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Quill2142

Ue4 error

Sep 6th, 2021
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  15. SEP 6TH, 2021
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  18. 152.60 KB
  19.  
  20. LogPlatformFile: Not using cached read wrapper
  21. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  22. LogStats: Stats thread started at 0.303284
  23. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  24. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  25. LogPluginManager: Mounting plugin MeshPainting
  26. LogPluginManager: Mounting plugin XGEController
  27. LogPluginManager: Mounting plugin Paper2D
  28. LogPluginManager: Mounting plugin LightPropagationVolume
  29. LogPluginManager: Mounting plugin CameraShakePreviewer
  30. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  31. LogPluginManager: Mounting plugin AISupport
  32. LogPluginManager: Mounting plugin AnimationSharing
  33. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  34. LogPluginManager: Mounting plugin AssetManagerEditor
  35. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  36. LogPluginManager: Mounting plugin GitSourceControl
  37. LogPluginManager: Mounting plugin NullSourceCodeAccess
  38. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  39. LogPluginManager: Mounting plugin PerforceSourceControl
  40. LogPluginManager: Mounting plugin PluginUtils
  41. LogPluginManager: Mounting plugin PropertyAccessNode
  42. LogPluginManager: Mounting plugin PlasticSourceControl
  43. LogPluginManager: Mounting plugin CryptoKeys
  44. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  45. LogPluginManager: Mounting plugin DataValidation
  46. LogPluginManager: Mounting plugin CurveEditorTools
  47. LogPluginManager: Mounting plugin FacialAnimation
  48. LogPluginManager: Mounting plugin GeometryMode
  49. LogPluginManager: Mounting plugin GameplayTagsEditor
  50. LogPluginManager: Mounting plugin UObjectPlugin
  51. LogPluginManager: Mounting plugin SubversionSourceControl
  52. LogPluginManager: Mounting plugin MacGraphicsSwitching
  53. LogPluginManager: Mounting plugin MaterialAnalyzer
  54. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  55. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  56. LogPluginManager: Mounting plugin PluginBrowser
  57. LogPluginManager: Mounting plugin SpeedTreeImporter
  58. LogPluginManager: Mounting plugin AlembicImporter
  59. LogPluginManager: Mounting plugin BackChannel
  60. LogPluginManager: Mounting plugin AutomationUtils
  61. LogPluginManager: Mounting plugin ChaosCloth
  62. LogPluginManager: Mounting plugin ChaosClothEditor
  63. LogPluginManager: Mounting plugin ChaosEditor
  64. LogPluginManager: Mounting plugin ChaosNiagara
  65. LogPluginManager: Mounting plugin ChaosSolverPlugin
  66. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  67. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  68. LogPluginManager: Mounting plugin CharacterAI
  69. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  70. LogPluginManager: Mounting plugin GeometryProcessing
  71. LogPluginManager: Mounting plugin GeometryCache
  72. LogPluginManager: Mounting plugin MotoSynth
  73. LogPluginManager: Mounting plugin PlanarCut
  74. LogPluginManager: Mounting plugin PlatformCrypto
  75. LogPluginManager: Mounting plugin ProxyLODPlugin
  76. LogPluginManager: Mounting plugin SkeletalReduction
  77. LogPluginManager: Mounting plugin Niagara
  78. LogPluginManager: Mounting plugin DatasmithContent
  79. LogPluginManager: Mounting plugin VariantManagerContent
  80. LogPluginManager: Mounting plugin LuminPlatformFeatures
  81. LogPluginManager: Mounting plugin MagicLeap
  82. LogPluginManager: Mounting plugin MagicLeapMedia
  83. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  84. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  85. LogPluginManager: Mounting plugin MLSDK
  86. LogPluginManager: Mounting plugin AndroidMedia
  87. LogPluginManager: Mounting plugin AvfMedia
  88. LogPluginManager: Mounting plugin ImgMedia
  89. LogPluginManager: Mounting plugin AdvancedRPGSystem
  90. LogPluginManager: Mounting plugin MediaCompositing
  91. LogPluginManager: Mounting plugin MediaPlayerEditor
  92. LogPluginManager: Mounting plugin WebMMedia
  93. LogPluginManager: Mounting plugin WmfMedia
  94. LogPluginManager: Mounting plugin TcpMessaging
  95. LogPluginManager: Mounting plugin UdpMessaging
  96. LogPluginManager: Mounting plugin ActorSequence
  97. LogPluginManager: Mounting plugin LevelSequenceEditor
  98. LogPluginManager: Mounting plugin Mercuna
  99. LogPluginManager: Mounting plugin MatineeToLevelSequence
  100. LogPluginManager: Mounting plugin OnlineSubsystem
  101. LogPluginManager: Mounting plugin TemplateSequence
  102. LogPluginManager: Mounting plugin OnlineSubsystemNull
  103. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  104. LogPluginManager: Mounting plugin ActorLayerUtilities
  105. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  106. LogPluginManager: Mounting plugin LauncherChunkInstaller
  107. LogPluginManager: Mounting plugin AndroidMoviePlayer
  108. LogPluginManager: Mounting plugin AndroidPermission
  109. LogPluginManager: Mounting plugin AppleImageUtils
  110. LogPluginManager: Mounting plugin AppleMoviePlayer
  111. LogPluginManager: Mounting plugin ArchVisCharacter
  112. LogPluginManager: Mounting plugin AudioSynesthesia
  113. LogPluginManager: Mounting plugin AudioCapture
  114. LogPluginManager: Mounting plugin AssetTags
  115. LogPluginManager: Mounting plugin CableComponent
  116. LogPluginManager: Mounting plugin ChunkDownloader
  117. LogPluginManager: Mounting plugin CustomMeshComponent
  118. LogPluginManager: Mounting plugin EditableMesh
  119. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  120. LogPluginManager: Mounting plugin GoogleCloudMessaging
  121. LogPluginManager: Mounting plugin GooglePAD
  122. LogPluginManager: Mounting plugin ScreenshotTools
  123. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  124. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  125. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  126. LogPluginManager: Mounting plugin MobilePatchingUtils
  127. LogPluginManager: Mounting plugin PhysXVehicles
  128. LogPluginManager: Mounting plugin PostSplashScreen
  129. LogPluginManager: Mounting plugin ProceduralMeshComponent
  130. LogPluginManager: Mounting plugin PropertyAccessEditor
  131. LogPluginManager: Mounting plugin RuntimePhysXCooking
  132. LogPluginManager: Mounting plugin SignificanceManager
  133. LogPluginManager: Mounting plugin SoundFields
  134. LogPluginManager: Mounting plugin Synthesis
  135. LogPluginManager: Mounting plugin WebMMoviePlayer
  136. LogPluginManager: Mounting plugin WindowsMoviePlayer
  137. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  138. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  139. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  140. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  141. LogPluginManager: Mounting plugin OculusVR
  142. LogPluginManager: Mounting plugin SteamVR
  143. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  144. Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
  145. Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
  146. LogDesktopPlatform: Warning: Unable to read target info for ../../../../Projects/ARPG2/ARPG2.uproject
  147. LogInit: Using libcurl 7.55.1-DEV
  148. LogInit: - built for x86_64-pc-win32
  149. LogInit: - supports SSL with OpenSSL/1.1.1
  150. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  151. LogInit: - other features:
  152. LogInit: CURL_VERSION_SSL
  153. LogInit: CURL_VERSION_LIBZ
  154. LogInit: CURL_VERSION_IPV6
  155. LogInit: CURL_VERSION_ASYNCHDNS
  156. LogInit: CURL_VERSION_LARGEFILE
  157. LogInit: CURL_VERSION_IDN
  158. LogInit: CurlRequestOptions (configurable via config and command line):
  159. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  160. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  161. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  162. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  163. LogInit: - LocalHostAddr = Default
  164. LogInit: - BufferSize = 65536
  165. LogOnline: OSS: Creating online subsystem instance for: NULL
  166. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  167. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  168. LogInit: Build: ++UE4+Release-4.26-CL-15973114
  169. LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
  170. LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
  171. LogInit: Net CL: 14830424
  172. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
  173. LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
  174. LogInit: Compiled with Visual C++: 19.24.28315.00
  175. LogInit: Build Configuration: Development
  176. LogInit: Branch Name: ++UE4+Release-4.26
  177. LogInit: Command Line:
  178. LogInit: Base Directory: D:/Unreal Engine/UE_4.26/Engine/Binaries/Win64/
  179. LogInit: Allocator: TBB
  180. LogInit: Installed Engine Build: 1
  181. LogDevObjectVersion: Number of dev versions registered: 29
  182. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  183. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  184. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  185. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  186. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  187. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  188. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  189. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  190. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  191. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  192. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
  193. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  194. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  195. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  196. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  197. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  198. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  199. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  200. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  201. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
  202. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  203. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  204. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  205. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  206. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
  207. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  208. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  209. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  210. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  211. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  212. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  213. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  214. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  215. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  216. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  217. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  218. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  219. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  220. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  221. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  222. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  223. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  224. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  225. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  226. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  227. LogInit: Object subsystem initialized
  228. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  229. LogConfig: Setting CVar [[r.setres:1280x720]]
  230. LogConfig: Setting CVar [[r.VSync:0]]
  231. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  232. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  233. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  234. LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  235. LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  236. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  237. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  238. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  239. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  240. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  241. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  242. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  243. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  244. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  245. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  246. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  247. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  248. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  249. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  250. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  251. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  252. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  253. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  254. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  255. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  256. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  257. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  258. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  259. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  260. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  261. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  262. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  263. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  264. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  265. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  266. LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  267. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  268. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  269. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  270. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  271. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  272. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  273. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  274. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  275. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  276. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  277. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  278. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  279. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  280. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  281. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  282. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  283. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  284. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  285. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  286. LogConfig: Setting CVar [[r.AOQuality:2]]
  287. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  288. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  289. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  290. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  291. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  292. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  293. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  294. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  295. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  296. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  297. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  298. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  299. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  300. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  301. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  302. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  303. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  304. LogConfig: Setting CVar [[r.BloomQuality:5]]
  305. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  306. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  307. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  308. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  309. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  310. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  311. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  312. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  313. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  314. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  315. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  316. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  317. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  318. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  319. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  320. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  321. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  322. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  323. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  324. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  325. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  326. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  327. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  328. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  329. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  330. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  331. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  332. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  333. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  334. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  335. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  336. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  337. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  338. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  339. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  340. LogConfig: Setting CVar [[r.DetailMode:2]]
  341. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  342. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  343. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  344. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  345. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  346. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  347. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  348. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  349. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  350. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  351. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  352. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  353. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  354. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  355. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  356. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  357. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  358. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  359. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  360. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  361. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  362. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  363. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  364. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  365. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  366. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  367. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  368. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  369. LogInit: Selected Device Profile: [Windows]
  370. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  371. LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  372. LogInit: Going up to parent DeviceProfile []
  373. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  374. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  375. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  376. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  377. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  378. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  379. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  380. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  381. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  382. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  383. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  384. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  385. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  386. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  387. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  388. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  389. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  390. LogConfig: Setting CVar [[r.AOQuality:2]]
  391. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  392. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  393. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  394. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  395. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  396. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  397. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  398. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  399. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  400. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  401. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  402. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  403. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  404. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  405. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  406. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  407. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  408. LogConfig: Setting CVar [[r.BloomQuality:5]]
  409. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  410. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  411. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  412. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  413. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  414. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  415. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  416. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  417. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  418. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  419. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  420. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  421. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  422. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  423. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  424. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  425. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  426. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  427. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  428. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  429. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  430. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  431. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  432. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  433. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  434. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  435. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  436. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  437. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  438. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  439. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  440. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  441. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  442. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  443. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  444. LogConfig: Setting CVar [[r.DetailMode:2]]
  445. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  446. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  447. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  448. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  449. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  450. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  451. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  452. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  453. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  454. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  455. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  456. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  457. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  458. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  459. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  460. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  461. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  462. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  463. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  464. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  465. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  466. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  467. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  468. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  469. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  470. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  471. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  472. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  473. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  474. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  475. LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  476. LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  477. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  478. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Editor.ini]
  479. LogInit: Computer: MSI
  480. LogInit: User: Ethan
  481. LogInit: CPU Page size=4096, Cores=6
  482. LogInit: High frequency timer resolution =10.000000 MHz
  483. LogMemory: Memory total: Physical=15.8GB (16GB approx)
  484. LogMemory: Platform Memory Stats for Windows
  485. LogMemory: Process Physical Memory: 134.86 MB used, 134.87 MB peak
  486. LogMemory: Process Virtual Memory: 112.50 MB used, 112.50 MB peak
  487. LogMemory: Physical Memory: 9000.01 MB used, 7227.40 MB free, 16227.41 MB total
  488. LogMemory: Virtual Memory: 134195880.00 MB used, 21846.25 MB free, 134217728.00 MB total
  489. LogWindows: WindowsPlatformFeatures enabled
  490. LogInit: Physics initialised using underlying interface: PhysX
  491. LogInit: Using OS detected language (en-GB).
  492. LogInit: Using OS detected locale (en-CA).
  493. LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  494. LogWindowsTextInputMethodSystem: Display: IME system deactivated.
