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- command /park [<text>]:
- trigger:
- if {parkset.%player%} is not set:
- if arg 1 is not set:
- send "&b&m=======&r&bPark Syshem&m======"
- send "&cKillerPark &d: &b単純に攻撃力が6上がります。脳筋におすすめ。"
- send "&dLiferPark : &b再生とハート10個増加。いのちだいじにの人におすすめ"
- if arg 1 is "KillerPark":
- add 6 to {park::killer::.%player%}
- add player to {park::killer::%player%}
- send "&ckiller&aParkを選択しました。"
- set {parkset.%player%} to true
- if arg 1 is "LiferPark":
- add player to {park::Life::%player%}
- add 1 to {park::Life::.%player%}
- set the maximum health of the player to 20
- send "&dLifer&aParkを選択しました。"
- set {parkset.%player%} to true
- every 5 second:
- every hour in "world"
- execute console command "effect %{park::killer::%player%}% 5 100000 %{park::killer::.%player%}%"
- execute console command "effect %{park::Life::%player%}% 10 100000 %{park::Life::.%player%}%"
- command /resetpark [<text>] [<player>]:
- permission: park{park::killer::.%player%}
- trigger:
- if arg 1 is "reset":
- delete {park::Life::%player%}
- delete {park::Life::.%player%}
- delete {park::killer::.%player%}
- delete {park::killer::%player%}
- delete {parkset.%player%}
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