Advertisement
SomeOtherAnon

Telekinesis Part 18

Jan 1st, 2014
281
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.08 KB | None | 0 0
  1. >You awaken.
  2. >The warm and soft blankets surrounding you aren't what you expected.
  3. >You had expected sand, salt and water, on account of having fallen asleep on a beach.
  4. >In spite of this, faint morning sunlight filters through a window beside the bed.
  5. >You get up and yawn.
  6. >It's not a very big yawn. In fact, this is the most rested you've felt in some time.
  7. >After rubbing the sleepiness out of your eyes, you recognise this as the room you claimed in the castle.
  8. >Guess you'd better find Celestia.
  9. >You cartwheel through the castle in search of her.
  10. >In a few minutes of aimless and fruitless wandering, you decide to check some places she would actually be.
  11. >She's not in the tea room, nor the balcony attached to it.
  12. >She's not at the beach, not in the courtyard and not in your room.
  13. >Finally you check her room.
  14. >She's sitting on her bed, gazing out the window.
  15. >You walk up to her, and cough to get her attention before speaking.
  16. "Good morning, Celly! How might you be?"
  17. >She looks at you with a bright smile on her face.
  18. >"Oh, I'm quite fine, Anon. How are you?"
  19. "Well last I checked I was on a beach and now I'm here, but sometimes stuff like that just happens."
  20. >"Oh, right. Luna and I decided to bring you back to Canterlot when we got worried that you might get sunburnt."
  21. >You scoff.
  22. "Pfft. Yeah, right. Sunburn. Anyway, I'm feeling surprisingly energetic today."
  23. >Her face changes slightly, becoming a bit more worried.
  24. >Wider eyes, brow in a different position, that sort of thing.
  25. "So, I think I'm gonna make some pretty big changes around Canterlot. Wanna come?"
  26. >She switches from her half-worried look into a genuine smile.
  27. >"I'd love to! Though perhaps we should bring Luna? She has yet to see you do your work first-hand."
  28. "That's a fantastic idea! Come with me!"
  29. >You clip Celestia onto your back like some sort of backpack, and sprint away at high speeds.
  30. >After a few steps, you decide that being landbound is too boring for the likes of you.
  31. >You swerve towards a wall, eliciting a small scream from the monarch attached to your back.
  32. >Leaping onto the wall, you keep running.
  33. >A few quick leaps and bounds later, you've built up enough momentum.
  34. >You jump off one wall, and twist in mid air to land on another.
  35. >Then, you bounce off that one and aim for another wall.
  36. >Your feet don't touch the ground for more than a moment at most before you're rocketed faster and faster.
  37. >You perform several circuits of the castle in about a minute before you bother asking the princess where the other princess is.
  38. "So where's Luna?"
  39. >"Oh, out and about, I presume. She said something about having stuff to do today."
  40. >Well that's a bit disappointing.
  41. >Whatever, you'll find her somehow.
  42. >You continue bounding around the castle like the world's most bouncy rubber ball with a winged unicorn strapped to it, before making a final bound for the front exit.
  43. >Not a moment afterwards, you touch down in Canterlot, and immediately leap off again.
  44. >You bounce off a building, and another, and another, before leaping as high into the sky as you can.
  45. "Do you see Luna?"
  46. >"I think she's down there, but it's hard to tell."
  47. >She points at a dark blue figure walking down a street.
  48. >You deploy Celestia's wings slightly, trying to keep a sleek profile.
  49. >Using the wings to direct you, you swoop down at the dark blue figure.
  50. >You sweep the wings out at the last second, launching you back into the air with the pony in your arms.
  51. >"What in blazes just happened!?"
  52. >Wrong pony. While still a dark blue, this one's a stallion.
  53. "The king gives you his humblest apologies, good sir! Allow me to make it up to you!"
  54. >You swing him onto Celestia's back.
  55. "Where would you like to go?"
  56. >"Well, I was going to see if what they say about that apartment complex is true."
  57. >"The one where all the rooms are beach-side property, despite being in the middle of Canterlot?"
  58. >Celestia takes over the conversation.
  59. >Good. Now you can focus on where Luna is.
  60. >You sniff the air as hard as you can, trying to pick up the scent of moisture, cool temperatures and nutmeg.
  61. >That's what night smells like, right?
  62. >Probably.
  63. >You catch a faint trail of exactly that, and consider the best possible way to follow it as soon as possible.
  64. >You have a quick listen to see if the conversation has stopped, and it has.
  65. >Good.
  66. >You take the stallion off Celestia's back, and get ready to throw him like a javelin.
  67. >And one, two, three, GO!
  68. >He blazes away at ludicrous speed, screaming all the while.
  69. >You stop being in the mid-air over Canterlot
  70. >And start being in mid-air near the apartment complex.
  71. >You glide over to intercept the stallion, and you do.
  72. >You catch him, and absorb the brunt of his momentum.
  73. >Then, you slowly lower him to the ground.
  74. >He stops screaming when he opens his eyes.
  75. >He sheepishly thanks you, before entering the building.
