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Sep 26th, 2020
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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. Torso = Character["Torso"]
  10. Head = Character["Head"]
  11. RightArm = Character["Right Arm"]
  12. LeftArm = Character["Left Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LeftLeg = Character["Left Leg"]
  15. RootJoint = RootPart["RootJoint"]
  16. Neck = Torso["Neck"]
  17. RightShoulder = Torso["Right Shoulder"]
  18. LeftShoulder = Torso["Left Shoulder"]
  19. RightHip = Torso["Right Hip"]
  20. LeftHip = Torso["Left Hip"]
  21. local sick = Instance.new("Sound",Torso)
  22. sick.SoundId = "rbxassetid://1472377455"
  23. sick.Looped = true
  24. sick.Pitch = 1
  25. sick.Volume = 1
  26. sick:Play()
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 12
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local WHITELIST = {}
  81. local TAUNT = false
  82. local OFFSET = 0
  83. local FULL = false
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --|| SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137. if NUMBER >= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144. if NUMBER <= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211. local trace = m00 + m11 + m22
  212. if trace > 0 then
  213. local s = math.sqrt(1 + trace)
  214. local recip = 0.5 / s
  215. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216. else
  217. local i = 0
  218. if m11 > m00 then
  219. i = 1
  220. end
  221. if m22 > (i == 0 and m00 or m11) then
  222. i = 2
  223. end
  224. if i == 0 then
  225. local s = math.sqrt(m00 - m11 - m22 + 1)
  226. local recip = 0.5 / s
  227. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228. elseif i == 1 then
  229. local s = math.sqrt(m11 - m22 - m00 + 1)
  230. local recip = 0.5 / s
  231. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232. elseif i == 2 then
  233. local s = math.sqrt(m22 - m00 - m11 + 1)
  234. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240. local xs, ys, zs = x + x, y + y, z + z
  241. local wx, wy, wz = w * xs, w * ys, w * zs
  242. local xx = x * xs
  243. local xy = x * ys
  244. local xz = x * zs
  245. local yy = y * ys
  246. local yz = y * zs
  247. local zz = z * zs
  248. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp;
  254. if cosTheta >= 0.0001 then
  255. if (1 - cosTheta) > 0.0001 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. else
  265. if (1 + cosTheta) > 0.0001 then
  266. local theta = ACOS(-cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((t - 1) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. end
  275. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279. local qa = {QuaternionFromCFrame(a)}
  280. local qb = {QuaternionFromCFrame(b)}
  281. local ax, ay, az = a.x, a.y, a.z
  282. local bx, by, bz = b.x, b.y, b.z
  283. local _t = 1 - t
  284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288. local frame = IT("Frame")
  289. frame.BackgroundTransparency = TRANSPARENCY
  290. frame.BorderSizePixel = BORDERSIZEPIXEL
  291. frame.Position = POSITION
  292. frame.Size = SIZE
  293. frame.BackgroundColor3 = COLOR
  294. frame.BorderColor3 = BORDERCOLOR
  295. frame.Name = NAME
  296. frame.Parent = PARENT
  297. return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301. local label = IT("TextLabel")
  302. label.BackgroundTransparency = 1
  303. label.Size = UD2(1, 0, 1, 0)
  304. label.Position = UD2(0, 0, 0, 0)
  305. label.TextColor3 = TEXTCOLOR
  306. label.TextStrokeTransparency = STROKETRANSPARENCY
  307. label.TextTransparency = TRANSPARENCY
  308. label.FontSize = TEXTFONTSIZE
  309. label.Font = TEXTFONT
  310. label.BorderSizePixel = BORDERSIZEPIXEL
  311. label.TextScaled = false
  312. label.Text = TEXT
  313. label.Name = NAME
  314. label.Parent = PARENT
  315. return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323. local NEWWELD = IT(TYPE)
  324. NEWWELD.Part0 = PART0
  325. NEWWELD.Part1 = PART1
  326. NEWWELD.C0 = C0
  327. NEWWELD.C1 = C1
  328. NEWWELD.Parent = PARENT
  329. return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334. local NEWSOUND = nil
  335. coroutine.resume(coroutine.create(function()
  336. NEWSOUND = S:Clone()
  337. NEWSOUND.Parent = PARENT
  338. NEWSOUND.Volume = VOLUME
  339. NEWSOUND.Pitch = PITCH
  340. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341. NEWSOUND:play()
  342. if DOESLOOP == true then
  343. NEWSOUND.Looped = true
  344. else
  345. repeat wait(1) until NEWSOUND.Playing == false
  346. NEWSOUND:remove()
  347. end
  348. end))
  349. return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353. local right = top:Cross(back)
  354. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. function WACKYEFFECT(Table)
  359. local TYPE = (Table.EffectType or "Sphere")
  360. local SIZE = (Table.Size or VT(1,1,1))
  361. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362. local TRANSPARENCY = (Table.Transparency or 0)
  363. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364. local CFRAME = (Table.CFrame or Torso.CFrame)
  365. local MOVEDIRECTION = (Table.MoveToPos or nil)
  366. local ROTATION1 = (Table.RotationX or 0)
  367. local ROTATION2 = (Table.RotationY or 0)
  368. local ROTATION3 = (Table.RotationZ or 0)
  369. local MATERIAL = (Table.Material or "Neon")
  370. local COLOR = (Table.Color or C3(1,1,1))
  371. local TIME = (Table.Time or 45)
  372. local SOUNDID = (Table.SoundID or nil)
  373. local SOUNDPITCH = (Table.SoundPitch or nil)
  374. local SOUNDVOLUME = (Table.SoundVolume or nil)
  375. coroutine.resume(coroutine.create(function()
  376. local PLAYSSOUND = false
  377. local SOUND = nil
  378. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380. PLAYSSOUND = true
  381. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382. end
  383. EFFECT.Color = COLOR
  384. local MSH = nil
  385. if TYPE == "Sphere" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387. elseif TYPE == "Block" then
  388. MSH = IT("BlockMesh",EFFECT)
  389. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  390. elseif TYPE == "Wave" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392. elseif TYPE == "Ring" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394. elseif TYPE == "Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Round Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Swirl" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Skull" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Crystal" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404. end
  405. if MSH ~= nil then
  406. local MOVESPEED = nil
  407. if MOVEDIRECTION ~= nil then
  408. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  409. end
  410. local GROWTH = SIZE - ENDSIZE
  411. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  412. if TYPE == "Block" then
  413. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  414. else
  415. EFFECT.CFrame = CFRAME
  416. end
  417. for LOOP = 1, TIME+1 do
  418. Swait()
  419. MSH.Scale = MSH.Scale - GROWTH/TIME
  420. if TYPE == "Wave" then
  421. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  422. end
  423. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  428. end
  429. if MOVEDIRECTION ~= nil then
  430. local ORI = EFFECT.Orientation
  431. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  432. EFFECT.Orientation = ORI
  433. end
  434. end
  435. if PLAYSSOUND == false then
  436. EFFECT:remove()
  437. else
  438. SOUND.Stopped:Connect(function()
  439. EFFECT:remove()
  440. end)
  441. end
  442. else
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until SOUND.Playing == false
  447. EFFECT:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function MakeForm(PART,TYPE)
  454. if TYPE == "Cyl" then
  455. local MSH = IT("CylinderMesh",PART)
  456. elseif TYPE == "Ball" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Sphere"
  459. elseif TYPE == "Wedge" then
  460. local MSH = IT("SpecialMesh",PART)
  461. MSH.MeshType = "Wedge"
  462. end
  463. end
  464.  
  465. Debris = game:GetService("Debris")
  466.  
  467. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  468. local DIRECTION = CF(StartPos,EndPos).lookVector
  469. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  470. end
  471.  
  472. local EyeSizes={
  473. NumberSequenceKeypoint.new(0,1,0),
  474. NumberSequenceKeypoint.new(1,0,0)
  475. }
  476. local EyeTrans={
  477. NumberSequenceKeypoint.new(0,0.8,0),
  478. NumberSequenceKeypoint.new(1,1,0)
  479. }
  480. local PE=Instance.new("ParticleEmitter",nil)
  481. PE.LightEmission=.8
  482. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  483. PE.Size=NumberSequence.new(EyeSizes)
  484. PE.Transparency=NumberSequence.new(EyeTrans)
  485. PE.Lifetime=NumberRange.new(0.35,1.5)
  486. PE.Rotation=NumberRange.new(0,360)
  487. PE.Rate=999
  488. PE.VelocitySpread = 10000
  489. PE.Acceleration = Vector3.new(0,0,0)
  490. PE.Drag = 5
  491. PE.Speed = NumberRange.new(0,0,0)
  492. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  493. PE.ZOffset = -0
  494. PE.Name = "PE"
  495. PE.Enabled = false
  496.  
  497. function particles(art)
  498. local PARTICLES = PE:Clone()
  499. PARTICLES.Parent = art
  500. end
  501.  
  502. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  503. if FLOOR ~= nil then
  504. coroutine.resume(coroutine.create(function()
  505. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  506. PART.CFrame = CF(POSITION)
  507. for i = 1, 45 do
  508. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  509. RingPiece.Material = FLOOR.Material
  510. RingPiece.Color = FLOOR.Color
  511. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  512. Debris:AddItem(RingPiece,SWAIT)
  513. end
  514. PART:remove()
  515. end))
  516. end
  517. end
  518.  
  519. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  520. if FLOOR ~= nil then
  521. for i = 1, AMOUNT do
  522. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  523. DEBREE.Material = FLOOR.Material
  524. DEBREE.Color = FLOOR.Color
  525. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  526. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  527. coroutine.resume(coroutine.create(function()
  528. Swait(15)
  529. DEBREE.Parent = workspace
  530. DEBREE.CanCollide = true
  531. Debris:AddItem(DEBREE,SWAIT)
  532. end))
  533. end
  534. end
  535. end
  536.  
  537. --//=================================\\
  538. --|| WEAPON CREATION
  539. --\\=================================//
  540.  
  541. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  542. PRT.Color = C3(0,0,0)
  543. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  544. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  545. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  546. PRT.Color = C3(0,0,0)
  547. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  548. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  549. for i = 1, 16 do
  550. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  551. FACE.Color = C3(0,0,0)
  552. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  553. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  554. end
  555. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  556. MakeForm(EYE,"Ball")
  557. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  558. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  559. MakeForm(EYE2,"Ball")
  560. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  561. local LASTPART = Head
  562. for i = 1, 20 do
  563. local MATH = (1-(i/25))
  564. if LASTPART == Head then
  565. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  566. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  567. LASTPART = Horn
  568. Horn.Color = C3((i*3-3)/255,0,0)
  569. else
  570. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  571. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  572. LASTPART = Horn
  573. Horn.Color = C3((i*3-3)/255,0,0)
  574. end
  575. end
  576. local LASTPART = Head
  577. for i = 1, 20 do
  578. local MATH = (1-(i/25))
  579. if LASTPART == Head then
  580. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  581. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  582. LASTPART = Horn
  583. Horn.Color = C3((i*3-3)/255,0,0)
  584. else
  585. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  586. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  587. LASTPART = Horn
  588. Horn.Color = C3((i*3-3)/255,0,0)
  589. end
  590. end
  591. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  592. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  594. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  595. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  597.  
  598. local BODY = {}
  599.  
  600. for _, c in pairs(Character:GetDescendants()) do
  601. if c:IsA("BasePart") and c.Name ~= "Handle" then
  602. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  603. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  604. end
  605. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  606. elseif c:IsA("JointInstance") then
  607. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  608. end
  609. end
  610.  
  611. for e = 1, #BODY do
  612. if BODY[e] ~= nil then
  613. local STUFF = BODY[e]
  614. local PART = STUFF[1]
  615. local PARENT = STUFF[2]
  616. local MATERIAL = STUFF[3]
  617. local COLOR = STUFF[4]
  618. local TRANSPARENCY = STUFF[5]
  619. if PART.ClassName == "Part" and PART ~= RootPart then
  620. PART.Material = MATERIAL
  621. PART.Color = COLOR
  622. PART.Transparency = TRANSPARENCY
  623. end
  624. PART.AncestryChanged:Connect(function()
  625. PART.Parent = PARENT
  626. end)
  627. end
  628. end
  629.  
  630. function refit()
  631. Character.Parent = workspace
  632. for e = 1, #BODY do
  633. if BODY[e] ~= nil then
  634. local STUFF = BODY[e]
  635. local PART = STUFF[1]
  636. local PARENT = STUFF[2]
  637. local MATERIAL = STUFF[3]
  638. local COLOR = STUFF[4]
  639. local TRANSPARENCY = STUFF[5]
  640. if PART.ClassName == "Part" and PART ~= RootPart then
  641. PART.Material = MATERIAL
  642. PART.Color = COLOR
  643. PART.Transparency = TRANSPARENCY
  644. end
  645. if PART.Parent ~= PARENT then
  646. Humanoid:remove()
  647. PART.Parent = PARENT
  648. Humanoid = IT("Humanoid",Character)
  649. end
  650. end
  651. end
  652. end
  653.  
  654. local SKILLTEXTCOLOR = C3(0,0,0)
  655. local SKILLFONT = "Antique"
  656. local SKILLTEXTSIZE = 7
  657.  
  658. Humanoid.Died:connect(function()
  659. refit()
  660. end)
  661.  
  662. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  663. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  664. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  665. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  666. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  667. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  668.  
  669. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  670. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  671. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  672. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  673. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  674. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  675.  
  676. function Blink()
  677. coroutine.resume(coroutine.create(function()
  678. if EYE ~= nil then
  679. for i = 1, 5 do
  680. Swait()
  681. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  682. EYE2.Mesh.Scale = EYE.Mesh.Scale
  683. end
  684. for i = 1, 7 do
  685. Swait()
  686. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  687. EYE2.Mesh.Scale = EYE.Mesh.Scale
  688. end
  689. EYE.Mesh.Scale = VT(1,1,1)
  690. EYE2.Mesh.Scale = EYE.Mesh.Scale
  691. end
  692. end))
  693. end
  694.  
  695. --//=================================\\
  696. --|| DAMAGE FUNCTIONS
  697. --\\=================================//
  698.  
  699. function StatLabel(CFRAME, TEXT, COLOR)
  700. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  701. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  702. local BODYGYRO = IT("BodyGyro", STATPART)
  703. game:GetService("Debris"):AddItem(STATPART ,5)
  704. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  705. BILLBOARDGUI.Adornee = STATPART
  706. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  707. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  708. BILLBOARDGUI.AlwaysOnTop = false
  709. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  710. TEXTLABEL.BackgroundTransparency = 1
  711. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  712. TEXTLABEL.Text = TEXT
  713. TEXTLABEL.Font = SKILLFONT
  714. TEXTLABEL.FontSize="Size42"
  715. TEXTLABEL.TextColor3 = COLOR
  716. TEXTLABEL.TextStrokeTransparency = 0
  717. TEXTLABEL.TextScaled = true
  718. TEXTLABEL.TextWrapped = true
  719. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  720. for i = 1, 50 do
  721. Swait()
  722. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  723. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  724. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  725. end
  726. THEPART.Parent = nil
  727. end),STATPART, TEXTLABEL)
  728. end
  729.  
  730. --//=================================\\
  731. --|| DAMAGING
  732. --\\=================================//
  733.  
  734. function KillChildren(v)
  735. v:BreakJoints()
  736. for _, c in pairs(v:GetChildren()) do
  737. if c:IsA("BasePart") then
  738. if c.Transparency < 1 then
  739. if c:FindFirstChildOfClass("Decal") then
  740. c:FindFirstChildOfClass("Decal"):remove()
  741. end
  742. particles(c)
  743. c.PE.Enabled = true
  744. c.Parent = Effects
  745. c.CanCollide = false
  746. c.Material = "Neon"
  747. c.Color = C3(1,0,0)
  748. c.Transparency = 1
  749. local grav = Instance.new("BodyPosition",c)
  750. grav.P = 20000
  751. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  752. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  753. grav.Name = "GravityForce"
  754. coroutine.resume(coroutine.create(function()
  755. for i = 1, 20 do
  756. Swait()
  757. c.Transparency = c.Transparency + 1/20
  758. end
  759. c.PE.Enabled = false
  760. Debris:AddItem(c,2)
  761. end))
  762. end
  763. end
  764. end
  765. end
  766.  
  767. function ApplyAoE(POSITION,RANGE)
  768. local CHILDREN = workspace:GetDescendants()
  769. for index, CHILD in pairs(CHILDREN) do
  770. if CHILD.ClassName == "Model" and CHILD ~= Character then
  771. local LISTED = false
  772. for LIST = 1, #WHITELIST do
  773. if WHITELIST[LIST] ~= nil then
  774. if CHILD.Name == WHITELIST[LIST] then
  775. LISTED = true
  776. end
  777. end
  778. end
  779. if LISTED == false then
  780. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  781. if HUM then
  782. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  783. if TORSO then
  784. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  785. KillChildren(CHILD)
  786. end
  787. end
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794. --//=================================\\
  795. --|| ATTACK FUNCTIONS AND STUFF
  796. --\\=================================//
  797.  
