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- MISSION_START
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // ***************************************A ride in the Park********************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // Mission start stuff
- GOSUB mission_start_4x4two
- IF HAS_DEATHARREST_BEEN_EXECUTED
- GOSUB mission_4x4two_failed
- ENDIF
- GOSUB mission_cleanup_4x4two
- MISSION_END
- // Variables for mission
- //VAR_INT player_4x4_two
- //VAR_INT counter_4x4_pickups timer_4x4
- //VAR_INT wanted_4x4
- //VAR_INT intro_time_lapsed timer_intro_now timer_intro_start flag_intro
- //VAR_INT flag_timer
- /*
- VAR_INT blip_1 blip_2 blip_3
- VAR_INT blip_4 blip_5 blip_6
- VAR_INT blip_7 blip_8 blip_9
- VAR_INT blip_10 blip_11 blip_12
- VAR_INT flag_blip_1 flag_blip_2 flag_blip_3 flag_blip_4
- VAR_INT flag_blip_5 flag_blip_6 flag_blip_7 flag_blip_8
- VAR_INT flag_blip_9 flag_blip_10 flag_blip_11 flag_blip_12
- //variables called in 4x4_1.sc
- VAR_FLOAT x_1 y_1 z_1
- VAR_FLOAT x_2 y_2 z_2
- VAR_FLOAT x_3 y_3 z_3
- VAR_FLOAT x_4 y_4 z_4
- VAR_FLOAT x_5 y_5 z_5
- VAR_FLOAT x_6 y_6 z_6
- VAR_FLOAT x_7 y_7 z_7
- VAR_FLOAT x_8 y_8 z_8
- VAR_FLOAT x_9 y_9 z_9
- VAR_FLOAT x_10 y_10 z_10
- VAR_FLOAT x_11 y_11 z_11
- VAR_FLOAT x_12 y_12 z_12
- */
- // ****************************************Mission Start************************************
- mission_start_4x4two:
- REGISTER_MISSION_GIVEN
- SCRIPT_NAME t4x4_2
- flag_player_on_mission = 1
- //flag_player_on_4x4_mission = 1
- PRINT_BIG ( T4X4_2 ) 15000 2
- WAIT 0
- //Set Variables
- counter_4x4_pickups = 0
- timer_4x4 = 0
- flag_intro = 0
- flag_4x4two_trigger = 1
- flag_timer = 0
- flag_intro_jump = 0
- flag_blip_1 = 0
- flag_blip_2 = 0
- flag_blip_3 = 0
- flag_blip_4 = 0
- flag_blip_5 = 0
- flag_blip_6 = 0
- flag_blip_7 = 0
- flag_blip_8 = 0
- flag_blip_9 = 0
- flag_blip_10 = 0
- flag_blip_11 = 0
- flag_blip_12 = 0
- record_temp = 0
- //Set Coords
- x_1 = 6.52
- y_1 = -701.37
- z_1 = 29.0
- x_2 = 6.53
- y_2 = -745.1
- z_2 = 29.0
- x_3 = 51.87
- y_3 = -605.19
- z_3 = 25.94
- x_4 = 52.85
- y_4 = -639.2
- z_4 = 28.55
- x_5 = 53.89
- y_5 = -885.37
- z_5 = 31.95
- x_6 = 81.66
- y_6 = -779.26
- z_6 = 26.65
- x_7 = 64.26
- y_7 = -777.5
- z_7 = 25.74
- x_8 = 90.30
- y_8 = -732.48
- z_8 = 31.23
- x_9 = 83.48
- y_9 = -724.55
- z_9 = 31.6
- x_10 = 39.61
- y_10 = -724.42
- z_10 = 22.77
- x_11 = 11.63
- y_11 = -743.12
- z_11 = 28.54
- x_12 = 68.55
- y_12 = -773.13
- z_12 = 22.92
- //Mission Script
- STORE_WANTED_LEVEL player wanted_4x4
- CLEAR_WANTED_LEVEL player
- STORE_CAR_PLAYER_IS_IN player player_4x4
- IF NOT IS_CAR_DEAD player_4x4
- LOCK_CAR_DOORS player_4x4 CARLOCK_UNLOCKED
- ENDIF
- SET_PLAYER_CONTROL player off
- SWITCH_WIDESCREEN on
- ADD_BLIP_FOR_COORD x_1 y_1 z_1 blip_1
- ADD_BLIP_FOR_COORD x_2 y_2 z_2 blip_2
- ADD_BLIP_FOR_COORD x_3 y_3 z_3 blip_3
- ADD_BLIP_FOR_COORD x_4 y_4 z_4 blip_4
- ADD_BLIP_FOR_COORD x_5 y_5 z_5 blip_5
- ADD_BLIP_FOR_COORD x_6 y_6 z_6 blip_6
- ADD_BLIP_FOR_COORD x_7 y_7 z_7 blip_7
- ADD_BLIP_FOR_COORD x_8 y_8 z_8 blip_8
- ADD_BLIP_FOR_COORD x_9 y_9 z_9 blip_9
- ADD_BLIP_FOR_COORD x_10 y_10 z_10 blip_10
- ADD_BLIP_FOR_COORD x_11 y_11 z_11 blip_11
- ADD_BLIP_FOR_COORD x_12 y_12 z_12 blip_12
- WHILE counter_4x4_pickups < 12
- WAIT 0
- IF counter_4x4_pickups = 1
- AND flag_timer = 0
- DISPLAY_ONSCREEN_TIMER timer_4x4
- flag_timer = 1
- ENDIF
- IF flag_blip_1 = 0
- DRAW_CORONA x_1 y_1 z_1 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_1 y_1 z_1 2.5 2.5 3.5 false
- REMOVE_BLIP blip_1
