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- ModuleRegistry instantiated.
- Module registered: NamespaceFactory
- Module registered: AutomaticMapSaver
- Module registered: UserInterfaceModule
- Module registered: RegionManager
- Module registered: Doom3BrushCreator
- Module registered: Counters
- Module registered: OrthoviewManager
- Module registered: ShaderCache
- Module registered: ModelFormatManager
- Module registered: LayerSystem
- Module registered: RenderSystemFactory
- Module registered: Camera
- Module registered: SelectionSystem
- Module registered: Clipper
- Module registered: SelectionGroupManager
- Module registered: SelectionSetManager
- Module registered: Radiant
- Module registered: OrthoContextMenu
- Module registered: Map
- Module registered: ZAasFileManager
- Module registered: MapInfoFileManager
- Module registered: MediaBrowser
- Module registered: OpenGL
- Module registered: PatchModuleDef3
- Module registered: PatchModuleDef2
- Module registered: MapFormatManager
- Module registered: MapResourceManager
- Module registered: EntityInspector
- Module registered: Grid
- Module registered: TextureBrowserManager
- Module registered: PointFile
- Module registered: GameManager
- Module registered: PreferenceSystem
- Module registered: ModelCache
- Module registered: MainFrameLayoutManager
- Module registered: MainFrame
- Application path: "/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS"
- Started logging to /Users/b1k3rdude/.darkradiant/darkradiant.log
- This is DarkRadiant 2.3.0pre1 x64
- Today is 2017-07-14 16:38:28
- wxWidgets Version: 3.0.2
- ModuleRegistry Compatibility Level is 20170327
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/archivezip.so'
- Module registered: ArchivePK4
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/commandsystem.so'
- Module registered: CommandSystem
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/dm.conversation.so'
- Module registered: ConversationEditor
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/dm.difficulty.so'
- Module registered: DifficultyEditor
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/dm.editing.so'
- Module registered: DarkMod Editing
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/dm.gui.so'
- Module registered: GUI Editing
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/dm.objectives.so'
- Module registered: ObjectivesEditor
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/dm.stimresponse.so'
- Module registered: StimResponseEditor
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/eclassmgr.so'
- Module registered: EntityClassManager
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/eclasstree.so'
- Module registered: EClassTree
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/entity.so'
- Module registered: Doom3EntityCreator
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/entitylist.so'
- Module registered: EntityList
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/eventmanager.so'
- Module registered: EventManager
- Module registered: MouseToolManager
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/filetypes.so'
- Module registered: FileTypes
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/filters.so'
- Module registered: FilterSystem
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/fonts.so'
- Module registered: FontManager
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/image.so'
- Module registered: ImageLoader
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/mapdoom3.so'
- Module registered: Doom3MapLoader
- Module registered: Quake4MapLoader
- Module registered: Doom3PrefabLoader
- Module registered: Quake3MapLoader
- Module registered: Doom3AasFileLoader
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/md5model.so'
- Module registered: MD5Module
- Module registered: MD5AnimationCache
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/model.so'
- Module registered: PicoModelModule
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/particles.so'
- Module registered: ParticlesManager
- Module registered: ParticlesEditor
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/scenegraph.so'
- Module registered: SceneGraph
- Module registered: SceneGraphFactory
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/script.so'
- Module registered: ScriptingSystem
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/shaders.so'
- Module registered: MaterialManager
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/skins.so'
- Module registered: ModelSkinCache
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/sound.so'
- Module registered: SoundManager
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/uimanager.so'
- Module registered: UIManager
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/undo.so'
- Module registered: UndoSystem
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/vfspk3.so'
- Module registered: VirtualFileSystem
- ModuleLoader: Loading module '/Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/xmlregistry.so'
- Module registered: XMLRegistry
- XMLRegistry::initialiseModule called
- XMLRegistry: looking for XML files in /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/user.xml
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/colours.xml
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/input.xml
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/menu.xml
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/commandsystem.xml
- XMLRegistry: Importing XML file: /Users/b1k3rdude/.darkradiant/user.xml
- XMLRegistry: Importing XML file: /Users/b1k3rdude/.darkradiant/colours.xml
- XMLRegistry: Importing XML file: /Users/b1k3rdude/.darkradiant/input.xml
- XMLRegistry: Importing XML file: /Users/b1k3rdude/.darkradiant/filters.xml
- Auto-saving registry to user settings path.
- ArchivePK4::initialiseModule called
- CommandSystem::initialiseModule called.
- EventManager::initialiseModule called.
- EventManager successfully initialised.
- Radiant::initialiseModule called.
- FileTypes::initialiseModule called.
