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Jul 19th, 2018
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  1. function queuestuff(queuecommand)
  2. send("clearqueue eqbal` " ..queuecommand)
  3. end
  4.  
  5. function depthsstack(vcombo)
  6. left_venom = vcombo
  7. if targetshielded == 1 or targetrebounded == 1 then
  8. systemAction1= "queue add eqbal stand`" .. weParryNext2 .. "`queue add eqbal wipe rapier`queue add eqbal raze " .. target .. " "
  9. elseif targetshielded == 0 and affstrack.score.slickness >= 50 and affstrack.score.paralysis >= 50 and affstrack.score.anorexia >= 50 and affstrack.score.asthma >= 50 then
  10. systemAction1= "queue add eqbal play funeralmass at " .. target .. " "
  11. elseif targetshielded == 0 and affstrack.score.deaf == 100 and targetrebounded == 0 then
  12. systemAction1= "queue add eqbal jab " .. target .. " " ..left_venom .. " "
  13. elseif targetshielded == 0 and affstrack.score.deaf == 0 and targetrebounded == 0 then
  14. systemAction1= "queue add eqbal tunesmith rapier pesante`queue add eqbal jab " .. target .. " " .. left_venom .. " "
  15. else
  16. systemAction1= "queue add eqbal stand`" .. weParryNext2 .. "`queue add eqbal wield left rapier buckler`queue add eqbal wipe rapier`queue add eqbal jab " .. target .. " " .. left_venom .. " "
  17. end
  18. end
  19.  
  20.  
  21. function instillVenoms()
  22.  
  23. vcombo = {nil}
  24. if affstrack.score.asthma<50 and affstrack.score.impatience > 0
  25. then table.insert(vcombo,"kalmia")
  26. end
  27. if affstrack.score.asthma>=50 and affstrack.score.impatience > 0
  28. then table.insert(vcombo,"gecko")
  29. end
  30. if affstrack.score.paralysis<100 and vvoice ~= "epic"
  31. then table.insert(vcombo,"curare")
  32. end
  33. if affstrack.score.asthma<50
  34. then table.insert(vcombo,"kalmia")
  35. end
  36. if affstrack.score.anorexia < 50
  37. then table.insert(vcombo,"slike")
  38. end
  39. if affstrack.score.sensitivity<49
  40. then table.insert(vcombo,"prefarar")
  41. end
  42. if affstrack.score.clumsiness<50
  43. then table.insert(vcombo,"xentio")
  44. end
  45. if affstrack.score.recklessness < 100
  46. then table.insert(vcombo,"eurypteria")
  47. if affstrack.score.paralysis<100 then
  48. table.insert(vcombo,"curare")
  49. end
  50. if affstrack.score.asthma<50 then
  51. table.insert(vcombo,"kalmia")
  52. end
  53. if affstrack.score.addiction<100 then
  54. table.insert(vcombo,"vardrax")
  55. end
  56. if affstrack.score.clumsiness<50 then
  57. table.insert(vcombo,"xentio")
  58. end
  59. if affstrack.score.illness<100 then
  60. table.insert(vcombo,"euphorbia")
  61. end
  62. if affstrack.score.darkshade<100 then
  63. table.insert(vcombo,"darkshade")
  64. end
  65. if affstrack.score.sensitivity<49 then
  66. table.insert(vcombo,"prefarar")
  67. end
  68. if affstrack.score.stupidity<100 then
  69. table.insert(vcombo,"aconite")
  70. end
  71. if affstrack.score.dizziness<100 then
  72. table.insert(vcombo,"larkspur")
  73. end
  74. end
  75. end
  76.  
  77. function custParry()
  78. custParryStrat = {
  79. "queue add eqbal trueparry centre",
  80. "queue add eqbal trueparry left",
  81. "queue add eqbal trueparry right",
  82. }
  83. weParryNext = math.random(3)
  84. weParryNext2 = custParryStrat[weParryNext]
  85. end
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