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mr_coffee1026

config.yml

Sep 21st, 2021
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  1. # [TimeManager] by ArVdC
  2. # config.yml
  3. # -----
  4. # *version*
  5. # This field is automatically checked and refreshed, don't modify it manually.
  6. # -----
  7. # *refreshRate*
  8. # The delay in ticks before actualizing the speed stretch/expand effect.
  9. # Must be an integer between 2 and 20.
  10. # Default value is 10 ticks, a too small value can cause server lags, depends on the server resources and the number of maps using a 'speed' modifier.
  11. # -----
  12. # *wakeUpTick*
  13. # Players can wake up later than 6:00 am. Possible values are ticks from #0 to #6000.
  14. # -----
  15. # *newDayAt*
  16. # It is possible to determine whether the new day will be counted from 06:00 (= tick #0) or from 00:00 (= tick #18000). Accepted values are 06:00, #0 or dawn and 00:00, #18000 or midnight.
  17. # -----
  18. # *worldsList*
  19. # The list of available worlds will be refreshed on server startup. Nether and Ender worlds will be erased if needed.
  20. # *start*
  21. # Define the time at server startup for the specified world. By default, all worlds will start at tick #0. The tab completion also provides presets like "day", "night", etc.
  22. # If a world is using the real time speed, the start value will determine the UTC time shift and values like +1 or -1 will be accepted.
  23. # *daySpeed & nightSpeed*
  24. # Define if the time will be locked, accelerated, decelerated or normally spend for the specified world.
  25. # Use 0.0 to freeze time, numbers from 0.1 to 0.9 to slow time, 1.0 to get normal speed and numbers from 1.1 to 10.0 to speedup time.
  26. # Set this value to '24.0' or 'realtime' to make the world time match the real speed time.
  27. # From 0.0 to 10.0, the values of daySpeed and nightSpeed can be different from each other.
  28. # *sleep*
  29. # Since sleeping at night causes significant time changes, this is a priority setting to manage if you want to keep synchronization between maps.
  30. # Three values are allowed: 'true', 'false' and 'linked'.
  31. # If 'true', players can sleep until the next morning as usual.
  32. # Turning this to 'false' will cancel sleep events but still allow the player to get into a bed and save their position.
  33. # If you want to both allow sleep and keep the same time in multiple worlds, you can use the 'linked' function which allows a group of worlds to spend the night together.
  34. # *sync*
  35. # Define if the speed distortion method will increase/decrease the world's actual tick (false), or fit the theoretical tick value based on the server one (true).
  36. # By default, all worlds will start with parameter false. Real time based worlds and frozen worlds do not use this option, on the other hand this will affect even the worlds with a normal speed.
  37. # Enabling sync prevents players from sleeping and will automatically set the 'sleep' value to 'false'.
  38. # -----
  39. # *initialTick*
  40. # *initialTickNb*
  41. # If it is set to 'false', your server will create a new local temporary reference tick at each startup. If 'true', the tick value will be saved somewhere and used as reference on the next startup.
  42. # *resetOnStartup*
  43. # Reset the existing reference tick and save a new one on each server startup by setting it to 'true'.
  44. # Normal use is to let this on 'false', because it allows you to maintain continuity in worlds timers after the server restarts.
  45. # In case of working with several servers, at most one of them should turn it true. Set every related servers with an 'false' value will make the reference tick immutable.
  46. # *useMySqlDb*
  47. # Enable or not the mySql database (true or false), its provide a possible sharing of the reference server startup tick. See lower for more details.
  48. # -----
  49. # *mySql*
  50. # Permit to share the initial tick from a reference server to others. The first server using the database will create a reference tick into it.
  51. # Use this with or without BungeeCord, just set 'initialTick.isHardSaved' and 'initialTick.useMySqlDb' to 'true' in each config.yml file.
  52. # *host* *port* *ssl* *database* *username* *password*
  53. # For 'host', use your server ip. (for example: 'localhost' or 'www.minecraftserver.com').
  54. # Default mySQL port is '3306' but you could change it to match your custom configuration.
  55. # Default database name is 'timemanager' but you could choose anything else to order it correctly.
  56. # If you don't handle databases, follow this tutorial to setup an user account: http://www.yourwebskills.com/dbphpmyadminusers.php
  57. # -----
  58. # *updateMsgSrc*
  59. # Choose a value between 'Bukkit', 'Curse', 'Spigot' or 'Github' to check the update when loading the plugin. Set to 'none', 'false' or '' to avoid verification. (MC 1.8.8+ only)
  60. # -----
  61. # *debugMode*
  62. # Set true to enable colored verbose messages in the console. Useful to understand some mechanisms of this plugin.
