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Mar 17th, 2018
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  1. wait(0)
  2. local p = game.Players.LocalPlayer
  3. local char = p.Character
  4. local Head = p.Character.Head
  5. local done = false
  6. local canheal = false
  7. local deathchat1 = false
  8. local once = true
  9. local dead = false
  10. local candie = true
  11. local deathchat = false
  12. local idleon = true
  13. local idle1 = true
  14. local idle = true
  15. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  16. if v:IsA("Accessory") then
  17. v:Destroy()
  18. end
  19. end
  20. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  21. if v:IsA("Shirt") then
  22. v:Remove()
  23. end
  24. end
  25. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  26. if v:IsA("Pants") then
  27. v:Remove()
  28. end
  29. end
  30. wait()
  31. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  32. shirt.Name = "Shirt"
  33. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  34. pants.Name = "Pants"
  35.  
  36. local v3 = Vector3.new
  37. local num = 0
  38. local bc = BrickColor.new
  39. local new = Instance.new
  40.  
  41. local BC = char["Body Colors"]
  42. BC.HeadColor = BrickColor.new("Pastel brown")
  43. BC.LeftArmColor = BrickColor.new("Pastel brown")
  44. BC.LeftLegColor = BrickColor.new("Pastel brown")
  45. BC.RightArmColor = BrickColor.new("Pastel brown")
  46. BC.RightLegColor = BrickColor.new("Pastel brown")
  47. BC.TorsoColor = BrickColor.new("Pastel brown")
  48.  
  49.  
  50. Instance.new("ForceField",char).Visible = false
  51. local poo = Instance.new("IntValue",Character)
  52. poo.Name = "haha nope"
  53. char.Humanoid.MaxHealth = math.huge
  54. char.Humanoid.DisplayDistanceType = "None"
  55. wait()
  56. char.Humanoid.Health = math.huge
  57. Instance.new("ForceField",char).Visible = false
  58. Instance.new("ForceField",char).Visible = false
  59. Instance.new("ForceField",char).Visible = false
  60. Instance.new("ForceField",char).Visible = false
  61. Instance.new("ForceField",char).Visible = false
  62. Instance.new("ForceField",char).Visible = false
  63. Instance.new("ForceField",char).Visible = false
  64.  
  65. shirt = Instance.new("Shirt", char)
  66. shirt.Name = "Shirt"
  67. pants = Instance.new("Pants", char)
  68. pants.Name = "Pants"
  69. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  70. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  71. Hair7 = Instance.new("Part")
  72. Hair7.Parent = char
  73. Hair7.Name = "Hair"
  74. char.Head.face.Texture = "0"
  75. Hair7.CanCollide = false
  76. Hair7.Locked = true
  77. Hair7.TopSurface = "Smooth"
  78. Hair7.BottomSurface = "Smooth"
  79. Hair7.formFactor = "Symmetric"
  80. Hair7.Material = "Neon"
  81. Hair7.BrickColor = BrickColor.new("Really black")
  82. Hair7.CFrame = char.Torso.CFrame
  83. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  84. Hair7.Transparency = 0
  85.  
  86.  
  87.  
  88.  
  89. Weld1 = Instance.new("Weld")
  90. Weld1.Parent = char.Head
  91. Weld1.Part0 = char.Head
  92. Weld1.Part1 = Hair7
  93. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  94. Weld1.C0 = CFrame.Angles(0, 0, 0)
  95.  
  96. Mesh = Instance.new("SpecialMesh")
  97. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  98. Mesh.Parent = Hair7
  99. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  100. Mesh.MeshType = "FileMesh"
  101. Mesh.MeshId = "rbxassetid://560196103"
  102. Mesh.TextureId = "rbxassetid://1432488119"
  103.  
  104.  
  105. local ice = Instance.new("Part", Head)
  106. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  107. ice.BrickColor = BrickColor.new("Really red")
  108. ice.CanCollide = false
  109. ice.TopSurface = 0
  110. ice.BottomSurface = 0
  111. ice.Transparency = 0.3
  112.  
  113. local ice2 = Instance.new("SpecialMesh", ice)
  114. ice2.MeshType = "Brick"
  115. ice2.MeshId = "rbxassetid://1306168394"
  116. ice2.Scale = Vector3.new(1.26, 1, 1)
  117. local ice3 = Instance.new("Weld", ice)
  118. ice3.Part0 = Head
  119. ice3.Part1 = ice
  120. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  121. local icesmoke = Instance.new("ParticleEmitter", ice)
  122. icesmoke.VelocitySpread = 5
  123. icesmoke.Size = NumberSequence.new({
  124. NumberSequenceKeypoint.new(0, 0.01),
  125. NumberSequenceKeypoint.new(1, 1)
  126. })
  127. icesmoke.Rate = math.huge
  128. icesmoke.Speed = NumberRange.new(1, 1)
  129. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  130. icesmoke.Transparency = NumberSequence.new({
  131. NumberSequenceKeypoint.new(0, 0.9),
  132. NumberSequenceKeypoint.new(1, 1)
  133. })
  134. icesmoke.Rotation = NumberRange.new(0, 360)
  135. icesmoke.Name = "Smoke"
  136. icesmoke.LightEmission = 0
  137. icesmoke.Acceleration = Vector3.new(0,0,0)
  138. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  139. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  140. icesmoke.LockedToPart = true
  141. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  142. secondcolor = "Really black"
  143. wait(0.016666666666666666)
  144. Effects = {}
  145. local Player = game.Players.localPlayer
  146. local Character = Player.Character
  147. local Humanoid = Character.Humanoid
  148. local mouse = Player:GetMouse()
  149. local LeftArm = Character["Left Arm"]
  150. local RightArm = Character["Right Arm"]
  151. local LeftLeg = Character["Left Leg"]
  152. local RightLeg = Character["Right Leg"]
  153. local Head = Character.Head
  154. local Torso = Character.Torso
  155. local cam = game.Workspace.CurrentCamera
  156. local RootPart = Character.HumanoidRootPart
  157. local RootJoint = RootPart.RootJoint
  158. local equipped = true
  159. local attack = false
  160. local Anim = "Idle"
  161. local idle = 0
  162. local attacktype = 1
  163. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  164. local velocity = RootPart.Velocity.y
  165. local sine = 0
  166. local change = 1
  167. local grabbed = false
  168. local cn = CFrame.new
  169. local mr = math.rad
  170. local angles = CFrame.Angles
  171. local ud = UDim2.new
  172. local c3 = Color3.new
  173. local dir = {
  174. w = 0,
  175. s = 0,
  176. a = 0,
  177. d = 0
  178. }
  179. firemode = true
  180. local Services = {
  181. SoundService = game:GetService("SoundService"),
  182. Players = game:GetService("Players"),
  183. Debris = game:GetService("Debris"),
  184. Workspace = game:GetService("Workspace"),
  185. Lighting = game:GetService("Lighting"),
  186. HttpService = game:GetService("HttpService"),
  187. InsertService = game:GetService("InsertService")
  188. }
  189. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  190. Humanoid.Animator:Destroy()
  191. Character.Animate:Destroy()
  192. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  193. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  194. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  195. RSH, LSH = nil, nil
  196. RW = Instance.new("Weld")
  197. LW = Instance.new("Weld")
  198. RH = Torso["Right Hip"]
  199. LH = Torso["Left Hip"]
  200. RSH = Torso["Right Shoulder"]
  201. LSH = Torso["Left Shoulder"]
  202. RSH.Parent = nil
  203. LSH.Parent = nil
  204. RW.Name = "RW"
  205. RW.Part0 = Torso
  206. RW.C0 = cn(1.5, 0.5, 0)
  207. RW.C1 = cn(0, 0.5, 0)
  208. RW.Part1 = RightArm
  209. RW.Parent = Torso
  210. LW.Name = "LW"
  211. LW.Part0 = Torso
  212. LW.C0 = cn(-1.5, 0.5, 0)
  213. LW.C1 = cn(0, 0.5, 0)
  214. LW.Part1 = LeftArm
  215. LW.Parent = Torso
  216. --------------
  217. function clerp(a, b, t)
  218. local qa = {
  219. QuaternionFromCFrame(a)
  220. }
  221. local qb = {
  222. QuaternionFromCFrame(b)
  223. }
  224. local ax, ay, az = a.x, a.y, a.z
  225. local bx, by, bz = b.x, b.y, b.z
  226. local _t = 1 - t
  227. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  228. end
  229. function QuaternionFromCFrame(cf)
  230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  231. local trace = m00 + m11 + m22
  232. if trace > 0 then
  233. local s = math.sqrt(1 + trace)
  234. local recip = 0.5 / s
  235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  236. else
  237. local i = 0
  238. if m00 < m11 then
  239. i = 1
  240. end
  241. if m22 > (i == 0 and m00 or m11) then
  242. i = 2
  243. end
  244. if i == 0 then
  245. local s = math.sqrt(m00 - m11 - m22 + 1)
  246. local recip = 0.5 / s
  247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  248. elseif i == 1 then
  249. local s = math.sqrt(m11 - m22 - m00 + 1)
  250. local recip = 0.5 / s
  251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  252. elseif i == 2 then
  253. local s = math.sqrt(m22 - m00 - m11 + 1)
  254. local recip = 0.5 / s
  255. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  260. local xs, ys, zs = x + x, y + y, z + z
  261. local wx, wy, wz = w * xs, w * ys, w * zs
  262. local xx = x * xs
  263. local xy = x * ys
  264. local xz = x * zs
  265. local yy = y * ys
  266. local yz = y * zs
  267. local zz = z * zs
  268. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  269. end
  270. function QuaternionSlerp(a, b, t)
  271. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  272. local startInterp, finishInterp
  273. if cosTheta >= 1.0E-4 then
  274. if 1 - cosTheta > 1.0E-4 then
  275. local theta = math.acos(cosTheta)
  276. local invSinTheta = 1 / math.sin(theta)
  277. startInterp = math.sin((1 - t) * theta) * invSinTheta
  278. finishInterp = math.sin(t * theta) * invSinTheta
  279. else
  280. startInterp = 1 - t
  281. finishInterp = t
  282. end
  283. elseif 1 + cosTheta > 1.0E-4 then
  284. local theta = math.acos(-cosTheta)
  285. local invSinTheta = 1 / math.sin(theta)
  286. startInterp = math.sin((t - 1) * theta) * invSinTheta
  287. finishInterp = math.sin(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  293. end
  294. function swait(num)
  295. if num == 0 or num == nil then
  296. game:service("RunService").RenderStepped:wait(0)
  297. else
  298. for i = 0, num do
  299. game:service("RunService").RenderStepped:wait(0)
  300. end
  301. end
  302. end
  303. local RbxUtility = LoadLibrary("RbxUtility")
  304. local Create = RbxUtility.Create
  305. function RemoveOutlines(part)
  306. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  307. end
  308. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  309. local Part = Create("Part")({
  310. formFactor = FormFactor,
  311. Parent = Parent,
  312. Reflectance = Reflectance,
  313. Transparency = Transparency,
  314. CanCollide = false,
  315. Locked = true,
  316. BrickColor = BrickColor.new(tostring(BColor)),
  317. Name = Name,
  318. Size = Size,
  319. Material = Material
  320. })
  321. RemoveOutlines(Part)
  322. return Part
  323. end
  324. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  325. local Msh = Create(Mesh)({
  326. Parent = Part,
  327. Offset = OffSet,
  328. Scale = Scale
  329. })
  330. if Mesh == "SpecialMesh" then
  331. Msh.MeshType = MeshType
  332. Msh.MeshId = MeshId
  333. end
  334. return Msh
  335. end
  336. function CreateWeld(Parent, Part0, Part1, C0, C1)
  337. local Weld = Create("Weld")({
  338. Parent = Parent,
  339. Part0 = Part0,
  340. Part1 = Part1,
  341. C0 = C0,
  342. C1 = C1
  343. })
  344. return Weld
  345. end
  346. function rayCast(Position, Direction, Range, Ignore)
  347. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  348. end
  349. function CreateSound(id, par, vol, pit)
  350. coroutine.resume(coroutine.create(function()
  351. local sou = Instance.new("Sound", par or workspace)
  352. sou.Volume = vol
  353. sou.Pitch = pit or 1
  354. sou.SoundId = id
  355. wait()
  356. sou:play()
  357. game:GetService("Debris"):AddItem(sou, 6)
  358. end))
  359. end
  360. function CreateSong(id, par, vol, pit)
  361. coroutine.resume(coroutine.create(function()
  362. sou2 = Instance.new("Sound", par or workspace)
  363. sou2.Volume = 1
  364. sou2.Pitch = 1
  365. sou2.SoundId = id
  366. wait()
  367. sou2:play()
  368. sou2.Looped = true
  369. end))
  370. end
  371. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  372. local function getclosest(obj, distance)
  373. local last, lastx = distance + 1, nil
  374. for i, v in pairs(workspace:GetChildren()) do
  375. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  376. local t = v.Torso
  377. local dist = t.Position - obj.Position.magnitude
  378. if distance >= dist and last > dist then
  379. last = dist
  380. lastx = v
  381. end
  382. end
  383. end
  384. return lastx
  385. end
  386. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  387. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  388. prt.Anchored = true
  389. prt.CFrame = cframe
  390. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  391. game:GetService("Debris"):AddItem(prt, 10)
  392. if Type == 1 or Type == nil then
  393. table.insert(Effects, {
  394. prt,
  395. "Block1",
  396. delay,
  397. x3,
  398. y3,
  399. z3,
  400. msh
  401. })
  402. elseif Type == 2 then
  403. table.insert(Effects, {
  404. prt,
  405. "Block2",
  406. delay,
  407. x3,
  408. y3,
  409. z3,
  410. msh
  411. })
  412. elseif Type == 3 then
  413. table.insert(Effects, {
  414. prt,
  415. "Block3",
  416. delay,
  417. x3,
  418. y3,
  419. z3,
  420. msh
  421. })
  422. end
  423. end
  424. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  425. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  426. prt.Anchored = true
  427. prt.CFrame = cframe
  428. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  429. game:GetService("Debris"):AddItem(prt, 10)
  430. table.insert(Effects, {
  431. prt,
  432. "Cylinder",
  433. delay,
  434. x3,
  435. y3,
  436. z3,
  437. msh
  438. })
  439. end
  440. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  441. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  442. prt.Anchored = true
  443. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  444. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  445. game:GetService("Debris"):AddItem(prt, 10)
  446. table.insert(Effects, {
  447. prt,
  448. "Cylinder",
  449. delay,
  450. x3,
  451. y3,
  452. z3,
  453. msh
  454. })
  455. end
  456. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  457. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  458. prt.Anchored = true
  459. prt.CFrame = cframe
  460. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  461. game:GetService("Debris"):AddItem(prt, 10)
  462. table.insert(Effects, {
  463. prt,
  464. "Cylinder",
  465. delay,
  466. x3,
  467. y3,
  468. z3,
  469. msh
  470. })
  471. end
  472. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  473. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  474. prt.Anchored = true
  475. prt.CFrame = cframe
  476. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  477. game:GetService("Debris"):AddItem(prt, 10)
  478. table.insert(Effects, {
  479. prt,
  480. "Cylinder",
  481. delay,
  482. x3,
  483. y3,
  484. z3,
  485. msh
  486. })
  487. end
  488. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  489. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  490. prt.Anchored = true
  491. prt.CFrame = cframe
  492. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  493. game:GetService("Debris"):AddItem(prt, 10)
  494. table.insert(Effects, {
  495. prt,
  496. "Cylinder",
  497. delay,
  498. x3,
  499. y3,
  500. z3,
  501. msh
  502. })
  503. end
  504. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  505. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  506. prt.Anchored = true
  507. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  508. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  509. local num = math.random(10, 50) / 1000
  510. game:GetService("Debris"):AddItem(prt, 10)
  511. table.insert(Effects, {
  512. prt,
  513. "Shatter",
  514. num,
  515. prt.CFrame,
  516. math.random() - math.random(),
  517. 0,
  518. math.random(50, 100) / 100
  519. })
  520. end
  521. for i = 0, 1, 0.05 do
  522. swait()
  523. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  524. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  525. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  526. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  527. if Torsovelocity.Y > 1 then
  528. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  529. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  530. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  531. elseif Torsovelocity.Y < 1 then
  532. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  533. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  534. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  535. end
  536. end
  537. attack = false
  538. game:GetService("RunService").Stepped:connect(function()
  539. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  540. velocity = RootPart.Velocity.y
  541. sine = sine + change
  542. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  543. if equipped == true or equipped == false then
  544. if 1 < RootPart.Velocity.y and hit == nil then
  545. Anim = "Jump"
  546. if attack == false and ice_mode == false then
  547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  549. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  550. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  551. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  552. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  553. end
  554. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  555. Anim = "Fall"
  556. if attack == false then
  557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  559. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  561. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  562. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  563. end
  564. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  565. Anim = "Idle"
  566. if attack == false then
  567. change = 1
  568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  570. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  571. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  572. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  573. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  574. end
  575. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  576. Anim = "Walk"
  577. if attack == false then
  578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  582. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  583. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  584. end
  585. end
  586. end
  587. if equipped == true or equipped == false then
  588. if 1 < RootPart.Velocity.Y and hit == nil then
  589. Anim = "Jump"
  590. if attack == false and ice_mode == true then
  591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  592. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  593. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  594. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  595. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  596. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  597. end
  598. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  599. Anim = "Fall"
  600. if attack == false then
  601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  603. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  605. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  606. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  607. end
  608. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  609. Anim = "Idle"
  610. if attack == false then
  611. change = 0.8
  612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  613. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  614. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  615. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  616. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  617. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  618. end
  619. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  620. Anim = "Walk"
  621. if attack == false then
  622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  623. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  624. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  625. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  626. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  627. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  628. end
  629. end
  630. end
  631. if 0 < #Effects then
  632. for e = 1, #Effects do
  633. if Effects[e] ~= nil then
  634. local Thing = Effects[e]
  635. if Thing ~= nil then
  636. local Part = Thing[1]
  637. local Mode = Thing[2]
  638. local Delay = Thing[3]
  639. local IncX = Thing[4]
  640. local IncY = Thing[5]
  641. local IncZ = Thing[6]
  642. if 1 >= Thing[1].Transparency then
  643. if Thing[2] == "Block1" then
  644. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  645. local Mesh = Thing[1].Mesh
  646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  648. elseif Thing[2] == "Block2" then
  649. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  650. local Mesh = Thing[7]
  651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  653. elseif Thing[2] == "Block3" then
  654. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  655. local Mesh = Thing[7]
  656. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  657. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  658. elseif Thing[2] == "Cylinder" then
  659. local Mesh = Thing[1].Mesh
  660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  662. elseif Thing[2] == "Blood" then
  663. local Mesh = Thing[7]
  664. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  665. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  667. elseif Thing[2] == "Elec" then
  668. local Mesh = Thing[1].Mesh
  669. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  670. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  671. elseif Thing[2] == "Disappear" then
  672. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  673. elseif Thing[2] == "Shatter" then
  674. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  675. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  676. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  677. Thing[6] = Thing[6] + Thing[5]
  678. end
  679. else
  680. Part.Parent = nil
  681. table.remove(Effects, e)
  682. end
  683. end
  684. end
  685. end
  686. end
  687. end)
  688. function RemoveOutlines(part)
  689. part.TopSurface = 10
  690. end
  691. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  692. local Part = Create("Part")({
  693. Parent = Parent,
  694. Reflectance = Reflectance,
  695. Transparency = Transparency,
  696. CanCollide = false,
  697. Locked = true,
  698. BrickColor = BrickColor.new(tostring(BColor)),
  699. Name = Name,
  700. Size = Size,
  701. Material = Material
  702. })
  703. RemoveOutlines(Part)
  704. return Part
  705. end
  706. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  707. local Msh = Create(Mesh)({
  708. Parent = Part,
  709. Offset = OffSet,
  710. Scale = Scale
  711. })
  712. if Mesh == "SpecialMesh" then
  713. Msh.MeshType = MeshType
  714. Msh.MeshId = MeshId
  715. end
  716. return Msh
  717. end
  718. function CreateWeld(Parent, Part0, Part1, C0, C1)
  719. local Weld = Create("Weld")({
  720. Parent = Parent,
  721. Part0 = Part0,
  722. Part1 = Part1,
  723. C0 = C0,
  724. C1 = C1
  725. })
  726. return Weld
  727. end
  728. WSHM = {
  729. "White",
  730. "Pastel light blue"
  731. }
  732. WSH = WSHM[math.random(1, #WSHM)]
  733. function IcePartFunk(HPart, aria, Min, Max)
  734. IcePart = Instance.new("Part", HPart)
  735. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  736. IcePart.CanCollide = false
  737. IuW = Instance.new("Weld")
  738. IuW.Name = "GuW"
  739. IuW.Part0 = HPart
  740. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  741. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  742. IuW.Part1 = IcePart
  743. IuW.Parent = HPart
  744. IcePart.Transparency = 0.85
  745. IcePart.Material = "Neon"
  746. WSH = WSHM[math.random(1, #WSHM)]
  747. IcePart.BrickColor = BrickColor.new("" .. WSH)
  748. RemoveOutlines(IcePart)
  749. game:GetService("Debris"):AddItem(IuW, 4)
  750. game:GetService("Debris"):AddItem(IcePart, 6)
  751. end
  752. SpikeMeshId = 1033714
  753. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  754. local Part = Instance.new("Part", Parent)
  755. Part.Name = Name
  756. Part.BrickColor = BrickColor.new(Color)
  757. Part.Size = Size
  758. Part.Material = Material
  759. Part.Transparency = Transparency
  760. Part.CanCollide = false
  761. RemoveOutlines(Part)
  762. local Mesh = Instance.new("SpecialMesh", Part)
  763. Mesh.MeshType = "Sphere"
  764. Mesh.Scale = Scale
  765. return Mesh and Part
  766. end
  767. CFuncs = {
  768. Part = {
  769. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  770. local Part = Create("Part")({
  771. Parent = Parent,
  772. Reflectance = Reflectance,
  773. Transparency = Transparency,
  774. CanCollide = false,
  775. Locked = true,
  776. BrickColor = BrickColor.new(tostring(BColor)),
  777. Name = Name,
  778. Size = Size,
  779. Material = Material
  780. })
  781. RemoveOutlines(Part)
  782. return Part
  783. end
  784. },
  785. Mesh = {
  786. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787. local Msh = Create(Mesh)({
  788. Parent = Part,
  789. Offset = OffSet,
  790. Scale = Scale
  791. })
  792. if Mesh == "SpecialMesh" then
  793. Msh.MeshType = MeshType
  794. Msh.MeshId = MeshId
  795. end
  796. return Msh
  797. end
  798. },
  799. Mesh = {
  800. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  801. local Msh = Create(Mesh)({
  802. Parent = Part,
  803. Offset = OffSet,
  804. Scale = Scale
  805. })
  806. if Mesh == "SpecialMesh" then
  807. Msh.MeshType = MeshType
  808. Msh.MeshId = MeshId
  809. end
  810. return Msh
  811. end
  812. },
  813. Weld = {
  814. Create = function(Parent, Part0, Part1, C0, C1)
  815. local Weld = Create("Weld")({
  816. Parent = Parent,
  817. Part0 = Part0,
  818. Part1 = Part1,
  819. C0 = C0,
  820. C1 = C1
  821. })
  822. return Weld
  823. end
  824. },
  825. Sound = {
  826. Create = function(id, par, vol, pit)
  827. coroutine.resume(coroutine.create(function()
  828. local S = Create("Sound")({
  829. Volume = vol,
  830. Pitch = pit or 1,
  831. SoundId = id,
  832. Parent = par or workspace
  833. })
  834. wait()
  835. S:play()
  836. game:GetService("Debris"):AddItem(S, 6)
  837. end))
  838. end
  839. },
  840. ParticleEmitter = {
  841. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  842. local fp = Create("ParticleEmitter")({
  843. Parent = Parent,
  844. Color = ColorSequence.new(Color1, Color2),
  845. LightEmission = LightEmission,
  846. Size = Size,
  847. Texture = Texture,
  848. Transparency = Transparency,
  849. ZOffset = ZOffset,
  850. Acceleration = Accel,
  851. Drag = Drag,
  852. LockedToPart = LockedToPart,
  853. VelocityInheritance = VelocityInheritance,
  854. EmissionDirection = EmissionDirection,
  855. Enabled = Enabled,
  856. Lifetime = LifeTime,
  857. Rate = Rate,
  858. Rotation = Rotation,
  859. RotSpeed = RotSpeed,
  860. Speed = Speed,
  861. VelocitySpread = VelocitySpread
  862. })
  863. return fp
  864. end
  865. }
  866. }
  867. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  868. if hit.Parent == nil then
  869. return
  870. end
  871. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  872. for _, v in pairs(hit.Parent:children()) do
  873. if v:IsA("Humanoid") then
  874. h = v
  875. end
  876. end
  877. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  878. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  879. return
  880. end
  881. local c = Create("ObjectValue")({
  882. Name = "creator",
  883. Value = game:service("Players").LocalPlayer,
  884. Parent = h
  885. })
  886. game:GetService("Debris"):AddItem(c, 0.5)
  887. if HitSound ~= nil and HitPitch ~= nil then
  888. CreateSound(HitSound, hit, 1, HitPitch)
  889. end
  890. local Damage = math.random(minim, maxim)
  891. local blocked = false
  892. local block = hit.Parent:findFirstChild("Block")
  893. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  894. blocked = true
  895. block.Value = block.Value - 1
  896. print(block.Value)
  897. end
  898. if blocked == false then
  899. h.Health = h.Health - Damage
  900. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  901. else
  902. h.Health = h.Health - Damage / 2
  903. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  904. end
  905. if Type == "Knockdown" then
  906. local hum = hit.Parent.Humanoid
  907. hum.PlatformStand = true
  908. coroutine.resume(coroutine.create(function(HHumanoid)
  909. swait(1)
  910. HHumanoid.PlatformStand = false
  911. end), hum)
  912. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  913. local bodvol = Create("BodyVelocity")({
  914. velocity = angle * knockback,
  915. P = 5000,
  916. maxForce = Vector3.new(8000, 8000, 8000),
  917. Parent = hit
  918. })
  919. local rl = Create("BodyAngularVelocity")({
  920. P = 3000,
  921. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  922. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  923. Parent = hit
  924. })
  925. game:GetService("Debris"):AddItem(bodvol, 0.5)
  926. game:GetService("Debris"):AddItem(rl, 0.5)
  927. elseif Type == "Normal" then
  928. local vp = Create("BodyVelocity")({
  929. P = 500,
  930. maxForce = Vector3.new(math.huge, 0, math.huge),
  931. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  932. })
  933. if knockback > 0 then
  934. vp.Parent = hit.Parent.Torso
  935. end
  936. game:GetService("Debris"):AddItem(vp, 0.5)
  937. elseif Type == "Impale" then
  938. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  939. Spike.Anchored = true
  940. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  941. Spike.Position = hit.Parent.Torso.Position
  942. for i = 1, 5 do
  943. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  944. end
  945. Services.Debris:AddItem(Spike, 4)
  946. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  947. hit.Parent.Humanoid.PlatformStand = true
  948. swait(1)
  949. hit.Parent.Humanoid.PlatformStand = false
  950. elseif Type == "Up" then
  951. local bodyVelocity = Create("BodyVelocity")({
  952. velocity = Vector3.new(0, 20, 0),
  953. P = 5000,
  954. maxForce = Vector3.new(8000, 8000, 8000),
  955. Parent = hit
  956. })
  957. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  958. local bodyVelocity = Create("BodyVelocity")({
  959. velocity = Vector3.new(0, 20, 0),
  960. P = 5000,
  961. maxForce = Vector3.new(8000, 8000, 8000),
  962. Parent = hit
  963. })
  964. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  965. elseif Type == "Snare" then
  966. local bp = Create("BodyPosition")({
  967. P = 900,
  968. D = 1000,
  969. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  970. position = hit.Parent.Torso.Position,
  971. Parent = hit.Parent.Torso
  972. })
  973. game:GetService("Debris"):AddItem(bp, 1)
  974. elseif Type == "Slowness" then
  975. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  976. for i = 1, 25 do
  977. hit.Parent.Humanoid.WalkSpeed = 4
  978. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  979. end
  980. wait(4)
  981. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  982. elseif Type == "FireDmg" then
  983. for i = 1, math.random(60, 150) do
  984. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  985. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  986. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  987. wait(0.1)
  988. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  989. end
  990. elseif Type == "Freeze" then
  991. local bp = Create("BodyPosition")({
  992. P = 900,
  993. D = 1000,
  994. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  995. position = hit.Parent.Torso.Position,
  996. Parent = hit.Parent.Torso
  997. })
  998. game:GetService("Debris"):AddItem(bp, 4)
  999. for i = 1, 25 do
  1000. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  1001. end
  1002. elseif Type == "Freeze2" then
  1003. local BodPos = Create("BodyPosition")({
  1004. P = 50000,
  1005. D = 1000,
  1006. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1007. position = hit.Parent.Torso.Position,
  1008. Parent = hit.Parent.Torso
  1009. })
  1010. local BodGy = Create("BodyGyro")({
  1011. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1012. P = 20000,
  1013. Parent = hit.Parent.Torso,
  1014. cframe = hit.Parent.Torso.CFrame
  1015. })
  1016. hit.Parent.Torso.Anchored = true
  1017. coroutine.resume(coroutine.create(function(Part)
  1018. swait(1.5)
  1019. Part.Anchored = false
  1020. end), hit.Parent.Torso)
  1021. game:GetService("Debris"):AddItem(BodPos, 3)
  1022. game:GetService("Debris"):AddItem(BodGy, 3)
  1023. end
  1024. local debounce = Create("BoolValue")({
  1025. Name = "DebounceHit",
  1026. Parent = hit.Parent,
  1027. Value = true
  1028. })
  1029. game:GetService("Debris"):AddItem(debounce, Delay)
  1030. c = Instance.new("ObjectValue")
  1031. c.Name = "creator"
  1032. c.Value = Player
  1033. c.Parent = h
  1034. game:GetService("Debris"):AddItem(c, 0.5)
  1035. end
  1036. end
  1037. function ShowDamage(Pos, Text, Time, Color)
  1038. local Rate = 0.033333333333333
  1039. if not Pos then
  1040. local Pos = Vector3.new(0, 0, 0)
  1041. end
  1042. local Text = Text or ""
  1043. local Time = Time or 2
  1044. if not Color then
  1045. local Color = Color3.new(1, 0, 1)
  1046. end
  1047. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1048. EffectPart.Anchored = true
  1049. local BillboardGui = Create("BillboardGui")({
  1050. Size = UDim2.new(3, 0, 3, 0),
  1051. Adornee = EffectPart,
  1052. Parent = EffectPart
  1053. })
  1054. local TextLabel = Create("TextLabel")({
  1055. BackgroundTransparency = 1,
  1056. Size = UDim2.new(1, 0, 1, 0),
  1057. Text = Text,
  1058. TextColor3 = Color,
  1059. TextScaled = true,
  1060. Font = Enum.Font.ArialBold,
  1061. Parent = BillboardGui
  1062. })
  1063. game.Debris:AddItem(EffectPart, Time + 0.1)
  1064. EffectPart.Parent = game:GetService("Workspace")
  1065. delay(0, function()
  1066. local Frames = Time / Rate
  1067. for Frame = 1, Frames do
  1068. wait(Rate)
  1069. local Percent = Frame / Frames
  1070. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1071. TextLabel.TextTransparency = Percent
  1072. end
  1073. if EffectPart and EffectPart.Parent then
  1074. EffectPart:Destroy()
  1075. end
  1076. end)
  1077. end
  1078. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1079. for _, c in pairs(workspace:children()) do
  1080. local hum = c:findFirstChild("Humanoid")
  1081. if hum ~= nil then
  1082. local head = c:findFirstChild("Head")
  1083. if head ~= nil then
  1084. local targ = head.Position - Part.Position
  1085. local mag = targ.magnitude
  1086. if magni >= mag and c.Name ~= Player.Name then
  1087. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. function MagniKILL(Part, magni, knock, Type)
  1094. for _, c in pairs(workspace:children()) do
  1095. local hum = c:findFirstChild("Humanoid")
  1096. if hum ~= nil then
  1097. local head = c:findFirstChild("Head")
  1098. if head ~= nil then
  1099. local targ = head.Position - Part.Position
  1100. local mag = targ.magnitude
  1101. if magni >= mag and c.Name ~= Player.Name then
  1102. hum.Health = 0
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108. EffectModel = Instance.new("Model", Character)
  1109. EffectModel.Name = "Effects"
  1110. Effects = {
  1111. Block = {
  1112. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1113. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1114. prt.Anchored = true
  1115. prt.CFrame = cframe
  1116. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1117. game:GetService("Debris"):AddItem(prt, 10)
  1118. if Type == 1 or Type == nil then
  1119. table.insert(Effects, {
  1120. prt,
  1121. "Block1",
  1122. delay,
  1123. x3,
  1124. y3,
  1125. z3,
  1126. msh
  1127. })
  1128. elseif Type == 2 then
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Block2",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. else
  1139. table.insert(Effects, {
  1140. prt,
  1141. "Block3",
  1142. delay,
  1143. x3,
  1144. y3,
  1145. z3,
  1146. msh
  1147. })
  1148. end
  1149. end
  1150. },
  1151. Sphere = {
  1152. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1153. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1154. prt.Anchored = true
  1155. prt.CFrame = cframe
  1156. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1157. game:GetService("Debris"):AddItem(prt, 10)
  1158. table.insert(Effects, {
  1159. prt,
  1160. "Cylinder",
  1161. delay,
  1162. x3,
  1163. y3,
  1164. z3,
  1165. msh
  1166. })
  1167. end
  1168. },
  1169. Cylinder = {
  1170. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1171. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1172. prt.Anchored = true
  1173. prt.CFrame = cframe
  1174. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1175. game:GetService("Debris"):AddItem(prt, 10)
  1176. table.insert(Effects, {
  1177. prt,
  1178. "Cylinder",
  1179. delay,
  1180. x3,
  1181. y3,
  1182. z3,
  1183. msh
  1184. })
  1185. end
  1186. },
  1187. Wave = {
  1188. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1189. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Cylinder",
  1197. delay,
  1198. x3,
  1199. y3,
  1200. z3,
  1201. msh
  1202. })
  1203. end
  1204. },
  1205. Ring = {
  1206. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1207. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1208. prt.Anchored = true
  1209. prt.CFrame = cframe
  1210. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1211. game:GetService("Debris"):AddItem(prt, 10)
  1212. table.insert(Effects, {
  1213. prt,
  1214. "Cylinder",
  1215. delay,
  1216. x3,
  1217. y3,
  1218. z3,
  1219. msh
  1220. })
  1221. end
  1222. },
  1223. Break = {
  1224. Create = function(brickcolor, cframe, x1, y1, z1)
  1225. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1226. prt.Anchored = true
  1227. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1228. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1229. local num = math.random(10, 50) / 1000
  1230. game:GetService("Debris"):AddItem(prt, 10)
  1231. table.insert(Effects, {
  1232. prt,
  1233. "Shatter",
  1234. num,
  1235. prt.CFrame,
  1236. math.random() - math.random(),
  1237. 0,
  1238. math.random(50, 100) / 100
  1239. })
  1240. end
  1241. }
  1242. }
  1243. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1244. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1245. prt.Anchored = true
  1246. prt.CFrame = cframe
  1247. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1248. game:GetService("Debris"):AddItem(prt, 10)
  1249. if Type == 1 or Type == nil then
  1250. table.insert(Effects, {
  1251. prt,
  1252. "Block1",
  1253. delay,
  1254. x3,
  1255. y3,
  1256. z3,
  1257. msh
  1258. })
  1259. elseif Type == 2 then
  1260. table.insert(Effects, {
  1261. prt,
  1262. "Block2",
  1263. delay,
  1264. x3,
  1265. y3,
  1266. z3,
  1267. msh
  1268. })
  1269. elseif Type == 3 then
  1270. table.insert(Effects, {
  1271. prt,
  1272. "Block3",
  1273. delay,
  1274. x3,
  1275. y3,
  1276. z3,
  1277. msh
  1278. })
  1279. end
  1280. end
  1281. function CreateSound(id, par, vol, pit)
  1282. coroutine.resume(coroutine.create(function()
  1283. local sou = Instance.new("Sound", par or workspace)
  1284. sou.Volume = vol
  1285. sou.Pitch = pit or 1
  1286. sou.SoundId = id
  1287. swait()
  1288. sou:play()
  1289. game:GetService("Debris"):AddItem(sou, 6)
  1290. end))
  1291. end
  1292. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1293. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1294. prt.Anchored = true
  1295. prt.CFrame = cframe
  1296. prt.Material = "Neon"
  1297. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1298. game:GetService("Debris"):AddItem(prt, 10)
  1299. coroutine.resume(coroutine.create(function(Part, Mesh)
  1300. for i = 0, 6, delay do
  1301. swait()
  1302. Part.Transparency = i
  1303. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1304. end
  1305. Part.Parent = nil
  1306. end), prt, msh)
  1307. end
  1308. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1309. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1310. local MainPos = partt.Position
  1311. local MainPos2 = mouse + SpreadVectors
  1312. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1313. local speed = 1000
  1314. local num = 1
  1315. coroutine.resume(coroutine.create(function()
  1316. repeat
  1317. swait()
  1318. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1319. local mag =(MainPos - pos).magnitude
  1320. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1321. MainPos = MainPos + MouseLook.lookVector * speed
  1322. num = num - 1
  1323. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1324. if hit ~= nil then
  1325. num = 0
  1326. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1327. refpart.Anchored = true
  1328. refpart.CFrame = CFrame.new(pos)
  1329. game:GetService("Debris"):AddItem(refpart, 2)
  1330. end
  1331. if num <= 0 then
  1332. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1333. refpart.Anchored = true
  1334. refpart.CFrame = CFrame.new(pos)
  1335. if hit ~= nil then
  1336. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1337. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1338. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1339. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1340. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1341. end
  1342. game:GetService("Debris"):AddItem(refpart, 0)
  1343. end
  1344. until num <= 0
  1345. end))
  1346. end
  1347. function shoottraildd2(mouse, partt, SpreadAmount)
  1348. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1349. local MainPos = partt.Position
  1350. local MainPos2 = mouse + SpreadVectors
  1351. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1352. local speed = 3000
  1353. local num = 1
  1354. coroutine.resume(coroutine.create(function()
  1355. repeat
  1356. swait()
  1357. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1358. local mag = (MainPos - pos).magnitude
  1359. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1360. MainPos = MainPos + MouseLook.lookVector * speed
  1361. num = num - 1
  1362. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1363. if hit ~= nil then
  1364. num = 0
  1365. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1366. refpart.Anchored = true
  1367. refpart.CFrame = CFrame.new(pos)
  1368. game:GetService("Debris"):AddItem(refpart, 2)
  1369. end
  1370. if num <= 0 then
  1371. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1372. refpart.Anchored = true
  1373. refpart.CFrame = CFrame.new(pos)
  1374. if hit ~= nil then
  1375. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1376. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1377. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1378. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1379. MagniKILL(refpart, 80, 0, "Normal")
  1380. end
  1381. game:GetService("Debris"):AddItem(refpart, 0)
  1382. end
  1383. until num <= 0
  1384. end))
  1385. end
  1386. function shoottraildd22(mouse, partt, SpreadAmount)
  1387. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1388. local MainPos = partt.Position
  1389. local MainPos2 = mouse + SpreadVectors
  1390. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1391. local speed = 900
  1392. local num = 1
  1393. coroutine.resume(coroutine.create(function()
  1394. repeat
  1395. swait()
  1396. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1397. local mag = (MainPos - pos).magnitude
  1398. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1399. MainPos = MainPos + MouseLook.lookVector * speed
  1400. num = num - 1
  1401. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1402. if hit ~= nil then
  1403. num = 0
  1404. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1405. refpart.Anchored = true
  1406. refpart.CFrame = CFrame.new(pos)
  1407. game:GetService("Debris"):AddItem(refpart, 2)
  1408. end
  1409. if num <= 0 then
  1410. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1411. refpart.Anchored = true
  1412. refpart.CFrame = CFrame.new(pos)
  1413. if hit ~= nil then
  1414. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1415. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1416. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1417. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1418. MagniKILL(refpart, 80, 0, "Normal")
  1419. end
  1420. game:GetService("Debris"):AddItem(refpart, 0)
  1421. end
  1422. until num <= 0
  1423. end))
  1424. end
  1425. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1426. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1427. local MainPos = partt.Position
  1428. local MainPos2 = mouse + SpreadVectors
  1429. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1430. local speed = 200
  1431. local num = 0
  1432. coroutine.resume(coroutine.create(function()
  1433. repeat
  1434. swait()
  1435. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1436. local mag = (MainPos - pos).magnitude
  1437. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1438. MainPos = MainPos + MouseLook.lookVector * speed
  1439. num = num - 1
  1440. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1441. if hit ~= nil then
  1442. num = 0
  1443. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1444. refpart.Anchored = true
  1445. refpart.CFrame = CFrame.new(pos)
  1446. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1447. game:GetService("Debris"):AddItem(refpart, 2)
  1448. end
  1449. if num <= 0 then
  1450. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1451. refpart.Anchored = true
  1452. refpart.CFrame = CFrame.new(pos)
  1453. if hit ~= nil then
  1454. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1455. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1456. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1457. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1458. end
  1459. game:GetService("Debris"):AddItem(refpart, 0)
  1460. end
  1461. until num <= 0
  1462. end))
  1463. end
  1464. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1465. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1466. local MainPos = partt.Position
  1467. local MainPos2 = mouse + SpreadVectors
  1468. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1469. local speed = 500
  1470. local num = 1
  1471. coroutine.resume(coroutine.create(function()
  1472. repeat
  1473. swait()
  1474. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1475. local mag = (MainPos - pos).magnitude
  1476. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1477. MainPos = MainPos + MouseLook.lookVector * speed
  1478. num = num - 1
  1479. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1480. if hit ~= nil then
  1481. num = 0
  1482. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1483. refpart.Anchored = true
  1484. refpart.CFrame = CFrame.new(pos)
  1485. game:GetService("Debris"):AddItem(refpart, 2)
  1486. end
  1487. if num <= 0 then
  1488. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1489. refpart.Anchored = true
  1490. refpart.CFrame = CFrame.new(pos)
  1491. if hit ~= nil then
  1492. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1493. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1494. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1495. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1496. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1497. end
  1498. if hit ~= nil then
  1499. hit:BreakJoints()
  1500. end
  1501. connection = script.Parent.Touched:connect(onTouched)
  1502. game:GetService("Debris"):AddItem(refpart, 0)
  1503. end
  1504. until num <= 0
  1505. end))
  1506. end
  1507.  