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_1 y_1 z_1 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_1 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_2 = 0
- DRAW_CORONA x_2 y_2 z_2 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_2 y_2 z_2 2.5 2.5 3.5 false
- REMOVE_BLIP blip_2
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_2 y_2 z_2 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_2 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_3 = 0
- DRAW_CORONA x_3 y_3 z_3 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_3 y_3 z_3 2.5 2.5 3.5 false
- REMOVE_BLIP blip_3
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_3 y_3 z_3 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_3 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_4 = 0
- DRAW_CORONA x_4 y_4 z_4 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_4 y_4 z_4 2.5 2.5 3.5 false
- REMOVE_BLIP blip_4
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_4 y_4 z_4 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_4 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_5 = 0
- DRAW_CORONA x_5 y_5 z_5 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_5 y_5 z_5 2.5 2.5 3.5 false
- REMOVE_BLIP blip_5
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_5 y_5 z_5 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_5 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_6 = 0
- DRAW_CORONA x_6 y_6 z_6 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_6 y_6 z_6 2.5 2.5 3.5 false
- REMOVE_BLIP blip_6
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_6 y_6 z_6 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_6 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_7 = 0
- DRAW_CORONA x_7 y_7 z_7 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_7 y_7 z_7 2.5 2.5 3.5 false
- REMOVE_BLIP blip_7
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_7 y_7 z_7 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_7 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_8 = 0
- DRAW_CORONA x_8 y_8 z_8 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_8 y_8 z_8 2.5 2.5 3.5 false
- REMOVE_BLIP blip_8
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_8 y_8 z_8 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_8 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_9 = 0
- DRAW_CORONA x_9 y_9 z_9 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_9 y_9 z_9 2.5 2.5 3.5 false
- REMOVE_BLIP blip_9
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_9 y_9 z_9 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_9 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_10 = 0
- DRAW_CORONA x_10 y_10 z_10 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_10 y_10 z_10 2.5 2.5 3.5 false
- REMOVE_BLIP blip_10
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_10 y_10 z_10 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_10 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_11 = 0
- DRAW_CORONA x_11 y_11 z_11 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_11 y_11 z_11 2.5 2.5 3.5 false
- REMOVE_BLIP blip_11
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_11 y_11 z_11 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_11 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_12 = 0
- DRAW_CORONA x_12 y_12 z_12 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_12 y_12 z_12 2.5 2.5 3.5 false
- REMOVE_BLIP blip_12
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_12 y_12 z_12 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 10000
- flag_blip_12 = 1
- PRINT_WITH_NUMBER_NOW (T4X4_2B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_intro2_before = 1
- IF flag_intro_jump = 0
- AND flag_intro < 5
- IF IS_BUTTON_PRESSED PAD1 CROSS
- intro_time_lapsed = 10501
- flag_intro = 4
- flag_intro_jump = 1
- ENDIF
- ENDIF
- ENDIF
- IF flag_intro = 0
- GET_GAME_TIMER timer_intro_start
- SET_FIXED_CAMERA_POSITION 50.48 -727.5 27.0 0.0 0.0 0.0
- SET_MUSIC_DOES_FADE FALSE
- DO_FADE 1500 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- //WAIT 1500
- LOAD_SCENE 50.48 -727.5 27.0
- POINT_CAMERA_AT_POINT x_8 y_8 z_8 JUMP_CUT
- DO_FADE 1500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- //WAIT 1500
- PRINT_NOW (T4X4_2A) 5000 1
- flag_intro = 1
- ENDIF
- IF flag_intro_jump = 0
- GET_GAME_TIMER timer_intro_now
- intro_time_lapsed = timer_intro_now - timer_intro_start
- ENDIF
- IF intro_time_lapsed > 3500
- AND flag_intro = 1
- POINT_CAMERA_AT_POINT x_9 y_9 z_9 INTERPOLATION
- flag_intro = 2
- ENDIF
- IF intro_time_lapsed > 6500
- AND flag_intro = 2
- PRINT_NOW (T4X4_2C) 5500 1
- flag_intro = 3
- ENDIF
- IF intro_time_lapsed > 7000
- AND flag_intro = 3
- POINT_CAMERA_AT_POINT x_10 y_10 z_10 INTERPOLATION
- flag_intro = 4
- ENDIF
- IF intro_time_lapsed > 10500
- AND flag_intro = 4
- DO_FADE 1500 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- CLEAR_PRINTS
- LOAD_SCENE 50.0 -930.0 20.0
- RESTORE_CAMERA_JUMPCUT
- SWITCH_WIDESCREEN off
- SET_PLAYER_CONTROL player on
- IF NOT IS_CAR_DEAD player_4x4
- LOCK_CAR_DOORS player_4x4 CARLOCK_UNLOCKED
- ENDIF
- ALTER_WANTED_LEVEL player wanted_4x4
- DO_FADE 1500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SET_MUSIC_DOES_FADE TRUE
- flag_intro = 5
- flag_intro2_before = 1
- ENDIF
- IF flag_timer = 1
- IF timer_4x4 < 1
- PRINT_NOW (taxi2) 3000 1
- GOTO mission_4x4two_failed
- ENDIF
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_LANDSTALKER
- PRINT_NOW (T4x4_F) 3000 1
- GOTO mission_4x4two_failed
- ENDIF
- ENDWHILE
- IF counter_4x4_pickups = 12
- GOTO mission_4x4two_passed
- ENDIF
- // --------------------------Mission failed-----------------------------------------------
- mission_4x4two_failed:
- PRINT_BIG ( M_FAIL ) 2000 1
- RETURN
- // -------------------------Mission passed-------------------------------------------------
- mission_4x4two_passed:
- IF flag_4x4_mission2_passed = 0
- record_4x4_two = 120000 - timer_4x4
- record_4x4_two = record_4x4_two / 1000
- ENDIF
- IF flag_4x4_mission2_passed = 1
- record_temp = 120000 - timer_4x4
- record_temp = record_temp / 1000
- IF record_temp < record_4x4_two
- record_4x4_two = record_temp
- ENDIF
- ENDIF
- PRINT_WITH_NUMBER_BIG ( M_PASS ) 30000 5000 1 //"Mission Passed!"
- PLAY_MISSION_PASSED_TUNE 1
- //PRINT_WITH_NUMBER_NOW (Y1_1ST) counter_player_points 4000 1
- CLEAR_WANTED_LEVEL player
- ADD_SCORE player 30000
- REGISTER_4X4_TWO_TIME record_4x4_two
- IF flag_4x4_mission2_passed = 0
- REGISTER_MISSION_PASSED T4X4_2
- flag_4x4_mission2_passed = 1
- PLAYER_MADE_PROGRESS 1
- ENDIF
- //START_NEW_SCRIPT t4x4_mission3_loop
- RETURN
- // mission cleanup
- mission_cleanup_4x4two:
- CLEAR_ONSCREEN_TIMER timer_4x4
- RESTORE_CAMERA_JUMPCUT
- SWITCH_WIDESCREEN off
- SET_PLAYER_CONTROL player on
- REMOVE_BLIP blip_1
- REMOVE_BLIP blip_2
- REMOVE_BLIP blip_3
- REMOVE_BLIP blip_4
- REMOVE_BLIP blip_5
- REMOVE_BLIP blip_6
- REMOVE_BLIP blip_7
- REMOVE_BLIP blip_8
- REMOVE_BLIP blip_9
- REMOVE_BLIP blip_10
- REMOVE_BLIP blip_11
- REMOVE_BLIP blip_12
- flag_player_on_mission = 0
- //flag_player_on_4x4_mission = 0
- MISSION_HAS_FINISHED
- RETURN
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