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Cleric of All Gods v2

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Jul 8th, 2017
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  1. Cleric of All Gods
  2. Cleric Archetype
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  4. Pantheistic (Ex): A cleric of all gods worships an entire pantheon deities at once. A cleric of all gods may use the holy symbol of any god in the pantheon they worship as a Divine Focus for spellcasting, so long as they are not using it to cast a spell opposed to that god’s alignment or portfolio. Likewise, they may cast spells with alignment descriptors so long as they have a holy symbol that is not incompatible with that spell as described above.
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  6. Manifold Aura (Ex): A cleric of all gods has an aura of good as though they were the cleric of a good deity so long as any deity in the pantheon they worship is good aligned. The same is true for evil, chaos, and law, regardless of the cleric’s own alignment. Furthermore, whenever a cleric of all gods would be subject to an effect that would have different effects based on their alignment, they count as whatever alignment would be most beneficial to the source of the effect, so long as a god in the pantheon they worship has that alignment. If the source is indifferent to the cleric of all gods, use the cleric’s actual alignment.
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  8. Channel Divinity (Su): A cleric of all gods can call forth divine power to heal the faithful and smite heretics. When a cleric of all gods uses this ability, they must choose whether to heal the faithful or harm the unfaithful. This is not a positive energy or negative energy effect.
  9. Channeling divinity causes a burst that affects all appropriate creatures in a 30-foot radius centered on the cleric of all gods. The amount of damage dealt or healed is equal to 1d4 points of damage, plus 1d4 points of damage for every two cleric levels beyond first. Creatures that take damage from channeled divinity receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier.
  10. Channeling divinity to heal the faithful has full effect on any creature that worships two or more gods in the cleric’s pantheon, half effect on any creature that worships just one god in the cleric’s pantheon, and no effect on other creatures.
  11. Channeling divinity to harm the unfaithful has full effect on any creature that worships a god opposed to the cleric’s pantheon, half effect on any creature that worships no gods from the cleric’s pantheon, and no effect on other creatures.
  12. The cleric of all gods must be able to present the holy symbol of a deity associated with leadership of their pantheon, unless no such deity exists in which case they may use the holy symbol of any deity in their pantheon. If the pantheon has a holy symbol, that may be used instead.
  13. This ability replaces Spontaneous Casting and Channel Energy.
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  15. Providence: Whenever a cleric of all gods prepares spells, they choose one domain possessed by at least one deity in their pantheon, plus another domain for every four cleric levels. They may prepare an additional spell of each level other than 0th, which must be picked from the domain spells of these chosen domains. They do not receive the domain granted powers of domains selected this way. This ability replaces Domains.
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  17. Ex-Clerics of All Gods
  18. It is virtually impossible for a cleric of all gods to lose their clerical powers as a result of their conduct. However, it is certainly possible for a cleric of all gods to anger a particular god, such as by using their holy symbol to cast a spell or channel energy in such a way as to directly oppose that god’s teachings or alignment. (For example, if a cleric of all gos uses a holy symbol of Pelor to cast a Flame Strike spell on a bunch of innocent orphans.) In such case, the cleric of all gods may not use holy symbols of that deity until such time as they atone.
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