  1508.  
  1509. ---
  1510.  
  1511. attackdebounce = false
  1512. deb=false
  1513.  
  1514. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1515. if hit.Parent==nil then
  1516. return
  1517. end
  1518. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1519. for _,v in pairs(hit.Parent:children()) do
  1520. if v:IsA("Humanoid") then
  1521. h=v
  1522. end
  1523. end
  1524. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1525. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1526. end
  1527. if hit.Parent.className=="Hat" then
  1528. hit=hit.Parent.Parent:findFirstChild("Head")
  1529. end
  1530. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1531. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1532. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1533. return
  1534. end]]
  1535. -- hs(hit,1.2)
  1536. c=Instance.new("ObjectValue")
  1537. c.Name="creator"
  1538. c.Value=game:service("Players").LocalPlayer
  1539. c.Parent=h
  1540. game:GetService("Debris"):AddItem(c,.5)
  1541. Damage=math.random(minim,maxim)
  1542. -- h:TakeDamage(Damage)
  1543. blocked=false
  1544. block=hit.Parent:findFirstChild("Block")
  1545. if block~=nil then
  1546. print(block.className)
  1547. if block.className=="NumberValue" then
  1548. if block.Value>0 then
  1549. blocked=true
  1550. if decreaseblock==nil then
  1551. block.Value=block.Value-1
  1552. end
  1553. end
  1554. end
  1555. if block.className=="IntValue" then
  1556. if block.Value>0 then
  1557. blocked=true
  1558. if decreaseblock~=nil then
  1559. block.Value=block.Value-1
  1560. end
  1561. end
  1562. end
  1563. end
  1564. if blocked==false then
  1565. -- h:TakeDamage(Damage)
  1566. h.Health=h.Health-Damage
  1567. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1568. else
  1569. h.Health=h.Health-(Damage/2)
  1570. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1571. end
  1572. if Type=="Knockdown" then
  1573. Humanoid=hit.Parent.Humanoid
  1574. Humanoid.PlatformStand=true
  1575. coroutine.resume(coroutine.create(function(HHumanoid)
  1576. swait(1)
  1577. HHumanoid.PlatformStand=false
  1578. end),Humanoid)
  1579. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1580. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1581. local bodvol=Instance.new("BodyVelocity")
  1582. bodvol.velocity=angle*knockback
  1583. bodvol.P=5000
  1584. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1585. bodvol.Parent=hit
  1586. rl=Instance.new("BodyAngularVelocity")
  1587. rl.P=3000
  1588. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1589. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1590. rl.Parent=hit
  1591. game:GetService("Debris"):AddItem(bodvol,.5)
  1592. game:GetService("Debris"):AddItem(rl,.5)
  1593. elseif Type=="Normal" then
  1594. bp=Instance.new("BodyVelocity")
  1595. bp.P=100000
  1596. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1597. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1598. if KnockbackType==1 then
  1599. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1600. elseif KnockbackType==2 then
  1601. bp.velocity=Property.CFrame.lookVector*knockback
  1602. end
  1603. if knockback>0 then
  1604. bp.Parent=hit.Parent.Torso
  1605.  
  1606. end
  1607. game:GetService("Debris"):AddItem(bp,.5)
  1608. elseif Type=="Up" then
  1609. local bodyVelocity=Instance.new("BodyVelocity")
  1610. bodyVelocity.velocity=vt(0,60,0)
  1611. bodyVelocity.P=5000
  1612. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1613. bodyVelocity.Parent=hit
  1614. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1615. rl=Instance.new("BodyAngularVelocity")
  1616. rl.P=3000
  1617. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1618. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1619. rl.Parent=hit
  1620. game:GetService("Debris"):AddItem(rl,.5)
  1621. elseif Type=="Snare" then
  1622. bp=Instance.new("BodyPosition")
  1623. bp.P=2000
  1624. bp.D=100
  1625. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1626. bp.position=hit.Parent.Torso.Position
  1627. bp.Parent=hit.Parent.Torso
  1628. game:GetService("Debris"):AddItem(bp,1)
  1629. elseif Type=="Target" then
  1630. if Targetting==false then
  1631. ZTarget=hit.Parent.Torso
  1632. coroutine.resume(coroutine.create(function(Part)
  1633. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1634. swait(1)
  1635. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1636. end),ZTarget)
  1637. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1638. targetgui=Instance.new("BillboardGui")
  1639. targetgui.Parent=ZTarget
  1640. targetgui.Size=UDim2.new(10,100,10,100)
  1641. targ=Instance.new("ImageLabel")
  1642. targ.Parent=targetgui
  1643. targ.BackgroundTransparency=1
  1644. targ.Image="rbxassetid://4834067"
  1645. targ.Size=UDim2.new(1,0,1,0)
  1646. cam.CameraType="Scriptable"
  1647. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1648. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1649. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1650. Targetting=true
  1651. RocketTarget=ZTarget
  1652. for i=1,Property do
  1653. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1654. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1655. swait()
  1656. end
  1657. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1658. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1659. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1660. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1661. end
  1662. Targetting=true
  1663. RocketTarget=true
  1664. targetgui.Parent=true
  1665. cam.CameraType="Custom"
  1666. end
  1667. end
  1668. debounce=Instance.new("BoolValue")
  1669. debounce.Name="DebounceHit"
  1670. debounce.Parent=hit.Parent
  1671. debounce.Value=true
  1672. game:GetService("Debris"):AddItem(debounce,Delay)
  1673. c=Instance.new("ObjectValue")
  1674. c.Name="creator"
  1675. c.Value=Player
  1676. c.Parent=h
  1677. game:GetService("Debris"):AddItem(c,.5)
  1678. CRIT=true
  1679. hitDeb=true
  1680. AttackPos=6
  1681. end
  1682. end
  1683.  
  1684. showDamage=function(Char,Dealt,du,Color)
  1685. m=Instance.new("Model")
  1686. m.Name=tostring(Dealt)
  1687. h=Instance.new("Humanoid")
  1688. h.Health=0
  1689. h.MaxHealth=0
  1690. h.Parent=m
  1691. c=Instance.new("Part")
  1692. c.Transparency=0
  1693. c.BrickColor=Color
  1694. c.Transparency = 1
  1695. c.Name="Head"
  1696. c.TopSurface=0
  1697. c.BottomSurface=0
  1698. c.formFactor="Plate"
  1699. c.Size=Vector3.new(1,.4,1)
  1700.  
  1701. local txt = Instance.new("BillboardGui", c)
  1702. txt.Adornee = c
  1703. txt.Name = "_status"
  1704. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1705. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1706. local text = Instance.new("TextLabel", txt)
  1707. text.Size = UDim2.new(10, 0, 7, 0)
  1708. text.FontSize = "Size12"
  1709. text.TextScaled = true
  1710. text.TextTransparency = 0.5
  1711. text.BackgroundTransparency = 1
  1712. text.TextTransparency = 0.5
  1713. text.TextStrokeTransparency = 0.5
  1714. text.Font = "SciFi"
  1715. text.TextStrokeColor3 = Color3.new(0,0,0)
  1716. v=Instance.new("Part")
  1717. v.Name = "ColorBrick"
  1718. v.Parent=c
  1719. v.FormFactor="Symmetric"
  1720. v.Anchored=true
  1721. v.CanCollide=false
  1722. v.BottomSurface="Smooth"
  1723. v.TopSurface="Smooth"
  1724. v.Size=Vector3.new(10,5,3)
  1725. v.Transparency=1
  1726. v.CFrame=c.CFrame
  1727. v.BrickColor=BrickColor.random()
  1728. v.Transparency=1
  1729. text.TextColor3 = t.BrickColor.Color
  1730. v.Shape="Block"
  1731. text.Text = tostring(Dealt)
  1732. ms=Instance.new("CylinderMesh")
  1733. ms.Scale=Vector3.new(.8,.8,.8)
  1734. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1735. local rndm=math.random(1,#hitsounds)
  1736. local r=rndm
  1737. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1738. if CRIT==true then
  1739. ms.Scale=Vector3.new(1,1.25,1)
  1740. end
  1741. ms.Parent=c
  1742. c.Reflectance=0
  1743. Instance.new("BodyGyro").Parent=c
  1744. c.Parent=m
  1745. if Char:findFirstChild("Head")~=nil then
  1746. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1747. elseif Char.Parent:findFirstChild("Head")~=nil then
  1748. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1749. end
  1750. f=Instance.new("BodyPosition")
  1751. f.P=200000
  1752. f.D=100
  1753. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1754. f.position=c.Position+Vector3.new(0,3,0)
  1755. f.Parent=c
  1756. game:GetService("Debris"):AddItem(m,.5+du)
  1757. c.CanCollide=false
  1758. m.Parent=workspace
  1759. c.CanCollide=false
  1760. end
  1761.  
  1762.  
  1763. ------
  1764. hito = function(dm, X, c, dn, dp, dq)
  1765. for I,dr in pairs(workspace:GetChildren()) do
  1766. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1767. local ds = dr:FindFirstChild("Humanoid")
  1768. local dt = dr:FindFirstChild("HumanoidRootPart")
  1769. TakeDamage(ds, c)
  1770. if InForm == true then
  1771. ds.Parent:BreakJoints()
  1772. wait(1.2)
  1773. ds.Parent:Destroy()
  1774. end
  1775. ds:SetStateEnabled(16, true)
  1776. delay(dn, function()
  1777. ds:SetStateEnabled(16, true)
  1778. end)
  1779. local du = Instance.new("StringValue")
  1780. du.Name = "alabo"
  1781. du.Parent = dt
  1782. game.Debris:AddItem(du, dn)
  1783. local dv = Instance.new("Part")
  1784.  
  1785. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1786. dv.Transparency = 0.25
  1787. dv.Anchored = true
  1788. dv.CanCollide = false
  1789. dv.BrickColor = BrickColor.new("White")
  1790. dv.Material = "Neon"
  1791. dv.Locked = true
  1792. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1793. dv.Parent = modz
  1794. local dw = Instance.new("SpecialMesh")
  1795. dw.MeshType = "Sphere"
  1796. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1797. dw.Parent = dv
  1798. game.Debris:AddItem(dv, 1)
  1799. local dx = Instance.new("Model")
  1800. dx.Name = c
  1801. dx.Parent = workspace
  1802. game.Debris:AddItem(dx, 0.5 + c / 75)
  1803. local dy = Instance.new("Humanoid")
  1804. dy.MaxHealth = 0
  1805. dy.Parent = dx
  1806. local dz = Instance.new("Part")
  1807. dz.Name = "Head"
  1808. dz.Locked = true
  1809. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1810. dz.Position = dt.Position
  1811. dz.BrickColor = BrickColor.new("New Yeller")
  1812. dz.Material = "Neon"
  1813. dz.Transparency = 1
  1814. dz.CanCollide = false
  1815. dz.Parent = dx
  1816. local dA = Instance.new("BodyPosition")
  1817. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1818. dA.P = 20000
  1819. dA.D = 300
  1820. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1821. dA.Parent = dz
  1822. local dB = Instance.new("CylinderMesh")
  1823. dB.Parent = dz
  1824. coroutine.resume(coroutine.create(function()
  1825. while dB do
  1826. swait()
  1827. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1828. end
  1829. end))
  1830. if dp then
  1831. local dC = Instance.new("BodyVelocity")
  1832. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1833. dC.P = 9999999999
  1834. dC.Velocity = dp
  1835. dC.Parent = dt
  1836. game.Debris:AddItem(dC, dn)
  1837. end
  1838. if dq then
  1839. local dD = Instance.new("BodyAngularVelocity")
  1840. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1841. dD.P = math.huge
  1842. dD.AngularVelocity = dq
  1843. dD.Parent = dt
  1844. game.Debris:AddItem(dD, dn)
  1845. end
  1846. local dE = Instance.new("Sound")
  1847. dE.Pitch = rd2(10, 11) / 10
  1848. dE.Volume = rd2(10, 13) / 10
  1849. dE.EmitterSize = 10
  1850. dE.SoundId = "rbxassetid://"
  1851. dE.Parent = dv
  1852. dE:Play()
  1853. coroutine.resume(coroutine.create(function()
  1854. for I = 1, 5 do
  1855. swait()
  1856. dv.Transparency = dv.Transparency + 0.175
  1857. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1858. end
  1859. end))
  1860. end
  1861. end
  1862. end
  1863. ------
  1864.  
  1865. vt = Vector3.new
  1866. local new = Instance.new
  1867. local cf = CFrame.new
  1868. local cfa = CFrame.Angles
  1869. local bc = BrickColor.new
  1870.  
  1871. function bigbangattack()
  1872. attack = true
  1873. Humanoid.WalkSpeed = 0
  1874. for i = 0, 8, 0.1 do
  1875. swait()
  1876. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1877. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1878. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1879. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1880. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1881. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1882. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1883. end
  1884. local rng = Instance.new("Part", mouse)
  1885. rng.Anchored = true
  1886. rng.BrickColor = BrickColor.new("Cyan")
  1887. rng.CanCollide = false
  1888. rng.FormFactor = 3
  1889. rng.Name = "Ring"
  1890. rng.Size = Vector3.new(0.4,0.4,0.4)
  1891. rng.Transparency = 0
  1892. rng.TopSurface = 0
  1893. rng.BottomSurface = 0
  1894. rng.CFrame = RootPart.CFrame
  1895. local rngm = Instance.new("SpecialMesh", rng)
  1896. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1897.  
  1898. local rng3 = rng:Clone()
  1899. rng3.Parent = char
  1900. local rng3m = rng3.Mesh
  1901.  
  1902. local rng5 = rng:Clone()
  1903. rng5.Parent = char
  1904. rng5.BrickColor = BrickColor.new("Cyan")
  1905. local rng5m = rng5.Mesh
  1906. local rng6 = rng:Clone()
  1907. rng6.Material = "Plastic"
  1908. rng6.BrickColor = BrickColor.new("Cyan")
  1909. rng6.Parent = char
  1910. local rng6m = rng6.Mesh
  1911. rng6m.Scale = vt(7.5,7.5,7.5)
  1912. rng6m.MeshType = "FileMesh"
  1913. rng6m.MeshId = "rbxassetid://430736398"
  1914. local Must2 = Instance.new("Sound",rng6)
  1915. Must2.SoundId = "rbxassetid://135581154"
  1916. Must2.Pitch = 0.99
  1917. Must2.Volume = 3
  1918. Must2.Looped = false
  1919. wait(0)
  1920. Must2:Play()
  1921. local hita = rng6.Touched:connect(function(hit)
  1922. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1923. end)
  1924.  
  1925. rng3.CFrame = RootPart.CFrame
  1926.  
  1927. rng5.CFrame = RootPart.CFrame
  1928. rng6.CFrame = RootPart.CFrame
  1929. local pie222 = Instance.new("ParticleEmitter")
  1930. pie222.Parent = rng6
  1931. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1932. pie222.LightEmission = 1
  1933. pie222.Size = NumberSequence.new(6,1)
  1934. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1935. pie222.Transparency = NumberSequence.new(0.6,1)
  1936. pie222.EmissionDirection = "Top"
  1937. pie222.Enabled = true
  1938. pie222.Lifetime = NumberRange.new(1)
  1939. pie222.Rotation = NumberRange.new(-320, 320)
  1940. pie222.Rate = 404
  1941. pie222.Speed = NumberRange.new(0)
  1942. pie222.LockedToPart = false
  1943. pie222.VelocitySpread = 2
  1944. wait()
  1945. local scaler = 10/5
  1946. local scaler2 = 10/5
  1947. for i = 0,10,0.1 do
  1948. swait()
  1949. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1950.  
  1951. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1952.  
  1953. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1954. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1955. rng6.CFrame = rng3.CFrame
  1956. rng.Transparency = rng.Transparency + 1
  1957.  
  1958. rng3.Transparency = rng3.Transparency + 0.01
  1959.  
  1960. rng5.Transparency = rng5.Transparency + 0.01
  1961. rng6.Transparency = rng6.Transparency + 0.021
  1962. scaler = scaler - 0.125/5
  1963. scaler2 = scaler2 - 0.1/5
  1964.  
  1965. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1966.  
  1967. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1968. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1969. end
  1970. hita:disconnect()
  1971. game:GetService("Debris"):AddItem(rng, 1)
  1972.  
  1973. game:GetService("Debris"):AddItem(rng3, 1)
  1974.  
  1975. game:GetService("Debris"):AddItem(rng5, 1)
  1976. attack = false
  1977. pie222:Destroy()
  1978. Humanoid.WalkSpeed = 16
  1979. end
  1980.  
  1981.  
  1982. function bigbangattack2()
  1983. attack = true
  1984. Humanoid.WalkSpeed = 0
  1985. for i = 0, 8, 0.1 do
  1986. swait()
  1987. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1988. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1989. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1990. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1991. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1992. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1993. end
  1994. local rng = Instance.new("Part", RightArm)
  1995. rng.Anchored = true
  1996. rng.BrickColor = BrickColor.new("Cyan")
  1997. rng.CanCollide = false
  1998. rng.FormFactor = 3
  1999. rng.Name = "Ring"
  2000. rng.Size = Vector3.new(0.4,0.4,0.4)
  2001. rng.Transparency = 0
  2002. rng.TopSurface = 0
  2003. rng.BottomSurface = 0
  2004. rng.CFrame = RootPart.CFrame
  2005. local rngm = Instance.new("SpecialMesh", rng)
  2006. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2007.  
  2008. local rng3 = rng:Clone()
  2009. rng3.Parent = char
  2010. local rng3m = rng3.Mesh
  2011.  
  2012. local rng5 = rng:Clone()
  2013. rng5.Parent = char
  2014. rng5.BrickColor = BrickColor.new("Cyan")
  2015. local rng5m = rng5.Mesh
  2016. local rng6 = rng:Clone()
  2017. rng6.Material = "Plastic"
  2018. rng6.BrickColor = BrickColor.new("Cyan")
  2019. rng6.Parent = char
  2020. local rng6m = rng6.Mesh
  2021. rng6m.Scale = vt(7.5,7.5,30.5)
  2022. rng6m.MeshType = "FileMesh"
  2023. rng6m.MeshId = "rbxassetid://430736398"
  2024. local Must2 = Instance.new("Sound",Torso)
  2025. Must2.SoundId = "rbxassetid://719747626"
  2026. Must2.Pitch = 0.99
  2027. Must2.Volume = 3
  2028. Must2.Looped = false
  2029. wait(0)
  2030. Must2:Play()
  2031. local hita = rng6.Touched:connect(function(hit)
  2032. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2033. end)
  2034.  
  2035. rng3.CFrame = Head.CFrame
  2036.  
  2037. rng5.CFrame = Head.CFrame
  2038. rng6.CFrame = rng5.CFrame
  2039. local pie222 = Instance.new("ParticleEmitter")
  2040. pie222.Parent = rng6
  2041. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2042. pie222.LightEmission = 1
  2043. pie222.Size = NumberSequence.new(15,1)
  2044. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2045. pie222.Transparency = NumberSequence.new(0.6,1)
  2046. pie222.EmissionDirection = "Top"
  2047. pie222.Enabled = true
  2048. pie222.Lifetime = NumberRange.new(1)
  2049. pie222.Rotation = NumberRange.new(-320, 320)
  2050. pie222.Rate = 404
  2051. pie222.Speed = NumberRange.new(0)
  2052. pie222.LockedToPart = false
  2053. pie222.VelocitySpread = 2
  2054. wait()
  2055. local scaler = 10/5
  2056. local scaler2 = 10/5
  2057. for i = 0,10,0.1 do
  2058. swait()
  2059. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2060.  
  2061. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2062.  
  2063. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2064. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2065. rng6.CFrame = rng3.CFrame
  2066. rng.Transparency = rng.Transparency + 1
  2067.  
  2068. rng3.Transparency = rng3.Transparency + 0.01
  2069.  
  2070. rng5.Transparency = rng5.Transparency + 0.01
  2071. rng6.Transparency = rng6.Transparency + 0.021
  2072. scaler = scaler - 0.125/5
  2073. scaler2 = scaler2 - 0.1/5
  2074.  
  2075. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2076.  
  2077. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2078. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2079. end
  2080. hita:disconnect()
  2081. game:GetService("Debris"):AddItem(rng, 1)
  2082.  
  2083. game:GetService("Debris"):AddItem(rng3, 1)
  2084.  
  2085. game:GetService("Debris"):AddItem(rng5, 1)
  2086. attack = false
  2087. pie222:Destroy()
  2088. Humanoid.WalkSpeed = 16
  2089. end
  2090.  
  2091.  
  2092.  
  2093. mouse.KeyDown:connect(function(key)
  2094. if key == "k" then
  2095. bigbangattack()
  2096. end
  2097. end)
  2098.  
  2099. mouse.KeyDown:connect(function(k) ---galickgun
  2100. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2101. MV4 = 0
  2102. local Must = Instance.new("Sound",Torso)
  2103. Must.SoundId = "rbxassetid://719748223"
  2104. Must.Pitch = 0.99
  2105. Must.Volume = 3.4
  2106. Must.Looped = false
  2107. wait(0)
  2108. Must:Play()
  2109. Humanoid.WalkSpeed = 13
  2110. local Aura = Instance.new('ParticleEmitter')
  2111. Aura.Name = "Aura"
  2112. Aura.Texture = "rbxassetid://347730682"
  2113. Aura.Parent = Torso
  2114. Aura.LightEmission = 1
  2115. Aura.Transparency = NumberSequence.new(0.4,1)
  2116. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2117. Aura.Size = NumberSequence.new(1,9)
  2118. Aura.Rotation = NumberRange.new(-360,360)
  2119. Aura.LockedToPart = true
  2120. Aura.Lifetime = NumberRange.new(1)
  2121. Aura.Rate = 100
  2122. Aura.Speed = NumberRange.new(0)
  2123. Aura.EmissionDirection = "Top"
  2124. local Aura2 = Instance.new('ParticleEmitter')
  2125. Aura2.Name = "Aura"
  2126. Aura2.Texture = "rbxassetid://1046299182"
  2127. Aura2.Parent = Torso
  2128. Aura2.LightEmission = 1
  2129. Aura2.Transparency = NumberSequence.new(0,1)
  2130. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2131. Aura2.Size = NumberSequence.new(14)
  2132. Aura2.Rotation = NumberRange.new(-360,360)
  2133. Aura2.LockedToPart = true
  2134. Aura2.Lifetime = NumberRange.new(0.2)
  2135. Aura2.Rate = 20
  2136. Aura2.Speed = NumberRange.new(0)
  2137. Aura2.EmissionDirection = "Top"
  2138. attack = true
  2139. Firepart1 = Instance.new("Part", RightArm)
  2140. Firepart1.Size = Vector3.new(1, 1, 1)
  2141. GuW1 = Instance.new("Weld")
  2142. GuW1.Name = "GuW"
  2143. GuW1.Part0 = RightArm
  2144. GuW1.C0 = cn(0, -1, 0)
  2145. GuW1.C1 = cn(0, 0, 0)
  2146. GuW1.Part1 = Firepart1
  2147. GuW1.Parent = RightArm
  2148. Firepart1.Transparency = 1
  2149. Firepart2 = Instance.new("Part", LeftArm)
  2150. Firepart2.Size = Vector3.new(1, 1, 1)
  2151. GuW2 = Instance.new("Weld")
  2152. GuW2.Name = "GuW"
  2153. GuW2.Part0 = LeftArm
  2154. GuW2.C0 = cn(0, -1, 0)
  2155. GuW2.C1 = cn(0, 0, 0)
  2156. GuW2.Part1 = Firepart2
  2157. GuW2.Parent = LeftArm
  2158. Firepart2.Transparency = 1
  2159. GuW1:Destroy()
  2160. GuW1 = Instance.new("Weld")
  2161. GuW1.Name = "GuW"
  2162. GuW1.Part0 = Torso
  2163. GuW1.C0 = cn(0, 0, -6)
  2164. GuW1.C1 = cn(0, 0, 0)
  2165. GuW1.Part1 = Firepart1
  2166. GuW1.Parent = Torso
  2167. GuW2:Destroy()
  2168. GuW2 = Instance.new("Weld")
  2169. GuW2.Name = "GuW"
  2170. GuW2.Part0 = Torso
  2171. GuW2.C0 = cn(0, 0, -6)
  2172. GuW2.C1 = cn(0, 0, 0)
  2173. GuW2.Part1 = Firepart2
  2174. GuW2.Parent = Torso
  2175. GuW2:Destroy()
  2176. GuW2 = Instance.new("Weld")
  2177. GuW2.Name = "GuW"
  2178. GuW2.Part0 = Torso
  2179. GuW2.C0 = cn(0, 0, -4)
  2180. GuW2.C1 = cn(0, 0, 0)
  2181. GuW2.Part1 = Firepart2
  2182. GuW2.Parent = Torso
  2183. for i = 0, 18, 0.1 do
  2184. swait()
  2185. if Torsovelocity.Y > 2 then
  2186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2190. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2191. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2192. elseif Torsovelocity.Y < 1 then
  2193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2195. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2196. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2197. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2198. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2199. end
  2200. end
  2201. GuW1:Destroy()
  2202. GuW1 = Instance.new("Weld")
  2203. GuW1.Name = "GuW"
  2204. GuW1.Part0 = Torso
  2205. GuW1.C0 = cn(0, 0, -15)
  2206. GuW1.C1 = cn(0, 0, 0)
  2207. GuW1.Part1 = Firepart1
  2208. GuW1.Parent = Torso
  2209. GuW2:Destroy()
  2210. GuW2 = Instance.new("Weld")
  2211. GuW2.Name = "GuW"
  2212. GuW2.Part0 = Torso
  2213. GuW2.C0 = cn(0, 0, -17.5)
  2214. GuW2.C1 = cn(0, 0, 0)
  2215. GuW2.Part1 = Firepart2
  2216. GuW2.Parent = Torso
  2217. local Must = Instance.new("Sound",Torso)
  2218. Must.SoundId = "rbxassetid://719747626"
  2219. Must.Pitch = 0.99
  2220. Must.Volume = 3.9
  2221. Must.Looped = false
  2222. wait(0)
  2223. Must:Play()
  2224. for i = 0, 1.25, 0.01 do
  2225. swait()
  2226. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2227. shoottraildd22(mouse.Hit.p, Torso, 0)
  2228. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2229. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2230. if Torsovelocity.Y > 2 then
  2231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2233. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2235. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2236. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2237. end
  2238. end
  2239. Must:Stop()
  2240. Aura:Destroy()
  2241. Aura2:Destroy()
  2242. wait(0.5)
  2243. Humanoid.WalkSpeed = 16
  2244. attack = false
  2245. MV4 = 300
  2246. Firepart1:Destroy()
  2247. Firepart2:Destroy()
  2248. end
  2249. end)
  2250.  
  2251.  
  2252. d = {}
  2253. function iteffect()
  2254.  
  2255. coroutine.resume(coroutine.create(function()
  2256.  
  2257. for i = 1, 10 do
  2258. effect = Instance.new("Part", workspace)
  2259. effect.Anchored = true
  2260. effect.CanCollide = false
  2261. effect.Size = Vector3.new(0.2, 3, 0.2)
  2262. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2263. effect.Transparency = 0
  2264. effect.Material = "Plastic"
  2265. effect.BrickColor = BrickColor.new("Really black")
  2266. table.insert(d, effect)
  2267. game:GetService("Debris"):AddItem(effect, 0.3)
  2268. end
  2269.  
  2270. coroutine.resume(coroutine.create(function()
  2271. for i = 1, 10 do
  2272. for i,e in pairs(d) do
  2273. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2274. e.Transparency = e.Transparency + 0.030
  2275. end
  2276. wait(0.01)
  2277. end
  2278.  
  2279. end))
  2280. end))
  2281.  
  2282.  
  2283. end
  2284.  
  2285. tp = true
  2286.  
  2287. mouse.KeyDown:connect(function(k)
  2288. if k == "e" then
  2289. if tp == true then
  2290. tp = false
  2291. local Must = Instance.new("Sound",Torso)
  2292. Must.SoundId = "rbxassetid://1055279036"
  2293. Must.Pitch = 0.99
  2294. Must.Volume = 1.2
  2295. Must.Looped = false
  2296. wait(0)
  2297. Must:Play()
  2298. Zanzoken = Instance.new("Part",char)
  2299. Zanzoken.Anchored = true
  2300. Zanzoken.CanCollide = false
  2301. Zanzoken.Position = v3(999,999,999)
  2302. Zanzoken.CFrame = Torso.CFrame
  2303. game.Debris:AddItem(Zanzoken,0.5)
  2304. Zanzoken.Transparency = 1
  2305. wait()
  2306. idk = Instance.new("BillboardGui",Zanzoken)
  2307. idk.Size = UDim2.new(10,0,15,0)
  2308. idk.AlwaysOnTop = false
  2309. idk1 = Instance.new("ImageLabel",idk)
  2310. idk1.BackgroundTransparency = 1
  2311. idk.ExtentsOffset = v3(0,0,0)
  2312. idk1.ImageTransparency = 0
  2313. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2314. idk1.Size = UDim2.new(2,0,1,0)
  2315. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2316. idk1.Image = "rbxassetid://319554883"
  2317. char.Head.face.Parent = game.Lighting
  2318. wait(0)
  2319. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2320. game.Lighting.face.Parent = char.Head
  2321. wait(0)
  2322. Zanzoken = Instance.new("Part",char)
  2323. Zanzoken.Anchored = true
  2324. Zanzoken.CanCollide = false
  2325. Zanzoken.Position = v3(999,999,999)
  2326. Zanzoken.CFrame = Torso.CFrame
  2327. game.Debris:AddItem(Zanzoken,0.5)
  2328. Zanzoken.Transparency = 1
  2329. wait()
  2330. idk = Instance.new("BillboardGui",Zanzoken)
  2331. idk.Size = UDim2.new(10,0,15,0)
  2332. idk.AlwaysOnTop = false
  2333. idk1 = Instance.new("ImageLabel",idk)
  2334. idk1.BackgroundTransparency = 1
  2335. idk.ExtentsOffset = v3(0,0,0)
  2336. idk1.ImageTransparency = 0
  2337. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2338. idk1.Size = UDim2.new(2,0,1,0)
  2339. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2340. idk1.Image = "rbxassetid://319554883"
  2341.  
  2342. wait(0.4)
  2343. tp = true
  2344.  
  2345.  
  2346. end
  2347. end
  2348. end)
  2349.  
  2350.  
  2351. MV4 = 300
  2352. mouse.KeyDown:connect(function(k)
  2353. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2354. MV4 = 0
  2355. local Must = Instance.new("Sound",workspace)
  2356. Must.SoundId = "rbxassetid://194135434"
  2357. Must.Pitch = 0.99
  2358. Must.Volume = 1.7
  2359. Must.Looped = true
  2360. wait(0)
  2361. Must:Play()
  2362. local lb = Instance.new("Part")
  2363. lb.Parent = char
  2364. lb.Material = "Neon"
  2365. lb.Color = BrickColor.new("Gold").Color
  2366. lb.CanCollide = false
  2367. lb.Material = "Neon"
  2368. lb.Size = vt(1,1,1)
  2369. lb.CFrame = Torso.CFrame
  2370. lb.Rotation = vt(0,0,0)
  2371. lb.Anchored = true
  2372. lb.Transparency = 0
  2373. local thing = Instance.new("SpecialMesh",lb)
  2374. thing.MeshType = "FileMesh"
  2375. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2376. thing.Scale = vt(0,15,0)
  2377. local chancerot = math.random(1,2)
  2378. for z = 0, 4 do
  2379. if chancerot == 1 then
  2380. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2381. elseif chancerot == 2 then
  2382. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2383. end
  2384. lb.Transparency = lb.Transparency + 0.1
  2385. thing.Scale = thing.Scale + vt(15,0,15)
  2386. wait()
  2387. end
  2388. for z = 0, 4 do
  2389. if chancerot == 1 then
  2390. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2391. elseif chancerot == 2 then
  2392. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2393. end
  2394. lb.Transparency = lb.Transparency + 0.1
  2395. thing.Scale = thing.Scale + vt(15,0,15)
  2396. wait()
  2397. end
  2398.  
  2399. local Aura = Instance.new('ParticleEmitter')
  2400. Aura.Name = "Aura"
  2401. Aura.Texture = "rbxassetid://347730682"
  2402. Aura.Parent = Torso
  2403. Aura.LightEmission = 1
  2404. Aura.Transparency = NumberSequence.new(0.5,1)
  2405. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2406. Aura.Size = NumberSequence.new(1,25)
  2407. Aura.Rotation = NumberRange.new(-360,360)
  2408. Aura.LockedToPart = true
  2409. Aura.Lifetime = NumberRange.new(1)
  2410. Aura.Rate = 100
  2411. Aura.Speed = NumberRange.new(0)
  2412. Aura.EmissionDirection = "Top"
  2413. local Aura2 = Instance.new('ParticleEmitter')
  2414. Aura2.Name = "Aura"
  2415. Aura2.Texture = "rbxassetid://1046299182"
  2416. Aura2.Parent = Torso
  2417. Aura2.LightEmission = 1
  2418. Aura2.Transparency = NumberSequence.new(0,1)
  2419. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2420. Aura2.Size = NumberSequence.new(55)
  2421. Aura2.Rotation = NumberRange.new(-360,360)
  2422. Aura2.LockedToPart = true
  2423. Aura2.Lifetime = NumberRange.new(0.2)
  2424. Aura2.Rate = 20
  2425. Aura2.Speed = NumberRange.new(0)
  2426. Aura2.EmissionDirection = "Top"
  2427. lig = Instance.new("PointLight",Player.Character.Torso)
  2428. lig.Color=Color3.new(255,255,0)
  2429. lig.Range = 12
  2430. Humanoid.WalkSpeed = 0.01
  2431. attack = true
  2432. Firepart1 = Instance.new("Part", RightArm)
  2433. Firepart1.Size = Vector3.new(1, 1, 1)
  2434. GuW1 = Instance.new("Weld")
  2435. GuW1.Name = "GuW"
  2436. GuW1.Part0 = RightArm
  2437. GuW1.C0 = cn(0, -1, 0)
  2438. GuW1.C1 = cn(0, 0, 0)
  2439. GuW1.Part1 = Firepart1
  2440. GuW1.Parent = RightArm
  2441. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2442. Firepart1.Transparency = 1
  2443. Firepart2 = Instance.new("Part", LeftArm)
  2444. Firepart2.Size = Vector3.new(1, 1, 1)
  2445. GuW2 = Instance.new("Weld")
  2446. GuW2.Name = "GuW"
  2447. GuW2.Part0 = LeftArm
  2448. GuW2.C0 = cn(0, -1, 0)
  2449. GuW2.C1 = cn(0, 0, 0)
  2450. GuW2.Part1 = Firepart2
  2451. GuW2.Parent = LeftArm
  2452. Firepart2.Transparency = 1
  2453.  
  2454. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2455. GuW1:Destroy()
  2456. GuW1 = Instance.new("Weld")
  2457. GuW1.Name = "GuW"
  2458. GuW1.Part0 = Torso
  2459. GuW1.C0 = cn(0, 0, -6)
  2460. GuW1.C1 = cn(0, 0, 0)
  2461. GuW1.Part1 = Firepart1
  2462. GuW1.Parent = Torso
  2463. GuW2:Destroy()
  2464. GuW2 = Instance.new("Weld")
  2465. GuW2.Name = "GuW"
  2466. GuW2.Part0 = Torso
  2467. GuW2.C0 = cn(0, 0, -6)
  2468. GuW2.C1 = cn(0, 0, 0)
  2469. GuW2.Part1 = Firepart2
  2470. GuW2.Parent = Torso
  2471.  
  2472. GuW2:Destroy()
  2473. GuW2 = Instance.new("Weld")
  2474. GuW2.Name = "GuW"
  2475. GuW2.Part0 = Torso
  2476. GuW2.C0 = cn(0, 0, -4)
  2477. GuW2.C1 = cn(0, 0, 0)
  2478. GuW2.Part1 = Firepart2
  2479. GuW2.Parent = Torso
  2480. for i = 0, 15, 0.1 do
  2481. swait()
  2482. if Torsovelocity.Y > 2 then
  2483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2484. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2485. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2486. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2487. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2488. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2489. elseif Torsovelocity.Y < 1 then
  2490. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2491. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2492. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2493. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2494. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2495. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2496. end
  2497. end
  2498. wait(16)
  2499. local Aura3 = Instance.new('ParticleEmitter')
  2500. Aura3.Name = "Aura"
  2501. Aura3.Texture = "rbxassetid://1046299182"
  2502. Aura3.Parent = Torso
  2503. Aura3.LightEmission = 1
  2504. Aura3.Transparency = NumberSequence.new(0.4,1)
  2505. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2506. Aura3.Size = NumberSequence.new(140)
  2507. Aura3.Rotation = NumberRange.new(-360,360)
  2508. Aura3.LockedToPart = true
  2509. Aura3.Lifetime = NumberRange.new(0.2)
  2510. Aura3.Rate = 70
  2511. Aura3.Speed = NumberRange.new(0)
  2512. Aura3.EmissionDirection = "Top"
  2513. local Aura4 = Instance.new('ParticleEmitter')
  2514. Aura4.Name = "Aura"
  2515. Aura4.Texture = "rbxassetid://1046299182"
  2516. Aura4.Parent = Torso
  2517. Aura4.LightEmission = 1
  2518. Aura4.Transparency = NumberSequence.new(0.7,1)
  2519. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2520. Aura4.Size = NumberSequence.new(190)
  2521. Aura4.Rotation = NumberRange.new(-360,360)
  2522. Aura4.LockedToPart = true
  2523. Aura4.Lifetime = NumberRange.new(0.2)
  2524. Aura4.Rate = 120
  2525. Aura4.Speed = NumberRange.new(0)
  2526. Aura4.EmissionDirection = "Top"
  2527. local Aura5 = Instance.new('ParticleEmitter')
  2528. Aura5.Name = "Aura"
  2529. Aura5.Texture = "rbxassetid://347730682"
  2530. Aura5.Parent = Torso
  2531. Aura5.LightEmission = 1
  2532. Aura5.Transparency = NumberSequence.new(0.2,1)
  2533. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2534. Aura5.Size = NumberSequence.new(1,65)
  2535. Aura5.Rotation = NumberRange.new(-360,360)
  2536. Aura5.LockedToPart = true
  2537. Aura5.Lifetime = NumberRange.new(1)
  2538. Aura5.Rate = 200
  2539. Aura5.Speed = NumberRange.new(0)
  2540. Aura5.EmissionDirection = "Top"
  2541. local quake = Instance.new("Sound",workspace)
  2542. quake.SoundId = "rbxassetid://1048411878"
  2543. quake.Pitch = 0.99
  2544. quake.Volume = 1.3
  2545. quake.Looped = true
  2546. wait(0)
  2547. quake:Play()
  2548. local scrr = Instance.new("Sound",Torso)
  2549. scrr.SoundId = "rbxassetid://908472235"
  2550. scrr.Pitch = 0.99
  2551. scrr.Volume = 0.5
  2552. scrr.Looped = true
  2553. wait(0)
  2554. scrr:Play()
  2555.  
  2556. for i = 0, 2, 0.1 do
  2557. swait()
  2558. local lb = Instance.new("Part")
  2559. lb.Parent = char
  2560. lb.Material = "Neon"
  2561. lb.Color = BrickColor.new("Gold").Color
  2562. lb.CanCollide = false
  2563. lb.Material = "Neon"
  2564. lb.Size = vt(0.5,0,0.5)
  2565. lb.CFrame = Torso.CFrame
  2566. lb.Rotation = vt(0,0,0)
  2567. lb.Anchored = true
  2568. lb.Transparency = 0
  2569. local thing = Instance.new("SpecialMesh",lb)
  2570. thing.MeshType = "FileMesh"
  2571. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2572. thing.Scale = vt(0,15,0)
  2573. local chancerot = math.random(1,2)
  2574. for z = 0, 4 do
  2575. if chancerot == 1 then
  2576. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2577. elseif chancerot == 2 then
  2578. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2579. end
  2580. lb.Transparency = lb.Transparency + 0.1
  2581. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2582. wait()
  2583. end
  2584. for z = 0, 4 do
  2585. if chancerot == 1 then
  2586. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2587. elseif chancerot == 2 then
  2588. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2589. end
  2590. lb.Transparency = lb.Transparency + 0.1
  2591. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2592. wait()
  2593. end
  2594. end
  2595.  