  798. function Click()
  799. ATTACK = true
  800. Rooted = false
  801. local HIT = nil
  802. OFFSET = -45
  803. for i=0, 1, 0.1 / Animation_Speed do
  804. Swait()
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  807. end
  808. OFFSET = 45
  809. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  810. PUNCH.CanCollide = true
  811. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  812. TAUNT = true
  813. local TOUCH = PUNCH.Touched:Connect(function(hit)
  814. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  815. HIT = hit.Parent
  816. end
  817. end)
  818. for i=0, 0.3, 0.1 / Animation_Speed do
  819. Swait()
  820. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  821. if HIT ~= nil then
  822. break
  823. end
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  827. end
  828. PUNCH:remove()
  829. TOUCH:disconnect()
  830. if HIT ~= nil then
  831. for _, c in pairs(HIT:GetChildren()) do
  832. if c:IsA("BasePart") then
  833. c.Anchored = true
  834. end
  835. end
  836. Rooted = true
  837. CreateSound(649634100, Torso, 10, 0.8)
  838. CreateSound(1368573150, RightArm, 3, 1.5)
  839. for i=0, 0.6, 0.1 / Animation_Speed do
  840. Swait()
  841. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  845. end
  846. for _, c in pairs(HIT:GetChildren()) do
  847. if c:IsA("BasePart") then
  848. c.Anchored = false
  849. end
  850. end
  851. KillChildren(HIT)
  852. end
  853. OFFSET = 0
  854. ATTACK = false
  855. Rooted = false
  856. TAUNT = false
  857. end
  858.  
  859. function Whitelist()
  860. if Mouse.Target ~= nil then
  861. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  862. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  863. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  864. end
  865. end
  866. end
  867. end
  868.  
  869. function Clear_Whitelist()
  870. if Mouse.Target ~= nil then
  871. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  872. for LIST = 1, #WHITELIST do
  873. if WHITELIST[LIST] ~= nil then
  874. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  875. table.remove(WHITELIST,LIST)
  876. for _, c in pairs(Cam:GetChildren()) do
  877. if c.Name == Mouse.Target.Parent.Name then
  878. c:remove()
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end
  886. end
  887.  
  888. function SpawnSmite(POS)
  889. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  890. local EMITPOS = HITPOS
  891. if HITFLOOR ~= nil then
  892. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  893. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  894. EMITPOS = HITPOS
  895. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  896. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  897. EMITPOS = HITPOS
  898. end
  899. end
  900. if HITFLOOR ~= nil then
  901. ApplyAoE(EMITPOS,10)
  902. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  903. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  904. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  905. for i = 1, 5 do
  906. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  907. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  908. end
  909. end
  910. end
  911.  
  912. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  913. coroutine.resume(coroutine.create(function()
  914. local METEOR = IT("Model",Effects)
  915. METEOR.Name = "Meteorite"
  916. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  917. METEOR.PrimaryPart = CENTER
  918. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  919. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  920. for i = 1, 15 do
  921. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  922. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  923. end
  924. if ISDEBREE ~= true then
  925. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  926. else
  927. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  928. end
  929. local IMPACT = false
  930. CreateSound(463593339, CENTER, 10, 0.6)
  931. if SIZE >= 3.5 then
  932. for i = 1, MRANDOM(3,7) do
  933. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  934. end
  935. end
  936. for i = 1, 200 do
  937. Swait()
  938. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  939. if HITFLOOR == nil then
  940. local ORI = CENTER.Orientation
  941. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  942. else
  943. if HITFLOOR.Anchored == true then
  944. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  945. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  946. end
  947. IMPACT = true
  948. break
  949. end
  950. end
  951. if IMPACT == true then
  952. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  953. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  954. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  955. ApplyAoE(CENTER.Position,30*SIZE)
  956. end
  957. METEOR:remove()
  958. end))
  959. end
  960.  
