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a guest Feb 26th, 2020 108 Never
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  1. local Finity = loadstring(game:HttpGet("http://finity.vip/scripts/finity_lib.lua"))()
  2. local FinityWindow = Finity.new(true)
  3. FinityWindow.ChangeToggleKey(Enum.KeyCode.X)
  4. local TheBlacksiteCategory = FinityWindow:Category("The Blacksite")
  5. local MiscCategory = FinityWindow:Category("Misc") 
  6. -- TheBlackSite
  7. local TeleportSelect = TheBlacksiteCategory:Sector("Teleports")
  8. -- Misc
  9. local MiscCategory = MiscCategory:Sector("Soon...")
  10.  
  11. TeleportSelect:Cheat("Dropdown", "Teleports", function(Option)
  12.     if Option == "First Door" then
  13.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(160, 20.2, 91))
  14.     end
  15.     if Option == "Second Door" then
  16.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(136, 24.1, 107))
  17.     end
  18.     if Option == "Third Door" then
  19.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(38, 10.1, 107))
  20.     end
  21.     if Option == "Control Room" then
  22.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-14, 19.1, 38))
  23.     end
  24.     if Option == "Fourth Door" then
  25.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-11, 4.504, 10))
  26.     end
  27.     if Option == "Fifth Door" then
  28.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-111, 31.898, 47))
  29.     end
  30.     if Option == "Escape" then
  31.   game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-92, 33.249, -116))
  32. end
  33.     print("Teleported with Success:", Option)
  34. end, {
  35.     options = {
  36.         "None",
  37.         "First Door",
  38.         "Second Door",
  39.         "Third Door",
  40.         "Control Room",
  41.         "Fourth Door",
  42.         "Fifth Door",
  43.         "Escape"
  44.     }
  45. })
  46.  
  47. -- Create category
  48. local CreditsCategory = FinityWindow:Category("Credits")
  49.  
  50. -- Create sectors
  51. local CreditsCreator = CreditsCategory:Sector("Creators")
  52. local CreditsSpecialThanks = CreditsCategory:Sector("Special Thanks")
  53.  
  54. -- Create labels
  55. CreditsCreator:Cheat("Label", "Husky#9570")
  56.  
  57. CreditsSpecialThanks:Cheat("Label", "UI Creator - detourious")
  58. CreditsSpecialThanks:Cheat("Label", "Thx for your help - AbstractPoo")
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