  76. >You really need to give that place a proper name one of these days.
  77. >At any rate, you stop being by the apartment complex
  78. >And start being where you were before.
  79. >You plummet into the streets of Canterlot.
  80. >At the last second, you use Celestia's wings to turn your downwards momentum into forwards momentum.
  81. >You bound along the ground for a while, hot on the scent trail that Luna has left.
  82. >After getting your speed up enough, you start bounding off walls again.
  83. >You leap off the sides of buildings, down alleyways, across rooftops and all over Canterlot.
  84. >Eventually, you find Luna.
  85. >It doesn't matter to you what she's doing.
  86. >You swoop down to the ground, and snatch her up.
  87. >Then you clip her over your right shoulder, moving Celestia to the left.
  88. >You flick out Celestia's left wing, and Luna's right.
  89. >Biplanes are overrated, and this helps prevent favouritism.
  90. >It's time to get some serious work done.
  91. >You glide down to a nearby building.
  92. >Seems as good a place to start as any.
  93. >You squat down, put your fingers under the edge of the building, and lift it into the air.
  94. >You jump up the air a bit, and put it down firmly in the air.
  95. >The first step to making Canterlot a more interesting city.
  96. >After making sure the angle and elevation and other such things are adequate, you glide down to another building,
  97. >Again, you rip it out of it's foundations, and place it firmly in the air.
  98. >This is taking too long.
  99. >You stop being close to the ground
  100. >And start being a thousand feet up.
  101. >Then, you glide towards a building as fast as you can, and just at the last second
  102. >Grab it
  103. >Stop being there
  104. >Start being where you want the building to be
  105. >Place the building firmly in the air where you want it
  106. >Stop being there
  107. >Start being in line for the next building.
  108. >Hmm. Faster, but not very interesting.
  109. >You collapse your wings, and freefall to the ground.
  110. >You pull off a three-point-landing, cracking the road beneath you.
  111. >You stand upright, and realize what you were missing.
  112. >These buildings aren't airborn for nearly long enough before they're where they need to be!
  113. >With that in mind, you rush the nearest building, and lift it into the air.
  114. >Then, you run underneath it, and before it crushes you and the princesses underneath it, you uppercut it.
  115. >It flies far into the air, so you stop being on the ground
  116. >And start being in the air beside the now flying building.
  117. >You give it a firm punch, and it heads towards you want it to be.
  118. >Leaving that one to it's own devices for now, you stop being in the air
  119. >And start being back on the ground.
  120. >You run up to another structure, and kick it into the air.
  121. >Once more, you stop being on the ground
  122. >Start being in the air
  123. >Firmly shove the building towards where you want it to be
  124. >Stop being up there
  125. >And start being back on the ground.
  126. >That's two buildings in motion, but you need more!
  127. >You tear another building from the earth, and throw it in an arc towards it's intended destination.
  128. >More buildings! MORE!
  129. >You sprint along a busy street, ripping buildings out of the ground and juggling them.
  130. >Once you've finished one side, you move on to the other.
  131. >With a good fifty or so constructions being juggled, you stop being on the ground
  132. >And start being at the apex of your juggling.
  133. >You work your way down the side of the loop headed for the ground, tossing the buildings where you need them to be.
  134. >Standing on the ground, you wait for the rest of the structures to make it down to you, before you launch them, one by one, into their positions.
  135. >This needs to go even faster!
  136. >You grab a section of turf outside somepony's house, and tear it up, then push it down again, making a wave.
  137. >You run along, just behind the wave, and punch all the houses to where they need to go.
  138. >You think you have time for just one more set of properties.
  139. >You charge for a residential area, and sliding-kick a block of houses out of the ground.
  140. >At the end of the line, you do a revolution, and start running backwards the way you just came.
  141. >You backflip under each house, and kick each one to it's future location.
  142. >It's time.
  143. >You leap sideways, stop being where you are
  144. >And start being in a collision course for the first building you set in motion.
  145. >You grab it, and hold it still, but not too still.
  146. >Then you place it firmly in the air where it is, and move onto the next building.
  147. >Stop being here
  148. >Start being there
  149. >Hold the base of the structure between your toes
  150. >Place it firmly in the air
  151. >And move on once again.
  152. >You zip around, placing every falling building firmly in the air, where it won't go anywhere.
  153. >Eventually, you run out of building to place in the air, and move onto knocking some more into the air.
  154. >A few hours later, you've gotten half of Canterlot floating.
  155. >It looks pretty sweet!
  156. >However, Luna decides to point out a fundamental flaw in your city planning skills.
  157. >"How will ponies get up there?"
  158. >You shrug, and start tearing up slabs of cobblestones and shattering them into their component rocks.
  159. >You use the cobblestones to make a spread out road all around Canterlot.
  160. >It takes a few hours, and it's quite a bit of tedious rock placing, but it's worth it.
  161. >The greenish ribbons flowing over and under and through and around the buildings just add to the effect.
  162. >You can think of only one thing to say.
  163. "Suck it, telekinesis!"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement