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- [PH1]
- Blade Opportunist
- Prerequisites: Str 13, Dex 13
- Benefit: You gain a +2 bonus to opportunity attack
- rolls with a heavy blade or a light blade.
- Escape Artist
- Prerequisite: Trained in Acrobatics
- Benefit: You can attempt to escape a grab as a
- minor action, instead of as a move action.
- You gain a +2 feat bonus to Acrobatics checks.
- Far Throw
- Prerequisite: Str 13
- Benefit: When you use a thrown weapon such as
- a dagger or a javelin, increase both the normal range
- and the long range by 2 squares.
- Ferocious Rebuke [Tiefling]
- Prerequisites: Tiefling, infernal wrath racial power
- Benefit: When you use the infernal wrath power
- and hit with an attack, you can push the target
- 1 square in addition to any damage you deal.
- Hellfire Blood [Tiefling]
- Prerequisite: Tiefling
- Benefit: You gain a +1 feat bonus to attack rolls and
- damage rolls when you use a power that has the fire or
- fear keyword.
- Jack of All Trades
- Prerequisite: Int 13
- Benefit: You gain a +2 feat bonus to all untrained
- skill checks.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Nimble Blade
- Prerequisite: Dex 15
- Benefit: When you attack with a light blade and
- you have combat advantage, you gain a +1 bonus to
- attack rolls.
- Press the Advantage [Rogue]
- Prerequisites: Cha 15, rogue
- Benefit: If you score a critical hit while you have
- combat advantage, you gain combat advantage against
- the target until the end of your next turn.
- ---PARAGON---
- Combat Anticipation
- Benefit: You gain a +1 feat bonus to all defenses
- against ranged, area, and close attacks.
- Distant Shot
- Benefit: You ignore the –2 penalty for making
- ranged attacks at long range.
- Evasion
- Prerequisite: Dex 15
- Benefit: When an area or close attack targeting
- your AC or Reflex defense misses you but deals
- damage on a miss, you take no damage from the
- attack.
- Light Blade Precision
- Prerequisites: Dex 13, Small or Medium size
- Benefit: You gain a +2 bonus to damage rolls with
- light blades against Large or larger targets.
- Scimitar Dance
- Prerequisites: Str 15, Dex 17
- Benefit: If you miss with a melee attack with a
- scimitar and you wouldn’t otherwise still deal damage
- on the miss, you deal damage to your original target
- equal to your Dexterity modifier. This damage receives
- no modifiers or other benefits you normally gain on
- weapon damage.
- Secret Stride
- Prerequisite: Trained in Stealth
- Benefit: You do not incur penalties to your Stealth
- checks if you move at full speed while hiding or sneaking.
- You still take the full penalty if you run.
- [PH2]
- Distant Advantage
- Benefit: You gain combat advantage for ranged or
- area attacks against any enemy flanked by your allies.
- Surging Flame
- Benefit: When you hit a target that has fire resistance
- with a fire power, any fire power deals 5 extra
- fire damage against that target until the end of your
- next turn.
- ---PARAGON---
- Paragon Defenses
- Prerequisite: 11th level
- Benefit: You gain a +1 feat bonus to Fortitude,
- Reflex, and Will.
- Two-Weapon Opening
- Prerequisite: 11th level, Two-Weapon Fighting feat
- Benefit: When you are wielding two melee weapons
- and score a critical hit with your main weapon,
- you can make a melee basic attack with your off-hand
- weapon against the same target as a free action.
- Vexing Flanker
- Prerequisite: 11th level
- Benefit: While you are flanking an enemy, that
- enemy grants combat advantage to your allies.
- [PH3]
- GROUNDING SHOT
- Benefit: Your ranged attacks ignore the penalty for attacking prone targets and deal 2 extra damage against them.
- IMPENDING VICTORY
- Benefit: You gain a +1 bonus to attack rolls with at-will powers against bloodied creatures.
- LUCKY START
- Benefit: Ifyour initiative is the highest ofany combatant's at the start ofan encounter, when you make your first attack roll of the encounter you can roll twice and use either result.
- RAPID ASSAULT
- Benefit: On your first turn during an encounter, you gain a +2 bonus to damage rolls with melee attacks. The bonus increases to +4 at 11th level and +6 at 21st level.
