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- MHXX Style Differences for Hammer
- Guild - Base
- Striker
- - Golf Swing replaced by a third pound.
- - Charge moves charge up a little faster
- Aerial
- - Superpound/Spinning Attack (Lv3 Charge) replaced by stronger version of Uppercut (Lv2 Charge)
- - When jumping off of a monster/teammate:
- - Hold R to charge (R+X+A from sheathed)
- - Does not use Stamina
- - Mid-air Lv1 Release
- - Upon landing, can follow up with the unsheathe attack
- - Mid-air Lv2 Release
- - Upon landing, can follow up with Uppercut (NOTE: Can hold forward to move forward during the attack)
- - Lv3 cannot be reached in the air
- - Press X for a single overhead swing
- - Upon landing, can follow up with a pound and Golf Swing
- - Press A for an overhead swing, which bounces you up and swings a second time if the first connects (can reposition 2nd swing as of MHXX)
- Adept
- - Forward Swing (Lv1 Charge) cannot be followed up from
- - Uppercut (Lv2 Charge) replaced by stronger version of Forward Swing (Lv1 Charge). This one CAN be followed up
- - After a successful Adept Evade(during the sprint):
- - Hold R to charge (R+X+A from sheathed)
- - Lv1 Adept Charge
- - Uppercut
- - NOTE: Can hold forward to move forward during the attack
- - Lv2 Adept Charge
- - Super Uppercut
- - NOTE: Can hold forward to move forward during the attack
- - Lv3 Adept Charge
- - Neutral: A single counter-clockwise spin followed by huge forward overhead pound
- - Directional: Quick counter-clockwise swipe followed by huge forward overhead pound
- - If you release in the air, you'll do a strong air strike (power with respect to charge level.)
- - Upon landing, pressing X for the follow-up attack with Level 3 lets you do the Level 3 Adept Attack (Guild would just do an upswing)
- - Press X for the equivalent of Adept Style’s normal Lv2 Charge (stronger Forward Swing), which you can follow up from
- Brave
- - X combo doesn't lead into Golfswing
- - Outside Brave Mode
- - No LV 3 Charge
- - LV 1 Charge replaced with weaker version that you can't combo off of
- - Y has Brave Sheathe
- - Hold Y to stay in brave stance (drains stamina)
- - Press X for Golfswing
- - Press A for Side Smack
- - Brave Mode
- - Gain Dash Evade (Chainable)
- - Charges (Can't go straight into lv 3, must go through lv 1 and lv 2 first. You CAN combo lv 1/2 charge attacks into next lv charge attacks.)
- - LV 1:
- - Early Release: Forward Swing
- - Full Release: Uppercut
- - LV 2:
- - Early Release: Uppercut
- - Full Release: Strong Uppercut
- - LV 3:
- - Early Release: Quick ground pound
- - Full Release: Stronger ground pound
- - Evading while charging or after charge attacks reset the charge lvs. Evading IMMEDIATELY after the charge animation will let
- you stay at your current charge lv.
- Alchemy
- - Can't combo into charge
- - No LV 3 Spin Charge Attack, just Super Pound
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