  63. # -----
  64. # *placeholders*
  65. # It is possible to use TimeManager placeholders in other plugins. To do this, set the value to 'true' and place the third-party API in your 'plugins' folder.
  66. # The available placeholders are described in lang.yml file.
  67. # PlaceholderAPI (www.spigotmc.org/resources/placeholderapi.6245) -> Use %tm_xxx% instead of {tm_xxx}
  68. # MVdWPlaceholderAPI (www.spigotmc.org/resources/mvdwplaceholderapi.11182) -> Use {tm_xxx}
  69. # -----
  70. initialTick:
  71. useMySql: 'false'
  72. resetOnStartup: 'true'
  73. initialTickNb: 345931
  74. debugMode: 'false'
  75. mySql:
  76. dbPrefix: ''
  77. username: ''
  78. password: ''
  79. host: localhost
  80. port: '3306'
  81. ssl: 'false'
  82. database: timemanager
  83. table: refTick
  84. refreshRate: 2
  85. wakeUpTick: 0
  86. newDayAt: 06:00
  87. updateMsgSrc: None
  88. placeholders:
  89. PlaceholderAPI: 'false'
  90. MVdWPlaceholderAPI: 'false'
  91. worldsList:
  92. world:
  93. start: 7753
  94. daySpeed: 1.0
  95. nightSpeed: 1.0
  96. sleep: linked
  97. sync: 'true'
  98. world_tardis_skaro:
  99. start: 7753
  100. daySpeed: 1.0
  101. nightSpeed: 1.0
  102. sleep: linked
  103. sync: 'true'
  104. world_tardis_gallifrey:
  105. start: 7753
  106. daySpeed: 1.0
  107. nightSpeed: 1.0
  108. sleep: linked
  109. sync: 'true'
  110. world_tardis_siluria:
  111. start: 7753
  112. daySpeed: 1.0
  113. nightSpeed: 1.0
  114. sleep: linked
  115. sync: 'true'
  116. tardis_zero_room:
  117. start: 0
  118. daySpeed: 1.0
  119. nightSpeed: 1.0
  120. sleep: 'false'
  121. sync: 'false'
  122. tardis_timevortex:
  123. start: 0
  124. daySpeed: 1.0
  125. nightSpeed: 1.0
  126. sleep: 'false'
  127. sync: 'false'
  128. creativetwo:
  129. start: 0
  130. daySpeed: 1.0
  131. nightSpeed: 1.0
  132. sleep: 'true'
  133. sync: 'false'
  134. event:
  135. start: 0
  136. daySpeed: 1.0
  137. nightSpeed: 1.0
  138. sleep: 'false'
  139. sync: 'false'
  140. EnderFarm:
  141. start: 0
  142. daySpeed: 1.0
  143. nightSpeed: 1.0
  144. sleep: 'false'
  145. sync: 'false'
  146. RolePlay:
  147. start: 21812
  148. daySpeed: 1.0
  149. nightSpeed: 1.0
  150. sleep: linked
  151. sync: 'true'
  152. nether_claims:
  153. start: 0
  154. daySpeed: 1.0
  155. nightSpeed: 1.0
  156. sleep: 'false'
  157. sync: 'false'
  158. dimensionalhome:
  159. start: 21812
  160. daySpeed: 1.0
  161. nightSpeed: 1.0
  162. sleep: linked
  163. sync: 'true'
  164. world_space:
  165. start: 0
  166. daySpeed: 1.0
  167. nightSpeed: 1.0
  168. sleep: 'false'
  169. sync: 'false'
  170. pvp:
  171. start: 7753
  172. daySpeed: 1.0
  173. nightSpeed: 1.0
  174. sleep: 'false'
  175. sync: 'true'
  176. QuirpyEnd:
  177. start: 0
  178. daySpeed: 1.0
  179. nightSpeed: 1.0
  180. sleep: 'false'
  181. sync: 'false'
  182. creative:
  183. start: 0
  184. daySpeed: 1.0
  185. nightSpeed: 1.0
  186. sleep: 'false'
  187. sync: 'false'
  188. pixelmap:
  189. start: 0
  190. daySpeed: 1.0
  191. nightSpeed: 1.0
  192. sleep: 'false'
  193. sync: 'false'
  194. amp_world:
  195. start: 7753
  196. daySpeed: 1.0
  197. nightSpeed: 1.0
  198. sleep: linked
  199. sync: 'true'
  200. pixelmaptwo:
  201. start: 0
  202. daySpeed: 1.0
  203. nightSpeed: 1.0
  204. sleep: 'false'
  205. sync: 'false'
  206. staff_creative:
  207. start: 0
  208. daySpeed: 1.0
  209. nightSpeed: 1.0
  210. sleep: 'false'
  211. sync: 'false'
  212. version: 1.5.1
  213.  
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