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- >You awaken.
- >The warm and soft blankets surrounding you aren't what you expected.
- >You had expected sand, salt and water, on account of having fallen asleep on a beach.
- >In spite of this, faint morning sunlight filters through a window beside the bed.
- >You get up and yawn.
- >It's not a very big yawn. In fact, this is the most rested you've felt in some time.
- >After rubbing the sleepiness out of your eyes, you recognise this as the room you claimed in the castle.
- >Guess you'd better find Celestia.
- >You cartwheel through the castle in search of her.
- >In a few minutes of aimless and fruitless wandering, you decide to check some places she would actually be.
- >She's not in the tea room, nor the balcony attached to it.
- >She's not at the beach, not in the courtyard and not in your room.
- >Finally you check her room.
- >She's sitting on her bed, gazing out the window.
- >You walk up to her, and cough to get her attention before speaking.
- "Good morning, Celly! How might you be?"
- >She looks at you with a bright smile on her face.
- >"Oh, I'm quite fine, Anon. How are you?"
- "Well last I checked I was on a beach and now I'm here, but sometimes stuff like that just happens."
- >"Oh, right. Luna and I decided to bring you back to Canterlot when we got worried that you might get sunburnt."
- >You scoff.
- "Pfft. Yeah, right. Sunburn. Anyway, I'm feeling surprisingly energetic today."
- >Her face changes slightly, becoming a bit more worried.
- >Wider eyes, brow in a different position, that sort of thing.
- "So, I think I'm gonna make some pretty big changes around Canterlot. Wanna come?"
- >She switches from her half-worried look into a genuine smile.
- >"I'd love to! Though perhaps we should bring Luna? She has yet to see you do your work first-hand."
- "That's a fantastic idea! Come with me!"
- >You clip Celestia onto your back like some sort of backpack, and sprint away at high speeds.
- >After a few steps, you decide that being landbound is too boring for the likes of you.
- >You swerve towards a wall, eliciting a small scream from the monarch attached to your back.
- >Leaping onto the wall, you keep running.
- >A few quick leaps and bounds later, you've built up enough momentum.
- >You jump off one wall, and twist in mid air to land on another.
- >Then, you bounce off that one and aim for another wall.
- >Your feet don't touch the ground for more than a moment at most before you're rocketed faster and faster.
- >You perform several circuits of the castle in about a minute before you bother asking the princess where the other princess is.
- "So where's Luna?"
- >"Oh, out and about, I presume. She said something about having stuff to do today."
- >Well that's a bit disappointing.
- >Whatever, you'll find her somehow.
- >You continue bounding around the castle like the world's most bouncy rubber ball with a winged unicorn strapped to it, before making a final bound for the front exit.
- >Not a moment afterwards, you touch down in Canterlot, and immediately leap off again.
- >You bounce off a building, and another, and another, before leaping as high into the sky as you can.
- "Do you see Luna?"
- >"I think she's down there, but it's hard to tell."
- >She points at a dark blue figure walking down a street.
- >You deploy Celestia's wings slightly, trying to keep a sleek profile.
- >Using the wings to direct you, you swoop down at the dark blue figure.
- >You sweep the wings out at the last second, launching you back into the air with the pony in your arms.
- >"What in blazes just happened!?"
- >Wrong pony. While still a dark blue, this one's a stallion.
- "The king gives you his humblest apologies, good sir! Allow me to make it up to you!"
- >You swing him onto Celestia's back.
- "Where would you like to go?"
- >"Well, I was going to see if what they say about that apartment complex is true."
- >"The one where all the rooms are beach-side property, despite being in the middle of Canterlot?"
- >Celestia takes over the conversation.
- >Good. Now you can focus on where Luna is.
- >You sniff the air as hard as you can, trying to pick up the scent of moisture, cool temperatures and nutmeg.
- >That's what night smells like, right?
- >Probably.
- >You catch a faint trail of exactly that, and consider the best possible way to follow it as soon as possible.
- >You have a quick listen to see if the conversation has stopped, and it has.
- >Good.
- >You take the stallion off Celestia's back, and get ready to throw him like a javelin.
- >And one, two, three, GO!
- >He blazes away at ludicrous speed, screaming all the while.
- >You stop being in the mid-air over Canterlot
- >And start being in mid-air near the apartment complex.
- >You glide over to intercept the stallion, and you do.
- >You catch him, and absorb the brunt of his momentum.
- >Then, you slowly lower him to the ground.
- >He stops screaming when he opens his eyes.
- >He sheepishly thanks you, before entering the building.
