Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- T7P4B
- you basically hide vectors into values in variables, so you can refernce them later in script
- for example: value in array a2 is the position of visuals of launcher right (i think)
- i started to set the vectors into one rule like i did here in this note, i just basically dont have time to finish it so you can try yourself, i did it to a51
- i created a map detector, that calculates distance between vector 0 0 0 and nearest walkable positon
- and the result is stored in global variable B
- if global variable b = 157, then map is ilios lighthouse
- so if global variable b= 157 then set the values like i did but didnt finish:
- > launcher right
- A1 -179.38, -3.48, -66.04
- A2 -179.38, -4.48, -66.04
- A3 -181.71, 25, -23.66
- A4 25
- > launcher left
- A11-258.05, -3.48, 12.73
- A12-258.05, -4.48, 12.73
- A13-217.45, 23, 13.49
- A14 15
- > teleporters gates and exit
- A21 -272.88, -1.36, 36.09
- A22 -272.88, -3.36, 36.09
- A23 -156.22, -1.47, -80.7
- A24 -156.22, -3.47, -80.7
- A25 -209, -5, -17
- A26 -209, -9, -17
- A27 19
- > jump sphere
- A31 -231, -1, -39
- A32 -231, -2, -39
- A33 -225,18, 6,67, -32.68
- A34 19
- > medium jump pad 1
- A35 -188,16 2.23, -33,18
- A36 -188,16 1.29, -33,18
- A37 -224.15, 1,29, 2,49
- A38 -224.15, 2,29, 2,49
- A39 16
- > small jump spheres on pillars
- A41-195,23, 7,57, -31,30
- A42 -223.46, 7,57, -3,06
- A43 12
- > Medium jump pads 2
- A51 -186,25, 2,25, -10,05
- A52 -186.25, 1,25, -10,05
- A53 -202,03, 2,25, 5,43
- A54 -202,03, 1,25, 5,43
- A55 17
- > spawn launcher left
- A61 -153,33, -1,75, -59,30
- A62 -153,33, -2,75, -59,30
- A63 -168,44, 15, -32,18
- A64 20
- > spawn launcher right
- A71 -250,01, -1,75, 40,44
- A72 -250,01, -2,75, 40,44
- A73 -223,613, 15, 22.836
- A74 20
- > Medium jump pads 3
- A81 -205,52, 2,25, -44,64
- A82 -205,52, 1,25, -44,64
- A83 -235,47, 2,25, -13,94
- A84 -235,47, 1,25, -13,94
- A85 15
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement