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- local Finity = loadstring(game:HttpGet("http://finity.vip/scripts/finity_lib.lua"))()
- local FinityWindow = Finity.new(true)
- FinityWindow.ChangeToggleKey(Enum.KeyCode.X)
- local TheBlacksiteCategory = FinityWindow:Category("The Blacksite")
- local MiscCategory = FinityWindow:Category("Misc")
- -- TheBlackSite
- local TeleportSelect = TheBlacksiteCategory:Sector("Teleports")
- -- Misc
- local MiscCategory = MiscCategory:Sector("Soon...")
- TeleportSelect:Cheat("Dropdown", "Teleports", function(Option)
- if Option == "First Door" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(160, 20.2, 91))
- end
- if Option == "Second Door" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(136, 24.1, 107))
- end
- if Option == "Third Door" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(38, 10.1, 107))
- end
- if Option == "Control Room" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-14, 19.1, 38))
- end
- if Option == "Fourth Door" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-11, 4.504, 10))
- end
- if Option == "Fifth Door" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-111, 31.898, 47))
- end
- if Option == "Escape" then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-92, 33.249, -116))
- end
- print("Teleported with Success:", Option)
- end, {
- options = {
- "None",
- "First Door",
- "Second Door",
- "Third Door",
- "Control Room",
- "Fourth Door",
- "Fifth Door",
- "Escape"
- }
- })
- -- Create category
- local CreditsCategory = FinityWindow:Category("Credits")
- -- Create sectors
- local CreditsCreator = CreditsCategory:Sector("Creators")
- local CreditsSpecialThanks = CreditsCategory:Sector("Special Thanks")
- -- Create labels
- CreditsCreator:Cheat("Label", "Husky#9570")
- CreditsSpecialThanks:Cheat("Label", "UI Creator - detourious")
- CreditsSpecialThanks:Cheat("Label", "Thx for your help - AbstractPoo")
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