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- # Configuration file
- ####################
- # anchors
- ####################
- anchors {
- #
- # change to craftable=false to disable World Anchor crafting, they will still be available via Creative
- #
- B:craftable=true
- #
- # change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
- # Value resets to false after each session.
- # To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
- #
- B:delete.anchors=false
- #
- # this is the itemID of the item to be used as Anchor Fuel, defaults to Ender Pearls
- #
- I:fuel.itemID=368
- #
- # this is the itemID of the item to be used as Anchor Fuel, defaults to 0
- #
- I:fuel.itemMeta=0
- #
- # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
- #
- B:interact.with.pipes=true
- #
- # change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
- #
- B:personal.craftable=true
- #
- # the number of hours that a single Ender Pearl will power a Personal Anchor or Personal Anchor Cart
- # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
- # set it to -1 to disable the fuel requirement, default = 12, max = 480
- #
- I:personal.refuel=12
- #
- # change to print.locations=true to print Anchor locations to the log on startup
- #
- B:print.locations=true
- #
- # the number of hours that a single Ender Pearl will power a World Anchor or Anchor Cart
- # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
- # set it to -1 to disable the fuel requirement, default = 12, max = 480
- #
- I:refuel=12
- }
- ####################
- # block
- #===================
- # This is were block IDs are defined.
- # Changing these will have adverse effects on existing worlds.
- # For the list of which sub-blocks are on each ID see the sub-block section below.
- ####################
- block {
- I:block.anvil=478
- I:block.brick.abyssal=466
- I:block.brick.bleachedbone=470
- I:block.brick.bloodstained=468
- I:block.brick.frostbound=472
- I:block.brick.infernal=467
- I:block.brick.nether=475
- I:block.brick.quarried=471
- I:block.brick.sandy=469
- I:block.cube=457
- I:block.detector=450
- I:block.elevator=455
- I:block.firestone.recharge=477
- I:block.fluid.creosote=490
- I:block.fluid.steam=491
- I:block.glass=474
- I:block.hidden=0
- I:block.lamp=479
- I:block.machine.alpha=451
- I:block.machine.beta=452
- I:block.machine.delta=476
- I:block.machine.gamma=453
- I:block.ore=458
- I:block.post=459
- I:block.post.metal=460
- I:block.signal=456
- I:block.slab=465
- I:block.stair=464
- I:block.stonelamp=479
- I:block.track=454
- I:block.wall.alpha=461
- I:block.wall.beta=463
- I:block.worldlogic=462
- }
- ####################
- # carts
- #===================
- # Disable individual carts here.
- ####################
- carts {
- B:cart.anchor=true
- B:cart.anchor.admin=true
- B:cart.anchor.personal=true
- B:cart.bore=true
- B:cart.energy.batbox=true
- B:cart.energy.cesu=true
- B:cart.energy.mfe=true
- B:cart.energy.mfsu=true
- B:cart.gift=true
- B:cart.loco.steam=true
- B:cart.pumpkin=true
- B:cart.tank=true
- B:cart.tnt=true
- B:cart.tnt.wood=true
- B:cart.track.relayer=true
- B:cart.undercutter=true
- B:cart.work=true
- }
- ####################
- # fluids
- #===================
- # You can control whether Railcraft defines specific Fluids here.
- # However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behaivor.
- ####################
- fluids {
- B:creosote=true
- B:steam=true
- }
- ####################
- # general
- ####################
- general {
- #
- # change to 'check.version.online=false' to disable latest version checking
- #
- B:check.version.online=true
- #
- # change to 'play.sounds=false' to prevent all mod sounds from playing
- #
- B:play.sounds=true
- }
- ####################
- # ic2
- ####################
- ic2 {
- ####################
- # refinediron
- ####################
- refinediron {
- I:steelCookTime=1280
- }
- }
- ####################
- # item
- #===================
- # Generally, many items can be disabled by setting the id to zero.
- # This is not true for all item, so some experimentation may be needed.
- # Some disabled items will cause a substitute to be used in crafting recipes.
