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  1. Properties:
  2. Chat:
  3. Enable: false
  4. Format: <name>» <message>
  5. Prefixes:
  6. Air: ▪
  7. Water: ▪
  8. Earth: ▪
  9. Fire: ▪
  10. Chi: ▪
  11. Avatar: ▪
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: false
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: false
  33. WallDamageMinimumDistance: 5.0
  34. WallDamageCap: 6.0
  35. CustomItems:
  36. GrapplingHook:
  37. Enable: true
  38. IronUses: 25
  39. GoldUses: 50
  40. RegionProtection:
  41. AllowHarmlessAbilities: true
  42. RespectWorldGuard: true
  43. RespectGriefPrevention: true
  44. RespectFactions: true
  45. RespectTowny: true
  46. RespectPreciousStones: true
  47. RespectLWC: true
  48. CacheBlockTime: 5000
  49. Air:
  50. CanBendWithWeapons: false
  51. Particles: spell
  52. PlaySound: true
  53. Water:
  54. CanBendWithWeapons: true
  55. NightFactor: 1
  56. FullMoonFactor: 1
  57. CanBendPackedIce: false
  58. CanBendFromBentBlocks: false
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Range: 1
  65. Earth:
  66. RevertEarthbending: true
  67. SafeRevert: true
  68. RevertCheckTime: 300000
  69. CanBendWithWeapons: true
  70. EarthbendableBlocks:
  71. - STONE
  72. - COBBLESTONE
  73. - CLAY
  74. - WHITE_CLAY
  75. - COAL_ORE
  76. - DIAMOND_ORE
  77. - DIRT
  78. - GOLD_ORE
  79. - GRASS
  80. - GRAVEL
  81. - IRON_ORE
  82. - LAPIS_ORE
  83. - NETHERRACK
  84. - QUARTZ_ORE
  85. - REDSTONE_ORE
  86. - SAND
  87. - SANDSTONE
  88. - RED_SANDSTONE
  89. - MYCEL
  90. - COAL_BLOCK
  91. - QUARTZ_BLOCK
  92. - STAINED_HARDENED_CLAY
  93. - STAINED_CLAY
  94. - HARDENED_STAINED_CLAY
  95. - HARDENED_CLAY
  96. MetalBlocks:
  97. - IRON_BLOCK
  98. - GOLD_BLOCK
  99. - QUARTZ_BLOCK
  100. SandBlocks:
  101. - SAND
  102. - SANDSTONE
  103. - RED_SAND
  104. - RED_SANDSTONE
  105. MetalPowerFactor: 1.5
  106. PlaySound: true
  107. Range: 4
  108. Passive:
  109. SandRunPower: 1
  110. Fire:
  111. CanBendWithWeapons: true
  112. DayFactor: 1
  113. PlaySound: true
  114. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  115. DayMessage: You feel the strength of the rising sun empowering your firebending.
  116. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  117. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  118. FireGriefing: false
  119. RevertTicks: 500
  120. Chi:
  121. CanBendWithWeapons: true
  122. DisabledWorlds:
  123. - TestWorld
  124. - Creative
  125. - TestWorld2
  126. Abilities:
  127. AvatarState:
  128. Enabled: true
  129. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  130. Cooldown: 7200000
  131. Duration: 480000
  132. PowerMultiplier: 5
  133. PotionEffects:
  134. Regeneration:
  135. Enabled: true
  136. Power: 3
  137. Speed:
  138. Enabled: true
  139. Power: 3
  140. DamageResistance:
  141. Enabled: true
  142. FireResistance:
  143. Enabled: true
  144. Power: 3
  145. Air:
  146. Passive:
  147. Factor: 0.3
  148. Speed: 2
  149. Jump: 3
  150. AirBlast:
  151. Enabled: true
  152. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  153. Speed: 22
  154. Range: 23
  155. Radius: 2
  156. Push:
  157. Self: 2.5
  158. Entities: 3.5
  159. CanFlickLevers: true
  160. CanOpenDoors: true
  161. CanPressButtons: true
  162. CanCoolLava: true
  163. AirBubble:
  164. Enabled: true
  165. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  166. Radius: 7
  167. AirBurst:
  168. Enabled: true
  169. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  170. FallThreshold: 10
  171. PushFactor: 1.5
  172. ChargeTime: 1750
  173. Damage: 0
  174. Cooldown: 0
  175. AirScooter:
  176. Enabled: true
  177. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  178. Speed: 0.675
  179. Tornado:
  180. Enabled: true
  181. Description: 'To use, simply sneak (default: shift). This will create a swirling
  182. vortex at the targeted location. Any creature or object caught in the vortex
  183. will be launched up and out in some random direction. If another player gets
  184. caught in the vortex, the launching effect is minimal. Tornado can also be
  185. used to transport the user. If the user gets caught in his/her own tornado,
  186. his movements are much more manageable. Provided the user doesn''t fall out
  187. of the vortex, it will take him to a maximum height and move him in the general
  188. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  189. Radius: 10
  190. Height: 25
  191. Range: 25
  192. MobPushFactor: 1
  193. PlayerPushFactor: 1
  194. AirShield:
  195. Enabled: true
  196. Description: 'Air Shield is one of the most powerful defensive techniques in
  197. existence. To use, simply sneak (default: shift). This will create a whirlwind
  198. of air around the user, with a small pocket of safe space in the center. This
  199. wind will deflect all projectiles and will prevent any creature from entering
  200. it for as long as its maintained.'
  201. Radius: 5
  202. IsAvatarStateToggle: true
  203. AirSpout:
  204. Enabled: true
  205. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  206. Height: 15
  207. AirSuction:
  208. Enabled: true
  209. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  210. Speed: 25
  211. Range: 20
  212. Radius: 2
  213. Push: 2.5
  214. AirSwipe:
  215. Enabled: true
  216. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  217. Damage: 2
  218. Range: 12
  219. Radius: 2
  220. Push: 0.5
  221. Arc: 20
  222. Speed: 25
  223. Cooldown: 1500
  224. ChargeFactor: 2
  225. MaxChargeTime: 2250
  226. Flight:
  227. Enabled: false
  228. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  229. bound and you will glide around in the direction you look. While flying, click
  230. to Hover. Click again to disable Hovering.'
  231. HoverEnabled: true
  232. Cooldown: 0
  233. Suffocate:
  234. Enabled: false
  235. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  236. ChargeTime: 500
  237. Cooldown: 0
  238. Range: 20
  239. Damage: 2
  240. DamageInitialDelay: 2
  241. DamageInterval: 1
  242. SlowPotency: 1
  243. SlowDelay: 0.5
  244. SlowInterval: 1.25
  245. BlindPotentcy: 30
  246. BlindDelay: 2
  247. BlindInterval: 1.5
  248. CanBeUsedOnUndeadMobs: true
  249. RequireConstantAim: true
  250. RequireConstantAimRadius: 5
  251. AnimationRadius: 2.0
  252. AnimationParticleAmount: 1
  253. AnimationSpeed: 1.0
  254. AirCombo:
  255. Enabled: true
  256. Twister:
  257. Speed: 0.35
  258. Range: 16
  259. Height: 8
  260. Radius: 3.5
  261. RemoveDelay: 1500
  262. Cooldown: 13000
  263. DegreesPerParticle: 7
  264. HeightPerParticle: 1.25
  265. AirStream:
  266. Speed: 0.5
  267. Range: 40
  268. EntityDuration: 4000
  269. EntityHeight: 14
  270. Cooldown: 7000
  271. AirSweep:
  272. Speed: 1.7
  273. Range: 14
  274. Damage: 3
  275. Knockback: 2
  276. Cooldown: 6500
  277. Water:
  278. Passive:
  279. SwimSpeedFactor: 0.7
  280. Bloodbending:
  281. Enabled: true
  282. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  283. CanOnlyBeUsedAtNight: false
  284. CanBeUsedOnUndeadMobs: true
  285. ThrowFactor: 2
  286. Range: 10
  287. HoldTime: 0
  288. Cooldown: 0
  289. CanOnlyBeUsedDuringFullMoon: true
  290. CanBloodbendOtherBloodbenders: false
  291. HealingWaters:
  292. Enabled: true
  293. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  294. ShiftRequired: true
  295. Radius: 5
  296. Interval: 750
  297. Power: 1
  298. IceBlast:
  299. Enabled: true
  300. Damage: 2
  301. Range: 20
  302. Cooldown: 2000
  303. SelectRange: 12
  304. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  305. can be used to fire an explosive burst of ice at an opponent, spraying ice
  306. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  307. a block of ice to select it as a source. From there, you can just left click
  308. to send the blast off at your opponent.'
