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Motoko-Codes-09

Skinwalker Scylla OOC

May 26th, 2018
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  1. - Fate character
  2. - Smut is super unlikely. That being said; Story > Smut. Always.
  3. - Typist is usually pretty laid back but really doesn't like people at all.
  4. - Skinwalker details available upon request.
  5. - T1 by default
  6. - Skinwalkers are not real mages. They can injure and even kill themselves trying to use anything other than the magic they are inherently allowed to use post-ritual though the benefits are massive, they are very easy to kill if you know how. Anything else may risk having little to no effect.
  7. - REAL SKINWALKER FOLKLORE STRENGTHS AND WEAKNESSES APPLY. This isn't just an excuse to "be unique" or "have a shape-shifter character" I genuinely thought this folklore was batshit fucking interesting.
  8. - I'm not interested in being your friend if you're shallow as fuck with no redeeming qualities (99% of this site.)
  9. - If you don't like my character, don't throw a fit and/or pester me about it. If you can't be nice to someone with different tastes you're better off just not starting shit.
  10. - I already thoroughly know this community is like a constantly disappointing child, and as such I expect literally nothing from it and by proxy you.
  11.  
  12. Because some people won't ask for details, i'm going to put some of the limitations and traits of skinwalkers here as well:
  13. - You will never be able to perfectly mimic a phantasmal beast or its abilities. Ever.
  14. - You may shift quickly without removing clothes, this is not lycanthropy.
  15. - Attacks to the skinwalker's body and head will be either useless or do minimal damage. This includes bullets.
  16. - Skinwalkers can not use any other magic except magic they are granted via the navajo ritual, though this in turn gives them dangerous magic, curses, and tools at their disposal.
  17. - Mages, especially skilled ones, will NEVER become a skinwalker. Why ruin what you already have? Skinwalkers as such, have abnormal (red) circuits.
  18. - A skinwalker is likely to act on impulse to do evil no matter how inherently good or kind they are.
  19. - According to the Navajo skinwalker legend, these evil witches are typically seen in the form of a coyote, owl, fox, wolf or crow – although they do have the ability to turn into any animal they choose.
  20. - The yee naaldlooshi can be spotted and singled out from other people, because their eyes glow like an animal's, sometimes even more so, even in human form. In animal form they can be spotted by moving stiffly and unnaturally, or acting strangely.
  21. - Skin-walkers use spells and charms to instill fear and control in their victims. Some of the tools at their disposal include fragments of human bone launched by blowguns, which can poison and kill the unfortunate victim, and human bone dust which can cause paralysis and heart failure. Skin-walkers have been known to find traces of their victim's hair, wrap it around a pot shard, and place it into a tarantula hole. Even live rattlesnakes are known to be used as charms by the skin-walker. A skin-walker can use anything of personal belongs and use in ceremonial rituals against the person they are doing evil against.
  22. - Objects like a bone, tooth, pelt, or hide is necessary. It may not be on their person, but it is bound to them and enables them to become that animal.
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