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  1. 000000.000| ALWAYS| Logging started at 2018-05-01T20:50:20.244
  2. 000000.006| ALWAYS| Begin command line toggles...
  3. 000000.006| ALWAYS| -UseNewX3D = 1
  4. 000000.008| ALWAYS| -UseNewX3DFramebuffers = 1
  5. 000000.008| ALWAYS| End command line toggles.
  6. 000000.014| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "C:\Riot Games\PBE\RADS\solutions\lol_game_client_sln\releases\0.0.5.252\deploy".
  7. 000000.014| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "C:/Riot Games/PBE/RADS"
  8. 000000.017| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.5.252/solutionmanifest")
  9. 000000.022| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.5.252/configurationmanifest")
  10. 000000.024| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/PBE/RADS/projects/lol_game_client_es_ar/releases/0.0.4.185/releasemanifest")
  11. 000000.042| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/PBE/RADS/projects/lol_game_client/releases/0.0.6.5/releasemanifest")
  12. 000029.351| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now
  13. 000029.351| ALWAYS| Data overlay start folder initialized to DATA, Content/Src
  14. 000029.400| ALWAYS| CFG| Command Line: "8394" "LeagueClient.exe" "/path" "104.160.129.228 5209 mIc/dDYgDKeBL/MIK9YiMg== 2173811946" "-PlayerID=2173811946" "-GameID=104079452" "-UseRads" "-EnableLNP=2-104019170-114019170" "-RiotClientPort=52065" "-RiotClientAuthToken=KS5GtMxPSLBWHl4wF7FVoQ"
  15. 000029.401| ALWAYS| GameStartData::GameID=104079452
  16. 000029.423| ALWAYS| CFG| MultiplayerSettings::EnableLNP = true
  17. 000029.432| ALWAYS| Build Version: Version 8.10.227.9445 (May 01 2018/04:47:42) [PUBLIC] <__MAIN__> ChangeList: 2279445
  18. 000029.440| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  19. 000030.654| ALWAYS| SYSI| OS Version: 10 Home, x64 CPU: Intel(R) Core(TM) i3-5010U CPU @ 2.10GHz, 2088Mhz (2 cores) Instruction Set Level 7Physical memory: 4294967296Display info: Intel(R) HD Graphics 5500 1073741824 20.19.15.4549 Driver: UNKNOWN
  20. 000030.665| ALWAYS| Started System Init
  21. 000030.676| ALWAYS| LCURemotingClient: Initializing on port 52065
  22. 000030.745| ALWAYS| LCURemotingClient: Connected to app process.
  23. 000030.759| ALWAYS| CONN| Connecting to address (104.160.129.228) port (5209)
  24. 000030.776| ALWAYS| Waiting for response from server...
  25. 000031.036| ALWAYS| InitRenderer() enter
  26. 000031.041| ALWAYS| r3dRenderLayer::Init(0x000D016E) enter
  27. 000031.041| ALWAYS| r3dRenderLayer::Init() exit successfully
  28. 000031.520| ALWAYS| Loaded locale es_ar via fontconfig
  29. 000031.588| ALWAYS| IME file, 'C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.5.252/deploy/Data/Menu/IMEConfig.xml', is optional. The following error is expected.
  30. 000031.599| ERROR| Missing file on r3dGFile open :C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.5.252/deploy/Data/Menu/IMEConfig.xml
  31. 000031.599| ERROR| Missing file on r3dGFile open :\Bin\Data\C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.5.252/deploy/Data/Menu/IMEConfig.xml
  32. 000031.616| ALWAYS| SharedConfigPath: ../Air/preferences/
  33. 000031.636| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
  34. 000031.636| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  35. 000031.922| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  36. 000031.966| ALWAYS| r3dRenderLayer::InitResources exit successfully
  37. 000032.261| ALWAYS| Waiting for client ID
  38. 000062.297| ERROR| Timeout waiting for server response.
  39. 000065.280| ERROR| User cancelled after timeout while waiting for client ID
  40. 000065.284| ALWAYS| {"messageType":"riot__game_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_NONE"}
  41. 000065.296| ALWAYS| r3dRenderLayer::Close() enter
  42. 000065.301| ALWAYS| r3dRenderLayer::Close() exit
  43. 000065.302| ALWAYS| Destroying the Renderer (1)
  44. 000065.303| ALWAYS| FLOW| ALE-8SDFH23F
  45. 000065.346| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
  46. 000065.354| ALWAYS| Bugsplat disabled
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