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  1.  
  2.  
  3. enum {
  4. StabilizedInAxesNone = 0,
  5. StabilizedInAxisX = 1,
  6. StabilizedInAxisY = 2,
  7. StabilizedInAxesBoth = 3,
  8. StabilizedInAxesXYZ = 4
  9. };
  10.  
  11.  
  12. class CfgPatches
  13. {
  14. class gold_fishing_rod
  15. {
  16. units[] = {};
  17. weapons[] = {"gold_fishing_rod","platinum_fishing_rod","epic_fishing_rod","legendary_fishing_rod"};
  18. magazines[] = {};
  19. requiredVersion = 0.1;
  20. requiredAddons[] = {"A3_Weapons_F","A3_Structures_F_Naval"};
  21. ammo[] = {};
  22. };
  23. };
  24. class Mode_SemiAuto;
  25. class WeaponSlotsInfo;
  26. class SlotInfo;
  27. class MuzzleSlot;
  28. class CowsSlot;
  29. class PointerSlot;
  30. class UnderBarrelSlot;
  31. class CfgAmmo
  32. {
  33. class BulletBase;
  34. class cebo;
  35. };
  36. class CfgWeapons
  37. {
  38. class Rifle;
  39. class gold_fishing_rod: Rifle
  40. {
  41. scope = 2;
  42. magazines[] = {"cebos"};
  43. displayName = "NP GX7 Fishing Rod";
  44. descriptionshort = "20% increased size of fish - 10% increased rare fish";
  45. model = "\gold_fishingrod\gold_fishingrod.p3d";
  46. picture = "\gold_fishingrod\fishing_ui.paa";
  47. weaponInfoType = "RscWeaponZeroing";
  48. reloadAction = "GestureReloadMX";
  49. magazineReloadSwitchPhase = 0.4;
  50. discreteDistanceInitIndex = 0;
  51. maxRecoilSway = 0.0125;
  52. swayDecaySpeed = 1.25;
  53. inertia = 0.5;
  54. initSpeed = -1;
  55. class WeaponSlotsInfo: WeaponSlotsInfo
  56. {
  57. mass = 100;
  58. class MuzzleSlot: MuzzleSlot
  59. {
  60. linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
  61. compatibleItems[] = {};
  62. iconPosition[] = {0.0,0.45};
  63. iconScale = 0.2;
  64. iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
  65. iconPinpoint = "Center";
  66. };
  67. class CowsSlot: CowsSlot
  68. {
  69. iconPosition[] = {0.5,0.35};
  70. compatibleItems[] = {};
  71. iconScale = 0.2;
  72. };
  73. class PointerSlot: PointerSlot
  74. {
  75. iconPosition[] = {0.2,0.45};
  76. compatibleItems[] = {};
  77. iconScale = 0.25;
  78. };
  79. class UnderBarrelSlot: UnderBarrelSlot
  80. {
  81. iconPosition[] = {0.2,0.7};
  82. iconScale = 0.2;
  83. compatibleItems[] = {};
  84. };
  85. };
  86. distanceZoomMin = 50;
  87. distanceZoomMax = 50;
  88. handAnim[] = {"OFP2_ManSkeleton","\gold_fishingrod\anims\Handanim_fishingrod.rtm"};
  89. dexterity = 1.8;
  90. caseless[] = {"",1,1,1};
  91. soundBullet[] = {"caseless",1};
  92. modes[] = {"Single"};
  93. class Single: Mode_SemiAuto
  94. {
  95. sounds[] = {"StandardSound"};
  96. class BaseSoundModeType
  97. {
  98. weaponSoundEffect = "DefaultRifle";
  99. closure1[] = {"gold_fishingrod","db3",1,10};
  100. closure2[] = {"gold_fishingrod","db3",1,10};
  101. soundClosure[] = {"closure1",0.5,"closure2",0.5};
  102. };
  103. class StandardSound: BaseSoundModeType
  104. {
  105. begin1[] = {"gold_fishingrod\swing.wav","db3",1,1600};
  106. begin2[] = {"gold_fishingrod\swing.wav","db3",1,1600};
  107. soundBegin[] = {"begin1",0.5,"begin2",0.5};
  108. };
  109. reloadTime = 3;
  110. dispersion = 0.00087;
  111. recoil = "recoil_single_primary_prone_3outof10";
  112. recoilProne = "recoil_single_primary_prone_3outof10";
  113. minRange = 2;
  114. minRangeProbab = 0.5;
  115. midRange = 200;
  116. midRangeProbab = 0.7;
  117. maxRange = 400;
  118. maxRangeProbab = 0.3;
  119. };
  120. aiDispersionCoefY = 6.0;
  121. aiDispersionCoefX = 4.0;
  122. drySound[] = {"A3\sounds_f\weapons\Other\dry_1","db-5",1,10};
  123. reloadMagazineSound[] = {"A3\sounds_f\weapons\reloads\new_MX","db-8",1,30};
  124. muzzleend = "konec hlavne";
  125. muzzlepos = "usti hlavne";
  126. hiddenSelections[] = {"camo1"};
  127. hiddenSelectionsTextures[] = {"gold_fishingrod\gold.paa"};
  128. };
  129. class platinum_fishing_rod: gold_fishing_rod
  130. {
  131. displayName = "NP Ugly Stik Fishing Rod";
  132. descriptionshort = "40% increased size of fish - 10% increased rare fish";
  133. hiddenSelections[] = {"camo1"};
  134. hiddenSelectionsTextures[] = {"gold_fishingrod\Platinum.paa"};
  135. };
  136. class epic_fishing_rod: gold_fishing_rod
  137. {
  138. displayName = "NP X23 Fishing Rod";
  139. descriptionshort = "60% increased size of fish - 10% increased rare fish";
  140. hiddenSelectionsTextures[] = {"gold_fishingrod\epic.paa"};
  141. };
  142. class legendary_fishing_rod: gold_fishing_rod
  143. {
  144. displayName = "NP Legendary Fishing Rod";
  145. descriptionshort = "120% increased size of fish - 100% increased rare fish";
  146. hiddenSelections[] = {"camo1"};
  147. hiddenSelectionsTextures[] = {"gold_fishingrod\legendary.paa"};
  148. };
  149. };
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