- PreferenceSystem::initialiseModule called
- GameManager: Scanning for game description files: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/darkmod.game
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/doom3-demo.game
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/doom3.game
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/quake3.game
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/quake4.game
- XMLRegistry: Importing XML file: /Applications/DarkRadiant 2.3.0pre1.app/Contents/MacOS/../Resources/games/xreal.game
- GameManager: Found game definitions:
- Doom 3
- Doom 3 Demo
- Quake 3
- Quake 4
- The Dark Mod 2.0 (Standalone)
- XreaL
- GameManager: Selected game type: The Dark Mod 2.0 (Standalone)
- Auto-saving registry to user settings path.
- Auto-saving registry to user settings path.
- GameManager: Map path set to /Games//darkmod/fms/newjob/maps/
- GameManager: Prefab path set to /Games//darkmod/fms/newjob/prefabs/
- VFS Search Path priority is:
- - /Games//darkmod/fms/newjob/
- - /Games/darkmod/
- - /Games/
- Auto-saving registry to user settings path.
- VFS::initialiseModule called
- filesystem initialised
- [vfs] searched directory: /Games//darkmod/fms/newjob/
- [vfs] searched directory: /Games/darkmod/
- [vfs] pak file: /Games/darkmod/tdm_textures_wood01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_window01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_stone_sculpted01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_stone_natural01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_stone_flat01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_stone_cobblestones01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_stone_brick01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_sfx01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_roof01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_plaster01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_paint_paper01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_other01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_nature01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_metal01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_glass01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_fabric01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_door01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_decals01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_carpet01.pk4
- [vfs] pak file: /Games/darkmod/tdm_textures_base01.pk4
- [vfs] pak file: /Games/darkmod/tdm_standalone.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals_decls01.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals07.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals06.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals05.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals04.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals03.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals02.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_vocals01.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_sfx02.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_sfx01.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_ambient_decls01.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_ambient03.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_ambient02.pk4
- [vfs] pak file: /Games/darkmod/tdm_sound_ambient01.pk4
- [vfs] pak file: /Games/darkmod/tdm_prefabs01.pk4
- [vfs] pak file: /Games/darkmod/tdm_player01.pk4
- [vfs] pak file: /Games/darkmod/tdm_models_decls01.pk4
- [vfs] pak file: /Games/darkmod/tdm_models02.pk4
- [vfs] pak file: /Games/darkmod/tdm_models01.pk4
- [vfs] pak file: /Games/darkmod/tdm_gui_credits01.pk4
- [vfs] pak file: /Games/darkmod/tdm_gui01.pk4
- [vfs] pak file: /Games/darkmod/tdm_game03.pk4
- [vfs] pak file: /Games/darkmod/tdm_game02.pk4
- [vfs] pak file: /Games/darkmod/tdm_game01.pk4
- [vfs] pak file: /Games/darkmod/tdm_fonts01.pk4
- [vfs] pak file: /Games/darkmod/tdm_epifire_models.pk4
- [vfs] pak file: /Games/darkmod/tdm_env01.pk4
- [vfs] pak file: /Games/darkmod/tdm_defs01.pk4
- [vfs] pak file: /Games/darkmod/tdm_base01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_steambots01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_monsters_spiders01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_undead01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_townsfolk01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_pagans01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_nobles01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_mages01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_heads01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_guards01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_females01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_humanoid_builders01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_base01.pk4
- [vfs] pak file: /Games/darkmod/tdm_ai_animals01.pk4
- [vfs] pak file: /Games/darkmod/md3_water_test_2.pk4
- [vfs] searched directory: /Games/
- MaterialManager::initialiseModule called
- OpenGL::initialiseModule called.
- ShaderCache::initialiseModule called.
- UIManager::initialiseModule called
- Found toolbar: view
- Found toolbar: edit
- Found toolbar: texture
- Found toolbar: textool
- ColourSchemeManager: Loading colour schemes...
- Camera::initialiseModule called.
- MainFrameLayoutManager::initialiseModule called.
- OrthoviewManager::initialiseModule called.
- MainFrame::initialiseModule called.
- SceneGraph::initialiseModule called
- Map::initialiseModule called.
- AutomaticMapSaver::initialiseModule called.
- Clipper::initialiseModule called
- ConversationEditor::initialiseModule called.
- GridManager::initialiseModule called.
- SelectionSystem::initialiseModule called.
- UndoSystem::initialiseModule called
- DarkMod Editing::initialiseModule called.
- DifficultyEditor::initialiseModule called.
- EntityClassDoom3::initialiseModule called.
- searching vfs directory 'def' for *.def
- ZAasFileManager::initialiseModule called.
- Doom3AasFileLoader: initialiseModule called.
- BrushModuleImpl::initialiseModule called.
- Doom3EntityCreator::initialiseModule called.
- MapInfoFileManager::initialiseModule called.
- LayerSystem::initialiseModule called.
- MapFormatManager::initialiseModule called.
- PatchModuleDef2::initialiseModule called.
- PatchModuleDef3::initialiseModule called.
- Doom3MapLoader: initialiseModule called.
- Doom3PrefabLoader: initialiseModule called.
- EClassTree::initialiseModule called.
- EntityListModule::initialiseModule called
- [filters] Loaded 16 filters from registry.
- FontManager::initialiseModule called
- GUI Editing::initialiseModule called.
- MD5AnimationCache::initialiseModule called.
- ModelFormatManager::initialiseModule called.
- [GuiManager]: Found 269 guis.
- MapResourceManager::initialiseModule called.
- FontLoader: fonts/english/andrew_script/fontImage_12.dat loaded successfully.
- FontLoader: fonts/english/andrew_script/fontImage_24.dat loaded successfully.
- FontLoader: fonts/english/andrew_script/fontImage_48.dat loaded successfully.
- FontLoader: fonts/english/bamberg/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/bamberg/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/bamberg/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/camberic/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/camberic/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/camberic/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carleton/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carleton_bold/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton_bold/fontimage_24.dat loaded successfully.
- MediaBrowser::initialiseModule called.
- FontLoader: fonts/english/carleton_bold/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carleton_condensed/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton_condensed/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton_condensed/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carleton_glow/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton_glow/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton_glow/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carolingia/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carolingia/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carolingia/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/chrishand/fontImage_12.dat loaded successfully.
- FontLoader: fonts/english/chrishand/fontImage_24.dat loaded successfully.
- FontLoader: fonts/english/chrishand/fontImage_48.dat loaded successfully.
- FontLoader: fonts/english/ellianerelle/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/ellianerelle/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/ellianerelle/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/everett/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/everett/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/everett/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/gothica2/fontImage_12.dat loaded successfully.
- FontLoader: fonts/english/gothica2/fontImage_24.dat loaded successfully.
- FontLoader: fonts/english/gothica2/fontImage_48.dat loaded successfully.
- FontLoader: fonts/english/jd_hand/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/jd_hand/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/jd_hand/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/lotharus/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/lotharus/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/lotharus/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/mac_humaine/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/mac_humaine/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/mac_humaine/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/mason/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/mason_glow/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/medusa/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/medusa/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/medusa/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/nancy/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/nancy/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/nancy/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/popsies/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/popsies/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/popsies/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/rapscallionpirate/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/rapscallionpirate/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/rapscallionpirate/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/shoppinglist/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/shoppinglist/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/shoppinglist/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/stone/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/stone/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/summertime/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/summertime/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/summertime/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/treasure_map/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/treasure_map/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/treasure_map/fontimage_48.dat loaded successfully.
- 25 fonts registered.
- ModelCache::initialiseModule called.
- Doom3SkinCache::initialiseModule called
- [skins] Loading skins.
- NamespaceFactory::initialiseModule called.
- ObjectivesEditorModule::initialiseModule called.
- ParticlesEditor::initialiseModule called.
- ParticlesManager::initialiseModule called
- PointFile::initialiseModule called
- Quake3MapLoader: initialiseModule called.
- Quake4MapLoader: initialiseModule called.
- RegionManager::initialiseModule called.
- RenderSystemFactory::initialiseModule called.
- SceneGraphFactory::initialiseModule called.
- ScriptingSystem::initialiseModule called.
- ScriptingSystem: Python interpreter initialised.
- Registered script file commands/ase_export.py as aseExport
- Registered script file commands/ase_export_blend.py as aseExportBlend
- Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals
- Registered script file commands/convert_to_ase_and_replace.py as aseConvertAndReplace
- Found 240 particle definitions.
- [ScopedDebugTimer] "Particle definitions parsed: " in 0.082782 seconds
- Registered script file commands/example.py as Example
- Registered script file commands/export_obj.py as objExport
- Registered script file commands/patchsplitter.py as SplitPatch
- Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType
- Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly
- Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly
- Registered script file commands/test_targets.py as test_targets
- ScriptModule: Found 11 commands.
- SelectionGroupManager::initialiseModule called.
- SelectionSetManager::initialiseModule called.
- SoundManager: initialising sound playback
- StimResponseEditor::initialiseModule called.
- TextureBrowserManager::initialiseModule called.
- UserInterfaceModule::initialiseModule called.
- Default screen has 1 monitors.
- Monitor 0 geometry: 1680x1050 at 0, 0
- [skins] Found 1111 skins.
- ToolbarManager: Instantiating toolbar: view
- [ScopedDebugTimer] "ShaderFiles parsed: " in 0.409199 seconds
- 4132 shader definitions found.
- ToolbarManager: Instantiating toolbar: edit
- [eclassmgr] Entity class 'atdm:ai_builder_guard_ghost' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard_lesser' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard_rusted' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_guard_female_rogue' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_citywatch' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_moor' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_moor02' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_proguard' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_guard_thug' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr]: Model head03_citywatch redefined
- [eclassmgr] Entity class 'atdm:ai_thief02_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_burglar' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_burglar_professional_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_female_thief' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_wench_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_undead_skeleton_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:geode_lit_red' tries to attach 'glow' at non-existent position 'glow'
- [eclassmgr] attribute inherit already set on entityclass atdm:moveable_staff_decorative
- [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand' tries to attach 'light' at non-existent position ''
- [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand02' tries to attach 'light' at non-existent position ''
- [eclassmgr] Entity class 'atdm:prop_lantern_on' tries to attach 'light' at non-existent position ''
- [eclassmgr] attribute replace_anim_idle_sit_tap01 already set on entityclass atdm:prop_winebottle_sit_and_drink
- [shaders] materials/tdm_epi_shader.mtr: shader transformer_gauge already defined.
- [shaders] materials/tdm_epifire_furniture.mtr: shader leather_chair_001 already defined.
- [shaders] materials/tdm_stone_natural.mtr: shader textures/darkmod/stone/natural/rough_greyblue01 already defined.
- 3040 sound shaders found.
- MainFrame: Activating layout Embedded
- ToolbarManager: Instantiating toolbar: texture
- [eclassmgr] attribute attach_pos_origin_4 already set on entityclass atdm:stove_small_square
- [eclassmgr] attribute attach_pos_origin_5 already set on entityclass atdm:stove_small_square
- [eclassmgr] attribute attach_pos_origin_6 already set on entityclass atdm:stove_small_square
- [eclassmgr] attribute editor_DisplayFolder already set on entityclass atdm:mover_gear_base
- [eclassmgr] Entity class 'atdm:weapon_blackjack' tries to attach 'meleeweap_r' at non-existent position ''
- [eclassmgr] Entity class 'atdm:weapon_shortsword' tries to attach 'meleeweap_r' at non-existent position ''
- [eclassmgr] Entity class 'atdm:ai_townsfolk_beggar_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_pagan_common_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_pagan_common_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_nobleman_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_nobleman02_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_citywatch_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] attribute editor_usage already set on entityclass atdm:env_ragdoll_citywatch_elite
- [eclassmgr] Entity class 'atdm:ai_guard_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_builder_priest_combatant' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [ScopedDebugTimer] "EntityDefs parsed: " in 0.475131 seconds
- DarkRadiant init.py called, this is Python 2.7.10 (default, Feb 7 2017, 00:08:15)
- [GCC 4.2.1 Compatible Apple LLVM 8.0.0 (clang-800.0.34)]
- EventManager: Shortcuts found in Registry: 373
- Startup complete at Fri Jul 14 16:39:13 2017
- [eclassmgr] Entity class atdm:damage_fireballdirect_major specifies unknown parent class atdm:damage_fireballDirect
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce GTX 680 OpenGL Engine
- GL_VERSION: 2.1 NVIDIA-10.18.5 378.05.05.15f01
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
- [OpenGLRenderSystem] GLSL shading IS available.
- [OpenGLRenderSystem] ARB shading IS available.
- Auto-saving registry to user settings path.
- [eclassmgr] Entity class sprgs_decompress specifies unknown parent class sprGS_splash_small
- [eclassmgr] Entity class sprgs_recompress specifies unknown parent class sprGS_splash_small
- Loading map from /Games/Darkmod/fms/newjob/maps/prologue9.map
- Open file /Games/Darkmod/fms/newjob/maps/prologue9.map from filesystem...success.
- PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (3 layers found)
- [mapdoom3]: Could not find entity class: atdm:lamp_hanging02_lod
- [mapdoom3]: Could not find entity class: atdm:attachment_point_swinging
- [mapdoom3]: Could not find entity class: atdm:hanging_sheets01_anim01
- [mapdoom3]: Could not find entity class: atdm:attachment_point_swinging_lod
- [mapdoom3]: Could not find entity class: atdm:tall_streetlamp01_andbase
- [mapdoom3]: Could not find entity class: atdm:door_96x48_2hinge02
- [mapdoom3]: Could not find entity class: atdm:6panel_104x56
- PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (2 layers found)
- [mapdoom3]: Could not find entity class: trigger_sequencer
- [mapdoom3]: Could not find entity class: atdm:market_stall_fancy01
- [mapdoom3]: Could not find entity class: atdm:boiler01
- [mapdoom3]: Could not find entity class: atdm:electrical_transmitter_tower01
- [mapdoom3]: Could not find entity class: atdm:arc_transformer_001_cage
- [mapdoom3]: Could not find entity class: atdm:boiler02
- [mapdoom3]: Could not find entity class: atdm:tavern_bar01
- [mapdoom3]: Could not find entity class: atdm:wine_bottle02_standing01
- [mapdoom3]: Could not find entity class: atdm:wine_bottles_stack01
- [mapdoom3]: Could not find entity class: atdm:wine_bottle02_standing02
- [mapdoom3]: Could not find entity class: atdm:folded_cloth01
- [mapdoom3]: Could not find entity class: atdm:folded_cloth02
- [mapdoom3]: Could not find entity class: atdm:wine_crate02_full
- [mapdoom3]: Could not find entity class: atdm:jug01
- Open file /Games/Darkmod/fms/newjob/maps/prologue9.darkradiant from filesystem...failure
- Failure opening file:
- /Games/Darkmod/fms/newjob/maps/prologue9.darkradiant
- Stage keyword not recognised: screen
- [shaders] ShaderLibrary: definition not found: textures/darkmod/wood/boards/rough_trim_brown_dull
- [shaders] Unable to load texture: _default
- [shaders] ShaderLibrary: definition not found: textures/darkmod/nature/grass/nontiling/thick_straw01_dark
- [shaders] ShaderLibrary: definition not found: textures/darkmod/wood/boards/rough_wood_darkbrown_dull_ns
- [shaders] ShaderLibrary: definition not found: Default
- [shaders] ShaderLibrary: definition not found: textures/darkmod/stone/natural/dirty_sepia_grey
- [shaders] ShaderLibrary: definition not found:
- [shaders] ShaderLibrary: definition not found: textures/darkmod/stone/sculpted/tiling_1d/trim_flatblocks_dark
- [shaders] ShaderLibrary: definition not found: textures/darkmod/stone/sculpted/concrete_trim
- [shaders] ShaderLibrary: definition not found: textures/darkmod/decals/vegetation/dead_leaf
- [shaders] ShaderLibrary: definition not found: textures/darkmod/decals/vegetation/dead_leaf_dark
- [shaders] ShaderLibrary: definition not found: textures/darkmod/metal/detailed/panel_pattern_iron
- [shaders] ShaderLibrary: definition not found: models/darkmod/stone/natural/dirty_sepia_grey_ns
- [shaders] ShaderLibrary: definition not found: textures/nature/foliage/tree02_branch_bare2
- [shaders] ShaderLibrary: definition not found: textures/darkmod/other/wicker01_dirty
- [shaders] ShaderLibrary: definition not found: textures/darkmod/metal/detailed/rivet_strip01_dark
- [shaders] ShaderLibrary: definition not found: window_side_2
- [shaders] ShaderLibrary: definition not found: nodraw
- [shaders] Unable to load texture: models/darkmod/map_specific/spring5/red_lamp
- [shaders] ShaderLibrary: definition not found: textures/darkmod/decals/signs/sign_tea
- [shaders] ShaderLibrary: definition not found: textures/darkmod/wood/panels/wood_walnut_panel02
- [shaders] ShaderLibrary: definition not found: textures/readables/newspaper_bridgeport_review01
- [shaders] ShaderLibrary: definition not found: textures/readables/newspaper_spine1
- [shaders] ShaderLibrary: definition not found: tdm_straw_transparency_dark
- [shaders] ShaderLibrary: definition not found: textures/darkmod/wood/panels/wood_sand01_panel
- [shaders] ShaderLibrary: definition not found: tdm_alembic_grey
- [shaders] ShaderLibrary: definition not found: tdm_alembic_dark
- [shaders] ShaderLibrary: definition not found: textures/darkmod/metal/detailed/nontiling/metal_plate_rivets01
- [shaders] ShaderLibrary: definition not found: tdm_alembic_grey_nss
- Material keyword not recognised: twosided_decal_macro
- [shaders] Unable to load texture: textures/decals/stain01bwet
- map load timer: 24.59 second(s) elapsed
- — LoadMapFile —
- /Games/Darkmod/fms/newjob/maps/prologue9.map
- 1836 brushes
- 242 patches
- 3271 entities
- Material keyword not recognised: particle_macro
- Auto-saving registry to user settings path.
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