  495. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  496. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  497. LogHMD: Failed to initialize OpenVR with code 110
  498. LogD3D11RHI: D3D11 min allowed feature level: 11_0
  499. LogD3D11RHI: D3D11 max allowed feature level: 11_0
  500. LogD3D11RHI: D3D11 adapters:
  501. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1650' (Feature Level 11_0)
  502. LogD3D11RHI: 3962/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  503. LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
  504. LogD3D11RHI: 128/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  505. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  506. LogD3D11RHI: 0/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  507. LogD3D11RHI: Chosen D3D11 Adapter: 0
  508. LogD3D11RHI: Creating new Direct3DDevice
  509. LogD3D11RHI: GPU DeviceId: 0x1f91 (for the marketing name, search the web for "GPU Device Id")
  510. LogWindows: EnumDisplayDevices:
  511. LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
  512. LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:1)
  513. LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  514. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  515. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
  516. LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  517. LogD3D11RHI: Driver Date: Unknown
  518. LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
  519. LogD3D11RHI: RHI has support for 64 bit atomics
  520. LogD3D11RHI: Async texture creation enabled
  521. LogD3D11RHI: Array index from any shader is supported
  522. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  523. LogRHI: GeForceNow SDK initialized: 1
  524. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  525. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  526. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  527. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  528. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  529. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  530. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  531. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  532. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  533. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  534. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  535. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  536. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  537. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  538. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  539. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  540. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  541. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  542. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  543. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  544. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  545. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  546. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  547. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  548. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  549. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  550. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  551. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  552. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  553. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  554. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  555. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  556. LogTargetPlatformManager: Display: Building Assets For Windows
  557. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  558. LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  559. LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../Projects/ARPG2/Intermediate/Shaders/WorkingDirectory/15184/).
  560. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Ethan/AppData/Local/Temp/UnrealShaderWorkingDir/9E146FF34D438D413A365F8659397097/'.
  561. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  562. LogShaderCompilers: Display: Using Local Shader Compiler.
  563. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  564. LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  565. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  566. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  567. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  568. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  569. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  570. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  571. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  572. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  573. LogDerivedDataCache: Speed tests for C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
  574. LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=698.38MBs, RandomWriteSpeed=163.37MBs. Assigned SpeedClass 'Local'
  575. LogDerivedDataCache: Using Local data cache path C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  576. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  577. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  578. LogSlate: Using FreeType 2.10.0
  579. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  580. LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up
  581. LogInit: Selected Device Profile: [Windows]
  582. LogInit: Active device profile: [000001AAF09D2000][000001AAF141A440 49] Windows
  583. LogInit: Profiles: [000001AAF09D2000][000001AAF141A440 49] Windows, [000001AAF099E200][000001AAF14645C0 49] WindowsNoEditor, [000001AAF09D3C00][000001AAF1474740 49] WindowsServer, [000001AAF099C600][000001AAF14968C0 49] WindowsClient, [000001AAF09D0700][000001AAF14BEA40 49] IOS, [000001AAF099F700][000001AAF14C2BC0 49] iPadAir, [000001AAF09D2C00][000001AAF14C
  584. AD40 49] iPadAir2, [000001AAF08E7800][000001AAF156D000 49] IPadPro, [000001AAF08E7900][000001AAF14D3040 49] iPadAir3, [000001AAF09D1600][000001AAF15891C0 49] iPadAir4, [000001AAF08E6700][000001AAF15B1340 49] iPadMini2, [000001AAF09D3800][000001AAF15CB4C0 49] iPadMini3, [000001AAF08E5200][000001AAF15D3640 49] iPadMini4, [000001AAF09D3E00][000001AAF141F780 49]
  585. iPadMini5, [000001AAF0923100][000001AAF161B9C0 49] iPhone6, [000001AAF0923200][000001AAF1603A00 49] iPodTouch6, [000001AAF08E7700][000001AAF1647CC0 49] iPhone7, [000001AAF08E7600][000001AAF1643D00 49] iPodTouch7, [000001AAF0922600][000001AAF164A1C0 49] iPhone5S, [000001AAF08E5700][000001AAF164E340 49] iPhone6Plus, [000001AAF0920F00][000001AAF16524C0 49] iPh
  586. one6S, [000001AAF08E4A00][000001AAF1656640 49] iPhone6SPlus, [000001AAF0921800][000001AAF165A7C0 49] iPhone7Plus, [000001AAF08E7A00][000001AAF1EAA940 49] iPhoneSE, [000001AAF0921100][000001AAF1EC0AC0 49] iPhone8, [000001AAF08E4B00][000001AAF1ED4C40 49] iPhone8Plus, [000001AAF0922100][000001AAF1EF6DC0 49] iPhoneX, [000001AAF08E5C00][000001AAF1EFAF40 49] iPhon
  587. eXS, [000001AAF0920500][000001AAF1F090C0 49] iPhoneXSMax, [000001AAF08E4100][000001AAF1F0D240 49] iPhoneXR, [000001AAF0923600][000001AAF1F113C0 49] iPhone11, [000001AAF08E7300][000001AAF1F15540 49] iPhone11Pro, [000001AAF0922E00][000001AAF1F196C0 49] iPhone11ProMax, [000001AAF08E7B00][000001AAF163F800 49] iPhoneSE2, [000001AAF0921A00][000001AAF1F1D940 49] iP
  588. hone12Mini, [000001AAF08E6100][000001AAF1F21A80 49] iPhone12, [000001AAF0921300][000001AAF1F29C00 49] iPhone12Pro, [000001AAF08E4F00][000001AAF1F2C0C0 49] iPhone12ProMax, [000001AAF0922800][000001AAF1F30240 49] iPadPro105, [000001AAF08E4C00][000001AAF1F343C0 49] iPadPro129, [000001AAF0922700][000001AAF1F44540 49] iPadPro97, [000001AAF08E5000][000001AAF1F4C6C
  589. 0 49] iPadPro2_129, [000001AAF0922900][000001AAF1F50840 49] iPad5, [000001AAF0921F00][000001AAF1F549C0 49] iPad6, [000001AAF099E000][000001AAF1F58B40 49] iPad7, [000001AAF0920600][000001AAF1F5CCC0 49] iPad8, [000001AAF099FD00][000001AAF1F60E40 49] iPadPro11, [000001AAF0920B00][000001AAF1F64FC0 49] iPadPro2_11, [000001AAF099E500][000001AAF1F69140 49] iPadPro3
  590. _129, [000001AAF0923500][000001AAF1F6D2C0 49] iPadPro4_129, [000001AAF099C200][000001AAF1F85440 49] AppleTV, [000001AAF0923900][000001AAF1FAB5C0 49] AppleTV4K, [000001AAF099F600][000001AAF1FD1740 49] TVOS, [000001AAF0922400][000001AAF1F25880 49] Mac, [000001AAF099F400][000001AAF20D79C0 49] MacClient, [000001AAF099D200][000001AAF2265B00 49] MacNoEditor, [0000
  591. 01AAF08E4D00][000001AAF2269C40 49] MacServer, [000001AAF099C100][000001AAF2270100 49] Linux, [000001AAF08E6200][000001AAF2278280 49] LinuxAArch64, [000001AAF099EE00][000001AAF227C400 49] LinuxNoEditor, [000001AAF0921000][000001AAF2286580 49] LinuxAArch64NoEditor, [000001AAF099C700][000001AAF228A700 49] LinuxClient, [000001AAF0922200][000001AAF228E880 49] Lin
  592. uxAArch64Client, [000001AAF099CB00][000001AAF2292A00 49] LinuxServer, [000001AAF0920E00][000001AAF2296B80 49] LinuxAArch64Server, [000001AAF099D800][000001AAF1A9ED00 49] Android, [000001AAF0920C00][000001AAF1AB4E80 49] Android_Low, [000001AAF099FC00][000001AAF1ACD000 49] Android_Mid, [000001AAF0921600][000001AAF1AE9180 49] Android_High, [000001AAF099F200][00
  593. 0001AAF1B33300 49] Android_Default, [000001AAF0921400][000001AAF1B4B480 49] Android_Adreno4xx, [000001AAF099CE00][000001AAF1B5B600 49] Android_Adreno5xx_Low, [000001AAF0921900][000001AAF1B63780 49] Android_Adreno5xx, [000001AAF099DC00][000001AAF226D8C0 49] Android_Adreno6xx, [000001AAF0921200][000001AAF1B67A00 49] Android_Adreno6xx_Vulkan, [000001AAF099FA00]
  594. [000001AAF1B6BB40 49] Android_Mali_T6xx, [000001AAF0920100][000001AAF1B6FC80 49] Android_Mali_T7xx, [000001AAF099CA00][000001AAF1B76140 49] Android_Mali_T8xx, [000001AAF0920900][000001AAF1B7A2C0 49] Android_Mali_G71, [000001AAF099D100][000001AAF1B7E440 49] Android_Mali_G72, [000001AAF0923D00][000001AAF1B825C0 49] Android_Mali_G72_Vulkan, [000001AAF099FE00][0
  595. 00001AAF1B86740 49] Android_Mali_G76, [000001AAF0921E00][000001AAF1B8A8C0 49] Android_Mali_G76_Vulkan, [000001AAF099DA00][000001AAF1B8EA40 49] Android_Mali_G77, [000001AAF0923B00][000001AAF1B92BC0 49] Android_Mali_G77_Vulkan, [000001AAF099E400][000001AAF1B96D40 49] Android_Vulkan_SM5, [000001AAF0923800][000001AAF1B9AEC0 49] Android_PowerVR_G6xxx, [000001AAF0
  596. 99EA00][000001AAF1B9F040 49] Android_PowerVR_GT7xxx, [000001AAF0920700][000001AAF1BA31C0 49] Android_PowerVR_GE8xxx, [000001AAF099E300][000001AAF1BA7340 49] Android_PowerVR_GM9xxx, [000001AAF0922C00][000001AAF1BAB4C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001AAF099E700][000001AAF1BAF640 49] Android_TegraK1, [000001AAF0922500][000001AAF1BBB7C0 49] Android_Unk
  597. nown_Vulkan, [000001AAF099F900][000001AAF1BBF940 49] Lumin, [000001AAF0920800][000001AAF1B73A80 49] Lumin_Desktop, [000001AAF099CF00][000001AAF1BC3BC0 49] HoloLens,
  598. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  599. LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  600. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  601. LogMeshReduction: No distributed automatic mesh merging module available
  602. LogMeshMerging: No distributed automatic mesh merging module available
  603. LogNetVersion: ARPG2 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 4191627499)
  604. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  605. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  606. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  607. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  608. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  609. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  610. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  611. LogHMD: PokeAHoleMaterial loaded successfully
  612. LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.080510 seconds
  613. LogUObjectArray: 16831 objects as part of root set at end of initial load.
  614. LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool.
  615. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  616. LogTcpMessaging: Initializing TcpMessaging bridge
  617. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  618. LogMercuna: Display: Mercuna version: 2.2.1
  619. LogMercuna: Display: Unreal Engine 4 version: 4.26.2
  620. LogMercuna: Display: Mercuna build type: Development
  621. LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
  622. SourceControl: Source control is disabled
  623. SourceControl: Source control is disabled
  624. SourceControl: Source control is disabled
  625. SourceControl: Source control is disabled
  626. SourceControl: Source control is disabled
  627. LogUProjectInfo: Found projects:
  628. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  629. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  630. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  631. LogCollectionManager: Loaded 0 collections in 0.000824 seconds
  632. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Saved/Collections/' took 0.00s
  633. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Developers/Ethan/Collections/' took 0.00s
  634. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Collections/' took 0.00s
  635. LogOcInput: OculusInput pre-init called
  636. LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  637. LogWindows: File 'OVRPlugin.dll' does not exist
  638. LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  639. LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  640. LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  641. LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  642. LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  643. LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  644. LogClass: Display: 6 Uninitialized script struct members found
  645. LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  646. LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  647. LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  648. LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  649. LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  650. LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  651. LogEngine: Initializing Engine...
  652. LogHMD: Failed to initialize OpenVR with code 110
  653. LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
  654. LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  655. LogInit: Initializing FReadOnlyCVARCache
  656. LogAIModule: Creating AISystem for world Untitled
  657. LogAudio: Display: Initializing Audio Device Manager...
  658. LogAudio: Display: Audio Device Manager Initialized
  659. LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
  660. LogAudioMixer: Display: Audio Mixer Platform Settings:
  661. LogAudioMixer: Display: Sample Rate: 48000
  662. LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  663. LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  664. LogAudioMixer: Display: Number of buffers to queue: 2
  665. LogAudioMixer: Display: Max Channels (voices): 32
  666. LogAudioMixer: Display: Number of Async Source Workers: 0
  667. LogAudio: Display: AudioDevice MaxSources: 32
  668. LogAudio: Display: Using built-in audio occlusion.
  669. LogAudioMixer: Display: Initializing audio mixer.
  670. LogAudioMixer: Display: 0: FrontLeft
  671. LogAudioMixer: Display: 1: FrontRight
  672. LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  673. LogAudioMixer: Display: Initializing Sound Submixes...
  674. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  675. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  676. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  677. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  678. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  679. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  680. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  681. LogInit: FAudioDevice initialized.
  682. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
  683. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  684. LogDerivedDataCache: Saved boot cache 0.07s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  685. LogInit: Texture streaming: Enabled
  686. LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
  687. LogEngineSessionManager: EngineSessionManager initialized
  688. LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  689. LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  690. LogInit: Transaction tracking system initialized
  691. BlueprintLog: New page: Editor Load
  692. LocalizationService: Localization service is disabled
  693. TimingProfiler: Initialize
  694. TimingProfiler: OnSessionChanged
  695. LoadingProfiler: Initialize
  696. LoadingProfiler: OnSessionChanged
  697. NetworkingProfiler: Initialize
  698. NetworkingProfiler: OnSessionChanged
  699. MemoryProfiler: Initialize
  700. MemoryProfiler: OnSessionChanged
  701. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  702. LogCook: Display: Mobile HDR setting 1
  703. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/' took 0.17s
  704. LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  705. SourceControl: Source control is disabled
  706. LogUnrealEdMisc: Loading editor; pre map load, took 11.353
  707. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  708. LightingResults: New page: Lighting Build
  709. LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  710. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  711. MapCheck: New page: Map Check
  712. LightingResults: New page: Lighting Build
  713. LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
  714. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  715. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  716. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  717. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  718. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  719. LogAudio: Display: Audio Device (ID: 1) registered with world 'Testing'.
  720. LogAIModule: Creating AISystem for world Testing
  721. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  722. LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
  723. Cmd: MAP CHECKDEP NOCLEARLOG
  724. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.099ms to complete.
  725. LogFileHelpers: Loading map 'Testing' took 2.527
  726. LogUnrealEdMisc: Total Editor Startup Time, took 13.885
  727. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  728. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  729. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  730. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  731. LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0126 seconds. Added 3661 classes and 881 folders.
  732. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  733. LogPakFile: PakFile PrimaryIndexSize=187
  734. LogPakFile: PakFile PathHashIndexSize=101
  735. LogPakFile: PakFile FullDirectoryIndexSize=148
  736. LogPakFile: OnPakFileMounted2Time == 0.000009
  737. LogPakFile: PakFile PrimaryIndexSize=189
  738. LogPakFile: PakFile PathHashIndexSize=101
  739. LogPakFile: PakFile FullDirectoryIndexSize=152
  740. LogPakFile: OnPakFileMounted2Time == 0.000012
  741. LogPakFile: PakFile PrimaryIndexSize=191
  742. LogPakFile: PakFile PathHashIndexSize=101
  743. LogPakFile: PakFile FullDirectoryIndexSize=160
  744. LogPakFile: OnPakFileMounted2Time == 0.000015
  745. LogPakFile: PakFile PrimaryIndexSize=185
  746. LogPakFile: PakFile PathHashIndexSize=101
  747. LogPakFile: PakFile FullDirectoryIndexSize=148
  748. LogPakFile: OnPakFileMounted2Time == 0.000034
  749. LogPakFile: PakFile PrimaryIndexSize=190
  750. LogPakFile: PakFile PathHashIndexSize=101
  751. LogPakFile: PakFile FullDirectoryIndexSize=154
  752. LogPakFile: OnPakFileMounted2Time == 0.000041
  753. LogPakFile: PakFile PrimaryIndexSize=192
  754. LogPakFile: PakFile PathHashIndexSize=101
  755. LogPakFile: PakFile FullDirectoryIndexSize=158
  756. LogPakFile: OnPakFileMounted2Time == 0.000046
  757. LogPakFile: PakFile PrimaryIndexSize=182
  758. LogPakFile: PakFile PathHashIndexSize=101
  759. LogPakFile: PakFile FullDirectoryIndexSize=138
  760. LogPakFile: OnPakFileMounted2Time == 0.000048
  761. LogPakFile: PakFile PrimaryIndexSize=184
  762. LogPakFile: PakFile PathHashIndexSize=101
  763. LogPakFile: PakFile FullDirectoryIndexSize=142
  764. LogPakFile: OnPakFileMounted2Time == 0.000050
  765. LogPakFile: PakFile PrimaryIndexSize=188
  766. LogPakFile: PakFile PathHashIndexSize=101
  767. LogPakFile: PakFile FullDirectoryIndexSize=150
  768. LogPakFile: OnPakFileMounted2Time == 0.000054
  769. LogPakFile: PakFile PrimaryIndexSize=182
  770. LogPakFile: PakFile PathHashIndexSize=101
  771. LogPakFile: PakFile FullDirectoryIndexSize=138
  772. LogPakFile: OnPakFileMounted2Time == 0.000056
  773. LogPakFile: PakFile PrimaryIndexSize=184
  774. LogPakFile: PakFile PathHashIndexSize=101
  775. LogPakFile: PakFile FullDirectoryIndexSize=142
  776. LogPakFile: OnPakFileMounted2Time == 0.000059
  777. LogPakFile: PakFile PrimaryIndexSize=183
  778. LogPakFile: PakFile PathHashIndexSize=101
  779. LogPakFile: PakFile FullDirectoryIndexSize=140
  780. LogPakFile: OnPakFileMounted2Time == 0.000061
  781. LogPakFile: PakFile PrimaryIndexSize=185
  782. LogPakFile: PakFile PathHashIndexSize=101
  783. LogPakFile: PakFile FullDirectoryIndexSize=144
  784. LogPakFile: OnPakFileMounted2Time == 0.000064
  785. LogPakFile: PakFile PrimaryIndexSize=188
  786. LogPakFile: PakFile PathHashIndexSize=101
  787. LogPakFile: PakFile FullDirectoryIndexSize=150
  788. LogPakFile: OnPakFileMounted2Time == 0.000066
  789. LogPakFile: PakFile PrimaryIndexSize=190
  790. LogPakFile: PakFile PathHashIndexSize=101
  791. LogPakFile: PakFile FullDirectoryIndexSize=154
  792. LogPakFile: OnPakFileMounted2Time == 0.000067
  793. LogPakFile: PakFile PrimaryIndexSize=187
  794. LogPakFile: PakFile PathHashIndexSize=101
  795. LogPakFile: PakFile FullDirectoryIndexSize=148
  796. LogPakFile: OnPakFileMounted2Time == 0.000069
  797. LogPakFile: PakFile PrimaryIndexSize=189
  798. LogPakFile: PakFile PathHashIndexSize=101
  799. LogPakFile: PakFile FullDirectoryIndexSize=152
  800. LogPakFile: OnPakFileMounted2Time == 0.000076
  801. LogPakFile: PakFile PrimaryIndexSize=183
  802. LogPakFile: PakFile PathHashIndexSize=101
  803. LogPakFile: PakFile FullDirectoryIndexSize=140
  804. LogPakFile: OnPakFileMounted2Time == 0.000080
  805. LogPakFile: PakFile PrimaryIndexSize=185
  806. LogPakFile: PakFile PathHashIndexSize=101
  807. LogPakFile: PakFile FullDirectoryIndexSize=144
  808. LogPakFile: OnPakFileMounted2Time == 0.000087
  809. LogPakFile: PakFile PrimaryIndexSize=185
  810. LogPakFile: PakFile PathHashIndexSize=101
  811. LogPakFile: PakFile FullDirectoryIndexSize=144
  812. LogPakFile: OnPakFileMounted2Time == 0.000107
  813. LogPakFile: PakFile PrimaryIndexSize=187
  814. LogPakFile: PakFile PathHashIndexSize=101
  815. LogPakFile: PakFile FullDirectoryIndexSize=148
  816. LogPakFile: OnPakFileMounted2Time == 0.000111
  817. LogPakFile: PakFile PrimaryIndexSize=183
  818. LogPakFile: PakFile PathHashIndexSize=101
  819. LogPakFile: PakFile FullDirectoryIndexSize=140
  820. LogPakFile: OnPakFileMounted2Time == 0.000114
  821. LogPakFile: PakFile PrimaryIndexSize=186
  822. LogPakFile: PakFile PathHashIndexSize=101
  823. LogPakFile: PakFile FullDirectoryIndexSize=146
  824. LogPakFile: OnPakFileMounted2Time == 0.000116
  825. LogPakFile: PakFile PrimaryIndexSize=188
  826. LogPakFile: PakFile PathHashIndexSize=101
  827. LogPakFile: PakFile FullDirectoryIndexSize=150
  828. LogPakFile: OnPakFileMounted2Time == 0.000117
  829. LogPakFile: PakFile PrimaryIndexSize=185
  830. LogPakFile: PakFile PathHashIndexSize=101
  831. LogPakFile: PakFile FullDirectoryIndexSize=144
  832. LogPakFile: OnPakFileMounted2Time == 0.000121
  833. LogPakFile: PakFile PrimaryIndexSize=192
  834. LogPakFile: PakFile PathHashIndexSize=101
  835. LogPakFile: PakFile FullDirectoryIndexSize=158
  836. LogPakFile: OnPakFileMounted2Time == 0.000122
  837. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  838. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
  839. LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  840. LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  841. LogSlate: Took 0.000760 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  842. LogSlate: Took 0.000763 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  843. LogRenderer: Reallocating scene render targets to support 1168x604 Format 10 NumSamples 1 (Frame:1).
  844. LogSlate: Took 0.000834 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  845. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  846. LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
  847. LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
  848. LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
  849. LogLoad: (Engine Initialization) Total time: 15.09 seconds
  850. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  851. LogInit: First time updating LLM stats...
  852. LogContentStreaming: Texture pool size now 1000 MB
  853. LogAssetRegistry: Asset discovery search completed in 7.9799 seconds
  854. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
  855. LogSlate: Window 'Output Log' being destroyed
  856. LogSlate: Window 'Output Log' being destroyed
  857. LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
  858. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  859. LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  860. LightingResults: New page: Lighting Build
  861. LoadErrors: New page: Loading map: MainMenu.umap
  862. LogWorld: UWorld::CleanupWorld for Testing, bSessionEnded=true, bCleanupResources=true
  863. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  864. MapCheck: New page: Map Check
  865. LightingResults: New page: Lighting Build
  866. LogAudio: Display: Audio Device unregistered from world 'None'.
  867. LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
  868. LogAudio: Display: Audio Device (ID: 1) registered with world 'MainMenu'.
  869. LogAIModule: Creating AISystem for world MainMenu
  870. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  871. LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
  872. Cmd: MAP CHECKDEP NOCLEARLOG
  873. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.08ms to complete.
  874. LogFileHelpers: Loading map 'MainMenu' took 0.275
  875. LogSlate: Window 'Open Level' being destroyed
  876. LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
  877. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  878. LightingResults: New page: Lighting Build
  879. LoadErrors: New page: Loading map: Overworld.umap
  880. LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
  881. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  882. MapCheck: New page: Map Check
  883. LightingResults: New page: Lighting Build
  884. LogAudio: Display: Audio Device unregistered from world 'None'.
  885. LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
  886. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  887. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  888. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  889. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  890. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  891. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  892. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  893. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  894. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  895. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  896. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  897. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  898. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  899. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  900. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  901. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  902. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  903. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  904. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  905. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  906. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  907. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  908. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  909. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  910. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  911. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  912. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  913. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  914. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  915. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  916. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  917. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  918. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  919. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  920. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  921. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  922. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  923. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  924. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  925. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  926. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  927. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  928. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  929. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  930. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  931. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Main_6x10_mdl.Main_6x10_mdl Referenced by Main_6x10_mdl30E0EA1E4FD1612C8A7B77B853E3E1F0
  932. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  933. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Roof_6x10_mdl.Roof_6x10_mdl Referenced by Roof_6x10_mdlE501EE5E463701A9072F909645646178
  934. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  935. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Floor_6x10_mdl.Floor_6x10_mdl Referenced by Floor_6x10_mdl146F7B4442710AB4B9452E829A43F075
  936. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  937. LoadErrors: Failed to load /Game/MedievalVillage/Blueprints/DoorWay_Interior.DoorWay_Interior_C Referenced by DoorWay_Interior857A7A9B405EA035CB620A957AE16C1C
  938. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  939. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly.EQS_InvestigateArea_Fly Referenced by BTTask_RunEQSQuery_0
  940. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  941. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly.EQS_FindRandomLocation_Fly Referenced by BTTask_RunEQSQuery_1
  942. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  943. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly.EQS_RandLocationAroundTarget_Fly Referenced by BTTask_RunEQSQuery_5
  944. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  945. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly.EQS_FindHidingSpot_Fly Referenced by BTTask_RunEQSQuery_6
  946. LogAudio: Display: Audio Device (ID: 1) registered with world 'Overworld'.
  947. LogAIModule: Creating AISystem for world Overworld
  948. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  949. LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
  950. Cmd: MAP CHECKDEP NOCLEARLOG
  951. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.123ms to complete.
  952. LogFileHelpers: Loading map 'Overworld' took 10.781
  953. LogSlate: Window 'Open Level' being destroyed
  954. LogSlate: Window 'Message Log' being destroyed
  955. LogSlate: Window 'Message Log' being destroyed
  956. LogTemp: Repeating last play command: New Editor Window (PIE)
  957. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  958. PIE: New page: PIE session: Overworld (Sep. 6, 2021, 8:29:35 a.m.)
  959. LogOnline: OSS: Creating online subsystem instance for: NULL
  960. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  961. LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Overworld
  962. LogPlayLevel: PIE: StaticDuplicateObject took: (2.922689s)
  963. LogAIModule: Creating AISystem for world Overworld
  964. LogPlayLevel: PIE: World Init took: (0.041701s)
  965. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Overworld.Overworld to /Game/Maps/UEDPIE_0_Overworld.Overworld (2.965858s)
  966. LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
  967. LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
  968. LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
  969. LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded.Cave_Of_the_Dreaded.PersistentLevel.Pickup_TravelersSword_2'
  970. LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
  971. LogAudioMixer: Display: Audio Mixer Platform Settings:
  972. LogAudioMixer: Display: Sample Rate: 48000
  973. LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  974. LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  975. LogAudioMixer: Display: Number of buffers to queue: 2
  976. LogAudioMixer: Display: Max Channels (voices): 32
  977. LogAudioMixer: Display: Number of Async Source Workers: 0
  978. LogAudio: Display: AudioDevice MaxSources: 32
  979. LogAudio: Display: Using built-in audio occlusion.
  980. LogAudioMixer: Display: Initializing audio mixer.
  981. LogAudioMixer: Display: 0: FrontLeft
  982. LogAudioMixer: Display: 1: FrontRight
  983. LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  984. LogAudioMixer: Display: Initializing Sound Submixes...
  985. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  986. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  987. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  988. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  989. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  990. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  991. LogInit: FAudioDevice initialized.
  992. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  993. LogAudio: Display: Audio Device (ID: 2) registered with world 'Overworld'.
  994. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  995. LogLoad: Game class is 'BP_RPGGamemode_C'
  996. LogWorld: Bringing World /Game/Maps/UEDPIE_0_Overworld.Overworld up for play (max tick rate 60) at 2021.09.06-12.29.39
  997. LogBlueprintUserMessages: [EnemyAIControl_C_0] 1200.0
  998. LogWorld: Bringing up level for play took: 0.117817
  999. LogOnline: OSS: Creating online subsystem instance for: :Context_5
  1000. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0015 seconds. Added 20 classes and 0 folders.
  1001. PIE: Server logged in
  1002. PIE: Play in editor total start time 3.556 seconds.
  1003. LogRenderer: Reallocating scene render targets to support 1912x1008 Format 10 NumSamples 1 (Frame:1).
  1004. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1005. LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Overworld
  1006. LogSlate: Window 'ARPG2 Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
  1007. LogWorld: UWorld::CleanupWorld for Overworld, bSessionEnded=true, bCleanupResources=true
  1008. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1009. LogPlayLevel: Display: Shutting down PIE online subsystems
  1010. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1011. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
  1012. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
  1013. LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
  1014. LogPlayLevel: Display: Destroying online subsystem :Context_5
  1015. LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
  1016. LogMainFrame: Project does not require temp target
  1017. LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
  1018. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  1019. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -cook -stage -archive -archivedirectory=F:/UE4projects/Export -package -ue4exe="D:\Unreal Engine\UE_4.26\Engine\Binaries\Win
  1020. 64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
  1021. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
  1022. UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
  1023. UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
  1024. UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12.29.59.txt
  1025. UATHelper: Packaging (Windows (64-bit)): Running: D:\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12
  1026. .29.59.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  1027. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: ARPG2
  1028. UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  1029. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  1030. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  1031. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  1032. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  1033. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  1034. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  1035. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  1036. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  1037. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  1038. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  1039. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  1040. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  1041. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  1042. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  1043. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  1044. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  1045. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  1046. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  1047. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  1048. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  1049. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  1050. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  1051. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  1052. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  1053. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  1054. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  1055. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  1056. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  1057. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  1058. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  1059. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  1060. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  1061. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  1062. UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  1063. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
  1064. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
  1065. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  1066. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  1067. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.13ms. RandomReadSpeed=72.20MBs, RandomWriteSpeed=73.46MBs. Assigned SpeedClass 'Local'
  1068. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna version: 2.2.1
  1069. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Unreal Engine 4 version: 4.26.2
  1070. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna build type: Development
  1071. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
  1072. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1073. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1074. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1075. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1076. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1077. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1078. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  1079. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1080. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1081. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1082. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1083. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1084. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1085. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  1086. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1087. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1088. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1089. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1090. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1091. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1092. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1093. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1094. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1095. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1096. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1097. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1098. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1099. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1100. PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1101. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1102. PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1103. PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1104. PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1105. PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1106. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1107. UATHelper: Packaging (Windows (64-bit)): LogClass: Display: 6 Uninitialized script struct members found
  1108. PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1109. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1110. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1111. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1112. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1113. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1114. PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1115. PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1116. PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1117. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1118. PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1119. PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1120. PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1121. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  1122. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
  1123. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
  1124. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
  1125. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  1126. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.086 seconds for platforms WindowsNoEditor
  1127. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 60 Total 60
  1128. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=176, VirtualMemory=539MiB
  1129. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 115 Total 215
  1130. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1131. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1132. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1133. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1134. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1135. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1136. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1137. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1138. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1139. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1140. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 165 Packages Remain 313 Total 478
  1141. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 250 Packages Remain 230 Total 480
  1142. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1143. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1144. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1145. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1146. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1147. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1148. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1149. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1150. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1151. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1152. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1153. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1154. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1155. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1156. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1157. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1158. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1159. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1160. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1161. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1162. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1163. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1164. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1165. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1166. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1167. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1168. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1169. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1170. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1171. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1172. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1173. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1174. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1175. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1176. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1177. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1178. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1179. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1180. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1181. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1182. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1183. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1184. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1185. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1186. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1187. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1188. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1189. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1190. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1191. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1192. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1193. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1194. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1195. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1196. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1197. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1198. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1199. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1200. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1201. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1202. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1203. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1204. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1205. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1206. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1207. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1208. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1209. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1210. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1211. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1212. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1213. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1214. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1215. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1216. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1217. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1218. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1219. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1220. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1221. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1222. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1223. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1224. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1225. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1226. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1227. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1228. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1229. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1230. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1231. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1232. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1233. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1234. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1235. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1236. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1237. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1238. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1239. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1240. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1241. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1242. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1243. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1244. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1245. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can''/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1246. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1247. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1248. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1249. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1250. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1251. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1252. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1253. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1254. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1255. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1256. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1257. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1258. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1259. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1260. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1261. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1262. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1263. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1264. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1265. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1266. UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
  1267. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 11 error(s), 69 warning(s)
  1268. UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
  1269. UATHelper: Packaging (Windows (64-bit)):
  1270. UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 61.63 seconds
  1271. UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
  1272. UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
  1273. UATHelper: Packaging (Windows (64-bit)): Took 84.8713204s to run UE4Editor-Cmd.exe, ExitCode=1
  1274. UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
  1275. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Ethan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.26\Log.txt for full exception trace)
  1276. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  1277. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  1278. PackagingResults: Error: Unknown Cook Failure
  1279. RAW Paste Data
  1280. LogPlatformFile: Not using cached read wrapper
  1281. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  1282. LogStats: Stats thread started at 0.303284
  1283. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  1284. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  1285. LogPluginManager: Mounting plugin MeshPainting
  1286. LogPluginManager: Mounting plugin XGEController
  1287. LogPluginManager: Mounting plugin Paper2D
  1288. LogPluginManager: Mounting plugin LightPropagationVolume
  1289. LogPluginManager: Mounting plugin CameraShakePreviewer
  1290. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  1291. LogPluginManager: Mounting plugin AISupport
  1292. LogPluginManager: Mounting plugin AnimationSharing
  1293. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  1294. LogPluginManager: Mounting plugin AssetManagerEditor
  1295. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  1296. LogPluginManager: Mounting plugin GitSourceControl
  1297. LogPluginManager: Mounting plugin NullSourceCodeAccess
  1298. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  1299. LogPluginManager: Mounting plugin PerforceSourceControl
  1300. LogPluginManager: Mounting plugin PluginUtils
  1301. LogPluginManager: Mounting plugin PropertyAccessNode
  1302. LogPluginManager: Mounting plugin PlasticSourceControl
  1303. LogPluginManager: Mounting plugin CryptoKeys
  1304. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  1305. LogPluginManager: Mounting plugin DataValidation
  1306. LogPluginManager: Mounting plugin CurveEditorTools
  1307. LogPluginManager: Mounting plugin FacialAnimation
  1308. LogPluginManager: Mounting plugin GeometryMode
  1309. LogPluginManager: Mounting plugin GameplayTagsEditor
  1310. LogPluginManager: Mounting plugin UObjectPlugin
  1311. LogPluginManager: Mounting plugin SubversionSourceControl
  1312. LogPluginManager: Mounting plugin MacGraphicsSwitching
  1313. LogPluginManager: Mounting plugin MaterialAnalyzer
  1314. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  1315. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  1316. LogPluginManager: Mounting plugin PluginBrowser
  1317. LogPluginManager: Mounting plugin SpeedTreeImporter
  1318. LogPluginManager: Mounting plugin AlembicImporter
  1319. LogPluginManager: Mounting plugin BackChannel
  1320. LogPluginManager: Mounting plugin AutomationUtils
  1321. LogPluginManager: Mounting plugin ChaosCloth
  1322. LogPluginManager: Mounting plugin ChaosClothEditor
  1323. LogPluginManager: Mounting plugin ChaosEditor
  1324. LogPluginManager: Mounting plugin ChaosNiagara
  1325. LogPluginManager: Mounting plugin ChaosSolverPlugin
  1326. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  1327. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  1328. LogPluginManager: Mounting plugin CharacterAI
  1329. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  1330. LogPluginManager: Mounting plugin GeometryProcessing
  1331. LogPluginManager: Mounting plugin GeometryCache
  1332. LogPluginManager: Mounting plugin MotoSynth
