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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&3&lShop menu"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 9
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  59. priceModifiersType: BOTH
  60. #Choose if the gui shall be closed after using the Sell All feature
  61. closeGuiAfterSellAll: false
  62. #Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  63. openBulkGuiImmediately: false
  64. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  65. #Format is same as for regular items in shops.yml
  66. itemStackSizeCappedAt:
  67.   1:
  68.     material: ENDER_PEARL
  69.     size: 16
  70.   2:
  71.     material: SNOW_BALL
  72.     size: 16
  73.   3:
  74.     material: SIGN
  75.     size: 16
  76.   4:
  77.     material: EGG
  78.     size: 16
  79.   5:
  80.     material: BUCKET
  81.     size: 1
  82. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  83. disableShopsInGamemodes:
  84.  - ADVENTURE
  85.   - CREATIVE
  86.   - SPECTATOR
  87. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  88. disableShopsInWorlds: []
  89.  
  90. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  91. displayPriceModifiersInPercents: true
  92.  
  93. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  94. disableSudoWorldPermissionCheck: false
  95.  
  96. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  97. disableSudoShopPermissionCheck: false
  98.  
  99. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  100. shopItemLoreFormat:
  101.  #This lore will be applied to items
  102.   item:
  103.     - "&7Buy price: &c%buy%$"
  104.     - "&7Sell price: &a%sell%$"
  105.     - "&9Click with MMB to sell all"
  106.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  107.   itemBuyGUI:
  108.     - "&7Buy price: &c%buy%$"  
  109.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  110.   itemSellGUI:
  111.     - "&7Sell price: &a%sell%$"
  112.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  113.   itemSellGUISellAll:
  114.     - "&7Sell all for: &a%sell%$"
  115.   #This one to permissions
  116.   permission:
  117.     - "&7Buy price: &c%buy%$"
  118.   #And this one to enchantments
  119.   enchantment:
  120.     - "&7Buy price: &c%buy%$"
  121.   #And the last one to commands
  122.   command:
  123.     - "&7Buy price: &c%buy%$"
  124.  
  125. #Logging settings
  126. log:
  127.  #Define whether transactions will be logged to the console/main server log
  128.   toConsole: true
  129.   #Define whether transactions will be logged to a separate log
  130.   toFile: false
  131.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  132.   formatDate: "yyyy/MM/dd HH:mm:ss"
  133.   #Log message for bought items
  134.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  135.   #Log message for sold items
  136.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  137.   #Log message for sold all items
  138.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  139.  
  140. buttons:
  141.  #"Go back button"
  142.   goBack:
  143.     item:
  144.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  145.       material: NETHER_STAR
  146.       #Amount of the item
  147.       amount: 1
  148.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  149.       damage: 0
  150.       #(optional) Custom name
  151.       name: "&c&lGo back to categories"
  152.       #(optional) Lore, can contain multiple lines
  153.       lore:
  154.        - "&7Click here to return"
  155.         - "&7to the main menu"
  156.     #Slot in each shop's GUI
  157.     slot: 49
  158.   #"Previous page" button
  159.   previousPage:
  160.     item:
  161.       material: PAPER
  162.       quantity: 1
  163.       name: "&e&lPrevious page"
  164.     slot: 45
  165.   #"Next page" button
  166.   nextPage:
  167.     item:
  168.       material: PAPER
  169.       quantity: 1
  170.       name: "&e&lNext page"
  171.     slot: 53
  172.  
  173. #Elements of the bulk buy GUI
  174. amountSelectionGUIBulkBuy:
  175.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  176.   size: 18
  177.   #Choose if buttons type should be replaced with the bought item's type
  178.   replaceButtonsType: true
  179.   #Buttons
  180.   buttons:
  181.    #"Buy 1 stack" button
  182.     buy1:
  183.      #When no material is specified it will be the type of the item being bought
  184.       item:
  185.         quantity: 1
  186.         name: "&aBuy 1 stack"
  187.         lore:
  188.           - "&7Price: &c%buy%$"
  189.       #Value indicated the amount of stacks
  190.       value: 1
  191.       slot: 0
  192.     #"Buy 2 stacks" button
  193.     buy2:
  194.       item:
  195.         quantity: 2
  196.         name: "&aBuy 2 stacks"
  197.         lore:
  198.           - "&7Price: &c%buy%$"
  199.       value: 2
  200.       slot: 1
  201.     #"Buy 3 stacks" button
  202.     buy3:
  203.       item:
  204.         quantity: 3
  205.         name: "&aBuy 3 stacks"
  206.         lore:
  207.           - "&7Price: &c%buy%$"
  208.       value: 3
  209.       slot: 2
  210.     #"Buy 4 stacks" button
  211.     buy4:
  212.       item:
  213.         quantity: 4
  214.         name: "&aBuy 4 stacks"
  215.         lore:
  216.           - "&7Price: &c%buy%$"
  217.       value: 4
  218.       slot: 3
  219.     #"Buy 5 stacks" button
  220.     buy5:
  221.       item:
  222.         quantity: 5
  223.         name: "&aBuy 5 stacks"
  224.         lore:
  225.           - "&7Price: &c%buy%$"
  226.       value: 5
  227.       slot: 4
  228.     #"Buy 6 stacks" button
  229.     buy6:
  230.       item:
  231.         quantity: 6
  232.         name: "&aBuy 6 stacks"
  233.         lore:
  234.           - "&7Price: &c%buy%$"
  235.       value: 6
  236.       slot: 5
  237.     #"Buy 7 stacks" button
  238.     buy7:
  239.       item:
  240.         quantity: 7
  241.         name: "&aBuy 7 stacks"
  242.         lore:
  243.           - "&7Price: &c%buy%$"
  244.       value: 7
  245.       slot: 6
  246.     #"Buy 8 stacks" button
  247.     buy8:
  248.       item:
  249.         quantity: 8
  250.         name: "&aBuy 8 stacks"
  251.         lore:
  252.           - "&7Price: &c%buy%$"
  253.       value: 8
  254.       slot: 7
  255.     #"Buy 9 stacks" button
  256.     buy9:
  257.       item:
  258.         quantity: 9
  259.         name: "&aBuy 9 stacks"
  260.         lore:
  261.           - "&7Price: &c%buy%$"
  262.       value: 9
  263.       slot: 8
  264.     #"Cancel" button
  265.     cancel:
  266.       item:
  267.         material: STAINED_GLASS
  268.         quantity: 1
  269.         damage: 14
  270.         name: "&c&lCancel"
  271.       slot: 13
  272.      
  273. #Elements of the bulk buy GUI
  274. amountSelectionGUIBulkSell:
  275.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  276.   size: 18
  277.   #Choose if buttons type should be replaced with the sold item's type
  278.   replaceButtonsType: true
  279.   #Buttons
  280.   buttons:
  281.    #"Sell 1 stack" button
  282.     sell1:
  283.      #When no material is specified it will be the type of the item being bought
  284.       item:
  285.         quantity: 1
  286.         name: "&aSell 1 stack"
  287.         lore:
  288.           - "&7Price: &c%sell%$"
  289.       #Value indicated the amount of stacks
  290.       value: 1
  291.       slot: 0
  292.     #"Sell 2 stacks" button
  293.     sell2:
  294.       item:
  295.         quantity: 2
  296.         name: "&aSell 2 stacks"
  297.         lore:
  298.           - "&7Price: &c%sell%$"
  299.       value: 2
  300.       slot: 1
  301.     #"Sell 3 stacks" button
  302.     sell3:
  303.       item:
  304.         quantity: 3
  305.         name: "&aSell 3 stacks"
  306.         lore:
  307.           - "&7Price: &c%sell%$"
  308.       value: 3
  309.       slot: 2
  310.     #"Sell 4 stacks" button
  311.     sell4:
  312.       item:
  313.         quantity: 4
  314.         name: "&aSell 4 stacks"
  315.         lore:
  316.           - "&7Price: &c%sell%$"
  317.       value: 4
  318.       slot: 3
  319.     #"Sell 5 stacks" button
  320.     sell5:
  321.       item:
  322.         quantity: 5
  323.         name: "&aSell 5 stacks"
  324.         lore:
  325.           - "&7Price: &c%sell%$"
  326.       value: 5
  327.       slot: 4
  328.     #"Sell 6 stacks" button
  329.     sell6:
  330.       item:
  331.         quantity: 6
  332.         name: "&aSell 6 stacks"
  333.         lore:
  334.           - "&7Price: &c%sell%$"
  335.       value: 6
  336.       slot: 5
  337.     #"Sell 7 stacks" button
  338.     sell7:
  339.       item:
  340.         quantity: 7
  341.         name: "&aSell 7 stacks"
  342.         lore:
  343.           - "&7Price: &c%sell%$"
  344.       value: 7
  345.       slot: 6
  346.     #"Sell 8 stacks" button
  347.     sell8:
  348.       item:
  349.         quantity: 8
  350.         name: "&aSell 8 stacks"
  351.         lore:
  352.           - "&7Price: &c%sell%$"
  353.       value: 8
  354.       slot: 7
  355.     #"Sell 9 stacks" button
  356.     sell9:
  357.       item:
  358.         quantity: 9
  359.         name: "&aSell 9 stacks"
  360.         lore:
  361.           - "&7Price: &c%sell%$"
  362.       value: 9
  363.       slot: 8
  364.     #"Cancel" button
  365.     cancel:
  366.       item:
  367.         material: STAINED_GLASS
  368.         quantity: 1
  369.         damage: 14
  370.         name: "&c&lCancel"
  371.       slot: 13
  372.  