  961. function Smite()
  962. ATTACK = true
  963. Rooted = false
  964. CreateSound(1368573150, RightArm, 3, 1.5)
  965. for i=0, 0.6, 0.1 / Animation_Speed do
  966. Swait()
  967. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  970. end
  971. local POWER = 0
  972. repeat
  973. Swait()
  974. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  977. POWER = POWER + 0.5
  978. if POWER >= 85 then
  979. POWER = 85
  980. end
  981. until KEYHOLD == false
  982. if POWER < 0.6 then
  983. SpawnSmite(Mouse.Hit.p)
  984. else
  985. if POWER < 15 then
  986. POWER = 15
  987. end
  988. SpawnMeteor(Mouse.Hit.p,POWER/15)
  989. end
  990. ATTACK = false
  991. Rooted = false
  992. end
  993.  
  994. function Meteor_Shower()
  995. ATTACK = true
  996. Rooted = false
  997. CreateSound(1368573150, RightArm, 3, 0.8)
  998. CreateSound(649634100, Torso, 10, 0.8)
  999. for i=0, 1.2, 0.1 / Animation_Speed do
  1000. Swait()
  1001. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1004. end
  1005. local POS = Mouse.Hit.p
  1006. CreateSound(463593339, Effects, 3, 1)
  1007. coroutine.resume(coroutine.create(function()
  1008. for i = 1, 35 do
  1009. wait(MRANDOM(5,150)/100)
  1010. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1011. end
  1012. end))
  1013. ATTACK = false
  1014. Rooted = false
  1015. end
  1016.  
  1017. function Taunt()
  1018. ATTACK = true
  1019. Rooted = false
  1020. TAUNT = true
  1021. for i=0, 0.1, 0.1 / Animation_Speed do
  1022. Swait()
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1026. end
  1027. for i=0, 3, 0.1 / Animation_Speed do
  1028. Swait()
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1032. end
  1033. CreateSound(363808674, Torso, 10, 1.3)
  1034. for i=0, 1, 0.1 / Animation_Speed do
  1035. Swait()
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1039. end
  1040. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1041. CreateSound(649634100, Torso, 10, 0.8)
  1042. for i=0, 0.01, 0.1 / Animation_Speed do
  1043. Swait()
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1047. end
  1048. ATTACK = false
  1049. Rooted = false
  1050. TAUNT = false
  1051. end
  1052.  
  1053. function Teleport()
  1054. ATTACK = true
  1055. Rooted = false
  1056. for i=0, 0.5, 0.1 / Animation_Speed do
  1057. Swait()
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1060. end
  1061. for e = 1, #BODY do
  1062. if BODY[e] ~= nil then
  1063. local STUFF = BODY[e]
  1064. local PART = STUFF[1]
  1065. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1066. local PRT = PART:Clone()
  1067. PRT.Anchored = true
  1068. PRT.CanCollide = false
  1069. PRT.Material = "Neon"
  1070. PRT.Color = C3(1,0,0)
  1071. PRT.Name = "WarpEffect"
  1072. PRT.Parent = Effects
  1073. PRT.CFrame = PART.CFrame
  1074. PRT:BreakJoints()
  1075. if PRT:FindFirstChildOfClass("Sound") then
  1076. PRT:FindFirstChildOfClass("Sound"):remove()
  1077. end
  1078. if PRT:FindFirstChildOfClass("Decal") then
  1079. PRT:FindFirstChildOfClass("Decal"):remove()
  1080. end
  1081. coroutine.resume(coroutine.create(function()
  1082. for i = 1, 100 do
  1083. Swait()
  1084. PRT.Transparency = PRT.Transparency + 1/100
  1085. end
  1086. PRT:remove()
  1087. end))
  1088. end
  1089. end
  1090. end
  1091. CreateSound(217767125, Torso, 10, 1)
  1092. local POS = RootPart.Orientation
  1093. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1094. RootPart.Orientation = POS
  1095. RootJoint.Parent = RootPart
  1096. for i=0, 0.5, 0.1 / Animation_Speed do
  1097. Swait()
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1100. end
  1101. for i=0, 0.1, 0.1 / Animation_Speed do
  1102. Swait()
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1104. end
  1105. ATTACK = false
  1106. Rooted = false
  1107. end
  1108.  
