BMM42

FEF: LTG: Grae Steelhart

Nov 16th, 2018 (edited)
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  1. Name: Grae Steelhart
  2. Age: 46
  3. Class: Mercenary
  4. Special: Mordhau, Rally, Tactical Sense
  5. Character Skill: Ignis
  6. Affinity: Anima
  7. Personal Fault: Not a Solo Act: When there are no allies within 3 spaces, -15 Hit
  8. Personal Skill: Taking Over For You: +10 Hit/Eva against enemies that have been attacked by an ally this phase
  9. Personal Skill: This is going to Hurt: While Mordhau is activated, +5% Ignis chance
  10. Personal Skill: Ensemble Piece: +10 Crit on next attack after using a Rally
  11.  
  12. Preferred Stats: MAG, STR
  13. Weapon Skill/Transformation Effect: Crush (A), Fire (A), Sword (C), Anima (C)
  14.  
  15. Level: 1
  16. Total Level: 17
  17.  
  18. Base Stats:
  19. HP: 21 (80%)
  20. STR: 5 (50%)
  21. MAG: 1+2 (40%)
  22. SKL: 6 (40%)
  23. CON: 8
  24. AID: 7
  25. LUK: 2 (35%)
  26. DEF: 2 (20%)
  27. RES: 0+1 (20%)
  28. SPD: 5+1 (50%)
  29. MOV: 5
  30.  
  31. Levels Gained:
  32. First Class Level 2: +1HP, +1STR, +1LUK, +1SPD
  33. First Class Level 3: +1HP, +1MAG, +1DEF
  34. First Class Level 4: +1HP, +1STR, +1MAG, +1SKL
  35. First Class Level 5: +1HP, +1DEF, +1SPD
  36. First Class Level 6: +1HP, +1RES
  37. First Class Level 7: +1HP, +1SPD
  38. First Class Level 8: +1HP, +1LUK
  39. First Class Level 9: +1HP, +1STR, +1MAG, +1SKL, +1RES, +1SPD
  40. First Class Level 10: +1HP, +1LUK, +1SPD
  41. First Class Level 11: +1HP, +1STR, +1MAG, +1SPD
  42. First Class Level 12: +1HP, +1STR, +1DEF, +1SPD
  43. First Class Level 13: +1STR, +1SKL, +1SPD
  44. First Class Level 14: +1STR, +1SKL, +1SPD
  45. First Class Level 15: +1HP, +1STR, +1SKL
  46. First Class Level 16: +1HP, +1STR, +1LUK, +1RES, +1SPD
  47. Promotion to Commander: +2HP, +2STR, +2MAG, +2SKL, +1LUK, +1DEF, +1RES, +2SPD, +2CON/AID, MOV: 6, +5% MAG growth
  48.  
  49. Current Stats:
  50. HP: 36 (80%)
  51. STR: 16 (50%)
  52. MAG: 9 (45%)
  53. SKL: 13 (40%)
  54. CON: 10
  55. AID: 9
  56. LUK: 7 (35%)
  57. DEF: 6 (20%)
  58. RES: 5 (20%)
  59. SPD: 18 (50%)
  60. MOV: 5
  61.  
  62. Supports:
  63. Claire (B): +2 DAM, +5 Hit, +5 Eva, +20 Crit
  64. Heledd (C): +1 DAM, +2 Eva, +10 Crit
  65. Milos (C): +1 DAM, +2 Eva, +5 Crit, +5 DG
  66. Joachim (C): +1 DAM, +2 Hit, +10 Crit
  67.  
  68.  
  69. Inventory:
  70. Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql
  71. Iron Blade | Crush (E) | 1 | 6 | 8 | 75 | 0 | 29/40
  72. Regal Sword | Crush (Merc) | 1 | 8 | 10 | 80 | 10 | 35/40
  73. Elfire | Fire (D) | 1-2 | 6 | 6 | 75 | 0 | 35/35
  74. Vulnerary (3/3)
  75.  
  76. Battle Stats:
  77. Iron Blade
  78. Rng: 1
  79. AT: 24
  80. Hit: 109
  81. Crit: 6
  82. AS: 18
  83. Eva: 43
  84. DG: 7
  85.  
  86. Regal Sword:
  87. Rng: 1
  88. AT: 26
  89. Hit: 114
  90. Crit: 16
  91. AS: 18
  92. Eva: 43
  93. DG: 7
  94.  
  95. Elfire:
  96. Rng: 1-2
  97. AT: 15
  98. Hit: 109
  99. Crit: 6
  100. AS: 18
  101. Eva: 43
  102. DG: 7
  103.  
  104.  
  105. Bio: Grae Steelhart is the leader of the Steelhart Mercenary Band. Born a bastard to a noble father and a serving girl up in northern Morcia, Grae inherited nothing from his parentage and seeks everything to make up for it. His mother, Carita Steelhart, cared for him as best she could after being run out of the only home she'd known and her job, and worked herself to an early grave. Grae understood from a young age that hard work only works if you can apply it at the right place in the right time, and that a blade would make you rich much faster than a plow. He also learned young that it can all be lost in an instant, as his scarred face and milky white eye will attest. He was never discouraged, however, and through a combination of sanctioned government action rooting out bandit hideaways and delivering taxes from one lord to another by force, his renown grew.
  106.  
  107. The Steelhart mercenaries are well known throughout Morcia, as much for their willingness to take jobs both fair and foul as their effectiveness. Where a Steelhart mercenary goes, he or she represents the company, and as such is expected to behave in accordance with the laws of the band. The first law is that when a deal is struck, Steelhart will endeavor to fulfill the contract to the best of their ability, come what may. The second law is that an employer who deals in bad faith will be plundered for the agreed price, plus incidentals determined by the mercenary in charge. The third law is to not do for free for which you might be paid.
  108.  
  109. Each of these laws were codified by Steelhart, and each has a story behind it. Grae himself commands an immense body of respect, and a healthy amount of fear. The company numbers around fifty men and women, though usually most are on assignments in far flung corners of the world, either protecting merchants or assisting with local rebellions.
  110.  
  111. Grae is confident, but not unduly, in both his business sense and battlefield capability. Those who know him best speak of his sharp with and jolly humor, but usually after praising his battle strength. He may be old now, but poor swordsmen die young. While it is often said of Steelhart and his mercenaries that they will do anything for money, this is not the case. Grae dislikes needless killing, and would sooner let his enemies escape with their lives, if not their weapons or dignity, and as such does not accept missions where the primary goal is slaughter except in the case of known criminals.
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