- ####################
- item {
- I:armor.goggles=7500
- I:armor.overalls=7501
- I:armor.steel.boots=7502
- I:armor.steel.helmet=7503
- I:armor.steel.legs=7504
- I:armor.steel.plate=7505
- I:backpack.iceman.t1=7506
- I:backpack.iceman.t2=7507
- I:backpack.trackman.t1=7508
- I:backpack.trackman.t2=7509
- I:cart.anchor=7510
- I:cart.anchor.admin=7511
- I:cart.anchor.personal=7512
- I:cart.bore=7513
- I:cart.energy.batbox=7514
- I:cart.energy.cesu=7515
- I:cart.energy.mfe=7516
- I:cart.energy.mfsu=7517
- I:cart.gift=7518
- I:cart.loco.steam=7519
- I:cart.pumpkin=7520
- I:cart.tank=7521
- I:cart.tnt=7522
- I:cart.tnt.wood=7523
- I:cart.track.relayer=7524
- I:cart.undercutter=7525
- I:cart.work=7526
- I:dust=7527
- I:emblem=7528
- I:firestone.cracked=7529
- I:firestone.cut=7530
- I:firestone.raw=7531
- I:firestone.refined=7532
- I:fluid.creosote.bottle=7533
- I:fluid.creosote.bucket=7534
- I:fluid.creosote.can=7535
- I:fluid.creosote.cell=7536
- I:fluid.creosote.refactory=7537
- I:fluid.creosote.wax=7538
- I:fluid.steam.bottle=7539
- I:fuel.coke=7540
- I:ic2.upgrade.lapotron=7541
- I:ingot=7542
- I:nugget=7543
- I:part.circuit=7544
- I:part.gear=7545
- I:part.plate=7546
- I:part.rail=7547
- I:part.railbed=7548
- I:part.rebar=7549
- I:part.signal.lamp=7550
- I:part.tie=7551
- I:part.turbine.blade=7552
- I:part.turbine.disk=7553
- I:part.turbine.rotor=7554
- I:routing.table=7555
- I:routing.ticket=7556
- I:routing.ticket.gold=7557
- I:tool.bore.head.diamond=7558
- I:tool.bore.head.iron=7559
- I:tool.bore.head.steel=7560
- I:tool.crowbar=7561
- I:tool.crowbar.magic=7562
- I:tool.crowbar.reinforced=7563
- I:tool.magnifying.glass=7564
- I:tool.signal.tuner=7565
- I:tool.steel.axe=7566
- I:tool.steel.hoe=7567
- I:tool.steel.pickaxe=7568
- I:tool.steel.shears=7569
- I:tool.steel.shovel=7570
- I:tool.steel.sword=7571
- I:tool.surveyor=7572
- I:tool.whistle.tuner=7573
- }
- ####################
- # loot
- #===================
- # Loot chances are defined here.
- # Smaller values are rarer.
- # Example Loot:
- # Bread = 100
- # Redstone = 50
- # Record = 5
- # Golden Apple = 1
- ####################
- loot {
- I:armor.steel.boots=5
- I:armor.steel.helmet=5
- I:armor.steel.legs=5
- I:armor.steel.plate=5
- I:cart.basic=10
- I:cart.chest=10
- I:cart.tnt=5
- I:cart.tnt.wood=5
- I:cart.work=8
- I:creosote.bottle=20
- I:fuel.coke=20
- I:steel.block=5
- I:steel.ingot=10
- I:tie.wood=20
- I:tool.crowbar=10
- I:tool.steel.axe=5
- I:tool.steel.pickaxe=5
- I:tool.steel.shears=5
- I:tool.steel.shovel=5
- I:tool.steel.sword=5
- I:track.basic=30
- }
- ####################
- # recipes
- #===================
- # You can add or remove various recipes here
- ####################
- recipes {
- ####################
- # minecraft
- ####################
- minecraft {
- ####################
- # furnace
- ####################
- furnace {
- #
- # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
- #
- B:creosote=false
- }
- }
- ####################
- # railcraft
- ####################
- railcraft {
- ####################
- # track
- ####################
- track {
- #
- # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
- #
- B:useAltRecipes=true
- }
- ####################
- # rockcrusher
- ####################
- rockcrusher {
- #
- # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
- #
- B:ores=true
- }
- ####################
- # misc
- ####################
- misc {
- #
- # set the output of the creosote and woool recipe for torches, setting to 0 will disable'
- # min=0, default=6, max=16
- #
- I:creosote.torches=6
- #
- # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
- #
- B:gunpowder=true
- }
- ####################
- # cart
- ####################
- cart {
- #
- # change to 'bronze=false' to disable the bronze recipe for minecarts
- #
- B:bronze=true
- #
- # change to 'furnace=true' to enable the Furnace Minecart recipe
- #
- B:furnace=false
- #
- # change to 'steel=false' to disable the steel recipe for minecarts
- #
- B:steel=true
- }
- }
- ####################
- # ic2