- >You really need to give that place a proper name one of these days.
- >At any rate, you stop being by the apartment complex
- >And start being where you were before.
- >You plummet into the streets of Canterlot.
- >At the last second, you use Celestia's wings to turn your downwards momentum into forwards momentum.
- >You bound along the ground for a while, hot on the scent trail that Luna has left.
- >After getting your speed up enough, you start bounding off walls again.
- >You leap off the sides of buildings, down alleyways, across rooftops and all over Canterlot.
- >Eventually, you find Luna.
- >It doesn't matter to you what she's doing.
- >You swoop down to the ground, and snatch her up.
- >Then you clip her over your right shoulder, moving Celestia to the left.
- >You flick out Celestia's left wing, and Luna's right.
- >Biplanes are overrated, and this helps prevent favouritism.
- >It's time to get some serious work done.
- >You glide down to a nearby building.
- >Seems as good a place to start as any.
- >You squat down, put your fingers under the edge of the building, and lift it into the air.
- >You jump up the air a bit, and put it down firmly in the air.
- >The first step to making Canterlot a more interesting city.
- >After making sure the angle and elevation and other such things are adequate, you glide down to another building,
- >Again, you rip it out of it's foundations, and place it firmly in the air.
- >This is taking too long.
- >You stop being close to the ground
- >And start being a thousand feet up.
- >Then, you glide towards a building as fast as you can, and just at the last second
- >Grab it
- >Stop being there
- >Start being where you want the building to be
- >Place the building firmly in the air where you want it
- >Stop being there
- >Start being in line for the next building.
- >Hmm. Faster, but not very interesting.
- >You collapse your wings, and freefall to the ground.
- >You pull off a three-point-landing, cracking the road beneath you.
- >You stand upright, and realize what you were missing.
- >These buildings aren't airborn for nearly long enough before they're where they need to be!
- >With that in mind, you rush the nearest building, and lift it into the air.
- >Then, you run underneath it, and before it crushes you and the princesses underneath it, you uppercut it.
- >It flies far into the air, so you stop being on the ground
- >And start being in the air beside the now flying building.
- >You give it a firm punch, and it heads towards you want it to be.
- >Leaving that one to it's own devices for now, you stop being in the air
- >And start being back on the ground.
- >You run up to another structure, and kick it into the air.
- >Once more, you stop being on the ground
- >Start being in the air
- >Firmly shove the building towards where you want it to be
- >Stop being up there
- >And start being back on the ground.
- >That's two buildings in motion, but you need more!
- >You tear another building from the earth, and throw it in an arc towards it's intended destination.
- >More buildings! MORE!
- >You sprint along a busy street, ripping buildings out of the ground and juggling them.
- >Once you've finished one side, you move on to the other.
- >With a good fifty or so constructions being juggled, you stop being on the ground
- >And start being at the apex of your juggling.
- >You work your way down the side of the loop headed for the ground, tossing the buildings where you need them to be.
- >Standing on the ground, you wait for the rest of the structures to make it down to you, before you launch them, one by one, into their positions.
- >This needs to go even faster!
- >You grab a section of turf outside somepony's house, and tear it up, then push it down again, making a wave.
- >You run along, just behind the wave, and punch all the houses to where they need to go.
- >You think you have time for just one more set of properties.
- >You charge for a residential area, and sliding-kick a block of houses out of the ground.
- >At the end of the line, you do a revolution, and start running backwards the way you just came.
- >You backflip under each house, and kick each one to it's future location.
- >It's time.
- >You leap sideways, stop being where you are
- >And start being in a collision course for the first building you set in motion.
- >You grab it, and hold it still, but not too still.
- >Then you place it firmly in the air where it is, and move onto the next building.
- >Stop being here
- >Start being there
- >Hold the base of the structure between your toes
- >Place it firmly in the air
- >And move on once again.
- >You zip around, placing every falling building firmly in the air, where it won't go anywhere.
- >Eventually, you run out of building to place in the air, and move onto knocking some more into the air.
- >A few hours later, you've gotten half of Canterlot floating.
- >It looks pretty sweet!
- >However, Luna decides to point out a fundamental flaw in your city planning skills.
- >"How will ponies get up there?"
- >You shrug, and start tearing up slabs of cobblestones and shattering them into their component rocks.
- >You use the cobblestones to make a spread out road all around Canterlot.
- >It takes a few hours, and it's quite a bit of tedious rock placing, but it's worth it.
- >The greenish ribbons flowing over and under and through and around the buildings just add to the effect.
- >You can think of only one thing to say.
- "Suck it, telekinesis!"
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