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- span class="re5"> params [["_object", objNull], ["_position", [0, 0, 0]], ["_commitTime", 1]];
- if (isMultiplayer) then {
- private _localMover = _object getVariable ["localMover", objNull];
- if (isNull _localMover) then {
- _localMover = __LOCALMOVERTYPE createVehicleLocal _position;
- _localMover setObjectTexture [0, "#(rgb,8,8,3)color(1,1,0,1)"];
- _object setVariable ["localMover", _localMover];
- _localMover setVariable ["localMoving", _object];
- _object attachTo [_localMover];
- private _localMoveArray = GVAR(namespace) getVariable ["localMovedObjects", []];
- _localMoveArray pushBackUnique _object;
- GVAR(namespace) setVariable ["localMovedObjects", _localMoveArray];
- };
- _object setVariable ["localMoveCommitAt", diag_tickTime + _commitTime];
- _localMover setPosWorld _position;
- } else {
- _object setPosWorld _position;
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