- ####################
- ic2 {
- ####################
- # macerator
- ####################
- macerator {
- #
- # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
- #
- B:blaze=true
- #
- # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
- #
- B:bones=true
- #
- # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
- #
- B:charcoal=true
- #
- # change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
- #
- B:cobble=true
- #
- # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
- #
- B:dirt=true
- #
- # change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
- #
- B:obsidian=false
- #
- # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
- #
- B:ores=true
- }
- ####################
- # refinediron
- ####################
- refinediron {
- #
- # change to 'disable=true' to prevent Refined Iron from being used in any IC2 recipe. Use in combination with 'useSteel'
- #
- B:disable=false
- #
- # change to adjust the time in ticks it takes to make Steel. Ignored if other two options are false'
- # min=320, default=1280, max=5120
- #
- I:steelCookTime=1280
- #
- # change to 'useSteel=true' to enable the use of Steel in any IC2 recipe that requires Refined Iron
- #
- B:useSteel=false
- }
- }
- ####################
- # forestry
- ####################
- forestry {
- ####################
- # misc
- ####################
- misc {
- #
- # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
- #
- B:fertilizer=true
- }
- ####################
- # carpenter
- ####################
- carpenter {
- #
- # change to 'creosote.block=false' to disable the Carptenter Creosote Block recipe
- #
- B:creosote.block=true
- #
- # change to 'ties=false' to disable the Carptenter Tie recipe
- #
- B:ties=true
- #
- # change to 'torches=false' to disable the Carptenter Creosote Torch recipe
- #
- B:torches=true
- }
- }
- }
- ####################
- # subblocks
- #===================
- # Here is were you can enable/disable various sub-blocks.
- # Railcraft will attemtpt to compensate for any missing component by providing alternatives (usually).
- ####################
- subblocks {
- B:cube.brick.infernal=true
- B:cube.brick.sandy=true
- B:cube.coke=true
- B:cube.concrete=true
- B:cube.creosote=true
- B:cube.crushed.obsidian=true
- B:cube.steel=true
- B:cube.stone.abyssal=true
- B:cube.stone.quarried=true
- B:lamp.abyssal.fitted=true
- B:lamp.bleachedbone.fitted=true
- B:lamp.bloodstained.fitted=true
- B:lamp.frostbound.fitted=true
- B:lamp.infernal.fitted=true
- B:lamp.nether.fitted=true
- B:lamp.quarried.fitted=true
- B:lamp.sandy.fitted=true
- B:machine.alpha.anchor.admin=true
- B:machine.alpha.anchor.personal=true
- B:machine.alpha.anchor.world=true
- B:machine.alpha.blast.furnace=true
- B:machine.alpha.coke.oven=true
- B:machine.alpha.engraving.bench=true
- B:machine.alpha.feed.station=true
- B:machine.alpha.rock.crusher=true
- B:machine.alpha.rolling.machine=true
- B:machine.alpha.smoker=true
- B:machine.alpha.steam.oven=true
- B:machine.alpha.steam.trap=true
- B:machine.alpha.steam.trap.auto=true
- B:machine.alpha.tank.water=true
- B:machine.alpha.turbine=true
- B:machine.beta.anchor.sentinel=true
- B:machine.beta.boiler.firebox.liquid=true
- B:machine.beta.boiler.firebox.solid=true
- B:machine.beta.boiler.tank.pressure.high=true
- B:machine.beta.boiler.tank.pressure.low=true
- B:machine.beta.chest.void=true
- B:machine.beta.engine.steam.high=true
- B:machine.beta.engine.steam.hobby=true
- B:machine.beta.engine.steam.low=true
- B:machine.beta.sawmill=true
- B:machine.beta.tank.iron.gauge=true
- B:machine.beta.tank.iron.valve=true
- B:machine.beta.tank.iron.wall=true
- B:machine.beta.tank.steel.gauge=true
- B:machine.beta.tank.steel.valve=true
- B:machine.beta.tank.steel.wall=true
- B:machine.delta.cage=true
- B:machine.gamma.dispenser.cart=true
- B:machine.gamma.dispenser.train=true
- B:machine.gamma.loader.energy=true
- B:machine.gamma.loader.item=true
- B:machine.gamma.loader.item.advanced=true
- B:machine.gamma.loader.liquid=true
- B:machine.gamma.unloader.energy=true