  1109. function Equivalent_Pain()
  1110. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1111. if HITFLOOR then
  1112. ATTACK = true
  1113. Rooted = true
  1114. FULL = true
  1115. local GYRO = IT("BodyGyro",RootPart)
  1116. GYRO.D = 25
  1117. GYRO.P = 20000
  1118. GYRO.MaxTorque = VT(0,math.huge,0)
  1119. for i=0, 0.3, 0.1 / Animation_Speed do
  1120. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1121. Swait()
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1128. end
  1129. GYRO:remove()
  1130. CreateSound(12222200, RightArm, 10, 1)
  1131. for i=0, 0.4, 0.1 / Animation_Speed do
  1132. Swait()
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1139. end
  1140. CreateSound(289842971, RightArm, 10, 1)
  1141. coroutine.resume(coroutine.create(function()
  1142. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1143. local ECHO = POS
  1144. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1145. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1146. ECHO = POS
  1147. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1148. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1149. ECHO = POS
  1150. end
  1151. if ECHO.Y == HITPOS.Y then
  1152. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1153. local CFRAME = CF(HITPOS,ECHO)
  1154. local RANGE = math.ceil(DISTANCE)
  1155. for i = 1, RANGE-1 do
  1156. Swait(3)
  1157. local A = CFRAME*CF(0,0,-i*3)
  1158. ApplyAoE(A.p,4)
  1159. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1160. end
  1161. local SIZE = 3
  1162. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1163. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1164. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1165. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1166. for i = 1, 9 do
  1167. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1168. end
  1169. for i = 1, 9 do
  1170. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1171. end
  1172. ApplyAoE(POS,30*SIZE)
  1173. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1174. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1175. end
  1176. end))
  1177. for i=0, 0.6, 0.1 / Animation_Speed do
  1178. Swait()
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1185. end
  1186. FULL = false
  1187. ATTACK = false
  1188. Rooted = false
  1189. end
  1190. end
  1191.  
  1192. --//=================================\\
  1193. --|| ASSIGN THINGS TO KEYS
  1194. --\\=================================//
  1195.  
  1196. function MouseDown(Mouse)
  1197. if ATTACK == false then
  1198. Click()
  1199. end
  1200. end
  1201.  
  1202. function MouseUp(Mouse)
  1203. HOLD = false
  1204. end
  1205.  
  1206. function KeyDown(Key)
  1207. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1208. KEYHOLD = true
  1209. if Key == "z" and ATTACK == false then
  1210. Whitelist()
  1211. end
  1212.  
  1213. if Key == "b" and ATTACK == false then
  1214. Clear_Whitelist()
  1215. end
  1216.  
  1217. if Key == "c" and ATTACK == false then
  1218. Smite()
  1219. end
  1220.  
  1221. if Key == "x" and ATTACK == false then
  1222. Meteor_Shower()
  1223. end
  1224.  
  1225. if Key == "t" and ATTACK == false then
  1226. Taunt()
  1227. end
  1228.  
  1229. if Key == "q" and ATTACK == false then
  1230. Teleport()
  1231. end
  1232.  
  1233. if Key == "p" and ATTACK == false then
  1234. Equivalent_Pain()
  1235. end
  1236. end
  1237. end
  1238.  
  1239. function KeyUp(Key)
  1240. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1241. KEYHOLD = false
  1242. end
  1243. end
  1244.  
  1245. Mouse.Button1Down:connect(function(NEWKEY)
  1246. MouseDown(NEWKEY)
  1247. end)
  1248. Mouse.Button1Up:connect(function(NEWKEY)
  1249. MouseUp(NEWKEY)
  1250. end)
  1251. Mouse.KeyDown:connect(function(NEWKEY)
  1252. KeyDown(NEWKEY)
  1253. end)
  1254. Mouse.KeyUp:connect(function(NEWKEY)
  1255. KeyUp(NEWKEY)
  1256. end)
  1257.  
  1258. --//=================================\\
  1259. --\\=================================//
  1260.  
  1261.  
  1262. function unanchor()
  1263. if UNANCHOR == true then
  1264. g = Character:GetChildren()
  1265. for i = 1, #g do
  1266. if g[i].ClassName == "Part" then
  1267. g[i].Anchored = false
  1268. end
  1269. end
  1270. end
  1271. end
  1272.  
  1273.  
  1274. --//=================================\\
  1275. --|| WRAP THE WHOLE SCRIPT UP
  1276. --\\=================================//
  1277.  
  1278. Humanoid.Changed:connect(function(Jump)
  1279. if Jump == "Jump" and (Disable_Jump == true) then
  1280. Humanoid.Jump = false
  1281. end
  1282. end)
  1283.  
  1284. local BLINKLOOP = 0
  1285. script.Parent = WEAPONGUI
  1286. ANIMATE.Parent = nil
  1287.  
  1288. while true do
  1289. Swait()
  1290. if Humanoid then
  1291. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1292. IDLEANIMATION:Play()
  1293. end
  1294. SINE = SINE + CHANGE*2
  1295. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1296. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1297. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1298. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1299. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1300. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1301. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1302. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1304. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1305. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1306. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1307. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1308. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1310. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. end
  1313. if FULL == false then
  1314. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1315. ANIM = "Jump"
  1316. if ATTACK == false then
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1319. end
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1321. if TAUNT == false then
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1323. end
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1326. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1327. ANIM = "Fall"
  1328. if ATTACK == false then
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1331. end
  1332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1333. if TAUNT == false then
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1335. end
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1338. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1339. ANIM = "Idle"
  1340. if ATTACK == false then
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1343. end
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1345. if TAUNT == false then
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1347. end
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1350. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1351. ANIM = "Walk"
  1352. if ATTACK == false then
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1355. end
  1356. if TAUNT == false then
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1358. end
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1362. end
  1363. end
  1364. unanchor()
  1365. Humanoid.MaxHealth = "inf"
  1366. Humanoid.Health = "inf"
  1367. if Rooted == false then
  1368. Disable_Jump = false
  1369. Humanoid.WalkSpeed = Speed
  1370. elseif Rooted == true then
  1371. Disable_Jump = true
  1372. Humanoid.WalkSpeed = 0
  1373. end
  1374. sick.Volume = 2
  1375. sick.Pitch = 1
  1376. sick.Playing = true
  1377. sick.Parent = Torso
  1378. Humanoid.Name = MRANDOM(100000000,999999999)
  1379. Humanoid.PlatformStand = false
  1380. for _, c in pairs(Cam:GetChildren()) do
  1381. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1382. c:remove()
  1383. end
  1384. end
  1385. for LIST = 1, #WHITELIST do
  1386. if WHITELIST[LIST] ~= nil then
  1387. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1388. if CHARACTER then
  1389. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1390. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1391. if TORSO then
  1392. CreateSound(201858045, Cam, 3, 1)
  1393. local GUI = Instance.new("BillboardGui",Cam)
  1394. GUI.Name = WHITELIST[LIST]
  1395. GUI.Size = UDim2.new(5,0,5,0)
  1396. GUI.Adornee = TORSO
  1397. local GUI2 = IT("ImageLabel",GUI)
  1398. GUI2.BackgroundTransparency = 1
  1399. GUI2.BorderSizePixel = 0
  1400. GUI2.ImageTransparency = 1
  1401. GUI2.Size = UDim2.new(1,0,1,0)
  1402. GUI2.SizeConstraint = "RelativeYY"
  1403. GUI.AlwaysOnTop = true
  1404. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1405. end
  1406. else
  1407. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1408. if GUI.ImageLabel.ImageTransparency <= 1 then
  1409. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1410. end
  1411. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1412. if TORSO then
  1413. GUI.Adornee = TORSO
  1414. end
  1415. end
  1416. else
  1417. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1418. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1419. end
  1420. end
  1421. else
  1422. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1423. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1424. end
  1425. table.remove(WHITELIST,LIST)
  1426. end
  1427. end
  1428. if Character:FindFirstChildOfClass("Accessory") then
  1429. Character:FindFirstChildOfClass("Accessory"):remove()
  1430. elseif Character:FindFirstChildOfClass("Hat") then
  1431. Character:FindFirstChildOfClass("Hat"):remove()
  1432. end
  1433. if Head:FindFirstChild("face") then
  1434. Head.face.Texture = "rbxassetid://403870689"
  1435. end
  1436. BLINKLOOP = BLINKLOOP + 1
  1437. if BLINKLOOP >=650 then
  1438. BLINKLOOP = 0
  1439. Blink()
  1440. end
  1441. Humanoid.DisplayDistanceType = "None"
  1442. Humanoid.PlatformStand = false
  1443. refit()
  1444. for _, c in pairs(Torso:GetChildren()) do
  1445. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1446. else
  1447. c:remove()
  1448. end
  1449. end
  1450. end
  1451.  
  1452. --//=================================\\
  1453. --\\=================================//
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459. --//====================================================\\--
  1460. --|| END OF SCRIPT
  1461. --\\====================================================//--
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