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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  12. **** leaked ****
  13. Entity prop_static (426.00 -13741.00 -4.00) leaked!
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. HashVec: point outside valid range
  18.  
  19. ** Executing...
  20. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  21. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta"
  22.  
  23. Valve Software - vvis.exe (Oct 14 2017)
  24. 4 threads
  25. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.bsp
  26. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.prt
  27. LoadPortals: couldn't read d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.prt
  28.  
  29.  
  30. ** Executing...
  31. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  32. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta"
  33.  
  34. Valve Software - vrad.exe SSE (Oct 14 2017)
  35.  
  36. Valve Radiosity Simulator
  37. 4 threads
  38. [Reading texlights from 'lights.rad']
  39. unknown light specifier type - lights
  40.  
  41. [56 texlights parsed from 'lights.rad']
  42.  
  43. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.bsp
  44. No vis information, direct lighting only.
  45. Setting up ray-trace acceleration structure... Done (1.60 seconds)
  46. 6960 faces
  47. 8 degenerate faces
  48. 14131658 square feet [2034958720.00 square inches]
  49. 0 Displacements
  50. 0 Square Feet [0.00 Square Inches]
  51. sun extent from map=0.000000
  52. 19 direct lights
  53. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
  54. Build Patch/Sample Hash Table(s).....Done<0.0388 sec>
  55. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  56. FinalLightFace Done
  57. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  58. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (160)
  59. Writing leaf ambient...done
  60. Ready to Finish
  61.  
  62. Object names Objects/Maxobjs Memory / Maxmem Fullness
  63. ------------ --------------- --------------- --------
  64. models 6/1024 288/49152 ( 0.6%)
  65. brushes 345/8192 4140/98304 ( 4.2%)
  66. brushsides 2376/65536 19008/524288 ( 3.6%)
  67. planes 2734/65536 54680/1310720 ( 4.2%)
  68. vertexes 11989/65536 143868/786432 (18.3%)
  69. nodes 8542/65536 273344/2097152 (13.0%)
  70. texinfos 725/12288 52200/884736 ( 5.9%)
  71. texdata 19/2048 608/65536 ( 0.9%)
  72. dispinfos 0/0 0/0 ( 0.0%)
  73. disp_verts 0/0 0/0 ( 0.0%)
  74. disp_tris 0/0 0/0 ( 0.0%)
  75. disp_lmsamples 0/0 0/0 ( 0.0%)
  76. faces 6960/65536 389760/3670016 (10.6%)
  77. hdr faces 0/65536 0/3670016 ( 0.0%)
  78. origfaces 1684/65536 94304/3670016 ( 2.6%)
  79. leaves 8549/65536 273568/2097152 (13.0%)
  80. leaffaces 7585/65536 15170/131072 (11.6%)
  81. leafbrushes 4133/65536 8266/131072 ( 6.3%)
  82. areas 2/256 16/2048 ( 0.8%)
  83. surfedges 39326/512000 157304/2048000 ( 7.7%)
  84. edges 20356/256000 81424/1024000 ( 8.0%)
  85. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  86. HDR worldlights 0/8192 0/720896 ( 0.0%)
  87. leafwaterdata 0/32768 0/393216 ( 0.0%)
  88. waterstrips 627/32768 6270/327680 ( 1.9%)
  89. waterverts 0/65536 0/786432 ( 0.0%)
  90. waterindices 10026/65536 20052/131072 (15.3%)
  91. cubemapsamples 0/1024 0/16384 ( 0.0%)
  92. overlays 0/512 0/180224 ( 0.0%)
  93. LDR lightdata [variable] 2625348/0 ( 0.0%)
  94. HDR lightdata [variable] 0/0 ( 0.0%)
  95. visdata [variable] 0/16777216 ( 0.0%)
  96. entdata [variable] 8153/393216 ( 2.1%)
  97. LDR ambient table 8549/65536 34196/262144 (13.0%)
  98. HDR ambient table 8549/65536 34196/262144 (13.0%)
  99. LDR leaf ambient 27314/65536 764792/1835008 (41.7%)
  100. HDR leaf ambient 8549/65536 239372/1835008 (13.0%)
  101. occluders 0/0 0/0 ( 0.0%)
  102. occluder polygons 0/0 0/0 ( 0.0%)
  103. occluder vert ind 0/0 0/0 ( 0.0%)
  104. detail props [variable] 1/12 ( 8.3%)
  105. static props [variable] 1/12700 ( 0.0%)
  106. pakfile [variable] 54/0 ( 0.0%)
  107. physics [variable] 133210/4194304 ( 3.2%)
  108. physics terrain [variable] 2/1048576 ( 0.0%)
  109.  
  110. Level flags = 0
  111.  
  112. Total triangle count: 18670
  113. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.bsp
  114. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  115. 3 minutes, 6 seconds elapsed
  116.  
  117. ** Executing...
  118. ** Command: Copy File
  119. ** Parameters: "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dm_cordon_beta.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\dm_cordon_beta.bsp"
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