  309. DynamicSourcing:
  310. Enabled: true
  311. IceSpike:
  312. Enabled: true
  313. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  314. Cooldown: 1500
  315. Damage: 2
  316. Range: 10
  317. ThrowingMult: 0.7
  318. Height: 6
  319. Projectile:
  320. Range: 18
  321. Damage: 2
  322. SelectRange: 12
  323. DynamicSourcing:
  324. Enabled: true
  325. OctopusForm:
  326. Enabled: true
  327. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  328. Range: 10
  329. AttackRange: 2.5
  330. Radius: 3
  331. Damage: 2
  332. Knockback: 1.75
  333. FormDelay: 40
  334. SelectRange: 12
  335. Cooldown: 0
  336. AutoSourcing:
  337. Enabled: true
  338. Cooldown: 1500
  339. SelectRange: 5
  340. DynamicSourcing:
  341. Enabled: true
  342. PhaseChange:
  343. Enabled: true
  344. Description: 'To use, simply left-click. Any water you are looking at within
  345. range will instantly freeze over into solid ice. Provided you stay within
  346. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  347. however, you do either of those the ice will instantly thaw. If you sneak
  348. (default: shift), anything around where you are looking at will instantly
  349. melt. Since this is a more favorable state for these things, they will never
  350. re-freeze unless they would otherwise by nature or some other bending ability.
  351. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  352. will evaporate water around that block that is above sea level. '
  353. Range: 11
  354. Radius: 5
  355. Cooldown: 0
  356. PlantArmor:
  357. Enabled: false
  358. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  359. Duration: 7500
  360. Resistance: 1
  361. Cooldown: 10000
  362. SelectRange: 12
  363. AutoSourcing:
  364. Enabled: true
  365. Cooldown: 10000
  366. SelectRange: 5
  367. Range: 10
  368. Surge:
  369. Enabled: true
  370. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  371. Wave:
  372. Radius: 3
  373. Range: 20
  374. SelectRange: 13
  375. HorizontalPush: 1
  376. DynamicSourcing:
  377. Enabled: true
  378. VerticalPush: 0.2
  379. MaxFreezeRadius: 7
  380. Cooldown: 500
  381. Interval: 30
  382. VerticalPush: 0.2
  383. Wall:
  384. Radius: 3
  385. SelectRange: 6
  386. DynamicSourcing:
  387. Enabled: false
  388. Range: 4
  389. Cooldown: 0
  390. Interval: 30
  391. Torrent:
  392. Enabled: true
  393. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  394. Range: 24
  395. DeflectDamage: 1
  396. Damage: 2
  397. Cooldown: 2500
  398. Wave:
  399. Radius: 9
  400. Knockback: 1.5
  401. Height: 1
  402. GrowSpeed: 0.7
  403. Interval: 30
  404. Cooldown: 0
  405. SelectRange: 14
  406. AutoSourcing:
  407. Enabled: false
  408. Cooldown: 2500
  409. SelectRange: 5
  410. DynamicSourcing:
  411. Enabled: true
  412. InitialDamage: 3
  413. SuccessiveDamage: 1
  414. MaxLayer: 3
  415. MaxHits: 2
  416. Push: 1
  417. Angle: 20
  418. Radius: 3
  419. MaxUpwardForce: 0.2
  420. Interval: 30
  421. RegrowTime: 180000
  422. Plantbending:
  423. RegrowTime: 180000
  424. WaterArms:
  425. Enabled: true
  426. Description: |-
  427. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  428. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  429. Punch - An offensive attack, harming players or mobs!
  430. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  431. Grab - Grab an entity with your arm, and swing them about!
