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Dec 11th, 2017
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  1. span class="re5"> params [["_object", objNull], ["_position", [0, 0, 0]], ["_commitTime", 1]];
  2.  
  3. if (isMultiplayer) then {
  4.     private _localMover = _object getVariable ["localMover", objNull];
  5.  
  6.     if (isNull _localMover) then {
  7.         _localMover = __LOCALMOVERTYPE createVehicleLocal _position;
  8.         _localMover setObjectTexture [0, "#(rgb,8,8,3)color(1,1,0,1)"];
  9.         _object setVariable ["localMover", _localMover];
  10.         _localMover setVariable ["localMoving", _object];
  11.  
  12.         _object attachTo [_localMover];
  13.  
  14.         private _localMoveArray = GVAR(namespace) getVariable ["localMovedObjects", []];
  15.         _localMoveArray pushBackUnique _object;
  16.         GVAR(namespace) setVariable ["localMovedObjects", _localMoveArray];
  17.     };
  18.  
  19.     _object setVariable ["localMoveCommitAt", diag_tickTime + _commitTime];
  20.     _localMover setPosWorld _position;
  21. } else {
  22.     _object setPosWorld _position;
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