- B:machine.gamma.unloader.item=true
- B:machine.gamma.unloader.item.advanced=true
- B:machine.gamma.unloader.liquid=true
- B:ore.dark.diamond=true
- B:ore.dark.emerald=true
- B:ore.dark.lapis=true
- B:ore.firestone=true
- B:ore.saltpeter=true
- B:ore.sulfur=true
- B:signal.block.signal=true
- B:signal.block.signal.dual=true
- B:signal.box.block.relay=true
- B:signal.box.capacitor=true
- B:signal.box.controller=true
- B:signal.box.interlock=true
- B:signal.box.receiver=true
- B:signal.box.sequencer=true
- B:signal.distant=true
- B:signal.distant.dual=true
- B:signal.switch.lever=true
- B:signal.switch.motor=true
- B:signal.switch.routing=true
- B:slab.abyssal.block=true
- B:slab.abyssal.brick=true
- B:slab.abyssal.cobble=true
- B:slab.abyssal.fitted=true
- B:slab.bleachedbone.block=true
- B:slab.bleachedbone.brick=true
- B:slab.bleachedbone.cobble=true
- B:slab.bleachedbone.fitted=true
- B:slab.bloodstained.block=true
- B:slab.bloodstained.brick=true
- B:slab.bloodstained.cobble=true
- B:slab.bloodstained.fitted=true
- B:slab.concrete=true
- B:slab.creosote=true
- B:slab.diamond=true
- B:slab.frostbound.block=true
- B:slab.frostbound.brick=true
- B:slab.frostbound.cobble=true
- B:slab.frostbound.fitted=true
- B:slab.gold=true
- B:slab.ice=true
- B:slab.infernal.block=true
- B:slab.infernal.brick=true
- B:slab.infernal.cobble=true
- B:slab.infernal.fitted=true
- B:slab.iron=true
- B:slab.nether.block=true
- B:slab.nether.cobble=true
- B:slab.nether.fitted=true
- B:slab.quarried.block=true
- B:slab.quarried.brick=true
- B:slab.quarried.cobble=true
- B:slab.quarried.fitted=true
- B:slab.sandy.block=true
- B:slab.sandy.brick=true
- B:slab.sandy.cobble=true
- B:slab.sandy.fitted=true
- B:slab.snow=true
- B:stair.abyssal.block=true
- B:stair.abyssal.brick=true
- B:stair.abyssal.cobble=true
- B:stair.abyssal.fitted=true
- B:stair.bleachedbone.block=true
- B:stair.bleachedbone.brick=true
- B:stair.bleachedbone.cobble=true
- B:stair.bleachedbone.fitted=true
- B:stair.bloodstained.block=true
- B:stair.bloodstained.brick=true
- B:stair.bloodstained.cobble=true
- B:stair.bloodstained.fitted=true
- B:stair.concrete=true
- B:stair.creosote=true
- B:stair.diamond=true
- B:stair.frostbound.block=true
- B:stair.frostbound.brick=true
- B:stair.frostbound.cobble=true
- B:stair.frostbound.fitted=true
- B:stair.gold=true
- B:stair.ice=true
- B:stair.infernal.block=true
- B:stair.infernal.brick=true
- B:stair.infernal.cobble=true
- B:stair.infernal.fitted=true
- B:stair.iron=true
- B:stair.nether.block=true
- B:stair.nether.cobble=true
- B:stair.nether.fitted=true
- B:stair.quarried.block=true
- B:stair.quarried.brick=true
- B:stair.quarried.cobble=true
- B:stair.quarried.fitted=true
- B:stair.sandy.block=true
- B:stair.sandy.brick=true
- B:stair.sandy.cobble=true
- B:stair.sandy.fitted=true
- B:stair.snow=true
- B:stonelamp.abyssal=true
- B:stonelamp.bleachedbone=true
- B:stonelamp.bloodstained=true
- B:stonelamp.frostbound=true
- B:stonelamp.infernal=true
- B:stonelamp.nether=true
- B:stonelamp.quarried=true
- B:stonelamp.sandstone=true
- B:stonelamp.sandy=true
- B:stonelamp.stone=true
- B:track.boarding=true
- B:track.boarding.train=true
- B:track.buffer.stop=true
- B:track.control=true
- B:track.coupler=true
- B:track.detector.direction=true
- B:track.disembarking=true
- B:track.disposal=true
- B:track.embarking=true
- B:track.gated=true
- B:track.gated.oneway=true
- B:track.holding=true
- B:track.holding.train=true
- B:track.junction=true
- B:track.launcher=true
- B:track.limiter=true
- B:track.lockdown=true
- B:track.lockdown.train=true
- B:track.locomotive=true
- B:track.oneway=true
- B:track.priming=true
- B:track.reinforced=true
- B:track.reinforced.boost=true
- B:track.reinforced.junction=true
- B:track.reinforced.switch=true
- B:track.reinforced.wye=true
- B:track.routing=true
- B:track.slow=true
- B:track.slow.boost=true
- B:track.slow.junction=true
- B:track.slow.switch=true
- B:track.slow.wye=true
- B:track.speed=true
- B:track.speed.boost=true
- B:track.speed.switch=true
- B:track.speed.transition=true
- B:track.speed.wye=true
- B:track.suspended=true
- B:track.switch=true
- B:track.whistle=true
- B:track.wye=true
- B:wall.abyssal.brick=true
- B:wall.bleachedbone.brick=true
- B:wall.bloodstained.brick=true
- B:wall.brick=true
- B:wall.concrete=true
- B:wall.diamond=true
- B:wall.frost.bound.brick=true
- B:wall.gold=true
- B:wall.ice=true
- B:wall.infernal.brick=true
- B:wall.iron=true
- B:wall.nether.brick=true
- B:wall.obsidian=true
- B:wall.quarried.brick=true
- B:wall.quartz=true
- B:wall.quartz.chiseled=true
- B:wall.sandstone=true
- B:wall.sandstone.chiseled=true
- B:wall.sandstone.smooth=true
- B:wall.sandy.brick=true
- B:wall.snow=true
- B:wall.stone.brick=true
- B:wall.stone.brick.chiseled=true
- B:wall.stone.brick.cracked=true
- B:wall.stone.brick.mossy=true
- }
- ####################
- # tweaks
- #===================
- # Here you can change the behavior of various things
- ####################
- tweaks {
- ####################
- # blocks
- ####################
- blocks {
- ####################
- # cartdispenser
- ####################
- cartdispenser {
- #
- # set the minimum number of seconds between cart dispensing, default=0
- #
- I:delay=0
- }
- ####################
- # irontank
- ####################
- irontank {
- #
- # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
- #
- B:allow.stacking=true
- #
- # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
- #
- I:maxsize=9
- }
- ####################
- # signals
- ####################
- signals {
- #
- # change to 'printDebug=true' to log debug info for Signal Blocks
- #
- B:printDebug=false
- #
- # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
- #
- I:update.interval=4
- }
- ####################
- # machines
- ####################
- machines {
- #
- # change to 'requirePower=false' to disable the Power Requirements for most machines
- #
- B:requirePower=true
- }
- ####################
- # boiler
- ####################
- boiler {
- D:biofuelMultipler=1.0
- #
- # adjust the heat value of BioFuel in a Boiler
- #
- D:biofuelMultiplier=1.0
- #
- # adjust the heat value of Fuel in a Boiler
- #
- D:fuelMultiplier=1.0
- }
- }
- ####################
- # tracks
- ####################
- tracks {
- ####################
- # speed
- ####################
- speed {
- #
- # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
- #
- D:max.speed=0.800000011920929
- }
- ####################
- # launch
- ####################
- launch {
- #
- # change the value to your desired max launch rail force, min=5, default=30, max=50
- #
- I:force.max=30
- }
- }
- ####################
- # routing
- ####################
- routing {
- #
- # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
- #
- B:ops.only=false
- }
- ####################
- # carts
- ####################
- carts {
- ####################
- # general
- ####################
- general {
- #
- # change to 'breakOnDrop=true' to restore vanilla behavior
- #
- B:breakOnDrop=false
- #
- # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.handler.collision=false'
- #
- B:collideWithItems=false
- #
- # change the value to your desired minecart stack size, vanilla=1, default=3, max=64
- #
- I:maxStackSize=3
- #
- # change to 'printLinkingDebug=true' to log debug info for Cart Linking
- #
- B:printLinkingDebug=false
- #
- # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
- #
- B:register.collision.handler=true
- #
- # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
- # in vanilla minecarts are ghost like can be walked through
- # but making carts solid also makes them hard to push by hand
- # this setting is ignored if aren't using the Railcraft Collision Handler
- #
- B:solid.carts=true
- }
- ####################
- # basic
- ####################
- basic {
- #
- # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
- #
- B:adjustDrag=true
- }
- ####################
- # chest
- ####################
- chest {
- #
- # change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
- #
- B:allowLiquids=false
- }
- ####################
- # bore
- ####################
- bore {
- #
- # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
- #
- B:destroyBlocks=false
- #
- # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
- #
- B:mineAllBlocks=true
- #
- # add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore
- # ignored if 'tweaks.carts.bore.mineAllBlocks=true'
- # metadata sensative entries can be defined in the form 'blockid:metadata'
- # inclusive ranges can be defined in the form 'startID-endID'
- # Example:mineableBlocks= { 123, 134:3, 450-500 }
- #
- S:mineableBlocks={}
- }
- ####################
- # locomotive
- ####################
- locomotive {
- #
- # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
- #
- B:damageMobs=true
- #
- # controls how much power locomotives have and how many carts they can pull
- # be warned, longer trains have a greater chance for glitches
- # as such it HIGHLY recommended you do not change this
- #
- I:horsepower=15
- }
- ####################
- # tank
- ####################
- tank {
- #
- # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
- #
- I:capacity=32
- #
- # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
- # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
- #
- I:fillrate=32
- #
- # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
- #
- B:useCustomValues=false
- }
- ####################
- # blocks
- ####################
- blocks {
- ####################
- # cartdispenser
- ####################
- cartdispenser {
- I:delay=0
- }
- ####################
- # irontank
- ####################
- irontank {
- B:allow.stacking=true
- I:maxsize=9
- }
- ####################
- # signals
- ####################
- signals {
- B:printDebug=false
- I:update.interval=4
- }
- ####################
- # machines
- ####################
- machines {
- B:requirePower=true
- }
- ####################
- # boiler
- ####################
- boiler {
- D:biofuelMultiplier=1.0
- D:fuelMultiplier=1.0
- }
- }
- ####################
- # steam
- ####################
- steam {
- D:fuelPerSteamMultiplier=1.0
- }
- ####################
- # tracks
- ####################
- tracks {
- ####################
- # speed
- ####################
- speed {
- D:max.speed=0.800000011920929
- }
- ####################
- # launch
- ####################
- launch {
- I:force.max=30
- }
- }
- ####################
- # routing
- ####################
- routing {
- B:ops.only=false
- }
- ####################
- # carts
- ####################
- carts {
- ####################
- # general
- ####################
- general {
- B:breakOnDrop=false
- B:collideWithItems=false
- I:maxStackSize=3
- B:printLinkingDebug=false
- B:register.collision.handler=true
- B:solid.carts=true
- }
- ####################
- # basic
- ####################
- basic {
- B:adjustDrag=true
- }
- ####################
- # chest
- ####################
- chest {
- B:allowLiquids=false
- }
- ####################
- # bore
- ####################
- bore {
- B:destroyBlocks=false
- B:mineAllBlocks=true
- S:mineableBlocks={}
- }
- ####################
- # locomotive
- ####################
- locomotive {
- B:damageMobs=true
- I:horsepower=15
- }
- ####################
- # tank
- ####################
- tank {
- I:capacity=32
- I:fillrate=32
- B:useCustomValues=false
- }
- }
- }
- ####################
- # steam
- ####################
- steam {
- #
- # adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
- #
- D:fuelPerSteamMultiplier=1.0
- }
- }
- ####################
- # worldgen
- ####################
- worldgen {
- B:creosote=true
- B:steam=true
- ####################
- # generate
- #===================
- # You can control which Ores/Features generate in the world here.
- # If wish to disable world gen entirely it is recommended
- # that you disable the World Module in 'modules.cfg' instead.
- ####################
- generate {
- B:abyssal=true
- B:firestone=true
- B:quarried=true
- B:saltpeter=false
- B:sulfur=false
- }
- }
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