  1333. LogPluginManager: Mounting plugin PlanarCut
  1334. LogPluginManager: Mounting plugin PlatformCrypto
  1335. LogPluginManager: Mounting plugin ProxyLODPlugin
  1336. LogPluginManager: Mounting plugin SkeletalReduction
  1337. LogPluginManager: Mounting plugin Niagara
  1338. LogPluginManager: Mounting plugin DatasmithContent
  1339. LogPluginManager: Mounting plugin VariantManagerContent
  1340. LogPluginManager: Mounting plugin LuminPlatformFeatures
  1341. LogPluginManager: Mounting plugin MagicLeap
  1342. LogPluginManager: Mounting plugin MagicLeapMedia
  1343. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  1344. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  1345. LogPluginManager: Mounting plugin MLSDK
  1346. LogPluginManager: Mounting plugin AndroidMedia
  1347. LogPluginManager: Mounting plugin AvfMedia
  1348. LogPluginManager: Mounting plugin ImgMedia
  1349. LogPluginManager: Mounting plugin AdvancedRPGSystem
  1350. LogPluginManager: Mounting plugin MediaCompositing
  1351. LogPluginManager: Mounting plugin MediaPlayerEditor
  1352. LogPluginManager: Mounting plugin WebMMedia
  1353. LogPluginManager: Mounting plugin WmfMedia
  1354. LogPluginManager: Mounting plugin TcpMessaging
  1355. LogPluginManager: Mounting plugin UdpMessaging
  1356. LogPluginManager: Mounting plugin ActorSequence
  1357. LogPluginManager: Mounting plugin LevelSequenceEditor
  1358. LogPluginManager: Mounting plugin Mercuna
  1359. LogPluginManager: Mounting plugin MatineeToLevelSequence
  1360. LogPluginManager: Mounting plugin OnlineSubsystem
  1361. LogPluginManager: Mounting plugin TemplateSequence
  1362. LogPluginManager: Mounting plugin OnlineSubsystemNull
  1363. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  1364. LogPluginManager: Mounting plugin ActorLayerUtilities
  1365. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  1366. LogPluginManager: Mounting plugin LauncherChunkInstaller
  1367. LogPluginManager: Mounting plugin AndroidMoviePlayer
  1368. LogPluginManager: Mounting plugin AndroidPermission
  1369. LogPluginManager: Mounting plugin AppleImageUtils
  1370. LogPluginManager: Mounting plugin AppleMoviePlayer
  1371. LogPluginManager: Mounting plugin ArchVisCharacter
  1372. LogPluginManager: Mounting plugin AudioSynesthesia
  1373. LogPluginManager: Mounting plugin AudioCapture
  1374. LogPluginManager: Mounting plugin AssetTags
  1375. LogPluginManager: Mounting plugin CableComponent
  1376. LogPluginManager: Mounting plugin ChunkDownloader
  1377. LogPluginManager: Mounting plugin CustomMeshComponent
  1378. LogPluginManager: Mounting plugin EditableMesh
  1379. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  1380. LogPluginManager: Mounting plugin GoogleCloudMessaging
  1381. LogPluginManager: Mounting plugin GooglePAD
  1382. LogPluginManager: Mounting plugin ScreenshotTools
  1383. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  1384. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  1385. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  1386. LogPluginManager: Mounting plugin MobilePatchingUtils
  1387. LogPluginManager: Mounting plugin PhysXVehicles
  1388. LogPluginManager: Mounting plugin PostSplashScreen
  1389. LogPluginManager: Mounting plugin ProceduralMeshComponent
  1390. LogPluginManager: Mounting plugin PropertyAccessEditor
  1391. LogPluginManager: Mounting plugin RuntimePhysXCooking
  1392. LogPluginManager: Mounting plugin SignificanceManager
  1393. LogPluginManager: Mounting plugin SoundFields
  1394. LogPluginManager: Mounting plugin Synthesis
  1395. LogPluginManager: Mounting plugin WebMMoviePlayer
  1396. LogPluginManager: Mounting plugin WindowsMoviePlayer
  1397. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  1398. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  1399. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  1400. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  1401. LogPluginManager: Mounting plugin OculusVR
  1402. LogPluginManager: Mounting plugin SteamVR
  1403. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  1404. Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
  1405. Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
  1406. LogDesktopPlatform: Warning: Unable to read target info for ../../../../Projects/ARPG2/ARPG2.uproject
  1407. LogInit: Using libcurl 7.55.1-DEV
  1408. LogInit: - built for x86_64-pc-win32
  1409. LogInit: - supports SSL with OpenSSL/1.1.1
  1410. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  1411. LogInit: - other features:
  1412. LogInit: CURL_VERSION_SSL
  1413. LogInit: CURL_VERSION_LIBZ
  1414. LogInit: CURL_VERSION_IPV6
  1415. LogInit: CURL_VERSION_ASYNCHDNS
  1416. LogInit: CURL_VERSION_LARGEFILE
  1417. LogInit: CURL_VERSION_IDN
  1418. LogInit: CurlRequestOptions (configurable via config and command line):
  1419. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  1420. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  1421. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  1422. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  1423. LogInit: - LocalHostAddr = Default
  1424. LogInit: - BufferSize = 65536
  1425. LogOnline: OSS: Creating online subsystem instance for: NULL
  1426. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  1427. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  1428. LogInit: Build: ++UE4+Release-4.26-CL-15973114
  1429. LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
  1430. LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
  1431. LogInit: Net CL: 14830424
  1432. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
  1433. LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
  1434. LogInit: Compiled with Visual C++: 19.24.28315.00
  1435. LogInit: Build Configuration: Development
  1436. LogInit: Branch Name: ++UE4+Release-4.26
  1437. LogInit: Command Line:
  1438. LogInit: Base Directory: D:/Unreal Engine/UE_4.26/Engine/Binaries/Win64/
  1439. LogInit: Allocator: TBB
  1440. LogInit: Installed Engine Build: 1
  1441. LogDevObjectVersion: Number of dev versions registered: 29
  1442. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  1443. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  1444. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  1445. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  1446. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  1447. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  1448. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  1449. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  1450. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  1451. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  1452. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
  1453. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  1454. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  1455. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  1456. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  1457. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  1458. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  1459. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  1460. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  1461. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
  1462. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  1463. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  1464. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  1465. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  1466. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
  1467. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  1468. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  1469. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  1470. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  1471. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  1472. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1473. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  1474. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  1475. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  1476. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  1477. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  1478. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  1479. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  1480. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  1481. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  1482. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  1483. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  1484. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  1485. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  1486. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  1487. LogInit: Object subsystem initialized
  1488. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  1489. LogConfig: Setting CVar [[r.setres:1280x720]]
  1490. LogConfig: Setting CVar [[r.VSync:0]]
  1491. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  1492. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1493. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  1494. LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  1495. LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  1496. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1497. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1498. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  1499. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  1500. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  1501. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  1502. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  1503. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  1504. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  1505. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  1506. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  1507. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  1508. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  1509. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  1510. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  1511. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  1512. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1513. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  1514. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  1515. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  1516. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  1517. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  1518. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  1519. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  1520. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  1521. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  1522. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  1523. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  1524. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  1525. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  1526. LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  1527. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1528. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1529. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1530. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  1531. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  1532. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1533. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  1534. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1535. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  1536. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  1537. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  1538. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  1539. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  1540. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  1541. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  1542. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  1543. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  1544. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  1545. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  1546. LogConfig: Setting CVar [[r.AOQuality:2]]
  1547. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  1548. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  1549. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  1550. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  1551. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  1552. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  1553. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1554. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  1555. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  1556. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  1557. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  1558. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  1559. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  1560. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  1561. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  1562. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  1563. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  1564. LogConfig: Setting CVar [[r.BloomQuality:5]]
  1565. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  1566. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  1567. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  1568. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  1569. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  1570. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  1571. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  1572. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  1573. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  1574. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  1575. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  1576. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  1577. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  1578. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  1579. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  1580. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  1581. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  1582. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  1583. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  1584. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1585. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  1586. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  1587. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  1588. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  1589. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  1590. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  1591. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  1592. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  1593. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  1594. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1595. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  1596. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  1597. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  1598. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  1599. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  1600. LogConfig: Setting CVar [[r.DetailMode:2]]
  1601. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  1602. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  1603. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  1604. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  1605. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  1606. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  1607. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  1608. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  1609. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  1610. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  1611. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  1612. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  1613. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  1614. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  1615. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  1616. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  1617. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  1618. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  1619. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  1620. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  1621. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  1622. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1623. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  1624. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  1625. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1626. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  1627. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  1628. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  1629. LogInit: Selected Device Profile: [Windows]
  1630. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  1631. LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  1632. LogInit: Going up to parent DeviceProfile []
  1633. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1634. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  1635. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  1636. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1637. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  1638. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1639. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  1640. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  1641. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  1642. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  1643. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  1644. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  1645. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  1646. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  1647. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  1648. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  1649. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  1650. LogConfig: Setting CVar [[r.AOQuality:2]]
  1651. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  1652. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  1653. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  1654. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  1655. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  1656. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  1657. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1658. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  1659. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  1660. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  1661. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  1662. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  1663. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  1664. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  1665. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  1666. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  1667. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  1668. LogConfig: Setting CVar [[r.BloomQuality:5]]
  1669. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  1670. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  1671. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  1672. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  1673. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  1674. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  1675. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  1676. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  1677. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  1678. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  1679. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  1680. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  1681. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  1682. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  1683. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  1684. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  1685. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  1686. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  1687. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  1688. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1689. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  1690. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  1691. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  1692. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  1693. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  1694. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  1695. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  1696. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  1697. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  1698. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1699. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  1700. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  1701. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  1702. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  1703. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  1704. LogConfig: Setting CVar [[r.DetailMode:2]]
  1705. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  1706. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  1707. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  1708. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  1709. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  1710. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  1711. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  1712. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  1713. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  1714. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  1715. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  1716. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  1717. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  1718. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  1719. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  1720. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  1721. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  1722. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  1723. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  1724. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  1725. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  1726. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1727. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  1728. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  1729. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  1730. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  1731. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  1732. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  1733. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  1734. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  1735. LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  1736. LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  1737. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  1738. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Editor.ini]
  1739. LogInit: Computer: MSI
  1740. LogInit: User: Ethan
  1741. LogInit: CPU Page size=4096, Cores=6
  1742. LogInit: High frequency timer resolution =10.000000 MHz
  1743. LogMemory: Memory total: Physical=15.8GB (16GB approx)
  1744. LogMemory: Platform Memory Stats for Windows
  1745. LogMemory: Process Physical Memory: 134.86 MB used, 134.87 MB peak
  1746. LogMemory: Process Virtual Memory: 112.50 MB used, 112.50 MB peak
  1747. LogMemory: Physical Memory: 9000.01 MB used, 7227.40 MB free, 16227.41 MB total
  1748. LogMemory: Virtual Memory: 134195880.00 MB used, 21846.25 MB free, 134217728.00 MB total
  1749. LogWindows: WindowsPlatformFeatures enabled
  1750. LogInit: Physics initialised using underlying interface: PhysX
  1751. LogInit: Using OS detected language (en-GB).
  1752. LogInit: Using OS detected locale (en-CA).
  1753. LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  1754. LogWindowsTextInputMethodSystem: Display: IME system deactivated.
  1755. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  1756. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  1757. LogHMD: Failed to initialize OpenVR with code 110
  1758. LogD3D11RHI: D3D11 min allowed feature level: 11_0
  1759. LogD3D11RHI: D3D11 max allowed feature level: 11_0
  1760. LogD3D11RHI: D3D11 adapters:
  1761. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1650' (Feature Level 11_0)
  1762. LogD3D11RHI: 3962/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  1763. LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
  1764. LogD3D11RHI: 128/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  1765. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  1766. LogD3D11RHI: 0/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  1767. LogD3D11RHI: Chosen D3D11 Adapter: 0
  1768. LogD3D11RHI: Creating new Direct3DDevice
  1769. LogD3D11RHI: GPU DeviceId: 0x1f91 (for the marketing name, search the web for "GPU Device Id")
  1770. LogWindows: EnumDisplayDevices:
  1771. LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
  1772. LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:1)
  1773. LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  1774. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  1775. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
  1776. LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  1777. LogD3D11RHI: Driver Date: Unknown
  1778. LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
  1779. LogD3D11RHI: RHI has support for 64 bit atomics
  1780. LogD3D11RHI: Async texture creation enabled
  1781. LogD3D11RHI: Array index from any shader is supported
  1782. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  1783. LogRHI: GeForceNow SDK initialized: 1
  1784. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  1785. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  1786. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  1787. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  1788. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  1789. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  1790. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  1791. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  1792. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  1793. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  1794. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  1795. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  1796. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  1797. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  1798. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  1799. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  1800. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  1801. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  1802. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  1803. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  1804. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  1805. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  1806. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  1807. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  1808. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  1809. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  1810. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  1811. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  1812. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  1813. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  1814. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  1815. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  1816. LogTargetPlatformManager: Display: Building Assets For Windows
  1817. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  1818. LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  1819. LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../Projects/ARPG2/Intermediate/Shaders/WorkingDirectory/15184/).
  1820. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Ethan/AppData/Local/Temp/UnrealShaderWorkingDir/9E146FF34D438D413A365F8659397097/'.
  1821. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  1822. LogShaderCompilers: Display: Using Local Shader Compiler.
  1823. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  1824. LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  1825. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  1826. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  1827. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  1828. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  1829. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  1830. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  1831. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  1832. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  1833. LogDerivedDataCache: Speed tests for C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
  1834. LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=698.38MBs, RandomWriteSpeed=163.37MBs. Assigned SpeedClass 'Local'
  1835. LogDerivedDataCache: Using Local data cache path C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  1836. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  1837. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  1838. LogSlate: Using FreeType 2.10.0
  1839. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  1840. LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up
  1841. LogInit: Selected Device Profile: [Windows]
  1842. LogInit: Active device profile: [000001AAF09D2000][000001AAF141A440 49] Windows
  1843. LogInit: Profiles: [000001AAF09D2000][000001AAF141A440 49] Windows, [000001AAF099E200][000001AAF14645C0 49] WindowsNoEditor, [000001AAF09D3C00][000001AAF1474740 49] WindowsServer, [000001AAF099C600][000001AAF14968C0 49] WindowsClient, [000001AAF09D0700][000001AAF14BEA40 49] IOS, [000001AAF099F700][000001AAF14C2BC0 49] iPadAir, [000001AAF09D2C00][000001AAF14C
  1844. AD40 49] iPadAir2, [000001AAF08E7800][000001AAF156D000 49] IPadPro, [000001AAF08E7900][000001AAF14D3040 49] iPadAir3, [000001AAF09D1600][000001AAF15891C0 49] iPadAir4, [000001AAF08E6700][000001AAF15B1340 49] iPadMini2, [000001AAF09D3800][000001AAF15CB4C0 49] iPadMini3, [000001AAF08E5200][000001AAF15D3640 49] iPadMini4, [000001AAF09D3E00][000001AAF141F780 49]
  1845. iPadMini5, [000001AAF0923100][000001AAF161B9C0 49] iPhone6, [000001AAF0923200][000001AAF1603A00 49] iPodTouch6, [000001AAF08E7700][000001AAF1647CC0 49] iPhone7, [000001AAF08E7600][000001AAF1643D00 49] iPodTouch7, [000001AAF0922600][000001AAF164A1C0 49] iPhone5S, [000001AAF08E5700][000001AAF164E340 49] iPhone6Plus, [000001AAF0920F00][000001AAF16524C0 49] iPh
  1846. one6S, [000001AAF08E4A00][000001AAF1656640 49] iPhone6SPlus, [000001AAF0921800][000001AAF165A7C0 49] iPhone7Plus, [000001AAF08E7A00][000001AAF1EAA940 49] iPhoneSE, [000001AAF0921100][000001AAF1EC0AC0 49] iPhone8, [000001AAF08E4B00][000001AAF1ED4C40 49] iPhone8Plus, [000001AAF0922100][000001AAF1EF6DC0 49] iPhoneX, [000001AAF08E5C00][000001AAF1EFAF40 49] iPhon
  1847. eXS, [000001AAF0920500][000001AAF1F090C0 49] iPhoneXSMax, [000001AAF08E4100][000001AAF1F0D240 49] iPhoneXR, [000001AAF0923600][000001AAF1F113C0 49] iPhone11, [000001AAF08E7300][000001AAF1F15540 49] iPhone11Pro, [000001AAF0922E00][000001AAF1F196C0 49] iPhone11ProMax, [000001AAF08E7B00][000001AAF163F800 49] iPhoneSE2, [000001AAF0921A00][000001AAF1F1D940 49] iP
  1848. hone12Mini, [000001AAF08E6100][000001AAF1F21A80 49] iPhone12, [000001AAF0921300][000001AAF1F29C00 49] iPhone12Pro, [000001AAF08E4F00][000001AAF1F2C0C0 49] iPhone12ProMax, [000001AAF0922800][000001AAF1F30240 49] iPadPro105, [000001AAF08E4C00][000001AAF1F343C0 49] iPadPro129, [000001AAF0922700][000001AAF1F44540 49] iPadPro97, [000001AAF08E5000][000001AAF1F4C6C
  1849. 0 49] iPadPro2_129, [000001AAF0922900][000001AAF1F50840 49] iPad5, [000001AAF0921F00][000001AAF1F549C0 49] iPad6, [000001AAF099E000][000001AAF1F58B40 49] iPad7, [000001AAF0920600][000001AAF1F5CCC0 49] iPad8, [000001AAF099FD00][000001AAF1F60E40 49] iPadPro11, [000001AAF0920B00][000001AAF1F64FC0 49] iPadPro2_11, [000001AAF099E500][000001AAF1F69140 49] iPadPro3
  1850. _129, [000001AAF0923500][000001AAF1F6D2C0 49] iPadPro4_129, [000001AAF099C200][000001AAF1F85440 49] AppleTV, [000001AAF0923900][000001AAF1FAB5C0 49] AppleTV4K, [000001AAF099F600][000001AAF1FD1740 49] TVOS, [000001AAF0922400][000001AAF1F25880 49] Mac, [000001AAF099F400][000001AAF20D79C0 49] MacClient, [000001AAF099D200][000001AAF2265B00 49] MacNoEditor, [0000
  1851. 01AAF08E4D00][000001AAF2269C40 49] MacServer, [000001AAF099C100][000001AAF2270100 49] Linux, [000001AAF08E6200][000001AAF2278280 49] LinuxAArch64, [000001AAF099EE00][000001AAF227C400 49] LinuxNoEditor, [000001AAF0921000][000001AAF2286580 49] LinuxAArch64NoEditor, [000001AAF099C700][000001AAF228A700 49] LinuxClient, [000001AAF0922200][000001AAF228E880 49] Lin
  1852. uxAArch64Client, [000001AAF099CB00][000001AAF2292A00 49] LinuxServer, [000001AAF0920E00][000001AAF2296B80 49] LinuxAArch64Server, [000001AAF099D800][000001AAF1A9ED00 49] Android, [000001AAF0920C00][000001AAF1AB4E80 49] Android_Low, [000001AAF099FC00][000001AAF1ACD000 49] Android_Mid, [000001AAF0921600][000001AAF1AE9180 49] Android_High, [000001AAF099F200][00
  1853. 0001AAF1B33300 49] Android_Default, [000001AAF0921400][000001AAF1B4B480 49] Android_Adreno4xx, [000001AAF099CE00][000001AAF1B5B600 49] Android_Adreno5xx_Low, [000001AAF0921900][000001AAF1B63780 49] Android_Adreno5xx, [000001AAF099DC00][000001AAF226D8C0 49] Android_Adreno6xx, [000001AAF0921200][000001AAF1B67A00 49] Android_Adreno6xx_Vulkan, [000001AAF099FA00]
  1854. [000001AAF1B6BB40 49] Android_Mali_T6xx, [000001AAF0920100][000001AAF1B6FC80 49] Android_Mali_T7xx, [000001AAF099CA00][000001AAF1B76140 49] Android_Mali_T8xx, [000001AAF0920900][000001AAF1B7A2C0 49] Android_Mali_G71, [000001AAF099D100][000001AAF1B7E440 49] Android_Mali_G72, [000001AAF0923D00][000001AAF1B825C0 49] Android_Mali_G72_Vulkan, [000001AAF099FE00][0
  1855. 00001AAF1B86740 49] Android_Mali_G76, [000001AAF0921E00][000001AAF1B8A8C0 49] Android_Mali_G76_Vulkan, [000001AAF099DA00][000001AAF1B8EA40 49] Android_Mali_G77, [000001AAF0923B00][000001AAF1B92BC0 49] Android_Mali_G77_Vulkan, [000001AAF099E400][000001AAF1B96D40 49] Android_Vulkan_SM5, [000001AAF0923800][000001AAF1B9AEC0 49] Android_PowerVR_G6xxx, [000001AAF0
  1856. 99EA00][000001AAF1B9F040 49] Android_PowerVR_GT7xxx, [000001AAF0920700][000001AAF1BA31C0 49] Android_PowerVR_GE8xxx, [000001AAF099E300][000001AAF1BA7340 49] Android_PowerVR_GM9xxx, [000001AAF0922C00][000001AAF1BAB4C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001AAF099E700][000001AAF1BAF640 49] Android_TegraK1, [000001AAF0922500][000001AAF1BBB7C0 49] Android_Unk
  1857. nown_Vulkan, [000001AAF099F900][000001AAF1BBF940 49] Lumin, [000001AAF0920800][000001AAF1B73A80 49] Lumin_Desktop, [000001AAF099CF00][000001AAF1BC3BC0 49] HoloLens,
  1858. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  1859. LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  1860. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  1861. LogMeshReduction: No distributed automatic mesh merging module available
  1862. LogMeshMerging: No distributed automatic mesh merging module available
  1863. LogNetVersion: ARPG2 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 4191627499)
  1864. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  1865. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1866. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1867. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1868. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1869. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1870. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1871. LogHMD: PokeAHoleMaterial loaded successfully
  1872. LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.080510 seconds
  1873. LogUObjectArray: 16831 objects as part of root set at end of initial load.
  1874. LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool.
  1875. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  1876. LogTcpMessaging: Initializing TcpMessaging bridge
  1877. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  1878. LogMercuna: Display: Mercuna version: 2.2.1
  1879. LogMercuna: Display: Unreal Engine 4 version: 4.26.2
  1880. LogMercuna: Display: Mercuna build type: Development
  1881. LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
  1882. SourceControl: Source control is disabled
  1883. SourceControl: Source control is disabled
  1884. SourceControl: Source control is disabled
  1885. SourceControl: Source control is disabled
  1886. SourceControl: Source control is disabled
  1887. LogUProjectInfo: Found projects:
  1888. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  1889. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1890. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1891. LogCollectionManager: Loaded 0 collections in 0.000824 seconds
  1892. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Saved/Collections/' took 0.00s
  1893. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Developers/Ethan/Collections/' took 0.00s
  1894. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Collections/' took 0.00s
  1895. LogOcInput: OculusInput pre-init called
  1896. LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  1897. LogWindows: File 'OVRPlugin.dll' does not exist
  1898. LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1899. LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1900. LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1901. LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1902. LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1903. LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1904. LogClass: Display: 6 Uninitialized script struct members found
  1905. LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1906. LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1907. LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1908. LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1909. LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1910. LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1911. LogEngine: Initializing Engine...
  1912. LogHMD: Failed to initialize OpenVR with code 110
  1913. LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
  1914. LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  1915. LogInit: Initializing FReadOnlyCVARCache
  1916. LogAIModule: Creating AISystem for world Untitled
  1917. LogAudio: Display: Initializing Audio Device Manager...
  1918. LogAudio: Display: Audio Device Manager Initialized
  1919. LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
  1920. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1921. LogAudioMixer: Display: Sample Rate: 48000
  1922. LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  1923. LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  1924. LogAudioMixer: Display: Number of buffers to queue: 2
  1925. LogAudioMixer: Display: Max Channels (voices): 32
  1926. LogAudioMixer: Display: Number of Async Source Workers: 0
  1927. LogAudio: Display: AudioDevice MaxSources: 32
  1928. LogAudio: Display: Using built-in audio occlusion.
  1929. LogAudioMixer: Display: Initializing audio mixer.
  1930. LogAudioMixer: Display: 0: FrontLeft
  1931. LogAudioMixer: Display: 1: FrontRight
  1932. LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  1933. LogAudioMixer: Display: Initializing Sound Submixes...
  1934. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1935. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1936. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1937. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  1938. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  1939. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  1940. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  1941. LogInit: FAudioDevice initialized.
  1942. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
  1943. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  1944. LogDerivedDataCache: Saved boot cache 0.07s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  1945. LogInit: Texture streaming: Enabled
  1946. LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
  1947. LogEngineSessionManager: EngineSessionManager initialized
  1948. LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  1949. LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  1950. LogInit: Transaction tracking system initialized
  1951. BlueprintLog: New page: Editor Load
  1952. LocalizationService: Localization service is disabled
  1953. TimingProfiler: Initialize
  1954. TimingProfiler: OnSessionChanged
  1955. LoadingProfiler: Initialize
  1956. LoadingProfiler: OnSessionChanged
  1957. NetworkingProfiler: Initialize
  1958. NetworkingProfiler: OnSessionChanged
  1959. MemoryProfiler: Initialize
  1960. MemoryProfiler: OnSessionChanged
  1961. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  1962. LogCook: Display: Mobile HDR setting 1
  1963. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/' took 0.17s
  1964. LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  1965. SourceControl: Source control is disabled
  1966. LogUnrealEdMisc: Loading editor; pre map load, took 11.353
  1967. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1968. LightingResults: New page: Lighting Build
  1969. LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  1970. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1971. MapCheck: New page: Map Check
  1972. LightingResults: New page: Lighting Build
  1973. LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
  1974. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1975. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1976. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1977. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1978. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1979. LogAudio: Display: Audio Device (ID: 1) registered with world 'Testing'.