  2596.  
  2597. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2598. for i = 0, 24, 0.1 do
  2599. swait()
  2600. if Torsovelocity.Y > 2 then
  2601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2603. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2605. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2606. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2607. elseif Torsovelocity.Y < 1 then
  2608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2610. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2612. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2613. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2614. end
  2615. end
  2616. wait(5)
  2617. GuW1:Destroy()
  2618. GuW1 = Instance.new("Weld")
  2619. GuW1.Name = "GuW"
  2620. GuW1.Part0 = Torso
  2621. GuW1.C0 = cn(0, 0, -15)
  2622. GuW1.C1 = cn(0, 0, 0)
  2623. GuW1.Part1 = Firepart1
  2624. GuW1.Parent = Torso
  2625. GuW2:Destroy()
  2626. GuW2 = Instance.new("Weld")
  2627. GuW2.Name = "GuW"
  2628. GuW2.Part0 = Torso
  2629. GuW2.C0 = cn(0, 0, -17.5)
  2630. GuW2.C1 = cn(0, 0, 0)
  2631. GuW2.Part1 = Firepart2
  2632. GuW2.Parent = Torso
  2633. local Must2 = Instance.new("Sound",Torso) --1048411878
  2634. Must2.SoundId = "rbxassetid://950551676"
  2635. Must2.Pitch = 0.99
  2636. Must2.Volume = math.huge
  2637. Must2.Looped = false
  2638. wait(0)
  2639. Must2:Play()
  2640. quake:Stop()
  2641. scrr:Stop()
  2642. local Gone = Instance.new('ParticleEmitter')
  2643. Gone.Name = "Aura"
  2644. Gone.Texture = "rbxassetid://1046299182"
  2645. Gone.Parent = Torso
  2646. Gone.LightEmission = 1
  2647. Gone.Transparency = NumberSequence.new(0.7,1)
  2648. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2649. Gone.Size = NumberSequence.new(340)
  2650. Gone.Rotation = NumberRange.new(-360,360)
  2651. Gone.LockedToPart = true
  2652. Gone.Lifetime = NumberRange.new(0.2)
  2653. Gone.Rate = 70
  2654. Gone.Speed = NumberRange.new(0)
  2655. Gone.EmissionDirection = "Top"
  2656. wait(2)
  2657. Aura:Destroy()
  2658. Aura2:Destroy()
  2659. Aura3:Destroy()
  2660. Aura4:Destroy()
  2661. Aura5:Destroy()
  2662. lig:Destroy()
  2663. Gone:Destroy()
  2664. for i = 0, 3, 0.01 do
  2665. swait()
  2666. shoottraildd2(mouse.Hit.p, Torso, 0)
  2667. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2668. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2669. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2670. if Torsovelocity.Y > 2 then
  2671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2672. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2673. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2675. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2676. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2677. elseif Torsovelocity.Y < 1 then
  2678. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2679. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2680. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2681. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2682. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2683. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. end
  2685. end
  2686. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2687. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2688. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2689. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2690. for i = 0, 3, 0.1 do
  2691. swait()
  2692. if Torsovelocity.Y > 2 then
  2693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2695. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2697. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2698. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2699. elseif Torsovelocity.Y < 1 then
  2700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2702. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2703. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2704. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2705. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2706. end
  2707. end
  2708. wait(1)
  2709. Humanoid.WalkSpeed = 16
  2710. attack = false
  2711. MV4 = 0
  2712. Must:Stop()
  2713. Firepart1:Destroy()
  2714. Firepart2:Destroy()
  2715. end
  2716. end)
  2717.  
  2718.  
  2719.  
  2720. ---forms
  2721. mouse.KeyDown:connect(function(key)
  2722. if key=="1" then
  2723. Base()
  2724. SSJ()
  2725. char.JumPower = 150
  2726. end
  2727. end)
  2728. Health = 140,000 --------- Serious mode aura.
  2729. BaseHealth = 10,000
  2730.  
  2731.  
  2732.  
  2733.  
  2734. SuperSaiyan = false
  2735.  
  2736. Player = game.Players.LocalPlayer
  2737. Char = Player.Character
  2738. Torso = Char.Torso
  2739.  
  2740. function SSJ()
  2741. for X = 1, 1 do wait()
  2742.  
  2743.  
  2744. wait(0)
  2745. for X = 1, 1 do wait()
  2746. local Effect = Instance.new("Part")
  2747. Effect.Name = "Effect"
  2748. Effect.Parent = Torso
  2749. Effect.CFrame = Torso.CFrame
  2750. Effect.BrickColor = BrickColor.new("Lapis")
  2751. Effect.Shape = "Ball"
  2752. Effect.Size = Vector3.new(1, 1, 1)
  2753. Effect.Anchored = true
  2754. Effect.Material = "Neon"
  2755. Effect.CanCollide = false
  2756. Effect.CFrame = Torso.CFrame
  2757. Effect.Size = Effect.Size + Vector3.new(0.5)
  2758. Effect.Transparency = Effect.Transparency + 0.04
  2759. end
  2760. end
  2761.  
  2762. repeat
  2763. Torso:FindFirstChild("Effect"):Remove()
  2764. until Torso:FindFirstChild("Effect") == nil
  2765.  
  2766.  
  2767. local Color1 = Color3.new(255, 255, 0)
  2768. local Color2 = Color3.new(255, 255, 0)
  2769.  
  2770. Hair7:Destroy()
  2771. Hair7 = Instance.new("Part")
  2772. Hair7.Parent = char
  2773. Hair7.Name = "Hair"
  2774. Hair7.CanCollide = false
  2775. Hair7.Locked = true
  2776. Hair7.TopSurface = "Smooth"
  2777. Hair7.BottomSurface = "Smooth"
  2778. Hair7.formFactor = "Symmetric"
  2779. Hair7.Material = "Neon"
  2780. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2781. Hair7.CFrame = char.Torso.CFrame
  2782. Hair7.Size = Vector3.new(1, 1, 1)
  2783. Hair7.Transparency = 0
  2784.  
  2785.  
  2786. Weld1 = Instance.new("Weld")
  2787. Weld1.Parent = char.Head
  2788. Weld1.Part0 = char.Head
  2789. Weld1.Part1 = Hair7
  2790. Weld1.C0 = CFrame.new(0, 0, 0)
  2791.  
  2792. Mesh = Instance.new("SpecialMesh")
  2793. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2794. Mesh.Parent = Hair7
  2795. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2796. Mesh.MeshType = "FileMesh"
  2797. Mesh.MeshId = "rbxassetid://560196103"
  2798. Mesh.TextureId = "rbxassetid://1349789134"
  2799. char.Head.face.Texture = "0"
  2800. local Must = Instance.new("Sound",Torso)
  2801. Must.SoundId = "rbxassetid://1035030726"
  2802. Must.Pitch = 0.99
  2803. Must.Volume = 1.4
  2804. Must.Looped = false
  2805. wait(0)
  2806. Must:Play()
  2807. a21e = new("Part",char)
  2808. a21e.Name = "Beam"..num
  2809. a21e.Locked = true
  2810. a21e.Size = v3(1,1,1)
  2811. a21e.CanCollide = false
  2812. a21e.BrickColor = bc("Gold")
  2813. a21e.Material = "Neon"
  2814. a21e.Transparency = 0
  2815. aa21e = new("SpecialMesh",a21e)
  2816. a21e.Anchored = true
  2817. a21e.Position = RootPart.Position
  2818. aa21e.MeshType = "Sphere"
  2819. aa21e.Scale = v3(1,1,1)
  2820. a51e = new("Part",char)
  2821. a51e.Name = "Beam"..num
  2822. a51e.Locked = true
  2823. a51e.Size = v3(1,1,1)
  2824. a51e.CanCollide = false
  2825. a51e.BrickColor = bc("New Yeller")
  2826. a51e.Material = "Neon"
  2827. a51e.Transparency = 0
  2828. aa51e = new("SpecialMesh",a51e)
  2829. a51e.Anchored = true
  2830. a51e.Position = RootPart.Position
  2831. aa51e.MeshType = "Sphere"
  2832. aa51e.Scale = v3(1,1,1)
  2833. a61e = new("Part",char)
  2834. a61e.Name = "Beam"..num
  2835. a61e.Locked = true
  2836. a61e.Size = v3(1,1,1)
  2837. a61e.CanCollide = false
  2838. a61e.BrickColor = bc("White")
  2839. a61e.Material = "Neon"
  2840. a61e.Transparency = 0
  2841. aa61e = new("SpecialMesh",a61e)
  2842. a61e.Anchored = true
  2843. a61e.Position = RootPart.Position
  2844. aa61e.MeshType = "Sphere"
  2845. aa61e.Scale = v3(1,1,1)
  2846. for i = 1,50 do
  2847. wait()
  2848. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2849. a21e.Transparency = a21e.Transparency + 0.03
  2850. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2851. a51e.Transparency = a51e.Transparency + 0.03
  2852. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2853. a61e.Transparency = a61e.Transparency + 0.02
  2854. end
  2855. a61e:Destroy()
  2856. aa61e:Destroy()
  2857. a51e:Destroy()
  2858. aa51e:Destroy()
  2859. a21e:Destroy()
  2860. aa21e:Destroy()
  2861.  
  2862.  
  2863. local Aura = Instance.new('ParticleEmitter')
  2864. Aura.Name = "Aura"
  2865. Aura.Texture = "rbxassetid://347730682"
  2866. Aura.Parent = Torso
  2867. Aura.LightEmission = 1
  2868. Aura.Transparency = NumberSequence.new(0.6,1)
  2869. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2870. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2871. Aura.LockedToPart = true
  2872. Aura.Lifetime = NumberRange.new(1)
  2873. Aura.Rate = 100
  2874. Aura.Speed = NumberRange.new(4.3)
  2875. Aura.EmissionDirection = "Top"
  2876.  
  2877. SuperSaiyan = true
  2878. Humanoid.JumpPower = 120
  2879.  
  2880. Char.Humanoid.MaxHealth = Health
  2881. wait(0.3)
  2882. Char.Humanoid.Health = Health
  2883. wait(0.7)
  2884. Must:Destroy()
  2885. end
  2886.  
  2887. function Base()
  2888. SuperSaiyan = false
  2889. local Effect = Instance.new("Part")
  2890. Effect.Name = "Effect"
  2891. Effect.Parent = Torso
  2892. Effect.CFrame = Torso.CFrame
  2893. Effect.BrickColor = BrickColor.new("White")
  2894. Effect.Shape = "Ball"
  2895. Effect.Size = Vector3.new(8, 8, 8)
  2896. Effect.Anchored = true
  2897. Effect.Material = "Neon"
  2898. Effect.CanCollide = false
  2899. for loop = 1, 25 do wait()
  2900. Effect.CFrame = Torso.CFrame
  2901. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2902. Effect.Transparency = Effect.Transparency + 0.04
  2903.  
  2904. end
  2905. repeat
  2906.  
  2907.  
  2908. Torso:FindFirstChild("Effect"):Remove()
  2909. until Torso:FindFirstChild("Effect") == nil
  2910.  
  2911. char.Head.face.Texture = "0"
  2912. Hair7:Destroy()
  2913. wait(0.1)
  2914. Hair7 = Instance.new("Part")
  2915. Hair7.Parent = char
  2916. Hair7.Name = "Hair"
  2917. Hair7.CanCollide = false
  2918. Hair7.Locked = true
  2919. Hair7.TopSurface = "Smooth"
  2920. Hair7.BottomSurface = "Smooth"
  2921. Hair7.formFactor = "Symmetric"
  2922. Hair7.Material = "Neon"
  2923. Hair7.BrickColor = BrickColor.new("Really black")
  2924. Hair7.CFrame = char.Torso.CFrame
  2925. Hair7.Size = Vector3.new(1, 1, 1)
  2926. Hair7.Transparency = 0
  2927.  
  2928.  
  2929. Weld1 = Instance.new("Weld")
  2930. Weld1.Parent = char.Head
  2931. Weld1.Part0 = char.Head
  2932. Weld1.Part1 = Hair7
  2933. Weld1.C0 = CFrame.new(0, 0, 0)
  2934.  
  2935. Mesh = Instance.new("SpecialMesh")
  2936. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2937. Mesh.Parent = Hair7
  2938. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2939. Mesh.MeshType = "FileMesh"
  2940. Mesh.MeshId = "rbxassetid://560196103"
  2941. Mesh.TextureId = "rbxassetid://1432488119"
  2942.  
  2943.  
  2944.  
  2945. for i, v in pairs(Torso:GetChildren()) do
  2946. if v:IsA('ParticleEmitter') then
  2947. v:Remove()
  2948. end
  2949. end
  2950. for i, v in pairs(LeftArm:GetChildren()) do
  2951. if v:IsA('ParticleEmitter') then
  2952. v:Remove()
  2953. end
  2954. end
  2955. for i, v in pairs(RightArm:GetChildren()) do
  2956. if v:IsA('ParticleEmitter') then
  2957. v:Remove()
  2958. end
  2959. end
  2960. for i, v in pairs(RightLeg:GetChildren()) do
  2961. if v:IsA('ParticleEmitter') then
  2962. v:Remove()
  2963. end
  2964. end
  2965. for i, v in pairs(LeftLeg:GetChildren()) do
  2966. if v:IsA('ParticleEmitter') then
  2967. v:Remove()
  2968. end
  2969. end
  2970. local Head = Character.Head
  2971.  
  2972. for i, v in pairs(Head:GetChildren()) do
  2973. if v:IsA('ParticleEmitter') then
  2974. v:Remove()
  2975. end
  2976. end
  2977.  
  2978. end
  2979.  
  2980. mouse.KeyDown:connect(function(key)
  2981. if key=="9" then
  2982. Base()
  2983. end
  2984. end)
  2985.  
  2986. mouse.KeyDown:connect(function(key)
  2987. if key=="4" then
  2988. Base()
  2989. SSJB()
  2990. char.JumPower = 150
  2991. end
  2992. end)
  2993. Health = 140,000 --------- Serious mode aura.
  2994. BaseHealth = 10,000
  2995.  
  2996.  
  2997.  
  2998.  
  2999. SuperSaiyanBlue = false
  3000.  
  3001. Player = game.Players.LocalPlayer
  3002. Char = Player.Character
  3003. Torso = Char.Torso
  3004.  
  3005. function SSJB()
  3006. for X = 1, 1 do wait()
  3007.  
  3008.  
  3009. wait(0)
  3010. for X = 1, 1 do wait()
  3011. local Effect = Instance.new("Part")
  3012. Effect.Name = "Effect"
  3013. Effect.Parent = Torso
  3014. Effect.CFrame = Torso.CFrame
  3015. Effect.BrickColor = BrickColor.new("Lapis")
  3016. Effect.Shape = "Ball"
  3017. Effect.Size = Vector3.new(1, 1, 1)
  3018. Effect.Anchored = true
  3019. Effect.Material = "Neon"
  3020. Effect.CanCollide = false
  3021. Effect.CFrame = Torso.CFrame
  3022. Effect.Size = Effect.Size + Vector3.new(0.5)
  3023. Effect.Transparency = Effect.Transparency + 0.04
  3024. end
  3025. end
  3026.  
  3027. repeat
  3028. Torso:FindFirstChild("Effect"):Remove()
  3029. until Torso:FindFirstChild("Effect") == nil
  3030.  
  3031.  
  3032. local Color1 = Color3.new(255, 255, 0)
  3033. local Color2 = Color3.new(255, 255, 0)
  3034.  
  3035. for i = 0, 3, 0.1 do
  3036. swait()
  3037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3039. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3040. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3041. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3042. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3043. end
  3044.  
  3045. Hair7:Destroy()
  3046. wait(0.1)
  3047. Hair7 = Instance.new("Part")
  3048. Hair7.Parent = char
  3049. Hair7.Name = "Hair"
  3050. Hair7.CanCollide = false
  3051. Hair7.Locked = true
  3052. Hair7.TopSurface = "Smooth"
  3053. Hair7.BottomSurface = "Smooth"
  3054. Hair7.formFactor = "Symmetric"
  3055. Hair7.Material = "Neon"
  3056. Hair7.BrickColor = BrickColor.new("Cyan")
  3057. Hair7.CFrame = char.Torso.CFrame
  3058. Hair7.Size = Vector3.new(1, 1, 1)
  3059. Hair7.Transparency = 0
  3060.  
  3061.  
  3062. Weld1 = Instance.new("Weld")
  3063. Weld1.Parent = char.Head
  3064. Weld1.Part0 = char.Head
  3065. Weld1.Part1 = Hair7
  3066. Weld1.C0 = CFrame.new(0, 0, 0)
  3067.  
  3068. Mesh = Instance.new("SpecialMesh")
  3069. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3070. Mesh.Parent = Hair7
  3071. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3072. Mesh.MeshType = "FileMesh"
  3073. Mesh.MeshId = "rbxassetid://560196103"
  3074. Mesh.TextureId = "rbxassetid://1349854209"
  3075. wait(0.1)
  3076. char.Head.face.Texture = "0"
  3077. local Must = Instance.new("Sound",Torso)
  3078. Must.SoundId = "rbxassetid://874183151"
  3079. Must.Pitch = 0.99
  3080. Must.Volume = 1.4
  3081. Must.Looped = false
  3082. wait(0)
  3083. Must:Play()
  3084. a21e = new("Part",char)
  3085. a21e.Name = "Beam"..num
  3086. a21e.Locked = true
  3087. a21e.Size = v3(1,1,1)
  3088. a21e.CanCollide = false
  3089. a21e.BrickColor = bc("Toothpaste")
  3090. a21e.Material = "Neon"
  3091. a21e.Transparency = 0
  3092. aa21e = new("SpecialMesh",a21e)
  3093. a21e.Anchored = true
  3094. a21e.Position = RootPart.Position
  3095. aa21e.MeshType = "Sphere"
  3096. aa21e.Scale = v3(1,1,1)
  3097. a51e = new("Part",char)
  3098. a51e.Name = "Beam"..num
  3099. a51e.Locked = true
  3100. a51e.Size = v3(1,1,1)
  3101. a51e.CanCollide = false
  3102. a51e.BrickColor = bc("Cyan")
  3103. a51e.Material = "Neon"
  3104. a51e.Transparency = 0
  3105. aa51e = new("SpecialMesh",a51e)
  3106. a51e.Anchored = true
  3107. a51e.Position = RootPart.Position
  3108. aa51e.MeshType = "Sphere"
  3109. aa51e.Scale = v3(1,1,1)
  3110. a61e = new("Part",char)
  3111. a61e.Name = "Beam"..num
  3112. a61e.Locked = true
  3113. a61e.Size = v3(1,1,1)
  3114. a61e.CanCollide = false
  3115. a61e.BrickColor = bc("Lapis")
  3116. a61e.Material = "Neon"
  3117. a61e.Transparency = 0
  3118. aa61e = new("SpecialMesh",a61e)
  3119. a61e.Anchored = true
  3120. a61e.Position = RootPart.Position
  3121. aa61e.MeshType = "Sphere"
  3122. aa61e.Scale = v3(1,1,1)
  3123. for i = 1,50 do
  3124. wait()
  3125. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3126. a21e.Transparency = a21e.Transparency + 0.03
  3127. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3128. a51e.Transparency = a51e.Transparency + 0.03
  3129. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3130. a61e.Transparency = a61e.Transparency + 0.02
  3131. end
  3132. a61e:Destroy()
  3133. aa61e:Destroy()
  3134. a51e:Destroy()
  3135. aa51e:Destroy()
  3136. a21e:Destroy()
  3137. aa21e:Destroy()
  3138.  
  3139.  
  3140. local Aura = Instance.new('ParticleEmitter')
  3141. Aura.Name = "Aura"
  3142. Aura.Texture = "rbxassetid://347730682"
  3143. Aura.Parent = Torso
  3144. Aura.LightEmission = 1
  3145. Aura.Transparency = NumberSequence.new(0.4,1)
  3146. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3147. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3148. Aura.LockedToPart = true
  3149. Aura.Lifetime = NumberRange.new(1)
  3150. Aura.Rate = 100
  3151. Aura.Rotation = NumberRange.new(-20, 15)
  3152. Aura.Speed = NumberRange.new(4.3)
  3153. Aura.EmissionDirection = "Top"
  3154. local Aura = Instance.new('ParticleEmitter')
  3155. Aura.Name = "Aura"
  3156. Aura.Texture = "rbxassetid://347730682"
  3157. Aura.Parent = Torso
  3158. Aura.LightEmission = 1
  3159. Aura.Transparency = NumberSequence.new(0.9,1)
  3160. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3161. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3162. Aura.LockedToPart = true
  3163. Aura.Lifetime = NumberRange.new(1)
  3164. Aura.Rate = 100
  3165. Aura.Rotation = NumberRange.new(-20, 15)
  3166. Aura.Speed = NumberRange.new(4.3)
  3167. Aura.EmissionDirection = "Top"
  3168. local tra = Instance.new('ParticleEmitter')
  3169. tra.Parent = Torso
  3170. tra.LightEmission = 1
  3171. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3172. tra.Rate = 15
  3173. tra.Rotation = NumberRange.new(-5, 5)
  3174. tra.Lifetime = NumberRange.new(1.5, 2)
  3175. tra.Size = NumberSequence.new(0.098,0)
  3176. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3177. tra.Speed = NumberRange.new(0.5)
  3178. tra.VelocitySpread = 360
  3179. tra.VelocityInheritance = 0.5
  3180. tra.ZOffset = 2
  3181. local tra = Instance.new('ParticleEmitter')
  3182. tra.Parent = LeftArm
  3183. tra.LightEmission = 1
  3184. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3185. tra.Rate = 15
  3186. tra.Rotation = NumberRange.new(-5, 5)
  3187. tra.Lifetime = NumberRange.new(1.5, 2)
  3188. tra.Size = NumberSequence.new(0.098,0)
  3189. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3190. tra.Speed = NumberRange.new(0.5)
  3191. tra.VelocitySpread = 360
  3192. tra.VelocityInheritance = 0.5
  3193. tra.ZOffset = 2
  3194. local tra = Instance.new('ParticleEmitter')
  3195. tra.Parent = RightArm
  3196. tra.LightEmission = 1
  3197. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3198. tra.Rate = 15
  3199. tra.Rotation = NumberRange.new(-5, 5)
  3200. tra.Lifetime = NumberRange.new(1.5, 2)
  3201. tra.Size = NumberSequence.new(0.098,0)
  3202. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3203. tra.Speed = NumberRange.new(0.5)
  3204. tra.VelocitySpread = 360
  3205. tra.VelocityInheritance = 0.5
  3206. tra.ZOffset = 2
  3207. local tra = Instance.new('ParticleEmitter')
  3208. tra.Parent = LeftLeg
  3209. tra.LightEmission = 1
  3210. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3211. tra.Rate = 15
  3212. tra.Rotation = NumberRange.new(-5, 5)
  3213. tra.Lifetime = NumberRange.new(1.5, 2)
  3214. tra.Size = NumberSequence.new(0.098,0)
  3215. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3216. tra.Speed = NumberRange.new(0.5)
  3217. tra.VelocitySpread = 360
  3218. tra.VelocityInheritance = 0.5
  3219. tra.ZOffset = 2
  3220. local tra = Instance.new('ParticleEmitter')
  3221. tra.Parent = RightLeg
  3222. tra.LightEmission = 1
  3223. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3224. tra.Rate = 15
  3225. tra.Rotation = NumberRange.new(-5, 5)
  3226. tra.Lifetime = NumberRange.new(1.5, 2)
  3227. tra.Size = NumberSequence.new(0.098,0)
  3228. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3229. tra.Speed = NumberRange.new(0.5)
  3230. tra.VelocitySpread = 360
  3231. tra.VelocityInheritance = 0.5
  3232. tra.ZOffset = 2
  3233.  
  3234. SuperSaiyanBlue = true
  3235. Humanoid.JumpPower = 120
  3236.  
  3237. Char.Humanoid.MaxHealth = Health
  3238. wait(0.3)
  3239. Char.Humanoid.Health = Health
  3240. wait(0.7)
  3241. Must:Destroy()
  3242. end
  3243.  
  3244. function Base()
  3245. SuperSaiyanBlue = false
  3246. local Effect = Instance.new("Part")
  3247. Effect.Name = "Effect"
  3248. Effect.Parent = Torso
  3249. Effect.CFrame = Torso.CFrame
  3250. Effect.BrickColor = BrickColor.new("White")
  3251. Effect.Shape = "Ball"
  3252. Effect.Size = Vector3.new(8, 8, 8)
  3253. Effect.Anchored = true
  3254. Effect.Material = "Neon"
  3255. Effect.CanCollide = false
  3256. for loop = 1, 25 do wait()
  3257. Effect.CFrame = Torso.CFrame
  3258. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3259. Effect.Transparency = Effect.Transparency + 0.04
  3260.  
  3261. end
  3262. repeat
  3263.  
  3264.  
  3265. Torso:FindFirstChild("Effect"):Remove()
  3266. until Torso:FindFirstChild("Effect") == nil
  3267.  
  3268. char.Head.face.Texture = "0"
  3269. Hair7:Destroy()
  3270. wait(0.1)
  3271. Hair7 = Instance.new("Part")
  3272. Hair7.Parent = char
  3273. Hair7.Name = "Hair"
  3274. Hair7.CanCollide = false
  3275. Hair7.Locked = true
  3276. Hair7.TopSurface = "Smooth"
  3277. Hair7.BottomSurface = "Smooth"
  3278. Hair7.formFactor = "Symmetric"
  3279. Hair7.Material = "Neon"
  3280. Hair7.BrickColor = BrickColor.new("Really black")
  3281. Hair7.CFrame = char.Torso.CFrame
  3282. Hair7.Size = Vector3.new(1, 1, 1)
  3283. Hair7.Transparency = 0
  3284.  
  3285.  
  3286. Weld1 = Instance.new("Weld")
  3287. Weld1.Parent = char.Head
  3288. Weld1.Part0 = char.Head
  3289. Weld1.Part1 = Hair7
  3290. Weld1.C0 = CFrame.new(0, 0, 0)
  3291.  
  3292. Mesh = Instance.new("SpecialMesh")
  3293. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3294. Mesh.Parent = Hair7
  3295. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3296. Mesh.MeshType = "FileMesh"
  3297. Mesh.MeshId = "rbxassetid://560196103"
  3298. Mesh.TextureId = "rbxassetid://1432488119"
  3299.  
  3300.  
  3301.  
  3302. for i, v in pairs(Torso:GetChildren()) do
  3303. if v:IsA('ParticleEmitter') then
  3304. v:Remove()
  3305. end
  3306. end
  3307. for i, v in pairs(LeftArm:GetChildren()) do
  3308. if v:IsA('ParticleEmitter') then
  3309. v:Remove()
  3310. end
  3311. end
  3312. for i, v in pairs(RightArm:GetChildren()) do
  3313. if v:IsA('ParticleEmitter') then
  3314. v:Remove()
  3315. end
  3316. end
  3317. for i, v in pairs(RightLeg:GetChildren()) do
  3318. if v:IsA('ParticleEmitter') then
  3319. v:Remove()
  3320. end
  3321. end
  3322. for i, v in pairs(LeftLeg:GetChildren()) do
  3323. if v:IsA('ParticleEmitter') then
  3324. v:Remove()
  3325. end
  3326. end
  3327. local Head = Character.Head
  3328.  
  3329. for i, v in pairs(Head:GetChildren()) do
  3330. if v:IsA('ParticleEmitter') then
  3331. v:Remove()
  3332. end
  3333. end
  3334.  
  3335.  
  3336.  
  3337. end
  3338. mouse.KeyDown:connect(function(key)
  3339. if key=="5" then
  3340. Base()
  3341. UI()
  3342. char.JumPower = 150
  3343. end
  3344. end)
  3345. Health = 2e9 --------- Serious mode aura.
  3346. BaseHealth = 10,000
  3347.  
  3348.  
  3349.  
  3350.  
  3351. UI = false
  3352.  
  3353. Player = game.Players.LocalPlayer
  3354. Char = Player.Character
  3355. Torso = Char.Torso
  3356. Head = Char.Head
  3357.  
  3358. function UI()
  3359. for X = 1, 1 do wait()
  3360.  
  3361.  
  3362. wait(0)
  3363. for X = 1, 1 do wait()
  3364. local Effect = Instance.new("Part")
  3365. Effect.Name = "Effect"
  3366. Effect.Parent = Torso
  3367. Effect.CFrame = Torso.CFrame
  3368. Effect.BrickColor = BrickColor.new("Really red")
  3369. Effect.Shape = "Ball"
  3370. Effect.Size = Vector3.new(1, 1, 1)
  3371. Effect.Anchored = true
  3372. Effect.Material = "Neon"
  3373. Effect.CanCollide = false
  3374. Effect.CFrame = Torso.CFrame
  3375. Effect.Size = Effect.Size + Vector3.new(0.5)
  3376. Effect.Transparency = Effect.Transparency + 0.04
  3377. end
  3378. end
  3379.  
  3380. repeat
  3381. Torso:FindFirstChild("Effect"):Remove()
  3382. until Torso:FindFirstChild("Effect") == nil
  3383.  
  3384.  
  3385. local Color1 = Color3.new(255, 255, 0)
  3386. local Color2 = Color3.new(255, 255, 0)
  3387.  
  3388. for i = 0, 3, 0.1 do
  3389. swait()
  3390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3391. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3394. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3395. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3396. end
  3397.  
  3398. Hair7:Destroy()
  3399. wait(0.1)
  3400. char.Head.face.Texture = "rbxassetid://986775808"
  3401. Hair7 = Instance.new("Part")
  3402. Hair7.Parent = char
  3403. Hair7.Name = "Hair"
  3404. Hair7.CanCollide = false
  3405. Hair7.Locked = true
  3406. Hair7.TopSurface = "Smooth"
  3407. Hair7.BottomSurface = "Smooth"
  3408. Hair7.formFactor = "Symmetric"
  3409. Hair7.Material = "Neon"
  3410. Hair7.BrickColor = BrickColor.new("Really black")
  3411. Hair7.CFrame = char.Torso.CFrame
  3412. Hair7.Size = Vector3.new(1, 1, 1)
  3413. Hair7.Transparency = 0
  3414.  
  3415.  
  3416. Weld1 = Instance.new("Weld")
  3417. Weld1.Parent = char.Head
  3418. Weld1.Part0 = char.Head
  3419. Weld1.Part1 = Hair7
  3420. Weld1.C0 = CFrame.new(0, 0, 0)
  3421.  
  3422. Mesh = Instance.new("SpecialMesh")
  3423. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3424. Mesh.Parent = Hair7
  3425. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3426. Mesh.MeshType = "FileMesh"
  3427. Mesh.MeshId = "rbxassetid://560196103"
  3428. Mesh.TextureId = "rbxassetid://1432488119"
  3429. wait(0.1)
  3430. char.Head.face.Texture = "0"
  3431. local Must = Instance.new("Sound",Torso)
  3432. Must.SoundId = "rbxassetid://874183151"
  3433. Must.Pitch = 0.99
  3434. Must.Volume = 1.4
  3435. Must.Looped = false
  3436. wait(0)
  3437. Must:Play()
  3438. a21e = new("Part",char)
  3439. a21e.Name = "Beam"..num
  3440. a21e.Locked = true
  3441. a21e.Size = v3(1,1,1)
  3442. a21e.CanCollide = false
  3443. a21e.BrickColor = bc("White")
  3444. a21e.Material = "Neon"
  3445. a21e.Transparency = 0
  3446. aa21e = new("SpecialMesh",a21e)
  3447. a21e.Anchored = true
  3448. a21e.Position = RootPart.Position
  3449. aa21e.MeshType = "Sphere"
  3450. aa21e.Scale = v3(1,1,1)
  3451. a51e = new("Part",char)
  3452. a51e.Name = "Beam"..num
  3453. a51e.Locked = true
  3454. a51e.Size = v3(1,1,1)
  3455. a51e.CanCollide = false
  3456. a51e.BrickColor = bc("Really red")
  3457. a51e.Material = "Neon"
  3458. a51e.Transparency = 0
  3459. aa51e = new("SpecialMesh",a51e)
  3460. a51e.Anchored = true
  3461. a51e.Position = RootPart.Position
  3462. aa51e.MeshType = "Sphere"
  3463. aa51e.Scale = v3(1,1,1)
  3464. a61e = new("Part",char)
  3465. a61e.Name = "Beam"..num
  3466. a61e.Locked = true
  3467. a61e.Size = v3(1,1,1)
  3468. a61e.CanCollide = false
  3469. a61e.BrickColor = bc("White")
  3470. a61e.Material = "Neon"
  3471. a61e.Transparency = 0
  3472. aa61e = new("SpecialMesh",a61e)
  3473. a61e.Anchored = true
  3474. a61e.Position = RootPart.Position
  3475. aa61e.MeshType = "Sphere"
  3476. aa61e.Scale = v3(1,1,1)
  3477. for i = 1,50 do
  3478. wait()
  3479. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3480. a21e.Transparency = a21e.Transparency + 0.03
  3481. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3482. a51e.Transparency = a51e.Transparency + 0.03
  3483. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3484. a61e.Transparency = a61e.Transparency + 0.02
  3485. end
  3486. a61e:Destroy()
  3487. aa61e:Destroy()
  3488. a51e:Destroy()
  3489. aa51e:Destroy()
  3490. a21e:Destroy()
  3491. aa21e:Destroy()
  3492. char.Head.face.Texture = "rbxassetid://986775808"
  3493.  
  3494. local Aura = Instance.new('ParticleEmitter')
  3495. Aura.Name = "Aura"
  3496. Aura.Texture = "rbxassetid://833874434"
  3497. Aura.Parent = Head
  3498. Aura.LightEmission = 1
  3499. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3500. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3501. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3502. Aura.LockedToPart = true
  3503. Aura.Lifetime = NumberRange.new(1)
  3504. Aura.Rate = 100
  3505. Aura.Speed = NumberRange.new(0)
  3506. Aura.EmissionDirection = "Top"
  3507. local Aura2 = Instance.new('ParticleEmitter')
  3508. Aura2.Name = "Aura"
  3509. Aura2.Texture = "rbxassetid://833874434"
  3510. Aura2.Parent = RightArm
  3511. Aura2.LightEmission = 1
  3512. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3513. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3514. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3515. Aura2.LockedToPart = true
  3516. Aura2.Lifetime = NumberRange.new(1)
  3517. Aura2.Rate = 100
  3518. Aura2.Speed = NumberRange.new(0.3)
  3519. Aura2.EmissionDirection = "Top"
  3520. local Aura2 = Instance.new('ParticleEmitter')
  3521. Aura2.Name = "Aura"
  3522. Aura2.Texture = "rbxassetid://833874434"
  3523. Aura2.Parent = LeftLeg
  3524. Aura2.LightEmission = 1
  3525. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3526. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3527. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3528. Aura2.LockedToPart = true
  3529. Aura2.Lifetime = NumberRange.new(1)
  3530. Aura2.Rate = 100
  3531. Aura2.Speed = NumberRange.new(0.3)
  3532. Aura2.EmissionDirection = "Top"
  3533. local Aura2 = Instance.new('ParticleEmitter')
  3534. Aura2.Name = "Aura"
  3535. Aura2.Texture = "rbxassetid://833874434"
  3536. Aura2.Parent = RightLeg
  3537. Aura2.LightEmission = 1
  3538. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3539. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3540. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3541. Aura2.LockedToPart = true
  3542. Aura2.Lifetime = NumberRange.new(1)
  3543. Aura2.Rate = 100
  3544. Aura2.Speed = NumberRange.new(0.3)
  3545. Aura2.EmissionDirection = "Top"
  3546. ---aura2
  3547. local Aura = Instance.new('ParticleEmitter')
  3548. Aura.Name = "Aura"
  3549. Aura.Texture = "rbxassetid://833874434"
  3550. Aura.Parent = LeftArm
  3551. Aura.LightEmission = 1
  3552. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3553. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3554. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3555. Aura.LockedToPart = true
  3556. Aura.Lifetime = NumberRange.new(1)
  3557. Aura.Rate = 60
  3558. Aura.Speed = NumberRange.new(0.3)
  3559. Aura.EmissionDirection = "Top"
  3560. local Aura2 = Instance.new('ParticleEmitter')
  3561. Aura2.Name = "Aura"
  3562. Aura2.Texture = "rbxassetid://833874434"
  3563. Aura2.Parent = RightArm
  3564. Aura2.LightEmission = 1
  3565. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3566. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3567. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3568. Aura2.LockedToPart = true
  3569. Aura2.Lifetime = NumberRange.new(1)
  3570. Aura2.Rate = 60
  3571. Aura2.Speed = NumberRange.new(0.3)
  3572. Aura2.EmissionDirection = "Top"
  3573. local Aura2 = Instance.new('ParticleEmitter')
  3574. Aura2.Name = "Aura"
  3575. Aura2.Texture = "rbxassetid://833874434"
  3576. Aura2.Parent = LeftLeg
  3577. Aura2.LightEmission = 1
  3578. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3579. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3580. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3581. Aura2.LockedToPart = true
  3582. Aura2.Lifetime = NumberRange.new(1)
  3583. Aura2.Rate = 60
  3584. Aura2.Speed = NumberRange.new(0.1)
  3585. Aura2.EmissionDirection = "Top"
  3586. local Aura2 = Instance.new('ParticleEmitter')
  3587. Aura2.Name = "Aura"
  3588. Aura2.Texture = "rbxassetid://833874434"
  3589. Aura2.Parent = RightLeg
  3590. Aura2.LightEmission = 1
  3591. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3592. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3593. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3594. Aura2.LockedToPart = true
  3595. Aura2.Lifetime = NumberRange.new(1)
  3596. Aura2.Rate = 60
  3597. Aura2.Speed = NumberRange.new(0.3)
  3598. Aura2.EmissionDirection = "Top"
  3599. ----aura3
  3600. ---aura2
  3601. local Aura = Instance.new('ParticleEmitter')
  3602. Aura.Name = "Aura"
  3603. Aura.Texture = "rbxassetid://833874434"
  3604. Aura.Parent = LeftArm
  3605. Aura.LightEmission = 1
  3606. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3607. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3608. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3609. Aura.LockedToPart = true
  3610. Aura.Lifetime = NumberRange.new(1)
  3611. Aura.Rate = 60
  3612. Aura.Speed = NumberRange.new(0.3)
  3613. Aura.EmissionDirection = "Top"
  3614. local Aura2 = Instance.new('ParticleEmitter')
  3615. Aura2.Name = "Aura"
  3616. Aura2.Texture = "rbxassetid://833874434"
  3617. Aura2.Parent = RightArm
  3618. Aura2.LightEmission = 1
  3619. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3620. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3621. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3622. Aura2.LockedToPart = true
  3623. Aura2.Lifetime = NumberRange.new(1)
  3624. Aura2.Rate = 60
  3625. Aura2.Speed = NumberRange.new(0.3)
  3626. Aura2.EmissionDirection = "Top"
  3627. local Aura2 = Instance.new('ParticleEmitter')
  3628. Aura2.Name = "Aura"
  3629. Aura2.Texture = "rbxassetid://833874434"
  3630. Aura2.Parent = LeftLeg
  3631. Aura2.LightEmission = 1
  3632. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3633. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3634. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3635. Aura2.LockedToPart = true
  3636. Aura2.Lifetime = NumberRange.new(1)
  3637. Aura2.Rate = 60
  3638. Aura2.Speed = NumberRange.new(0.3)
  3639. Aura2.EmissionDirection = "Top"
  3640. local Aura2 = Instance.new('ParticleEmitter')
  3641. Aura2.Name = "Aura"
  3642. Aura2.Texture = "rbxassetid://833874434"
  3643. Aura2.Parent = RightLeg
  3644. Aura2.LightEmission = 1
  3645. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3646. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3647. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3648. Aura2.LockedToPart = true
  3649. Aura2.Lifetime = NumberRange.new(0.6)
  3650. Aura2.Rate = 60
  3651. Aura2.Speed = NumberRange.new(0.3)
  3652. Aura2.EmissionDirection = "Top"
  3653. ----
  3654.  
  3655. ---aura2
  3656. local Aura = Instance.new('ParticleEmitter')
  3657. Aura.Name = "Aura"
  3658. Aura.Texture = "rbxassetid://833874434"
  3659. Aura.Parent = LeftArm
  3660. Aura.LightEmission = 1
  3661. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3662. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3663. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3664. Aura.LockedToPart = true
  3665. Aura.Lifetime = NumberRange.new(1)
  3666. Aura.Rate = 60
  3667. Aura.Speed = NumberRange.new(0.3)
  3668. Aura.EmissionDirection = "Top"
  3669. local Aura2 = Instance.new('ParticleEmitter')
  3670. Aura2.Name = "Aura"
  3671. Aura2.Texture = "rbxassetid://833874434"
  3672. Aura2.Parent = RightArm
  3673. Aura2.LightEmission = 1
  3674. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3675. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3676. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3677. Aura2.LockedToPart = true
  3678. Aura2.Lifetime = NumberRange.new(1)
  3679. Aura2.Rate = 60
  3680. Aura2.Speed = NumberRange.new(0.3)
  3681. Aura2.EmissionDirection = "Top"
  3682. local Aura2 = Instance.new('ParticleEmitter')
  3683. Aura2.Name = "Aura"
  3684. Aura2.Texture = "rbxassetid://833874434"
  3685. Aura2.Parent = LeftLeg
  3686. Aura2.LightEmission = 1
  3687. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3688. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3689. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3690. Aura2.LockedToPart = true
  3691. Aura2.Lifetime = NumberRange.new(1)
  3692. Aura2.Rate = 60
  3693. Aura2.Speed = NumberRange.new(0.3)
  3694. Aura2.EmissionDirection = "Top"
  3695. local Aura2 = Instance.new('ParticleEmitter')
  3696. Aura2.Name = "Aura"
  3697. Aura2.Texture = "rbxassetid://833874434"
  3698. Aura2.Parent = RightLeg
  3699. Aura2.LightEmission = 1
  3700. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3701. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3702. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3703. Aura2.LockedToPart = true
  3704. Aura2.Lifetime = NumberRange.new(0.6)
  3705. Aura2.Rate = 60
  3706. Aura2.Speed = NumberRange.new(0.3)
  3707. Aura2.EmissionDirection = "Top"
  3708. local tra = Instance.new('ParticleEmitter')
  3709. tra.Parent = Torso
  3710. tra.LightEmission = 1
  3711. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3712. tra.Rate = 15
  3713. tra.Rotation = NumberRange.new(-5, 5)
  3714. tra.Lifetime = NumberRange.new(1.5, 2)
  3715. tra.Size = NumberSequence.new(0.098,0)
  3716. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3717. tra.Speed = NumberRange.new(0.5)
  3718. tra.VelocitySpread = 360
  3719. tra.VelocityInheritance = 0.5
  3720. tra.ZOffset = 2
  3721. local tra = Instance.new('ParticleEmitter')
  3722. tra.Parent = Head
  3723. tra.LightEmission = 1
  3724. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3725. tra.Rate = 15
  3726. tra.Rotation = NumberRange.new(-5, 5)
  3727. tra.Lifetime = NumberRange.new(1.5, 2)
  3728. tra.Size = NumberSequence.new(0.098,0)
  3729. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3730. tra.Speed = NumberRange.new(0.5)
  3731. tra.VelocitySpread = 360
  3732. tra.VelocityInheritance = 0.5
  3733. tra.ZOffset = 2
  3734. local tra = Instance.new('ParticleEmitter')
  3735. tra.Parent = LeftArm
  3736. tra.LightEmission = 1
  3737. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3738. tra.Rate = 15
  3739. tra.Rotation = NumberRange.new(-5, 5)
  3740. tra.Lifetime = NumberRange.new(1.5, 2)
  3741. tra.Size = NumberSequence.new(0.098,0)
  3742. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3743. tra.Speed = NumberRange.new(0.5)
  3744. tra.VelocitySpread = 360
  3745. tra.VelocityInheritance = 0.5
  3746. tra.ZOffset = 2
  3747. local tra = Instance.new('ParticleEmitter')
  3748. tra.Parent = RightArm
  3749. tra.LightEmission = 1
  3750. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3751. tra.Rate = 15
  3752. tra.Rotation = NumberRange.new(-5, 5)
  3753. tra.Lifetime = NumberRange.new(1.5, 2)
  3754. tra.Size = NumberSequence.new(0.098,0)
  3755. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3756. tra.Speed = NumberRange.new(0.5)
  3757. tra.VelocitySpread = 360
  3758. tra.VelocityInheritance = 0.5
  3759. tra.ZOffset = 2
  3760. local tra = Instance.new('ParticleEmitter')
  3761. tra.Parent = LeftLeg
  3762. tra.LightEmission = 1
  3763. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3764. tra.Rate = 15
  3765. tra.Rotation = NumberRange.new(-5, 5)
  3766. tra.Lifetime = NumberRange.new(1.5, 2)
  3767. tra.Size = NumberSequence.new(0.098,0)
  3768. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3769. tra.Speed = NumberRange.new(0.5)
  3770. tra.VelocitySpread = 360
  3771. tra.VelocityInheritance = 0.5
  3772. tra.ZOffset = 2
  3773. local tra = Instance.new('ParticleEmitter')
  3774. tra.Parent = RightLeg
  3775. tra.LightEmission = 1
  3776. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3777. tra.Rate = 15
  3778. tra.Rotation = NumberRange.new(-5, 5)
  3779. tra.Lifetime = NumberRange.new(1.5, 2)
  3780. tra.Size = NumberSequence.new(0.098,0)
  3781. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3782. tra.Speed = NumberRange.new(0.5)
  3783. tra.VelocitySpread = 360
  3784. tra.VelocityInheritance = 0.5
  3785. tra.ZOffset = 2
  3786.  
  3787. SuperSaiyanBlue = true
  3788. Humanoid.JumpPower = 120
  3789.  
  3790. Char.Humanoid.MaxHealth = Health
  3791. wait(0.3)
  3792. Char.Humanoid.Health = Health
  3793. wait(0.7)
  3794. Must:Destroy()
  3795. end
  3796.  
  3797. function Base()
  3798. SuperSaiyanBlue = false
  3799. local Effect = Instance.new("Part")
  3800. Effect.Name = "Effect"
  3801. Effect.Parent = Torso
  3802. Effect.CFrame = Torso.CFrame
  3803. Effect.BrickColor = BrickColor.new("White")
  3804. Effect.Shape = "Ball"
  3805. Effect.Size = Vector3.new(8, 8, 8)
  3806. Effect.Anchored = true
  3807. Effect.Material = "Neon"
  3808. Effect.CanCollide = false
  3809. for loop = 1, 25 do wait()
  3810. Effect.CFrame = Torso.CFrame
  3811. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3812. Effect.Transparency = Effect.Transparency + 0.04
  3813.  
  3814. end
  3815. repeat
  3816.  
  3817.  
  3818. Torso:FindFirstChild("Effect"):Remove()
  3819. until Torso:FindFirstChild("Effect") == nil
  3820.  
  3821. char.Head.face.Texture = "rbxassetid://986775808"
  3822. Hair7:Destroy()
  3823. wait(0.1)
  3824. Hair7 = Instance.new("Part")
  3825. Hair7.Parent = char
  3826. Hair7.Name = "Hair"
  3827. Hair7.CanCollide = false
  3828. Hair7.Locked = true
  3829. Hair7.TopSurface = "Smooth"
  3830. Hair7.BottomSurface = "Smooth"
  3831. Hair7.formFactor = "Symmetric"
  3832. Hair7.Material = "Neon"
  3833. Hair7.BrickColor = BrickColor.new("Really black")
  3834. Hair7.CFrame = char.Torso.CFrame
  3835. Hair7.Size = Vector3.new(1, 1, 1)
  3836. Hair7.Transparency = 0
  3837.  
  3838.  
  3839. Weld1 = Instance.new("Weld")
  3840. Weld1.Parent = char.Head
  3841. Weld1.Part0 = char.Head
  3842. Weld1.Part1 = Hair7
  3843. Weld1.C0 = CFrame.new(0, 0, 0)
  3844.  
  3845. Mesh = Instance.new("SpecialMesh")
  3846. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3847. Mesh.Parent = Hair7
  3848. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3849. Mesh.MeshType = "FileMesh"
  3850. Mesh.MeshId = "rbxassetid://560196103"
  3851. Mesh.TextureId = "rbxassetid://1432488119"
  3852.  
  3853.  
  3854. for i, v in pairs(Head:GetChildren()) do
  3855. if v:IsA('ParticleEmitter') then
  3856. v:Remove()
  3857. end
  3858. end
  3859. Head.ParticleEmitter.Transparency = "1"
  3860. for i, v in pairs(Torso:GetChildren()) do
  3861. if v:IsA('ParticleEmitter') then
  3862. v:Remove()
  3863. end
  3864. end
  3865. for i, v in pairs(LeftArm:GetChildren()) do
  3866. if v:IsA('ParticleEmitter') then
  3867. v:Remove()
  3868. end
  3869. end
  3870. for i, v in pairs(RightArm:GetChildren()) do
  3871. if v:IsA('ParticleEmitter') then
  3872. v:Remove()
  3873. end
  3874. end
  3875. for i, v in pairs(RightLeg:GetChildren()) do
  3876. if v:IsA('ParticleEmitter') then
  3877. v:Remove()
  3878. end
  3879. end
  3880. for i, v in pairs(LeftLeg:GetChildren()) do
  3881. if v:IsA('ParticleEmitter') then
  3882. v:Remove()
  3883. end
  3884. end
  3885. local Head = Character.Head
  3886.  
  3887. for i, v in pairs(Head:GetChildren()) do
  3888. if v:IsA('Aura') then
  3889. v:Remove()
  3890. end
  3891. end
  3892.  
  3893.  
  3894.  
  3895. end
  3896. mouse.KeyDown:connect(function(key)
  3897. if key=="9" then
  3898. Base()
  3899. end
  3900. end)
  3901.  
  3902. mouse.KeyDown:connect(function(key)
  3903. if key=="6" then
  3904. Base()
  3905. MUI()
  3906. char.JumPower = 300
  3907. end
  3908. end)
  3909. Health = 2e9 --------- Serious mode aura.
  3910. BaseHealth = 2e9
  3911.  
  3912.  
  3913.  
  3914.  
  3915. MUI = false
  3916.  
  3917. Player = game.Players.LocalPlayer
  3918. Char = Player.Character
  3919. Torso = Char.Torso
  3920. Head = Char.Head
  3921.  
  3922. function MUI()
  3923. for X = 1, 1 do wait()
  3924.  
  3925.  
  3926. wait(0)
  3927. for X = 1, 1 do wait()
  3928. local Effect = Instance.new("Part")
  3929. Effect.Name = "Effect"
  3930. Effect.Parent = Torso
  3931. Effect.CFrame = Torso.CFrame
  3932. Effect.BrickColor = BrickColor.new("Really red")
  3933. Effect.Shape = "Ball"
  3934. Effect.Size = Vector3.new(1, 1, 1)
  3935. Effect.Anchored = true
  3936. Effect.Material = "Neon"
  3937. Effect.CanCollide = false
  3938. Effect.CFrame = Torso.CFrame
  3939. Effect.Size = Effect.Size + Vector3.new(0.5)
  3940. Effect.Transparency = Effect.Transparency + 0.04
  3941. end
  3942. end
  3943.  
  3944. repeat
  3945. Torso:FindFirstChild("Effect"):Remove()
  3946. until Torso:FindFirstChild("Effect") == nil
  3947.  
  3948.  
  3949. local Color1 = Color3.new(255, 255, 0)
  3950. local Color2 = Color3.new(255, 255, 0)
  3951.  
  3952. for i = 0, 3, 0.1 do
  3953. swait()
  3954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3955. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3956. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3957. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3958. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3959. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3960. end
  3961.  
  3962. Hair7:Destroy()
  3963. wait(0.1)
  3964. char.Head.face.Texture = "rbxassetid://1433882160"
  3965. Hair7 = Instance.new("Part")
  3966. Hair7.Parent = char
  3967. Hair7.Name = "Hair"
  3968. Hair7.CanCollide = false
  3969. Hair7.Locked = true
  3970. Hair7.TopSurface = "Smooth"
  3971. Hair7.BottomSurface = "Smooth"
  3972. Hair7.formFactor = "Symmetric"
  3973. Hair7.Material = "Neon"
  3974. Hair7.BrickColor = BrickColor.new("Really black")
  3975. Hair7.CFrame = char.Torso.CFrame
  3976. Hair7.Size = Vector3.new(1, 1, 1)
  3977. Hair7.Transparency = 0
  3978.  
  3979.  
  3980. Weld1 = Instance.new("Weld")
  3981. Weld1.Parent = char.Head
  3982. Weld1.Part0 = char.Head
  3983. Weld1.Part1 = Hair7
  3984. Weld1.C0 = CFrame.new(0, 0, 0)
  3985.  
  3986. Mesh = Instance.new("SpecialMesh")
  3987. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3988. Mesh.Parent = Hair7
  3989. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3990. Mesh.MeshType = "FileMesh"
  3991. Mesh.MeshId = "rbxassetid://560196103"
  3992. Mesh.TextureId = "rbxassetid://1431994412"
  3993. wait(0.1)
  3994. local gg = Instance.new("Sound",Torso)
  3995. gg.Name = "nani"
  3996. gg.SoundId = "rbxassetid://1511412389"
  3997. gg.Pitch = 0.99
  3998. gg.Volume = 10
  3999. gg.Looped = true
  4000. wait(0)
  4001. gg:Play()
  4002. a21e = new("Part",char)
  4003. a21e.Name = "Beam"..num
  4004. a21e.Locked = true
  4005. a21e.Size = v3(1,1,1)
  4006. a21e.CanCollide = false
  4007. a21e.BrickColor = bc("White")
  4008. a21e.Material = "Neon"
  4009. a21e.Transparency = 0
  4010. aa21e = new("SpecialMesh",a21e)
  4011. a21e.Anchored = true
  4012. a21e.Position = RootPart.Position
  4013. aa21e.MeshType = "Sphere"
  4014. aa21e.Scale = v3(1,1,1)
  4015. a51e = new("Part",char)
  4016. a51e.Name = "Beam"..num
  4017. a51e.Locked = true
  4018. a51e.Size = v3(1,1,1)
  4019. a51e.CanCollide = false
  4020. a51e.BrickColor = bc("Really red")
  4021. a51e.Material = "Neon"
  4022. a51e.Transparency = 0
  4023. aa51e = new("SpecialMesh",a51e)
  4024. a51e.Anchored = true
  4025. a51e.Position = RootPart.Position
  4026. aa51e.MeshType = "Sphere"
  4027. aa51e.Scale = v3(1,1,1)
  4028. a61e = new("Part",char)
  4029. a61e.Name = "Beam"..num
  4030. a61e.Locked = true
  4031. a61e.Size = v3(1,1,1)
  4032. a61e.CanCollide = false
  4033. a61e.BrickColor = bc("White")
  4034. a61e.Material = "Neon"
  4035. a61e.Transparency = 0
  4036. aa61e = new("SpecialMesh",a61e)
  4037. a61e.Anchored = true
  4038. a61e.Position = RootPart.Position
  4039. aa61e.MeshType = "Sphere"
  4040. aa61e.Scale = v3(1,1,1)
  4041. for i = 1,50 do
  4042. wait()
  4043. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4044. a21e.Transparency = a21e.Transparency + 0.03
  4045. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4046. a51e.Transparency = a51e.Transparency + 0.03
  4047. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4048. a61e.Transparency = a61e.Transparency + 0.02
  4049. end
  4050. a61e:Destroy()
  4051. aa61e:Destroy()
  4052. a51e:Destroy()
  4053. aa51e:Destroy()
  4054. a21e:Destroy()
  4055. aa21e:Destroy()
  4056.  
  4057. local Aura = Instance.new('ParticleEmitter')
  4058. Aura.Name = "Aura"
  4059. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4060. Aura.Parent = LeftArm
  4061. Aura.LightEmission = 4
  4062. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4063. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4064. Aura.Size = NumberSequence.new(1.2,.1)
  4065. Aura.LockedToPart = true
  4066. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4067. Aura.Rate = 110
  4068. Aura.Speed = NumberRange.new(2, 2)
  4069. Aura.EmissionDirection = "Top"
  4070. Aura.ZOffset = 7
  4071. Aura.Rotation = NumberRange.new(3660, 3660)
  4072. local Aura2 = Instance.new('ParticleEmitter')
  4073. Aura2.Name = "Sparkles"
  4074. Aura2.Texture = "rbxassetid://1081534242"
  4075. Aura2.Parent = LeftArm
  4076. Aura2.LightEmission = 1
  4077. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4078. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4079. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4080. Aura2.LockedToPart = true
  4081. Aura2.Lifetime = NumberRange.new(1, 1)
  4082. Aura2.Rate = 100
  4083. Aura2.ZOffset = 1
  4084. Aura2.Speed = NumberRange.new(0.25, 1)
  4085. Aura2.EmissionDirection = "Top"
  4086. Aura2.VelocitySpread = 180
  4087. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4088. local Aura = Instance.new('ParticleEmitter')
  4089. Aura.Name = "Aura"
  4090. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4091. Aura.Parent = RightArm
  4092. Aura.LightEmission = 4
  4093. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4094. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4095. Aura.Size = NumberSequence.new(1.2,.1)
  4096. Aura.LockedToPart = true
  4097. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4098. Aura.Rate = 110
  4099. Aura.Speed = NumberRange.new(2, 2)
  4100. Aura.EmissionDirection = "Top"
  4101. Aura.ZOffset = 7
  4102. Aura.Rotation = NumberRange.new(3660, 3660)
  4103. local Aura2 = Instance.new('ParticleEmitter')
  4104. Aura2.Name = "Sparkles"
  4105. Aura2.Texture = "rbxassetid://1081534242"
  4106. Aura2.Parent = RightArm
  4107. Aura2.LightEmission = 1
  4108. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4109. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4110. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4111. Aura2.LockedToPart = true
  4112. Aura2.Lifetime = NumberRange.new(1, 1)
  4113. Aura2.Rate = 100
  4114. Aura2.ZOffset = 1
  4115. Aura2.Speed = NumberRange.new(0.25, 1)
  4116. Aura2.EmissionDirection = "Top"
  4117. Aura2.VelocitySpread = 180
  4118. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4119. local Aura = Instance.new('ParticleEmitter')
  4120. Aura.Name = "Aura"
  4121. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4122. Aura.Parent = Torso
  4123. Aura.LightEmission = 4
  4124. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4125. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4126. Aura.Size = NumberSequence.new(1.2,.1)
  4127. Aura.LockedToPart = true
  4128. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4129. Aura.Rate = 110
  4130. Aura.Speed = NumberRange.new(2, 2)
  4131. Aura.EmissionDirection = "Top"
  4132. Aura.ZOffset = 7
  4133. Aura.Rotation = NumberRange.new(3660, 3660)
  4134. local Aura2 = Instance.new('ParticleEmitter')
  4135. Aura2.Name = "Sparkles"
  4136. Aura2.Texture = "rbxassetid://1081534242"
  4137. Aura2.Parent = Torso
  4138. Aura2.LightEmission = 1
  4139. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4140. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4141. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4142. Aura2.LockedToPart = true
  4143. Aura2.Lifetime = NumberRange.new(1, 1)
  4144. Aura2.Rate = 100
  4145. Aura2.ZOffset = 1
  4146. Aura2.Speed = NumberRange.new(0.25, 1)
  4147. Aura2.EmissionDirection = "Top"
  4148. Aura2.VelocitySpread = 180
  4149. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4150. local Aura = Instance.new('ParticleEmitter')
  4151. Aura.Name = "Aura"
  4152. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4153. Aura.Parent = LeftLeg
  4154. Aura.LightEmission = 4
  4155. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4156. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4157. Aura.Size = NumberSequence.new(1.2,.1)
  4158. Aura.LockedToPart = true
  4159. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4160. Aura.Rate = 110
  4161. Aura.Speed = NumberRange.new(2, 2)
  4162. Aura.EmissionDirection = "Top"
  4163. Aura.ZOffset = 7
  4164. Aura.Rotation = NumberRange.new(3660, 3660)
  4165. local Aura2 = Instance.new('ParticleEmitter')
  4166. Aura2.Name = "Sparkles"
  4167. Aura2.Texture = "rbxassetid://1081534242"
  4168. Aura2.Parent = LeftLeg
  4169. Aura2.LightEmission = 1
  4170. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4171. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4172. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4173. Aura2.LockedToPart = true
  4174. Aura2.Lifetime = NumberRange.new(1, 1)
  4175. Aura2.Rate = 100
  4176. Aura2.ZOffset = 1
  4177. Aura2.Speed = NumberRange.new(0.25, 1)
  4178. Aura2.EmissionDirection = "Top"
  4179. Aura2.VelocitySpread = 180
  4180. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4181. local Aura = Instance.new('ParticleEmitter')
  4182. Aura.Name = "Aura"
  4183. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4184. Aura.Parent = RightLeg
  4185. Aura.LightEmission = 4
  4186. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4187. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4188. Aura.Size = NumberSequence.new(1.2,.1)
  4189. Aura.LockedToPart = true
  4190. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4191. Aura.Rate = 110
  4192. Aura.Speed = NumberRange.new(2, 2)
  4193. Aura.EmissionDirection = "Top"
  4194. Aura.ZOffset = 7
  4195. Aura.Rotation = NumberRange.new(3660, 3660)
  4196. local Aura2 = Instance.new('ParticleEmitter')
  4197. Aura2.Name = "Sparkles"
  4198. Aura2.Texture = "rbxassetid://1081534242"
  4199. Aura2.Parent = RightLeg
  4200. Aura2.LightEmission = 1
  4201. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4202. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4203. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4204. Aura2.LockedToPart = true
  4205. Aura2.Lifetime = NumberRange.new(1, 1)
  4206. Aura2.Rate = 100
  4207. Aura2.ZOffset = 1
  4208. Aura2.Speed = NumberRange.new(0.25, 1)
  4209. Aura2.EmissionDirection = "Top"
  4210. Aura2.VelocitySpread = 180
  4211. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4212. local Aura = Instance.new('ParticleEmitter')
  4213. Aura.Name = "Aura"
  4214. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4215. Aura.Parent = LeftLeg
  4216. Aura.LightEmission = 4
  4217. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4218. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4219. Aura.Size = NumberSequence.new(1.2,.1)
  4220. Aura.LockedToPart = true
  4221. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4222. Aura.Rate = 110
  4223. Aura.Speed = NumberRange.new(2, 2)
  4224. Aura.EmissionDirection = "Top"
  4225. Aura.ZOffset = 7
  4226. Aura.Rotation = NumberRange.new(3660, 3660)
  4227. local Aura2 = Instance.new('ParticleEmitter')
  4228. Aura2.Name = "Sparkles"
  4229. Aura2.Texture = "rbxassetid://1081534242"
  4230. Aura2.Parent = LeftLeg
  4231. Aura2.LightEmission = 1
  4232. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4233. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4234. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4235. Aura2.LockedToPart = true
  4236. Aura2.Lifetime = NumberRange.new(1, 1)
  4237. Aura2.Rate = 100
  4238. Aura2.ZOffset = 1
  4239. Aura2.Speed = NumberRange.new(0.25, 1)
  4240. Aura2.EmissionDirection = "Top"
  4241. Aura2.VelocitySpread = 180
  4242. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4243. local Aura = Instance.new('ParticleEmitter')
  4244. Aura.Name = "Aura"
  4245. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4246. Aura.Parent = RightLeg
  4247. Aura.LightEmission = 4
  4248. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4249. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4250. Aura.Size = NumberSequence.new(1.2,.1)
  4251. Aura.LockedToPart = true
  4252. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4253. Aura.Rate = 110
  4254. Aura.Speed = NumberRange.new(2, 2)
  4255. Aura.EmissionDirection = "Top"
  4256. Aura.ZOffset = 7
  4257. Aura.Rotation = NumberRange.new(3660, 3660)
  4258. local Aura2 = Instance.new('ParticleEmitter')
  4259. Aura2.Name = "Sparkles"
  4260. Aura2.Texture = "rbxassetid://1081534242"
  4261. Aura2.Parent = RightLeg
  4262. Aura2.LightEmission = 1
  4263. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4264. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4265. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4266. Aura2.LockedToPart = true
  4267. Aura2.Lifetime = NumberRange.new(1, 1)
  4268. Aura2.Rate = 100
  4269. Aura2.ZOffset = 1
  4270. Aura2.Speed = NumberRange.new(0.25, 1)
  4271. Aura2.EmissionDirection = "Top"
  4272. Aura2.VelocitySpread = 180
  4273. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4274. local Aura = Instance.new('ParticleEmitter')
  4275. Aura.Name = "Aura"
  4276. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4277. Aura.Parent = Torso
  4278. Aura.LightEmission = 4
  4279. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4280. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4281. Aura.Size = NumberSequence.new(1.2,.1)
  4282. Aura.LockedToPart = true
  4283. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4284. Aura.Rate = 110
  4285. Aura.Speed = NumberRange.new(2, 2)
  4286. Aura.EmissionDirection = "Top"
  4287. Aura.ZOffset = 7
  4288. Aura.Rotation = NumberRange.new(3660, 3660)
  4289. local Aura2 = Instance.new('ParticleEmitter')
  4290. Aura2.Name = "Sparkles"
  4291. Aura2.Texture = "rbxassetid://1081534242"
  4292. Aura2.Parent = Torso
  4293. Aura2.LightEmission = 1
  4294. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4295. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4296. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4297. Aura2.LockedToPart = true
  4298. Aura2.Lifetime = NumberRange.new(1, 1)
  4299. Aura2.Rate = 100
  4300. Aura2.ZOffset = 1
  4301. Aura2.Speed = NumberRange.new(0.25, 1)
  4302. Aura2.EmissionDirection = "Top"
  4303. Aura2.VelocitySpread = 180
  4304. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4305.  
  4306. SuperSaiyanBlue = true
  4307. Humanoid.JumpPower = 120
  4308.  
  4309. Char.Humanoid.MaxHealth = Health
  4310. wait(0.3)
  4311. Char.Humanoid.Health = Health
  4312. wait(0.7)
  4313. end
  4314.  
  4315.  
  4316.  
  4317. function Base()
  4318. SuperSaiyanBlue = false
  4319. local Effect = Instance.new("Part")
  4320. Effect.Name = "Effect"
  4321. Effect.Parent = Torso
  4322. Effect.CFrame = Torso.CFrame
  4323. Effect.BrickColor = BrickColor.new("White")
  4324. Effect.Shape = "Ball"
  4325. Effect.Size = Vector3.new(8, 8, 8)
  4326. Effect.Anchored = true
  4327. Effect.Material = "Neon"
  4328. Effect.CanCollide = false
  4329. for loop = 1, 25 do wait()
  4330. Effect.CFrame = Torso.CFrame
  4331. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4332. Effect.Transparency = Effect.Transparency + 0.04
  4333.  
  4334.  
  4335. end
  4336. repeat
  4337.  
  4338.  
  4339.  
  4340. Torso:FindFirstChild("Effect"):Remove()
  4341. until Torso:FindFirstChild("Effect") == nil
  4342.  
  4343. Hair7:Destroy()
  4344. wait(0.1)
  4345. Hair7 = Instance.new("Part")
  4346. Hair7.Parent = char
  4347. Hair7.Name = "Hair"
  4348. Hair7.CanCollide = false
  4349. Hair7.Locked = true
  4350. Hair7.TopSurface = "Smooth"
  4351. Hair7.BottomSurface = "Smooth"
  4352. Hair7.formFactor = "Symmetric"
  4353. Hair7.Material = "Neon"
  4354. Hair7.BrickColor = BrickColor.new("Really black")
  4355. Hair7.CFrame = char.Torso.CFrame
  4356. Hair7.Size = Vector3.new(1, 1, 1)
  4357. Hair7.Transparency = 0
  4358.  
  4359.  
  4360. Weld1 = Instance.new("Weld")
  4361. Weld1.Parent = char.Head
  4362. Weld1.Part0 = char.Head
  4363. Weld1.Part1 = Hair7
  4364. Weld1.C0 = CFrame.new(0, 0, 0)
  4365.  
  4366. Mesh = Instance.new("SpecialMesh")
  4367. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4368. Mesh.Parent = Hair7
  4369. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4370. Mesh.MeshType = "FileMesh"
  4371. Mesh.MeshId = "rbxassetid://560196103"
  4372. Mesh.TextureId = "rbxassetid://1432488119"
  4373.  
  4374.  
  4375. for i, v in pairs(Head:GetChildren()) do
  4376. if v:IsA('ParticleEmitter') then
  4377. v:Remove()
  4378. end
  4379. end
  4380. Head.ParticleEmitter.Transparency = "1"
  4381. for i, v in pairs(Torso:GetChildren()) do
  4382. if v:IsA('ParticleEmitter') then
  4383. v:Remove()
  4384. end
  4385. end
  4386. for i, v in pairs(LeftArm:GetChildren()) do
  4387. if v:IsA('ParticleEmitter') then
  4388. v:Remove()
  4389. end
  4390. end
  4391. for i, v in pairs(RightArm:GetChildren()) do
  4392. if v:IsA('ParticleEmitter') then
  4393. v:Remove()
  4394. end
  4395. end
  4396. for i, v in pairs(RightLeg:GetChildren()) do
  4397. if v:IsA('ParticleEmitter') then
  4398. v:Remove()
  4399. end
  4400. end
  4401. for i, v in pairs(LeftLeg:GetChildren()) do
  4402. if v:IsA('ParticleEmitter') then
  4403. v:Remove()
  4404. end
  4405. end
  4406. local Head = Character.Head
  4407. local Torso = Character.Torso
  4408.  
  4409. for i, v in pairs(Torso:GetChildren()) do
  4410. if v:IsA('Sound') then
  4411. v:Remove()
  4412. end
  4413. end
  4414.  
  4415.  
  4416.  
  4417. end
  4418. mouse.KeyDown:connect(function(key)
  4419. if key=="9" then
  4420. Base()
  4421. end
  4422. end)
  4423.  
  4424. mouse.KeyDown:connect(function(key)
  4425. if key=="" then
  4426. end
  4427. mouse.KeyDown:connect(function(key)
  4428. if key=="3" then
  4429. Base()
  4430. SSJ2()
  4431. char.JumPower = 150
  4432. end
  4433. end)
  4434. Health = math.huge --------- Serious mode aura.
  4435. BaseHealth = math.huge
  4436.  
  4437.  
  4438.  
  4439.  
  4440. SuperSaiyan2 = false
  4441.  
  4442. Player = game.Players.LocalPlayer
  4443. Char = Player.Character
  4444. Torso = Char.Torso
  4445.  
  4446. function SSJ2()
  4447. for X = 1, 1 do wait()
  4448.  
  4449.  
  4450. wait(0)
  4451. for X = 1, 1 do wait()
  4452. local Effect = Instance.new("Part")
  4453. Effect.Name = "Effect"
  4454. Effect.Parent = Torso
  4455. Effect.CFrame = Torso.CFrame
  4456. Effect.BrickColor = BrickColor.new("Lapis")
  4457. Effect.Shape = "Ball"
  4458. Effect.Size = Vector3.new(1, 1, 1)
  4459. Effect.Anchored = true
  4460. Effect.Material = "Neon"
  4461. Effect.CanCollide = false
  4462. Effect.CFrame = Torso.CFrame
  4463. Effect.Size = Effect.Size + Vector3.new(0.5)
  4464. Effect.Transparency = Effect.Transparency + 0.04
  4465. end
  4466. end
  4467.  
  4468. repeat
  4469. Torso:FindFirstChild("Effect"):Remove()
  4470. until Torso:FindFirstChild("Effect") == nil
  4471.  
  4472.  
  4473. local Color1 = Color3.new(255, 255, 0)
  4474. local Color2 = Color3.new(255, 255, 0)
  4475.  
  4476. Weld1 = Instance.new("Weld")
  4477. Weld1.Parent = char.Head
  4478. Weld1.Part0 = char.Head
  4479. Weld1.Part1 = Hair7
  4480. Weld1.C0 = CFrame.new(0,0,0)
  4481.  
  4482. Mesh = Instance.new("SpecialMesh")
  4483. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4484. Mesh.Parent = Hair7
  4485. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4486. Mesh.MeshType = "FileMesh"
  4487. Mesh.MeshId = "rbxassetid://560196103"
  4488. Mesh.TextureId = "rbxassetid://1349806908"
  4489. char.Head.face.Texture = "0"
  4490. local Must = Instance.new("Sound",Torso)
  4491. Must.SoundId = "rbxassetid://1035030726"
  4492. Must.Pitch = 0.99
  4493. Must.Volume = 1.4
  4494. Must.Looped = false
  4495. wait(0)
  4496. a61e:Destroy()
  4497. aa61e:Destroy()
  4498. a51e:Destroy()
  4499. aa51e:Destroy()
  4500. a21e:Destroy()
  4501. aa21e:Destroy()
  4502.  
  4503. SuperSaiyan2 = true
  4504. Humanoid.JumpPower = 120
  4505.  
  4506. Char.Humanoid.MaxHealth = Health
  4507. wait(0.3)
  4508. Char.Humanoid.Health = Health
  4509. wait(0.7)
  4510. Must:Destroy()
  4511. end
  4512.  
  4513. function Base()
  4514. SuperSaiyan2 = false
  4515. local Effect = Instance.new("Part")
  4516. Effect.Name = "Effect"
  4517. Effect.Parent = Torso
  4518. Effect.CFrame = Torso.CFrame
  4519. Effect.BrickColor = BrickColor.new("White")
  4520. Effect.Shape = "Ball"
  4521. Effect.Size = Vector3.new(8, 8, 8)
  4522. Effect.Anchored = true
  4523. Effect.Material = "Neon"
  4524. Effect.CanCollide = false
  4525. for loop = 1, 25 do wait()
  4526. Effect.CFrame = Torso.CFrame
  4527. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4528. Effect.Transparency = Effect.Transparency + 0.04
  4529.  
  4530. end
  4531. repeat
  4532.  
  4533.  
  4534. Torso:FindFirstChild("Effect"):Remove()
  4535. until Torso:FindFirstChild("Effect") == nil
  4536.  
  4537. char.Head.face.Texture = "0"
  4538. Hair7:Destroy()
  4539. wait(0.1)
  4540. Hair7 = Instance.new("Part")
  4541. Hair7.Parent = char
  4542. Hair7.Name = "Hair"
  4543. Hair7.CanCollide = false
  4544. Hair7.Locked = true
  4545. Hair7.TopSurface = "Smooth"
  4546. Hair7.BottomSurface = "Smooth"
  4547. Hair7.formFactor = "Symmetric"
  4548. Hair7.Material = "Neon"
  4549. Hair7.BrickColor = BrickColor.new("Really black")
  4550. Hair7.CFrame = char.Torso.CFrame
  4551. Hair7.Size = Vector3.new(1, 1, 1)
  4552. Hair7.Transparency = 0
  4553.  
  4554.  
  4555. Weld1 = Instance.new("Weld")
  4556. Weld1.Parent = char.Head
  4557. Weld1.Part0 = char.Head
  4558. Weld1.Part1 = Hair7
  4559. Weld1.C0 = CFrame.new(0, 0, 0)
  4560.  
  4561. Mesh = Instance.new("SpecialMesh")
  4562. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4563. Mesh.Parent = Hair7
  4564. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4565. Mesh.MeshType = "FileMesh"
  4566. Mesh.MeshId = "rbxassetid://560196103"
  4567. Mesh.TextureId = "rbxassetid://1432488119"
  4568.  
  4569.  
  4570.  
  4571. for i, v in pairs(Torso:GetChildren()) do
  4572. if v:IsA('ParticleEmitter') then
  4573. v:Remove()
  4574. end
  4575. end
  4576. for i, v in pairs(LeftArm:GetChildren()) do
  4577. if v:IsA('ParticleEmitter') then
  4578. v:Remove()
  4579. end
  4580. end
  4581. for i, v in pairs(RightArm:GetChildren()) do
  4582. if v:IsA('ParticleEmitter') then
  4583. v:Remove()
  4584. end
  4585. end
  4586. for i, v in pairs(RightLeg:GetChildren()) do
  4587. if v:IsA('ParticleEmitter') then
  4588. v:Remove()
  4589. end
  4590. end
  4591. for i, v in pairs(LeftLeg:GetChildren()) do
  4592. if v:IsA('ParticleEmitter') then
  4593. v:Remove()
  4594. end
  4595. end
  4596.  
  4597.  
  4598. end
  4599. end)
  4600. ---
  4601.  
  4602.  
  4603.  
  4604.  
  4605. musiccommand = 1
  4606. musicwait = false
  4607. mouse.KeyDown:connect(function(k)
  4608. if k == "=" and attack == false then
  4609. if musiccommand == 1 and musicwait == false then
  4610. musicwait = true
  4611. sou2:Stop()
  4612. musiccommand = 2
  4613. end
  4614. if musiccommand == 2 and musicwait == false then
  4615. musicwait = true
  4616. sou2:Play()
  4617. sou2.Volume = 2
  4618. musiccommand = 3
  4619. end
  4620. if musiccommand == 3 and musicwait == false then
  4621. musicwait = true
  4622. sou2.Volume = 0.5
  4623. musiccommand = 1
  4624. end
  4625. musicwait = false
  4626. end
  4627. end)
  4628. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4629. Hitpart3 = Instance.new("Part", HPart3)
  4630. Hitpart3.Size = Vector3.new(1, 1, 1)
  4631. Hitpart3.CanCollide = false
  4632. HuW3 = Instance.new("Weld")
  4633. HuW3.Name = "GuW"
  4634. HuW3.Part0 = HPart3
  4635. HuW3.C0 = cn(Xv, Yv, Zv)
  4636. HuW3.C1 = cn(0, 0, 0)
  4637. HuW3.Part1 = Hitpart3
  4638. HuW3.Parent = HPart3
  4639. Hitpart3.Transparency = 1
  4640. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4641. end
  4642. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4643. Hitpart2 = Instance.new("Part", HPart2)
  4644. Hitpart2.Size = Vector3.new(1, 1, 1)
  4645. Hitpart2.CanCollide = false
  4646. HuW2 = Instance.new("Weld")
  4647. HuW2.Name = "GuW"
  4648. HuW2.Part0 = HPart2
  4649. HuW2.C0 = cn(Xv, Yv, Zv)
  4650. HuW2.C1 = cn(0, 0, 0)
  4651. HuW2.Part1 = Hitpart2
  4652. HuW2.Parent = HPart2
  4653. Hitpart2.Transparency = 1
  4654. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4655. end
  4656. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4657. Hitpart = Instance.new("Part", HPart)
  4658. Hitpart.Size = Vector3.new(1, 1, 1)
  4659. Hitpart.CanCollide = false
  4660. HuW = Instance.new("Weld")
  4661. HuW.Name = "GuW"
  4662. HuW.Part0 = HPart
  4663. HuW.C0 = cn(Xv, Yv, Zv)
  4664. HuW.C1 = cn(0, 0, 0)
  4665. HuW.Part1 = Hitpart
  4666. HuW.Parent = HPart
  4667. Hitpart.Transparency = 1
  4668. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4669. end
  4670. wait2 = false
  4671. combo = 1
  4672. mouse.Button1Down:connect(function(key)
  4673. if attack == false then
  4674. attack = true
  4675. Humanoid.WalkSpeed = 17.01
  4676. if combo == 1 and wait2 == false then
  4677. wait2 = true
  4678. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4679. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4680. for i = 0, 1, 0.1 do
  4681. swait()
  4682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4684. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4685. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4686. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4687. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4688. end
  4689. combo = 2
  4690. end
  4691. if combo == 2 and wait2 == false then
  4692. wait2 = true
  4693.  
  4694. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4695. for i = 0, 1, 0.1 do
  4696. swait()
  4697. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4698. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4699. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4700. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4701. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4702. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4703. end
  4704. combo = 3
  4705. end
  4706. if combo == 3 and wait2 == false then
  4707. wait2 = true
  4708. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4709. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4710. for i = 0, 1, 0.1 do
  4711. swait()
  4712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4713. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4716. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4717. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4718. end
  4719. combo = 1
  4720. end
  4721. Humanoid.WalkSpeed = 16
  4722. Hitpart:Destroy()
  4723. wait2 = false
  4724. attack = false
  4725. end
  4726. end)
  4727. --
  4728. --
  4729. MV1 = 20
  4730. mouse.KeyDown:connect(function(k)
  4731. if k == "=" and attack == false then
  4732. if firemode == true then
  4733. firemode = false
  4734. print("ice mode")
  4735. icesmoke.Acceleration = Vector3.new(0,0,0)
  4736. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4737. icesmoke.Transparency = NumberSequence.new({
  4738. NumberSequenceKeypoint.new(0, 0.9),
  4739. NumberSequenceKeypoint.new(1, 1)
  4740. })
  4741. icesmoke.Size = NumberSequence.new(3)
  4742. icesmoke.Parent = RightArm
  4743. else
  4744. firemode = true
  4745. print("fire mode")
  4746. ice_mode = false
  4747. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4748. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4749. icesmoke.Rate = 400
  4750. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4751. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4752. icesmoke.Size = NumberSequence.new(3)
  4753. icesmoke.EmissionDirection = "Top"
  4754. icesmoke.Parent = LeftArm
  4755. end
  4756. end
  4757. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4758. MV1 = 90
  4759. Humanoid.WalkSpeed = 15
  4760. attack = true
  4761. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4762. Firepart2 = Instance.new("Part", LeftArm)
  4763. Firepart2.Size = Vector3.new(1, 1, 1)
  4764. Firepart2.CanCollide = false
  4765. GuW2 = Instance.new("Weld")
  4766. GuW2.Name = "GuW"
  4767. GuW2.Part0 = LeftArm
  4768. GuW2.C0 = cn(0, -0.5, 0)
  4769. GuW2.C1 = cn(0, 0, 0)
  4770. GuW2.Part1 = Firepart2
  4771. GuW2.Parent = LeftArm
  4772. Firepart2.Transparency = 1
  4773. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4774. for i = 0, 2, 0.1 do
  4775. swait()
  4776. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4778. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4779. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4780. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4781. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4782. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4783. end
  4784. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4785. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4786. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4787. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4788. Humanoid.WalkSpeed = 16
  4789. attack = false
  4790. Firepart2:Destroy()
  4791. end
  4792. end)
  4793. MV2 = 90
  4794.  
  4795. mouse.KeyDown:connect(function(key)
  4796. if key == "=" then
  4797. Head.Transparency = 1
  4798. Torso.Transparency = 1
  4799. LeftArm.Transparency = 1
  4800. Head.face.Texture = ""
  4801. RightArm.Transparency = 1
  4802. LeftLeg.Transparency = 1
  4803. RightLeg.Transparency = 1
  4804. mesh1.Transparency = 1
  4805. mesh2.Transparency = 1
  4806. mesh5.Transparency = 1
  4807. mesheye.Transparency = 1
  4808. mesheye1.Transparency = 1
  4809. mesheye2.Transparency = 1
  4810. mesheye3.Transparency = 1
  4811. char.Parent = workspace.Camera
  4812. char.WalkSpeed = 60
  4813. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4814. char:FindFirstChild("TalkingBillBoard"):destroy()
  4815. end
  4816. end
  4817. end)
  4818. mouse.KeyUp:connect(function(key)
  4819. if key == "=" then
  4820. Head.Transparency = 0
  4821. Torso.Transparency = 0
  4822. LeftArm.Transparency = 0
  4823. Head.face.Texture = ""
  4824. RightArm.Transparency = 0
  4825. LeftLeg.Transparency = 0
  4826. RightLeg.Transparency = 0
  4827. mesh1.Transparency = 0
  4828. mesh2.Transparency = 0
  4829. mesh5.Transparency = 0
  4830. mesheye.Transparency = 0
  4831. mesheye1.Transparency = 0
  4832. mesheye2.Transparency = 0
  4833. mesheye3.Transparency = 0
  4834. hat1.Transparency = 0
  4835. hat2.Transparency = 0
  4836. hat3.Transparency = 0
  4837. hat4.Transparency = 0
  4838. hat5.Transparency = 0
  4839. hat6.Transparency = 0
  4840. hat7.Transparency = 0
  4841. hat8.Transparency = 0
  4842. hat9.Transparency = 0
  4843. char.Parent = workspace
  4844. end
  4845. end)
  4846.  
  4847. mouse.KeyDown:connect(function(k)
  4848. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4849. MV2 = 90
  4850. attack = true
  4851. Firepart = Instance.new("Part", RightArm)
  4852. Firepart.Size = Vector3.new(1, 1, 1)
  4853. GuW = Instance.new("Weld")
  4854. GuW.Name = "GuW"
  4855. GuW.Part0 = RightArm
  4856. GuW.C0 = cn(0, -1, 0)
  4857. GuW.C1 = cn(0, 0, 0)
  4858. GuW.Part1 = Firepart
  4859. GuW.Parent = RightArm
  4860. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4861. Firepart.Transparency = 1
  4862. Humanoid.WalkSpeed = 15
  4863. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4864. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4865. for i = 1, 3 do
  4866. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4867. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4868. end
  4869. for i = 0, 3, 0.1 do
  4870. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4871. swait()
  4872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4873. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4874. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4875. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4876. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4877. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4878. end
  4879. wait(1)
  4880. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4881.  
  4882. Humanoid.WalkSpeed = 16
  4883. attack = false
  4884. Firepart:Destroy()
  4885. end
  4886.  
  4887.  
  4888.  
  4889.  
  4890. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4891. MV2 = 90
  4892. attack = true
  4893. Firepart = Instance.new("Part", RightArm)
  4894. Firepart.Size = Vector3.new(1, 1, 1)
  4895. GuW = Instance.new("Weld")
  4896. GuW.Name = "GuW"
  4897. GuW.Part0 = RightArm
  4898. GuW.C0 = cn(0, -1, 0)
  4899. GuW.C1 = cn(0, 0, 0)
  4900. GuW.Part1 = Firepart
  4901. GuW.Parent = RightArm
  4902. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4903. Firepart.Transparency = 1
  4904. Humanoid.WalkSpeed = 0.01
  4905. for i = 0, 4, 0.1 do
  4906. swait()
  4907. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4908. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4910. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4911. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4912. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4913. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4914. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4915. end
  4916. for i = 0, 4, 0.1 do
  4917. swait()
  4918. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4919. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4920. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4921. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4922. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4923. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4924. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4925. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4926. end
  4927. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4928. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4929. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4930. for i = 1, 3 do
  4931. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4932. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4933. end
  4934. for i = 0, 2, 0.1 do
  4935. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4936. swait()
  4937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4939. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4940. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4941. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4942. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4943. end
  4944. Humanoid.WalkSpeed = 16
  4945. attack = false
  4946. Firepart:Destroy()
  4947. end
  4948. end)
  4949. Rapid = false
  4950. BasePart = Instance.new("Part")
  4951. BasePart.Shape = Enum.PartType.Block
  4952. BasePart.Material = Enum.Material.Neon
  4953. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4954. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4955. BasePart.FormFactor = Enum.FormFactor.Custom
  4956. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4957. BasePart.CanCollide = true
  4958. BasePart.Locked = true
  4959. BasePart.Anchored = false
  4960. local icy_Player = game.Players.localPlayer
  4961. local icy_mouse = icy_Player:GetMouse()
  4962. ice_mode = false
  4963. local colors = {
  4964. BrickColor.new("Cyan"),
  4965. BrickColor.new("Medium blue"),
  4966. BrickColor.new("Pastel blue")
  4967. }
  4968. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4969. if root then
  4970. icy_mouse.KeyDown:connect(function(k)
  4971. if k == "=" and firemode == false then
  4972. if ice_mode == true then
  4973. ice_mode = false
  4974. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4975. else
  4976. ice_mode = true
  4977. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4978. end
  4979. end
  4980. if k == "z" and firemode == true then
  4981. attack = true
  4982. do
  4983. local Stop = false
  4984. local Version = 0
  4985. local MaxSpeed = 5
  4986. local Speed = 3.5
  4987. local Keys = {}
  4988. local Force = 10000
  4989. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4990. swait(0.5)
  4991. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4992. if Fly then
  4993. Fly:Destroy()
  4994. end
  4995. if Rot then
  4996. Rot:Destroy()
  4997. end
  4998. Fly = Instance.new("BodyPosition", char.Torso)
  4999. Fly.Name = "LMMFly"
  5000. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5001. Fly.P = Force
  5002. Fly.position = char.Torso.Position
  5003. Rot = Instance.new("BodyGyro", char.Torso)
  5004. Rot.Name = "LMMRot"
  5005. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5006. Rot.P = Force
  5007. Rot.cframe = cam.CoordinateFrame
  5008. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5009. local Thread, Old = Version, nil
  5010. char.Humanoid.PlatformStand = true
  5011. function StopFly()
  5012. Version = Version + 1
  5013. Stop = true
  5014. char.Humanoid.PlatformStand = false
  5015. Fly:Destroy()
  5016. Rot:Destroy()
  5017. attack = false
  5018. end
  5019. char.ChildAdded:connect(function(Obj)
  5020. wait()
  5021. if Obj.Name == "LM" .. "MFlyStop" then
  5022. Obj:Destroy()
  5023. StopFly()
  5024. end
  5025. end)
  5026. HitpartFunk2(RightArm, 0, -0.7, 0)
  5027. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5028. for i = 0, 25, 0.1 do
  5029. if attack == true then
  5030. swait()
  5031.  
  5032. end
  5033. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5034. if Keys[string.char(48)] then
  5035. Speed = 1
  5036. end
  5037. if Keys.w then
  5038. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5039. end
  5040. if Keys.s then
  5041. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5042. end
  5043. if Keys.d then
  5044. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5045. end
  5046. if Keys.a then
  5047. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5048. end
  5049. if Keys.e or Keys[" "] then
  5050. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5051. end
  5052. if Keys.q then
  5053. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5054. end
  5055. if Keys.z then
  5056. StopFly()
  5057. end
  5058. if Old ~= Vectoring then
  5059. Fly.position = Vectoring.p
  5060. Old = Vectoring
  5061. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5062. else
  5063. Speed = 1
  5064. end
  5065. Rot.cframe = cam.CoordinateFrame
  5066. mouse.KeyDown:connect(function(Key)
  5067. Keys[Key] = true
  5068. end)
  5069. mouse.KeyUp:connect(function(Key)
  5070. Keys[Key] = false
  5071. end)
  5072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5074. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5075. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5076. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5077. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5078. end
  5079. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5080. attack = false
  5081. char.Humanoid.PlatformStand = false
  5082. Fly:Destroy()
  5083. Rot:Destroy()
  5084. end
  5085. end
  5086. if k == "=" and InForm == true then
  5087. attack = true
  5088. do
  5089. local Stop = false
  5090. local Version = 0
  5091. local MaxSpeed = 6
  5092. local Speed = 3
  5093. local Keys = {}
  5094. local Force = 10000
  5095. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5096. swait(1)
  5097. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5098. if Fly then
  5099. Fly:Destroy()
  5100. end
  5101. if Rot then
  5102. Rot:Destroy()
  5103. end
  5104. Fly = Instance.new("BodyPosition", char.Torso)
  5105. Fly.Name = "LMMFly"
  5106. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5107. Fly.P = Force
  5108. Fly.position = char.Torso.Position
  5109. Rot = Instance.new("BodyGyro", char.Torso)
  5110. Rot.Name = "LMMRot"
  5111. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5112. Rot.P = Force
  5113. Rot.cframe = cam.CoordinateFrame
  5114. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5115. local Thread, Old = Version, nil
  5116. char.Humanoid.PlatformStand = true
  5117. function StopFly()
  5118. Version = Version + 1
  5119. Stop = true
  5120. char.Humanoid.PlatformStand = false
  5121. Fly:Destroy()
  5122. Rot:Destroy()
  5123. attack = false
  5124. end
  5125. char.ChildAdded:connect(function(Obj)
  5126. wait()
  5127. if Obj.Name == "LM" .. "MFlyStop" then
  5128. Obj:Destroy()
  5129. StopFly()
  5130. end
  5131. end)
  5132. HitpartFunk2(RightArm, 0, -0.7, 0)
  5133. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5134. for i = 0, 25, 0.1 do
  5135. if attack == true then
  5136. swait()
  5137. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5138. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5139. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5140. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5141. end
  5142. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5143. if Keys[string.char(48)] then
  5144. Speed = 1
  5145. end
  5146. if Keys.w then
  5147. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5148. end
  5149. if Keys.s then
  5150. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5151. end
  5152. if Keys.d then
  5153. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5154. end
  5155. if Keys.a then
  5156. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5157. end
  5158. if Keys.e or Keys[" "] then
  5159. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5160. end
  5161. if Keys.q then
  5162. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5163. end
  5164. if Keys.z then
  5165. StopFly()
  5166. end
  5167. if Old ~= Vectoring then
  5168. Fly.position = Vectoring.p
  5169. Old = Vectoring
  5170. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5171. else
  5172. Speed = 1
  5173. end
  5174. Rot.cframe = cam.CoordinateFrame
  5175. mouse.KeyDown:connect(function(Key)
  5176. Keys[Key] = true
  5177. end)
  5178. mouse.KeyUp:connect(function(Key)
  5179. Keys[Key] = false
  5180. end)
  5181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5183. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5184. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5185. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5186. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5187. end
  5188. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5189. attack = false
  5190. char.Humanoid.PlatformStand = false
  5191. Fly:Destroy()
  5192. Rot:Destroy()
  5193. end
  5194. end
  5195. end)
  5196. game:GetService("RunService").Stepped:connect(function()
  5197. if ice_mode == true then
  5198. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5199. local icePath = BasePart:Clone()
  5200. icePath.Anchored = true
  5201. icePath.Transparency = 0.85
  5202. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5203. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5204. icePath.BrickColor = colors[math.random(1, #colors)]
  5205. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5206. game:GetService("Debris"):AddItem(icePath, 1)
  5207. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5208. end
  5209. end)
  5210. end
  5211. MV3 = 190
  5212. mouse.KeyDown:connect(function(k)
  5213. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5214. MV3 = 80
  5215. attack = true
  5216. Humanoid.WalkSpeed = 15
  5217. HitpartFunk2(RightArm, 0, -0.5, 0)
  5218. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5219. for i = 0, 1.5, 0.1 do
  5220. swait()
  5221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5223. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5225. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5226. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5227. end
  5228. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5229. for i = 0, 2, 0.1 do
  5230. swait()
  5231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5233. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5234. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5235. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5236. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5237. end
  5238. for i = 0, 4.2, 0.1 do
  5239. swait()
  5240. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5241. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5242. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5243. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5245. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5246. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5248. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5249. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5250. end
  5251. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5252. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5253. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5254. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5255. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5256. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5257. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5258. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5259. for i = 0, 2, 0.1 do
  5260. swait()
  5261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5263. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5265. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5266. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5267. end
  5268. for i = 0, 2, 0.1 do
  5269. swait()
  5270. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5271. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5272. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5273. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5274. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5275. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5276. end
  5277. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5278. for i = 0, 4, 0.1 do
  5279. swait()
  5280. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5281. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5284. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5285. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5286. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5287. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5288. end
  5289. for i = 0, 2, 0.1 do
  5290. swait()
  5291. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5292. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5293. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5294. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5295. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5296. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5297. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5298. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5299. end
  5300. for i = 1, 6 do
  5301. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5302. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5303. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5304. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5305. wait(0.15)
  5306. end
  5307. attack = false
  5308. Humanoid.WalkSpeed = 16
  5309. end
  5310. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5311. Humanoid.WalkSpeed = 1
  5312. MV3 = 80
  5313. attack = true
  5314. FastFireBall = Instance.new("Part", RightArm)
  5315. FastFireBall.Size = Vector3.new(1, 1, 1)
  5316. FFW = Instance.new("Weld")
  5317. FFW.Name = "GuW"
  5318. FFW.Part0 = RightArm
  5319. FFW.C0 = cn(0, -1, 0)
  5320. FFW.C1 = cn(0, 0, 0)
  5321. FFW.Part1 = FastFireBall
  5322. FFW.Parent = RightArm
  5323. FastFireBall.Transparency = 1
  5324. FastFireBall2 = Instance.new("Part", LeftArm)
  5325. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5326. FFW2 = Instance.new("Weld")
  5327. FFW2.Name = "GuW"
  5328. FFW2.Part0 = LeftArm
  5329. FFW2.C0 = cn(0, -1, 0)
  5330. FFW2.C1 = cn(0, 0, 0)
  5331. FFW2.Part1 = FastFireBall2
  5332. FFW2.Parent = LeftArm
  5333. FastFireBall2.Transparency = 1
  5334. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5335. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5336. for i = 0, 1, 0.1 do
  5337. swait()
  5338. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5339. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5340. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5341. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5348. end
  5349. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5350. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5351. function holding()
  5352. if Rapid == true and ice_mode == false then
  5353. for i = 0, 0.8, 0.1 do
  5354. swait()
  5355. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5356. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5357. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5358. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5359. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5360. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5361. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5362. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5363. end
  5364. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5365. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5366. for i = 0, 0.8, 0.1 do
  5367. swait()
  5368. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5369. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5371. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5372. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5373. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5374. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5375. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5376. end
  5377. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5378. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5379. holding()
  5380. end
  5381. end
  5382. if Rapid == false then
  5383. Rapid = true
  5384. holding()
  5385. end
  5386. end
  5387. end)
  5388. mouse.KeyUp:connect(function(k)
  5389. if k == "c" and Rapid == true then
  5390. MV3 = 180
  5391. Rapid = false
  5392. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5393. attack = false
  5394. wait(0.5)
  5395. Humanoid.WalkSpeed = 16
  5396. FastFireBall:Destroy()
  5397. FastFireBall2:Destroy()
  5398. end
  5399.  
  5400.  
  5401. end)
  5402. mouse.KeyDown:connect(function(key)
  5403. if key == "r" and Player.Character.Parent == workspace then
  5404. Player.Character.Parent = workspace.Camera
  5405. char = Player.Character
  5406. char.Archivable = true
  5407.  
  5408.  
  5409. cloneChar = char:Clone()
  5410. cloneChar.Parent = workspace
  5411. cloneChar.Name = "KYLETHORNTON"
  5412. cloneChar.Head.Anchored = true
  5413. Humanoid.WalkSpeed = 150
  5414.  
  5415.  
  5416.  
  5417. end
  5418. end)
  5419.  
  5420.  
  5421.  
  5422.  
  5423. mouse.KeyUp:connect(function(key)
  5424. if key == "r" and Player.Character.Parent == workspace.Camera then
  5425. Player.Character.Parent = workspace
  5426. Humanoid.WalkSpeed = 16
  5427. cloneChar:destroy()
  5428.  
  5429. end
  5430. end)
  5431.  
  5432. function smooth(obj)
  5433. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5434. for i,v in pairs(sides) do
  5435. obj[v.."Surface"] = "SmoothNoOutlines"
  5436. end
  5437. end
  5438. function fade(obj, dest, grow)
  5439. spawn(function()
  5440. local oldcf = obj.CFrame
  5441. for i = 0, 10 do
  5442. if grow then
  5443. obj.Size = obj.Size +Vector3.new(1,1,1)
  5444. obj.CFrame = oldcf
  5445. end
  5446. obj.Transparency = obj.Transparency +0.2
  5447. swait()
  5448. end
  5449. if dest then
  5450. obj:Destroy()
  5451. end
  5452. end)
  5453. end
  5454.  
  5455.  
  5456. sprint = false
  5457. mouse.KeyDown:connect(function(key)
  5458. if key=="r" then
  5459. sprint = true
  5460. char:FindFirstChildOfClass("Humanoid")
  5461. local mod = Instance.new("Model", workspace.Camera)
  5462. mod.Name = "MobModel"
  5463. for i,v in pairs(char:children()) do
  5464. if v:IsA("Accessory") and not rage then
  5465. if v:FindFirstChild("Handle") then
  5466. v.Handle.Transparency = 1
  5467. end
  5468. end
  5469. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5470. v.Transparency = 0
  5471. end
  5472. end
  5473. if char.Head:FindFirstChild("face") then
  5474. char.Head.face.Transparency = 1
  5475. end
  5476. repeat wait()
  5477. if not workspace:FindFirstChild("MobModel") then
  5478. mod = Instance.new("Model", workspace.Camera)
  5479. mod.Name = "MobModel"
  5480. end
  5481. for i,v in pairs(Character:children()) do
  5482. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5483. local new = v:Clone()
  5484. smooth(new)
  5485. new.Transparency = 0.3
  5486. new.Anchored = true
  5487. new.CanCollide = false
  5488. new.Material = "Neon"
  5489. new.BrickColor = BrickColor.new("Maroon")
  5490. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5491. new.Parent = mod
  5492. fade(new, true)
  5493. end
  5494. end
  5495. until not sprint
  5496. if mod then
  5497. spawn(function()
  5498. repeat wait() until not mod or #mod:children() == 0
  5499. mod:Destroy()
  5500. end)
  5501. end
  5502. char:FindFirstChildOfClass("Humanoid")
  5503. end
  5504. end)
  5505. mouse.KeyUp:connect(function(key)
  5506. if key=="r" then
  5507. sprint = false
  5508. for i,v in pairs(char:children()) do
  5509. if v:IsA("Accessory") and not rage then
  5510. if v:FindFirstChild("Handle") then
  5511. v.Handle.Transparency = 1
  5512. end
  5513. end
  5514. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5515. v.Transparency = 0
  5516. end
  5517. end
  5518. if char.Head:FindFirstChild("face") then
  5519. char.Head.face.Transparency = 0
  5520. end
  5521. end
  5522. end)
  5523.  
  5524.  
  5525. mouse.KeyUp:connect(function(k)
  5526. if k == "q" then
  5527. Combo1()
  5528. end
  5529. end)
  5530.  
  5531. mouse.KeyUp:connect(function(k)
  5532. if k == "r" then
  5533. Combo2()
  5534. end
  5535. end)
  5536.  
  5537. mouse.KeyUp:connect(function(k)
  5538. if k == "t" then
  5539. Combo3()
  5540. end
  5541. end)
  5542. mouse.KeyUp:connect(function(k)
  5543. if k == "u" then
  5544. Combo4()
  5545. end
  5546. end)
  5547.  
  5548.  
  5549. SoundFolder = Instance.new("Folder",char)
  5550. SoundFolder.Name = "SoundFolder"
  5551. punchsound1 = Instance.new("Sound",Torso)
  5552. punchsound1.Volume = 1.2
  5553. punchsound1.Name = "punchsound1"
  5554. punchsound1.Looped = false
  5555. punchsound1.SoundId = "rbxassetid://137579113"
  5556. StrongPunch = Instance.new("Sound",Torso)
  5557. StrongPunch.Volume = 1.6
  5558. StrongPunch.Name = "StrongPunch"
  5559. StrongPunch.Looped = false
  5560. StrongPunch.SoundId = "rbxassetid://441202925"
  5561. StrongPunch = Instance.new("Sound",Torso)
  5562. StrongPunch.Volume = 1.6
  5563. StrongPunch.Name = "StrongPunch"
  5564. StrongPunch.Looped = false
  5565. StrongPunch.SoundId = "rbxassetid://441202925"
  5566. StrongPunch1 = Instance.new("Sound",Torso)
  5567. StrongPunch1.Volume = 1.6
  5568. StrongPunch1.Name = "StrongPunch"
  5569. StrongPunch1.Looped = false
  5570. StrongPunch1.SoundId = "rbxassetid://441202925"
  5571. StrongPunch2 = Instance.new("Sound",Torso)
  5572. StrongPunch2.Volume = 1.6
  5573. StrongPunch2.Name = "StrongPunch"
  5574. StrongPunch.Looped = false
  5575. StrongPunch2.SoundId = "rbxassetid://441202925"
  5576. Zano = Instance.new("Sound",Torso)
  5577. Zano.Volume = 6
  5578. Zano.Name = "Zano"
  5579. Zano.Looped = false
  5580. Zano.SoundId = "rbxassetid://744770874"
  5581. GroundImpact = Instance.new("Sound",Torso)
  5582. GroundImpact.Volume = 8
  5583. GroundImpact.Name = "GroundImpact"
  5584. GroundImpact.Looped = false
  5585. GroundImpact.SoundId = "rbxassetid://165970126"
  5586. Break = Instance.new("Sound",Torso)
  5587. Break.Volume = 5
  5588. Break.Name = "Bonebreak"
  5589. Break.Looped = false
  5590. Break.SoundId = "rbxassetid://314390675"
  5591.  
  5592. local hit1 = false
  5593. local hit2 = false
  5594. local hit3 = false
  5595. local hit4 = false
  5596.  
  5597. function Combo1()
  5598. getplayer = new("Part",char)
  5599. getplayer.Position = Vector3.new(999,999,999)
  5600. getplayer.Transparency = 1
  5601. getplayer.Size = v3(3,3,3)
  5602. getplayer.CanCollide = false
  5603. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5604. getplayer.Name = "GetPlayer"
  5605.  
  5606. game.Debris:AddItem(getplayer,0.5)
  5607.  
  5608. getplayer.Touched:connect(function(hit)
  5609. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5610. getplayer:Destroy()
  5611. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5612. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5613. to.Anchored = true
  5614. idle = false
  5615.  
  5616.  
  5617. punchsound1:Play()
  5618. hit1 = true
  5619. for i = 0, 1, 0.1 do
  5620. swait()
  5621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5623. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5624. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5625. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5626. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5627. end
  5628. punchsound1:Play()
  5629. for i = 0, 1, 0.1 do
  5630. swait()
  5631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5632. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5633. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5634. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5635. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5636. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5637. end
  5638. punchsound1:Play()
  5639. for i = 0, 1, 0.1 do
  5640. swait()
  5641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5643. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5644. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5645. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5646. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5647. end
  5648. for i = 0, 1, 0.1 do
  5649. swait()
  5650. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5651. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5652. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5653. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5654. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5655. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5656. end
  5657. for i = 0, 1, 0.1 do
  5658. swait()
  5659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5660. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5661. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5662. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5663. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5664. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5665. end
  5666. StrongPunch1:Play()
  5667. for i = 0, 1, 0.1 do
  5668. swait()
  5669. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5670. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5671. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5672. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5673. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5674. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5675. end
  5676. for i = 0, 0.6, 0.1 do
  5677. swait()
  5678. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5679. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5680. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5681. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5682. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5683. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5684. end
  5685. for i = 0, 0.6, 0.1 do
  5686. swait()
  5687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5688. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5689. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5690. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5691. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5692. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5693. end
  5694. for i,v in pairs(to.Parent:GetChildren()) do
  5695. if v:IsA("Humanoid") then
  5696. v.Health = v.Health - 3
  5697.  
  5698. v.PlatformStand = true
  5699. end
  5700. end
  5701. StrongPunch:Play()
  5702. for i = 0, 1, 0.1 do
  5703. swait()
  5704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5706. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5707. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5708. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5709. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5710. end
  5711. for i,v in pairs(to.Parent:GetChildren()) do
  5712. if v:IsA("Humanoid") then
  5713. v.Health = v.Health - 5
  5714.  
  5715. v.PlatformStand = true
  5716. end
  5717. end
  5718.  
  5719. hit1 = false
  5720.  
  5721. punchsound1:Play()
  5722. hit2 = true
  5723. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5724. for i = 0, 1, 0.1 do
  5725. swait()
  5726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5727. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5728. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5729. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5730. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5731. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5732. end
  5733. for i,v in pairs(to.Parent:GetChildren()) do
  5734. if v:IsA("Humanoid") then
  5735. v.Health = v.Health - 5
  5736.  
  5737. v.PlatformStand = true
  5738. end
  5739. end
  5740. hit2 = false
  5741.  
  5742. punchsound1:Play()
  5743. hit3 = true
  5744. hit4 = true
  5745.  
  5746.  
  5747. punchsound1:Play()
  5748.  
  5749. coroutine.wrap(function()
  5750. for i=1,5 do
  5751. wait()
  5752. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5753. GroundImpact:Play()
  5754. a21e = new("Part",to)
  5755. a21e.Name = "Beam"..num
  5756. a21e.Locked = true
  5757. a21e.Size = v3(1,1,1)
  5758. a21e.CanCollide = false
  5759. a21e.BrickColor = bc("Gold")
  5760. a21e.Material = "Neon"
  5761. a21e.Transparency = 0
  5762. aa21e = new("SpecialMesh",a21e)
  5763. a21e.Anchored = true
  5764. a21e.Position = to.Position
  5765. aa21e.MeshType = "Sphere"
  5766. aa21e.Scale = v3(1,1,1)
  5767. a51e = new("Part",char)
  5768. a51e.Name = "Beam"..num
  5769. a51e.Locked = true
  5770. a51e.Size = v3(1,1,1)
  5771. a51e.CanCollide = false
  5772. a51e.BrickColor = bc("White")
  5773. a51e.Material = "Neon"
  5774. a51e.Transparency = 0
  5775. aa51e = new("SpecialMesh",a51e)
  5776. a51e.Anchored = true
  5777. a51e.Position = to.Position
  5778. aa51e.MeshType = "Sphere"
  5779. aa51e.Scale = v3(1,1,1)
  5780. a61e = new("Part",char)
  5781. a61e.Name = "Beam"..num
  5782. a61e.Locked = true
  5783. a61e.Size = v3(1,1,1)
  5784. a61e.CanCollide = false
  5785. a61e.BrickColor = bc("Really red")
  5786. a61e.Material = "Neon"
  5787. a61e.Transparency = 0
  5788. aa61e = new("SpecialMesh",a61e)
  5789. a61e.Anchored = true
  5790. a61e.Position = to.Position
  5791. aa61e.MeshType = "Sphere"
  5792. aa61e.Scale = v3(1,1,1)
  5793. for i = 1,20 do
  5794. wait()
  5795. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5796. a21e.Transparency = a21e.Transparency + 0.03
  5797. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5798. a51e.Transparency = a51e.Transparency + 0.03
  5799. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5800. a61e.Transparency = a61e.Transparency + 0.02
  5801. for i,v in pairs(to.Parent:GetChildren()) do
  5802. if v:IsA("Humanoid") then
  5803. v.Health = v.Health - 0.5
  5804.  
  5805. v.PlatformStand = true
  5806. end
  5807. end
  5808. end
  5809. a61e:Destroy()
  5810. aa61e:Destroy()
  5811. a51e:Destroy()
  5812. aa51e:Destroy()
  5813. a21e:Destroy()
  5814. aa21e:Destroy()
  5815.  
  5816. end
  5817.  
  5818.  
  5819. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5820. for i = 0, 1, 0.1 do
  5821. swait()
  5822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5824. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5825. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5826. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5827. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5828. end
  5829.  
  5830.  
  5831.  
  5832. wait(0.7)
  5833. end)()
  5834.  
  5835.  
  5836.  
  5837.  
  5838. RootPart.Anchored = true
  5839.  
  5840. for i = 0, 1, 0.1 do
  5841. swait()
  5842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5844. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5845. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5846. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5847. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5848. end
  5849.  
  5850.  
  5851. StrongPunch:Play()
  5852.  
  5853.  
  5854. for i = 0, 1, 0.1 do
  5855. swait()
  5856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5857. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5858. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5859. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5860. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5861. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5862. end
  5863.  
  5864. for i = 0, 1, 0.1 do
  5865. swait()
  5866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5868. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5869. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5870. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5871. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5872. end
  5873.  
  5874.  
  5875.  
  5876. for i,v in pairs(to.Parent:GetChildren()) do
  5877. if v:IsA("Humanoid") then
  5878. v.Health = v.Health - 20
  5879.  
  5880. v.PlatformStand = true
  5881. end
  5882. end
  5883.  
  5884. StrongPunch2:Play()
  5885. for i = 0, 1, 0.1 do
  5886. swait()
  5887. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5888. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5889. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5890. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5891. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5892. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5893. end
  5894.  
  5895. hitground = new("Part",char)
  5896. hitground.Size = Vector3.new(5,5,5)
  5897. hitground.Name = "Ground"
  5898. hitground.Transparency = 1
  5899. hitground.CanCollide = false
  5900. game.Debris:AddItem(hitground,2)
  5901. hitground.Position = Vector3.new(999,999,999)
  5902. hitgroundweld = new("Weld",hitground)
  5903. hitgroundweld.Part0 = to
  5904. hitgroundweld.Part1 = hitground
  5905. hitground.Touched:connect(function(hit2)
  5906. if hit2.Size.x > 150 then
  5907. hitground:Destroy()
  5908. ad = new("Part",char)
  5909. ad.Name = "NewPart"
  5910. ad.Size = Vector3.new(30,0.1,30)
  5911. ad.CanCollide = false
  5912. ad.Anchored = true
  5913. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5914. ad.Transparency = 1
  5915. aad = new("Decal",ad)
  5916.  
  5917. aad.Face = "Top"
  5918. aad.Transparency = 1
  5919. aad.Transparency = 0
  5920. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5921. smoke = new("Part",to)
  5922. smokemesh = new("SpecialMesh",smoke)
  5923. smokemesh.MeshId = "rbxassetid://928329648"
  5924. smoke.BrickColor = hit2.BrickColor
  5925. smoke.Anchored = true
  5926. smoke.Position = hitground.Position
  5927. GroundImpact:Play()
  5928. for i = 1,20 do
  5929. wait()
  5930. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5931. smoke.Transparency = smoke.Transparency + 1/20
  5932. end
  5933. smoke:Destroy()
  5934. wait(0.5)
  5935.  
  5936. for i = 1,20 do
  5937. wait(0.1)
  5938. aad.Transparency = aad.Transparency + 1/20
  5939. end
  5940. end
  5941. end)
  5942. to.Anchored = false
  5943. ys = Instance.new("BodyVelocity",to)
  5944. ys.Name = "GO"
  5945.  
  5946. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5947.  
  5948. ys.Velocity = v3(0,-90,0)
  5949.  
  5950. wait(1)
  5951. ys:Destroy()
  5952.  
  5953.  
  5954.  
  5955.  
  5956.  
  5957. hit3 = false
  5958. hit4 = false
  5959.  
  5960.  
  5961. hit1 = false
  5962. hit2 = false
  5963. hit3 = false
  5964. hit4 = false
  5965. idle = true
  5966. RootPart.Anchored = false
  5967. end
  5968. end)
  5969. end
  5970.  
  5971.  
  5972. function Combo4()
  5973. getplayer = new("Part",char)
  5974. getplayer.Position = Vector3.new(999,999,999)
  5975. getplayer.Transparency = 1
  5976. getplayer.Size = v3(3,3,3)
  5977. getplayer.CanCollide = false
  5978. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5979. getplayer.Name = "GetPlayer"
  5980.  
  5981. game.Debris:AddItem(getplayer,0.5)
  5982.  
  5983. getplayer.Touched:connect(function(hit)
  5984. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5985. getplayer:Destroy()
  5986. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5987. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5988. to.Anchored = true
  5989. RootPart.Anchored = true
  5990. idle = false
  5991.  
  5992.  
  5993. punchsound1:Play()
  5994. hit1 = true
  5995. for i = 0, 0.5, 0.1 do
  5996. swait()
  5997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5999. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6000. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6001. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6002. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6003. end
  6004. punchsound1:Play()
  6005. for i = 0, 0.5, 0.1 do
  6006. swait()
  6007. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6008. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6009. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6010. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6011. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6012. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6013. end
  6014. punchsound1:Play()
  6015. for i = 0, 0.6, 0.1 do
  6016. swait()
  6017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6019. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6020. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6021. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6022. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6023. end
  6024. for i = 0, 0.6, 0.1 do
  6025. swait()
  6026. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6027. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6028. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6029. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6030. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6031. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6032. end
  6033. for i = 0, 0.5, 0.1 do
  6034. swait()
  6035. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6036. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6037. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6038. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6039. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6040. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6041. end
  6042. punchsound1:Play()
  6043. for i = 0, 0.5, 0.1 do
  6044. swait()
  6045. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6046. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6047. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6048. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6049. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6050. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6051. end
  6052. punchsound1:Play()
  6053. for i = 0, 0.6, 0.1 do
  6054. swait()
  6055. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6056. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6057. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6058. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6059. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6060. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6061. end
  6062. for i = 0, 0.6, 0.1 do
  6063. swait()
  6064. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6065. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6066. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6067. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6068. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6069. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6070. end
  6071. for i = 0, 0.5, 0.1 do
  6072. swait()
  6073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6074. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6075. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6076. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6077. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6078. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6079. end
  6080. punchsound1:Play()
  6081. for i = 0, 0.5, 0.1 do
  6082. swait()
  6083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6084. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6085. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6086. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6087. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6088. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6089. end
  6090. punchsound1:Play()
  6091. for i = 0, 0.6, 0.1 do
  6092. swait()
  6093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6095. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6096. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6097. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6098. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6099. end
  6100. for i = 0, 0.6, 0.1 do
  6101. swait()
  6102. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6103. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6104. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6105. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6106. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6107. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6108. end
  6109. for i = 0, 0.5, 0.1 do
  6110. swait()
  6111. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6112. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6113. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6114. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6115. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6116. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6117. end
  6118. punchsound1:Play()
  6119. for i = 0, 0.5, 0.1 do
  6120. swait()
  6121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6122. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6123. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6125. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6126. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6127. end
  6128. punchsound1:Play()
  6129. for i = 0, 0.6, 0.1 do
  6130. swait()
  6131. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6132. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6133. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6134. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6135. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6136. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6137. end
  6138. for i = 0, 0.6, 0.1 do
  6139. swait()
  6140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6141. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6142. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6143. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6144. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6145. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6146. end
  6147. for i = 0, 0.5, 0.1 do
  6148. swait()
  6149. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6150. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6151. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6152. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6153. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6154. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6155. end
  6156. punchsound1:Play()
  6157. for i = 0, 0.5, 0.1 do
  6158. swait()
  6159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6161. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6163. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6164. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6165. end
  6166. punchsound1:Play()
  6167. for i = 0, 0.6, 0.1 do
  6168. swait()
  6169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6172. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6173. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6174. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6175. end
  6176. StrongPunch2:Play()
  6177. for i = 0, 5, 0.1 do
  6178. swait()
  6179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6185. end
  6186.  
  6187. for i,v in pairs(to.Parent:GetChildren()) do
  6188. if v:IsA("Humanoid") then
  6189. v.Health = v.Health - 20
  6190.  