  432. Freeze - Use your Arms to fire small blasts of ice in any direction!
  433. Spear - Throw your Arms in any direction, freezing whatever it hits!
  434. SneakMessage: 'Active Ability:'
  435. Arms:
  436. InitialLength: 5
  437. SourceGrabRange: 6
  438. MaxAttacks: 8
  439. MaxAlternateUsage: 8
  440. MaxIceShots: 4
  441. Cooldown: 20000
  442. AllowPlantSource: true
  443. Lightning:
  444. Enabled: true
  445. Damage: 4.0
  446. KillUser: false
  447. Cooldowns:
  448. UsageCooldownEnabled: false
  449. UsageCooldown: 200
  450. Whip:
  451. MaxLength: 12
  452. MaxLengthWeak: 8
  453. NightAugments:
  454. MaxLength:
  455. Normal: 16
  456. FullMoon: 20
  457. Pull:
  458. Multiplier: 0.15
  459. Punch:
  460. PunchDamage: 0.5
  461. MaxLength: 6
  462. NightAugments:
  463. MaxLength:
  464. Normal: 11
  465. FullMoon: 13
  466. Grapple:
  467. RespectRegions: true
  468. Grab:
  469. HoldTime: 4500
  470. Freeze:
  471. Range: 20
  472. Damage: 1
  473. Spear:
  474. Range: 18
  475. Damage: 1.5
  476. DamageEnabled: true
  477. Sphere: 2
  478. Duration: 2000
  479. Length: 18
  480. NightAugments:
  481. Range:
  482. Normal: 45
  483. FullMoon: 60
  484. Sphere:
  485. Normal: 3
  486. FullMoon: 6
  487. Duration:
  488. Normal: 7000
  489. FullMoon: 12000
  490. WaterBubble:
  491. Enabled: true
  492. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  493. Radius: 4
  494. WaterManipulation:
  495. Enabled: true
  496. Description: 'To use, place your cursor over a waterbendable object and tap
  497. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  498. the origin of your ability. After you have selected an origin, simply left-click
  499. in any direction and you will see your water spout off in that direction,
  500. slicing any creature in its path. If you look towards a creature when you
  501. use this ability, it will target that creature. A collision from Water Manipulation
  502. both knocks the target back and deals some damage. Alternatively, if you have
  503. the source selected and tap shift again, you will be able to control the water
  504. more directly.'
  505. Damage: 2
  506. Range: 18
  507. Speed: 33
  508. Push: 0.3
  509. SelectRange: 12
  510. AutoSourcing:
  511. Enabled: false
  512. Cooldown: 375
  513. SelectRange: 8
  514. DynamicSourcing:
  515. Enabled: false
  516. Cooldown: 475
  517. WaterSpout:
  518. Enabled: true
  519. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  520. Height: 13
  521. BlockSpiral: false
  522. Particles: false
  523. Wave:
  524. Particles: false
  525. Enabled: true
  526. ChargeTime: 500
  527. FlightTime: 2500
  528. Speed: 1.3
  529. SelectRange: 16
  530. Range: 6
  531. Cooldown: 4500
  532. WaterCombo:
  533. Enabled: true
  534. IceWave:
  535. Damage: 2
  536. Cooldown: 7500
  537. IceBullet:
  538. Damage: 1
  539. Radius: 2.5
  540. Range: 8
  541. MaxShots: 40
  542. AnimationSpeed: 0.5
  543. ShootTime: 2000
  544. Cooldown: 15000
  545. Earth:
  546. Passive:
  547. Duration: 2500
  548. Catapult:
  549. Enabled: true
  550. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  551. Length: 6
  552. Speed: 10
  553. Push: 4
  554. ShiftModifier: 2
  555. Cooldown: 0
  556. Collapse:
  557. Enabled: true
  558. Description: ' To use, simply left-click on an earthbendable block. That block
  559. and the earthbendable blocks above it will be shoved back into the earth below
  560. them, if they can. This ability does have the capacity to trap something inside
  561. of it, although it is incredibly difficult to do so. Additionally, press sneak
  562. with this ability to affect an area around your targetted location - all earth
  563. that can be moved downwards will be moved downwards. This ability is especially
  564. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  565. SelectRange: 20
  566. Radius: 7
  567. Speed: 8
  568. Cooldown: 0
  569. DynamicSourcing:
  570. Enabled: true
  571. Range: 20
  572. EarthArmor:
  573. Enabled: true
  574. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  575. Duration: 12000
  576. Strength: 1
  577. SelectRange: 20
  578. Cooldown: 28000
  579. AutoSourcing:
  580. Enabled: false
  581. SelectRange: 5
  582. Cooldown: 17500
  583. EarthBlast:
  584. Enabled: true
  585. Description: 'To use, place your cursor over an earthbendable object (dirt,
  586. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  587. turn to stone, indicating that you have it focused as the source for your
  588. ability. After you have selected an origin (you no longer need to be sneaking),
  589. simply left-click in any direction and you will see your object launch off
  590. in that direction, smashing into any creature in its path. If you look towards
  591. a creature when you use this ability, it will target that creature. A collision
  592. from Earth Blast both knocks the target back and deals some damage. You cannot
  593. have multiple of these abilities flying at the same time.'