  1980. LogAIModule: Creating AISystem for world Testing
  1981. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1982. LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
  1983. Cmd: MAP CHECKDEP NOCLEARLOG
  1984. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.099ms to complete.
  1985. LogFileHelpers: Loading map 'Testing' took 2.527
  1986. LogUnrealEdMisc: Total Editor Startup Time, took 13.885
  1987. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1988. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1989. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1990. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1991. LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0126 seconds. Added 3661 classes and 881 folders.
  1992. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  1993. LogPakFile: PakFile PrimaryIndexSize=187
  1994. LogPakFile: PakFile PathHashIndexSize=101
  1995. LogPakFile: PakFile FullDirectoryIndexSize=148
  1996. LogPakFile: OnPakFileMounted2Time == 0.000009
  1997. LogPakFile: PakFile PrimaryIndexSize=189
  1998. LogPakFile: PakFile PathHashIndexSize=101
  1999. LogPakFile: PakFile FullDirectoryIndexSize=152
  2000. LogPakFile: OnPakFileMounted2Time == 0.000012
  2001. LogPakFile: PakFile PrimaryIndexSize=191
  2002. LogPakFile: PakFile PathHashIndexSize=101
  2003. LogPakFile: PakFile FullDirectoryIndexSize=160
  2004. LogPakFile: OnPakFileMounted2Time == 0.000015
  2005. LogPakFile: PakFile PrimaryIndexSize=185
  2006. LogPakFile: PakFile PathHashIndexSize=101
  2007. LogPakFile: PakFile FullDirectoryIndexSize=148
  2008. LogPakFile: OnPakFileMounted2Time == 0.000034
  2009. LogPakFile: PakFile PrimaryIndexSize=190
  2010. LogPakFile: PakFile PathHashIndexSize=101
  2011. LogPakFile: PakFile FullDirectoryIndexSize=154
  2012. LogPakFile: OnPakFileMounted2Time == 0.000041
  2013. LogPakFile: PakFile PrimaryIndexSize=192
  2014. LogPakFile: PakFile PathHashIndexSize=101
  2015. LogPakFile: PakFile FullDirectoryIndexSize=158
  2016. LogPakFile: OnPakFileMounted2Time == 0.000046
  2017. LogPakFile: PakFile PrimaryIndexSize=182
  2018. LogPakFile: PakFile PathHashIndexSize=101
  2019. LogPakFile: PakFile FullDirectoryIndexSize=138
  2020. LogPakFile: OnPakFileMounted2Time == 0.000048
  2021. LogPakFile: PakFile PrimaryIndexSize=184
  2022. LogPakFile: PakFile PathHashIndexSize=101
  2023. LogPakFile: PakFile FullDirectoryIndexSize=142
  2024. LogPakFile: OnPakFileMounted2Time == 0.000050
  2025. LogPakFile: PakFile PrimaryIndexSize=188
  2026. LogPakFile: PakFile PathHashIndexSize=101
  2027. LogPakFile: PakFile FullDirectoryIndexSize=150
  2028. LogPakFile: OnPakFileMounted2Time == 0.000054
  2029. LogPakFile: PakFile PrimaryIndexSize=182
  2030. LogPakFile: PakFile PathHashIndexSize=101
  2031. LogPakFile: PakFile FullDirectoryIndexSize=138
  2032. LogPakFile: OnPakFileMounted2Time == 0.000056
  2033. LogPakFile: PakFile PrimaryIndexSize=184
  2034. LogPakFile: PakFile PathHashIndexSize=101
  2035. LogPakFile: PakFile FullDirectoryIndexSize=142
  2036. LogPakFile: OnPakFileMounted2Time == 0.000059
  2037. LogPakFile: PakFile PrimaryIndexSize=183
  2038. LogPakFile: PakFile PathHashIndexSize=101
  2039. LogPakFile: PakFile FullDirectoryIndexSize=140
  2040. LogPakFile: OnPakFileMounted2Time == 0.000061
  2041. LogPakFile: PakFile PrimaryIndexSize=185
  2042. LogPakFile: PakFile PathHashIndexSize=101
  2043. LogPakFile: PakFile FullDirectoryIndexSize=144
  2044. LogPakFile: OnPakFileMounted2Time == 0.000064
  2045. LogPakFile: PakFile PrimaryIndexSize=188
  2046. LogPakFile: PakFile PathHashIndexSize=101
  2047. LogPakFile: PakFile FullDirectoryIndexSize=150
  2048. LogPakFile: OnPakFileMounted2Time == 0.000066
  2049. LogPakFile: PakFile PrimaryIndexSize=190
  2050. LogPakFile: PakFile PathHashIndexSize=101
  2051. LogPakFile: PakFile FullDirectoryIndexSize=154
  2052. LogPakFile: OnPakFileMounted2Time == 0.000067
  2053. LogPakFile: PakFile PrimaryIndexSize=187
  2054. LogPakFile: PakFile PathHashIndexSize=101
  2055. LogPakFile: PakFile FullDirectoryIndexSize=148
  2056. LogPakFile: OnPakFileMounted2Time == 0.000069
  2057. LogPakFile: PakFile PrimaryIndexSize=189
  2058. LogPakFile: PakFile PathHashIndexSize=101
  2059. LogPakFile: PakFile FullDirectoryIndexSize=152
  2060. LogPakFile: OnPakFileMounted2Time == 0.000076
  2061. LogPakFile: PakFile PrimaryIndexSize=183
  2062. LogPakFile: PakFile PathHashIndexSize=101
  2063. LogPakFile: PakFile FullDirectoryIndexSize=140
  2064. LogPakFile: OnPakFileMounted2Time == 0.000080
  2065. LogPakFile: PakFile PrimaryIndexSize=185
  2066. LogPakFile: PakFile PathHashIndexSize=101
  2067. LogPakFile: PakFile FullDirectoryIndexSize=144
  2068. LogPakFile: OnPakFileMounted2Time == 0.000087
  2069. LogPakFile: PakFile PrimaryIndexSize=185
  2070. LogPakFile: PakFile PathHashIndexSize=101
  2071. LogPakFile: PakFile FullDirectoryIndexSize=144
  2072. LogPakFile: OnPakFileMounted2Time == 0.000107
  2073. LogPakFile: PakFile PrimaryIndexSize=187
  2074. LogPakFile: PakFile PathHashIndexSize=101
  2075. LogPakFile: PakFile FullDirectoryIndexSize=148
  2076. LogPakFile: OnPakFileMounted2Time == 0.000111
  2077. LogPakFile: PakFile PrimaryIndexSize=183
  2078. LogPakFile: PakFile PathHashIndexSize=101
  2079. LogPakFile: PakFile FullDirectoryIndexSize=140
  2080. LogPakFile: OnPakFileMounted2Time == 0.000114
  2081. LogPakFile: PakFile PrimaryIndexSize=186
  2082. LogPakFile: PakFile PathHashIndexSize=101
  2083. LogPakFile: PakFile FullDirectoryIndexSize=146
  2084. LogPakFile: OnPakFileMounted2Time == 0.000116
  2085. LogPakFile: PakFile PrimaryIndexSize=188
  2086. LogPakFile: PakFile PathHashIndexSize=101
  2087. LogPakFile: PakFile FullDirectoryIndexSize=150
  2088. LogPakFile: OnPakFileMounted2Time == 0.000117
  2089. LogPakFile: PakFile PrimaryIndexSize=185
  2090. LogPakFile: PakFile PathHashIndexSize=101
  2091. LogPakFile: PakFile FullDirectoryIndexSize=144
  2092. LogPakFile: OnPakFileMounted2Time == 0.000121
  2093. LogPakFile: PakFile PrimaryIndexSize=192
  2094. LogPakFile: PakFile PathHashIndexSize=101
  2095. LogPakFile: PakFile FullDirectoryIndexSize=158
  2096. LogPakFile: OnPakFileMounted2Time == 0.000122
  2097. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  2098. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
  2099. LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  2100. LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  2101. LogSlate: Took 0.000760 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  2102. LogSlate: Took 0.000763 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  2103. LogRenderer: Reallocating scene render targets to support 1168x604 Format 10 NumSamples 1 (Frame:1).
  2104. LogSlate: Took 0.000834 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  2105. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  2106. LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
  2107. LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
  2108. LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
  2109. LogLoad: (Engine Initialization) Total time: 15.09 seconds
  2110. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  2111. LogInit: First time updating LLM stats...
  2112. LogContentStreaming: Texture pool size now 1000 MB
  2113. LogAssetRegistry: Asset discovery search completed in 7.9799 seconds
  2114. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
  2115. LogSlate: Window 'Output Log' being destroyed
  2116. LogSlate: Window 'Output Log' being destroyed
  2117. LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
  2118. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  2119. LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  2120. LightingResults: New page: Lighting Build
  2121. LoadErrors: New page: Loading map: MainMenu.umap
  2122. LogWorld: UWorld::CleanupWorld for Testing, bSessionEnded=true, bCleanupResources=true
  2123. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2124. MapCheck: New page: Map Check
  2125. LightingResults: New page: Lighting Build
  2126. LogAudio: Display: Audio Device unregistered from world 'None'.
  2127. LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
  2128. LogAudio: Display: Audio Device (ID: 1) registered with world 'MainMenu'.
  2129. LogAIModule: Creating AISystem for world MainMenu
  2130. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  2131. LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
  2132. Cmd: MAP CHECKDEP NOCLEARLOG
  2133. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.08ms to complete.
  2134. LogFileHelpers: Loading map 'MainMenu' took 0.275
  2135. LogSlate: Window 'Open Level' being destroyed
  2136. LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
  2137. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  2138. LightingResults: New page: Lighting Build
  2139. LoadErrors: New page: Loading map: Overworld.umap
  2140. LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
  2141. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2142. MapCheck: New page: Map Check
  2143. LightingResults: New page: Lighting Build
  2144. LogAudio: Display: Audio Device unregistered from world 'None'.
  2145. LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
  2146. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2147. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2148. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2149. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2150. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2151. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2152. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2153. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2154. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2155. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2156. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2157. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2158. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2159. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2160. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2161. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2162. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2163. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2164. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2165. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2166. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2167. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2168. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2169. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2170. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2171. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2172. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2173. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2174. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2175. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2176. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2177. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2178. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2179. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2180. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2181. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2182. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2183. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2184. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2185. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2186. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2187. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2188. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2189. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2190. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2191. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Main_6x10_mdl.Main_6x10_mdl Referenced by Main_6x10_mdl30E0EA1E4FD1612C8A7B77B853E3E1F0
  2192. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2193. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Roof_6x10_mdl.Roof_6x10_mdl Referenced by Roof_6x10_mdlE501EE5E463701A9072F909645646178
  2194. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2195. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Floor_6x10_mdl.Floor_6x10_mdl Referenced by Floor_6x10_mdl146F7B4442710AB4B9452E829A43F075
  2196. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2197. LoadErrors: Failed to load /Game/MedievalVillage/Blueprints/DoorWay_Interior.DoorWay_Interior_C Referenced by DoorWay_Interior857A7A9B405EA035CB620A957AE16C1C
  2198. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2199. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly.EQS_InvestigateArea_Fly Referenced by BTTask_RunEQSQuery_0
  2200. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2201. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly.EQS_FindRandomLocation_Fly Referenced by BTTask_RunEQSQuery_1
  2202. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2203. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly.EQS_RandLocationAroundTarget_Fly Referenced by BTTask_RunEQSQuery_5
  2204. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2205. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly.EQS_FindHidingSpot_Fly Referenced by BTTask_RunEQSQuery_6
  2206. LogAudio: Display: Audio Device (ID: 1) registered with world 'Overworld'.
  2207. LogAIModule: Creating AISystem for world Overworld
  2208. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  2209. LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
  2210. Cmd: MAP CHECKDEP NOCLEARLOG
  2211. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.123ms to complete.
