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- Bloodbath Non-Fatal
- <1 Tribute> : 25
- (Player1) hones (his/her1) mind and prepares (him/her1)self for the trials to come.
- (Player1) tries to warm up for all the murders they're about to commit by doing some relaxing yoga.
- (Player1) checks (his/her1) supplies and practices (his/her1) combat techniques one last time before heading off.
- (Player1) falls asleep while waiting for arena to begin and is jolted awake by the starting horn.
- (Player1) looks in (his/her1) bag to realize that (he/she1) had eaten most of the rations in (his/her1) bag before the first day has even ended.
- (Player1) finds a memento from (his/her1) past stashed amongst the supplies.
- (Player1) bumps (his/her1) head on the way to the arena and starts to have memory issues.
- (Player1) reflects on (his/her1) past experiences in battle.
- (Player1) finds and drinks a boosting potion but can’t figure out what attribute it was supposed to boost. (He/She1) tries to figure it out by waiting for the effects to take over.
- (Player1) finds a journal detailing (his/her1) life up until this moment within the supplies, not written by (him/her1).
- (Player1) doesn't need supplies. All (he/she1) needs is (his/her1) fists.
- (Player1) tires (him/her1)self out soon after the battle begins. (His/Her1) bag happens to be overpacked and heavy.
- (Player1) scans the other tributes to determine potential friends and enemies.
- (Player1) does some warm-up exercises to warm (him/her1)self up before the fight.
- (Player1) double checks (his/her1) supplies to make sure (he/she1) hasn't forgotten anything.
- (Player1) smuggles (him/her1)self into the arena on a garbage truck, jumping off and landing on a pile of dead bodies from the previous games.
- (Player1) is suddenly swarmed by the ghosts of tributes from the previous games. (He/She1) is pretty spooked for the battle begins.
- (Player1) sleeps through the starting horn and doesn’t wake up until evening.
- (Player1) prepares (him/her1)self for battle by equipping spiked armor, and then equipping spikes onto the spikes of the spiked armor.
- (Player1) finds a note in the supplies (he/she1) collected. It reads "Do not take these supplies. Nothing good will come of it. Signed, Future (Player1)".
- (Player1) goes to the bathroom and hops in the toilet before pulling the chain to enter the arena.
- (Player1) tries loot a couple of houses but (he/she1) but only finds slices of pizza scattered on the floor.
- (Player1) cheats into the game with god abilities but (his/her1) god abilities are deleted by the anti-cheat system.
- (Player1) trips while running and gets a mouthful of weeds and dirt.
- (Player1) grabs knives, a pistol, and duct tape to construct a pistol that can shoot knives.
- <2 Tribute> : 35
- (Player1) gives (Player2) a wild piggyback ride on their way into the arena.
- (Player1) and (Player2) both grab onto the same bag when they go for supplies. They both awkwardly wait for the other person to let go.
- (Player1) pulls a knife starts running towards (Player2) as soon as the match starts. (Player2) makes a break for it.
- (Player1) and (Player2) are cuffed together at the wrists before the game starts. You know, for fun.
- (Player1) can feel (Player2) staring daggers at (him/her1) and decides to flee instead of going for supplies.
- (Player1) prepares a sandwich using (his/her1) hopes and dreams and then gives the sandwich to (Player2).
- (Player1) looks at the distance and notices (Player2) is humping a tree for some reason.
- (Player1) falls asleep in the open wilderness. (Player2) notices (him/her1) and drags (him/her1) to a safe place.
- (Player1) hates (Player2) from the bottom of (his/her1) heart but whenever (he/she1) meets (him/her2), (he/she1) can't stop acting nice.
- (Player1) grabs a pen and (Player2) grabs a pineapple. UGH they make a pineapple pen.
- (Player1) hides behind a tree, stalking (Player2) as (he/she2) walks away from the cornucopia.
- (Player1) hands (Player2) a bag with rations and weapons and tells (him/her2) to follow (him/her1).
- (Player1) sneaks behind (Player2) and knocks (him/her2) out, taking all (his/her2) belongings right after.
- (Player1) quickly takes a shotgun hoping to get the first kill on (Player2) but (Player2) took all the shotgun shells. They just stare at each other before running away in opposite directions.
- (Player1) notices (Player2) rushing towards (him/her2) with a knife, (he/she1) tosses a flash grenade in the air, buying enough time to run away from (Player2).
- (Player1) finds a photo of (him/her1) and (Player2) hanging out at a bar, but doesn't remember when it was taken.
- A brutal fight leaves both (Player1) and (Player2) grievously wounded. To survive, they have to nurture each other back to health.
- (Player1) hurls a javelin at (Player2), but it falls pathetically at (his/her1) feet.
- (Player1) unknowingly grabs a rubber knife from the supplies and throws it at (Player2). The knife bounces off of (his/her2) face.
- (Player1) accidentally saves (Player2)'s life after (his/her1) throwing knife kills the goblin that was sneaking up behind (him/her2).
- (Player1) and (Player2) fall into a hole in the ground while sprinting to the supplies and end up in an underground cave. They'll have to work together to find a way out of this place.
- (Player1) repeatedly punches (Player2)'s face to make (him/her2) even uglier.
- (Player1) and (Player2) find an erotic novel hidden in the supplies. The novel features the both of them in suggestive poses.
- (Player1) holds (Player2) at gunpoint. A mere ruse, as the gun has no ammunition.
- (Player1) issues a personal threat to (Player2) as they both enter the Arena.
- (Player1) relentlessly attacks (Player2), but (he/she2) shrugs off (his/her1) every blow.
- (Player1) shoots (Player2) between the eyes, who then respawns, so (Player1) shoots them again. No matter how many times (Player1) keeps shooting, (Player2) keeps respawning.
- While trying to pickpocket (Player1), (Player2) accidentally pulls down (his/her1) pants.
- (Player1)'s life flashes before (his/her1) eyes as (he/she1) sees an arrow speeding towards (him/her1). At the last moment, (Player2) pushes them out of the arrow's path, saving (Player1)’s life.
- (Player1) and (Player2) fight over a gun they found in the supplies until a bird swoops in and takes it from them.
- (Player1) finds arrows but no bow. (Player2) finds a bow and no arrows. They're unable to come to a compromise.
- (Player1) and (Player2) team up to gather as many supplies as they can.
- (Player1) gives (Player2) whatever supplies (he/she1) doesn’t need which turns out to be junk, all of it.
- (Player1) takes a knife and stabs (Player2) in the leg before bolting. (Player2) recovers from the wound, holding on to the knife to use it on (Player1) later.
- (Player1) and (Player2) try to figure out together what supplies they need and don’t need. By the time they’ve come to a decision, all the supplies have already been taken.
- Yuno : 5
- Craig : 15
- Sol : 5
- Squid : 10
- Karen : 10
- Ocelot : 10
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