  594. CanHitSelf: false
  595. Radius: 23
  596. Speed: 28
  597. SelectRange: 7
  598. Revert: true
  599. Damage: 3.0
  600. Push: 0.3
  601. Cooldown: 825
  602. AutoSourcing:
  603. Enabled: false
  604. Cooldown: 600
  605. SelectRange: 5
  606. DynamicSourcing:
  607. Enabled: false
  608. PrepareRange: 6
  609. Range: 20
  610. EarthGrab:
  611. Enabled: true
  612. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  613. Range: 16
  614. Cooldown: 3000
  615. EarthTunnel:
  616. Enabled: true
  617. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  618. To use, simply sneak (default: shift) in the direction you want to tunnel.
  619. You will slowly begin tunneling in the direction you''re facing for as long
  620. as you sneak or if the tunnel has been dug long enough. This ability will
  621. be interrupted if it hits a block that cannot be earthbent.'
  622. MaxRadius: 1
  623. Range: 10
  624. Radius: 0.25
  625. Revert: true
  626. Interval: 30
  627. Extraction:
  628. Enabled: true
  629. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  630. Cooldown: 500
  631. TripleLootChance: 15
  632. DoubleLootChance: 40
  633. LavaFlow:
  634. Enabled: false
  635. Description: 'This ability allows an Earthbender to create lava using the Earth
  636. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  637. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  638. block to create a pool of lava after a small delay. Additionally, you can
  639. left click at any time to turn lava back into its original state -- Earth.'
  640. ShiftCooldown: 20000
  641. ClickLavaCooldown: 10000
  642. ClickLandCooldown: 500
  643. ShiftCleanupDelay: 10000
  644. ClickLavaCleanupDelay: 7000
  645. ClickLandCleanupDelay: 20000
  646. ClickRange: 10.0
  647. ShiftRadius: 7.0
  648. ShiftPlatformRadius: 1.5
  649. ClickRadius: 5.0
  650. ClickLavaCreateSpeed: 0.045
  651. ClickLandCreateSpeed: 0.1
  652. ShiftFlowSpeed: 0.01
  653. ShiftRemoveSpeed: 3.0
  654. ClickLavaStartDelay: 1500
  655. ClickLandStartDelay: 0
  656. UpwardFlow: 2
  657. DownwardFlow: 4
  658. AllowNaturalFlow: false
  659. ParticleDensity: 0.11
  660. DynamicSourcing:
  661. Enabled: true
  662. EarthSmash:
  663. Enabled: true
  664. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  665. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  666. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  667. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  668. simply hop ontop of it and hold sneak while aiming in the direction that you
  669. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  670. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  671. or an advanced means of transportation.'
  672. AllowGrab: true
  673. AllowShooting: true
  674. AllowFlight: true
  675. SelectRange: 15
  676. GrabRange: 7
  677. ChargeTime: 2250
  678. Cooldown: 5000
  679. ShotRange: 30
  680. Damage: 4
  681. Knockback: 3.0
  682. Knockup: 0.15
  683. FlightSpeed: 0.72
  684. FlightTimer: 3000
  685. RemoveTimer: 15000
  686. ShootRange: 25
  687. RequiredBendableBlocks: 11
  688. MaxBlocksToPassThrough: 3
  689. ShootAnimationInterval: 25
  690. FlightAnimationInterval: 0
  691. LiftAnimationInterval: 30
  692. GrabDetectionRadius: 2.5
  693. FlightDetectionRadius: 3.5
  694. MetalClips:
  695. Enabled: false
  696. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected.