  6191. v.PlatformStand = true
  6192. end
  6193. end
  6194. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6195. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6196. Zanzoken = Instance.new("Part",char)
  6197. Zanzoken.Anchored = true
  6198. Zanzoken.Position = v3(999,999,999)
  6199. Zanzoken.CFrame = Torso.CFrame
  6200. game.Debris:AddItem(Zanzoken,0.5)
  6201. Zanzoken.Transparency = 1
  6202. Zano:Play()
  6203. wait()
  6204. idk = Instance.new("BillboardGui",Zanzoken)
  6205. idk.Size = UDim2.new(10,0,15,0)
  6206. idk.AlwaysOnTop = false
  6207. idk1 = Instance.new("ImageLabel",idk)
  6208. idk1.BackgroundTransparency = 1
  6209. idk.ExtentsOffset = v3(0,0,0)
  6210. idk1.ImageTransparency = 0
  6211. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6212. idk1.Size = UDim2.new(2,0,1,0)
  6213. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6214. idk1.Image = "rbxassetid://319554883"
  6215. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6216. wait()
  6217. Zanzoken = Instance.new("Part",char)
  6218. Zanzoken.Anchored = true
  6219. Zanzoken.Position = v3(999,999,999)
  6220. Zanzoken.CFrame = Torso.CFrame
  6221. game.Debris:AddItem(Zanzoken,0.5)
  6222. Zanzoken.Transparency = 1
  6223. wait()
  6224. idk = Instance.new("BillboardGui",Zanzoken)
  6225. idk.Size = UDim2.new(20,0,20,0)
  6226. idk.AlwaysOnTop = false
  6227. idk1 = Instance.new("ImageLabel",idk)
  6228. idk1.BackgroundTransparency = 1
  6229. idk.ExtentsOffset = v3(0,0,0)
  6230. idk1.ImageTransparency = 0
  6231. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6232. idk1.Size = UDim2.new(2,0,1,0)
  6233. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6234. idk1.Image = "rbxassetid://319554883"
  6235. for i = 0, 0.5, 0.1 do
  6236. swait()
  6237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6238. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6239. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6240. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6241. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6242. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6243. end
  6244. punchsound1:Play()
  6245. for i = 0, 0.5, 0.1 do
  6246. swait()
  6247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6249. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6250. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6251. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6252. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6253. end
  6254. punchsound1:Play()
  6255. for i = 0, 0.6, 0.1 do
  6256. swait()
  6257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6259. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6260. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6261. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6262. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6263. end
  6264. for i = 0, 0.6, 0.1 do
  6265. swait()
  6266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6267. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6270. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6271. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6272. end
  6273. for i = 0, 0.5, 0.1 do
  6274. swait()
  6275. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6276. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6277. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6278. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6279. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6280. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6281. end
  6282. punchsound1:Play()
  6283. for i = 0, 0.5, 0.1 do
  6284. swait()
  6285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6286. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6287. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6288. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6289. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6290. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6291. end
  6292. punchsound1:Play()
  6293. for i = 0, 0.6, 0.1 do
  6294. swait()
  6295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6296. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6297. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6298. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6299. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6300. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6301. end
  6302. for i = 0, 0.6, 0.1 do
  6303. swait()
  6304. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6305. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6306. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6307. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6308. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6309. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6310. end
  6311. for i = 0, 0.5, 0.1 do
  6312. swait()
  6313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6315. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6316. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6317. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6318. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6319. end
  6320. punchsound1:Play()
  6321. for i = 0, 0.5, 0.1 do
  6322. swait()
  6323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6324. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6325. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6326. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6327. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6328. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6329. end
  6330. punchsound1:Play()
  6331. for i = 0, 0.6, 0.1 do
  6332. swait()
  6333. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6334. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6335. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6336. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6337. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6338. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6339. end
  6340. for i = 0, 0.6, 0.1 do
  6341. swait()
  6342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6348. end
  6349. for i = 0, 0.5, 0.1 do
  6350. swait()
  6351. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6352. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6353. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6354. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6355. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6356. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6357. end
  6358. punchsound1:Play()
  6359. for i = 0, 0.5, 0.1 do
  6360. swait()
  6361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6363. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6365. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6366. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6367. end
  6368. punchsound1:Play()
  6369. for i = 0, 0.3, 0.1 do
  6370. swait()
  6371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6372. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6373. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6374. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6375. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6376. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6377. end
  6378. for i = 0, 0.3, 0.1 do
  6379. swait()
  6380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6384. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6385. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6386. end
  6387. for i = 0, 0.3, 0.1 do
  6388. swait()
  6389. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6390. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6391. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6392. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6393. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6394. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6395. end
  6396. punchsound1:Play()
  6397. for i = 0, 0.3, 0.1 do
  6398. swait()
  6399. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6400. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6401. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6402. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6403. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6404. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6405. end
  6406. punchsound1:Play()
  6407. for i = 0, 0.3, 0.1 do
  6408. swait()
  6409. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6410. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6411. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6412. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6413. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6414. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6415. end
  6416. for i = 0, 0.3, 0.1 do
  6417. swait()
  6418. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6419. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6420. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6421. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6422. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6423. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6424. end
  6425. punchsound1:Play()
  6426. for i = 0, 1, 0.1 do
  6427. swait()
  6428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6430. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6431. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6432. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6433. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6434. end
  6435. for i = 0, 0.3, 0.1 do
  6436. swait()
  6437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6439. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6441. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6442. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6443. end
  6444. punchsound1:Play()
  6445. for i = 0, 0.3, 0.1 do
  6446. swait()
  6447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6448. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6449. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6450. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6451. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6452. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6453. end
  6454. for i = 0, 0.3, 0.1 do
  6455. swait()
  6456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6457. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6458. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6459. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6460. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6461. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6462. end
  6463. for i = 0, 0.3, 0.1 do
  6464. swait()
  6465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6467. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6468. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6469. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6470. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6471. end
  6472. punchsound1:Play()
  6473. for i = 0, 0.3, 0.1 do
  6474. swait()
  6475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6477. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6479. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6480. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6481. end
  6482. punchsound1:Play()
  6483. for i = 0, 0.6, 0.1 do
  6484. swait()
  6485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6487. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6488. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6489. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6490. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6491. end
  6492. for i = 0, 0.3, 0.1 do
  6493. swait()
  6494. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6495. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6496. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6497. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6498. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6499. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6500. end
  6501. for i = 0, 0.3, 0.1 do
  6502. swait()
  6503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6504. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6505. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6506. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6507. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6508. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6509. end
  6510. punchsound1:Play()
  6511. for i = 0, 0.5, 0.1 do
  6512. swait()
  6513. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6514. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6515. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6516. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6517. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6518. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6519. end
  6520. punchsound1:Play()
  6521. for i = 0, 0.6, 0.1 do
  6522. swait()
  6523. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6524. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6525. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6526. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6527. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6528. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6529. end
  6530. for i = 0, 0.6, 0.1 do
  6531. swait()
  6532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6534. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6535. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6536. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6537. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6538. end
  6539. for i = 0, 0.5, 0.1 do
  6540. swait()
  6541. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6542. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6543. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6544. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6545. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6546. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6547. end
  6548. punchsound1:Play()
  6549. for i = 0, 0.5, 0.1 do
  6550. swait()
  6551. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6552. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6553. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6554. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6555. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6556. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6557. end
  6558. punchsound1:Play()
  6559. for i = 0, 0.6, 0.1 do
  6560. swait()
  6561. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6562. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6563. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6564. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6565. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6566. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6567. end
  6568. for i = 0, 0.6, 0.1 do
  6569. swait()
  6570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6571. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6572. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6573. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6574. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6575. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6576. end
  6577. for i = 0, 0.5, 0.1 do
  6578. swait()
  6579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6580. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6581. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6582. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6583. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6584. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6585. end
  6586. punchsound1:Play()
  6587. for i = 0, 0.5, 0.1 do
  6588. swait()
  6589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6590. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6591. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6593. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6594. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6595. end
  6596. punchsound1:Play()
  6597. for i = 0, 0.6, 0.1 do
  6598. swait()
  6599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6600. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6601. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6602. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6603. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6604. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6605. end
  6606. for i = 0, 0.6, 0.1 do
  6607. swait()
  6608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6610. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6612. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6613. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6614. end
  6615. punchsound1:Play()
  6616. for i = 0, 1, 0.1 do
  6617. swait()
  6618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6619. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6620. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6621. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6622. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6623. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6624. end
  6625. for i = 0, 0.5, 0.1 do
  6626. swait()
  6627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6628. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6629. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6630. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6631. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6632. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6633. end
  6634. punchsound1:Play()
  6635. for i = 0, 0.6, 0.1 do
  6636. swait()
  6637. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6638. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6639. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6640. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6641. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6642. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6643. end
  6644. for i = 0, 0.6, 0.1 do
  6645. swait()
  6646. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6647. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6648. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6649. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6650. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6651. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6652. end
  6653. for i = 0, 0.5, 0.1 do
  6654. swait()
  6655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6656. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6657. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6658. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6659. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6660. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6661. end
  6662. punchsound1:Play()
  6663. for i = 0, 0.5, 0.1 do
  6664. swait()
  6665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6666. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6667. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6668. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6669. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6670. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6671. end
  6672. punchsound1:Play()
  6673. for i = 0, 0.6, 0.1 do
  6674. swait()
  6675. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6676. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6677. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6678. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6679. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6680. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6681. end
  6682. for i = 0, 0.6, 0.1 do
  6683. swait()
  6684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6685. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6688. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6689. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6690. end
  6691. for i = 0, 0.5, 0.1 do
  6692. swait()
  6693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6695. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6696. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6697. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6698. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6699. end
  6700. punchsound1:Play()
  6701. for i = 0, 0.5, 0.1 do
  6702. swait()
  6703. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6704. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6705. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6706. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6707. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6708. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6709. end
  6710. punchsound1:Play()
  6711. for i = 0, 0.6, 0.1 do
  6712. swait()
  6713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6714. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6715. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6716. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6717. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6718. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6719. end
  6720. for i = 0, 0.6, 0.1 do
  6721. swait()
  6722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6723. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6724. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6725. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6726. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6727. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6728. end
  6729. for i = 0, 0.5, 0.1 do
  6730. swait()
  6731. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6732. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6733. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6734. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6735. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6736. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6737. end
  6738. punchsound1:Play()
  6739. for i = 0, 0.5, 0.1 do
  6740. swait()
  6741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6743. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6745. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6746. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6747. end
  6748. punchsound1:Play()
  6749. for i = 0, 0.6, 0.1 do
  6750. swait()
  6751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6752. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6753. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6754. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6755. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6756. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6757. end
  6758. for i = 0, 0.6, 0.1 do
  6759. swait()
  6760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6762. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6763. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6765. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6766. end
  6767. for i = 0, 0.5, 0.1 do
  6768. swait()
  6769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6772. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6773. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6774. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6775. end
  6776. punchsound1:Play()
  6777. for i = 0, 0.5, 0.1 do
  6778. swait()
  6779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6781. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6782. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6783. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6784. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6785. end
  6786. punchsound1:Play()
  6787. for i = 0, 0.6, 0.1 do
  6788. swait()
  6789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6791. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6792. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6793. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6794. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6795. end
  6796. for i = 0, 0.6, 0.1 do
  6797. swait()
  6798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6799. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6800. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6802. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6803. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6804. end
  6805. punchsound1:Play()
  6806. for i = 0, 1, 0.1 do
  6807. swait()
  6808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6809. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6810. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6811. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6812. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6813. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6814. end
  6815. for i = 0, 0.5, 0.1 do
  6816. swait()
  6817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6818. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6819. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6820. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6821. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6822. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6823. end
  6824. punchsound1:Play()
  6825. for i = 0, 0.6, 0.1 do
  6826. swait()
  6827. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6828. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6829. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6830. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6831. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6832. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6833. end
  6834. for i = 0, 0.6, 0.1 do
  6835. swait()
  6836. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6837. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6838. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6839. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6840. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6841. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6842. end
  6843. for i = 0, 0.5, 0.1 do
  6844. swait()
  6845. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6846. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6847. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6848. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6849. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6850. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6851. end
  6852. punchsound1:Play()
  6853. for i = 0, 0.3, 0.1 do
  6854. swait()
  6855. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6856. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6857. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6858. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6859. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6860. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6861. end
  6862. punchsound1:Play()
  6863. for i = 0, 0.3, 0.1 do
  6864. swait()
  6865. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6866. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6867. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6868. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6869. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6870. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6871. end
  6872. for i = 0, 0.3, 0.1 do
  6873. swait()
  6874. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6875. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6876. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6877. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6878. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6879. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6880. end
  6881. for i = 0, 0.3, 0.1 do
  6882. swait()
  6883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6884. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6885. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6886. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6887. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6888. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6889. end
  6890. punchsound1:Play()
  6891. for i = 0, 0.3, 0.1 do
  6892. swait()
  6893. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6894. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6895. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6896. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6897. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6898. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6899. end
  6900. punchsound1:Play()
  6901. for i = 0, 0.3, 0.1 do
  6902. swait()
  6903. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6904. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6905. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6906. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6907. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6908. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6909. end
  6910. for i = 0, 0.3, 0.1 do
  6911. swait()
  6912. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6913. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6914. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6915. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6916. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6917. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6918. end
  6919. for i = 0, 0.3, 0.1 do
  6920. swait()
  6921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6922. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6923. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6924. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6925. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6926. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6927. end
  6928. punchsound1:Play()
  6929. for i = 0, 0.3, 0.1 do
  6930. swait()
  6931. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6932. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6933. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6934. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6935. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6936. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6937. end
  6938. punchsound1:Play()
  6939. for i = 0, 0.3, 0.1 do
  6940. swait()
  6941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6942. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6943. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6944. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6945. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6946. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6947. end
  6948. for i = 0, 0.1, 0.1 do
  6949. swait()
  6950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6951. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6952. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6954. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6955. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6956. end
  6957. for i = 0, 0.1, 0.1 do
  6958. swait()
  6959. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6960. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6961. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6962. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6963. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6964. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6965. end
  6966. punchsound1:Play()
  6967. for i = 0, 0.1, 0.1 do
  6968. swait()
  6969. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6970. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6971. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6972. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6973. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6974. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6975. end
  6976. punchsound1:Play()
  6977. for i = 0, 0.1, 0.1 do
  6978. swait()
  6979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6981. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6982. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6983. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6984. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6985. end
  6986. for i = 0, 0.1, 0.1 do
  6987. swait()
  6988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6989. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6990. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6991. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6992. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6993. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6994. end
  6995. punchsound1:Play()
  6996. for i = 0, 0.4, 0.1 do
  6997. swait()
  6998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7000. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7001. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7002. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7003. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7004. end
  7005. for i,v in pairs(to.Parent:GetChildren()) do
  7006. if v:IsA("Humanoid") then
  7007. v.Health = v.Health - 20
  7008.  
  7009. v.PlatformStand = true
  7010. end
  7011. end
  7012. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7013. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7014. Zanzoken = Instance.new("Part",char)
  7015. Zanzoken.Anchored = true
  7016. Zanzoken.Position = v3(999,999,999)
  7017. Zanzoken.CFrame = Torso.CFrame
  7018. game.Debris:AddItem(Zanzoken,0.5)
  7019. Zanzoken.Transparency = 1
  7020. Zano:Play()
  7021. wait()
  7022. idk = Instance.new("BillboardGui",Zanzoken)
  7023. idk.Size = UDim2.new(10,0,15,0)
  7024. idk.AlwaysOnTop = false
  7025. idk1 = Instance.new("ImageLabel",idk)
  7026. idk1.BackgroundTransparency = 1
  7027. idk.ExtentsOffset = v3(0,0,0)
  7028. idk1.ImageTransparency = 0
  7029. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7030. idk1.Size = UDim2.new(2,0,1,0)
  7031. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7032. idk1.Image = "rbxassetid://319554883"
  7033. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7034. wait()
  7035. Zanzoken = Instance.new("Part",char)
  7036. Zanzoken.Anchored = true
  7037. Zanzoken.Position = v3(999,999,999)
  7038. Zanzoken.CFrame = Torso.CFrame
  7039. game.Debris:AddItem(Zanzoken,0.5)
  7040. Zanzoken.Transparency = 1
  7041. wait()
  7042. idk = Instance.new("BillboardGui",Zanzoken)
  7043. idk.Size = UDim2.new(20,0,20,0)
  7044. idk.AlwaysOnTop = false
  7045. idk1 = Instance.new("ImageLabel",idk)
  7046. idk1.BackgroundTransparency = 1
  7047. idk.ExtentsOffset = v3(0,0,0)
  7048. idk1.ImageTransparency = 0
  7049. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7050. idk1.Size = UDim2.new(2,0,1,0)
  7051. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7052. idk1.Image = "rbxassetid://319554883"
  7053. punchsound1:Play()
  7054. for i = 0, 6, 0.1 do
  7055. swait()
  7056. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7057. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7058. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7059. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7060. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7061. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7062. end
  7063. for i = 0, 0.6, 0.1 do
  7064. swait()
  7065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7066. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7067. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7068. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7069. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7070. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7071. end
  7072. for i = 0, 0.6, 0.1 do
  7073. swait()
  7074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7078. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7079. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7080. end
  7081. punchsound1:Play()
  7082. for i = 0, 1, 0.1 do
  7083. swait()
  7084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7086. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7087. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7088. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7089. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7090. end
  7091. for i = 0, 0.6, 0.1 do
  7092. swait()
  7093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7095. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7096. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7097. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7098. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7099. end
  7100. for i = 0, 0.6, 0.1 do
  7101. swait()
  7102. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7103. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7104. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7105. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7106. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7107. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7108. end
  7109. punchsound1:Play()
  7110. for i = 0, 1, 0.1 do
  7111. swait()
  7112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7113. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7114. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7115. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7116. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7117. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7118. end
  7119. for i = 0, 0.6, 0.1 do
  7120. swait()
  7121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7122. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7123. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7124. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7125. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7126. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7127. end
  7128. for i = 0, 0.6, 0.1 do
  7129. swait()
  7130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7131. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7132. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7133. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7134. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7135. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7136. end
  7137. punchsound1:Play()
  7138. for i = 0, 1, 0.1 do
  7139. swait()
  7140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7141. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7142. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7143. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7144. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7145. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7146. end
  7147. for i = 0, 0.6, 0.1 do
  7148. swait()
  7149. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7150. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7151. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7152. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7153. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7154. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7155. end
  7156. for i = 0, 0.6, 0.1 do
  7157. swait()
  7158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7159. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7160. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7161. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7162. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7163. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7164. end
  7165. punchsound1:Play()
  7166. for i = 0, 1, 0.1 do
  7167. swait()
  7168. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7169. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7170. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7171. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7172. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7173. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7174. end
  7175. for i = 0, 0.6, 0.1 do
  7176. swait()
  7177. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7178. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7179. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7180. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7181. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7182. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7183. end
  7184. for i = 0, 0.6, 0.1 do
  7185. swait()
  7186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7190. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7191. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7192. end
  7193. punchsound1:Play()
  7194. for i = 0, 1, 0.1 do
  7195. swait()
  7196. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7197. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7198. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7199. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7200. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7201. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7202. end
  7203. for i = 0, 0.6, 0.1 do
  7204. swait()
  7205. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7206. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7207. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7208. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7209. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7210. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7211. end
  7212. for i = 0, 0.6, 0.1 do
  7213. swait()
  7214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7216. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7217. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7218. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7219. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7220. end
  7221. punchsound1:Play()
  7222. for i = 0, 1, 0.1 do
  7223. swait()
  7224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7225. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7226. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7227. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7228. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7229. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7230. end
  7231.  
  7232.  
  7233.  
  7234. for i,v in pairs(to.Parent:GetChildren()) do
  7235. if v:IsA("Humanoid") then
  7236. v.Health = v.Health - 20
  7237.  
  7238. v.PlatformStand = true
  7239. end
  7240. end
  7241. StrongPunch:Play()
  7242. for i = 0, 1, 0.1 do
  7243. swait()
  7244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7245. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7246. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7248. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7249. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7250. end
  7251. for i = 0, 1, 0.1 do
  7252. swait()
  7253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7254. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7255. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7256. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7257. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7258. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7259. end
  7260. for i,v in pairs(to.Parent:GetChildren()) do
  7261. if v:IsA("Humanoid") then
  7262. v.Health = v.Health - 5
  7263.  
  7264. v.PlatformStand = true
  7265. end
  7266. end
  7267. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7268. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7269. Zanzoken = Instance.new("Part",char)
  7270. Zanzoken.Anchored = true
  7271. Zanzoken.Position = v3(999,999,999)
  7272. Zanzoken.CFrame = Torso.CFrame
  7273. game.Debris:AddItem(Zanzoken,0.5)
  7274. Zanzoken.Transparency = 1
  7275. Zano:Play()
  7276. wait()
  7277. idk = Instance.new("BillboardGui",Zanzoken)
  7278. idk.Size = UDim2.new(10,0,15,0)
  7279. idk.AlwaysOnTop = false
  7280. idk1 = Instance.new("ImageLabel",idk)
  7281. idk1.BackgroundTransparency = 1
  7282. idk.ExtentsOffset = v3(0,0,0)
  7283. idk1.ImageTransparency = 0
  7284. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7285. idk1.Size = UDim2.new(2,0,1,0)
  7286. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7287. idk1.Image = "rbxassetid://319554883"
  7288. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7289. wait()
  7290. Zanzoken = Instance.new("Part",char)
  7291. Zanzoken.Anchored = true
  7292. Zanzoken.Position = v3(999,999,999)
  7293. Zanzoken.CFrame = Torso.CFrame
  7294. game.Debris:AddItem(Zanzoken,0.5)
  7295. Zanzoken.Transparency = 1
  7296. wait()
  7297. idk = Instance.new("BillboardGui",Zanzoken)
  7298. idk.Size = UDim2.new(20,0,20,0)
  7299. idk.AlwaysOnTop = false
  7300. idk1 = Instance.new("ImageLabel",idk)
  7301. idk1.BackgroundTransparency = 1
  7302. idk.ExtentsOffset = v3(0,0,0)
  7303. idk1.ImageTransparency = 0
  7304. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7305. idk1.Size = UDim2.new(2,0,1,0)
  7306. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7307. idk1.Image = "rbxassetid://319554883"
  7308. for i = 0, 1, 0.1 do
  7309. swait()
  7310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7312. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7313. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7314. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7315. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7316. end
  7317. punchsound1:Play()
  7318. for i = 0, 1, 0.1 do
  7319. swait()
  7320. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7321. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7322. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7323. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7324. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7325. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7326. end
  7327. punchsound1:Play()
  7328. for i = 0, 1, 0.1 do
  7329. swait()
  7330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7331. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7332. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7333. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7334. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7335. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7336. end
  7337. for i = 0, 1, 0.1 do
  7338. swait()
  7339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7343. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7344. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7345. end
  7346. for i = 0, 1, 0.1 do
  7347. swait()
  7348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7350. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7351. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7352. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7353. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7354. end
  7355. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7356. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7357. Zanzoken = Instance.new("Part",char)
  7358. Zanzoken.Anchored = true
  7359. Zanzoken.Position = v3(999,999,999)
  7360. Zanzoken.CFrame = Torso.CFrame
  7361. game.Debris:AddItem(Zanzoken,0.5)
  7362. Zanzoken.Transparency = 1
  7363. Zano:Play()
  7364. wait()
  7365. idk = Instance.new("BillboardGui",Zanzoken)
  7366. idk.Size = UDim2.new(10,0,15,0)
  7367. idk.AlwaysOnTop = false
  7368. idk1 = Instance.new("ImageLabel",idk)
  7369. idk1.BackgroundTransparency = 1
  7370. idk.ExtentsOffset = v3(0,0,0)
  7371. idk1.ImageTransparency = 0
  7372. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7373. idk1.Size = UDim2.new(2,0,1,0)
  7374. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7375. idk1.Image = "rbxassetid://319554883"
  7376. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7377. wait()
  7378. Zanzoken = Instance.new("Part",char)
  7379. Zanzoken.Anchored = true
  7380. Zanzoken.Position = v3(999,999,999)
  7381. Zanzoken.CFrame = Torso.CFrame
  7382. game.Debris:AddItem(Zanzoken,0.5)
  7383. Zanzoken.Transparency = 1
  7384. wait()
  7385. idk = Instance.new("BillboardGui",Zanzoken)
  7386. idk.Size = UDim2.new(20,0,20,0)
  7387. idk.AlwaysOnTop = false
  7388. idk1 = Instance.new("ImageLabel",idk)
  7389. idk1.BackgroundTransparency = 1
  7390. idk.ExtentsOffset = v3(0,0,0)
  7391. idk1.ImageTransparency = 0
  7392. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7393. idk1.Size = UDim2.new(2,0,1,0)
  7394. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7395. idk1.Image = "rbxassetid://319554883"
  7396. StrongPunch:Play()
  7397. Break:Play()
  7398.  
  7399. for i = 0, 6, 0.1 do
  7400. swait()
  7401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7402. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7403. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7404. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7405. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7406. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7407. end
  7408. StrongPunch1:Play()
  7409. for i = 0, 6, 0.1 do
  7410. swait()
  7411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7412. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7413. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7414. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7415. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7416. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7417. end
  7418. StrongPunch2:Play()
  7419. for i = 0, 7, 0.1 do
  7420. swait()
  7421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7423. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7424. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7425. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7426. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7427. end
  7428. for i = 0, 1, 0.1 do
  7429. swait()
  7430. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7431. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7432. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7433. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7434. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7435. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7436. end
  7437. punchsound1:Play()
  7438. for i = 0, 1, 0.1 do
  7439. swait()
  7440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7441. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7442. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7444. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7445. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7446. end
  7447. punchsound1:Play()
  7448. for i = 0, 1, 0.1 do
  7449. swait()
  7450. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7451. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7452. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7453. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7454. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7455. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7456. end
  7457. for i = 0, 1, 0.1 do
  7458. swait()
  7459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7460. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7461. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7462. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7463. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7464. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7465. end
  7466. for i = 0, 1, 0.1 do
  7467. swait()
  7468. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7469. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7470. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7471. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7472. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7473. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7474. end
  7475. punchsound1:Play()
  7476. for i = 0, 0.5, 0.1 do
  7477. swait()
  7478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7479. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7480. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7481. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7482. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7483. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7484. end
  7485. punchsound1:Play()
  7486. for i = 0, 0.5, 0.1 do
  7487. swait()
  7488. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7489. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7490. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7491. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7492. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7493. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7494. end
  7495. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7496. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7497. Zanzoken = Instance.new("Part",char)
  7498. Zanzoken.Anchored = true
  7499. Zanzoken.Position = v3(999,999,999)
  7500. Zanzoken.CFrame = Torso.CFrame
  7501. game.Debris:AddItem(Zanzoken,0.5)
  7502. Zanzoken.Transparency = 1
  7503. Zano:Play()
  7504. wait()
  7505. idk = Instance.new("BillboardGui",Zanzoken)
  7506. idk.Size = UDim2.new(10,0,15,0)
  7507. idk.AlwaysOnTop = false
  7508. idk1 = Instance.new("ImageLabel",idk)
  7509. idk1.BackgroundTransparency = 1
  7510. idk.ExtentsOffset = v3(0,0,0)
  7511. idk1.ImageTransparency = 0
  7512. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7513. idk1.Size = UDim2.new(2,0,1,0)
  7514. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7515. idk1.Image = "rbxassetid://319554883"
  7516. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7517. wait()
  7518. Zanzoken = Instance.new("Part",char)
  7519. Zanzoken.Anchored = true
  7520. Zanzoken.Position = v3(999,999,999)
  7521. Zanzoken.CFrame = Torso.CFrame
  7522. game.Debris:AddItem(Zanzoken,0.5)
  7523. Zanzoken.Transparency = 1
  7524. wait()
  7525. idk = Instance.new("BillboardGui",Zanzoken)
  7526. idk.Size = UDim2.new(20,0,20,0)
  7527. idk.AlwaysOnTop = false
  7528. idk1 = Instance.new("ImageLabel",idk)
  7529. idk1.BackgroundTransparency = 1
  7530. idk.ExtentsOffset = v3(0,0,0)
  7531. idk1.ImageTransparency = 0
  7532. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7533. idk1.Size = UDim2.new(2,0,1,0)
  7534. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7535. idk1.Image = "rbxassetid://319554883"
  7536. for i = 0, 0.4, 0.1 do
  7537. swait()
  7538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7540. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7541. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7542. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7543. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7544. end
  7545. punchsound1:Play()
  7546. for i = 0, 0.4, 0.1 do
  7547. swait()
  7548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7550. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7552. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7553. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7554. end
  7555. for i = 0, 0.4, 0.1 do
  7556. swait()
  7557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7559. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7560. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7561. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7562. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7563. end
  7564. punchsound1:Play()
  7565. for i = 0, 0.4, 0.1 do
  7566. swait()
  7567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7568. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7569. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7570. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7571. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7572. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7573. end
  7574. for i = 0, 0.4, 0.1 do
  7575. swait()
  7576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7578. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7579. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7580. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7581. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7582. end
  7583. punchsound1:Play()
  7584. for i = 0, 0.4, 0.1 do
  7585. swait()
  7586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7588. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7590. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7591. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7592. end
  7593. for i = 0, 0.4, 0.1 do
  7594. swait()
  7595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7597. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7598. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7599. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7600. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7601. end
  7602. punchsound1:Play()
  7603. for i = 0, 0.4, 0.1 do
  7604. swait()
  7605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7607. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7608. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7609. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7610. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7611. end
  7612. for i = 0, 0.4, 0.1 do
  7613. swait()
  7614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7616. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7617. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7618. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7619. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7620. end
  7621. punchsound1:Play()
  7622. for i = 0, 0.4, 0.1 do
  7623. swait()
  7624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7628. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7629. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7630. end
  7631. for i = 0, 0.4, 0.1 do
  7632. swait()
  7633. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7634. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7635. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7636. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7637. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7638. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7639. end
  7640. punchsound1:Play()
  7641. for i = 0, 0.4, 0.1 do
  7642. swait()
  7643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7645. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7647. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7648. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7649. end
  7650. for i = 0, 0.4, 0.1 do
  7651. swait()
  7652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7654. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7655. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7656. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7657. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7658. end
  7659. punchsound1:Play()
  7660. for i = 0, 0.4, 0.1 do
  7661. swait()
  7662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7664. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7665. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7666. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7667. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7668. end
  7669. punchsound1:Play()
  7670. local pie222 = Instance.new("ParticleEmitter")
  7671. pie222.Parent = LeftArm
  7672. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7673. pie222.LightEmission = 1
  7674. pie222.Size = NumberSequence.new(3)
  7675. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7676. pie222.Transparency = NumberSequence.new(0.6,1)
  7677. pie222.EmissionDirection = "Top"
  7678. pie222.Enabled = true
  7679. pie222.Lifetime = NumberRange.new(1)
  7680. pie222.Rotation = NumberRange.new(-320, 320)
  7681. pie222.Rate = 404
  7682. pie222.Speed = NumberRange.new(0)
  7683. pie222.LockedToPart = false
  7684. pie222.VelocitySpread = 2
  7685. for i = 0, 2, 0.1 do
  7686. swait()
  7687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7688. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7689. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7690. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7691. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7692. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7693. end
  7694. wait(2)
  7695. bigbangattack2()
  7696. pie222:Destroy()
  7697.  
  7698. for i,v in pairs(to.Parent:GetChildren()) do
  7699. if v:IsA("Humanoid") then
  7700. v.Health = v.Health - math.huge
  7701.  
  7702. v.PlatformStand = true
  7703. end
  7704. end
  7705.  
  7706. hit1 = false
  7707.  
  7708. hit2 = true
  7709. for i,v in pairs(to.Parent:GetChildren()) do
  7710. if v:IsA("Humanoid") then
  7711. v.Health = v.Health - 10
  7712.  
  7713. v.PlatformStand = true
  7714. end
  7715. end
  7716. hit2 = false
  7717.  
  7718. hit3 = true
  7719. hit4 = true
  7720.  
  7721.  
  7722.  
  7723.  
  7724. coroutine.wrap(function()
  7725. for i=1,2 do
  7726. wait()
  7727.  
  7728.  
  7729.  
  7730.  
  7731.  
  7732. for i,v in pairs(to.Parent:GetChildren()) do
  7733. if v:IsA("Humanoid") then
  7734. v.Health = v.Health - 2
  7735.  
  7736. v.PlatformStand = true
  7737. end
  7738. end
  7739. end
  7740.  
  7741.  
  7742. wait(3)
  7743. end)()
  7744.  
  7745.  
  7746.  
  7747.  
  7748.  
  7749.  
  7750.  
  7751.  
  7752.  
  7753.  
  7754.  
  7755.  
  7756.  
  7757.  
  7758. for i,v in pairs(to.Parent:GetChildren()) do
  7759. if v:IsA("Humanoid") then
  7760. v.Health = v.Health - 10
  7761.  
  7762. v.PlatformStand = true
  7763. end
  7764. end
  7765.  
  7766.  
  7767.  
  7768. hitground = new("Part",char)
  7769. hitground.Size = Vector3.new(5,5,5)
  7770. hitground.Name = "Ground"
  7771. hitground.Transparency = 1
  7772. hitground.CanCollide = false
  7773. game.Debris:AddItem(hitground,2)
  7774. hitground.Position = Vector3.new(999,999,999)
  7775. hitgroundweld = new("Weld",hitground)
  7776. hitgroundweld.Part0 = to
  7777. hitgroundweld.Part1 = hitground
  7778. hitground.Touched:connect(function(hit2)
  7779. if hit2.Size.x > 150 then
  7780. hitground:Destroy()
  7781. ad = new("Part",char)
  7782. ad.Name = "NewPart"
  7783. ad.Size = Vector3.new(30,0.1,30)
  7784. ad.CanCollide = false
  7785. ad.Anchored = true
  7786. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7787. ad.Transparency = 1
  7788. aad = new("Decal",ad)
  7789.  
  7790. aad.Face = "Top"
  7791. aad.Transparency = 1
  7792. aad.Transparency = 0
  7793. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7794. smoke = new("Part",to)
  7795. smokemesh = new("SpecialMesh",smoke)
  7796. smokemesh.MeshId = "rbxassetid://928329648"
  7797. smoke.BrickColor = hit2.BrickColor
  7798. smoke.Anchored = true
  7799. smoke.Position = hitground.Position
  7800. GroundImpact:Play()
  7801. for i = 1,20 do
  7802. wait()
  7803. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7804. smoke.Transparency = smoke.Transparency + 1/20
  7805. end
  7806. smoke:Destroy()
  7807. wait(0.5)
  7808.  
  7809. for i = 1,20 do
  7810. wait(0.1)
  7811. aad.Transparency = aad.Transparency + 1/20
  7812. end
  7813. end
  7814. end)
  7815. ys = Instance.new("BodyVelocity",to)
  7816. ys.Name = "GO"
  7817.  
  7818. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7819.  
  7820. ys.Velocity = v3(0,-90,0)
  7821.  
  7822. wait(1)
  7823. ys:Destroy()
  7824.  
  7825.  
  7826.  
  7827. hit3 = false
  7828. hit4 = false
  7829.  
  7830.  
  7831. hit1 = false
  7832. hit2 = false
  7833. hit3 = false
  7834. hit4 = false
  7835. idle = true
  7836. RootPart.Anchored = false
  7837. end
  7838. end)
  7839. end
  7840.  
  7841. function Combo3()
  7842. getplayer = new("Part",char)
  7843. getplayer.Position = Vector3.new(999,999,999)
  7844. getplayer.Transparency = 1
  7845. getplayer.Size = v3(3,3,3)
  7846. getplayer.CanCollide = false
  7847. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7848. getplayer.Name = "GetPlayer"
  7849.  
  7850. game.Debris:AddItem(getplayer,0.5)
  7851.  
  7852. getplayer.Touched:connect(function(hit)
  7853. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7854. getplayer:Destroy()
  7855. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7856. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7857. to.Anchored = true
  7858. RootPart.Anchored = true
  7859. idle = false
  7860.  
  7861.  
  7862. punchsound1:Play()
  7863. hit1 = true
  7864. for i = 0, 1, 0.1 do
  7865. swait()
  7866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7868. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7869. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7870. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7871. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7872. end
  7873. punchsound1:Play()
  7874. for i = 0, 1, 0.1 do
  7875. swait()
  7876. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7877. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7878. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7879. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7880. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7881. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7882. end
  7883. punchsound1:Play()
  7884. for i = 0, 1, 0.1 do
  7885. swait()
  7886. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7887. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7888. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7889. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7890. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7891. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7892. end
  7893. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7894. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7895. Zanzoken = Instance.new("Part",char)
  7896. Zanzoken.Anchored = true
  7897. Zanzoken.Position = v3(999,999,999)
  7898. Zanzoken.CFrame = Torso.CFrame
  7899. game.Debris:AddItem(Zanzoken,0.5)
  7900. Zanzoken.Transparency = 1
  7901. Zano:Play()
  7902. wait()
  7903. idk = Instance.new("BillboardGui",Zanzoken)
  7904. idk.Size = UDim2.new(10,0,15,0)
  7905. idk.AlwaysOnTop = false
  7906. idk1 = Instance.new("ImageLabel",idk)
  7907. idk1.BackgroundTransparency = 1
  7908. idk.ExtentsOffset = v3(0,0,0)
  7909. idk1.ImageTransparency = 0
  7910. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7911. idk1.Size = UDim2.new(2,0,1,0)
  7912. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7913. idk1.Image = "rbxassetid://319554883"
  7914. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7915. wait()
  7916. Zanzoken = Instance.new("Part",char)
  7917. Zanzoken.Anchored = true
  7918. Zanzoken.Position = v3(999,999,999)
  7919. Zanzoken.CFrame = Torso.CFrame
  7920. game.Debris:AddItem(Zanzoken,0.5)
  7921. Zanzoken.Transparency = 1
  7922. wait()
  7923. idk = Instance.new("BillboardGui",Zanzoken)
  7924. idk.Size = UDim2.new(20,0,20,0)
  7925. idk.AlwaysOnTop = false
  7926. idk1 = Instance.new("ImageLabel",idk)
  7927. idk1.BackgroundTransparency = 1
  7928. idk.ExtentsOffset = v3(0,0,0)
  7929. idk1.ImageTransparency = 0
  7930. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7931. idk1.Size = UDim2.new(2,0,1,0)
  7932. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7933. idk1.Image = "rbxassetid://319554883"
  7934. for i = 0, 1, 0.1 do
  7935. swait()
  7936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7938. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7939. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7940. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7941. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7942. end
  7943. punchsound1:Play()
  7944. for i = 0, 1, 0.1 do
  7945. swait()
  7946. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7947. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7948. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7949. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7950. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7951. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7952. end
  7953. punchsound1:Play()
  7954. for i = 0, 1, 0.1 do
  7955. swait()
  7956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7958. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7959. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7960. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7961. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7962. end
  7963. for i = 0, 1, 0.1 do
  7964. swait()
  7965. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7966. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7967. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7968. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7969. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7970. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7971. end
  7972. punchsound1:Play()
  7973. for i = 0, 1, 0.1 do
  7974. swait()
  7975. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7976. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7977. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7978. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7979. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7980. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7981. end
  7982. punchsound1:Play()
  7983. for i = 0, 1, 0.1 do
  7984. swait()
  7985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7987. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7988. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7989. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7990. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7991. end
  7992. for i = 0, 1, 0.1 do
  7993. swait()
  7994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7996. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7997. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7998. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7999. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8000. end
  8001. punchsound1:Play()
  8002. for i = 0, 1, 0.1 do
  8003. swait()
  8004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8007. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8008. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8009. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8010. end
  8011. punchsound1:Play()
  8012. for i,v in pairs(to.Parent:GetChildren()) do
  8013. if v:IsA("Humanoid") then
  8014. v.Health = v.Health - 10
  8015.  
  8016. v.PlatformStand = true
  8017. end
  8018. end
  8019. for i = 0, 1, 0.1 do
  8020. swait()
  8021. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8022. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8023. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8024. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8025. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8026. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8027. end
  8028.  
  8029. for i = 0, 1, 0.1 do
  8030. swait()
  8031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8035. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8036. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8037. end
  8038. punchsound1:Play()
  8039. for i = 0, 1, 0.1 do
  8040. swait()
  8041. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8042. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8043. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8044. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8045. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8046. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8047. end
  8048. for i,v in pairs(to.Parent:GetChildren()) do
  8049. if v:IsA("Humanoid") then
  8050. v.Health = v.Health - 3
  8051.  
  8052. v.PlatformStand = true
  8053. end
  8054. end
  8055. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8056. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8057. Zanzoken = Instance.new("Part",char)
  8058. Zanzoken.Anchored = true
  8059. Zanzoken.Position = v3(999,999,999)
  8060. Zanzoken.CFrame = Torso.CFrame
  8061. game.Debris:AddItem(Zanzoken,0.5)
  8062. Zanzoken.Transparency = 1
  8063. Zano:Play()
  8064. wait()
  8065. idk = Instance.new("BillboardGui",Zanzoken)
  8066. idk.Size = UDim2.new(10,0,15,0)
  8067. idk.AlwaysOnTop = false
  8068. idk1 = Instance.new("ImageLabel",idk)
  8069. idk1.BackgroundTransparency = 1
  8070. idk.ExtentsOffset = v3(0,0,0)
  8071. idk1.ImageTransparency = 0
  8072. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8073. idk1.Size = UDim2.new(2,0,1,0)
  8074. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8075. idk1.Image = "rbxassetid://319554883"
  8076. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8077. wait()
  8078. Zanzoken = Instance.new("Part",char)
  8079. Zanzoken.Anchored = true
  8080. Zanzoken.Position = v3(999,999,999)
  8081. Zanzoken.CFrame = Torso.CFrame
  8082. game.Debris:AddItem(Zanzoken,0.5)
  8083. Zanzoken.Transparency = 1
  8084. wait()
  8085. idk = Instance.new("BillboardGui",Zanzoken)
  8086. idk.Size = UDim2.new(20,0,20,0)
  8087. idk.AlwaysOnTop = false
  8088. idk1 = Instance.new("ImageLabel",idk)
  8089. idk1.BackgroundTransparency = 1
  8090. idk.ExtentsOffset = v3(0,0,0)
  8091. idk1.ImageTransparency = 0
  8092. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8093. idk1.Size = UDim2.new(2,0,1,0)
  8094. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8095. idk1.Image = "rbxassetid://319554883"
  8096. for i = 0, 1, 0.1 do
  8097. swait()
  8098. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8099. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8100. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8101. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8102. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8103. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8104. end
  8105. for i = 0, 1, 0.1 do
  8106. swait()
  8107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8111. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8112. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8113. end
  8114. punchsound1:Play()
  8115. for i = 0, 1, 0.1 do
  8116. swait()
  8117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8119. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8120. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8121. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8122. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8123. end
  8124. for i,v in pairs(to.Parent:GetChildren()) do
  8125. if v:IsA("Humanoid") then
  8126. v.Health = v.Health - 3
  8127.  
  8128. v.PlatformStand = true
  8129. end
  8130. end
  8131. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8132. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8133. Zanzoken = Instance.new("Part",char)
  8134. Zanzoken.Anchored = true
  8135. Zanzoken.Position = v3(999,999,999)
  8136. Zanzoken.CFrame = Torso.CFrame
  8137. game.Debris:AddItem(Zanzoken,0.5)
  8138. Zanzoken.Transparency = 1
  8139. Zano:Play()
  8140. wait()
  8141. idk = Instance.new("BillboardGui",Zanzoken)
  8142. idk.Size = UDim2.new(10,0,15,0)
  8143. idk.AlwaysOnTop = false
  8144. idk1 = Instance.new("ImageLabel",idk)
  8145. idk1.BackgroundTransparency = 1
  8146. idk.ExtentsOffset = v3(0,0,0)
  8147. idk1.ImageTransparency = 0
  8148. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8149. idk1.Size = UDim2.new(2,0,1,0)
  8150. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8151. idk1.Image = "rbxassetid://319554883"
  8152. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8153. wait()
  8154. Zanzoken = Instance.new("Part",char)
  8155. Zanzoken.Anchored = true
  8156. Zanzoken.Position = v3(999,999,999)
  8157. Zanzoken.CFrame = Torso.CFrame
  8158. game.Debris:AddItem(Zanzoken,0.5)
  8159. Zanzoken.Transparency = 1
  8160. wait()
  8161. idk = Instance.new("BillboardGui",Zanzoken)
  8162. idk.Size = UDim2.new(20,0,20,0)
  8163. idk.AlwaysOnTop = false
  8164. idk1 = Instance.new("ImageLabel",idk)
  8165. idk1.BackgroundTransparency = 1
  8166. idk.ExtentsOffset = v3(0,0,0)
  8167. idk1.ImageTransparency = 0
  8168. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8169. idk1.Size = UDim2.new(2,0,1,0)
  8170. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8171. idk1.Image = "rbxassetid://319554883"
  8172. punchsound1:Play()
  8173. for i = 0, 1, 0.1 do
  8174. swait()
  8175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8177. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8179. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8180. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8181. end
  8182. punchsound1:Play()
  8183. for i = 0, 1, 0.1 do
  8184. swait()
  8185. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8186. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8187. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8188. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8189. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8190. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8191. end
  8192.  
  8193.  
  8194. for i,v in pairs(to.Parent:GetChildren()) do
  8195. if v:IsA("Humanoid") then
  8196. v.Health = v.Health - 20
  8197.  
  8198. v.PlatformStand = true
  8199. end
  8200. end
  8201. StrongPunch:Play()
  8202. for i = 0, 1, 0.1 do
  8203. swait()
  8204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8206. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8208. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8209. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8210. end
  8211. for i = 0, 1, 0.1 do
  8212. swait()
  8213. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8214. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8215. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8216. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8217. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8218. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8219. end
  8220. for i,v in pairs(to.Parent:GetChildren()) do
  8221. if v:IsA("Humanoid") then
  8222. v.Health = v.Health - 3
  8223.  
  8224. v.PlatformStand = true
  8225. end
  8226. end
  8227. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8228. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8229. Zanzoken = Instance.new("Part",char)
  8230. Zanzoken.Anchored = true
  8231. Zanzoken.Position = v3(999,999,999)
  8232. Zanzoken.CFrame = Torso.CFrame
  8233. game.Debris:AddItem(Zanzoken,0.5)
  8234. Zanzoken.Transparency = 1
  8235. Zano:Play()
  8236. wait()
  8237. idk = Instance.new("BillboardGui",Zanzoken)
  8238. idk.Size = UDim2.new(10,0,15,0)
  8239. idk.AlwaysOnTop = false
  8240. idk1 = Instance.new("ImageLabel",idk)
  8241. idk1.BackgroundTransparency = 1
  8242. idk.ExtentsOffset = v3(0,0,0)
  8243. idk1.ImageTransparency = 0
  8244. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8245. idk1.Size = UDim2.new(2,0,1,0)
  8246. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8247. idk1.Image = "rbxassetid://319554883"
  8248. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8249. wait()
  8250. Zanzoken = Instance.new("Part",char)
  8251. Zanzoken.Anchored = true
  8252. Zanzoken.Position = v3(999,999,999)
  8253. Zanzoken.CFrame = Torso.CFrame
  8254. game.Debris:AddItem(Zanzoken,0.5)
  8255. Zanzoken.Transparency = 1
  8256. wait()
  8257. idk = Instance.new("BillboardGui",Zanzoken)
  8258. idk.Size = UDim2.new(20,0,20,0)
  8259. idk.AlwaysOnTop = false
  8260. idk1 = Instance.new("ImageLabel",idk)
  8261. idk1.BackgroundTransparency = 1
  8262. idk.ExtentsOffset = v3(0,0,0)
  8263. idk1.ImageTransparency = 0
  8264. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8265. idk1.Size = UDim2.new(2,0,1,0)
  8266. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8267. idk1.Image = "rbxassetid://319554883"
  8268. for i = 0, 1, 0.1 do
  8269. swait()
  8270. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8271. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8272. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8273. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8274. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8275. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8276. end
  8277. punchsound1:Play()
  8278. for i = 0, 1, 0.1 do
  8279. swait()
  8280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8282. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8284. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8285. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8286. end
  8287. punchsound1:Play()
  8288. for i = 0, 1, 0.1 do
  8289. swait()
  8290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8291. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8292. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8293. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8294. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8295. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8296. end
  8297. for i = 0, 1, 0.1 do
  8298. swait()
  8299. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8300. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8303. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8304. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8305. end
  8306. for i = 0, 1, 0.1 do
  8307. swait()
  8308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8309. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8310. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8311. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8312. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8313. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8314. end
  8315. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8316. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8317. Zanzoken = Instance.new("Part",char)
  8318. Zanzoken.Anchored = true
  8319. Zanzoken.Position = v3(999,999,999)
  8320. Zanzoken.CFrame = Torso.CFrame
  8321. game.Debris:AddItem(Zanzoken,0.5)
  8322. Zanzoken.Transparency = 1
  8323. Zano:Play()
  8324. wait()
  8325. idk = Instance.new("BillboardGui",Zanzoken)
  8326. idk.Size = UDim2.new(10,0,15,0)
  8327. idk.AlwaysOnTop = false
  8328. idk1 = Instance.new("ImageLabel",idk)
  8329. idk1.BackgroundTransparency = 1
  8330. idk.ExtentsOffset = v3(0,0,0)
  8331. idk1.ImageTransparency = 0
  8332. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8333. idk1.Size = UDim2.new(2,0,1,0)
  8334. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8335. idk1.Image = "rbxassetid://319554883"
  8336. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8337. wait()
  8338. Zanzoken = Instance.new("Part",char)
  8339. Zanzoken.Anchored = true
  8340. Zanzoken.Position = v3(999,999,999)
  8341. Zanzoken.CFrame = Torso.CFrame
  8342. game.Debris:AddItem(Zanzoken,0.5)
  8343. Zanzoken.Transparency = 1
  8344. wait()
  8345. idk = Instance.new("BillboardGui",Zanzoken)
  8346. idk.Size = UDim2.new(20,0,20,0)
  8347. idk.AlwaysOnTop = false
  8348. idk1 = Instance.new("ImageLabel",idk)
  8349. idk1.BackgroundTransparency = 1
  8350. idk.ExtentsOffset = v3(0,0,0)
  8351. idk1.ImageTransparency = 0
  8352. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8353. idk1.Size = UDim2.new(2,0,1,0)
  8354. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8355. idk1.Image = "rbxassetid://319554883"
  8356. StrongPunch:Play()
  8357. Break:Play()
  8358. local Aura4 = Instance.new('ParticleEmitter')
  8359. Aura4.Name = "Aura"
  8360. Aura4.Texture = "rbxassetid://1046299182"
  8361. Aura4.Parent = Torso
  8362. Aura4.LightEmission = 1
  8363. Aura4.Transparency = NumberSequence.new(0.7,1)
  8364. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8365. Aura4.Size = NumberSequence.new(1,30)
  8366. Aura4.Rotation = NumberRange.new(-360,360)
  8367. Aura4.LockedToPart = true
  8368. Aura4.Lifetime = NumberRange.new(0.2)
  8369. Aura4.Rate = 100
  8370. Aura4.Speed = NumberRange.new(0)
  8371. Aura4.EmissionDirection = "Top"
  8372. for i = 0, 6, 0.1 do
  8373. swait()
  8374. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8375. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8376. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8377. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8378. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8379. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8380. end
  8381. Aura4:Destroy()
  8382. wait(0.1)
  8383. local Aura4 = Instance.new('ParticleEmitter')
  8384. Aura4.Name = "Aura"
  8385. Aura4.Texture = "rbxassetid://1046299182"
  8386. Aura4.Parent = Torso
  8387. Aura4.LightEmission = 1
  8388. Aura4.Transparency = NumberSequence.new(0.7,1)
  8389. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8390. Aura4.Size = NumberSequence.new(1,30)
  8391. Aura4.Rotation = NumberRange.new(-360,360)
  8392. Aura4.LockedToPart = true
  8393. Aura4.Lifetime = NumberRange.new(0.2)
  8394. Aura4.Rate = 100
  8395. Aura4.Speed = NumberRange.new(0)
  8396. Aura4.EmissionDirection = "Top"
  8397. StrongPunch1:Play()
  8398. Break:Play()
  8399. for i = 0, 6, 0.1 do
  8400. swait()
  8401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8402. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8403. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8405. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8406. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8407. end
  8408. Aura4:Destroy()
  8409. StrongPunch2:Play()
  8410. Break:Play()
  8411. local Aura4 = Instance.new('ParticleEmitter')
  8412. Aura4.Name = "Aura"
  8413. Aura4.Texture = "rbxassetid://1046299182"
  8414. Aura4.Parent = Torso
  8415. Aura4.LightEmission = 1
  8416. Aura4.Transparency = NumberSequence.new(0.7,1)
  8417. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8418. Aura4.Size = NumberSequence.new(1,30)
  8419. Aura4.Rotation = NumberRange.new(-360,360)
  8420. Aura4.LockedToPart = true
  8421. Aura4.Lifetime = NumberRange.new(0.2)
  8422. Aura4.Rate = 100
  8423. Aura4.Speed = NumberRange.new(0)
  8424. Aura4.EmissionDirection = "Top"
  8425. for i = 0, 7, 0.1 do
  8426. swait()
  8427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8431. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8432. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8433. end
  8434. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8435. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8436. Aura4:Destroy()
  8437. Zanzoken = Instance.new("Part",char)
  8438. Zanzoken.Anchored = true
  8439. Zanzoken.Position = v3(999,999,999)
  8440. Zanzoken.CFrame = Torso.CFrame
  8441. game.Debris:AddItem(Zanzoken,0.5)
  8442. Zanzoken.Transparency = 1
  8443. Zano:Play()
  8444. wait()
  8445. idk = Instance.new("BillboardGui",Zanzoken)
  8446. idk.Size = UDim2.new(10,0,15,0)
  8447. idk.AlwaysOnTop = false
  8448. idk1 = Instance.new("ImageLabel",idk)
  8449. idk1.BackgroundTransparency = 1
  8450. idk.ExtentsOffset = v3(0,0,0)
  8451. idk1.ImageTransparency = 0
  8452. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8453. idk1.Size = UDim2.new(2,0,1,0)
  8454. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8455. idk1.Image = "rbxassetid://319554883"
  8456. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8457. wait()
  8458. Zanzoken = Instance.new("Part",char)
  8459. Zanzoken.Anchored = true
  8460. Zanzoken.Position = v3(999,999,999)
  8461. Zanzoken.CFrame = Torso.CFrame
  8462. game.Debris:AddItem(Zanzoken,0.5)
  8463. Zanzoken.Transparency = 1
  8464. wait()
  8465. idk = Instance.new("BillboardGui",Zanzoken)
  8466. idk.Size = UDim2.new(20,0,20,0)
  8467. idk.AlwaysOnTop = false
  8468. idk1 = Instance.new("ImageLabel",idk)
  8469. idk1.BackgroundTransparency = 1
  8470. idk.ExtentsOffset = v3(0,0,0)
  8471. idk1.ImageTransparency = 0
  8472. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8473. idk1.Size = UDim2.new(2,0,1,0)
  8474. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8475. idk1.Image = "rbxassetid://319554883"
  8476. for i = 0, 1, 0.1 do
  8477. swait()
  8478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8479. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8480. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8481. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8482. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8483. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8484. end
  8485. punchsound1:Play()
  8486. for i = 0, 1, 0.1 do
  8487. swait()
  8488. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8489. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8490. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8491. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8492. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8493. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8494. end
  8495. punchsound1:Play()
  8496. for i = 0, 1, 0.1 do
  8497. swait()
  8498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8500. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8501. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8502. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8503. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8504. end
  8505. for i = 0, 1, 0.1 do
  8506. swait()
  8507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8508. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8509. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8510. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8511. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8512. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8513. end
  8514. for i = 0, 1, 0.1 do
  8515. swait()
  8516. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8517. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8518. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8519. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8520. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8521. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8522. end
  8523. punchsound1:Play()
  8524. for i = 0, 0.5, 0.1 do
  8525. swait()
  8526. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8527. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8528. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8529. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8530. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8531. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8532. end
  8533. punchsound1:Play()
  8534. for i = 0, 0.5, 0.1 do
  8535. swait()
  8536. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8537. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8538. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8539. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8540. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8541. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8542. end
  8543. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8544. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8545. Zanzoken = Instance.new("Part",char)
  8546. Zanzoken.Anchored = true
  8547. Zanzoken.Position = v3(999,999,999)
  8548. Zanzoken.CFrame = Torso.CFrame
  8549. game.Debris:AddItem(Zanzoken,0.5)
  8550. Zanzoken.Transparency = 1
  8551. Zano:Play()
  8552. wait()
  8553. idk = Instance.new("BillboardGui",Zanzoken)
  8554. idk.Size = UDim2.new(10,0,15,0)
  8555. idk.AlwaysOnTop = false
  8556. idk1 = Instance.new("ImageLabel",idk)
  8557. idk1.BackgroundTransparency = 1
  8558. idk.ExtentsOffset = v3(0,0,0)
  8559. idk1.ImageTransparency = 0
  8560. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8561. idk1.Size = UDim2.new(2,0,1,0)
  8562. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8563. idk1.Image = "rbxassetid://319554883"
  8564. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8565. wait()
  8566. Zanzoken = Instance.new("Part",char)
  8567. Zanzoken.Anchored = true
  8568. Zanzoken.Position = v3(999,999,999)
  8569. Zanzoken.CFrame = Torso.CFrame
  8570. game.Debris:AddItem(Zanzoken,0.5)
  8571. Zanzoken.Transparency = 1
  8572. wait()
  8573. idk = Instance.new("BillboardGui",Zanzoken)
  8574. idk.Size = UDim2.new(20,0,20,0)
  8575. idk.AlwaysOnTop = false
  8576. idk1 = Instance.new("ImageLabel",idk)
  8577. idk1.BackgroundTransparency = 1
  8578. idk.ExtentsOffset = v3(0,0,0)
  8579. idk1.ImageTransparency = 0
  8580. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8581. idk1.Size = UDim2.new(2,0,1,0)
  8582. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8583. idk1.Image = "rbxassetid://319554883"
  8584. for i = 0, 0.4, 0.1 do
  8585. swait()
  8586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8588. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8589. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8590. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8591. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8592. end
  8593. punchsound1:Play()
  8594. for i = 0, 0.4, 0.1 do
  8595. swait()
  8596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8598. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8599. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8600. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8601. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8602. end
  8603. punchsound1:Play()
  8604. for i = 0, 1, 0.1 do
  8605. swait()
  8606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8609. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8610. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8611. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8612. end
  8613. for i,v in pairs(to.Parent:GetChildren()) do
  8614. if v:IsA("Humanoid") then
  8615. v.Health = v.Health - 8
  8616.  
  8617. v.PlatformStand = true
  8618. end
  8619. end
  8620.  
  8621. hit1 = false
  8622.  
  8623. punchsound1:Play()
  8624. hit2 = true
  8625. for i = 0, 1, 0.1 do
  8626. swait()
  8627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8628. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8629. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8630. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8631. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8632. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8633. end
  8634. for i,v in pairs(to.Parent:GetChildren()) do
  8635. if v:IsA("Humanoid") then
  8636. v.Health = v.Health - 10
  8637.  
  8638. v.PlatformStand = true
  8639. end
  8640. end
  8641. hit2 = false
  8642.  
  8643. punchsound1:Play()
  8644. hit3 = true
  8645. hit4 = true
  8646.  
  8647.  
  8648. punchsound1:Play()
  8649.  
  8650.  
  8651. coroutine.wrap(function()
  8652. for i=1,2 do
  8653. wait()
  8654.  
  8655.  
  8656.  
  8657.  
  8658.  
  8659. for i,v in pairs(to.Parent:GetChildren()) do
  8660. if v:IsA("Humanoid") then
  8661. v.Health = v.Health - 30
  8662.  
  8663. v.PlatformStand = true
  8664. end
  8665. end
  8666. end
  8667.  
  8668.  
  8669. wait(3)
  8670. end)()
  8671.  
  8672.  
  8673.  
  8674. RootPart.Anchored = false
  8675.  
  8676.  
  8677.  
  8678.  
  8679.  
  8680. StrongPunch:Play()
  8681.  
  8682.  
  8683.  
  8684.  
  8685.  
  8686.  
  8687. for i,v in pairs(to.Parent:GetChildren()) do
  8688. if v:IsA("Humanoid") then
  8689. v.Health = v.Health - 20
  8690.  
  8691. v.PlatformStand = true
  8692. end
  8693. end
  8694.  
  8695. StrongPunch2:Play()
  8696.  
  8697.  
  8698. hitground = new("Part",char)
  8699. hitground.Size = Vector3.new(5,5,5)
  8700. hitground.Name = "Ground"
  8701. hitground.Transparency = 1
  8702. hitground.CanCollide = false
  8703. game.Debris:AddItem(hitground,2)
  8704. hitground.Position = Vector3.new(999,999,999)
  8705. hitgroundweld = new("Weld",hitground)
  8706. hitgroundweld.Part0 = to
  8707. hitgroundweld.Part1 = hitground
  8708. hitground.Touched:connect(function(hit2)
  8709. if hit2.Size.x > 150 then
  8710. hitground:Destroy()
  8711. ad = new("Part",char)
  8712. ad.Name = "NewPart"
  8713. ad.Size = Vector3.new(30,0.1,30)
  8714. ad.CanCollide = false
  8715. ad.Anchored = true
  8716. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8717. ad.Transparency = 1
  8718. aad = new("Decal",ad)
  8719.  
  8720. aad.Face = "Top"
  8721. aad.Transparency = 1
  8722. aad.Transparency = 0
  8723. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8724. smoke = new("Part",to)
  8725. smokemesh = new("SpecialMesh",smoke)
  8726. smokemesh.MeshId = "rbxassetid://928329648"
  8727. smoke.BrickColor = hit2.BrickColor
  8728. smoke.Anchored = true
  8729. smoke.Position = hitground.Position
  8730. GroundImpact:Play()
  8731. for i = 1,20 do
  8732. wait()
  8733. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8734. smoke.Transparency = smoke.Transparency + 1/20
  8735. end
  8736. smoke:Destroy()
  8737. wait(0.5)
  8738.  
  8739. for i = 1,20 do
  8740. wait(0.1)
  8741. aad.Transparency = aad.Transparency + 1/20
  8742. end
  8743. end
  8744. end)
  8745. ys = Instance.new("BodyVelocity",to)
  8746. ys.Name = "GO"
  8747.  
  8748. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8749.  
  8750. ys.Velocity = v3(0,-90,0)
  8751.  
  8752. wait(1)
  8753. ys:Destroy()
  8754.  
  8755.  
  8756.  
  8757.  
  8758.  
  8759. hit3 = false
  8760. hit4 = false
  8761.  
  8762.  
  8763. hit1 = false
  8764. hit2 = false
  8765. hit3 = false
  8766. hit4 = false
  8767. idle = true
  8768. RootPart.Anchored = false
  8769. to.Anchored = false
  8770. end
  8771. end)
  8772. end
  8773.  
  8774.  
  8775. function Combo2()
  8776. getplayer = new("Part",char)
  8777. getplayer.Position = Vector3.new(999,999,999)
  8778. getplayer.Transparency = 1
  8779. getplayer.Size = v3(3,3,3)
  8780. getplayer.CanCollide = false
  8781. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8782. getplayer.Name = "GetPlayer"
  8783.  
  8784. game.Debris:AddItem(getplayer,0.5)
  8785.  
  8786. getplayer.Touched:connect(function(hit)
  8787. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8788. getplayer:Destroy()
  8789. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8790. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8791. to.Anchored = true
  8792. idle = false
  8793.  
  8794.  
  8795. punchsound1:Play()
  8796. hit1 = true
  8797. for i = 0, 1, 0.1 do
  8798. swait()
  8799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8800. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8801. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8802. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8803. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8804. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8805. end
  8806. punchsound1:Play()
  8807. for i = 0, 1, 0.1 do
  8808. swait()
  8809. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8810. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8811. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8812. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8813. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8814. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8815. end
  8816. punchsound1:Play()
  8817. for i = 0, 1, 0.1 do
  8818. swait()
  8819. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8820. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8821. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8822. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8823. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8824. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8825. end
  8826. for i = 0, 1, 0.1 do
  8827. swait()
  8828. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8829. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8830. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8832. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8833. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8834. end
  8835. for i = 0, 1, 0.1 do
  8836. swait()
  8837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8838. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8839. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8840. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8841. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8842. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8843. end
  8844. StrongPunch1:Play()
  8845. for i = 0, 1, 0.1 do
  8846. swait()
  8847. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8848. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8849. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8850. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8851. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8852. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8853. end
  8854. for i = 0, 0.6, 0.1 do
  8855. swait()
  8856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8857. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8858. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8859. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8860. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8861. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8862. end
  8863. for i = 0, 0.6, 0.1 do
  8864. swait()
  8865. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8866. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8867. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8868. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8869. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8870. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8871. end
  8872. for i,v in pairs(to.Parent:GetChildren()) do
  8873. if v:IsA("Humanoid") then
  8874. v.Health = v.Health - 6
  8875.  
  8876. v.PlatformStand = true
  8877. end
  8878. end
  8879. StrongPunch:Play()
  8880. for i = 0, 1, 0.1 do
  8881. swait()
  8882. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8883. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8884. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8885. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8886. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8887. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8888. end
  8889. for i,v in pairs(to.Parent:GetChildren()) do
  8890. if v:IsA("Humanoid") then
  8891. v.Health = v.Health - 8
  8892.  
  8893. v.PlatformStand = true
  8894. end
  8895. end
  8896.  
  8897. hit1 = false
  8898.  
  8899. punchsound1:Play()
  8900. hit2 = true
  8901. for i = 0, 1, 0.1 do
  8902. swait()
  8903. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8904. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8905. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8906. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8907. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8908. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8909. end
  8910. for i,v in pairs(to.Parent:GetChildren()) do
  8911. if v:IsA("Humanoid") then
  8912. v.Health = v.Health - 5
  8913.  
  8914. v.PlatformStand = true
  8915. end
  8916. end
  8917. hit2 = false
  8918.  
  8919. punchsound1:Play()
  8920. hit3 = true
  8921. hit4 = true
  8922.  
  8923.  
  8924. punchsound1:Play()
  8925.  
  8926. coroutine.wrap(function()
  8927. for i=1,2 do
  8928. wait()
  8929. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8930. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8931. Zanzoken = Instance.new("Part",char)
  8932. Zanzoken.Anchored = true
  8933. Zanzoken.Position = v3(999,999,999)
  8934. Zanzoken.CFrame = Torso.CFrame
  8935. game.Debris:AddItem(Zanzoken,0.5)
  8936. Zanzoken.Transparency = 1
  8937. Zano:Play()
  8938. wait()
  8939. idk = Instance.new("BillboardGui",Zanzoken)
  8940. idk.Size = UDim2.new(10,0,15,0)
  8941. idk.AlwaysOnTop = false
  8942. idk1 = Instance.new("ImageLabel",idk)
  8943. idk1.BackgroundTransparency = 1
  8944. idk.ExtentsOffset = v3(0,0,0)
  8945. idk1.ImageTransparency = 0
  8946. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8947. idk1.Size = UDim2.new(2,0,1,0)
  8948. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8949. idk1.Image = "rbxassetid://319554883"
  8950. wait()
  8951. Zanzoken = Instance.new("Part",char)
  8952. Zanzoken.Anchored = true
  8953. Zanzoken.Position = v3(999,999,999)
  8954. Zanzoken.CFrame = Torso.CFrame
  8955. game.Debris:AddItem(Zanzoken,0.5)
  8956. Zanzoken.Transparency = 1
  8957. wait()
  8958. idk = Instance.new("BillboardGui",Zanzoken)
  8959. idk.Size = UDim2.new(20,0,20,0)
  8960. idk.AlwaysOnTop = false
  8961. idk1 = Instance.new("ImageLabel",idk)
  8962. idk1.BackgroundTransparency = 1
  8963. idk.ExtentsOffset = v3(0,0,0)
  8964. idk1.ImageTransparency = 0
  8965. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8966. idk1.Size = UDim2.new(2,0,1,0)
  8967. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8968. idk1.Image = "rbxassetid://319554883"
  8969. for i = 0, 1, 0.1 do
  8970. swait()
  8971. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8972. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8973. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8974. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8975. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8976. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8977. end
  8978. StrongPunch:Play()
  8979. for i,v in pairs(to.Parent:GetChildren()) do
  8980. if v:IsA("Humanoid") then
  8981. v.Health = v.Health - 10
  8982.  
  8983. v.PlatformStand = true
  8984. end
  8985. end
  8986. end
  8987.  
  8988.  
  8989. wait(0.7)
  8990. end)()
  8991.  
  8992.  
  8993.  
  8994.  
  8995. RootPart.Anchored = true
  8996. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8997. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8998. Zanzoken = Instance.new("Part",char)
  8999. Zanzoken.Anchored = true
  9000. Zanzoken.Position = v3(999,999,999)
  9001. Zanzoken.CFrame = Torso.CFrame
  9002. game.Debris:AddItem(Zanzoken,0.5)
  9003. Zanzoken.Transparency = 1
  9004. Zano:Play()
  9005. wait()
  9006. idk = Instance.new("BillboardGui",Zanzoken)
  9007. idk.Size = UDim2.new(10,0,15,0)
  9008. idk.AlwaysOnTop = false
  9009. idk1 = Instance.new("ImageLabel",idk)
  9010. idk1.BackgroundTransparency = 1
  9011. idk.ExtentsOffset = v3(0,0,0)
  9012. idk1.ImageTransparency = 0
  9013. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9014. idk1.Size = UDim2.new(2,0,1,0)
  9015. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9016. idk1.Image = "rbxassetid://319554883"
  9017. wait()
  9018. Zanzoken = Instance.new("Part",char)
  9019. Zanzoken.Anchored = true
  9020. Zanzoken.Position = v3(999,999,999)
  9021. Zanzoken.CFrame = Torso.CFrame
  9022. game.Debris:AddItem(Zanzoken,0.5)
  9023. Zanzoken.Transparency = 1
  9024. wait()
  9025. idk = Instance.new("BillboardGui",Zanzoken)
  9026. idk.Size = UDim2.new(20,0,20,0)
  9027. idk.AlwaysOnTop = false
  9028. idk1 = Instance.new("ImageLabel",idk)
  9029. idk1.BackgroundTransparency = 1
  9030. idk.ExtentsOffset = v3(0,0,0)
  9031. idk1.ImageTransparency = 0
  9032. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9033. idk1.Size = UDim2.new(2,0,1,0)
  9034. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9035. idk1.Image = "rbxassetid://319554883"
  9036.  
  9037. for i = 0, 1, 0.1 do
  9038. swait()
  9039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9040. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9041. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9043. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9044. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9045. end
  9046.  
  9047.  
  9048. StrongPunch:Play()
  9049.  
  9050.  
  9051. for i = 0, 1, 0.1 do
  9052. swait()
  9053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9055. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9056. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9057. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9058. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9059. end
  9060.  
  9061. for i = 0, 1, 0.1 do
  9062. swait()
  9063. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9064. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9065. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9066. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9067. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9068. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9069. end
  9070.  
  9071.  
  9072.  
  9073. for i,v in pairs(to.Parent:GetChildren()) do
  9074. if v:IsA("Humanoid") then
  9075. v.Health = v.Health - 20
  9076.  
  9077. v.PlatformStand = true
  9078. end
  9079. end
  9080.  
  9081. StrongPunch2:Play()
  9082. for i = 0, 1, 0.1 do
  9083. swait()
  9084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9086. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9087. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9088. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9089. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9090. end
  9091.  
  9092. hitground = new("Part",char)
  9093. hitground.Size = Vector3.new(5,5,5)
  9094. hitground.Name = "Ground"
  9095. hitground.Transparency = 1
  9096. hitground.CanCollide = false
  9097. game.Debris:AddItem(hitground,2)
  9098. hitground.Position = Vector3.new(999,999,999)
  9099. hitgroundweld = new("Weld",hitground)
  9100. hitgroundweld.Part0 = to
  9101. hitgroundweld.Part1 = hitground
  9102. hitground.Touched:connect(function(hit2)
  9103. if hit2.Size.x > 150 then
  9104. hitground:Destroy()
  9105. ad = new("Part",char)
  9106. ad.Name = "NewPart"
  9107. ad.Size = Vector3.new(30,0.1,30)
  9108. ad.CanCollide = false
  9109. ad.Anchored = true
  9110. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9111. ad.Transparency = 1
  9112. aad = new("Decal",ad)
  9113.  
  9114. aad.Face = "Top"
  9115. aad.Transparency = 1
  9116. aad.Transparency = 0
  9117. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9118. smoke = new("Part",to)
  9119. smokemesh = new("SpecialMesh",smoke)
  9120. smokemesh.MeshId = "rbxassetid://928329648"
  9121. smoke.BrickColor = hit2.BrickColor
  9122. smoke.Anchored = true
  9123. smoke.Position = hitground.Position
  9124. GroundImpact:Play()
  9125. for i = 1,20 do
  9126. wait()
  9127. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9128. smoke.Transparency = smoke.Transparency + 1/20
  9129. end
  9130. smoke:Destroy()
  9131. wait(0.5)
  9132.  
  9133. for i = 1,20 do
  9134. wait(0.1)
  9135. aad.Transparency = aad.Transparency + 1/20
  9136. end
  9137. end
  9138. end)
  9139. to.Anchored = false
  9140. ys = Instance.new("BodyVelocity",to)
  9141. ys.Name = "GO"
  9142.  
  9143. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9144.  
  9145. ys.Velocity = v3(0,-90,0)
  9146.  
  9147. wait(1)
  9148. ys:Destroy()
  9149.  
  9150.  
  9151.  
  9152.  
  9153.  
  9154. hit3 = false
  9155. hit4 = false
  9156.  
  9157.  
  9158. hit1 = false
  9159. hit2 = false
  9160. hit3 = false
  9161. hit4 = false
  9162. idle = true
  9163. RootPart.Anchored = false
  9164. end
  9165. end)
  9166. end
  9167.  
  9168. function KABOOMZ222()
  9169. local effspwn = Instance.new("Part")
  9170. coroutine.resume(coroutine.create(function()
  9171. local sound1 = Instance.new("Sound")
  9172. sound1.SoundId = "rbxassetid://440145223"
  9173. sound1.MaxDistance = 600
  9174. sound1.EmitterSize = 60
  9175. sound1.Volume = 5.5
  9176. sound1.Pitch = 1.3
  9177. sound1.Parent = effspwn
  9178. local sound2 = Instance.new("Sound")
  9179. sound2.SoundId = "rbxassetid://440145223"
  9180. sound2.MaxDistance = 300
  9181. sound2.EmitterSize = 20
  9182. sound2.Volume = 3
  9183. sound2.Pitch = 0.7
  9184. sound2.Parent = effspwn
  9185. local sound3 = Instance.new("Sound")
  9186. sound3.SoundId = "rbxassetid://440145223"
  9187. sound2.MaxDistance = 400
  9188. sound2.EmitterSize = 30
  9189. sound2.Volume = 0.5
  9190. sound2.Pitch = 0.5
  9191. sound2.Parent = effspwn
  9192. sound2:Play()
  9193. wait()
  9194. sound1:Play()
  9195. sound3:Play()
  9196. end))
  9197. local model = Instance.new("Model")
  9198. game.Debris:AddItem(model, 20)
  9199. model.Name = "smasheffects"
  9200. model.Parent = workspace
  9201. effspwn.Name = "spwnr"
  9202. effspwn.Size = Vector3.new(1, 1, 1)
  9203. effspwn.Anchored = true
  9204. effspwn.CanCollide = false
  9205. effspwn.Transparency = 1
  9206. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9207. effspwn.Parent = model
  9208.  
  9209.  
  9210.  
  9211.  
  9212. coroutine.resume(coroutine.create(function()
  9213. local shok = Instance.new("Part")
  9214. shok.Name = "whoosh"
  9215. shok.BrickColor = BrickColor.new("Institutional white")
  9216. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9217. shok.Size = Vector3.new(1, 1, 1)
  9218. shok.Anchored = true
  9219. shok.Material = "Neon"
  9220. shok.Transparency = 1
  9221. shok.CanCollide = false
  9222. shok.Parent = model
  9223. game.Debris:AddItem(shok, 12)
  9224. local mesh = Instance.new("SpecialMesh")
  9225. mesh.MeshType = "FileMesh"
  9226. mesh.MeshId = "rbxassetid://437347603"
  9227. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9228. mesh.Parent = shok
  9229.  
  9230.  
  9231.  
  9232.  
  9233.  
  9234. for e = 1, 8 do
  9235. wait()
  9236. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9237. shok.Transparency = shok.Transparency + 0.035
  9238. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9239. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9240.  
  9241.  
  9242. end
  9243. for e = 1, 16 do
  9244. wait()
  9245. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9246. shok.Transparency = shok.Transparency + 0.11
  9247. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9248. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9249.  
  9250. end
  9251. end))
  9252. coroutine.resume(coroutine.create(function()
  9253. local shok = Instance.new("Part")
  9254. shok.Name = "wring1"
  9255. shok.BrickColor = BrickColor.new("Institutional white")
  9256. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9257. shok.Size = Vector3.new(1, 1, 1)
  9258. shok.Anchored = true
  9259. shok.Material = "Neon"
  9260. shok.Transparency = 0.25
  9261. shok.CanCollide = false
  9262. shok.Parent = model
  9263. game.Debris:AddItem(shok, 12)
  9264. local mesh = Instance.new("SpecialMesh")
  9265. mesh.MeshType = "FileMesh"
  9266. mesh.MeshId = "rbxassetid://3270017"
  9267. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9268. mesh.Parent = shok
  9269. for e = 1, 30 do
  9270. wait()
  9271. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9272. shok.Transparency = shok.Transparency + 0.002
  9273. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9274. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9275. end
  9276. for e = 1, 38 do
  9277. wait()
  9278. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9279. shok.Transparency = shok.Transparency + 0.002
  9280. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9281. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9282. end
  9283. for e = 1, 24 do
  9284. wait()
  9285. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9286. shok.Transparency = shok.Transparency + 0.03
  9287. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9288. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9289. end
  9290. end))
  9291. coroutine.resume(coroutine.create(function()
  9292. local shok = Instance.new("Part")
  9293. shok.Name = "wring2"
  9294. shok.BrickColor = BrickColor.new("Institutional white")
  9295. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9296. shok.Size = Vector3.new(1, 1, 1)
  9297. shok.Anchored = true
  9298. shok.Material = "Neon"
  9299. shok.Transparency = 0.25
  9300. shok.CanCollide = false
  9301. shok.Parent = model
  9302. game.Debris:AddItem(shok, 12)
  9303. local mesh = Instance.new("SpecialMesh")
  9304. mesh.MeshType = "FileMesh"
  9305. mesh.MeshId = "rbxassetid://3270017"
  9306. mesh.Scale = Vector3.new(12, 12, 0.05)
  9307. mesh.Parent = shok
  9308. for e = 1, 30 do
  9309. wait()
  9310. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9311. shok.Transparency = shok.Transparency + 0.002
  9312. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9313. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9314. end
  9315. for e = 1, 38 do
  9316. wait()
  9317. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9318. shok.Transparency = shok.Transparency + 0.002
  9319. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9320. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9321. end
  9322. for e = 1, 24 do
  9323. wait()
  9324. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9325. shok.Transparency = shok.Transparency + 0.03
  9326. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9327. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9328. end
  9329. end))
  9330. coroutine.resume(coroutine.create(function()
  9331. local shok = Instance.new("Part")
  9332. shok.Name = "coil1"
  9333. shok.BrickColor = BrickColor.new("Institutional white")
  9334. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9335. shok.Size = Vector3.new(1, 1, 1)
  9336. shok.Anchored = true
  9337. shok.Material = "Neon"
  9338. shok.Transparency = 0.25
  9339. shok.CanCollide = false
  9340. shok.Parent = model
  9341. game.Debris:AddItem(shok, 12)
  9342. local mesh = Instance.new("SpecialMesh")
  9343. mesh.MeshType = "FileMesh"
  9344. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9345. mesh.Scale = Vector3.new(12, 12, 12)
  9346. mesh.Parent = shok
  9347. for e = 1, 15 do
  9348. wait()
  9349. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9350. shok.Transparency = shok.Transparency + 0.004
  9351. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9352. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9353. end
  9354. for e = 1, 16 do
  9355. wait()
  9356. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9357. shok.Transparency = shok.Transparency + 0.004
  9358. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9359. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9360. end
  9361. for e = 1, 12 do
  9362. wait()
  9363. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9364. shok.Transparency = shok.Transparency + 0.06
  9365. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9366. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9367. end
  9368. end))
  9369. coroutine.resume(coroutine.create(function()
  9370. local shok = Instance.new("Part")
  9371. shok.Name = "coil2"
  9372. shok.BrickColor = BrickColor.new("Institutional white")
  9373. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9374. shok.Size = Vector3.new(1, 1, 1)
  9375. shok.Anchored = true
  9376. shok.Material = "Neon"
  9377. shok.Transparency = 1
  9378. shok.CanCollide = false
  9379. shok.Parent = model
  9380. game.Debris:AddItem(shok, 12)
  9381. local mesh = Instance.new("SpecialMesh")
  9382. mesh.MeshType = "FileMesh"
  9383. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9384. mesh.Scale = Vector3.new(6, 12, 6)
  9385. mesh.Parent = shok
  9386. for e = 1, 15 do
  9387. wait()
  9388. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9389. shok.Transparency = shok.Transparency + 0.005
  9390. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9391. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9392. end
  9393. for e = 1, 16 do
  9394. wait()
  9395. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9396. shok.Transparency = shok.Transparency + 0.005
  9397. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9398. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9399. end
  9400. for e = 1, 12 do
  9401. wait()
  9402. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9403. shok.Transparency = shok.Transparency + 0.09
  9404. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9405. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9406. end
  9407. end))
  9408. coroutine.resume(coroutine.create(function()
  9409. local shok = Instance.new("Part")
  9410. shok.Name = "shokwve"
  9411. shok.BrickColor = BrickColor.new("Institutional white")
  9412. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9413. shok.Size = Vector3.new(1, 1, 1)
  9414. shok.Anchored = true
  9415. shok.Material = "Neon"
  9416. shok.Transparency = 0.6
  9417. shok.CanCollide = false
  9418. shok.Parent = model
  9419. game.Debris:AddItem(shok, 12)
  9420. local mesh = Instance.new("SpecialMesh")
  9421. mesh.MeshType = "FileMesh"
  9422. mesh.MeshId = "rbxassetid://489415447"
  9423. mesh.Scale = Vector3.new(1, 1, 1)
  9424. mesh.Parent = shok
  9425. for e = 1, 12 do
  9426. wait()
  9427. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9428. shok.Transparency = shok.Transparency + 0.002
  9429. end
  9430. for e = 1, 32 do
  9431. wait()
  9432. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9433. shok.Transparency = shok.Transparency + 0.002
  9434. end
  9435. for e = 1, 24 do
  9436. wait()
  9437. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9438. shok.Transparency = shok.Transparency + 0.03
  9439. end
  9440. end))
  9441. coroutine.resume(coroutine.create(function()
  9442. local shok = Instance.new("Part")
  9443. shok.Name = "shock2"
  9444. shok.BrickColor = BrickColor.new("Institutional white")
  9445. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9446. shok.Size = Vector3.new(1, 1, 1)
  9447. shok.Anchored = true
  9448. shok.Material = "Neon"
  9449. shok.Transparency = 0.35
  9450. shok.CanCollide = false
  9451. shok.Parent = model
  9452. game.Debris:AddItem(shok, 12)
  9453. local mesh = Instance.new("SpecialMesh")
  9454. mesh.MeshType = "FileMesh"
  9455. mesh.MeshId = "rbxassetid://1095709"
  9456. mesh.Scale = Vector3.new(12, 12, 12)
  9457. mesh.Parent = shok
  9458. for e = 1, 15 do
  9459. wait()
  9460. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9461. shok.Transparency = shok.Transparency + 0.004
  9462. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9463. end
  9464. for e = 1, 16 do
  9465. wait()
  9466. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9467. shok.Transparency = shok.Transparency + 0.004
  9468. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9469. end
  9470. for e = 1, 12 do
  9471. wait()
  9472. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9473. shok.Transparency = shok.Transparency + 0.06
  9474. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9475. end
  9476. end))
  9477. coroutine.resume(coroutine.create(function()
  9478. local shok = Instance.new("Part")
  9479. shok.Name = "shock3"
  9480. shok.BrickColor = BrickColor.new("Institutional white")
  9481. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9482. shok.Size = Vector3.new(1, 1, 1)
  9483. shok.Anchored = true
  9484. shok.Material = "Neon"
  9485. shok.Transparency = 0.35
  9486. shok.CanCollide = false
  9487. shok.Parent = model
  9488. game.Debris:AddItem(shok, 12)
  9489. local mesh = Instance.new("SpecialMesh")
  9490. mesh.MeshType = "FileMesh"
  9491. mesh.MeshId = "rbxassetid://1095709"
  9492. mesh.Scale = Vector3.new(12, 12, 12)
  9493. mesh.Parent = shok
  9494. for e = 1, 15 do
  9495. wait()
  9496. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9497. shok.Transparency = shok.Transparency + 0.004
  9498. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9499. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9500. end
  9501. for e = 1, 16 do
  9502. wait()
  9503. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9504. shok.Transparency = shok.Transparency + 0.004
  9505. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9506. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9507. end
  9508. for e = 1, 12 do
  9509. wait()
  9510. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9511. shok.Transparency = shok.Transparency + 0.06
  9512. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9513. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9514. end
  9515. end))
  9516. end
  9517.  
  9518.  
  9519.  
  9520. mouse.KeyDown:connect(function(k)
  9521. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9522. local exp = Instance.new("Explosion",Torso)
  9523. exp.BlastRadius = 45.5
  9524. exp.BlastPressure = 100
  9525. exp.Position = Torso
  9526. exp.Visible = true
  9527. end
  9528. end)
  9529.  
  9530. MV4 = 300
  9531. mouse.KeyDown:connect(function(k)
  9532. if attack == false and k == "8" then
  9533. for i, v in pairs(Torso:GetChildren()) do
  9534. if v:IsA('ParticleEmitter') then
  9535. v:Remove()
  9536. end
  9537. end
  9538. end
  9539. end)
  9540.  
  9541.  
  9542. MV4 = 300
  9543. mouse.KeyDown:connect(function(k)
  9544. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9545. MV4 = 0
  9546. Humanoid.WalkSpeed = 13
  9547. attack = true
  9548. Firepart1 = Instance.new("Part", RightArm)
  9549. Firepart1.Size = Vector3.new(1, 1, 1)
  9550. GuW1 = Instance.new("Weld")
  9551. GuW1.Name = "GuW"
  9552. GuW1.Part0 = RightArm
  9553. GuW1.C0 = cn(0, -1, 0)
  9554. GuW1.C1 = cn(0, 0, 0)
  9555. GuW1.Part1 = Firepart1
  9556. GuW1.Parent = RightArm
  9557. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9558. Firepart1.Transparency = 1
  9559. Firepart2 = Instance.new("Part", LeftArm)
  9560. Firepart2.Size = Vector3.new(1, 1, 1)
  9561. GuW2 = Instance.new("Weld")
  9562. GuW2.Name = "GuW"
  9563. GuW2.Part0 = LeftArm
  9564. GuW2.C0 = cn(0, -1, 0)
  9565. GuW2.C1 = cn(0, 0, 0)
  9566. GuW2.Part1 = Firepart2
  9567. GuW2.Parent = LeftArm
  9568. Firepart2.Transparency = 1
  9569. for i = 0, 5, 0.1 do
  9570. swait()
  9571. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9572. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9573. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9574. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9575. if Torsovelocity.Y > 2 then
  9576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9578. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9580. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9581. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9582. elseif Torsovelocity.Y < 1 then
  9583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9585. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9586. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9587. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9588. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9589. end
  9590. end
  9591. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9592. for i = 0, 7, 0.1 do
  9593. swait()
  9594. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9595. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9596. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9597. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9598. if Torsovelocity.Y > 2 then
  9599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9600. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9601. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9602. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9603. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9604. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9605. elseif Torsovelocity.Y < 1 then
  9606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9608. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9609. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9610. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9611. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9612. end
  9613. end
  9614. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9615. GuW1:Destroy()
  9616. GuW1 = Instance.new("Weld")
  9617. GuW1.Name = "GuW"
  9618. GuW1.Part0 = Torso
  9619. GuW1.C0 = cn(0, 0, -6)
  9620. GuW1.C1 = cn(0, 0, 0)
  9621. GuW1.Part1 = Firepart1
  9622. GuW1.Parent = Torso
  9623. GuW2:Destroy()
  9624. GuW2 = Instance.new("Weld")
  9625. GuW2.Name = "GuW"
  9626. GuW2.Part0 = Torso
  9627. GuW2.C0 = cn(0, 0, -6)
  9628. GuW2.C1 = cn(0, 0, 0)
  9629. GuW2.Part1 = Firepart2
  9630. GuW2.Parent = Torso
  9631. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9632. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9633. GuW2:Destroy()
  9634. GuW2 = Instance.new("Weld")
  9635. GuW2.Name = "GuW"
  9636. GuW2.Part0 = Torso
  9637. GuW2.C0 = cn(0, 0, -4)
  9638. GuW2.C1 = cn(0, 0, 0)
  9639. GuW2.Part1 = Firepart2
  9640. GuW2.Parent = Torso
  9641.  
  9642.  
  9643. for i = 0, 7, 0.1 do
  9644. swait()
  9645. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9646. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9647. if Torsovelocity.Y > 2 then
  9648. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9649. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9650. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9651. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9652. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9653. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9654. elseif Torsovelocity.Y < 1 then
  9655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9656. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9657. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9658. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9659. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9660. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9661. end
  9662. end
  9663. local bp2 = Create("BodyPosition")({
  9664. P = 900,
  9665. D = 1000,
  9666. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9667. position = Torso.Position + Vector3.new(0, 60, 0),
  9668. Parent = Torso
  9669. })
  9670. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9671. for i = 0, 8, 0.1 do
  9672. swait()
  9673. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9674. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9675. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9676. if Torsovelocity.Y > 2 then
  9677. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9678. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9679. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9680. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9681. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9682. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9683. elseif Torsovelocity.Y < 1 then
  9684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9685. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9688. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9689. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9690. end
  9691. end
  9692. for i = 0, 18, 0.1 do
  9693. swait()
  9694. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9695. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9696. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9697. if Torsovelocity.Y > 2 then
  9698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9699. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9700. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9702. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9703. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9704. elseif Torsovelocity.Y < 1 then
  9705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9707. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9709. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9710. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9711. end
  9712. end
  9713. GuW1:Destroy()
  9714. GuW1 = Instance.new("Weld")
  9715. GuW1.Name = "GuW"
  9716. GuW1.Part0 = Torso
  9717. GuW1.C0 = cn(0, 0, -15)
  9718. GuW1.C1 = cn(0, 0, 0)
  9719. GuW1.Part1 = Firepart1
  9720. GuW1.Parent = Torso
  9721. GuW2:Destroy()
  9722. GuW2 = Instance.new("Weld")
  9723. GuW2.Name = "GuW"
  9724. GuW2.Part0 = Torso
  9725. GuW2.C0 = cn(0, 0, -17.5)
  9726. GuW2.C1 = cn(0, 0, 0)
  9727. GuW2.Part1 = Firepart2
  9728. GuW2.Parent = Torso
  9729. for i = 0, 1.25, 0.01 do
  9730. swait()
  9731. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9732. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9733. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9734. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9735. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9736. if Torsovelocity.Y > 2 then
  9737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9739. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9740. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9741. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9742. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9743. elseif Torsovelocity.Y < 1 then
  9744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9745. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9746. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9747. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9748. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9749. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9750. end
  9751. end
  9752. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9753. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9754. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9755. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9756. for i = 0, 3, 0.1 do
  9757. swait()
  9758. if Torsovelocity.Y > 2 then
  9759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9760. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9761. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9762. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9763. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9764. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9765. elseif Torsovelocity.Y < 1 then
  9766. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9767. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9768. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9769. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9770. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9771. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9772. end
  9773. end
  9774. wait(1)
  9775. bp2:Destroy()
  9776. Humanoid.WalkSpeed = 16
  9777. attack = false
  9778. MV4 = 0
  9779. Firepart1:Destroy()
  9780. Firepart2:Destroy()
  9781. end
  9782. end)
  9783. mouse.KeyDown:connect(function(k)
  9784. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9785. MV4 = 0
  9786. Humanoid.WalkSpeed = 13
  9787. attack = true
  9788. Firepart1 = Instance.new("Part", RightArm)
  9789. Firepart1.Size = Vector3.new(1, 1, 1)
  9790. GuW1 = Instance.new("Weld")
  9791. GuW1.Name = "GuW"
  9792. GuW1.Part0 = RightArm
  9793. GuW1.C0 = cn(0, -1, 0)
  9794. GuW1.C1 = cn(0, 0, 0)
  9795. GuW1.Part1 = Firepart1
  9796. GuW1.Parent = RightArm
  9797. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9798. Firepart1.Transparency = 1
  9799. Firepart2 = Instance.new("Part", LeftArm)
  9800. Firepart2.Size = Vector3.new(1, 1, 1)
  9801. GuW2 = Instance.new("Weld")
  9802. GuW2.Name = "GuW"
  9803. GuW2.Part0 = LeftArm
  9804. GuW2.C0 = cn(0, -1, 0)
  9805. GuW2.C1 = cn(0, 0, 0)
  9806. GuW2.Part1 = Firepart2
  9807. GuW2.Parent = LeftArm
  9808. Firepart2.Transparency = 1
  9809. GuW1:Destroy()
  9810. GuW1 = Instance.new("Weld")
  9811. GuW1.Name = "GuW"
  9812. GuW1.Part0 = Torso
  9813. GuW1.C0 = cn(0, 0, -6)
  9814. GuW1.C1 = cn(0, 0, 0)
  9815. GuW1.Part1 = Firepart1
  9816. GuW1.Parent = Torso
  9817. GuW2:Destroy()
  9818. GuW2 = Instance.new("Weld")
  9819. GuW2.Name = "GuW"
  9820. GuW2.Part0 = Torso
  9821. GuW2.C0 = cn(0, 0, -6)
  9822. GuW2.C1 = cn(0, 0, 0)
  9823. GuW2.Part1 = Firepart2
  9824. GuW2.Parent = Torso
  9825. GuW2:Destroy()
  9826. GuW2 = Instance.new("Weld")
  9827. GuW2.Name = "GuW"
  9828. GuW2.Part0 = Torso
  9829. GuW2.C0 = cn(0, 0, -4)
  9830. GuW2.C1 = cn(0, 0, 0)
  9831. GuW2.Part1 = Firepart2
  9832. GuW2.Parent = Torso
  9833. for i = 0, 18, 0.1 do
  9834. swait()
  9835. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9836. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9837. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9838. if Torsovelocity.Y > 2 then
  9839. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9840. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9841. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9842. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9843. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9844. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9845. elseif Torsovelocity.Y < 1 then
  9846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9847. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9848. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9849. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9850. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9851. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9852. end
  9853. end
  9854. GuW1:Destroy()
  9855. GuW1 = Instance.new("Weld")
  9856. GuW1.Name = "GuW"
  9857. GuW1.Part0 = Torso
  9858. GuW1.C0 = cn(0, 0, -15)
  9859. GuW1.C1 = cn(0, 0, 0)
  9860. GuW1.Part1 = Firepart1
  9861. GuW1.Parent = Torso
  9862. GuW2:Destroy()
  9863. GuW2 = Instance.new("Weld")
  9864. GuW2.Name = "GuW"
  9865. GuW2.Part0 = Torso
  9866. GuW2.C0 = cn(0, 0, -17.5)
  9867. GuW2.C1 = cn(0, 0, 0)
  9868. GuW2.Part1 = Firepart2
  9869. GuW2.Parent = Torso
  9870. for i = 0, 1.25, 0.01 do
  9871. swait()
  9872. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9873. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9874. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9875. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9876. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9877. if Torsovelocity.Y > 2 then
  9878. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9879. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9880. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9881. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9882. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9883. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9884. end
  9885. end
  9886. wait(0.5)
  9887. Humanoid.WalkSpeed = 16
  9888. attack = false
  9889. MV4 = 300
  9890. Firepart1:Destroy()
  9891. Firepart2:Destroy()
  9892. end
  9893.  
  9894.  
  9895. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9896. MV4 = 90
  9897. Humanoid.WalkSpeed = 0.01
  9898. attack = true
  9899. Firepart1 = Instance.new("Part", RightArm)
  9900. Firepart1.Size = Vector3.new(1, 1, 1)
  9901. GuW1 = Instance.new("Weld")
  9902. GuW1.Name = "GuW"
  9903. GuW1.Part0 = RightArm
  9904. GuW1.C0 = cn(0, -1, 0)
  9905. GuW1.C1 = cn(0, 0, 0)
  9906. GuW1.Part1 = Firepart1
  9907. GuW1.Parent = RightArm
  9908. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9909. Firepart1.Transparency = 1
  9910. Firepart2 = Instance.new("Part", LeftArm)
  9911. Firepart2.Size = Vector3.new(1, 1, 1)
  9912. GuW2 = Instance.new("Weld")
  9913. GuW2.Name = "GuW"
  9914. GuW2.Part0 = LeftArm
  9915. GuW2.C0 = cn(0, -1, 0)
  9916. GuW2.C1 = cn(0, 0, 0)
  9917. GuW2.Part1 = Firepart2
  9918. GuW2.Parent = LeftArm
  9919. Firepart2.Transparency = 1
  9920. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9921. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9922. for i = 0, 2, 0.1 do
  9923. swait()
  9924. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9925. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9926. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9927. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9928. if Torsovelocity.Y > 2 then
  9929. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9930. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9931. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9932. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9933. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9934. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9935. elseif Torsovelocity.Y < 1 then
  9936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9938. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9939. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9940. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9941. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9942. end
  9943. end
  9944. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9945. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9946. for i = 0, 7, 0.1 do
  9947. swait()
  9948. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9949. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9950. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9951. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9952. if Torsovelocity.Y > 2 then
  9953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9955. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9956. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9957. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9958. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9959. elseif Torsovelocity.Y < 1 then
  9960. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9961. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9962. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9963. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9964. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9965. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9966. end
  9967. end
  9968. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9969. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9970. for i = 0, 7, 0.1 do
  9971. swait()
  9972. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9973. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9974. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9975. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9976. if Torsovelocity.Y > 2 then
  9977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9978. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9981. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9982. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9983. elseif Torsovelocity.Y < 1 then
  9984. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9985. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9986. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9987. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9988. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9989. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9990. end
  9991. end
  9992. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9993. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9994. for i = 0, 6, 0.1 do
  9995. swait()
  9996. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9997. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9998. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9999. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10000. if Torsovelocity.Y > 2 then
  10001. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10002. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10003. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10004. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10005. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10006. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10007. elseif Torsovelocity.Y < 1 then
  10008. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10009. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10010. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10011. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10012. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10013. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10014. end
  10015. end
  10016. for i = 0, 5, 0.1 do
  10017. swait()
  10018. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10019. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10020. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10021. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10022. if Torsovelocity.Y > 2 then
  10023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10028. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10029. elseif Torsovelocity.Y < 1 then
  10030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10031. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10032. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10033. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10034. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10035. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10036. end
  10037. end
  10038. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10039. for i = 0, 7, 0.1 do
  10040. swait()
  10041. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10042. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10043. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10044. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10045. if Torsovelocity.Y > 2 then
  10046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10047. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10048. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10049. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10050. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10051. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10052. elseif Torsovelocity.Y < 1 then
  10053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10055. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10056. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10057. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10058. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10059. end
  10060. end
  10061. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10062. GuW1:Destroy()
  10063. GuW1 = Instance.new("Weld")
  10064. GuW1.Name = "GuW"
  10065. GuW1.Part0 = Torso
  10066. GuW1.C0 = cn(0, 0, -6)
  10067. GuW1.C1 = cn(0, 0, 0)
  10068. GuW1.Part1 = Firepart1
  10069. GuW1.Parent = Torso
  10070. GuW2:Destroy()
  10071. GuW2 = Instance.new("Weld")
  10072. GuW2.Name = "GuW"
  10073. GuW2.Part0 = Torso
  10074. GuW2.C0 = cn(0, 0, -6)
  10075. GuW2.C1 = cn(0, 0, 0)
  10076. GuW2.Part1 = Firepart2
  10077. GuW2.Parent = Torso
  10078. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10079. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10080. GuW2:Destroy()
  10081. GuW2 = Instance.new("Weld")
  10082. GuW2.Name = "GuW"
  10083. GuW2.Part0 = Torso
  10084. GuW2.C0 = cn(0, 0, -4)
  10085. GuW2.C1 = cn(0, 0, 0)
  10086. GuW2.Part1 = Firepart2
  10087. GuW2.Parent = Torso
  10088. for i = 0, 7, 0.1 do
  10089. swait()
  10090. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10091. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10092. if Torsovelocity.Y > 2 then
  10093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10095. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10096. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10097. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10098. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10099. elseif Torsovelocity.Y < 1 then
  10100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10101. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10102. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10103. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10104. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10105. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10106. end
  10107. end
  10108. local bp2 = Create("BodyPosition")({
  10109. P = 900,
  10110. D = 1000,
  10111. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10112. position = Torso.Position + Vector3.new(0, 60, 0),
  10113. Parent = Torso
  10114. })
  10115. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10116. for i = 0, 8, 0.1 do
  10117. swait()
  10118. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10119. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10120. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10121. if Torsovelocity.Y > 2 then
  10122. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10123. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10124. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10125. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10126. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10127. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10128. elseif Torsovelocity.Y < 1 then
  10129. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10130. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10131. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10132. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10133. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10134. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10135. end
  10136. end
  10137. for i = 0, 18, 0.1 do
  10138. swait()
  10139. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10140. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10141. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10142. if Torsovelocity.Y > 2 then
  10143. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10144. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10145. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10146. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10147. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10148. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10149. elseif Torsovelocity.Y < 1 then
  10150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10152. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10153. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10154. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10155. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10156. end
  10157. end
  10158. GuW1:Destroy()
  10159. GuW1 = Instance.new("Weld")
  10160. GuW1.Name = "GuW"
  10161. GuW1.Part0 = Torso
  10162. GuW1.C0 = cn(0, 0, -15)
  10163. GuW1.C1 = cn(0, 0, 0)
  10164. GuW1.Part1 = Firepart1
  10165. GuW1.Parent = Torso
  10166. GuW2:Destroy()
  10167. GuW2 = Instance.new("Weld")
  10168. GuW2.Name = "GuW"
  10169. GuW2.Part0 = Torso
  10170. GuW2.C0 = cn(0, 0, -17.5)
  10171. GuW2.C1 = cn(0, 0, 0)
  10172. GuW2.Part1 = Firepart2
  10173. GuW2.Parent = Torso
  10174. for i = 0, 1.25, 0.01 do
  10175. swait()
  10176. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10177. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10178. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10179. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10180. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10181. if Torsovelocity.Y > 2 then
  10182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10184. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10185. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10186. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10187. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10188. elseif Torsovelocity.Y < 1 then
  10189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10191. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10192. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10193. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10194. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10195. end
  10196. end
  10197. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10198. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10199. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10200. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10201. for i = 0, 3, 0.1 do
  10202. swait()
  10203. if Torsovelocity.Y > 2 then
  10204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10206. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10208. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10209. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10210. elseif Torsovelocity.Y < 1 then
  10211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10213. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10214. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10215. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10216. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10217. end
  10218. end
  10219. wait(1)
  10220. bp2:Destroy()
  10221. Humanoid.WalkSpeed = 16
  10222. attack = false
  10223. MV4 = 0
  10224. Firepart1:Destroy()
  10225. Firepart2:Destroy()
  10226. end
  10227. end)
  10228. whiletruewait = false
  10229. game:GetService("RunService").Stepped:connect(function()
  10230. if whiletruewait == false then
  10231. whiletruewait = true
  10232. wait()
  10233. whiletruewait = false
  10234. end
  10235. end)
  10236. game:GetService("RunService").Stepped:connect(function()
  10237. if whiletruewait == false then
  10238. if MV1 < 20 then
  10239. MV1 = MV1 + 0.2
  10240. end
  10241. if MV2 < 90 then
  10242. MV2 = MV2 + 1
  10243. end
  10244. if MV3 < 190 then
  10245. MV3 = MV3 + 0.4
  10246. end
  10247. if MV4 < 500 then
  10248. MV4 = MV4 + 0.3
  10249. end
  10250. end
  10251. end)
  10252. Humanoid.MaxHealth = 10000
  10253. wait()
  10254. for i = 1, 6 do
  10255. Humanoid.Health = Humanoid.MaxHealth
  10256. wait()
  10257. end
  10258.  
  10259. ---
  10260. GroundWave3 = function()
  10261. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10262. Colors = {"White", "White"}
  10263. local wave = Instance.new("Part", char)
  10264. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10265. wave.Anchored = true
  10266. wave.Name = "Wave"
  10267. wave.CanCollide = false
  10268. wave.Locked = true
  10269. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10270. wave.TopSurface = "Smooth"
  10271. wave.BottomSurface = "Smooth"
  10272. wave.Transparency = 0.10
  10273. wave.CFrame = HandCF
  10274. wm = Instance.new("SpecialMesh",wave)
  10275. wm.MeshId = "rbxassetid://559831844"
  10276. coroutine.wrap(function()
  10277. for i = 1, 30, 1 do
  10278. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10279. wave.Size = wm.Scale
  10280. wave.CFrame = HandCF
  10281. wave.Transparency = i/30
  10282. wait()
  10283. end
  10284. wait()
  10285. wave:Destroy()
  10286. end)()
  10287. end
  10288. ---
  10289.  
  10290. local v3 = Vector3.new
  10291. local num = 0
  10292. local bc = BrickColor.new
  10293. local new = Instance.new
  10294.  
  10295. mouse.KeyDown:connect(function(key)
  10296. if key=="=" then
  10297. Serious()
  10298. char.JumPower = 150
  10299. end
  10300. end)
  10301. Health = math.huge --------- Serious mode aura.
  10302. BaseHealth = math.huge
  10303.  
  10304.  
  10305.  
  10306.  
  10307. InForm = false
  10308.  
  10309. Player = game.Players.LocalPlayer
  10310. Char = Player.Character
  10311. Torso = Char.Torso
  10312.  
  10313. function Serious()
  10314. for X = 1, 1 do wait()
  10315.  
  10316.  
  10317. wait(0)
  10318. for X = 1, 1 do wait()
  10319. local Effect = Instance.new("Part")
  10320. Effect.Name = "Effect"
  10321. Effect.Parent = Torso
  10322. Effect.CFrame = Torso.CFrame
  10323. Effect.BrickColor = BrickColor.new("Neon orange")
  10324. Effect.Shape = "Ball"
  10325. Effect.Size = Vector3.new(1, 1, 1)
  10326. Effect.Anchored = true
  10327. Effect.Material = "Neon"
  10328. Effect.CanCollide = false
  10329. Effect.CFrame = Torso.CFrame
  10330. Effect.Size = Effect.Size + Vector3.new(0.5)
  10331. Effect.Transparency = Effect.Transparency + 0.04
  10332. end
  10333. end
  10334.  
  10335. repeat
  10336. Torso:FindFirstChild("Effect"):Remove()
  10337. until Torso:FindFirstChild("Effect") == nil
  10338.  
  10339.  
  10340. local Color1 = Color3.new(255, 255, 0)
  10341. local Color2 = Color3.new(255, 255, 0)
  10342.  
  10343. for i = 0, 3, 0.1 do
  10344. swait()
  10345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10347. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10348. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10349. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10350. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10351. end
  10352. local pie22 = Instance.new("ParticleEmitter")
  10353. pie22.Parent = LeftArm
  10354. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10355. pie22.LightEmission = 1
  10356. pie22.Size = NumberSequence.new(1,2)
  10357. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10358. pie22.Transparency = NumberSequence.new(0.7,1)
  10359. pie22.EmissionDirection = "Top"
  10360. pie22.Enabled = true
  10361. pie22.Lifetime = NumberRange.new(1)
  10362. pie22.Rotation = NumberRange.new(-420, 425)
  10363. pie22.Rate = 50
  10364. pie22.Speed = NumberRange.new(1)
  10365. pie22.LockedToPart = false
  10366. pie22.VelocitySpread = 2
  10367. local pie22 = Instance.new("ParticleEmitter")
  10368. pie22.Parent = RightArm
  10369. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10370. pie22.LightEmission = 1
  10371. pie22.Size = NumberSequence.new(1,2)
  10372. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10373. pie22.Transparency = NumberSequence.new(0.7,1)
  10374. pie22.EmissionDirection = "Top"
  10375. pie22.Enabled = true
  10376. pie22.Lifetime = NumberRange.new(1)
  10377. pie22.Rotation = NumberRange.new(-420, 425)
  10378. pie22.Rate = 50
  10379. pie22.Speed = NumberRange.new(1)
  10380. pie22.LockedToPart = false
  10381. pie22.VelocitySpread = 2
  10382. local pie22 = Instance.new("ParticleEmitter")
  10383. pie22.Parent = LeftLeg
  10384. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10385. pie22.LightEmission = 1
  10386. pie22.Size = NumberSequence.new(1,2)
  10387. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10388. pie22.Transparency = NumberSequence.new(0.8,1)
  10389. pie22.EmissionDirection = "Top"
  10390. pie22.Enabled = true
  10391. pie22.Lifetime = NumberRange.new(1)
  10392. pie22.Rotation = NumberRange.new(-420, 425)
  10393. pie22.Rate = 20
  10394. pie22.Speed = NumberRange.new(1)
  10395. pie22.LockedToPart = false
  10396. pie22.VelocitySpread = 2
  10397. local pie22 = Instance.new("ParticleEmitter")
  10398. pie22.Parent = RightLeg
  10399. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10400. pie22.LightEmission = 1
  10401. pie22.Size = NumberSequence.new(1,2)
  10402. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10403. pie22.Transparency = NumberSequence.new(0.8,1)
  10404. pie22.EmissionDirection = "Top"
  10405. pie22.Enabled = true
  10406. pie22.Lifetime = NumberRange.new(1)
  10407. pie22.Rotation = NumberRange.new(-420, 425)
  10408. pie22.Rate = 20
  10409. pie22.Speed = NumberRange.new(1)
  10410. pie22.LockedToPart = false
  10411. pie22.VelocitySpread = 2
  10412. lig = Instance.new("PointLight",Player.Character.Torso)
  10413. lig.Color=Color3.new(255,255,0)
  10414. lig.Range = 6
  10415.  
  10416. local Must = Instance.new("Sound",Torso)
  10417. Must.SoundId = "rbxassetid://136847579"
  10418. Must.Pitch = 0.99
  10419. Must.Volume = 0.6
  10420. Must.Looped = false
  10421. wait(0)
  10422. Must:Play()
  10423. a21e = new("Part",char)
  10424. a21e.Name = "Beam"..num
  10425. a21e.Locked = true
  10426. a21e.Size = v3(1,1,1)
  10427. a21e.CanCollide = false
  10428. a21e.BrickColor = bc("Neon orange")
  10429. a21e.Material = "Neon"
  10430. a21e.Transparency = 0
  10431. aa21e = new("SpecialMesh",a21e)
  10432. a21e.Anchored = true
  10433. a21e.Position = RootPart.Position
  10434. aa21e.MeshType = "Sphere"
  10435. aa21e.Scale = v3(1,1,1)
  10436. for i = 1,50 do
  10437. wait()
  10438. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10439. a21e.Transparency = a21e.Transparency + 0.04
  10440. end
  10441.  
  10442.  
  10443. local Mus = Instance.new("Sound",Torso)
  10444. Mus.SoundId = "rbxassetid://291165237"
  10445. Mus.Pitch = 0.99
  10446. Mus.Volume = 0.2
  10447. Mus.Looped = true
  10448. wait(0)
  10449. Mus:Play()
  10450.  
  10451. InForm = true
  10452. Humanoid.JumpPower = 120
  10453.  
  10454. Char.Humanoid.MaxHealth = Health
  10455. wait(0.3)
  10456. Char.Humanoid.Health = Health
  10457. wait(0.7)
  10458. Must:Destroy()
  10459. end
  10460.  
  10461. function Base()
  10462. InForm = false
  10463. local Effect = Instance.new("Part")
  10464. Effect.Name = "Effect"
  10465. Effect.Parent = Torso
  10466. Effect.CFrame = Torso.CFrame
  10467. Effect.BrickColor = BrickColor.new("White")
  10468. Effect.Shape = "Ball"
  10469. Effect.Size = Vector3.new(8, 8, 8)
  10470. Effect.Anchored = true
  10471. Effect.Material = "Neon"
  10472. Effect.CanCollide = false
  10473. for loop = 1, 25 do wait()
  10474. Effect.CFrame = Torso.CFrame
  10475. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10476. Effect.Transparency = Effect.Transparency + 0.04
  10477.  
  10478. end
  10479. repeat
  10480. Torso:FindFirstChild("Effect"):Remove()
  10481. until Torso:FindFirstChild("Effect") == nil
  10482.  
  10483. for i, v in pairs(Torso:GetChildren()) do
  10484. if v:IsA('ParticleEmitter') then
  10485. v:Remove()
  10486. end
  10487. end
  10488. char.Humanoid.MaxHealth = BaseHealth
  10489. wait(0.3)
  10490. char.Humanoid.Health = BaseHealth
  10491.  
  10492.  
  10493. end
  10494.  
  10495. mouse.KeyDown:connect(function(key)
  10496. if key=="9" then
  10497. Base()
  10498. lig:Destroy()
  10499. end
  10500. end)
  10501.  
  10502. Player.Chatted:connect(function(Message)
  10503. if Message == "Time to get serious." and InForm == false then
  10504. wait(0.10)
  10505. Serious()
  10506. end
  10507. if Message == "off" or Message == "Nice fight." and InForm == true then
  10508. Base()
  10509. end
  10510. local ContentProvider = game:GetService("ContentProvider")
  10511.  
  10512. local function LoadAssets(AssetList)
  10513. -- Takes an asset list and preloads it. Will not wait for them to load.
  10514.  
  10515. for _, AssetId in pairs(AssetList) do
  10516. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10517. end
  10518. end
  10519.  
  10520. local Gibs = game.Workspace
  10521.  
  10522. function Kill(Character)
  10523. Character.Humanoid.Health = 0
  10524. local poo = Instance.new("IntValue",Character)
  10525. poo.Name = "haha nope"
  10526. local svch = Character
  10527. local hum = Character:findFirstChild("Humanoid")
  10528. Character.Archivable = true
  10529. local chrclone = Character:clone()
  10530. Character.Archivable = false
  10531.  
  10532. local ch = chrclone:GetChildren()
  10533. local i
  10534. for i = 1,#ch do
  10535. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10536. ch[i]:remove()
  10537. end
  10538. end
  10539. local function Scan(ch)
  10540. local e
  10541. for e = 1,#ch do
  10542. Scan(ch[e]:GetChildren())
  10543. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10544. ch[e]:remove()
  10545. end
  10546. end
  10547. end
  10548. Scan(chrclone:GetChildren())
  10549.  
  10550. local hum2 = chrclone:findFirstChild("Humanoid")
  10551.  
  10552.  
  10553. if hum2 ~= nil then
  10554. hum2.Name = "Humanoid2"
  10555. hum2.PlatformStand = true
  10556. hum2.Sit = true
  10557. hum2.MaxHealth = 0
  10558. hum2.Health = 0
  10559. end
  10560.  
  10561. local ch = Character:GetChildren()
  10562. local i
  10563. for i = 1,#ch do
  10564. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10565. ch[i]:remove()
  10566. end
  10567. end
  10568.  
  10569. wait(0.2)
  10570.  
  10571. local ch = Character:GetChildren()
  10572. local i
  10573. for i = 1,#ch do
  10574. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10575. ch[i]:remove()
  10576. end
  10577. end
  10578. Character = chrclone
  10579. local Torso = Character.Torso
  10580. local movevector = Vector3.new()
  10581.  
  10582. if Torso then
  10583. local Head = Character:FindFirstChild("Head")
  10584. local Limb = Character:FindFirstChild("Right Arm")
  10585. if Limb then
  10586.  
  10587. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10588. local Joint = Instance.new("Glue")
  10589. Joint.Name = "RightShoulder"
  10590. Joint.Part0 = Torso
  10591. Joint.Part1 = Limb
  10592. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10593. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10594. Joint.Parent = Torso
  10595.  
  10596. local B = Instance.new("Part")
  10597. B.TopSurface = 0
  10598. B.BottomSurface = 0
  10599. B.formFactor = "Symmetric"
  10600. B.Size = Vector3.new(1, 1, 1)
  10601. B.Transparency = 1
  10602. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10603. B.Parent = Character
  10604. local W = Instance.new("Weld")
  10605. W.Part0 = Limb
  10606. W.Part1 = B
  10607. W.C0 = CFrame.new(0, -0.5, 0)
  10608. W.Parent = Limb
  10609.  
  10610. end
  10611. local Limb = Character:FindFirstChild("Left Arm")
  10612. if Limb then
  10613.  
  10614. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10615. local Joint = Instance.new("Glue")
  10616. Joint.Name = "LeftShoulder"
  10617. Joint.Part0 = Torso
  10618. Joint.Part1 = Limb
  10619. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10620. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10621. Joint.Parent = Torso
  10622.  
  10623. local B = Instance.new("Part")
  10624. B.TopSurface = 0
  10625. B.BottomSurface = 0
  10626. B.formFactor = "Symmetric"
  10627. B.Size = Vector3.new(1, 1, 1)
  10628. B.Transparency = 1
  10629. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10630. B.Parent = Character
  10631. local W = Instance.new("Weld")
  10632. W.Part0 = Limb
  10633. W.Part1 = B
  10634. W.C0 = CFrame.new(0, -0.5, 0)
  10635. W.Parent = Limb
  10636.  
  10637. end
  10638. local Limb = Character:FindFirstChild("Right Leg")
  10639. if Limb then
  10640.  
  10641. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10642. local Joint = Instance.new("Glue")
  10643. Joint.Name = "RightHip"
  10644. Joint.Part0 = Torso
  10645. Joint.Part1 = Limb
  10646. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10647. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10648. Joint.Parent = Torso
  10649.  
  10650. local B = Instance.new("Part")
  10651. B.TopSurface = 0
  10652. B.BottomSurface = 0
  10653. B.formFactor = "Symmetric"
  10654. B.Size = Vector3.new(1, 1, 1)
  10655. B.Transparency = 1
  10656. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10657. B.Parent = Character
  10658. local W = Instance.new("Weld")
  10659. W.Part0 = Limb
  10660. W.Part1 = B
  10661. W.C0 = CFrame.new(0, -0.5, 0)
  10662. W.Parent = Limb
  10663.  
  10664. end
  10665. local Limb = Character:FindFirstChild("Left Leg")
  10666. if Limb then
  10667.  
  10668. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10669. local Joint = Instance.new("Glue")
  10670. Joint.Name = "LeftHip"
  10671. Joint.Part0 = Torso
  10672. Joint.Part1 = Limb
  10673. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10674. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10675. Joint.Parent = Torso
  10676.  
  10677. local B = Instance.new("Part")
  10678. B.TopSurface = 0
  10679. B.BottomSurface = 0
  10680. B.formFactor = "Symmetric"
  10681. B.Size = Vector3.new(1, 1, 1)
  10682. B.Transparency = 1
  10683. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10684. B.Parent = Character
  10685. local W = Instance.new("Weld")
  10686. W.Part0 = Limb
  10687. W.Part1 = B
  10688. W.C0 = CFrame.new(0, -0.5, 0)
  10689. W.Parent = Limb
  10690. end
  10691. end
  10692. end
  10693. ----------
  10694.  
  10695. lerpz = function(D, E, F, G)
  10696. D[E] = D[E]:lerp(F, G)
  10697. end
  10698.  
  10699. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10700. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10701. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10702. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10703. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10704. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10705. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10706. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10707. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10708. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10709. resetlerp = function()
  10710. RJ.C0 = RJC0
  10711. RJ.C1 = RJC1
  10712. N.C0 = NC0
  10713. N.C1 = NC1
  10714. RS.C0 = RSC0
  10715. RS.C1 = RSC1
  10716. LS.C0 = LSC0
  10717. LS.C1 = LSC1
  10718. RH.C0 = RHC0
  10719. RH.C1 = RHC1
  10720. LH.C0 = LHC0
  10721. LH.C1 = LHC1
  10722. end
  10723. -------
  10724. ----------
  10725. hrp = char.HumanoidRootPart
  10726.  
  10727. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10728. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10729. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10730. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10731. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10732. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10733. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10734. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10735. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10736. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10737. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10738. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10739. RS = Torso:FindFirstChild("Right Shoulder")
  10740. LS = Torso:FindFirstChild("Left Shoulder")
  10741. RH = Torso:FindFirstChild("Right Hip")
  10742. LH = Torso:FindFirstChild("Left Hip")
  10743. RJ = hrp:FindFirstChild("RootJoint")
  10744. N = Torso:FindFirstChild("Neck")
  10745. cf = CFrame.new
  10746. ang = CFrame.Angles
  10747. rd = math.rad
  10748. rd2 = math.random
  10749. cs = ColorSequence.new
  10750. ns = NumberSequence.new
  10751. nsk = NumberSequenceKeypoint.new
  10752. -------------------
  10753.  
  10754. end)
  10755. wait(0.1)
  10756. local Player = game.Players.localPlayer
  10757. local Character = Player.Character
  10758. local Humanoid = Character.Humanoid
  10759. local Mouse = Player:GetMouse()
  10760. local LeftArm = Character["Left Arm"]
  10761. local RightArm = Character["Right Arm"]
  10762. local LeftLeg = Character["Left Leg"]
  10763. local RightLeg = Character["Right Leg"]
  10764. local Head = Character.Head
  10765. local Torso = Character.Torso
  10766. local Camera = game.Workspace.CurrentCamera
  10767. local RootPart = Character.HumanoidRootPart
  10768. local RootJoint = RootPart.RootJoint
  10769. local attack = false
  10770. local Anim = 'Idle'
  10771. local attacktype = 1
  10772. local delays = false
  10773. local play = true
  10774. local targetted = nil
  10775. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10776. local velocity = RootPart.Velocity.y
  10777. local sine = 0
  10778. local change = 1
  10779. local doe = 0
  10780. local Create = LoadLibrary("RbxUtility").Create
  10781.  
  10782. spawn(function()
  10783. while wait() do
  10784. end
  10785. end)
  10786. for i,v in pairs(Character:children()) do
  10787. if v:IsA("Hat") then
  10788. v:Destroy()
  10789. end
  10790. end
  10791. for i,v in pairs(Character:children()) do
  10792. if v:IsA("Accessory") then
  10793. v:Destroy()
  10794. end
  10795. end
  10796. for i,v in pairs(Character:children()) do
  10797. if v:IsA("Hair") then
  10798. v:Destroy()
  10799. end
  10800. end
  10801. for i,v in pairs(Character:children()) do
  10802. if v:IsA("") then
  10803. v:Destroy()
  10804. end
  10805. end
  10806. for i,v in pairs(Character:children()) do
  10807. if v:IsA("") then
  10808. v:Destroy()
  10809. end
  10810. end
  10811. for i,v in pairs(Character:children()) do
  10812. if v:IsA("") then
  10813. v:Destroy()
  10814. end
  10815. end
  10816. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10817. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10818.  
  10819. print([[
  10820. -------------------------------------------------
  10821. oof2.0withrootberr
  10822. -------------------------------------------------]])
  10823. wait()
  10824. function descend(obj,class,func)
  10825. for i,v in pairs(obj:GetChildren()) do
  10826. if v:IsA(class) then
  10827. func(v)
  10828. end
  10829. descend(v,class,func)
  10830. end
  10831. end
  10832. local pls = game:GetService("Players").LocalPlayer
  10833. function initiateCharacter(char)
  10834. if not char then return end
  10835. wait()
  10836. descend(char,"BasePart",function(obj)
  10837. obj.Anchored = false
  10838. obj.Changed:connect(function()
  10839. if obj.Anchored then
  10840. local oof = Instance.new("Sound",Torso)
  10841. oof.Name = "oof"
  10842. oof.SoundId = "rbxassetid://1440191967"
  10843. oof.Pitch = 0.99
  10844. oof.Volume = 10
  10845. oof.Looped = false
  10846. wait(0)
  10847. oof:Play()
  10848. obj.Anchored = false
  10849. end
  10850. end)
  10851. end)
  10852. descend(char,"Humanoid",function(obj)
  10853. obj.WalkSpeed = 16
  10854. obj.Changed:connect(function()
  10855. if obj.WalkSpeed == 0 then
  10856. obj.WalkSpeed = 16
  10857. end
  10858. end)
  10859. end)
  10860. end
  10861. initiateCharacter(pls.Character)
  10862. pls.CharacterAdded:connect(function(c)
  10863. initiateCharacter(c)
  10864. end)
  10865. wait()
  10866. function sandbox(var,func)
  10867. local env = getfenv(func)
  10868. local newenv = setmetatable({},{
  10869. __index = function(self,k)
  10870. if k=="script" then
  10871. return var
  10872. else
  10873. return env[k]
  10874. end
  10875. end,
  10876. })
  10877. setfenv(func,newenv)
  10878. return func
  10879. end
  10880. cors = {}
  10881. mas = Instance.new("Model",game:GetService("Lighting"))
  10882. Script0 = Instance.new("Script")
  10883. Sound1 = Instance.new("Sound")
  10884. Sound2 = Instance.new("Sound")
  10885. Sound3 = Instance.new("Sound")
  10886. Sound4 = Instance.new("Sound")
  10887. Sound5 = Instance.new("Sound")
  10888. Script0.Name = "sound's"
  10889. Script0.Parent = mas
  10890. table.insert(cors,sandbox(Script0,function()
  10891. --Uganda sound--
  10892. local p = game.Players.LocalPlayer
  10893. local char = p.Character
  10894. local Head = p.Character.Head
  10895.  
  10896. function onKeyPress(inputObject, gameProcessedEvent)
  10897. if inputObject.KeyCode == Enum.KeyCode.F10 then
  10898. script.Sound:Play()
  10899. end
  10900. end
  10901. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10902.  
  10903. function onKeyPress(inputObject, gameProcessedEvent)
  10904. if inputObject.KeyCode == Enum.KeyCode.F8 then
  10905. game.Workspace.p.Character.Torso.nani:Destroy()
  10906. end
  10907. end
  10908. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10909.  
  10910. function onKeyPress(inputObject, gameProcessedEvent)
  10911. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10912. script.Sound3:Play()
  10913. end
  10914. end
  10915. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10916.  
  10917. function onKeyPress(inputObject, gameProcessedEvent)
  10918. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10919. script.Sound4:Play()
  10920. end
  10921. end
  10922. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10923.  
  10924. function onKeyPress(inputObject, gameProcessedEvent)
  10925. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10926. script.Sound5:Play()
  10927. end
  10928. end
  10929. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10930. end))
  10931. Sound1.Parent = Script0
  10932. Sound1.SoundId = "rbxassetid://512581859"
  10933. Sound1.Volume = 10
  10934. Sound2.Name = "Sound2"
  10935. Sound2.Parent = Script0
  10936. Sound2.SoundId = "rbxassetid://1320628188"
  10937. Sound2.Volume = 10
  10938. Sound3.Name = "Sound3"
  10939. Sound3.Parent = Script0
  10940. Sound3.SoundId = "rbxassetid://1322795266"
  10941. Sound3.Volume = 10
  10942. Sound4.Name = "Sound4"
  10943. Sound4.Parent = Script0
  10944. Sound4.SoundId = "rbxassetid://1311432465"
  10945. Sound4.Volume = 10
  10946. Sound5.Name = "Sound5"
  10947. Sound5.Parent = Script0
  10948. Sound5.SoundId = "rbxassetid://1316278479"
  10949. Sound5.Volume = 10
  10950. for i,v in pairs(mas:GetChildren()) do
  10951. v.Parent = game:GetService("Players").LocalPlayer.Character
  10952. pcall(function() v:MakeJoints() end)
  10953. end
  10954. mas:Destroy()
  10955. for i,v in pairs(cors) do
  10956. spawn(function()
  10957. pcall(v)
  10958. end)
  10959. end
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