Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <stdio.h>
- #include <math.h>
- #include <GL/gl3w.h>
- #include <GLFW/glfw3.h>
- #include <iostream>
- #include <string>
- using namespace std;
- GLuint rendering_program;
- GLuint vertex_array_object;
- void error_callback(int error, const char* description) {
- fprintf(stderr, "Error: %s\n", description);
- }
- static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, GLFW_TRUE);
- }
- static void resize_callback(GLFWwindow* window, int width, int height) {
- glViewport(0, 0, width, height);
- }
- GLuint compile_shaders(void) {
- GLuint vertex_shader;
- GLuint fragment_shader;
- GLuint program;
- GLint testval;
- GLint abort = 0;
- const std::string vertex_source =
- #include "vertex.vs"
- ;
- const char *c_str = vertex_source.c_str();
- static const GLchar * fragment_shader_source[] = {
- "#version 330 core \n"
- "out vec4 color;"
- "void main(void) {"
- " color = vec4(0.0, 0.8, 1.0, 1.0);"
- "}"
- };
- vertex_shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex_shader, 1, &c_str, NULL);
- glCompileShader(vertex_shader);
- fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment_shader, 1, fragment_shader_source, NULL);
- glCompileShader(fragment_shader);
- glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &testval);
- if(testval == GL_FALSE)
- {
- abort = 1;
- char infolog[1024];
- glGetShaderInfoLog(vertex_shader,1024,NULL,infolog);
- cout << "The vertex shader failed to compile with the error:" << endl << infolog << endl;
- }
- glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &testval);
- if(testval == GL_FALSE)
- {
- abort = 1;
- char infolog[1024];
- glGetShaderInfoLog(fragment_shader,1024,NULL,infolog);
- cout << "The fragment shader failed to compile with the error:" << endl << infolog << endl;
- }
- glGetProgramiv(program, GL_LINK_STATUS, &testval);
- if(testval == GL_FALSE)
- {
- abort = 1;
- char infolog[1024];
- glGetProgramInfoLog(program,1024,NULL,infolog);
- cout << "The program failed to compile with the error:" << endl << infolog << endl;
- }
- if(abort)
- {
- cout << "errors occured, cannot continue, aborting." << endl;
- exit(-1);
- }
- program = glCreateProgram();
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- glLinkProgram(program);
- glDeleteShader(vertex_shader);
- glDeleteShader(fragment_shader);
- return program;
- }
- void startup() {
- rendering_program = compile_shaders();
- glCreateVertexArrays(1, &vertex_array_object);
- glBindVertexArray(vertex_array_object);
- }
- void shutdown() {
- glDeleteVertexArrays(1, &vertex_array_object);
- glDeleteProgram(rendering_program);
- }
- void render(double currentTime) {
- const GLfloat color[] = {
- (float) sin(currentTime) * 0.5f + 0.5f,
- (float) cos(currentTime) * 0.5f + 0.5f,
- 0.0f,
- 1.0f
- };
- glClearBufferfv(GL_COLOR, 0, color);
- glUseProgram(rendering_program);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- }
- int main(void) {
- GLFWwindow* window;
- glfwSetErrorCallback(error_callback);
- if(! glfwInit())
- return -1;
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- window = glfwCreateWindow(800, 600, "Hello World", NULL, NULL);
- if(! window) {
- glfwTerminate();
- return -1;
- }
- glfwMakeContextCurrent(window);
- if(gl3wInit()) {
- fprintf(stderr, "failed to initialize OpenGL\n");
- return -1;
- }
- if(! gl3wIsSupported(3, 3)) {
- fprintf(stderr, "OpenGL 3.3 not supported\n");
- return -1;
- }
- printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION),
- glGetString(GL_SHADING_LANGUAGE_VERSION));
- glfwSetKeyCallback(window, key_callback);
- glfwSetWindowSizeCallback(window, resize_callback);
- glfwSwapInterval(1);
- startup();
- while(!glfwWindowShouldClose(window)){
- render(glfwGetTime());
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
- shutdown();
- glfwDestroyWindow(window);
- glfwTerminate();
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement