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HighMoon

Shit I'm considering

Apr 28th, 2015
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  1. [PH1]
  2.  
  3. Blade Opportunist
  4. Prerequisites: Str 13, Dex 13
  5. Benefit: You gain a +2 bonus to opportunity attack
  6. rolls with a heavy blade or a light blade.
  7.  
  8. Escape Artist
  9. Prerequisite: Trained in Acrobatics
  10. Benefit: You can attempt to escape a grab as a
  11. minor action, instead of as a move action.
  12. You gain a +2 feat bonus to Acrobatics checks.
  13.  
  14. Far Throw
  15. Prerequisite: Str 13
  16. Benefit: When you use a thrown weapon such as
  17. a dagger or a javelin, increase both the normal range
  18. and the long range by 2 squares.
  19.  
  20. Ferocious Rebuke [Tiefling]
  21. Prerequisites: Tiefling, infernal wrath racial power
  22. Benefit: When you use the infernal wrath power
  23. and hit with an attack, you can push the target
  24. 1 square in addition to any damage you deal.
  25.  
  26. Hellfire Blood [Tiefling]
  27. Prerequisite: Tiefling
  28. Benefit: You gain a +1 feat bonus to attack rolls and
  29. damage rolls when you use a power that has the fire or
  30. fear keyword.
  31.  
  32. Jack of All Trades
  33. Prerequisite: Int 13
  34. Benefit: You gain a +2 feat bonus to all untrained
  35. skill checks.
  36.  
  37. Linguist
  38. Prerequisite: Int 13
  39. Benefit: Choose three languages. You can now
  40. speak, read, and write those languages fluently.
  41. Special: You can take this feat more than once.
  42. Each time you select this feat, choose three new languages
  43. to learn.
  44.  
  45. Nimble Blade
  46. Prerequisite: Dex 15
  47. Benefit: When you attack with a light blade and
  48. you have combat advantage, you gain a +1 bonus to
  49. attack rolls.
  50.  
  51. Press the Advantage [Rogue]
  52. Prerequisites: Cha 15, rogue
  53. Benefit: If you score a critical hit while you have
  54. combat advantage, you gain combat advantage against
  55. the target until the end of your next turn.
  56.  
  57. ---PARAGON---
  58.  
  59. Combat Anticipation
  60. Benefit: You gain a +1 feat bonus to all defenses
  61. against ranged, area, and close attacks.
  62.  
  63. Distant Shot
  64. Benefit: You ignore the –2 penalty for making
  65. ranged attacks at long range.
  66.  
  67. Evasion
  68. Prerequisite: Dex 15
  69. Benefit: When an area or close attack targeting
  70. your AC or Reflex defense misses you but deals
  71. damage on a miss, you take no damage from the
  72. attack.
  73.  
  74. Light Blade Precision
  75. Prerequisites: Dex 13, Small or Medium size
  76. Benefit: You gain a +2 bonus to damage rolls with
  77. light blades against Large or larger targets.
  78.  
  79. Scimitar Dance
  80. Prerequisites: Str 15, Dex 17
  81. Benefit: If you miss with a melee attack with a
  82. scimitar and you wouldn’t otherwise still deal damage
  83. on the miss, you deal damage to your original target
  84. equal to your Dexterity modifier. This damage receives
  85. no modifiers or other benefits you normally gain on
  86. weapon damage.
  87.  
  88. Secret Stride
  89. Prerequisite: Trained in Stealth
  90. Benefit: You do not incur penalties to your Stealth
  91. checks if you move at full speed while hiding or sneaking.
  92. You still take the full penalty if you run.
  93.  
  94.  
  95. [PH2]
  96. Distant Advantage
  97. Benefit: You gain combat advantage for ranged or
  98. area attacks against any enemy flanked by your allies.
  99.  
  100. Surging Flame
  101. Benefit: When you hit a target that has fire resistance
  102. with a fire power, any fire power deals 5 extra
  103. fire damage against that target until the end of your
  104. next turn.
  105.  
  106. ---PARAGON---
  107. Paragon Defenses
  108. Prerequisite: 11th level
  109. Benefit: You gain a +1 feat bonus to Fortitude,
  110. Reflex, and Will.
  111.  
  112. Two-Weapon Opening
  113. Prerequisite: 11th level, Two-Weapon Fighting feat
  114. Benefit: When you are wielding two melee weapons
  115. and score a critical hit with your main weapon,
  116. you can make a melee basic attack with your off-hand
  117. weapon against the same target as a free action.
  118.  
  119. Vexing Flanker
  120. Prerequisite: 11th level
  121. Benefit: While you are flanking an enemy, that
  122. enemy grants combat advantage to your allies.
  123.  
  124.  
  125. [PH3]
  126. GROUNDING SHOT
  127. Benefit: Your ranged attacks ignore the penalty for attacking prone targets and deal 2 extra damage against them.
  128.  
  129. IMPENDING VICTORY
  130. Benefit: You gain a +1 bonus to attack rolls with at-will powers against bloodied creatures.
  131.  
  132. LUCKY START
  133. Benefit: Ifyour initiative is the highest ofany combatant's at the start ofan encounter, when you make your first attack roll of the encounter you can roll twice and use either result.
  134.  
  135. RAPID ASSAULT
  136. Benefit: On your first turn during an encounter, you gain a +2 bonus to damage rolls with melee attacks. The bonus increases to +4 at 11th level and +6 at 21st level.
  137.  
  138. VICIOUS ADVANTAGE
  139. Benefit: You gain combat advantage against immobilized targets and slowed targets.
  140.  
  141. ---PARAGON---
  142. Eyes in the Back of Your Head
  143. Prerequisite: 11th level
  144. Benefit: Being flanked doesn't cause you to grant combat advantage.
  145.  
  146. Grazing Shot
  147. Prerequisite: 11th level
  148. Benefit: If you miss with a ranged basic attack that doesn't deal damage on a miss, the target takes
  149. damage equal to your Dexterity modifier.
  150.  
  151. Opportunistic Withdrawal
  152. Prerequisite: 11th level
  153. Benefit: While you are adjacent to an enemy granting combat advantage to you, your movement doesn't provoke opportunity attacks from that enemy.
  154.  
  155.  
  156. [Teifling Book]
  157. BLOODHUNTER'S DREAD
  158. Prerequisite: Tiefling
  159. Benefit: When you hit a bloodied foe, the target takes a -2 penalty to attack rolls against you until the end ofyour next turn.
  160.  
  161. BLOODHUNTER'S FLANK
  162. Prerequisite: Tiefling
  163. Benefit: When you flank a bloodied foe, you and allies"you flank with gain a +2 bonus to damage rolls against that foe. The bonus increases to +3 at 11th level and +4 at 21st level.
  164.  
  165. TAIL SLIDE
  166. Prerequisite: Tiefling Benefit: When you shift, you can also slide an ally adjacent to your starting square 1 square.
  167.  
  168. ---PARAGON---
  169. BAALZEBUL'S DESPERATE GAMBIT
  170. Prerequisite: 11th level, tiefling
  171. Benefit: When you first become bloodied in an encounter, you can make a saving throw, with a bonus equal to the number ofenemies adjacent to you. Ifyou succeed, spend a healing surge. Ifyou fail, you lose a healing surge.
  172.  
  173. BEL'S IMPENDING VICTORY
  174. Prerequisite: 11th Level, tieOing
  175. Benefit: When you hit a bloodied enemy, your allies gain a + 1 bonus to attack rolls against that enemy until the start ofyour next turn.
  176.  
  177. DISPATER'S IRON DISCIPLINE
  178. Prerequisite: 11th level, tieOing
  179. Benefit: You gain a +2 feat bonus to Will.
  180. In addition, when you make a saving throw to end an effect that stuns, dominates, or dazes you, you gain a bonus to your saving throw equal to your Charisma or Intelligence modifier.
  181.  
  182. SECRETS OF BELIAL
  183. Prerequisite: 11th level, tiefling
  184. Benefit: Choose a class that you don't already belong to. You can swap one utility power you know for one utility power of the same level or lower from the chosen class.
  185.  
  186.  
  187. [Martial Powers 1]
  188. Cunning Ambusher
  189. Prerequisites: Tiefling, rogue
  190. Benefit: If you use infernal wrath when you have
  191. combat advantage against the attack’s target, you gain
  192. a bonus to the attack and damage rolls equal to your
  193. Intelligence modifier.
  194.  
  195. Dirty Fighting
  196. Prerequisite: Fighter or rogue
  197. Benefit: You gain a +4 bonus to melee weapon
  198. damage rolls against surprised enemies.
  199.  
  200. Into the Fray
  201. Prerequisites: Rogue, First Strike class feature
  202. Benefit: During the surprise round and the first
  203. round of an encounter, you gain a +1 bonus to your
  204. speed and to your melee attack rolls.
  205.  
  206. Slaying Action
  207. Prerequisites: Rogue, Sneak Attack class feature
  208. Benefit: If you spend an action point to take an
  209. extra action and have already dealt Sneak Attack
  210. damage during this round, you can deal the extra
  211. damage a second time during this turn.
  212.  
  213. Surprising Charge
  214. Prerequisites: Dex 17, fighter or rogue
  215. Benefit: When you make a charge attack against
  216. a target that is granting combat advantage to you, the
  217. attack deals 1[W] extra damage if you hit with a light
  218. blade or a spear.
  219.  
  220. ---PARAGON---
  221. Bleeding Backstab
  222. Prerequisites: 11th level, rogue, Sneak Attack
  223. class feature
  224. Benefit: Whenever you deal Sneak Attack
  225. damage to a target with a rogue daily attack power,
  226. the target takes ongoing 5 damage (save ends). If the
  227. power already deals ongoing damage that has no
  228. damage type, instead increase that ongoing damage
  229. by 5.
  230.  
  231. Cull the Weak
  232. Prerequisites: 11th level, Cha 15, rogue
  233. Benefit: When you have combat advantage against
  234. a bloodied or a weakened target, you gain a +2 bonus
  235. to melee weapon damage rolls against the target.
  236.  
  237. Evasive Footwork
  238. Prerequisites: 11th level, Dex 17, Cha 15, rogue
  239. Benefit: When you shift 2 or more squares on
  240. your turn, you gain a +1 bonus to AC and Reflex until
  241. the start of your next turn.
  242.  
  243. Infernal Sneak Attack
  244. Prerequisites: 11th level, tiefling, rogue, Sneak
  245. Attack class feature
  246. Benefit: If you deal Sneak Attack damage with
  247. an attack benefiting from your infernal wrath racial
  248. power, you deal an extra die of Sneak Attack damage.
  249.  
  250. Opportunistic Sneak Attack
  251. Prerequisites: 11th level, rogue, Sneak Attack
  252. class feature
  253. Benefit: When you hit with an opportunity attack
  254. and deal Sneak Attack damage, the target is slowed
  255. until the end of your next turn.
  256.  
  257. Rogue Weapon Mastery
  258. Prerequisites: 11th level, rogue, Rogue Weapon
  259. Talent class feature
  260. Benefit: When you wield a dagger or a shuriken,
  261. the weapon gains the high crit property.
  262.  
  263.  
  264. [Martial Powers 2]
  265. AMBUSH TACTICS
  266. Prerequisite: Any martial class
  267. Benefit: The first enemy you damage during the first round ofan encounter takes Id6 extra damage if it has not yet acted.
  268.  
  269. DRAW FIRST BLOOD
  270. Prerequisite: Any martial class
  271. Benefit: Your basic attacks against undamaged enemies deal extra damage equal to your Wisdom modifier.
  272.  
  273. INFERNAL MIGHT
  274. Prerequisite: Tiefling, any martial class
  275. Benefit: When you use your infernal wrath racial power, ifyour next attack is a martial weapon power, it deals I[W] extra damage. This extra damage increases to 2[W] at 11th level and 3[W] at 21st level.
  276.  
  277. PRECISION THROW
  278. Prerequisite: Any martial class Benefit: Whenever you make a ranged basic attack using a thrown weapon with which you have
  279.  
  280. ---PARAGON---
  281. Deft Blade
  282. Prerequisite: 11th level, any martial class
  283. Benefit: When you make a basic attack using a light blade, you can target AC or Reflex_
  284.  
  285. Combat Opportunist
  286. Prerequisite: lIth level, rogue
  287. Benefit: Whenever one of your allies hits an enemy with an opportunity attack, that enemy grants combat advantage to you until the end of your next turn.
  288.  
  289. Expert Sneak
  290. Prerequisite: 11th level, rogue
  291. Benefit: You have combat advantage against enemies that are deafened, immobilized. slowed. or weakened.
  292.  
  293. Sneaky Opportunity
  294. Prerequisite: llth level. rogue
  295. Benefit: Your opportunity attacks with light blades dealld6 extra damage. This extra damage
  296. increases to 2d6 at 21st level.
  297.  
  298. Unerring Ambush
  299. Prerequisite: llth level, rogue, First Strike class
  300. feature
  301. Benefit: During the first round of combat, when you attack a creature that has not yet acted, you can make two attack rolls and use either result.
  302.  
  303.  
  304. [Heroes of Forgotten Kingdoms]
  305. Bow Expertise
  306. Your steady accuracy allows you to fire arrows with great precision. With training, you've learned to hone in on lone foes to deal out crippling strikes.
  307. Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
  308.  
  309. Eager Advance
  310. Your impetuous nature, quick reflexes, and tactical awareness give you an extra few steps in the opening moments of battle.
  311. Benefit: You gain a +4 feat bonus to speed on your first turn during an encounter.
  312.  
  313. Hidden Sniper
  314. Long stretches of hunting through shadowy forests and murky swamps have given you the ability to conceal your deadly intent until it's
  315. too late for the enemy to react.
  316. Benefit: If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.
  317.  
  318. Skill Focus
  319. Through diligent study and endless hours of practice, you have transformed simple training in a skill into unmatched expertise.
  320. Prerequisite: Training in chosen skill
  321. Benefit: Choose a skill in which you have training. You gain a +3 feat bonus to the chosen skill.
  322. Special: You can take this feat more than once. Each time you select this feat, choose a different skill.
  323.  
  324. Skill Training
  325. Benefit: You gain training in one skill, which doesn't need to be on your class
  326. skills list.
  327. Special: You can take this feat more than once. Each time you select this feat,
  328. choose a different skill.
  329.  
  330. Wasteland Wanderer
  331. You have traveled far and wide through the
  332. untamed lands. You have learned that a keen ear, an eye for subtle signs of
  333. nature, and quick reactions are the difference between a clean escape and death
  334. at the teeth and claws of a wild beast.
  335. Benefit: You gain a +2 feat bonus to Nature, Perception, and initiative checks.
  336.  
  337. [Custom Feats]
  338. Knights of the Round
  339. +2 to attack and damage rolls for each ally adjacent to you. +5 if they also have this feat.
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