- VICIOUS ADVANTAGE
- Benefit: You gain combat advantage against immobilized targets and slowed targets.
- ---PARAGON---
- Eyes in the Back of Your Head
- Prerequisite: 11th level
- Benefit: Being flanked doesn't cause you to grant combat advantage.
- Grazing Shot
- Prerequisite: 11th level
- Benefit: If you miss with a ranged basic attack that doesn't deal damage on a miss, the target takes
- damage equal to your Dexterity modifier.
- Opportunistic Withdrawal
- Prerequisite: 11th level
- Benefit: While you are adjacent to an enemy granting combat advantage to you, your movement doesn't provoke opportunity attacks from that enemy.
- [Teifling Book]
- BLOODHUNTER'S DREAD
- Prerequisite: Tiefling
- Benefit: When you hit a bloodied foe, the target takes a -2 penalty to attack rolls against you until the end ofyour next turn.
- BLOODHUNTER'S FLANK
- Prerequisite: Tiefling
- Benefit: When you flank a bloodied foe, you and allies"you flank with gain a +2 bonus to damage rolls against that foe. The bonus increases to +3 at 11th level and +4 at 21st level.
- TAIL SLIDE
- Prerequisite: Tiefling Benefit: When you shift, you can also slide an ally adjacent to your starting square 1 square.
- ---PARAGON---
- BAALZEBUL'S DESPERATE GAMBIT
- Prerequisite: 11th level, tiefling
- Benefit: When you first become bloodied in an encounter, you can make a saving throw, with a bonus equal to the number ofenemies adjacent to you. Ifyou succeed, spend a healing surge. Ifyou fail, you lose a healing surge.
- BEL'S IMPENDING VICTORY
- Prerequisite: 11th Level, tieOing
- Benefit: When you hit a bloodied enemy, your allies gain a + 1 bonus to attack rolls against that enemy until the start ofyour next turn.
- DISPATER'S IRON DISCIPLINE
- Prerequisite: 11th level, tieOing
- Benefit: You gain a +2 feat bonus to Will.
- In addition, when you make a saving throw to end an effect that stuns, dominates, or dazes you, you gain a bonus to your saving throw equal to your Charisma or Intelligence modifier.
- SECRETS OF BELIAL
- Prerequisite: 11th level, tiefling
- Benefit: Choose a class that you don't already belong to. You can swap one utility power you know for one utility power of the same level or lower from the chosen class.
- [Martial Powers 1]
- Cunning Ambusher
- Prerequisites: Tiefling, rogue
- Benefit: If you use infernal wrath when you have
- combat advantage against the attack’s target, you gain
- a bonus to the attack and damage rolls equal to your
- Intelligence modifier.
- Dirty Fighting
- Prerequisite: Fighter or rogue
- Benefit: You gain a +4 bonus to melee weapon
- damage rolls against surprised enemies.
- Into the Fray
- Prerequisites: Rogue, First Strike class feature
- Benefit: During the surprise round and the first
- round of an encounter, you gain a +1 bonus to your
- speed and to your melee attack rolls.
- Slaying Action
- Prerequisites: Rogue, Sneak Attack class feature
- Benefit: If you spend an action point to take an
- extra action and have already dealt Sneak Attack
- damage during this round, you can deal the extra
- damage a second time during this turn.
- Surprising Charge
- Prerequisites: Dex 17, fighter or rogue
- Benefit: When you make a charge attack against
- a target that is granting combat advantage to you, the
- attack deals 1[W] extra damage if you hit with a light
- blade or a spear.
- ---PARAGON---
- Bleeding Backstab
- Prerequisites: 11th level, rogue, Sneak Attack
- class feature
- Benefit: Whenever you deal Sneak Attack
- damage to a target with a rogue daily attack power,
- the target takes ongoing 5 damage (save ends). If the
- power already deals ongoing damage that has no
- damage type, instead increase that ongoing damage
- by 5.
- Cull the Weak
- Prerequisites: 11th level, Cha 15, rogue
- Benefit: When you have combat advantage against
- a bloodied or a weakened target, you gain a +2 bonus
- to melee weapon damage rolls against the target.
- Evasive Footwork
- Prerequisites: 11th level, Dex 17, Cha 15, rogue
- Benefit: When you shift 2 or more squares on
- your turn, you gain a +1 bonus to AC and Reflex until
- the start of your next turn.
- Infernal Sneak Attack
- Prerequisites: 11th level, tiefling, rogue, Sneak
- Attack class feature
- Benefit: If you deal Sneak Attack damage with
- an attack benefiting from your infernal wrath racial
- power, you deal an extra die of Sneak Attack damage.
- Opportunistic Sneak Attack
- Prerequisites: 11th level, rogue, Sneak Attack
- class feature
- Benefit: When you hit with an opportunity attack
- and deal Sneak Attack damage, the target is slowed
- until the end of your next turn.
- Rogue Weapon Mastery
- Prerequisites: 11th level, rogue, Rogue Weapon
- Talent class feature
- Benefit: When you wield a dagger or a shuriken,
- the weapon gains the high crit property.
- [Martial Powers 2]
- AMBUSH TACTICS
- Prerequisite: Any martial class
- Benefit: The first enemy you damage during the first round ofan encounter takes Id6 extra damage if it has not yet acted.
- DRAW FIRST BLOOD
- Prerequisite: Any martial class
- Benefit: Your basic attacks against undamaged enemies deal extra damage equal to your Wisdom modifier.
- INFERNAL MIGHT
- Prerequisite: Tiefling, any martial class
- Benefit: When you use your infernal wrath racial power, ifyour next attack is a martial weapon power, it deals I[W] extra damage. This extra damage increases to 2[W] at 11th level and 3[W] at 21st level.
- PRECISION THROW
- Prerequisite: Any martial class Benefit: Whenever you make a ranged basic attack using a thrown weapon with which you have
- ---PARAGON---
- Deft Blade
- Prerequisite: 11th level, any martial class
- Benefit: When you make a basic attack using a light blade, you can target AC or Reflex_
- Combat Opportunist
- Prerequisite: lIth level, rogue
- Benefit: Whenever one of your allies hits an enemy with an opportunity attack, that enemy grants combat advantage to you until the end of your next turn.
- Expert Sneak
- Prerequisite: 11th level, rogue
- Benefit: You have combat advantage against enemies that are deafened, immobilized. slowed. or weakened.
- Sneaky Opportunity
- Prerequisite: llth level. rogue
- Benefit: Your opportunity attacks with light blades dealld6 extra damage. This extra damage
- increases to 2d6 at 21st level.
- Unerring Ambush
- Prerequisite: llth level, rogue, First Strike class
- feature
- Benefit: During the first round of combat, when you attack a creature that has not yet acted, you can make two attack rolls and use either result.
- [Heroes of Forgotten Kingdoms]
- Bow Expertise
- Your steady accuracy allows you to fire arrows with great precision. With training, you've learned to hone in on lone foes to deal out crippling strikes.
- Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
- Eager Advance
- Your impetuous nature, quick reflexes, and tactical awareness give you an extra few steps in the opening moments of battle.
- Benefit: You gain a +4 feat bonus to speed on your first turn during an encounter.
- Hidden Sniper
- Long stretches of hunting through shadowy forests and murky swamps have given you the ability to conceal your deadly intent until it's
- too late for the enemy to react.
- Benefit: If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.
- Skill Focus
- Through diligent study and endless hours of practice, you have transformed simple training in a skill into unmatched expertise.
- Prerequisite: Training in chosen skill
- Benefit: Choose a skill in which you have training. You gain a +3 feat bonus to the chosen skill.
- Special: You can take this feat more than once. Each time you select this feat, choose a different skill.
- Skill Training
- Benefit: You gain training in one skill, which doesn't need to be on your class
- skills list.
- Special: You can take this feat more than once. Each time you select this feat,
- choose a different skill.
- Wasteland Wanderer
- You have traveled far and wide through the
- untamed lands. You have learned that a keen ear, an eye for subtle signs of
- nature, and quick reactions are the difference between a clean escape and death
- at the teeth and claws of a wild beast.
- Benefit: You gain a +2 feat bonus to Nature, Perception, and initiative checks.
- [Custom Feats]
- Knights of the Round
- +2 to attack and damage rolls for each ally adjacent to you. +5 if they also have this feat.
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