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- //#region -=-=- Beta 35 -=-=-
- /*
- *
- *
- * ===|Gameplay Changes|===
- * the HP cap has been increased into the 4 digits, HP values have also been adjusted to reach higher values than before.
- *
- * this does not mean that everyone will now be in the 1000's however.
- *
- * Defense stat calculation has been adjusted futher, this is to account for the common trend of
- * pokemon having high defenses but low HP. higher devense values will now have a more accute reduction to damage
- * on that side, this will also mean that defense boosting moves will have a more noticeable impact.
- *
- * Keybinds for many menu functions have now been added in the customize controls screen
- *
- * ===|Item Changes|===
- * Escape orbs now have a max limit of 10
- * All orbs beyond the escape orb now have a maximum cap of 5
- * All wands now have a maximum cap of 10
- *
- * Slumber wand cost reduced to 5
- * Shrink wand cost reduced to 5
- * Somarian wand cost reduced to 10
- * Eraser orb cost reduced to 10
- * Escape orb cost reduced to 1
- *
- * ===|Move Changes|===
- *
- * The following moves now offer resistance to knockback,knockup, and push/pull.
- * Curse
- * IronDefense
- * Amnesia
- * DefenseCurl
- * CosmicPower
- * Safeguard
- * CraftyShield
- *
- *
- * many moves have had their damage values adjusted, for the sake of simplicity, I'll list them
- * all here.
- *
- * Moves with a damage increase:
- * Flamethrower
- * Blizzard
- * BubbleBeam
- * BulletSeed
- * Pursuit
- * SkyDrop
- * woodhammer
- * GyroBall
- * Peck
- * Crunch
- * DrillPeck
- * MuddyWater
- * Liquidation
- * Scald
- * Dive
- * PhantomForce
- * HeadButt
- * ZenHeadbutt
- * IceShard
- * IcicleCrash
- * IcicleSpear
- * SpikeCannon
- * DreamEater
- * StoneEdge
- * Dig
- * BullDoze
- *
- * Moves with a damage decrease:
- * EnergyBall
- * solarbeam
- * FireBlast
- * FlashCannon
- * PetalBlizzard
- * NightSlash
- * MudBomb
- * Surf
- * sludge
- * SludgeBomb
- * ShadowBall
- * Psychic
- * FutureSight
- * FocusBlast
- * MoonBlast
- * Thunder
- * ElectroBall
- * Discharge
- *
- * [safeguard]
- * now blocks damage from trapping moves (whirlpool/sandTomb/FireSpin)
- *
- * [CraftyShield]
- * now blocks damage from trapping moves (whirlpool/sandTomb/FireSpin)
- *
- * [SkyDrop]
- * has seen some functional improvements, can also work on grounded foes now
- * can be used while flying, but turns off flying after a successfull grab.
- *
- * [sludge]
- * sludge puddles now deal half of the damage a direct shot would have instead of the whole damage
- *
- * [SludgeBomb]
- * only creates sludge puddles when it lands on the ground
- *
- * sludge puddles in flight cannot hit players anymore
- *
- * sludge puddles deal half their usual damage
- *
- * [Wideguard]
- * Fixed a bug where wideguard isn't properly removed by the escape orb
- *
- * [recover]
- * heal rate increased from 2% > 10%
- *
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