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- # [TimeManager] by ArVdC
- # config.yml
- # -----
- # *version*
- # This field is automatically checked and refreshed, don't modify it manually.
- # -----
- # *refreshRate*
- # The delay in ticks before actualizing the speed stretch/expand effect.
- # Must be an integer between 2 and 20.
- # Default value is 10 ticks, a too small value can cause server lags, depends on the server resources and the number of maps using a 'speed' modifier.
- # -----
- # *wakeUpTick*
- # Players can wake up later than 6:00 am. Possible values are ticks from #0 to #6000.
- # -----
- # *newDayAt*
- # It is possible to determine whether the new day will be counted from 06:00 (= tick #0) or from 00:00 (= tick #18000). Accepted values are 06:00, #0 or dawn and 00:00, #18000 or midnight.
- # -----
- # *worldsList*
- # The list of available worlds will be refreshed on server startup. Nether and Ender worlds will be erased if needed.
- # *start*
- # Define the time at server startup for the specified world. By default, all worlds will start at tick #0. The tab completion also provides presets like "day", "night", etc.
- # If a world is using the real time speed, the start value will determine the UTC time shift and values like +1 or -1 will be accepted.
- # *daySpeed & nightSpeed*
- # Define if the time will be locked, accelerated, decelerated or normally spend for the specified world.
- # Use 0.0 to freeze time, numbers from 0.1 to 0.9 to slow time, 1.0 to get normal speed and numbers from 1.1 to 10.0 to speedup time.
- # Set this value to '24.0' or 'realtime' to make the world time match the real speed time.
- # From 0.0 to 10.0, the values of daySpeed and nightSpeed can be different from each other.
- # *sleep*
- # Since sleeping at night causes significant time changes, this is a priority setting to manage if you want to keep synchronization between maps.
- # Three values are allowed: 'true', 'false' and 'linked'.
- # If 'true', players can sleep until the next morning as usual.
- # Turning this to 'false' will cancel sleep events but still allow the player to get into a bed and save their position.
- # If you want to both allow sleep and keep the same time in multiple worlds, you can use the 'linked' function which allows a group of worlds to spend the night together.
- # *sync*
- # Define if the speed distortion method will increase/decrease the world's actual tick (false), or fit the theoretical tick value based on the server one (true).
- # By default, all worlds will start with parameter false. Real time based worlds and frozen worlds do not use this option, on the other hand this will affect even the worlds with a normal speed.
- # Enabling sync prevents players from sleeping and will automatically set the 'sleep' value to 'false'.
- # -----
- # *initialTick*
- # *initialTickNb*
- # If it is set to 'false', your server will create a new local temporary reference tick at each startup. If 'true', the tick value will be saved somewhere and used as reference on the next startup.
- # *resetOnStartup*
- # Reset the existing reference tick and save a new one on each server startup by setting it to 'true'.
- # Normal use is to let this on 'false', because it allows you to maintain continuity in worlds timers after the server restarts.
- # In case of working with several servers, at most one of them should turn it true. Set every related servers with an 'false' value will make the reference tick immutable.
- # *useMySqlDb*
- # Enable or not the mySql database (true or false), its provide a possible sharing of the reference server startup tick. See lower for more details.
- # -----
- # *mySql*
- # Permit to share the initial tick from a reference server to others. The first server using the database will create a reference tick into it.
- # Use this with or without BungeeCord, just set 'initialTick.isHardSaved' and 'initialTick.useMySqlDb' to 'true' in each config.yml file.
- # *host* *port* *ssl* *database* *username* *password*
- # For 'host', use your server ip. (for example: 'localhost' or 'www.minecraftserver.com').
- # Default mySQL port is '3306' but you could change it to match your custom configuration.
- # Default database name is 'timemanager' but you could choose anything else to order it correctly.
- # If you don't handle databases, follow this tutorial to setup an user account: http://www.yourwebskills.com/dbphpmyadminusers.php
- # -----
- # *updateMsgSrc*
- # Choose a value between 'Bukkit', 'Curse', 'Spigot' or 'Github' to check the update when loading the plugin. Set to 'none', 'false' or '' to avoid verification. (MC 1.8.8+ only)
- # -----
- # *debugMode*
- # Set true to enable colored verbose messages in the console. Useful to understand some mechanisms of this plugin.
- # -----
- # *placeholders*
- # It is possible to use TimeManager placeholders in other plugins. To do this, set the value to 'true' and place the third-party API in your 'plugins' folder.
- # The available placeholders are described in lang.yml file.
- # PlaceholderAPI (www.spigotmc.org/resources/placeholderapi.6245) -> Use %tm_xxx% instead of {tm_xxx}
- # MVdWPlaceholderAPI (www.spigotmc.org/resources/mvdwplaceholderapi.11182) -> Use {tm_xxx}
- # -----
- initialTick:
- useMySql: 'false'
- resetOnStartup: 'true'
- initialTickNb: 345931
- debugMode: 'false'
- mySql:
- dbPrefix: ''
- username: ''
- password: ''
- host: localhost
- port: '3306'
- ssl: 'false'
- database: timemanager
- table: refTick
- refreshRate: 2
- wakeUpTick: 0
- newDayAt: 06:00
- updateMsgSrc: None
- placeholders:
- PlaceholderAPI: 'false'
- MVdWPlaceholderAPI: 'false'
- worldsList:
- world:
- start: 7753
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- world_tardis_skaro:
- start: 7753
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- world_tardis_gallifrey:
- start: 7753
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- world_tardis_siluria:
- start: 7753
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- tardis_zero_room:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- tardis_timevortex:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- creativetwo:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'true'
- sync: 'false'
- event:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- EnderFarm:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- RolePlay:
- start: 21812
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- nether_claims:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- dimensionalhome:
- start: 21812
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- world_space:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- pvp:
- start: 7753
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'true'
- QuirpyEnd:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- creative:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- pixelmap:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- amp_world:
- start: 7753
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: linked
- sync: 'true'
- pixelmaptwo:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- staff_creative:
- start: 0
- daySpeed: 1.0
- nightSpeed: 1.0
- sleep: 'false'
- sync: 'false'
- version: 1.5.1
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