  373. #Elements of the regular buy/sell GUI
  374. amountSelectionGUI:
  375.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  376.   size: 54
  377.   #Slot of the item being bought/sold
  378.   itemSlot: 22
  379.   #Buttons
  380.   buttons:
  381.    #"Set to 1" button
  382.     set1:
  383.       item:
  384.         material: STAINED_GLASS_PANE
  385.         quantity: 1
  386.         damage: 14
  387.         name: "&c&lSet to 1"
  388.       slot: 18
  389.     #"Remove 10" button
  390.     remove10:
  391.       item:
  392.         material: STAINED_GLASS_PANE
  393.         quantity: 10
  394.         damage: 14
  395.         name: "&c&lRemove 10"
  396.       slot: 19
  397.     #"Remove 1" button
  398.     remove1:
  399.       item:
  400.         material: STAINED_GLASS_PANE
  401.         quantity: 1
  402.         damage: 14
  403.         name: "&c&lRemove 1"
  404.       slot: 20
  405.     #"Add 1" button
  406.     add1:
  407.       item:
  408.         material: STAINED_GLASS_PANE
  409.         quantity: 1
  410.         damage: 5
  411.         name: "&a&lAdd 1"
  412.       slot: 24
  413.     #"Add 10" button
  414.     add10:
  415.       item:
  416.         material: STAINED_GLASS_PANE
  417.         quantity: 10
  418.         damage: 5
  419.         name: "&a&lAdd 10"
  420.       slot: 25
  421.     #"Set to 16" button
  422.     set16:
  423.       item:
  424.         material: STAINED_GLASS_PANE
  425.         quantity: 16
  426.         damage: 5
  427.         name: "&a&lSet to 16"
  428.       slot: 26
  429.     #"Set to 64" button
  430.     set64:
  431.       item:
  432.         material: STAINED_GLASS_PANE
  433.         quantity: 64
  434.         damage: 5
  435.         name: "&a&lSet to 64"
  436.       slot: 26
  437.     #"Confirm" button
  438.     confirm:
  439.       item:
  440.         material: STAINED_GLASS
  441.         quantity: 1
  442.         damage: 5
  443.         name: "&a&lConfirm"  
  444.       slot: 39
  445.     #"Sell all" button
  446.     sellAll:
  447.       item:
  448.         material: STAINED_GLASS
  449.         quantity: 1
  450.         damage: 5
  451.         name: "&a&lSell all"      
  452.       slot: 40
  453.     #"Buy more" button
  454.     buyMore:
  455.       item:
  456.         material: STAINED_GLASS
  457.         quantity: 64
  458.         damage: 5
  459.         name: "&a&lBuy more"      
  460.       slot: 49
  461.     #"Sell more" button
  462.     sellMore:
  463.       item:
  464.         material: STAINED_GLASS
  465.         quantity: 64
  466.         damage: 5
  467.         name: "&a&lSell more"      
  468.       slot: 49
  469.     #"Cancel" button
  470.     cancel:
  471.       item:
  472.         material: STAINED_GLASS
  473.         quantity: 1
  474.         damage: 14
  475.         name: "&c&lCancel"
  476.       slot: 41
  477.      
  478. shopMenuItems:
  479.  #Has to be unique, value doesn't matter
  480.   1:
  481.     item:
  482.      #The same rules apply for material, amount, damage and lore as for goBackButton
  483.       material: GRASS
  484.       quantity: 1
  485.       name: "&9&lBlocks"
  486.     #Shop ID from shops.yml
  487.     shop: "blocks"
  488.     #Slot in shops menu, counting from 0 to 53
  489.     slot: 0
  490.   2:
  491.     item:
  492.       material: WHEAT
  493.       quantity: 1
  494.       name: "&5&lFarming"
  495.     shop: "farming"
  496.     slot: 1
  497.   3:
  498.     item:
  499.       material: SPIDER_EYE
  500.       quantity: 1
  501.       name: "&9&lMob drops"
  502.     shop: "drops"
  503.     slot: 2
  504.   4:
  505.     item:
  506.       material: SADDLE
  507.       quantity: 1
  508.       name: "&3&lMiscellanous"
  509.     shop: "miscellanous"
  510.     slot: 3
  511.   5:
  512.     item:
  513.       material: INK_SACK
  514.       quantity: 1
  515.       damage: 12
  516.       name: "&2&lDyes"
  517.     shop: "dyes"
  518.     slot: 4
  519.   6:
  520.     item:
  521.       material: MOB_SPAWNER
  522.       quantity: 1
  523.       name: "&3&lSpawners"
  524.     shop: "spawners"
  525.     slot: 5
  526.   7:
  527.     item:
  528.       material: ENCHANTMENT_TABLE
  529.       quantity: 1
  530.       name: "&9&lSpecial Items"
  531.     shop: "Special"
  532.     slot: 6
  533.  
  534. specialElements:
  535.   balance:
  536.     item:
  537.       material: GOLD_NUGGET
  538.       quantity: 1
  539.       name: "&6&lYour balance"
  540.       lore:
  541.        - "&7$%balance%"
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