  2212. LogFileHelpers: Loading map 'Overworld' took 10.781
  2213. LogSlate: Window 'Open Level' being destroyed
  2214. LogSlate: Window 'Message Log' being destroyed
  2215. LogSlate: Window 'Message Log' being destroyed
  2216. LogTemp: Repeating last play command: New Editor Window (PIE)
  2217. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  2218. PIE: New page: PIE session: Overworld (Sep. 6, 2021, 8:29:35 a.m.)
  2219. LogOnline: OSS: Creating online subsystem instance for: NULL
  2220. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  2221. LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Overworld
  2222. LogPlayLevel: PIE: StaticDuplicateObject took: (2.922689s)
  2223. LogAIModule: Creating AISystem for world Overworld
  2224. LogPlayLevel: PIE: World Init took: (0.041701s)
  2225. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Overworld.Overworld to /Game/Maps/UEDPIE_0_Overworld.Overworld (2.965858s)
  2226. LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
  2227. LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
  2228. LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
  2229. LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded.Cave_Of_the_Dreaded.PersistentLevel.Pickup_TravelersSword_2'
  2230. LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
  2231. LogAudioMixer: Display: Audio Mixer Platform Settings:
  2232. LogAudioMixer: Display: Sample Rate: 48000
  2233. LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  2234. LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  2235. LogAudioMixer: Display: Number of buffers to queue: 2
  2236. LogAudioMixer: Display: Max Channels (voices): 32
  2237. LogAudioMixer: Display: Number of Async Source Workers: 0
  2238. LogAudio: Display: AudioDevice MaxSources: 32
  2239. LogAudio: Display: Using built-in audio occlusion.
  2240. LogAudioMixer: Display: Initializing audio mixer.
  2241. LogAudioMixer: Display: 0: FrontLeft
  2242. LogAudioMixer: Display: 1: FrontRight
  2243. LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  2244. LogAudioMixer: Display: Initializing Sound Submixes...
  2245. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  2246. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  2247. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  2248. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  2249. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  2250. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  2251. LogInit: FAudioDevice initialized.
  2252. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  2253. LogAudio: Display: Audio Device (ID: 2) registered with world 'Overworld'.
  2254. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  2255. LogLoad: Game class is 'BP_RPGGamemode_C'
  2256. LogWorld: Bringing World /Game/Maps/UEDPIE_0_Overworld.Overworld up for play (max tick rate 60) at 2021.09.06-12.29.39
  2257. LogBlueprintUserMessages: [EnemyAIControl_C_0] 1200.0
  2258. LogWorld: Bringing up level for play took: 0.117817
  2259. LogOnline: OSS: Creating online subsystem instance for: :Context_5
  2260. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0015 seconds. Added 20 classes and 0 folders.
  2261. PIE: Server logged in
  2262. PIE: Play in editor total start time 3.556 seconds.
  2263. LogRenderer: Reallocating scene render targets to support 1912x1008 Format 10 NumSamples 1 (Frame:1).
  2264. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  2265. LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Overworld
  2266. LogSlate: Window 'ARPG2 Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
  2267. LogWorld: UWorld::CleanupWorld for Overworld, bSessionEnded=true, bCleanupResources=true
  2268. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2269. LogPlayLevel: Display: Shutting down PIE online subsystems
  2270. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  2271. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
  2272. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
  2273. LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
  2274. LogPlayLevel: Display: Destroying online subsystem :Context_5
  2275. LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
  2276. LogMainFrame: Project does not require temp target
  2277. LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
  2278. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  2279. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -cook -stage -archive -archivedirectory=F:/UE4projects/Export -package -ue4exe="D:\Unreal Engine\UE_4.26\Engine\Binaries\Win
  2280. 64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
  2281. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
  2282. UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
  2283. UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
  2284. UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12.29.59.txt
  2285. UATHelper: Packaging (Windows (64-bit)): Running: D:\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12
  2286. .29.59.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  2287. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: ARPG2
  2288. UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  2289. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  2290. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  2291. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  2292. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  2293. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  2294. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  2295. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  2296. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  2297. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  2298. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  2299. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  2300. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  2301. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  2302. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  2303. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  2304. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  2305. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  2306. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  2307. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  2308. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  2309. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  2310. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  2311. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  2312. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  2313. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  2314. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  2315. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  2316. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  2317. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  2318. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  2319. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  2320. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  2321. UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  2322. UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  2323. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
  2324. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
  2325. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  2326. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  2327. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.13ms. RandomReadSpeed=72.20MBs, RandomWriteSpeed=73.46MBs. Assigned SpeedClass 'Local'
  2328. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna version: 2.2.1
  2329. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Unreal Engine 4 version: 4.26.2
  2330. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna build type: Development
  2331. UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
  2332. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  2333. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  2334. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  2335. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  2336. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  2337. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  2338. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  2339. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  2340. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  2341. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  2342. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  2343. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  2344. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  2345. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  2346. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  2347. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  2348. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  2349. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  2350. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  2351. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  2352. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  2353. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  2354. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  2355. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  2356. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2357. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2358. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2359. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2360. PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2361. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2362. PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2363. PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2364. PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2365. PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2366. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2367. UATHelper: Packaging (Windows (64-bit)): LogClass: Display: 6 Uninitialized script struct members found
  2368. PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2369. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2370. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2371. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2372. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2373. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2374. PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2375. PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2376. PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2377. UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2378. PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2379. PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2380. PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2381. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  2382. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
  2383. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
  2384. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
  2385. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  2386. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.086 seconds for platforms WindowsNoEditor
  2387. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 60 Total 60
  2388. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=176, VirtualMemory=539MiB
  2389. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 115 Total 215
  2390. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2391. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2392. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2393. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2394. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2395. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2396. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2397. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2398. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2399. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2400. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 165 Packages Remain 313 Total 478
  2401. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 250 Packages Remain 230 Total 480
  2402. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2403. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2404. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2405. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2406. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2407. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2408. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2409. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2410. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2411. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2412. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2413. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2414. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2415. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2416. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2417. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2418. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2419. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2420. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2421. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2422. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2423. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2424. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2425. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2426. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2427. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2428. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2429. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2430. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2431. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2432. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2433. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2434. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2435. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2436. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2437. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2438. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2439. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2440. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2441. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2442. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2443. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2444. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2445. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2446. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2447. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2448. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2449. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2450. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2451. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2452. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2453. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2454. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2455. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2456. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2457. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2458. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2459. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2460. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2461. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2462. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2463. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2464. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2465. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2466. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2467. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2468. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2469. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2470. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2471. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2472. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2473. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2474. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2475. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2476. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2477. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2478. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2479. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2480. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2481. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2482. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2483. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2484. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2485. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2486. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2487. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2488. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2489. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2490. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2491. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2492. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2493. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2494. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2495. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2496. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2497. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2498. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2499. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2500. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2501. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2502. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2503. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2504. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2505. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2506. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 463 Packages Remain 685 Total 1148
  2507. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 600 Packages Remain 551 Total 1151
  2508. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 750 Packages Remain 401 Total 1151
  2509. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 900 Packages Remain 251 Total 1151
  2510. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1000 Packages Remain 151 Total 1151
  2511. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1050 Packages Remain 101 Total 1151
  2512. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1100 Packages Remain 51 Total 1151
  2513. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1117 Packages Remain 335 Total 1452
  2514. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1117 Packages Remain 343 Total 1460
  2515. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1300 Packages Remain 162 Total 1462
  2516. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=1449, VirtualMemory=1988MiB
  2517. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1437 Packages Remain 9 Total 1446
  2518. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1449 Packages Remain 1 Total 1450
  2519. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1449 Packages Remain 0 Total 1449
  2520. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=1452, VirtualMemory=4996MiB
  2521. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up...
  2522. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)...
  2523. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
  2524. UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
  2525. UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
  2526. UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
  2527. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
  2528. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1446, size is 740.48kb
  2529. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
  2530. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
  2531. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5
  2532. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
  2533. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders: 6663, Total Shaders: 9342, Unique Shadermaps: 370
  2534. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders Size: 16.62mb, Total Shader Size: 20.74mb
  2535. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
  2536. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 49.179531s total time 61.428955
  2537. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 5427 MiB Peak Used physical 2582 MiB
  2538. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
  2539. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
  2540. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.086s (1)
  2541. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.009s (1)
  2542. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.005s (1)
  2543. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
  2544. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1)
  2545. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 49.179s (472)
  2546. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.008s (2527)
  2547. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 10.588s (1449)
  2548. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 37.706s (508)
  2549. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.674s (507)
  2550. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 2.289s (1448)
  2551. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 2.265s (1216)
  2552. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 33.871s (1449)
  2553. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 33.666s (1449)
  2554. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.068s (1449)
  2555. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.236s (1446)
  2556. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.103s (1449)
  2557. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.026s (1)
  2558. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.027s (1)
  2559. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.225s (1)
  2560. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.050s (1)
  2561. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.848s (1)
  2562. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.320s (1)
  2563. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.010s (1)
  2564. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.143s (1)
  2565. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.061s (1)
  2566. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done!
  2567. UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.049987s to verify the EDL loading graph.
  2568. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
  2569. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ===============
  2570. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc
  2571. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
  2572. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
  2573. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000
  2574. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
  2575. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
  2576. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
  2577. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.002992
  2578. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
  2579. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
  2580. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
  2581. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
  2582. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
  2583. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
  2584. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
  2585. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=1225
  2586. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=379
  2587. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=1051
  2588. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=11.747581
  2589. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer
  2590. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=56
  2591. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=662
  2592. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=662
  2593. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
  2594. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=1449
  2595. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=25.795105
  2596. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=1.910096
  2597. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.455732
  2598. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.001890
  2599. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.038522
  2600. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.029131
  2601. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.002346
  2602. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
  2603. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=1.129579
  2604. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=6.446499
  2605. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=13.652281
  2606. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
  2607. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=3161.400845
  2608. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
  2609. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
  2610. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
  2611. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
  2612. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
  2613. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
  2614. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
  2615. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
  2616. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties
  2617. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0
  2618. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0
  2619. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0
  2620. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
  2621. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0
  2622. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
  2623. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
  2624. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============
  2625. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=76.366681
  2626. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=14.821821
  2627. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=61.533187
  2628. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.373389
  2629. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000048
  2630. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=56.555290
  2631. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.589288
  2632. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=33.872735
  2633. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
  2634. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=2.941048
  2635. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
  2636. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
  2637. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.103948
  2638. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000917
  2639. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.003149
  2640. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000389
  2641. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
  2642. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
  2643. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =================
  2644. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 6842
  2645. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 6842
  2646. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
  2647. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.932768
  2648. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
  2649. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.067232
  2650. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.000000
  2651. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 0
  2652. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 0
  2653. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
  2654. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000
  2655. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
  2656. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
  2657. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
  2658. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
  2659. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
  2660. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 24.99 0.00 0 2864.56
  2661. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 6.55 6.55 0 510.04
  2662. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 1.58 1.58 0 26.73
  2663. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.44 0.44 0 51.86
  2664. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.38 0.38 0 23.04
  2665. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.24 0.24 0 50.33
  2666. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AnimSequence 0.20 0.20 0 14.36
  2667. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.19 0.19 0 21.04
  2668. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Audio (Inline) 0.19 0.19 0 0.04
  2669. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.09 0.09 0 0.51
  2670. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 6.56
  2671. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 0 114.40
  2672. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
  2673. UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
  2674. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
  2675. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
  2676. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  2677. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  2678. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  2679. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  2680. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  2681. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  2682. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  2683. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2684. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2685. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2686. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2687. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2688. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2689. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2690. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2691. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2692. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2693. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2694. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  2695. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2696. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2697. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2698. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2699. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  2700. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2701. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2702. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2703. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2704. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  2705. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  2706. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  2707. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  2708. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2709. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2710. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  2711. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  2712. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  2713. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  2714. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  2715. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  2716. UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
  2717. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 11 error(s), 69 warning(s)
  2718. UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
  2719. UATHelper: Packaging (Windows (64-bit)):
  2720. UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 61.63 seconds
  2721. UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
  2722. UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
  2723. UATHelper: Packaging (Windows (64-bit)): Took 84.8713204s to run UE4Editor-Cmd.exe, ExitCode=1
  2724. UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
  2725. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Ethan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.26\Log.txt for full exception trace)
  2726. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  2727. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  2728. PackagingResults: Error: Unknown Cook Failure
  2729. My Pastes
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  2747. Python - choice
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