  697. Damage: 2
  698. DamageInterval: 500
  699. MagnetRange: 20
  700. MagnetPower: 0.6
  701. Cooldown: 1000
  702. Duration: 10000
  703. ThrowEnabled: false
  704. RaiseEarth:
  705. Enabled: true
  706. Description: 'To use, simply left-click on an earthbendable block. A column
  707. of earth will shoot upwards from that location. Anything in the way of the
  708. column will be brought up with it, leaving talented benders the ability to
  709. trap brainless entities up there. Additionally, simply sneak (default shift)
  710. looking at an earthbendable block. A wall of earth will shoot upwards from
  711. that location. Anything in the way of the wall will be brought up with it. '
  712. Column:
  713. Height: 6
  714. SelectRange: 15
  715. Wall:
  716. Height: 6
  717. Width: 6
  718. Range: 15
  719. Cooldown: 500
  720. DynamicSourcing:
  721. Enabled: false
  722. Shockwave:
  723. Enabled: true
  724. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  725. To use, you must first charge it by holding sneak (default: shift). Once charged,
  726. you can release sneak to create an enormous shockwave of earth, disturbing
  727. all earth around you and expanding radially outwards. Anything caught in the
  728. shockwave will be blasted back and dealt damage. If you instead click while
  729. charged, the disruption is focused in a cone in front of you. Lastly, if you
  730. fall from a great enough height with this ability selected, you will automatically
  731. create a shockwave.'
  732. FallThreshold: 14
  733. ChargeTime: 2000
  734. Damage: 3
  735. Knockback: 1.1
  736. Range: 10
  737. Cooldown: 6000
  738. Angle: 40
  739. SandSpout:
  740. Enabled: false
  741. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  742. Height: 10
  743. BlindnessTime: 10
  744. SpoutDamage: 0
  745. Spiral: false
  746. Tremorsense:
  747. Enabled: true
  748. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  749. MaxDepth: 10
  750. Radius: 5
  751. LightThreshold: 7
  752. Cooldown: 1000
  753. EarthCombo:
  754. Enabled: true
  755. Fire:
  756. Blaze:
  757. Enabled: true
  758. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  759. ArcOfFire:
  760. Arc: 16
  761. Range: 7
  762. RingOfFire:
  763. Range: 7
  764. Cooldown: 0
  765. Combustion:
  766. Enabled: true
  767. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  768. It allows the bender to Firebend with their mind, concentrating energy to
  769. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  770. the blast. This technique is highly destructive and very effective, it also
  771. comes with a long cooldown.'
  772. Cooldown: 8000
  773. BreakBlocks: false
  774. Power: 1.0
  775. Damage: 3.0
  776. Radius: 4
  777. Range: 27
  778. Speed: 25
  779. FireBlast:
  780. Enabled: true
  781. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  782. Speed: 20
  783. Range: 22
  784. Radius: 2
  785. Push: 0.3
  786. Damage: 2.0
  787. Cooldown: 1500
  788. Dissipate: false
  789. FireTicks: 0
  790. Charged:
  791. ChargeTime: 1750
  792. Damage: 4.0
  793. DamageRadius: 4
  794. DamageBlocks: false
  795. ExplosionRadius: 1
  796. Range: 26
  797. FireTicks: 0
  798. CollisionRadius: 2
  799. CollisionRadius: 2
  800. SmokeParticleRadius: 0.3
  801. FlameParticleRadius: 0.275
  802. FireBurst:
  803. Enabled: true
  804. Description: 'FireBurst is a very powerful firebending ability. To use, press
  805. and hold sneak to charge your burst. Once charged, you can either release
  806. sneak to launch a cone-shaped burst of flames in front of you, or click to
  807. release the burst in a sphere around you. '
  808. Damage: 3
  809. ChargeTime: 3500
  810. Range: 15
  811. Cooldown: 0
  812. FireJet:
  813. Enabled: true
  814. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  815. Speed: 0.8
  816. Duration: 2000
  817. Cooldown: 7000
  818. IsAvatarStateToggle: true
  819. FireShield:
  820. Enabled: true
  821. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  822. Radius: 3
  823. DiscRadius: 1.5
  824. Duration: 1000
  825. FireTicks: 0
  826. HeatControl:
  827. Enabled: true
  828. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  829. Extinguish:
  830. Range: 20
  831. Radius: 7
  832. Solidify:
  833. Range: 10
  834. Radius: 7
  835. RevertTime: 20000
  836. Melt:
  837. Range: 15
  838. Radius: 5
  839. Illumination:
  840. Enabled: true
  841. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  842. Range: 5
  843. Lightning:
  844. Enabled: true
  845. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  846. Damage: 4
  847. Range: 20.0
  848. ChargeTime: 2500
  849. Cooldown: 1000
  850. StunChance: 0.2
  851. StunDuration: 30.0
  852. MaxArcAngle: 5
  853. SubArcChance: 0.00125
  854. ChainArcRange: 6.0
  855. ChainArcChance: 0.5
  856. MaxChainArcs: 2
  857. WaterArcs: 4
  858. WaterArcRange: 20.0
  859. SelfHitWater: true
  860. SelfHitClose: false
  861. ArcOnIce: false
  862. WallOfFire:
  863. Enabled: true
  864. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  865. Range: 4
  866. Height: 4
  867. Width: 4
  868. Duration: 5000
  869. Damage: 1
  870. Cooldown: 11000
  871. Interval: 500
  872. FireTicks: 0
  873. FireCombo:
  874. Enabled: true
  875. FireKick:
  876. Range: 7.0
  877. Damage: 3.0
  878. Cooldown: 5500
  879. FireSpin:
  880. Range: 7
  881. Damage: 3.0
  882. Knockback: 3.0
  883. Cooldown: 4500
  884. FireWheel:
  885. Range: 20.0
  886. Damage: 4.0
  887. Speed: 0.55
  888. Cooldown: 5000
  889. FireTicks: 0
  890. JetBlast:
  891. Speed: 1.4
  892. Cooldown: 7000
  893. JetBlaze:
  894. Speed: 1.1
  895. Damage: 1.5
  896. Cooldown: 6000
  897. FireTicks: 0
  898. Chi:
  899. Passive:
  900. FallReductionFactor: 1.0
  901. Speed: 3
  902. Jump: 3
  903. BlockChi:
  904. Chance: 45
  905. Duration: 750
  906. DodgeChange: 25
  907. ChiCombo:
  908. Enabled: true
  909. Immobilize:
  910. ParalyzeDuration: 1750
  911. Cooldown: 9500
  912. AcrobatStance:
  913. Enabled: false
  914. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  915. ChiBlockBoost: 5
  916. HighJump:
  917. Enabled: true
  918. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  919. Height: 1.5
  920. Cooldown: 2500
  921. Paralyze:
  922. Enabled: false
  923. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  924. Cooldown: 9500
  925. Duration: 1750
  926. RapidPunch:
  927. Enabled: true
  928. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  929. Damage: 1.5
  930. Distance: 3
  931. Cooldown: 4500
  932. Punches: 2
  933. Smokescreen:
  934. Enabled: true
  935. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  936. Cooldown: 11000
  937. Radius: 5
  938. Duration: 6
  939. WarriorStance:
  940. Enabled: false
  941. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  942. Strength: -1
  943. Resistance: 1
  944. QuickStrike:
  945. Enabled: true
  946. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  947. Damage: 0.5
  948. ChiBlockChance: 40
  949. SwiftKick:
  950. Enabled: true
  951. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  952. Damage: 1
  953. ChiBlockChance: 35
  954. ChiBlockBoost: 0.1
  955. Storage:
  956. engine: sqlite
  957. MySQL:
  958. host: localhost
  959. port: 3306
  960. pass: ''
  961. db: minecraft
  962. user: root
  963. debug: false
  964. ExtraAbilities:
  965. finnbon:
  966. WaterSmash:
  967. Range: 15
  968. Damage: 3
  969. KnockBack: 0.6
  970. SourceRange: 5
  971. dookoo782:
  972. FireComet:
  973. Damage: 4.0
  974. Cooldown: 5000
  975. Range: 50
  976. ChargeTime: 2500
  977. ExplosionPower: 3
  978. Dissipate: false
  979. DamageBlocks: true
  980. RegenBlocks: true
  981. DelayRegenTime: 1000
  982. ThrowBlocks: true
  983. KeepThrownBlocks: false
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