &e{result} &cfound."
- is-full: "&cThe clan is full."
- can-not-hit-teammate: "&a{entity} &eis in your clan."
- already:
- in-clan:
- you: "&cYou are already in clan."
- exists: "&cAlready exists clan with this name." ## {name}
- info:
- usage: "&c/{label} info <clan/player>"
- splitter:
- offline: "&c"
- online: "&a"
- text: "{target}&7[&e{kills}&7], "
- successful:
- - "&8&m--------------------------"
- - "&6{name} &7[{onlinesize}/{size}]"
- - " &8» &eBalance: &7${balance}"
- - " &8» &eLeader: &7{leader}"
- - " &8» &eCaptains: &7{captains}"
- - " &8» &eMembers: &7{members}"
- - " &8» &eKills: &7{kills}"
- - " &8» &ePoints: &7{points}"
- - "&8&m--------------------------"
- list:
- usage: "&c/{label} list <page>"
- invalid-page: "&cInvalid page."
- are-not-exists: "&cClan are not exists."
- header:
- - "&8&m--------------------------"
- - "Currently page&7: &e{page}"
- - "&8&m--------------------------"
- format: "&8» &6{name} &7[{onlinesize}/{size}]"
- footer:
- - "&8&m--------------------------"
- - "Other page&7: &e/{label} list <page>"
- - "&8&m--------------------------"
- create:
- usage: "&c/{label} create <name>"
- already-exists: "&cAlready exists clan with this name." ##{name}
- invalid-chars: "&cInvalid chars."
- too-long-or-short: "&cThis name is too long."
- successful: "&e{leader} &chas been created clan named &e{name}&c."
- deposit:
- usage: "&c/{label} deposit <amount>"
- can-not-transaction:
- invalid-amount: "&cInvalid amount!"
- min-amount: "&cMinimum amount: &e${min_amount}"
- max-amount: "&cMinimum amount: &e${max_amount}"
- not-enough-money: "&cYou don't have enough money."
- reached-max-balance: "&cClan has been reached max balance." ##{max_amount}
- successful: "&e{player} &chas been deposited &e${amount} &cto clan."
- withdraw:
- usage: "&c/{label} withdraw <amount>"
- must-be-leader-or-captain: "&cYou must be leader or captain."
- can-not-transaction:
- invalid-amount: "&cInvalid amount!"
- min-amount: "&cMinimum amount: &e${min_amount}"
- max-amount: "&cMinimum amount: &e${max_amount}"
- not-enough-money: "&cClan does not have enough money."
- reached-max-balance: "&cYou have been reached max balance." ##{max_amount}
- successful: "&e{player} &chas been withdrawed &e${amount} &cto clan."
- invite:
- usage: "&c/{label} invite <player>"
- must-be-leader-or-captain: "&cYou must be leader or captain."
- not-online: "&cThis player is not online." ##{target}
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- already-invited-to-your-clan: "&cThis player is already invited to your clan." ##{target}
- already-in-your-clan: "&cThis player is already in your clan." ##{target}
- inv-message: "&eYou have been invited to the &c{name} &eclan."
- successful: "&c{invited} &ehas been invited to the clan by &c{inviter}&e."
- expired: "&c{invited}'s &einvite has been expired."
- accept:
- usage: "&c/{label} accept <clan>"
- not-invited: "&cYou are not invited."
- successful: "&c{invited} &ehas been joined to the clan."
- leave:
- usage: "&c/{label} leave"
- can-not: "&cYou can not leave from the clan because you are leader."
- successful: "&e{player} &chas been left from the clan."
- leader:
- usage: "&c/{label} leader <player>"
- must-be-leader: "&cYou must be leader."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- not-in-your-clan: "&cThis player is not in your clan." ##{target}
- successful: "&e{player} &chas been given leader of &e{name}&c."
- promote:
- usage: "&c/{label} promote <player>"
- must-be-leader: "&cYou must be leader."
- not-online: "&cThis player is not online." ##{target}
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- not-in-your-clan: "&cThis player is not in your clan." ##{target}
- already-promoted: "&cThis player is already promoted." ##{target}
- successful: "&e{player} &chas been promoted to captain of &e{name}&c."
- demote:
- usage: "&c/{label} demote <player>"
- must-be-leader: "&cYou must be leader."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- not-in-your-clan: "&cThis player is not in your clan." ##{target}
- not-promoted: "&cThis player is not promoted." ##{target}
- successful: "&e{player} &chas been demoted to member of &e{name}&c."
- kick:
- usage: "&c/{label} kick <player>"
- must-be-leader: "&cYou must be leader."
- must-be-leader-or-captain: "&cYou must be leader or captain."
- can-not-yourself: "&cYou can not use this for &eyourself&c."
- not-in-your-clan: "&cThis player is not in your clan." ##{target}
- successful: "&e{target} &chas been kicked from the clan by &e{player}&c."
- disband:
- usage: "&c/{label} disband"
- must-be-leader: "&cYou must be leader."
- kick-message: "&eYou have been kicked from the &c{name} &eclan."
- successful:
- leader: "&e{leader} &chas been disbanded clan named &e{name}&c."
- staff: "&cStaff &e{staff} &chas been disbanded clan named &e{name}&c."
- top:
- points:
- header:
- - "&7&m-----------------------------"
- - "&a&lTop 5 Clan Points"
- - "&7&m-----------------------------"
- format: "&a#{place} &r{name}&7: &e{points}"
- footer:
- - "&7&m-----------------------------"
- kills:
- header:
- - "&7&m-----------------------------"
- - "&a&lTop 5 Clan Kills"
- - "&7&m-----------------------------"
- format: "&a#{place} &r{name}&7: &e{kills}"
- footer:
- - "&7&m-----------------------------"
- class:
- activated: "&e{class} &aclass has been activated."
- deactivated: "&e{class} &c class has been deactivated."
- bard:
- not-enough-energy: "&cYou don't have enough energy."
- have-cooldown: "&cYou can not do this because you have cooldown."
- knockback:
- usage:
- - "&7&m-----------------------------"
- - "&4&lKnockback settings"
- - "&7&m-----------------------------"
- - "&c/{label} currently - &7Currently knockback settings"
- - "&c/{label} sethorizontal <value> - &7Horizontal multiplier."
- - "&c/{label} setvertical <value> - &7Vertical multiplier."
- - "&c/{label} setground <value> - &7Ground multiplier."
- - "&c/{label} setair <value> - &7Air multiplier."
- - "&c/{label} setwalk <value> - &7Walk multiplier."
- - "&c/{label} setsprint <value> - &7Sprint multiplier."
- - "&c/{label} setenchant <value> - &7Enchant multiplier."
- - "&7&m-----------------------------"
- currently:
- - "&7&m-----------------------------"
- - "&4&lCurrently knockback settings"
- - "&7&m-----------------------------"
- - "&cHorizontal multiplier: {horizontal}"
- - "&cVertical multiplier: {vertical}"
- - "&cGround multiplier: {ground}"
- - "&cAir multiplier: {air}"
- - "&cWalk multiplier: {walk}"
- - "&cSprint multiplier: {sprint}"
- - "&cEnchant multiplier: {enchant}"
- - "&7&m-----------------------------"
- invalid-value: "&cInvalid value."
- changed: "&eMultiplier {type} has been changed."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement